Battle Card (Paper Mario: Color Splash)
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- “Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!”
- —Huey, Paper Mario: Color Splash
Battle Cards are important elements in Paper Mario: Color Splash. They serve as Mario's main method of attacking, and as such there are a wide variety of cards to attack with.
Background
There are three different kinds of battle cards:
- Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
- Enemy - These cards summon enemies that attack for Mario and take hits for him.
- Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the Koopaling bosses with specific thing cards.
Basic Cards
There are 60 basic cards in the game.
# | Image | Name | In-game Description | Price | Found In |
---|---|---|---|---|---|
01 | Worn-Out Jump | Stomps a single enemy with a weak jump. | N/A | ||
02 | Worn-Out Jump ×3 | Stomps a single enemy with a weak jump. Repeats three times. | N/A | ||
03 | Worn-Out Jump ×5 | Stomps a single enemy with a weak jump. Repeats five times. | N/A | ||
04 | Jump | Stomps a single enemy with a regular jump. | 5c/20c | ||
05 | Jump ×2 | Stomps a single enemy with a regular jump. Repeats twice. | 15c | ||
06 | Jump ×3 | Stomps a single enemy with a regular jump. Repeats three times. | N/A | ||
07 | Big Jump | Stomps a single enemy with a strong jump. | 15c/60c | ||
08 | Big Jump ×2 | Stomps a single enemy with a strong jump. Repeats twice. | 40c | ||
09 | Huge Jump | Stomps a single enemy with a super-strong jump. | 36c/170c | ||
10 | Line Jump | Stomps all enemies in order with a jump—forward and backward with perfect execution. | 20c/90c | ||
11 | Big Line Jump | Stomps all enemies in order with a strong jump—forward and backward with perfect execution. | 50c/250c | ||
12 | Huge Line Jump | Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution. | N/A | ||
13 | Hopslipper | Quickly stomps a single enemy up to 10 times. | 5c/15c | ||
14 | Hopslipper ×2 | Quickly stomps a single enemy up to 10 times. Repeats twice. | 12c | ||
15 | Hopslipper ×3 | Quickly stomps a single enemy up to 10 times. Repeats three times. | N/A | ||
16 | Big Hopslipper | Quickly stomps a single enemy with extra power, up to 10 times. | 20c/60c | ||
17 | Huge Hopslipper | Quickly stomps a single enemy with super power, up to 10 times. | N/A | ||
18 | Iron Jump | Stomps even spiked enemies with a regular jump. | 6c/22c | ||
19 | Iron Jump ×2 | Stomps even spiked enemies with two regular jumps. | 20c | ||
20 | Iron Jump ×3 | Stomps even spiked enemies with three regular jumps. | N/A | ||
21 | Big Iron Jump | Stomps even spiked enemies with a string jump. | 20c/70c | ||
22 | Huge Iron Jump | Stomps even spiked enemies with a super-strong jump. | N/A | ||
23 | Spin Jump | Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well. | 10c/30c | ||
24 | Big Spin Jump | Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well. | 20c/80c | ||
25 | Worn-Out Hammer | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. | N/A | ||
26 | Worn-Out Hammer ×3 | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times. | N/A | ||
27 | Worn-Out Hammer ×5 | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times. | N/A | ||
28 | Hammer | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. | 5c/20c | ||
29 | Hammer ×2 | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice. | 16c | ||
30 | Hammer ×3 | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times. | N/A | ||
31 | Big Hammer | Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. | 18c/75c | ||
32 | Big Hammer ×2 | Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice. | 52c/250c | ||
33 | Huge Hammer | Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well. | N/A | ||
34 | KO Hammer | Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well. | 7c/28c | ||
35 | Big KO Hammer | Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well. | 16c/70c | ||
36 | Huge KO Hammer | Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well. | N/A | ||
37 | Eekhammer | Quickly whacks a single enemy with a hammer up to five times. | 5c/20c | ||
38 | Eekhammer ×2 | Quickly whacks a single enemy with a hammer up to five times. Repeats twice. | 15c | ||
