Super Smash Bros. for Nintendo 3DS / Wii U

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HintblockNSMBU.png This article or section is about a game that has just been released on November 21, 2014 in North America, November 28, 2014 in Europe, November 29, 2014 in Australia and December 6, 2014 in Japan. Major changes should be made by a contributor who has a reliable source.
Super Smash Bros. for Nintendo 3DS / Wii U
Super Smash Bros for Nintendo 3DS US final boxart.jpg
Nintendo 3DS North American boxart
SSBWiiU NA Boxart.png
Wii U North American boxart
Developer(s) Sora Ltd.
Bandai Namco Games
Publisher(s) Nintendo
Platform(s) Nintendo 3DS
Wii U
Release date Nintendo 3DS
Japan September 13, 2014
Germany October 2, 2014[1]
USA October 3, 2014
Europe October 3, 2014
Australia October 4, 2014

Wii U
USA November 21, 2014[2]
Europe November 28, 2014
Australia November 29, 2014[3]
Japan December 6, 2014

Genre Fighting
ESRB:ESRB E10+.svg - Everyone 10+
PEGI:PEGI 12.svg - Twelve years and older
CERO:CERO A.png - All ages
ACB:ACB PG.svg - Parental guidance
USK:USK 12.svg - Twelve years and older
Mode(s) Single player
Wii U:
Media CD icon.png Optical disc
Media DL icon.svg Digital download
Nintendo 3DS:
3DS Card Icon.png Cartridge
Media DL icon.svg Digital download
Wii U:
Wiimote Sideways.png Wii Remote (Sideways)
Nintendo 3DS:

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are the fourth and fifth installments of the Super Smash Bros. series respectively[4], and were developed by Sora Ltd. and Bandai Namco Games.[5] While the two games were developed simulataneously, the Nintendo 3DS version launched earlier due to its earlier completion of development.



Super Smash Bros. for Nintendo 3DS and Wii U have some similarities and differences from Super Smash Bros. Brawl, as well as differences between the two versions. Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed[6]. The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. Brawl.

Both games have the same roster of playable characters in order to keep them consistent. The movesets and animations of some returning characters were changed more significantly than during the transition from Super Smash Bros. Melee to Super Smash Bros. Brawl, with many returning characters having completely new moves, and major alterations (such as Bowser). Aesthetically, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.


Main article: Equipment
SSB4 3DS Equipment.jpeg

Players can send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each. The Mii Fighters and Palutena, however, have custom special attacks that aren't variants of the original attacks; these are unlocked from the beginning. Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time, and some items provide additional side effects to the fighter.[7] Custom characters cannot be used in With Anyone online. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version[8].

Nintendo 3DS version

The main menu of Super Smash Bros. for Nintendo 3DS.

In the Nintendo 3DS version, which is the first Super Smash Bros. game on a handheld, the fighters are given outlines during matches so as to be seen easier on-screen. The size of these outlines can be adjusted into three types: thick, thin, or none. When playing a team match, the color of the characters' outlines match that of their team[9]. This version features stages with a bigger focus on handheld games, and runs at 60 frames per second even when using the stereoscopic 3D; the Assist Trophy and Pokémon characters, however, run at 30 frames per second.[10] The bottom screen displays the character's icons and damage percentages, and tapping one of the icons highlights that character.[11]

The game requires 2.1 GB (17,300 blocks) of memory on an SD Card, if downloaded from the Nintendo eShop.[12]

Screenshots cannot be posted to the games' Miiverse community[13] from an original Nintendo 3DS model, as the game's high processing requirements stop Miiverse from being accessible when the game is active. The New Nintendo 3DS is capable of doing so, due to its improved processing power.

Smash Run

A new mode, Smash Run is a Nintendo 3DS-exclusive mode strongly resembling the City Trial mode from Kirby Air Ride while including elements of the Subspace Emissary mode from Super Smash Bros. Brawl. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and from Super Smash Bros. games, such as Magikoopas, Chandelure, Goombas, Shy Guys, and Kremlings. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter.

While fighting, players can collect several items similar to patches. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts which increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.[10]


StreetSmash is another new game mode serving as the StreetPass functionality for Super Smash Bros. for Nintendo 3DS. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the A Button to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing R Button, and can dodge by moving when shielding; pressing A Button after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.

Games & More


Like previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the Fiend's Cauldron from Kid Icarus: Uprising; a higher difficulty yielding better rewards. The player can also choose to lower the intensity, but has to pay 5G for every level decrease that's made. Intensity level 2.0 doesn't require any gold to play.

In addition, if at any point the player gets a game over, the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0.

Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.

Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch, and the final round is a boss fight. The player can face either Master Hand or, if the intensity is 3.0 or higher, the player can choose a black path to fight a harder boss. (If the intensity is 8.0 or higher, then only the black path will be available.) If the player chooses this path, the fight will consist of both Master Hand and Crazy Hand. If the intensity is 5.1 or higher, the player must also fight the Master Core. The number of its forms the player will have to fight varies depending on the intensity level.

Level Intensity Wager Final Battle
Path 1 Path 2 (Black Path)
Effortless 0.0 to 0.9 55 to 100 Master Hand N/A
Easy 1.0 to 1.9 5 to 50 Master Hand N/A
Standard 2.0 to 2.9 0 to 72 Master Hand N/A
Tougher 3.0 to 3.9 80 to 188 Master Hand Master Hand and Crazy Hand
Challenging 4.0 to 4.9 200 to 335 Master Hand Master Hand and Crazy Hand
Heatin' Up 5.0 to 5.9 350 to 530 Master Hand Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow)
Extra Spicy 6.0 to 6.9 550 to 775 Master Hand Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
Infernal 7.0 to 7.9 800 to 1205 Master Hand Master Hand, Crazy Hand, and Master Core (Master Giant (7.5 or higher), Master Beast, Master Edges, Master Shadow)
White Hot 8.0 to 8.9 1250 to 2105 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
Nothing Harder! 9.0 2200 N/A Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)

All-Star mode also returns from Super Smash Bros. Melee and Super Smash Bros. Brawl and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the Mii Fighters) until they reach the end; this time, however, characters are organized by time periods they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a Maxim Tomato, Fairy Bottle, and Heart Container to heal between matches; in the full All-Star mode, the player is given a second Heart Container. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.

Time period Opponents Stages
1980-1984 Mr. Game & Watch*
Donkey Kong
Little Mac
(3DS) Jungle Japes
Boxing Ring
Flat Zone 2*
1984-1986 Duck Hunt*
Gerudo Valley
Mushroomy Kingdom
Golden Plains
1986-1990 Pit
Mega Man
Dr. Mario*
Captain Falcon
Reset Bomb Forest
Yoshi's Island
Mute City
Wily Castle
1991-1993 Sonic
King Dedede
Meta Knight
Dream Land
Green Hill Zone
WarioWare, Inc.*
1994-1998 Ness*
Diddy Kong
Unova Pokémon League
Spirit Train
2001-2006 Villager
Bowser Jr.*
Toon Link
Zero Suit Samus
Distant Planet
Tortimer Island
3D Land
2007-2013 Rosalina & Luma
Wii Fit Trainer
Dark Pit*
Gaur Plain
Rainbow Road
Arena Ferox
Prism Tower

* - only available in the full All-Star mode.


In Stadium mode, three different games are available: Multi-Man Smash, Home-Run Contest, and Target Blast. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the Sandbag before having to launch it as far as they can. Several tweaks have also been made to this mode from Super Smash Bros. Brawl, such as having a more durable shield.

In Multi-Man Smash, the player fights against the Fighting Mii Team, consisting of Miis loaded from those on the player's system. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:

  • 10-Man Smash - The player must defeat ten enemies.
  • 100-Man Smash - The player must defeat 100 enemies.
  • 3-Minute Smash - The player must defeat as many Miis as possible in three minutes.
  • Rival Smash - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KO's less Miis than the opponent, their score is zero.
  • Endless Smash - The player must defeat as many enemies as possible before being KO'd.
  • Cruel Smash - The player must fight against more difficult enemies that can easily KO, and defeat as many as possible.

Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are ten large, red targets and several more smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.


Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips.

Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame. In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increase the player's score. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.


Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.


Main article: Challenges (Super Smash Bros. for Nintendo 3DS)

Also returning from Super Smash Bros. Brawl are Challenges. In this mode, players are given a board of challenges which can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a Golden Hammer, which can be used to automatically clear a challenge.

Wii U version

Main menu.

The Wii U version does not make much use of the GamePad's touch screen during gameplay. However, in addition to Off-TV Play, the Wii U GamePad can display in-battle stats, such as damage percentages.[14] The game is also compatible with amiibo figurines. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.[15] Every time an amiibo competes in battle, it increases its level and battle stats[16], the highest level being fifty.[17] Its moves are also customizable.[16] The Super Smash Bros. line of amiibo is being released in waves, with every fighter planned to be sold as an amiibo.[18]

Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Special Smash also returns in this version, allowing players to battle under certain conditions.[14]

8-Player Smash

An 8-Player Smash on Mario Galaxy.

A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles Super Smash Bros. is known for, up to eight players can join a single battle. In this special game mode, most stages are restricted when five or six players are playing, and even more when seven or eight are playing.[14]

Smash Tour

The normal sized Smash Tour board.

Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board. Players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward, and the winner obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which boost players' stats when they pass over them. After all the turns have ended, players fight in a Stock match using their stat boosts, their stock based on the fighters they collected. The player can choose between a small, normal-sized, and big board to play on.[14]

Games & More

Special Orders

In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to Master Hand and Crazy Hand[19]. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay gold; the player can then play any number of challenges to rack up rewards within a set time limit before facing Crazy Hand in a final battle. If the player loses at any point they lose all of their rewards.[14]


Events return exclusively in the Wii U version of the game, in which players take on a series of themed battles. Events are arranged in a grid, however, and the path forward reveals itself when the player completes a given event. Players can also receive various rewards such as trophies, gold, and Special Orders passes by completing challenges. Like in Super Smash Bros. Brawl, two player Events are also available.[14]


The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. It still maintains the intensity system in the 3DS version; players can spend gold to increase the intensity level, and if the player gets a Game Over, some of his/her rewards will be lost, and the intensity will lower by .5, unless the intensity level is set at 2.0.

