Battle Card (Paper Mario: Color Splash)

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

“Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!”
Huey, Paper Mario: Color Splash

Battle Cards are important elements in Paper Mario: Color Splash. They serve as Mario's main method of attacking, and as such there are a wide variety of cards to attack with.

Background

There are three different kinds of battle cards:

  • Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
  • Enemy - These cards summon enemies that attack for Mario and take hits for him.
  • Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the Koopaling bosses with specific thing cards.

Basic Cards

There are 60 basic cards in the game.

# Image Name In-game Description Price Found In
01 A Worn-Out Jump Card in Paper Mario: Color Splash. Worn-Out Jump Stomps a single enemy with a weak jump. N/A
02 A Worn-Out Jump ×3 Card in Paper Mario: Color Splash. Worn-Out Jump ×3 Stomps a single enemy with a weak jump. Repeats three times. N/A
03 A Worn-Out Jump ×5 Card in Paper Mario: Color Splash. Worn-Out Jump ×5 Stomps a single enemy with a weak jump. Repeats five times. N/A
04 A Jump Card in Paper Mario: Color Splash. Jump Stomps a single enemy with a regular jump. 5c/20c
05 A Jump ×2 Card in Paper Mario: Color Splash. Jump ×2 Stomps a single enemy with a regular jump. Repeats twice. 15c
06 A Jump ×3 Card in Paper Mario: Color Splash. Jump ×3 Stomps a single enemy with a regular jump. Repeats three times. N/A
07 A Big Jump Card in Paper Mario: Color Splash. Big Jump Stomps a single enemy with a strong jump. 15c/60c
08 A Big Jump ×2 Card in Paper Mario: Color Splash. Big Jump ×2 Stomps a single enemy with a strong jump. Repeats twice. 40c
09 A Huge Jump Card in Paper Mario: Color Splash. Huge Jump Stomps a single enemy with a super-strong jump. 36c/170c
10 A Line Jump Card in Paper Mario: Color Splash. Line Jump Stomps all enemies in order with a jump—forward and backward with perfect execution. 20c/90c
11 A Big Line Jump Card in Paper Mario: Color Splash. Big Line Jump Stomps all enemies in order with a strong jump—forward and backward with perfect execution. 50c/250c
12 A Huge Line Jump Card in Paper Mario: Color Splash. Huge Line Jump Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution. N/A
13 A Hopslipper Card in Paper Mario: Color Splash. Hopslipper Quickly stomps a single enemy up to 10 times. 5c/15c
14 A Hopslipper ×2 Card in Paper Mario: Color Splash. Hopslipper ×2 Quickly stomps a single enemy up to 10 times. Repeats twice. 12c
15 A Hopslipper ×3 Card in Paper Mario: Color Splash. Hopslipper ×3 Quickly stomps a single enemy up to 10 times. Repeats three times. N/A
16 A Big Hopslipper Card in Paper Mario: Color Splash. Big Hopslipper Quickly stomps a single enemy with extra power, up to 10 times. 20c/60c
17 A Huge Hopslipper Card in Paper Mario: Color Splash. Huge Hopslipper Quickly stomps a single enemy with super power, up to 10 times. N/A
18 A Iron Jump Card in Paper Mario: Color Splash. Iron Jump Stomps even spiked enemies with a regular jump. 6c/22c
19 A Iron Jump ×2 Card in Paper Mario: Color Splash. Iron Jump ×2 Stomps even spiked enemies with two regular jumps. 20c
20 A Iron Jump ×3 Card in Paper Mario: Color Splash. Iron Jump ×3 Stomps even spiked enemies with three regular jumps. N/A
21 A Big Iron Jump Card in Paper Mario: Color Splash. Big Iron Jump Stomps even spiked enemies with a string jump. 20c/70c
22 A Huge Iron Jump Card in Paper Mario: Color Splash. Huge Iron Jump Stomps even spiked enemies with a super-strong jump. N/A
23 A Spin Jump Card in Paper Mario: Color Splash. Spin Jump Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well. 10c/30c
24 A Big Spin Jump Card in Paper Mario: Color Splash. Big Spin Jump Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well. 20c/80c
25 A Worn-Out Hammer Card in Paper Mario: Color Splash. Worn-Out Hammer Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. N/A
26 A Worn-Out Jump ×3 Card in Paper Mario: Color Splash. Worn-Out Hammer ×3 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times. N/A
27 A Worn-Out Hammer ×5 Card in Paper Mario: Color Splash. Worn-Out Hammer ×5 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times. N/A
28 A Hammer Card in Paper Mario: Color Splash. Hammer Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. 5c/20c
29 A Hammer ×2 Card in Paper Mario: Color Splash. Hammer ×2 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice. 16c