39 | Eekhammer ×3 | Quickly whacks a single enemy with a hammer up to five times. Repeats three times. | N/A | ||
40 | Big Eekhammer | Quickly whacks a single enemy with a strong hammer up to five times. | 15c/60c | ||
41 | Big Eekhammer ×2 | Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice. | 40c | ||
42 | Huge Eekhammer | Quickly whacks a single enemy with a super-strong hammer up to five times. | |||
43 | Hurlhammer | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. | 15c/65c | ||
44 | Hurlhammer ×2 | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice. | 50c | ||
45 | Hurlhammer ×3 | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times. | 50c/250c | ||
46 | Big Hurlhammer | Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well. | N/A | ||
47 | Huge Hurlhammer | Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well. | N/A | ||
48 | Blazehammer | Looses a giant flame on impact, burning all enemies if executed well. | N/A | ||
49 | Fire Flower | Throws up to four fireballs at multiple enemies in order if executed well. | 40c/200c | ||
50 | Big Fire Flower | Throws up to four super-hot fireballs at multiple enemies in order if executed well. | 80c/300c | ||
51 | Ice Flower | Throws up to four iceballs at multiple enemies in order if executed well. | 40c/200c | ||
52 | Big Ice Flower | Throws up to four freezing cold iceballs at multiple enemies in order if executed well. | 80c/300c | ||
53 | POW Block | Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well. | 100c | ||
54 | Mushroom | Makes you feel better. Just the thing when you're tired. | 20c | ||
55 | Big Mushroom | Makes you feel quite a bit better. Unknown if it tastes good or not. | 70c | ||
56 | Mega Mushroom | Makes you feel GREAT! It also tastes delicious. | 150c | ||
57 | 1-Up Mushroom | Refills your paint reserves. Plus it's just fun to look at. | 300c | ||
58 | Tail | Counters enemy attacks with a swipe of the tail. Lasts until you take damage. | 80c | ||
59 | Spike Helmet | Counters attacks from above. Deals more damage if executed well. Lasts until you take damage. | 80c | ||
60 | Frog Suit | Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage. | 80c |
Other Stickers
These stickers are plot-related, and are only available in certain battles. These two stickers are not required for the Sticker Museum.
Image | Name | In-game Description | Effect | Location |
---|---|---|---|---|
File:BowsersandlePMSS.png | Sandal | Sticker turned into a sandal by Kamek's magic. What was this sticker before it got transformed? | Mario hits Kamek with a sandal. The effect is similar to an Eekhammer. It misses Kamek if he is flying. They are also quite a weak sticker. In the first battle, Shiny Sandals and Flashy Sandals are intact while in the second battle they're all just turned into generic Sandals. | Kamek battles in Yoshi Sphinx and Bowser's Sky Castle |
Kersti | Sacrifices herself to give Mario all her power, leaving everything to him. | Turns Mario shiny, grants him permanent 5-sticker usage per turn, and increases attack power. | Final Bowser battle (Bowser's Sky Castle) |
Things
Things are objects that can be found within the game. They are named such because, unlike most of the denizens in the game, the items are not actually made out of either paper or similar material such as cardboard. There are a total of 64 things throughout the game, each with a different purpose. Mario finds them as actual objects, and they cannot be used in this state. Although they aren't made out of paper, as noted before, they can be rendered into stickers by flinging them onto a special board. In addition, a specific Toad in Decalburg will sell things in a manner that is implied to be illegal. The player can then take the sticker and either paste it on the environment to cause events or use them in battle. A little-known feature of these stickers is that when used to battle, Mario can indeed execute Action Commands up to "Excellent" on most things by pressing or use the touch screen at a specific time. Mario can only carry one of each Thing at a time, whether in normal form or as a sticker.