Instead of paths, the player has to choose which group of fighters that he/she wants to fight. As many as seven opponents may be fought in a single stage. One of the opponents includes the rival, which is programmed to be harder than the other opponents. The longer the rival stays alive, the stronger it'll become. On some occasions, an intruder may pop up for one match; the intruder will either be giant-sized or metallic. Some opponents may even possess rewards, which can either be gold, trophies, custom parts, or a Crazy Orders Pass.

When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box.

There are a total of 7 stages, with the first three stages consisting of battles against default opponents and the rival. For stages 4 and 5, the player will face an additional group of opponents, but they'll use their alternate color schemes; these opponents may also come equipped with their custom special moves. Stage 6 pits the player against the Fighting Mii Team, where he/she must KO 20 Fighting Miis. Stage 7 pits the player against Master Hand, but higher intensities will add Crazy Hand, and even Master Core to the mix. Unlike in the 3DS version, the player does not have the option to avoid fighting Crazy Hand on intensity levels 3.0 and higher.

Level Intensity Wager Final Battle
Effortless 0.0 to 0.9 55 to 100 Master Hand
Easy 1.0 to 1.9 5 to 50 Master Hand
Standard 2.0 to 2.9 0 to 72 Master Hand
Tougher 3.0 to 3.9 80 to 188 Master Hand and Crazy Hand
Challenging 4.0 to 4.9 200 to 335 Master Hand and Crazy Hand
Heatin' Up 5.0 to 5.9 350 to 530 Master Hand, Crazy Hand, and Master Core (5.5 or higher) (Master Edges, Master Shadow)
Extra Spicy 6.0 to 6.9 550 to 775 Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
Infernal 7.0 to 7.9 800 to 1205 Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
White Hot 8.0 to 8.9 1250 to 2105 Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only))
Nothing Harder! 9.0 2200 Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only))

Unlike Classic, All-Star is almost the same as in the Nintendo 3DS version. Some differences include a larger rest area, and the reversed fighting order; in the beginning, players face the characters that debuted first, later finishing with the oldest fighters in the game.[14]

Time period Opponents Stages
2013-2007 Rosalina & Luma
Wii Fit Trainer
Dark Pit*
Mario Galaxy
Kalos Pokémon League
Wii Fit Studio
2006-2001 Villager
Bowser Jr.
Toon Link
Zero Suit Samus
Town and City
Mario Circuit
Castle Siege
Garden of Hope
1998-1994 Ness
Diddy Kong
Pokémon Stadium 2
Bridge of Eldin
Kongo Jungle 64
1993-1991 Sonic
King Dedede
Meta Knight
Orbital Gate Assault
Lylat Cruise
Windy Hill Zone
1990-1986 Pit
Mega Man
Dr. Mario*
Captain Falcon
Wily Castle
Woolly World
Yoshi's Island
Port Town Aero Dive
1986-1984 Duck Hunt*
Mushroom Kingdom U
Mario Circuit (Brawl)
Duck Hunt
Wrecking Crew
1984-1980 Mr. Game & Watch*
Donkey Kong
Little Mac
Delfino Plaza
Luigi's Mansion
Flat Zone X

* - only available in the full All-Star mode.


Similar to the Nintendo 3DS version, the Vault allows players to view and buy Trophies and view records, tips, and replays as well as listen to the sound effects and music. In this version however, players can also view the games' promotional trailers, as well as play Masterpieces.

In the Trophies menu, players have the option to buy Trophies from the Trophy Shop like in the Nintendo 3DS version. Trophy Rush is also available, though in this version up to two players can play. Like in Super Smash Bros. Brawl, Photo Studio allows the player to pose and resize their Trophies on various backgrounds and take pictures of them. Another new mode known as Trophy Box allows the player to fill boxes with trophies based on a given criteria.[14]


Masterpieces from Super Smash Bros. Brawl returns as a feature exclusively in the Wii U installment. It offers many short demos of past Nintendo games that can be played for a certain amount of time. The game can redirect the player to the Nintendo eShop where they may purchase the Virtual Console version of the game, if it is available on the service.

The following is a list of the Masterpieces:

Online Play

Both versions of the game feature online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voicechat is also available in the Wii U version when playing With Friends, though like Mario Kart 8 it is only available outside of gameplay.[14] When playing in With Anyone, two basic options are avialable: For Fun and For Glory. In For Fun mode, players can battle on any of the stages except Final Destination with any rules, the stages being picked at random; only victories are recorded in this mode. Players can either play standard Smash or Team Smash matches. In For Glory mode, players can only play on the "Final Destination" versions of stages, without items. In addition to Smash and Team Smash, players can also play one-on-one matches, and both victories and losses are recorded.

Spectate mode is also available, in which players can view matches and bet gold on the outcome, view replays of past online matches, and view a map showing everyone online.

In addition, rather than have an online leaderboard, the games make use of a different type of ranking system, called "Global Smash Power". When playing in Games & More, the player's scores in the various modes determine their Global Smash Power for each game, the number indicating how many players around the world they outrank.

Another mode, known as Conquest, is also available in the Nintendo 3DS version as of the 1.0.1 update, and is available by default in the Wii U version[14]. For the Nintendo 3DS version, Conquest mode began on September 15, 2014 in Japan, and on October 2, 2014, in all other regions of the world. Conquests occur over the course of a few days; players fight as any of the given characters in With Anyone to increase the score for said characters/teams, and if the player's team wins they receive a reward by going to the Conquest menu and viewing the results.

Playable characters

This article or section is about an upcoming DLC. Editors must cite sources for all contributions to this article. Edits that do not follow this standard will be reverted without notice.
For more information, see the Citation Policy.

This installment features a total of 50 playable characters (52 counting the three types Mii Fighters), consisting of 35 veterans and 15 newcomers (17 counting the other two types of the Mii Fighters). 37 (39 counting the other two Mii Fighters) characters are available from the start of the game, whereas 12 must be unlocked by meeting certain conditions, and the remaining 1 must be downloaded. Due to limitations with the Nintendo 3DS version of the game, certain characters from the previous installments in the series (Ice Climbers, Snake, Lucas, Wolf, and Pokemon Trainer) have been cut from the rosters of both versions in order to keep them consistent. [20] Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters. Mewtwo has been confirmed to return from Super Smash Bros. Melee as a downloadable character, releasing for purchase in spring 2015. It is the first and only DLC character confirmed thus far and will be free to players who own both versions of the game.

NOTE: Characters in italics are unlockable in the 3DS version. In the Wii U version, Bowser Jr., Ganondorf, Jigglypuff, and Ness are unlocked from the beginning of the game.


Character Trophy Description Special Attacks Final Smash
Mario SSB4 Artwork.png
Mario[6] Mario Emblem.png
As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He’s got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he’s a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” Neutral - Fireball
Side - Cape
Up - Super Jump Punch
Down - F.L.U.D.D.
Mario Finale
Luigi SSBU.png
Luigi[21][22] Mario Emblem.png
Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. Neutral - Fireball
Side - Green Missile
Up - Super Jump Punch
Down - Luigi Cyclone
Poltergust 5000
Wii U Peach artwork.png
Peach[23] Mario Emblem.png
Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? Neutral - Toad
Side - Peach Bomber
Up - Peach Parasol
Down - Vegetable
Peach Blossom
SSB4 - Bowser Artwork.png
Bowser[6] Mario Emblem.png
The archenemy of Mario and the reason Peach spends more time kidnapped than in her own castle. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! Neutral - Fire Breath
Side - Flying Slam
Up - Whirling Fortress
Down - Bowser Bomb
Giga Bowser
Dr Mario SSB4 Artwork.jpg
Dr. Mario[24] Mario Emblem.png
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. Neutral - Megavitamins
Side - Super Sheet
Up - Super Jump Punch
Down - Dr. Tornado
Dr. Finale
SSB4 - Donkey Kong Artwork.png
Donkey Kong[6] DK Emblem.png
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. Neutral - Giant Punch
Side - Headbutt
Up - Spinning Kong
Down - Hand Slap
Konga Beat
Diddy Kong SSB4 - Artwork.png
Diddy Kong[25] DK Emblem.png
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! Neutral - Peanut Popgun
Side - Monkey Flip
Up - Rocketbarrel Boost
Down - Banana Peel
Rocketbarrel Barrage
SSB4 - Link Artwork.png
Link[6] Zelda Emblem.png
Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? Neutral - Spin Attack
Side - Bomb
Up - Gale Boomerang
Down - Hero's Bow
Triforce Slash
SSB4 - Zelda Artwork.png
Zelda[26] Zelda Emblem.png
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. Neutral - Nayru's Love
Side - Din's Fire
Up - Farore's Wind
Down - Phantom Slash
Light Arrow
Sheik[27] Zelda Emblem.png
In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. Neutral - Needle Storm
Side - Burst Grenade
Up - Vanish
Down - Bouncing Fish
Light Arrow
Ganondorf[28] Zelda Emblem.png
The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! Neutral - Warlock Punch
Side - Flame Choke
Up - Dark Dive
Down - Wizard's Foot
Beast Ganon
SSB4 - Toon Link Artwork.png
Toon Link[29] Zelda Emblem.png
This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. Neutral - Hero's Bow
Side - Boomerang
Up - Spin Attack
Down - Bomb
Triforce Slash
SSB4 - Samus Artwork.png
Samus[6] Metroid Emblem.png
Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! Neutral - Charge Shot
Side - Missile
Up - Screw Attack
Down - Bomb
Zero Laser
Zero Suit Samus[30] Metroid Emblem.png
Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. Neutral - Paralyzer
Side - Plasma Whip
Up - Plasma Wire
Down - Flip Jump
Yoshi[31] Yoshi Emblem.png
As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. Neutral - Egg Lay
Side - Egg Roll
Up - Egg Throw
Down - Yoshi Bomb
Super Dragon
Kirby[6] Kirby Emblem.png
Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. Neutral - Inhale
Side - Hammer Flip
Up - Final Cutter
Down - Stone
Ultra Sword
Meta Knight SSB4.png
Meta Knight[32] Kirby Emblem.png
Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. Neutral - Mach Tornado
Side - Drill Rush
Up - Shuttle Loop
Down - Dimensional Cape
Galaxia Darkness
SSB4 - Dedede Artwork.png
King Dedede[33] Kirby Emblem.png
He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. Neutral - Inhale
Side - Gordo Toss
Up - Super Dedede Jump
Down - Jet Hammer
Dedede Burst
Fox[6] StarFox Emblem.png
Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. Neutral - Blaster
Side - Fox Illusion
Up - Fire Fox
Down - Reflector
Falco SSB4 Art.png
Falco[34] StarFox Emblem.png
A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. Neutral - Blaster
Side - Falco Phantasm
Up - Fire Bird
Down - Reflector
SSB4 - Pikachu Artwork.png
Pikachu[6] Pokemon Emblem.png
Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. Neutral - Thunder Jolt
Side - Skull Bash
Up - Quick Attack
Down - Thunder
Volt Tackle
Jigglypuff[35] Pokemon Emblem.png
This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! Neutral - Rollout
Side - Pound
Up - Sing
Down - Rest
Puff Up
Charizard[36] Pokemon Emblem.png
The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! Neutral - Flamethrower
Side - Flare Blitz
Up - Fly
Down - Rock Smash
Mega Evolution
Lucario SSB4 Artwork.png
Lucario[37] Pokemon Emblem.png
A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! Neutral - Aura Sphere
Side - Force Palm
Up - ExtremeSpeed
Down - Double Team
Mega Evolution
Captain Falcon SSB4.png
Captain Falcon[38] F-Zero Emblem.png
In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! Neutral - Falcon Punch
Side - Raptor Boost
Up - Falcon Dive
Down - Falcon Kick
Blue Falcon
Ness[39] EarthBound Emblem.png
Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! Neutral - PK Flash
Side - PK Fire
Up - PK Thunder
Down - PSI Magnet
PK Starstorm
SSB4 - Marth Artwork.png
Marth[40] FireEmblem Emblem.png
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. Neutral - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Ike[41] FireEmblem Emblem.png
One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. Neutral - Eruption
Side - Quick Draw
Up - Aether
Down - Counter
Great Aether
Mr. Game & Watch[42] Game&Watch Emblem.png
Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. Neutral - Chef
Side - Judge
Up - Fire
Down - Oil Panic
Wario SSB4 Artwork.jpg
Wario[43] Wario Emblem.png
A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? Neutral - Chomp
Side - Wario Bike
Up - Corkscrew
Down - Wario Waft
Wario Man
Pit[6] KidIcarus Emblem.png
Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! Neutral - Palutena's Arrow
Side - Upperdash Arm
Up - Power of Flight
Down - Guardian Orbitars
Three Sacred Treasures
Olimar[44] Pikmin Emblem.png
Alternate character: Alph
A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! Neutral - Pikmin Pluck
Side - Pikmin Throw
Up - Winged Pikmin
Down - Pikmin Order
End of Day
R.O.B. ROB Emblem.png
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. Neutral - Robo Beam
Side - Arm Rotor
Up - Robo Burner
Down - Gyro
Super Diffusion Beam
SSB4 - Sonic Artwork.png
Sonic[45] Sonic Emblem.png
The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. Neutral - Homing Attack
Side - Spin Dash
Up - Spring Jump
Down - Spin Charge
Super Sonic