30 A Hammer ×3 Card in Paper Mario: Color Splash. Hammer ×3 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times. N/A
31 A Big Hammer Card in Paper Mario: Color Splash. Big Hammer Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. 18c/75c
32 A Big Hammer ×2 Card in Paper Mario: Color Splash. Big Hammer ×2 Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice. 52c/250c
33 A Huge Hammer Card in Paper Mario: Color Splash. Huge Hammer Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well. N/A
34 A KO Hammer Card in Paper Mario: Color Splash. KO Hammer Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well. 7c/28c
35 A Big KO Hammer Card in Paper Mario: Color Splash. Big KO Hammer Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well. 16c/70c
36 A Huge KO Hammer Card in Paper Mario: Color Splash. Huge KO Hammer Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well. N/A
37 A Eekhammer Card in Paper Mario: Color Splash. Eekhammer Quickly whacks a single enemy with a hammer up to five times. 5c/20c
38 A Eekhammer ×2 Card in Paper Mario: Color Splash. Eekhammer ×2 Quickly whacks a single enemy with a hammer up to five times. Repeats twice. 15c
39 A Eekhammer ×3 Card in Paper Mario: Color Splash. Eekhammer ×3 Quickly whacks a single enemy with a hammer up to five times. Repeats three times. N/A
40 A Big Eekhammer Card in Paper Mario: Color Splash. Big Eekhammer Quickly whacks a single enemy with a strong hammer up to five times. 15c/60c
41 A Big Eekhammer ×2 Card in Paper Mario: Color Splash. Big Eekhammer ×2 Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice. 40c
42 A Huge Eekhammer Card in Paper Mario: Color Splash. Huge Eekhammer Quickly whacks a single enemy with a super-strong hammer up to five times.
43 A Hurlhammer Card in Paper Mario: Color Splash. Hurlhammer Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. 15c/65c
44 A Hurlhammer ×2 Card in Paper Mario: Color Splash. Hurlhammer ×2 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice. 50c
45 A Hurlhammer ×3 Card in Paper Mario: Color Splash. Hurlhammer ×3 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times. 50c/250c
46 A Big Hurlhammer Card in Paper Mario: Color Splash. Big Hurlhammer Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well. N/A
47 A Huge Hurlhammer Card in Paper Mario: Color Splash. Huge Hurlhammer Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well. N/A
48 A Blazehammer Card in Paper Mario: Color Splash. Blazehammer Looses a giant flame on impact, burning all enemies if executed well. N/A
49 A Fire Flower Card in Paper Mario: Color Splash. Fire Flower Throws up to four fireballs at multiple enemies in order if executed well. 40c/200c
50 A Big Fire Flower Card in Paper Mario: Color Splash. Big Fire Flower Throws up to four super-hot fireballs at multiple enemies in order if executed well. 80c/300c
51 A Ice Flower Card in Paper Mario: Color Splash. Ice Flower Throws up to four iceballs at multiple enemies in order if executed well. 40c/200c
52 A Big Ice Flower Card in Paper Mario: Color Splash. Big Ice Flower Throws up to four freezing cold iceballs at multiple enemies in order if executed well. 80c/300c
53 A POW Block Card in Paper Mario: Color Splash. POW Block Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well. 100c
54 A Mushroom Card in Paper Mario: Color Splash. Mushroom Makes you feel better. Just the thing when you're tired. 20c
55 A Big Mushroom Card in Paper Mario: Color Splash. Big Mushroom Makes you feel quite a bit better. Unknown if it tastes good or not. 70c
56 A Mega Mushroom Card in Paper Mario: Color Splash. Mega Mushroom Makes you feel GREAT! It also tastes delicious. 150c
57 A 1-Up Mushroom Card in Paper Mario: Color Splash. 1-Up Mushroom Refills your paint reserves. Plus it's just fun to look at. 300c
58 A Tail Card in Paper Mario: Color Splash. Tail Counters enemy attacks with a swipe of the tail. Lasts until you take damage. 80c
59 A Spike Helmet Card in Paper Mario: Color Splash. Spike Helmet Counters attacks from above. Deals more damage if executed well. Lasts until you take damage. 80c
60 A Frog Suit Card in Paper Mario: Color Splash. Frog Suit Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage. 80c

Other Stickers

These stickers are plot-related, and are only available in certain battles. These two stickers are not required for the Sticker Museum.