# | Image | Name | Sticker Size | Type | Effect | Sticky Wiki Entry | Location(s) | Coins Needed to Buy |
---|---|---|---|---|---|---|---|---|
01 | Sewing Scissors (USA) Sewing Clippers (Europe) |
Small | Cut | Cuts enemies like the other types of scissors. Action Command: Press while scissors are cutting the screen. |
USA: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype. Europe: When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this is likely to only be a prototype. |
Bowser's Snow Fort | 90 | |
02 | Hair Shears (USA) Barber's Scissors (Europe) |
Medium | Cut | Cuts enemies with slightly more power than the scissors. Action Command: Press while scissors cut the screen. |
Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering. | Damp Oasis | 120 | |
03 | Scissors | Medium | Cut | Three green scissors fly off the screen and cut up the image. Deals damage to all enemies. Action Command: Press while scissors cut the screen. |
USA: When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business. Europe: When manoeuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionise the Toad construction business. |
Warm Fuzzy Plains | 90 | |
04 | Tailor Shears (USA) Tailor's Shears (Europe) |
Large | Cut | This powerful pair of scissors cuts the screen rapidly. Action Command: Press . |
USA: This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits. Europe:This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval cockpits. |
Shy Guy Jungle | 777 | |
05 | Bellows | Small | Wind | Damages enemies with wind. Action Command: Mash as the wind picks up. |
USA: Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency. Europe: Requiring an entire platoon of Toads to operate, this primitive tool was used to rotate the sails of pinwheels and shows that not all inventions boast efficiency. |
Whammino Mountain | 80 | |
06 | Paper Fan | Medium | Wind | Two paper fans beat the air until the enemies are caught in the whirlwind. Attacks all enemies. Action Command: Repeatedly tap as the wind picks up. |
USA: Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake." Europe: Though its gigantic size limits its use to only the largest of crêpe pans, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake." |
Yoshi Sphinx | 120 | |
07 | Fan | Large | Wind | Blows enemies around. Does damage to all enemies. Action Command: Repeatedly tap as the wind picks up. |
USA: While voice modulators are not unheard of, this device is clearly the first built for crowd use. It was likely used for intimidation at sporting events. Europe: A device used to drown the sound of roaring crowds at sporting events. One of its less desirable side effects is gale-force winds. Use with caution. |
Bouquet Gardens | 130 | |
08 | Mini Vacuum | Small | Suction | Sucks up all enemies on the screen (including most bosses) and spits them back out. Action Command: Press repeatedly as the enemies are being sucked into the vacuum (unless they're anchored to the ground like Piranha Plants). |
USA: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated. Europe: The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly manoeuverable and easily satiated. |
Jungle Rapids | 100 | |
09 | Upright Vacuum | Medium | Suction | Same as Mini Vacuum, but deals more damage. Action Command: Press repeatedly as the enemies are being sucked into the vacuum. |
A member of the suction-thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes. | Rustle Burrow | 160 | |
10 | Vacuum | Large | Suction | Same as other vacuums, but more damage. Required to progress. Action Command: Press as the enemies are being sucked into the vacuum. |
This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry. | Surfshine Harbor | 120 | |
11 | Watering Can | Small | Water | Floods the battlefield, damaging all enemies. Action Command: Mash as the screen floods. |
USA: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice. Europe: This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilise any paper edifice. |
The Enigmansion | 70 | |
12 | Faucet (USA) Tap (Europe) |
Medium | Water | A more powerful version of the Watering Can. Action Command: Mash as the screen floods. |
USA: This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate. Europe: An apparatus that regulates water flow when its handle is turned. Its giant size makes it impractical, as powerful spin jumps are required to operate it. |
Water's Edge Way | 120 | |
13 | Teapot (USA) Kettle (Europe) |
Large | Water | Fills the stage with hot water that might leave the enemies soggy, not allowing them to move. Action Command: Press repeatedly as the screen fills up. |
USA: This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren. Europe: An ancient and demanding invention, it releases a shriek if heated for too long. When angry, it will release it steaming contents on top of its antagonists. |
Chomp Ruins | 300 | |
14 | Trumpet | Small | Noise | Causes a great sound that attacks all enemies at once. Action Command: Press repeatedly as it begins playing. |
This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget. | Goomba's Fortress | 90 | |
15 | Violin | Medium | Noise | Bombards enemies with a terrible cacophony. Action Command: Mash when it starts playing. |
USA: This audio-warfare thing requires a squad of Toads to operate - one each to man the taut vibration hawsers and a pair to manipulate the friction saw. Europe: This audio-warfare thing requires a squad of Toads to operate - one man for each of the taut vibration hawsers and two to manipulate the friction saw. |
The Bafflewood | 100 | |
16 | Guitar | Large | Noise | Same as Trumpet and Violin, but it is a little stronger. It has a Mario themed design. Action Command: Mash as it starts playing. |