SSB4 Rosalina Artwork.png
Rosalina & Luma[46] Mario Emblem.png
The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! Neutral - Luma Shot
Side - Star Bits
Up - Launch Star
Down - Gravitational Pull
Power Star
Bowser Jr.[47] Mario Emblem.png
Alternate characters: The seven Koopalings
Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. Neutral - Clown Cannon
Side - Clown Kart Dash
Up - Abandon Ship!
Down - Mechakoopa
Shadow Mario Paint
Greninja[48] Pokemon Emblem.png
This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. Neutral - Water Shuriken
Side - Shadow Sneak
Up - Hydro Pump
Down - Substitute
Secret Ninja Attack
Robin SSB4.png
Robin[49] FireEmblem Emblem.png
Male/female variants
3DS: This is the male Robin, your avatar in Fire Emblem Awakening. The goal of this adventure doesn't change much because of your gender choice, but Robin's marriage options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
Wii U: This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time.
Neutral - Thunder
Side - Arcfire
Up - Elwind
Down - Nosferatu
Pair Up
Lucina SSB4.png
Lucina[50] FireEmblem Emblem.png
3DS: Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but more than just the tip of her sword is powerful.
Wii U: Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip.
Neutral - Shield Breaker
Side - Dancing Blade
Up - Dolphin Slash
Down - Counter
Critical Hit
Palutena SSB4.png
Palutena[51] KidIcarus Emblem.png
In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! Neutral - Autoreticle
Side - Reflect Barrier
Up - Warp
Down - Counter
Black Hole Laser
Dark Pit[52] KidIcarus Emblem.png
Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. Neutral - Silver Bow
Side - Electroshock Arm
Up - Power of Flight
Down - Guardian Orbitars
Dark Pit Staff
Little Mac[53] PunchOutSymbol.png
This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. Neutral - Straight Lunge
Side - Jolt Haymaker
Up - Rising Uppercut
Down - Slip Counter
Giga Mac
Duck Hunt*[54] DuckHunt Emblem.png
You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! Neutral - Trick Shot
Side - Clay Shooting
Up - Duck Jump
Down - Wild Gunman
NES Zapper Posse
Villager[55] AnimalCrossing Emblem.png
Male/female variants
An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? Neutral - Pocket
Side - Lloid Rocket
Up - Balloon Trip
Down - Timber
Dream Home
SSB4 - Wii Fit Trainer Artwork.png
Wii Fit Trainer[56] Wii Fit series icon.png
Male/female variants
The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. Neutral - Sun Salutation
Side - Header
Up - Hula-Hoop
Down - Deep Breathing
Wii Fit
Shulk SSB4.png
Shulk[57] XenobladeEmblem.png
In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. Neutral - Monado Arts
Side - Back Slash
Up - Air Slash
Down - Vision
Chain Attack
Mega Man[58] MegaMan Emblem.png
The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! Neutral - Metal Blade
Side - Crash Bomber
Up - Rush Coil
Down - Leaf Shield
Mega Legends
Pac-Man[59] Pac-ManEmblem.png
The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. Neutral - Bonus Fruit
Side - Power Pellet
Up - Pac Jump
Down - Fire Hydrant
Mii SSB4.png
Mii Fighter SmashBros Emblem.png
Mii Brawler This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! Neutral - Shot Put
Side - Onslaught
Up - Soaring Axe Kick
Down - Head-On Assault
Omega Blitz
Mii Gunner A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! Neutral - Charge Blast
Side - Flame Pillar
Up - Lunar Launch
Down - Echo Reflector
Full Blast
Mii Swordfighter This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. Neutral - Gale Strike
Side - Airborne Assault
Up - Stone Scabbard
Down - Blade Counter
Final Edge


SSB4 - Mewtwo Artwork.png
Mewtwo Pokemon Emblem.png
Mewtwo is a DLC character set to release in spring 2015. It is available for free to those who have both the 3DS and Wii U versions. Neutral - Unknown
Side - Unknown
Up - Unknown
Down - Unknown

* Duck Hunt is referred to as Duck Hunt Duo in PAL regions.

Unlocking criteria

3DS Version

Character Criteria I Criteria II Stage of battle
Ness Clear Classic Mode on any difficulty Play 10 matches Magicant
Falco Clear Classic Mode without using continues Play 20 matches Corneria
Wario Clear 100-Man Smash in Multi-Man Smash Play 30 matches WarioWare, Inc. (no microgames)
Lucina Clear Classic Mode as Marth without using continues Play 40 matches Arena Ferox
Dark Pit Clear Classic Mode with 3 different characters Play 50 matches Reset Bomb Forest
Dr. Mario Clear Classic Mode as Mario on intensity 4.0 or higher Play 60 matches Mushroomy Kingdom
R.O.B. Collect 200 trophies & clear Classic Mode with 6 different unlockable characters Play 70 matches PictoChat 2
Ganondorf Clear Classic Mode as Link or Zelda on intensity 5.0 or higher Play 80 matches Gerudo Valley
Mr. Game & Watch Clear Classic Mode with 10 different characters Play 90 matches Flat Zone 2
Bowser Jr. Clear Classic Mode as Bowser on intensity 6.0 or higher Play 100 matches 3D Land
Duck Hunt Clear Classic Mode with 8 different characters Play 110 matches Battlefield
Jigglypuff Collect 30 different pieces of equipment Play 120 matches Unova Pokémon League

Wii U Version

Character Criteria I Criteria II Stage of battle
Falco Clear Classic Mode once. Play 10 matches Orbital Gate Assault
Wario Clear 100-Man Smash in Multi-Man Smash. Play 20 matches Gamer
Lucina Clear Classic Mode on Intensity 5.5 or higher. Play 30 matches Coliseum
Dark Pit Clear All-Star Mode on Normal or higher. Play 40 matches Palutena's Temple
Dr. Mario Clear a Master Orders ticket with a difficulty rating of Hard or higher. Play 50 matches Delfino Plaza
R.O.B. Clear Crazy Orders after completing 8 turns. Play 60 matches Wrecking Crew
Mr. Game & Watch Clear Classic Mode five times on Intensity 2.0 or higher. Play 80 matches Flat Zone X
Duck Hunt Defeat at least one opponent in Solo Cruel Smash in Multi-Man Smash. Play 100 matches Duck Hunt

Other characters

Character movesets

  • F.L.U.D.D. (Mario attack)
  • Toad (Peach attack)
  • Mechakoopa (Bowser Jr. attack)
  • Shadow Mario (Bowser Jr.'s Final Smash)
  • Navi (Link taunt)
  • Phantom (Zelda attack)
  • Gordo (King Dedede attack)
  • Chrom (Robin's Final Smash)
  • Pikmin (Olimar attack)
  • Lloid (Villager attack)
  • Tom Nook (Villager's Final Smash)
  • Timmy and Tommy Nook (Villager's Final Smash)
  • Rush (Mega Man attack)
  • Mega Man X (Mega Man's Final Smash)
  • Mega Man Volnutt (Mega Man's Final Smash)
  • MegaMan.EXE (Mega Man's Final Smash)
  • Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
  • Wild Gunman (Duck Hunt attack and Final Smash)
  • Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
  • Galaga (Pac-Man attack and taunt)
  • Galaxian (Pac-Man taunt)
  • Gaplus (Pac-Man taunt)
  • Mappy (Pac-Man taunt)
  • Pooka (Pac-Man taunt)
  • King (King & Balloon) (Pac-Man taunt)
  • Souvalou (Xervious ship) (Pac-Man taunt)
  • Boscononian (Pac-Man taunt)
  • Hero (Tower of Duraga) (Pac-Man taunt)
  • Hero (Dragon Buster) (Pac-Man taunt)
  • Sky Kid (Pac-Man taunt)
  • Rally-X Car (Pac-Man taunt)
  • Unknown beholder-like creature (Pac-Man taunt)
  • Unknown fuzzy troll-like creature (Pac-Man taunt)
  • Don-chan (Pac-Man taunt)
  • Dunban (Shulk's Final Smash)
  • Riki (Shulk's Final Smash)

Stage cameos

Stage bosses

Smash Run enemies

Mario series

Donkey Kong series

The Legend of Zelda series

Metroid series

Yoshi series

Kirby series

Pokémon series

Mother series

Ice Climber

Kid Icarus series

Pikmin series

Rhythm Heaven series

Find Mii

Sonic the Hedgehog series

Mega Man series

Pac-Man series

Super Smash Bros. series


According to Masahiro Sakurai, both versions of the game will feature different stages, with a few exceptions. The Nintendo 3DS version features 34 stages, while 47 have been confirmed for the Wii U version, for a total of 81 stages between both. The Wii U version will mostly feature stages based on games released on home consoles, while the 3DS version mostly features stages based on games released on handheld systems.[6] In the Nintendo 3DS version, each stage has only two tracks that can play, whereas the Wii U version will have a comprehensive list similar to My Music from Super Smash Bros. Brawl. Additionally, players can toggle between playing on "Final Destination" variations of most stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable.