Image Name In-game Description Effect Location
File:BowsersandlePMSS.png Sandal Sticker turned into a sandal by Kamek's magic. What was this sticker before it got transformed? Mario hits Kamek with a sandal. The effect is similar to an Eekhammer. It misses Kamek if he is flying. They are also quite a weak sticker. In the first battle, Shiny Sandals and Flashy Sandals are intact while in the second battle they're all just turned into generic Sandals. Kamek battles in Yoshi Sphinx and Bowser's Sky Castle
Artwork of Kersti from Paper Mario: Sticker Star Kersti Sacrifices herself to give Mario all her power, leaving everything to him. Turns Mario shiny, grants him permanent 5-sticker usage per turn, and increases attack power. Final Bowser battle (Bowser's Sky Castle)

Things

Things are objects that can be found within the game. They are named such because, unlike most of the denizens in the game, the items are not actually made out of either paper or similar material such as cardboard. There are a total of 64 things throughout the game, each with a different purpose. Mario finds them as actual objects, and they cannot be used in this state. Although they aren't made out of paper, as noted before, they can be rendered into stickers by flinging them onto a special board. In addition, a specific Toad in Decalburg will sell things in a manner that is implied to be illegal. The player can then take the sticker and either paste it on the environment to cause events or use them in battle. A little-known feature of these stickers is that when used to battle, Mario can indeed execute Action Commands up to "Excellent" on most things by pressing A Button or use the touch screen at a specific time. Mario can only carry one of each Thing at a time, whether in normal form or as a sticker.

