Final Destination

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Final Destination in Super Smash Bros. Brawl.

Final Destination (終点, Shūten) is a stage that appears in every Super Smash Bros. game to date. It has absolutely no features, except for the large platform; so the combatants are not bothered by the stage in any way. In all four games, the Final Destination floats all around space, showing all the different landscape of the world. In the games, the places that the Final Destination travels through have changed.

In Super Smash Bros., Final Destination only appears as the battlefield on which the player fights Master Hand in Classic mode.

Final Destination reappears in Super Smash Bros. Melee as an unlockable stage, unlocked by clearing the Event Match "Showdown". and is still where that battle against Master Hand is held in Classic mode. The player may also battle Crazy Hand, if the right conditions are met. Final Destination is also where the player battles Giant Bowser in Adventure Mode. If the right conditions are met, the player is also be able to battle Giga Bowser afterwards.

In Super Smash Bros. Brawl, the stage is available from the start. Like in the past titles, it is a simple platform. In The Subspace Emissary, Final Destination is the location of the final battle with Tabuu.

Final Destination returns in Super Smash Bros. for Nintendo 3DS and will also appear in Super Smash Bros. for Wii U, but with a different look, just like it did for previous incarnations. Like Super Smash Bros. Brawl, however, it will feature a background that takes place in space. It should also be noted that every stage has an alternate Final Destination incarnation. Also, in a new mode of Online Play, the Glory Mode, these versions of the stages will be the only stages available. Stages in their Final Destination form will be stylized as Stage Name (Ω Form).

Songs[edit]

Super Smash Bros. Brawl[edit]

My Music[edit]

Name Source Credits Requirements
Final Destination Super Smash Bros. Brawl
Credits (Super Smash Bros.) Super Smash Bros. Arrangement Supervisor: Yusuke Takahama Clear Classic mode on Hard difficulty.
Opening (Super Smash Bros. Melee) Super Smash Bros. Melee Arrangement Supervisor: Kentaro Ishizaka Grab CD
Final Destination (Melee) Super Smash Bros. Melee Original Grab CD
Giga Bowser (Melee) Super Smash Bros. Melee Original Grab CD

Not in My Music[edit]

Name Source Credits Plays In
The Hidden Village The Legend of Zelda: Twilight Princess Original Fight with Ganondorf

Super Smash Bros. for Nintendo 3DS[edit]

Name Source Credits
Final Destination Original Arrangement Supervisor: Torine
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Menu (Melee): Ver. 2 Super Smash Bros. Melee Arrangement Supervisor: Nobuko Toda
Composition: HAL Laboratory, Inc.
Arrangement: FILM SCORE LLC

Trophy Information from Super Smash Bros. Melee[edit]

Name Image Game Description
Final Destination Trophy192.PNG Super Smash Bros. Melee
12/01
As time passes on this stage, the level appears to travel through a wormhole from the imaginary Super Smash Bros. Melee world into reality. You move through a cloud-filled sky over a vast mountain range, then into a deep-space vista of dark blues and purples. The scenery is as real as you get in this fantastical world.

Gallery[edit]

Ω Forms (Super Smash Bros. for 3DS)[edit]

Ω Forms (Super Smash Bros. for Wii U)[edit]

Names in other languages[edit]

Language Name Meaning
Italian Destinazione finale Final destination

Trivia[edit]

  • The ground pattern of the original Final Destination stage is somewhat similar to a Maya calendar. This supposed association may have something to do with the cataclysmic prophecies implied by periodic cycles established by the Mayan civilizations.
  • Final Destination does not look the same in any of its incarnations.