Nintendo 3DS

Stage Description Songs
3DS SmashBros scrnS01 08 E3.png
Battlefield SmashBros Emblem.png
Battlefield is one of the game’s more straightforward stages. All of the available platforms are static and permanent, offering a few tactical options without the distractions of more complicated stages. Aside from a subtle (but constant) shift between day and night, this stage remains unchanged for the duration of a battle.
  • Battlefield (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee) (from Super Smash Bros. Melee)
SSB3DS FinalDestination.png
Final Destination SmashBros Emblem.png
As basic as stages can get, Final Destination features nothing but the base platform and a background involving space. With next to no tactical options, ground game is key for a stage like this. Every other stage also features a "Final Destination" styled variation, creating a base platform with none of the distractions.
  • Final Destination (from Super Smash Bros. for Nintendo 3DS)
  • Menu (Melee): Ver. 2 (from Super Smash Bros. Melee)
3DS SmashBros scrnS01 16 E3.png
3D Land (Super Mario 3D Land) Mario Emblem.png
This stage is based on several levels from Super Mario 3D Land, The stage auto-scrolls between these areas, each with their own obstacles.
  • Super Mario 3D Land Theme / Beach Theme (from Super Mario 3D Land)
  • Super Mario Bros. 3 Medley (from Super Mario Bros. 3)
SSB4 Golden Plains.jpg
Golden Plains (New Super Mario Bros. 2) Mario Emblem.png
This semi auto-scrolling stage is based on World 1 from New Super Mario Bros. 2, featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance.
  • Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from New Super Mario Bros. 2)
  • Ground Theme / Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
SSB4 Rainbow Road.jpg
Rainbow Road[10] (Mario Kart 7) Mario Emblem.png
Based on the 3DS Rainbow Road from Mario Kart 7. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally appear to interfere matches.
  • Rainbow Road Medley (from Mario Kart 7, Mario Kart DS and Mario Kart: Super Circuit)
  • Rainbow Road (Mario Kart 7) (from Mario Kart 7)
SSB4 Paper Mario.jpg
Paper Mario (Paper Mario series)[74] Mario Emblem.png
True to it's origin of the Paper Mario series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles.
  • Paper Mario Medley (from Paper Mario: Sticker Star and Paper Mario: The Thousand-Year Door)
  • Try, Try Again (from Mario & Luigi: Dream Team)
150x90px-Mushroomy Kingdom 3DS.png
Mushroomy Kingdom* [75] (Super Mario Bros.) Mario Emblem.png
This stage, returning from Super Smash Bros. Brawl, is based on World 1-1 from Super Mario Bros.. The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use.
  • Ground Theme (Super Mario Bros.) (from Super Mario Bros.)
  • Underground Theme (Super Mario Bros.) (from Super Mario Bros.)
SSB4 3DS JungleJapes.png
Jungle Japes** [10] (Donkey Kong 64) DK Emblem.png
  • Kongo Jungle (from Donkey Kong Country)
  • Gear Getaway (from Donkey Kong Country Returns)
3DS SmashBros scrnS01 18 E3.png
Gerudo Valley[10] (The Legend of Zelda: Ocarina of Time 3D) Zelda Emblem.png
  • Gerudo Valley (from The Legend of Zelda: Ocarina of Time)
  • Ocarina of Time Medley (from The Legend of Zelda: Ocarina of Time)
3DS SmashBros scrnS01 12 E3.png
Spirit Train[10] (The Legend of Zelda: Spirit Tracks) Zelda Emblem.png
All aboard the Spirit Train as it explores the overworld of Spirit Tracks. The Trusty Freight Car will occasionally be swapped out for something like the Trading Post or even a destroyed passage car, while an Armored or Dark Train may intervene with the train's voyage. Toon Link can be seen driving the train, though if he's fighting, Alfonzo will take over in conducting the train.
  • Full Steam Ahead (Spirit Tracks) (from The Legend of Zelda: Spirit Tracks)
  • Main Theme / Underworld Theme (from The Legend of Zelda)
SSB4 - Brinstar Melee.jpg
Brinstar** (Metroid series) Metroid Emblem.png
  • Brinstar (from Metroid)
  • Brinstar Depths (from Metroid)
Yoshi's Island* [76] (Super Mario World 2: Yoshi's Island) Yoshi Emblem.png
  • Obstacle Course (from Super Mario World 2: Yoshi's Island)
  • Ending (Yoshi's Story) (from Yoshi's Story)
SSB4 3DS GameBoy.jpg
Dream Land (Kirby's Dream Land) Kirby Emblem.png
This stage takes place within a Nintendo Game Boy device, and it's game is Kirby's Dream Land. Whether it's scrolling through Green Greens or settled in Castle Dedede, this stage shifts between the five areas of the aforementioned game. Be sure to claim victory before the batteries die out.
  • Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from Kirby's Dream Land)
  • Green Greens Ver. 2 (from Kirby's Dream Land)
Corneria** [76] (Star Fox 64) StarFox Emblem.png
  • Corneria (from Star Fox)
  • Star Wolf's Theme / Sector Z (from Star Fox 64)
SSB3DS N's Castle.jpg
Unova Pokémon League (Pokémon Black Version and Pokémon White Version) Pokemon Emblem.png
This stage is inspired by the Pokémon League from Pokémon's fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they are able to affect the battlefield, with the former by setting the stage ablaze, and the latter is able to tilt the stage.
  • N's Castle Medley (from Pokémon Black/White Versions)
  • Battle! (Reshiram / Zekrom) (from Pokémon Black/White Versions)
SSB3DS Lumiose City.jpg
Prism Tower[10] (Pokémon X and Pokémon Y) Pokemon Emblem.png
  • Battle! (Trainer Battle) (Pokémon X and Y) (from Pokémon X/Y)
  • Lumiose City (from Pokémon X/Y)
137px-Mute City SSB4.png
Mute City (F-Zero) F-Zero Emblem.png
  • Mute City (from F-Zero)
  • Mute City (Cover) (from F-Zero)
Magicant (Mother)EarthBound Emblem.png
This unusual battleground is based on two similarly named locations from Mother and EarthBound. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match.
  • Magicant / Eight Melodies (Mother) (from Mother)
  • Smiles and Tears (from EarthBound)
3DS SmashBros scrnS01 19 E3.png
Arena Ferox[10] (Fire Emblem: Awakening) FireEmblem Emblem.png
At first glance, Arena Ferox appears to be a fairly straightforward battleground. Over the course of a battle, however, this stage cycles through a series of elaborate platform configurations. Some platforms can even be destroyed.
  • Id (Purpose) (from Fire Emblem: Awakening)
  • Fire Emblem (from Fire Emblem: Shadow Dragon)
150px-Flatzone 2 3DS.png
Flat Zone 2* (Game & Watch) Game&Watch Emblem.png
This returning stage has fighters duking inside of a Game & Watch device. Unlike the real deal, the stage can change between four areas based on four Game & Watch games; the games in particular are Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles.
  • Flat Zone 2 (from Super Smash Bros. Brawl)
  • Flat Zone (from Super Smash Bros. Melee)
SSB4 3DS - Fox and Pit Stage Screenshot.png
Reset Bomb Forest[10] (Kid Icarus: Uprising) KidIcarus Emblem.png
  • Wrath of the Reset Bomb (from Kid Icarus: Uprising)
  • Dark Pit's Theme (from Kid Icarus: Uprising)
150px-Warioware Inc. 3DS.png
WarioWare Inc.* (WarioWare series) Wario Emblem.png
Returning from Super Smash Bros. Brawl, this stage is based on the WarioWare series, which was all about the microgames. The stage will occasionally have players participate in microgames, which if completed, will come with a reward.
  • WarioWare, Inc. (from WarioWare, Inc.: Mega Microgame$!)
  • Ashley's Song (from WarioWare: Touched!)
150px-Distant Planet 3DS.png
Distant Planet* [76] (Pikmin) Pikmin Emblem.png
  • Main Theme (Pikmin) (from Pikmin)
  • Stage Select (from Pikmin 2)
SSB4 Tortimer Island.jpg
Tortimer Island[10] (Animal Crossing: New Leaf) AnimalCrossing Emblem.png
  • Tortimer Island Medley (from Animal Crossing: New Leaf)
  • Kapp'n's Song (from Animal Crossing: New Leaf)
SSB4 3DS BoxingRing.jpg
Boxing Ring (Super Smash Bros./Punch-Out!!) SmashBros Emblem.png/PunchOutSymbol.png
While more akin to wrestling, the Boxing Ring is a series' first. Fighters can battle in or out of the ring, use the ropes to bounce high up, and can attack the light fixture to eventually sending it down towards any opponents below. Players have the option to have this stage themed to Punch-Out or Super Smash Bros., in terms of aesthetics.
  • Jogging / Countdown (from Punch-Out!!)
  • Minor Circuit (from Punch-Out! (Wii))
SSB4 3DS GaurPlain.jpg
Gaur Plain (Xenoblade Chronicles) XenobladeEmblem.png
Based on the large area on the lower level of Bionis' Leg from Xenoblade Chronicles, this stage is the largest stage in the game. It has various platforms modelled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, though the stage doesn't change either way.
  • Gaur Plain (from Xenoblade Chronicles)
  • You Will Know Our Names (from Xenoblade Chronicles)
Balloon Fight Stage for SSB4.jpg
Balloon Fight[10] (Balloon Fight) SSB4 Balloon Fight Symbol.png
This stage contains a randomly selected arrangement of platforms and hazards. Though specific locations will vary, you can expect each variation to include two clouds, at least one flipper, and a water hazard near the bottom of the stage. Touching a flipper will cause it to spin, knocking the player away and resulting in light damage. Getting too close to the water will lure a giant fish out of hiding. If this fish grabs you, it will drag you into right into the water hazard.
  • Balloon Fight Medley (from Balloon Fight)
  • Balloon Trip (from Balloon Fight)
3DS SmashBros scrnS01 14 E3.png
Living Room[10] (Nintendogs + Cats[77]) Nintendogs Symbol.png
Taking place in its namesake, Living Room seems to be a very basic stage at first, taking place in front of the playful dogs and cats from the Nintendogs + Cats games. Eventually though, coloured blocks and occasional pet toys will come down, acting as temporary platforms and structures, with different layouts each time.
  • Bath Time Theme (from Nintendogs)
  • Bath Time Theme (Vocal Mix) (from Nintendogs)
SSB4 3DS Dark Emperor.jpg
Find Mii[10] (StreetPass Mii Plaza) Find Mii Symbol.png
Watch out for the Dark Emperor while fighting on top of the Castle of Darkness. Not only is he holding your Mii in a cage, but he can intervene the fight, by either coming into the foreground, temporarily increasing or decreasing fighters' stats or even cause either of the stage's two platforms to temporarily sink. However, if one attacks the Dark Emperor enough when he's in the foreground, you'll get a stat increase and he'll re-enter the background.
  • Dark Lord (from Find Mii II)
  • Save the World, Heroes! (from Find Mii II)
SSB4 3DS TomodachiLife.jpg
Tomodachi Life (Tomodachi Life)Tomodachi Emblem.png
  • Tomodachi Life (from Tomodachi Life)
  • Mii Plaza (from Mii Channel)
150px-PictoChat 2 Pac-Man.jpg
PictoChat 2 (Nintendo DS) [78] NintendoDS Emblem.png
  • PictoChat (from Super Smash Bros. Brawl)
  • Dr. Mario (from Dr. Mario)
SSB3DS Green Hill Zone.jpg
Green Hill Zone* (Sonic the Hedgehog (1991)) Sonic Emblem.png
  • Green Hill Zone (from SONIC THE HEDGEHOG (1991))
  • Live & Learn (from SONIC ADVENTURE 2)
SSB4 3DS YellowDevil.jpg
Wily Castle (Mega Man 2) MegaMan Emblem.png
  • Mega Man 2 Medley (from Mega Man 2)
  • Mega Man 2 Retro Medley (from Mega Man 2)
SSB3DS Pac-Maze.jpg
Pac-Maze[79] (Pac-Man) Pac-ManEmblem.png
This stage is designed after the classic maze from the original Pac-Man arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their colour will appear, granting immunity to the ghosts.
  • PAC-MAN (from PAC-MAN)
  • PAC-MAN (Club Mix) (from PAC-MAN)

* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee

Unlocking Criteria

Magicant Unlock Ness
WarioWare Inc. Unlock Wario
Pac-Maze Use Pac-Man's Final Smash
Dream Land Use Kirby's Final Smash
Balloon Fight Use Villager three times
Mute City Win three Smash matches as Captain Falcon
Flat Zone 2 Unlock Mr. Game & Watch and complete the 1st Challenges page

Wii U

Stage Description Songs Maximum # of players
Normal Omega
WiiU SmashBros scrnS01 16 E3.png
Battlefield [10] SmashBros Emblem.png
The iconic and original stage that is Battlefield is very straightforward, with a base platform and three stationary platforms set in a sky of floating ruins and architecture. It keeps things simple, with more focus on ground game than tactical options.
  • Battlefield
  • Multi-Man Smash
  • Trophy Rush
  • Credits (Super Smash Bros.): Ver. 2
  • Menu (Melee)
  • Boss Battle (Melee)
  • Multi-Man Melee 2 (Melee)
  • Cruel Smash (Brawl)
  • Battlefield (Brawl)
  • Battlefield Ver. 2 (Brawl)
  • Boss Battle Song 1 (Brawl)
  • Menu
8 8
Big Battlefield[10] SmashBros Emblem.png
When 8 players are present, the double-sized Big Battlefield will be a better option to fight on than the regular Battlefield. Only then can madness truly ensue, thanks to more tactical options with the extra platforms. It still makes for a great starter stage like its smaller counterpart. 8 8
SSB4 WiiU FinalDestination.jpg
Final Destination[10] SmashBros Emblem.png
Like previous installments, Final Destination is a very simple stage, consisting of a single platform with no distractions or gimmicks. Also, every other stage can be played on a "Final Destination" form, represented by an omega symbol.
  • Final Destination
  • Final Destination Ver. 2
  • Master Hand
  • Menu (Melee): Ver. 2
  • Credits (Super Smash Bros.)
  • Metal Battle (Melee)
  • Final Destination (Melee)
  • Giga Bowser (Melee)
  • Final Destination (Brawl)
  • Boss Battle Song 2 (Brawl)
  • Master Core
  • Master Fortress: First Wave
  • Master Fortress: Second Wave
4 4
SSB4 WiiU MushroomKingdomU.jpg
Mushroom Kingdom U [63] (New Super Mario Bros. U) Mario Emblem.png
This stage is based on various levels from New Super Mario Bros. U. On top of varied areas of different layouts and various obstacles found in other levels, Kamek appears to change the scenery, as well as Nabbit, who traps characters in his bag.
  • Ground Theme / Underground Theme
  • Super Mario Bros. Medley
  • Super Mario Bros.: The Lost Levels Medley
  • Super Mario Bros. 3 Medley
  • Fortress Boss (Super Mario World)
  • Athletic Theme / Ground Theme
  • Ground Theme (Super Mario Bros.)
  • Underground Theme (Super Mario Bros.)
  • Ground Theme (New Super Mario Bros. U)
  • Ground Theme (New Super Mario Bros. 2)
  • Super Bell Hill
4 8
SSB4 Mario Galaxy Stage.jpg
Mario Galaxy [10] (Super Mario Galaxy) Mario Emblem.png
Designed after the Gateway Galaxy, this stage stays true to its origin of Super Mario Galaxy by having altered gravity, allowing for more unique battle tactics. It features elements from the Super Mario Galaxy games in the background.
  • Egg Planet
  • Rosalina in the Observatory / Luma's Theme
  • Super Mario Galaxy
  • Egg Planet (Original)
  • Gusty Garden Galaxy
  • Theme of SMG2
  • Sky Station
  • Bowser's Galaxy Generator
  • Fated Battle
  • The Great Tower Showdown 2
  • Champion Road
  • The Grand Finale
  • Jergingha - Planet Destruction Form
8 4
SSB4 - Delfino Plaza Brawl.PNG
Delfino Plaza[14] (Super Mario Sunshine) Mario Emblem.png
This stage, returning from Super Smash Bros. Brawl, has players travelling across the Isle Delfino's main town, Delfino Plaza, from Super Mario Sunshine, where they'll fight on various areas around the plaza, from several islands to on top of the Shine Gate.
  • Delfino Plaza
  • Ricco Harbor
  • Super Mario 3D Land Theme / Beach Theme
  • Princess Peach's Castle
  • Rainbow Cruise
  • Main Theme (New Super Mario Bros.)
  • Main Theme (Super Mario 64)
4 4
SSB4 - Mario Circuit MK8.PNG
Mario Circuit[14] (Mario Kart 8) Mario Emblem.png
This Mario Circuit is inspired by the gravity-defying variation from Mario Kart 8, modelled after a Möbius strip. It is a travelling stage, moving between locations of the track, from the side to even the inner straightaway. Shy Guys sometimes appear on the road from above, and act as obstacles.
  • Circuit (Mario Kart 7)
  • Rainbow Road Medley
  • Cloudtop Cruise
  • Mario Circuit (Mario Kart 8)
  • Mario Kart Stadium
  • Rainbow Road (Mario Kart 8)
  • Rainbow Road (Mario Kart 7)
  • Mushroom Gorge
  • Minigame Theme (Mario Party 9)
4 4
SSB4 - Mario Circuit Brawl.PNG
Mario Circuit (Brawl)* [14] (Mario Kart series) Mario Emblem.png
This stage returns from Super Smash Bros. Brawl. Despite its name, it seems to be based on Figure-8 Circuit from Mario Kart DS. Shy Guys appear on both sides of the stage, and attack characters if touched. You can use the screen in the background to keep an eye on their presence.
  • Mario Circuit
  • Luigi Raceway
  • Waluigi Pinball
  • Mario Tennis / Mario Golf
  • Rainbow Road (Mario Kart: Double Dash!!)
  • Title (3D Hot Rally)
  • Excite Truck
4 4
SSB4 - Luigi's Mansion Brawl.PNG
Luigi's Mansion* [14] (Luigi's Mansion) Mario Emblem.png
A returning stage from Super Smash Bros. Brawl, based on the titular mansion from Luigi's Mansion. The mansion itself isn't very strong, as the support poles can be broken, but it will eventually repair itself.
  • Luigi's Mansion Theme
  • Luigi's Mansion Series Medley
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World/SMB 3)
  • Underground Theme (Super Mario Land)
  • On the Hunt -Gloomy Manor Ver.- (Instrumental)
  • Boss 1 (Sakura Samurai)
  • Tetris Type A
4 8
SSB4 - Jungle Hijinxs.PNG
Jungle Hijinxs [14] (Donkey Kong Country Returns) DK Emblem.png
A stage based on the Jungle from Donkey Kong Country Returns. Unique to this stage is the feature of dual plane battles - fighting can take place between the foreground and the background. Characters move between them through Launch Barrels, but players can't use them commonly, due to a temporary flame status that can blow up any of the cannons.
  • Gear Getaway
  • Jungle Level
  • Jungle Level Jazz Style
  • Stickerbrush Symphony
  • DK Rap
  • Jungle Hijinxs
  • Mole Patrol
  • Battle for Storm Hill
  • Mangrove Cove
  • Swinger Flinger
4 8
Kongo Jungle 64*** [80] (Donkey Kong Country) DK Emblem.png
A returning stage from Super Smash Bros. Based on Donkey Kong Country, this is a fairly simple stage with a few angled platforms, as well as Launch Barrels on either side of the stage.
  • Kongo Jungle
  • Jungle Level Tribal Style
  • Jungle Level Ver. 2
  • King K. Rool / Ship Deck 2
  • Donkey Kong Country Returns
  • Donkey Kong Country Returns (Vocals)
8 8
75m* [14] (Donkey Kong) DK Emblem.png
This stage returns from Super Smash Bros. Brawl. Based on the 75m level from the Donkey Kong game originally released in arcades during 1981, it features many ladders, platforms, and obstacles. The retro Donkey Kong found here will even occasionally send springs from the left side to act as obstacles.
  • Donkey Kong
  • Opening (Donkey Kong)
  • Mario Bros.
  • 25m Theme
  • Chill (Dr. Mario) Ver. 2
  • PictoChat
8 8
SSB4 Skyloft Stage.jpg
Skyloft[10] (The Legend of Zelda: Skyward Sword) Zelda Emblem.png
A stage based on one of the most prominent locations in The Legend of Zelda: Skyward Sword. It is a travelling stage, moving between various locations in Skyloft, from resident homes to on top of the Light Tower to the Statue of the Goddess.
  • Ballad of the Goddess / Ghirahim's Theme
  • Main Theme / Underworld Theme
  • Gerudo Valley
  • Saria's Song / Middle Boss Battle
  • The Great Sea / Menu Select
  • Tal Tal Heights
  • Village of the Blue Maiden
  • Ballad of the Goddess
  • Lorule Main Theme
4 4
SSB4 - Bridge of Eldin Brawl.PNG
Bridge of Eldin* [14] (The Legend of Zelda: Twilight Princess) Zelda Emblem.png
A stage which returns from Super Smash Bros. Brawl. Based on a location from The Legend of Zelda: Twilight Princess, the bridge acts as a main platform with two walk-outs. It can be occasionally broken, adding a temporary pit to the mix.
  • Main Theme Ver. 2 (The Legend of Zelda)
  • Dark World / Dark World Dungeon
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
  • Ocarina of Time Medley
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • The Hidden Village
  • Midna's Lament
8 8
163px-SSBU Temple.jpg