# Image Name Sticker Size Type Effect Sticky Wiki Entry Location(s) Coins Needed to Buy
01 The Sewing Scissors sticker Sewing Scissors (USA)
Sewing Clippers (Europe)
Small Cut Cuts enemies like the other types of scissors.
Action Command: Press A Button while scissors are cutting the screen.
USA: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype.
Europe: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this is likely to only be a prototype.
Bowser's Snow Fort 90
02 HairshearsPMSS.png Hair Shears (USA)
Barber's Scissors (Europe)
Medium Cut Cuts enemies with slightly more power than the scissors.
Action Command: Press A Button while scissors cut the screen.
Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering. Damp Oasis Secret Door 120
03 The Scissors Sticker Scissors Medium Cut Three green scissors fly off the screen and cut up the image. Deals damage to all enemies.
Action Command: Press A Button while scissors cut the screen.
USA: When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business.
Europe: When manoeuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionise the Toad construction business.
Warm Fuzzy Plains 90
04 TailorshearsPMSS.png Tailor Shears (USA)
Tailor's Shears (Europe)
Large Cut This powerful pair of scissors cuts the screen rapidly.
Action Command: Press A Button.
USA: This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits.
Europe:This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval cockpits.
Shy Guy Jungle Secret Door 777
05 BellowsPMSS.png Bellows Small Wind Damages enemies with wind.
Action Command: Mash A Button as the wind picks up.
USA: Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency.
Europe: Requiring an entire platoon of Toads to operate, this primitive tool was used to rotate the sails of pinwheels and shows that not all inventions boast efficiency.
Whammino Mountain Secret Door 80
06 PaperfanPMSS.png Paper Fan Medium Wind Two paper fans beat the air until the enemies are caught in the whirlwind. Attacks all enemies.
Action Command: Repeatedly tap A Button as the wind picks up.
USA: Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake."
Europe: Though its gigantic size limits its use to only the largest of crêpe pans, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake."
Yoshi Sphinx Secret Door 120
07 The Fan Sticker Fan Large Wind Blows enemies around. Does damage to all enemies.
Action Command: Repeatedly tap A Button as the wind picks up.
USA: While voice modulators are not unheard of, this device is clearly the first built for crowd use. It was likely used for intimidation at sporting events.
Europe: A device used to drown the sound of roaring crowds at sporting events. One of its less desirable side effects is gale-force winds. Use with caution.
Bouquet Gardens 130
08 MinivacuumPMSS.png Mini Vacuum Small Suction Sucks up all enemies on the screen (including most bosses) and spits them back out.
Action Command: Press A Button repeatedly as the enemies are being sucked into the vacuum (unless they're anchored to the ground like Piranha Plants).
USA: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated.
Europe: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly manoeuverable and easily satiated.
Jungle Rapids Secret Door 100
09 UprightvacuumPMSS.png Upright Vacuum Medium Suction Same as Mini Vacuum, but deals more damage.
Action Command: Press A Button repeatedly as the enemies are being sucked into the vacuum.
A member of the suction-thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes. Rustle Burrow Secret Door 160
10 The Vacuum Sticker Vacuum Large Suction Same as other vacuums, but more damage. Required to progress.
Action Command: Press A Button as the enemies are being sucked into the vacuum.
This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry. Surfshine Harbor 120
11 The Watering Can Sticker Watering Can Small Water Floods the battlefield, damaging all enemies.
Action Command: Mash A Button as the screen floods.
USA: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice.
Europe: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilise any paper edifice.
The Enigmansion 70
12 The Faucet Sticker from Paper Mario: Sticker Star Faucet (USA)
Tap (Europe)
Medium Water A more powerful version of the Watering Can.
Action Command: Mash A Button as the screen floods.
USA: This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate.
Europe: An apparatus that regulates water flow when its handle is turned. Its giant size makes it impractical, as powerful spin jumps are required to operate it.
Water's Edge Way 120
13 TeapotPMSS.png Teapot (USA)
Kettle (Europe)
Large Water Fills the stage with hot water that might leave the enemies soggy, not allowing them to move.
Action Command: Press A Button repeatedly as the screen fills up.
USA: This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren.
Europe: An ancient and demanding invention, it releases a shriek if heated for too long. When angry, it will release it steaming contents on top of its antagonists.
Chomp Ruins 300
14 The Trumpet Sticker Trumpet Small Noise Causes a great sound that attacks all enemies at once.
Action Command: Press A Button repeatedly as it begins playing.
This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget. Goomba's Fortress 90
15 ViolinPMSS.png Violin Medium Noise Bombards enemies with a terrible cacophony.
Action Command: Mash A Button when it starts playing.
USA: This audio-warfare thing requires a squad of Toads to operate - one each to man the taut vibration hawsers and a pair to manipulate the friction saw.
Europe: This audio-warfare thing requires a squad of Toads to operate - one man for each of the taut vibration hawsers and two to manipulate the friction saw.
The Bafflewood Secret Door 100
16 GuitarPMSS.png Guitar Large Noise Same as Trumpet and Violin, but it is a little stronger. It has a Mario themed design.
Action Command: Mash A Button as it starts playing.
USA: A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos."
Europe: A fairly sophisticated audio weapon, this thing utilises electricity to minimise Toadpower. A single Toad can launch blistering assault "solos."
Rumble Volcano Secret Door 270
17 NewspaperPMSS.png Newspaper Small Bat A weaker version of the bat. The headline reads, "The Mario Times."
Action Command: Press A Button when it swings back.
USA: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might.
Europe: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets is a symbol of how unity can bring for might.
Whitecap Beach Secret Door 100
18 ToybatPMSS.png Toy Bat Medium Bat A mediocre version of the wooden bat with a picture of a mushroom on it.
Action Command: Hit A Button as the bat is pulled back before it's swing.
USA: While the width of this cylinder makes swinging at targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors.
Europe: While the width of this cylinder makes swinging at targets a breeze, the loud thwack it makes it sure to anger the neighbours.
Shy Guy Jungle 200
19 The Bat Sticker Bat (USA)
Baseball Bat (Europe)
Large Bat Hits every enemy, one at a time. The side says "Mario".
Action Command: Press A Button right as the bat pulls back before it strikes.
USA: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified.
Europe: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalising is yet to be identified.
Sandshifter Ruins 300
20 SquarecanPMSS.png Square Can Small Crush A weak version of the Drum that only hits one foe.
Action Command: Hit A Button as it impacts on the enemy.
USA: This metal container could have been useful for anything, but leading scholars believe it was almost certainly slept on by a cat at some point.
Europe: This metal container could have been used for anything, but recent research indicated that, at some point, it was almost certainly slept on by a cat.
Stump Glade Secret Door 170
21 BasinPMSS.png Basin Medium Crush A Medium powered smasher that targets all enemies.
Action Command: Tap A Button as soon as it impacts with the enemies.
Plated in what is almost certainly gold, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper. Rugged Road Secret Door 150
22 DrumPMSS.png Drum Large Crush Falls from above and crushes all enemies.
Action Command: Press A Button right as it hits.
A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it. Strike Lake Secret Door 180
23 LightbulbPMSS.png Lightbulb (USA)
Light Bulb (Europe)
Small Light Weaker version of the Searchlight. Required to progress in the game.
Action Command: Press A Button repeatedly as the screen starts to brighten.
This large bulb was engineered to house and protect a glowing filament, but a major design flow allows all the precious light to escape into the surroundings. Yoshi Sphinx 80
24 FlashlightPMSS.png Flashlight (USA)
Torch (Europe)
Medium Light Turns on in front of the enemies, damaging them strongly.
Action Command: Press A Button repeatedly as the screen gets brighter.
This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster. Whiteout Valley Secret Door 120
25 SearchlightPMSS.png Searchlight Large Light Blasts enemies with a bright light, which somehow hurts them.
Action Command: Mash A Button when the screen starts to brighten.
USA: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose.
Europe: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It somewhat defeats the purpose.
Leaflitter Path Secret Door 200
26 WatchbatteryPMSS.png Watch Battery Small Electric A weak version of the Car Battery. Targets all enemies.
Action Command: Press A Button when the lightning hits.
USA: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy.
Europe: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are or how much it looks like a sweet.
Tree Branch Trail 50
27 DcellbatteryPMSS.png D-Cell Battery Medium Electric Blasts all enemies with lightning. The side says "Thunder".
Action Command: Press A Button when the lightning strikes.
USA: All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure.
Europe: All readings indicate that this cylinder holds a huge amount of latent power. We attempted to access it, but our "poke-it-with-a-stick" technique failed.
Chomp Ruins 170
28 CarbatteryPMSS.png Car Battery Large Electric Shocks every enemy with strong power.
Action Command: Press A Button right when the electricity strikes them.
USA: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little farther.
Europe: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little further.
Drybake Desert Secret Door 200
29 BillardballsPMSS.png Billiard Ball (USA)
Pool Ball (Europe)
Small Ball Weak version of the bowling ball. Rolls through all ground enemies. there is a number 9 printed on it.
Action Command: Press A Button when Mario is about to throw the Billiard Ball.
USA: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?!
Europe: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it mean?!
Strike Lake 50
30 CurlingstonePMSS.png Curling Stone Medium Ball Mario throws this to all ground enemies.
Action Command: Press A Button when Mario is about to let it go.
USA: It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of nature are endless and often really weird.
Europe: It seems increasingly possible that this boulder spontaneously grew a handle out of its top. The wonders of nature are endless...and really weird.
Ice Flow 300
31 The Bowling Ball sticker from Paper Mario: Sticker Star. Bowling Ball Large Ball Mario rolls it towards the enemies.
Action Command: Press A Button right as he lets go.
Whether this orb was designed for battle or merely construction, one thing is clear: the engineers who piloted it from the three Toad holes were brave. The Bafflewood (Strike Lake after it is used on the bowling pins) 150
32 TrophyPMSS.png Trophy Large Ball The trophy throws its (explosive) ball at the enemies to damage them. The bottom says "Mario".
Action Command: Time the A Button just before impact with the enemies.
USA: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's that weird guy doing on top?
Europe: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink from, and what's that weirdo doing on the top?
The Bafflewood (after using the Bowling Ball on the bowling pins) 270
33 The Cell Phone Sticker Cell Phone (USA)
Mobile Phone (Europe)
Small Quake Vibrates violently, causing an earthquake that hits all non-flying enemies. The phone's logo says "Mario."
Action Command: Mash A Button when the Cell Phone appears on screen.
USA: For a device that appears to have but a single purpose--violent vibration--this thing has far too many buttons.