Temple** [14](The Legend of Zelda series) Zelda Emblem.png
A stage which had previously appeared in Super Smash Bros. Melee and Super Smash Bros. Brawl. The stage is based on generic temples from The Legend of Zelda series, and in comparison to other stages, it is quite large, an interesting parallel to the size of said temples.
  • Great Temple / Temple
  • Full Steam Ahead (Spirit Tracks)
  • Temple Theme
  • Main Theme (The Legend of Zelda)
  • Song of Storms
  • The Dark World
  • Gerudo Valley (Original)
  • Dragon Roost Island
  • Hyrule Main Theme
  • Yuga Battle (Hyrule Castle)
8 8
SSB4 Pyrosphere Stage.jpg
Pyrosphere [10] (Metroid: Other M) Metroid Emblem.png
Based on a location from Metroid: Other M. Enemies from that game occasionally appear and interfere with the battle. Ridley himself appears to interfere, but will join a player's side if attacked enough.
  • Vs. Ridley
  • Title (Metroid)
  • Escape
  • Sector 1
  • Vs. Parasite Queen
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2: Echoes)
  • Psycho Bits
  • Nemesis Ridley
  • Lockdown Battle Theme
4 8
SSB4 - Norfair Brawl.PNG
Norfair* [14] (Metroid series) Metroid Emblem.png
This stage is based on a location from Metroid, and returns from Super Smash Bros. Brawl. Lava occasionally rises up, in which case the player can attempt to enter a capsule that appears for protection.
  • Main Theme (Metroid)
  • Brinstar
  • Brinstar Depths
  • Norfair
  • Ending (Metroid)
  • Theme of Samus Aran, Space Warrior
  • The Burning Lava Fish
  • Battle Scene / Final Boss (Golden Sun)
  • Marionation Gear
4 8
SSB4 WiiU WoollyWorld.jpg
Woolly World[81] (Yoshi's Woolly World)[14] Yoshi Emblem.png
A stage based on the upcoming Wii U title, Yoshi's Woolly World. The stage moves between places, varying platform locations with each transfer, all with a soft and fabric-like texture.
  • Yoshi's Island
  • Yoshi's Woolly World
  • Obstacle Course (Yoshi's Island)
  • Yoshi's Story Ver. 2
  • Ending (Yoshi's Story)
  • Flower Field
  • Wildlands
  • Main Theme (Yoshi's New Island)
  • Bandit Valley (Yoshi's New Island)
  • Yoshi's Woolly World (Original)
  • Paper Mario Medley
  • Try, Try Again
  • Tough Guy Alert!
4 4
SSB4 - Yoshi's Island Melee.PNG
Yoshi's Island** [14](Super Mario World) Yoshi Emblem.png
A stage returning from Super Smash Bros. Melee and Super Smash Bros. Brawl. Based on Yoshi's Island as it appears in Super Mario World, it features many elements from that game, with a sloped design and Turning Blocks acting as platforms until attacked.
  • Super Mario World Medley
  • Ground Theme (Super Mario Bros. 3)
  • Yoshi's Island (Melee)
  • Title / Ending (Super Mario World)
  • Yoshi's Story
8 8
SSB4 - Great Cave Offensive.PNG
The Great Cave Offensive [14] (Kirby Super Star) Kirby Emblem.png
Based on the underground labyrinth from Kirby Super Star, this is the largest stage in the game, with many different obstacles and objects that can be used. If a character touches a lava point at 100% damage or higher, they will be instantly KO'd.
  • The Great Cave Offensive
  • Butter Building Ver. 2
  • King Dedede's Theme Ver. 2
  • Forest/Nature Area
  • Green Greens Ver. 2
  • Green Greens (Melee)
  • Squeak Squad Theme
  • Celestial Valley
  • Frozen Hillside
  • The Adventure Begins
  • Through the Forest
  • Floral Fields
8 4
SSB4 Halberd.png
Halberd* [10] (Kirby Super Star) Kirby Emblem.png
A stage returning from Super Smash Bros. Brawl. It circles around Meta Knight's Halberd ship. The platform can even land on the ship, where its Combo Cannon becomes an obstacle in of itself, either shooting a laser and grabbing opponents with its arm.
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Butter Building
  • Gourmet Race
  • Meta Knight's Revenge
  • Vs. Marx
  • 0² Battle
  • Boss Theme Medley
4 8
SSB4 WiiU OrbitalGate.jpg
Orbital Gate Assault (Star Fox: Assault)[82][14] StarFox Emblem.png
A stage based on the Orbital Gate from the Star Fox series, specifically during the Aparoid invasion from Star Fox Assault. The platform layout constantly changes as the ships and the Aparoid missiles move around. If Fox and Falco aren't present during a match, a conversation between the Star Fox crew can be activated.
  • Theme from Area 6 / Missile Slipstream
  • Star Wolf's Theme / Sector Z
  • Corneria
  • Main Theme (Star Fox 64)
  • Area 6
  • Space Battleground
  • Break: Through the Ice
  • Star Wolf (Star Fox: Assault)
  • Tunnel Theme (X-Scape)
4 4
SSB4 - Lylat Cruise Brawl.PNG
Lylat Cruise* [14] (Star Fox series) StarFox Emblem.png
A returning stage from Super Smash Bros. Brawl. It is a fairly simple stage with some platforms, and remains stationary throughout the match. However, the fighters are on the back of a ship, and will tilt the layout throughout the match.
  • Space Armada
  • Main Theme (Star Fox)
  • Corneria (Brawl)
  • Venom
  • Star Wolf
  • Area 6 Ver. 2
  • Tunnel Scene (X)
4 4
Kalos Pokémon League [14] (Pokémon X and Pokémon Y)[10] Pokemon Emblem.png
This stage is based on the Kalos region's take on the Pokémon League, a reoccurring location in the Pokémon series, featuring the main hall and Blazing, Ironworks, Flood, and Dragonmark chambers. Each chamber features obstacles themed to their Pokémon types, and Legendary Pokémon who will change up the battle at times.
  • Battle! (Trainer Battle) (Pokémon X / Pokémon Y)
  • Battle! (Champion) / Champion Cynthia
  • Route 10
  • N's Castle Medley
  • Battle! (Reshiram / Zekrom)
  • Route 23
  • Battle! (Team Flare)
  • Pokémon Center (Pokémon Red / Pokémon Blue)
  • Battle! (Team Galactic)
  • Route 209 (Pokémon Diamond / Pokémon Pearl)
  • Battle! (Dialga/Palkia) / Spear Pillar
  • Battle! (Wild Pokémon) (Pokémon X / Pokémon Y)
  • Victory Road (Pokémon X / Pokémon Y)
  • Battle! (Champion) (Pokémon X / Pokémon Y)
4 8
Estadio Pokémon 2 SSBWiiU.png
Pokémon Stadium 2* (Pokémon series) Pokemon Emblem.png
A returning stage from Super Smash Bros. Brawl. The layout constantly changes, and the hazards change depending on the current "type" variation the stage is on.
  • Pokémon Main Theme (Pokémon Red / Pokémon Blue)
  • Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl)
  • Road to Viridian City (From Pallet Town / Pewter City)
  • Pokémon Gym / Evolution (Pokémon Red / Pokémon Blue)
  • Poké Floats
  • Pokémon Stadium
  • Pokémon Stadium 2
  • Battle! (Wild Pokémon) (Pokémon Ruby / Pokémon Sapphire)
  • Victory Road (Pokémon Ruby / Pokémon Sapphire)
4 4
SSB4 - Port Town Aero Dive Brawl.PNG
Port Town Aero Dive* [14] (F-Zero series) F-Zero Emblem.png
A stage that returns from Super Smash Bros. Brawl. It moves around an F-Zero themed track, with cars occasionally appearing as obstacles.
  • Mute City Ver. 3
  • Mute City
  • Mute City Ver. 2
  • White Land
  • Fire Field
  • Big Blue
  • Mute City (Original)
  • Red Canyon
  • Car Select
  • Dream Chaser
  • Devil's Call in Your Heart
  • Climb Up! And Get the Last Chance!
  • Brain Cleaner
  • Shotgun Kiss
  • Planet Colors
  • Golden Forest (1080° Snowboarding)
4 4
SSB4 WiiU NessOnett.jpg
Onett** (EarthBound) EarthBound Emblem.png
This stage previously appeared in Super Smash Bros. Melee and Super Smash Bros. Brawl and is based on the town area from Earthbound. It is one of the smaller stages, and cars will rapidly appear, which serve as obstacles.
  • Onett
  • Magicant / Eight Melodies (Mother)
  • Onett Theme / Winters Theme
  • Smiles and Tears
  • Pollyanna (I Believe in You)
  • Snowman
  • Mother 3 Love Theme
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
8 8
Coliseum[83] (Fire Emblem series) FireEmblem Emblem.png
A stage based on a generic Coliseum from the Fire Emblem series. At first glance, it appears to be a very simple stage, but a large platform will, at some point, rise from the ground.
  • The Devoted
  • Coliseum Series Medley
  • Fight 1 (Fire Emblem Gaiden)
  • Meeting Theme Series Medley
  • Fire Emblem: Mystery of the Emblem Medley
  • Time of Action
  • Id (Purpose)
  • Duty (Ablaze)
  • Conquest (Ablaze)
  • Glory of Heracles
  • Attack (Soma Bringer)
4 4
SSB4 WiiU CastleSiege.jpg
Castle Siege* (Fire Emblem series) FireEmblem Emblem.png
A returning stage from Super Smash Bros. Brawl. It moves between phases, each having a different platform layout.
  • Fire Emblem Theme
  • Fire Emblem
  • Shadow Dragon Medley
  • With Mila's Divine Protection (Celica Map 1)
  • Winning Road - Roy's Hope
  • Attack (Fire Emblem)
  • Preparing to Advance