Europe For a device that appears to have but a single purpose (i.e violent vibration) this thing has far too many buttons.
Snow Rise Secret Door 100
34 JackhammerPMSS.png Jackhammer (USA)
Pneumatic Drill (Europe)
Large Quake Drills into the ground, causing a powerful earthquake that damages all non-flying foes.
Action Command: Mash A Button as soon as earthquake begins.
USA: What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase.
Europe: What began as a training apparatus for an aspiring pogo stick champion clearly spiralled out of control during the development phase.
Sandshifter Ruins 300
35 RadiatorPMSS.png Radiator Small Heat Heats up the battlefield, damaging all the enemies.
Action Command: Mash A Button when the screen heats up.
While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure. Stump Glade (after Snifit or Whiffit) 250
36 HairdryerPMSS.png Hair Dryer (USA)
Hairdryer (Europe)
Medium Heat Blasts enemies with a stream of hot air.
Action Command: Mash A Button when the screen starts to heat up.
USA: This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests.
Europe: This large-scale device was likely utilised by primitive caterers to reheat food, though it proved rather ineffective when faced with quiche.
Ice Flow Secret Door 150
37 OvenPMSS.png Oven Large Heat Traps enemies in an oven that heats up the inside and the foes.
Action Command: Press A Button repeatedly as it begins to heat up.
USA: For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters, and most importantly, a temperature control.
Europe: With no seating, no fancy perfumed steam waters, and no temperature controls on the inside, this is a rather spartan sauna.
The Enigmansion 150
38 MagnifyinglassPMSS.png Magnifying Glass Small Fire A magnifying glass comes on screen, setting the enemy on fire with the sun's rays.
Action Command: Press A Button repeatedly when it's focusing (moving around).
USA: A leading Toad physicist burned basically everything in the lab before discovering this thing worked as a magnification device.
Europe: A leading Toad physicist set almost everything in the lab on fire before he discovered this thing was designed as a magnification device.
Sandshifter Ruins 200
39 MatchesPMSS.png Matches Medium Fire Attacks enemies with a fireball.
Action Command: Press A Button as the match strikes the side of the box.
USA: Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one.
Europe: Under no circumstances should these sticks be rubbed against their own packaging. Otherwise harmless.
Hither Thither Hill Secret Door 120
40 LighterPMSS.png Lighter Large Fire Attacks enemies with a flame.
Action Command: Mash A Button as the lighter ignites.
USA: This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter?
Europe: Plant this deep into the earth, and you have yourself a campfire! You can use it to toast marshmallows but have you ever tried adding peanut butter first?
Sandshifter Ruins Secret Door 200
41 ShavedicePMSS.png Shaved Ice Small Ice The shaved iced appears in the background with glaciers. Attacks enemies with icy cold air.
Action Command: Mash A Button as the screen begins to freeze.
Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and a lust for refreshment. Damp Oasis 60
42 AirconditionerPMSS.png Air Conditioner Medium Ice Same animation as the Shaved Ice, but the background is replaced with the Air Conditioner. Attacks enemies with icy cold air.
Action Command: Press A Button as the screen begins to freeze.
USA: While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool.
Europe: While researchers claim that this device has a cooling effect, many remain sceptical. If anything, lugging this thing around makes you look uncool.
Chomp Ruins Secret Door 200
43 The Refrigerator Sticker Refrigerator (USA)
Fridge (Europe)
Large Ice It has the same animation as the other cold Things. Attacks enemies with icy cold air.
Action Command: Mash A Button as the screen starts to freeze.
USA: Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management’s lunch.
Europe Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for packed lunches.
The Enigmansion 150
44 SodaPMSS.png Soda (USA)
Fizzy Drink (Europe)
Small Shot Sprays enemies with a blast of shaken-up soda. The can says "soda" and has a picture of a mushroom on it.
Action Command: Mash A Button to shake the can.
USA: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha.
Europe: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurised container. Ha ha.
Drybake Desert 80
45 SquirtgunPMSS.png Squirt Gun (USA)
Water Pistol (Europe)
Medium Shot Allows Mario to go into a First-person shooting-like mode with the gun, using Circle Pad to aim and A Button to fire.
Action Command: Mash A Button to reload once the first water tank runs out.
In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine. Goomba's Fortress Secret Door 130
46 The Rubber Ducky Sticker Rubber Ducky Large Normal Water appears under the enemies, as a large and four small rubber ducks spawn to mow them down.
Action Command: Press A Button before they contact the enemies.
USA: There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory is roundly ridiculed.
Europe There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory has been roundly ridiculed.
Jungle Rapids 300
47 PowderpuffPMSS.png Powder Puff Small Shield Absorbs five hits from enemies. USA: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty.
Europe: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even smells like royalty!
Shy Guy Jungle 240
48 File:SpongePMSs.png Sponge Medium Shield The Sponge stands in front of Mario and when an indirect attack (i.e. Gooper Blooper's poison) hits it, the attack is shot back at the enemy. Otherwise it absorbs all damage. The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today! Gauntlet Pond 180
49 The Sponge Sticker Car Sponge Large Shield Absorbs three hits from enemies. This liquid transporter can carry an absolutely unbelievable amount of whatever beverage your prefer, but be warned: it gets HEAVY and MESSY. Rugged Road 260
50 PillowPMSS.png Pillow Small Sleep Weak version of the bed. Enemies do not stay asleep as long.
Action Command: Press A Button repeatedly as Mario yawns.