  • Crimean Army Sortie
  • Against the Dark Knight
  • Power-Hungry Fool
  • Victory Is Near
  • Ike's Theme
8 8
Flat Zone X (Game & Watch) Game&Watch Emblem.png
A combination of the Flat Zone stage from Super Smash Bros. Melee and the Flat Zone 2 stage from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. As such, it features elements from both of those stages.
  • Flat Zone 2
  • Flat Zone
  • Dr. Mario
  • Chill (Dr. Mario)
6 4
SSB4 Palutena's Temple Stage.jpg
Palutena's Temple [10] (Kid Icarus: Uprising) KidIcarus Emblem.png
A large stage based on a location from Kid Icarus: Uprising. It features many platforms and hazard that characters must negotiate. Pit, if present on the stage, is also able to communicate with Palutena and Viridi to get advice on his opponents.
  • Boss Fight 1 (Kid Icarus: Uprising)
  • In the Space-Pirate Ship
  • Wrath of the Reset Bomb
  • Lightning Chariot Base
  • Destroyed Skyworld
  • Magnus's Theme
  • Dark Pit's Theme
  • Hades's Infernal Theme
  • Thunder Cloud Temple
  • Weyard
8 8
SSB4 - Skyworld Brawl.PNG
Skyworld* [14] (Kid Icarus) KidIcarus Emblem.png
A returning stage from Super Smash Bros. Brawl. The platforms present on the stage can be temporarily broken, allowing players to fall through them while broken.
  • Underworld
  • Title (Kid Icarus)
  • Overworld
  • Kid Icarus Retro Medley
6 8
SSB4 WiiU Gamer.jpg
Gamer (Game & Wario) Wario Emblem.png
A stage based on one of the games that can be played in Game & Wario. 5-Volt constantly appears, and any characters caught in her gaze will be launched. Players can used the layout to hide from her when she is present, however.
  • Gamer
  • Ashley's Song (JP)
  • Ashley's Song
  • WarioWare, Inc.
  • WarioWare, Inc. Medley
  • Ruins (Wario Land: Shake It!)
  • Dragon Battle
4 8
SSB4 Garden of Hope Stage.jpg
Garden of Hope[10] (Pikmin 3) Pikmin Emblem.png
A stage based on a location from Pikmin 3. As well as featuring many platforms, a Peckish Aristocrab will occasionally appear to destroy some of the structures present. Though, some Pikmin will come soon after to repair them.
  • Stage Select (Pikmin 2)
  • Mission Mode (Pikmin 3)
  • Stage Clear / Title (Pikmin)
  • Environmental Noises
  • World Map (Pikmin 2)
  • Main Theme (Pikmin)
  • Forest of Hope
  • Garden of Hope
4 4
SSB4 Town and City Stage.jpg
Town & City[10] (Animal Crossing: City Folk) AnimalCrossing Emblem.png
A stage based on both the player's town and the city from Animal Crossing: City Folk. It moves between the two locations, with the characters and background changing respectively. The stage itself is quite simple, with few platforms. The time of day is affected by the Wii U system's built-in clock.
  • Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)
  • Tour
  • Kapp'n's Song
  • Outdoors at 7 p.m. (Sunny) / Main Street
  • Bubblegum K.K.
4 4
Smashville* (Animal Crossing: Wild World) AnimalCrossing Emblem.png
A returning stage from Super Smash Bros. Brawl. It is similar to Town and City in design, but does not feature the city background (as this stage is based on Animal Crossing: Wild World, which did not feature the city). The time of day, like Town and City, is affected by the Wii U system's built-in clock.
  • Title (Animal Crossing)
  • Tortimer Island Medley
  • Go K.K. Rider!
  • 2:00 a.m. (Animal Crossing)
  • Town Hall and Tom Nook's Store
  • The Roost
4 6
SSB4 Wii Fit Studio Stage.jpg
Wii Fit Studio[10] (Wii Fit) Wii Fit series icon.png
A stage based on the Wii Fit series. The stage features a mirror that will change occasionally to a silhouette demonstrating yoga poses, and platforms designed after Wii Balance Boards.
  • Super Hoop
  • Skateboard Arena (Free Mode)
  • Wii Fit Plus Medley
  • Rhythm Boxing
  • Mischievous Mole-way
  • Core Luge
  • Bathtime Theme
  • Bathtime Theme (Vocal Mix)
  • Brain Age: Train Your Brain in Minutes a Day!
  • Menu (Brain Age 2: More Training in Minutes a Day!)
4 6
SSB4 Boxing Ring Stage.jpg
Boxing Ring[10] (Punch-Out!!) PunchOutSymbol.png
A stage based on the Punch-Out!! series. The edges of the ring section of the stage act as springs, and can be used to get to the stage's top. The light fixture present can damage players as it falls.
  • Jogging/Countdown
  • Minor Circuit
  • Minor Circuit Theme
  • Title (Punch-Out!!)
  • World Circuit Theme
  • Culdcept
  • Shin Onigashima Medley
  • Tomorrow's Passion
4 4
SSB4 WiiU GaurPlain.jpg
Gaur Plain (Xenoblade Chronicles) XenobladeEmblem.png
Based on the area from Xenoblade Chronicles, the stage is a widely opened area with a multitude of platforms. Metal Face will attack fighters at night, and can destroy the platforms.
  • Gaur Plain
  • Xenoblade Chronicles Medley
  • Engage the Enemy
  • Gaur Plain (Night)
  • Time to Fight!
  • An Obstacle in Our Path
  • Mechanical Rhythm
  • You Will Know Our Names
  • The valedictory elegy
8 8
Duck Hunt[84] (Duck Hunt) DuckHunt Emblem.png
A stage based on the game Duck Hunt. If ducks are attacked, they are "shot", and the dog in the background holds them up afterwards. The trees present on the stage act as platforms.
  • Duck Hunt Medley
  • Balloon Trip
  • The Mysterious Murasame Castle Medley
  • Clu Clu Land
  • Famicom Medley
  • NES Remix 2 Title Theme
  • Swan Lesson (Art Academy)
8 8
SSB4 - Wrecking Crew.PNG
Wrecking Crew2 [14] (Wrecking Crew) WreckingCrew Emblem.png
This stage stays true to its origin of the NES game, Wrecking Crew, though with a big overhaul in design. The bombs, the falling floors, or the barrels can trap characters temporarily and the bombs in particular can destroy the floors.
  • Wrecking Crew Medley
  • Wrecking Crew Retro Medley
  • Balloon Fight Medley
  • Ice Climber
  • Icicle Mountain
  • Stack-Up/Gyromite
  • Mach Rider
  • Lip's Theme (Panel de Pon)
4 8
SSB4 Pilotwings.jpg
Pilotwings[10] (Pilotwings)[85] Pilotwings Symbol.png
A stage based on two areas from the Pilotwings series. As it travels between locations, characters battle on planes. The match starts on the classic red bi-plane from the original Pilotwings, before shifting onto the modern yellow bi-plane from Pilotwings Resort.
  • Light Plane
  • Light Plane (Vocal Mix)
  • Turbo Jet
  • Pedal Glider
  • Light Plane (Original)
  • Dillon's Rolling Western: The Last Ranger
  • ST01 Roll Out, Wonderful 100!
4 4
Wuhu Island[14] (Wii Sports Resort) WiiSports Emblem.png
A stage taking place on Wuhu Island, a location which has been featured in a number of games. It is a travelling stage, with altering layouts respectively.
  • Wii Sports Series Medley
  • Wii Sports Resort
  • Wii Sports Resort Ver. 2
  • Opening Theme / Select (Wii Sports)
  • Title Theme (Wii Sports Resort)
  • Tetris: Type B
  • Style Savvy: Trendsetters
  • Pop Fashion Show
4 4
SSB4 Windy Hill Zone Stage.jpg
Windy Hill Zone[10][14] (Sonic Lost World) Sonic Emblem.png
A medium-sized stage, based on the first area from the Lost Hex, found in Sonic Lost World. It features many different types of platforms, and a large.
  • Windy Hill - Zone 1
  • Green Hill Zone
  • Angel Island Zone
  • Open Your Heart
  • Live & Learn
  • Escape from the City
  • Sonic Heroes
  • Wonder World
  • Right There, Ride On
  • His World (Instrumental)
  • Seven Rings in Hand
  • Knight of the Wind
  • Rooftop Run
  • Reach for the Stars
8 8
SSB4 Wily Castle Stage.jpg
Wily Castle[10] (Mega Man 2) MegaMan Emblem.png
A stage based on Wily Castle from the Mega Man series (although this iteration appears to be specifically based on Mega Man 2). The Yellow Devil will appear at points, and interfere with the battle.
  • Mega Man 2 Medley
  • Cut Man Stage
  • Quick Man Stage
  • Air Man Stage
  • Spark Man Stage
  • Shadow Man Stage
  • Mega Man Retro Medley
  • Mega Man 2 Retro Medley
  • Mega Man 3 Retro Medley
  • Mega Man 4-6 Retro Medley
4 8
SSB4 WiiU PacLand.jpg
PAC-LAND (Pac-Land) Pac-ManEmblem.png
A stage based on the game PAC-LAND. It is a scrolling stage, moving between locations from said game.
  • PAC-MAN (Club Mix)
  • Namco Arcade '80s Retro Medley 1
  • Namco Arcade '90s Retro Medley 2
  • Libble Rabble Retro Medley
  • Sky Kid Retro Medley
  • Metro-Cross Retro Medley
  • Yokai Dochuki Retro Medley
  • Bravoman Retro Medley
4 4
SSB4 - Miiverse.PNG
Miiverse[14] (Miiverse) SmashBros Emblem.png
A stage that will be available in the future. It will be based on Miiverse (Nintendo's social website service), and posts from players can be displayed in the stage's background. ? ?

* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee
*** - Returning stages from Super Smash Bros.

Unlocking Criteria

Kongo Jungle 64 Clear the "The Original Heavyweights" Event
Pokemon Stadium 2 Clear the "When Lightning Strikes" Event
Flat Zone X Break 100 blocks in Trophy Rush as Mr. Game & Watch
Smashville Clear the "Playing Tricks" event
PAC-LAND Play all maps in Smash Tour
Duck Hunt Defeat at least one opponent in Solo Cruel Smash in Multi-Man Smash


Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U feature many new items. Both versions feature the same types of items.[86]

Normal items

75 items, 26 of which are new, appear in the games.

New items

Returning items

Assist Trophies

In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.

New Assist Trophies

Returning Assist Trophies


Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the fifth and sixth generations, but still features Pokémon from previous generations. So far for the 3DS version, 40 different species are featured, of which 23 are new.

New Pokémon

Returning Pokémon


Nintendo 3DS

Super Smash Bros. for Nintendo 3DS has been generally praised by critics for taking the Super Smash Bros. formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.

Reviewer, Publication Score Comment
Josh Harmon, EGM 9.0/10 "Super Smash Bros. for Nintendo 3DS manages to feel like a complete and worthwhile step forward for the franchise, even though you might occasionally wish for the precision of a real controller."
Jose Orteo, IGN 8.8/10 "Smash 3DS is impressive and, for the most part, feels right at home on 3DS. The multitude of ways to play and awesome customization gave me many reasons to keep fighting ... . It all produces a fun feedback loop of engaging in matches to unlock custom moves and trophies, then jumping into another match to try out the new stuff. Even the online modes feel carefully considered and focused on what the series does best, and what the 3DS can reasonably do. It’s a little disappointing that the four-player antics that are the best part of the console games don’t really work on a small screen, but there’s still more than enough that does work to make Smash a great 3DS game."
Daniel Starkey, GameSpot 8/10 "I found so much raw joy in my time with Super Smash Bros. 3DS. And even though I played to the point where I was literally in pain, I didn't have to keep playing Smash Bros. 3DS. I wanted to."
Martin Watts, Nintendo Life 9/10 "As the wealth of modes, stages, characters, and other features prove, this isn't a quick release intended to tide over players until the Wii U version comes along. Rather, it delivers more than a 3DS game should feasibly be able to do, so much so that it’ll be enjoyed alongside its HD counterpart and in its own right for years to come."
Jim Sterling, The Escapist 4.5/5 "While designed for your pocket, Super Smash Bros. for Nintendo 3DS does not skimp on the features. A full-fledged Smash game, packed with stuff to discover, and boasting a roster of familiar and thoroughly inventive new characters, this is a beautiful fighting game than everyone can enjoy. Just a shame that the online isn't that hot."
Griffin McElroy, Polygon 9/10 "Super Smash Bros. 3DS hasn't been compressed as much as it has been tailored. And as unlikely as it may be, it fits like a glove."
Jeff Cork, Game Informer 9.25/10 "We all know the Wii U version of Super Smash Bros. is on the horizon, but the 3DS version is more than something to keep you busy until then. It’s a must-play for Smash fans."
Compiler Platform / Score
Metacritic 85
Game Rankings 85.15%

Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies[105], combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch[106], selling through 93.45% of its initial shipment[107]. The game was also the highest-selling game that week in Japan.[108] Additionally, the game sold 705,000 copies in two days on its launch in the United States.[109] On October 7th, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide.[110] On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.[111] At The Game Awards 2014, the Nintendo 3DS version received nominations for the "Best Mobile/Handheld Game" and "Best Fighting Game" awards. However, it did not win either of these awards.[112]

Wii U

Within three days of launch in North America, Super Smash Bros. for Wii U sold over 490,000 units, making it the fastest-selling Wii U title in North America.[113] Super Smash Bros. for Wii U also won the award for the "Best Fighting Game" at The Game Awards 2014.


A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Japanese Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo[114]. The demo requires 1016 blocks of space[115] and the public version has 30 uses[114]. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.[116] Only Mario, Link, Pikachu, Villager, and Mega Man can be used in the demo[117]. Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and "Final Destination" form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.[118]


Nintendo 3DS


Release date: September 13, 2014 (Japan)
Blocks required: 372
An update for Super Smash Bros. for Nintendo 3DS was released on launch day in Japan, updating the game to version 1.0.1. While players who buy a physical copy must manually download the update, the downloadable version comes with the update preinstalled. The update adds online functionality as well as Conquest mode, which started on September 15.[119]


Release date: September 19, 2014 (Japan), October 2, 2014 (international)
Blocks required: 264
On September 15, Nintendo announced a second update for the game, meant to fix a glitch in the online mode that accidentally bans players who play as Peach in the For Glory lobby.[120] The update was released on September 19, 2014, updating the game to version 1.0.2. The update fixes the aforementioned glitch as well as making other unspecified changes.[121] The update was also made available for the international versions of the game on October 2, 2014, updating the game to version 1.0.2 like the Japanese version and also allowing players to have the update in advance of obtaining the game.[122] The update requires 364 blocks of space to download.


Release date: October 17, 2014
Blocks required: 561
On October 17, 2014, a third update for the game was released, updating the title to version 1.0.3. The update makes adjustments to the balance of the game, and hides the current Conquest statistics.[123]


Release date: November 18, 2014
Blocks required: 658 (NA)/859 (EU)
A fourth update for Super Smash Bros. for Nintendo 3DS was announced on November 11, 2014[124], and was released on November 18, updating the game to version 1.0.4; it requires 658 blocks to download in North America, and 859 in Europe. The update fixes some bugs and balancing issues. Replays saved before the update also cannot be viewed, and players also cannot play locally against other players who have not downloaded this update.[125]

If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves.

Future updates

According to a press release by Nintendo of Europe on October 7, 2014, a future update is planned for Super Smash Bros. for Nintendo 3DS to include amiibo compatibility.[126]

Wii U


Release date: November 21, 2014
On the same day as the release of the game, update version 1.0.1 was release for Super Smash Bros. for Wii U. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.[127]

Future updates

Nintendo has stated that a future update to Super Smash Bros. for Wii U will feature the ability to share user-created stages online. The same thing has been announced for photos.[14]

Downloadable content

Two downloadable features have been confirmed thus far; a Miiverse stage exclusive to the Wii U version, and Mewtwo as a playable fighter in both versions. The Miiverse stage will release for free shortly after the Wii U release. Mewtwo will be released in spring 2015 as the DLC, for both versions; owners of both versions that have registered the games in Club Nintendo will receive the DLC for free.


A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U is set to be released exclusively on Club Nintendo. Members who register a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[128] The red disk will contain tracks from the Nintendo 3DS game, while the blue disk will contain tracks from the Wii U game.[14]

Beta elements

Main article: List of Super Smash Bros. for Nintendo 3DS / Wii U beta elements

According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power that Sakurai mentions in the Super Smash Bros. Direct video that all fighters will get 60 FPS in the Nintendo 3DS version during in the development that caused the problem during in the debug testing.[129] However, remnants of their chant in the game can be found through a glitch.[130]


Main article: List of Super Smash Bros. for Nintendo 3DS / Wii U glitches

Giant Yoshi (Nintendo 3DS version)

In Multi-Man Smash, when Yoshi faces a giant rival, he can continuously use his neutral special, Egg Lay, to make the opponent larger.[131] This glitch was removed with the version 1.0.4 update.


For this subject's image gallery, see Gallery:Super Smash Bros. for Nintendo 3DS / Wii U.

Names in other languages

Language Name Meaning
Japanese 大乱闘スマッシュブラザーズ for Nintendo 3DS / Wii U
Dairantō Sumasshu Burazāzu fō Nintendō Surī Dī Esu / Wī Yū
Great Melee Smash Brothers for Nintendo 3DS / Wii U
Spanish Super Smash Bros. para Nintendo 3DS / Wii U Super Smash Bros. for Nintendo 3DS / Wii U
French (NOA) Super Smash Bros. pour Nintendo 3DS / Wii U Super Smash Bros. for Nintendo 3DS / Wii U
French (NOE) Super Smash Bros. pour Nintendo 3DS et Wii U Super Smash Bros. for Nintendo 3DS and Wii U
Dutch Super Smash Bros. voor Nintendo 3DS en Wii U Super Smash Bros. for Nintendo 3DS and Wii U
German Super Smash Bros. für Nintendo 3DS und Wii U Super Smash Bros. for Nintendo 3DS and Wii U
Italian Super Smash Bros. per Nintendo 3DS e Wii U Super Smash Bros. for Nintendo 3DS and Wii U
Portuguese Super Smash Bros. para a Nintendo 3DS e a Wii U Super Smash Bros. for the Nintendo 3DS and the Wii U
Russian Super Smash Bros. для Nintendo 3DS и Wii U
Super Smash Bros. dlya Nintendo 3DS i Wii U
Super Smash Bros. for Nintendo 3DS and Wii U
Chinese 任天堂明星大亂鬥3DS/WiiU
Rèntiāntáng Míngxīng Dàluàndòu 3DS / Wii U
Nintendo Stars: Great Melee 3DS / Wii U

External links


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