USA: This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It’s also crucial for battling nap attacks.
Europe: This piece of emergency-response equipment helps the fire brigade rescue people from high buildings. It’s also effective in less stressful situations, like naps.
Loop Loop River Secret Door 100
51 BedPMSS.png Bed Medium Sleep Puts enemies to sleep, but may put Mario to sleep as well.
Action Command: Mash A Button when Mario yawns to stay awake.
USA: While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel.
Europe: While this thing resembles a common bed, it makes the typical paper bed of years past look like a used, crumpled-up paper towel.
Water's Edge Way Secret Door 140
52 LuxuriousbedPMSS.png Luxurious Bed (USA)
Four-Poster Bed (Europe)
Large Sleep It puts enemies to sleep, while also inflicting damage.
Action Command: Mash A Button as Mario yawns to stay awake.
USA: This thing cannot be a bed, it has some bed-like characteristics, but there's no way--it's too nice. If you slept in that, you'd dream of that exact same bed.
Europe: This thing looks like a bed, but also displays some tent-like characteristics. Perhaps designed for sleeping out of doors in comfort?
Long Fall Falls Secret Door 210
53 TapePMSS.png Tape Small Stop Stuns enemies by taping them to the ground.
Action Command: Press A Button right as the tape starts to roll on screen.
USA: A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT!
Europe A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. Absolutely not to be used on younger siblings, under any circumstances.
Tree Branch Trail Secret Door 100
54 ThumbtackPMSS.png Thumbtack (USA)
Drawing Pin (Europe)
Medium Stop Pins enemies to the ground.
Action Command: Press A Button as they fall on screen.
It's not uncommon for the younger generation of Toads to get paper piercings, but in general, they don't use something that affixes them to a wall. Warm Fuzzy Plains Secret Door 130
55 The Stapler Sticker Stapler Large Stop Much like the Tape and the Thumbtack, staples enemies to the scenery.
Action Command: Press A Button as the staples start to stick to the screen.
USA: This anti-aircraft battery launches twin-pronged missiles when popped open but mangles the ordnance when fired in the prone position.
Europe: This anti-aircraft system launches twin-pronged missiles when propped open, but the ammunition gets mangled when fired in the prone position.
The Enigmansion 150
56 The Fishhook Sticker Fishhook (USA)
Fish Hook (Europe)
Large Miscellaneous Fishes out random item. Required to defeat the Giant Cheep Cheep.
Action Command: Tap A Button as a the line starts to react.
USA: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a fisherman to make something so huge. And what of bait?
Europe: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a hook so huge?! And how big is the bait that goes on this thing?!
Outlook Point Secret Door 100
57 BalloonPMSS.png Balloon Large Explosion Inflates and pops a giant balloon.
Action Command: Press A Button repeatedly as the balloon begins to inflate.
USA: Friction tests conducted on this flotation transportation resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing.
Europe: A friction tests conducted on this flotation device resulted in every scientist in the room getting stuck to its surface. No further tests were conducted.
Holey Thicket Secret Door 200
58 The Pocket Watch sticker Pocket Watch Large Stop Stops time for the enemies.
Action Command: Press A Button when the watch hand reaches the top (12).
USA: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed.
Europe: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate lamb hotpot incident has failed.
Whitecap Beach 70
59 The Cat-o-Luck Sticker Cat-o-Luck Large Crush Crushes enemies from above with several big stomps.
Action Command: Press A Button just before each stomp impacts.
USA: It's not uncommon to see a cat offering up a high-five-hence this sculpture. We believe the symbol may mean "Down low! You're too slow."
Europe: It's not uncommon to see a cat offering high-fives to passers-by - hence this sculpture. We believe the symbol may mean "Down low! You're too slow!"
Bouquet Gardens 140
60 The High Heel Sticker High Heel Large Crush Two shoes appear. Each one grinds enemies with its heel.
Action Command: Mash A Button as each heel impacts.
USA: This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable.
Europe: This sleeping chamber offers a single Toad the snug fit and steep reclining angle popularised by certain celebrities. It is, however, rather uncomfortable.
Wiggler's Tree House 120
61 File:Goat.png Goat Large Miscellaneous Chew and Eats the enemies.
Action Command: Press A Button just as the goat takes a bite.
USA: This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we heard a baa.
Europe: This statue of a goat seems charming at first, but ever since it's been here, there have been rumours of nibbled chimneys and eerie baas in the night.
Snow Rise 160
62 File:TurkeyStickerPMSS.png Turkey Medium Miscellaneous Dances with the enemies, kicking them all out of the stage.
Action Command: Press A Button when the Turkey finishes the dance.
This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered. Rugged Road 250
63 The Cake Sticker Cake Large Miscellaneous A techno arrangement of "Happy Birthday to You" (by Mildred J. and Patty Smith Hill) plays while the cake rises from the background.
Action Command: Blow into the 3DS microphone when the song ends to perform an action command, which restores HP.
USA: A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir.
Europe: This terrifyingly gigantic dessert makes a surprise appearance once every year. To avoid being caught again, we're keeping it under constant surveillance.
The Enigmansion 100
64 BoomboxPMSS.png Boom Box (USA)
Stereo (Europe)
Medium Miscellaneous A remixed version of Space Zone (from Super Mario Land 2: Six Golden Coins) plays, it doubles Mario's attack for 2-4 turns.
Action Command: Repeatedly tap A Button to the beat of the music to perform the Action Command.
USA: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere.
Europe: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to "rock" and, indeed, "roll".
Wiggler's Tree House 80

*Anything with a Secret Door can only be accessed via a Secret Door.

Scraps

Scraps are pieces of the environment that can be removed and pasted into a certain location later on. They can either be obtained on their own or by peeling a certain piece of the environment off by paperizing, and can be placed back in their proper location with the same process. Removing something from the environment results in a void appearing in its place, which shows where the removed scrap or even another scrap is to go.

Image Name Location Where to place Purpose
WoodenbridgePMSS.png Wooden Bridge Warm Fuzzy Plains Crossing a river.
DecalburgfountainPMSS.png Decalburg Fountain Decalburg Helping the green Toad escape from underneath.
CometpiecePMSS.png
Comet Piece Water's Edge Way Finishing the level.
Green Warp Pipe Hither Thither Hill Enabling use of a Warp Pipe to progress further.
WhitegatePMSS.png White Gate Whammino Mountain Accessing the item shop and finishing the level.
BlockswitchPMSS.png
Block Switch Goomba Fortress Rotating it so as to rotate the platform and progress.
ShipwheelPMSS.png
Ship's Wheel Surfshine Harbor Repairing the ship at the harbor.
WarehousedoorPMSS.png Warehouse Door Surfshine Harbor Rotating it the correct way so as to enter a section of the warehouse.
TabletpiecePMSS.png Tablet Piece (×3) Drybake Desert, Yoshi Sphinx, Damp Oasis Drybake Stadium Accessing the stadium itself.
StoneentryPMSS.png Stone Entry Drybake Stadium Progressing through Drybake Stadium.
TowerouterwallPMSS.png Tower Outer Wall Drybake Stadium Draining the massive hill of sand in front of a door.
File:PMSS Tree Stump.png Tree Stump (X3) Loop Loop River, Tree Branch Trail Wiggler's Tree House Collecting the other two Comet Pieces at Wiggler's Tree House.
BurrowdoorPMSS.png Burrow Door Rustle Burrow Progressing on the path to the Hammer.
File:BowertapePMSS.png Bowser Tape Holey Thicket Peeling it off of where it has been removed to access the Comet Piece.
File:PMSS Pipe in a Cave.png Pipe in a Cave Snow Rise Granting access to a Warp Pipe so as to progress.
Bigbookcase2PMSS.png Mansion Bookcase The Enigmansion Obtaining a Flashy Infinijump sticker; removed to make a spot for the Mansion Safe.
MansionwallPMSS.png Mansion Wall The Enigmansion Removed to make way for a door; Obtaining a Flashy Infinijump sticker.
MansionsafePMSS.png Mansion Safe The Enigmansion Revealing a golden Boo.
The Mansion Door scrap from Paper Mario: Sticker Star. Mansion Door The Enigmansion Accessing the mansion greenhouse; removed to make way for a separate wall.
StewardportraitPMSS.png Steward's Portrait The Enigmansion Fighting a Boo; removed to make way for the Mansion Door.
MansiondoorPMSS.png Mansion Door The Enigmansion Accessing the second floor of the mansion.
BigbookcasePMSS.png Big Bookcase The Enigmansion Accessing the basement.
ForebearportraitPMSS.png Forebear's Portrait The Enigmansion Whiteout Valley Gaining access to the ski lift.
MinecartrailPMSS.png Mine-Cart Rail Bowser's Snow Fort Repairing the rails for the mine cart ride.
DiagonalrailPMSS.png Diagonal Rail Bowser's Snow Fort Flipped so as to give access to another portion of the tracks.
MinecartexitPMSS.png Mine-Cart Exit Bowser's Snow Fort Exiting the cavern.
File:BridgepiecePMSS.png Bridge Piece (×3) Shy Guy Jungle Repairing a bridge leading to the Comet Piece.
JunglefloodgatePMSS.png Jungle Floodgate Long Fall Falls Flipping the gate so as to divert the path of the river.
RuinslopePMSS.png Ruin Slope Chomp Ruins Mirroring the slope so as to access another portion of the temple.
BompPMSS.png Bomp Chomp Ruins Flipping a section of the wall upside-down to access a door on a higher ledge.
RuinfloorPMSS.png
Ruin Floor Chomp Ruins Accessing a portion of the ruins.
MountainholePMSS.png Mountain Hole Rugged Road Accessing the path leading to a near-split rock that must be hammered.
MountainboulderPMSS.png Mountain Boulder Rugged Road Removed to make room for and replaces the Mountain Hole; accessing a heart and the Car Sponge thing.
CrackedboulderPMSS.png Cracked Boulder Rugged Road Placed on part of a larger boulder to hammer and knock down a dangerously placed rock on top.
HugemountainslabPMSS.png Huge Mountain Slab Rugged Road Flipped to unveil the Comet Piece, which is squished against the underside.
HiddenBowsergatePMSS.png Hidden Bowser Castle Gate Cliff Flip to reveal Bowser's Sky Castle.
BanzaibillcannonPMSS.png Banzai Bill Cannon Bowser Jr.'s Flotilla Flipped to create a pathway through the airship.

Trivia

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