USA: A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos." Europe: A fairly sophisticated audio weapon, this thing utilises electricity to minimise Toadpower. A single Toad can launch blistering assault "solos." |
Rumble Volcano | 270 | |
17 | Newspaper | Small | Bat | A weaker version of the bat. The headline reads, "The Mario Times." Action Command: Press when it swings back. |
USA: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might. Europe: A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets is a symbol of how unity can bring for might. |
Whitecap Beach | 100 | |
18 | Toy Bat | Medium | Bat | A mediocre version of the wooden bat with a picture of a mushroom on it. Action Command: Hit as the bat is pulled back before it's swing. |
USA: While the width of this cylinder makes swinging at targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors. Europe: While the width of this cylinder makes swinging at targets a breeze, the loud thwack it makes it sure to anger the neighbours. |
Shy Guy Jungle | 200 | |
19 | Bat (USA) Baseball Bat (Europe) |
Large | Bat | Hits every enemy, one at a time. The side says "Mario". Action Command: Press right as the bat pulls back before it strikes. |
USA: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified. Europe: This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalising is yet to be identified. |
Sandshifter Ruins | 300 | |
20 | Square Can | Small | Crush | A weak version of the Drum that only hits one foe. Action Command: Hit as it impacts on the enemy. |
USA: This metal container could have been useful for anything, but leading scholars believe it was almost certainly slept on by a cat at some point. Europe: This metal container could have been used for anything, but recent research indicated that, at some point, it was almost certainly slept on by a cat. |
Stump Glade | 170 | |
21 | Basin | Medium | Crush | A Medium powered smasher that targets all enemies. Action Command: Tap as soon as it impacts with the enemies. |
Plated in what is almost certainly gold, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper. | Rugged Road | 150 | |
22 | Drum | Large | Crush | Falls from above and crushes all enemies. Action Command: Press right as it hits. |
A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it. | Strike Lake | 180 | |
23 | Lightbulb (USA) Light Bulb (Europe) |
Small | Light | Weaker version of the Searchlight. Required to progress in the game. Action Command: Press repeatedly as the screen starts to brighten. |
This large bulb was engineered to house and protect a glowing filament, but a major design flow allows all the precious light to escape into the surroundings. | Yoshi Sphinx | 80 | |
24 | Flashlight (USA) Torch (Europe) |
Medium | Light | Turns on in front of the enemies, damaging them strongly. Action Command: Press repeatedly as the screen gets brighter. |
This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster. | Whiteout Valley | 120 | |
25 | Searchlight | Large | Light | Blasts enemies with a bright light, which somehow hurts them. Action Command: Mash when the screen starts to brighten. |
USA: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose. Europe: Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It somewhat defeats the purpose. |
Leaflitter Path | 200 | |
26 | Watch Battery | Small | Electric | A weak version of the Car Battery. Targets all enemies. Action Command: Press when the lightning hits. |
USA: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy. Europe: This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are or how much it looks like a sweet. |
Tree Branch Trail | 50 | |
27 | D-Cell Battery | Medium | Electric | Blasts all enemies with lightning. The side says "Thunder". Action Command: Press when the lightning strikes. |
USA: All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure. Europe: All readings indicate that this cylinder holds a huge amount of latent power. We attempted to access it, but our "poke-it-with-a-stick" technique failed. |
Chomp Ruins | 170 | |
28 | Car Battery | Large | Electric | Shocks every enemy with strong power. Action Command: Press right when the electricity strikes them. |
USA: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little farther. Europe: Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little further. |
Drybake Desert | 200 | |
29 | Billiard Ball (USA) Pool Ball (Europe) |
Small | Ball | Weak version of the bowling ball. Rolls through all ground enemies. there is a number 9 printed on it. Action Command: Press when Mario is about to throw the Billiard Ball. |
USA: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?! Europe: This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it mean?! |
Strike Lake | 50 | |
30 | Curling Stone | Medium | Ball | Mario throws this to all ground enemies. Action Command: Press when Mario is about to let it go. |
USA: It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of nature are endless and often really weird. Europe: It seems increasingly possible that this boulder spontaneously grew a handle out of its top. The wonders of nature are endless...and really weird. |
Ice Flow | 300 | |
31 | Bowling Ball | Large | Ball | Mario rolls it towards the enemies. Action Command: Press right as he lets go. |
Whether this orb was designed for battle or merely construction, one thing is clear: the engineers who piloted it from the three Toad holes were brave. | The Bafflewood (Strike Lake after it is used on the bowling pins) | 150 | |
32 | Trophy | Large | Ball | The trophy throws its (explosive) ball at the enemies to damage them. The bottom says "Mario". Action Command: Time the just before impact with the enemies. |
USA: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's that weird guy doing on top? Europe: This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink from, and what's that weirdo doing on the top? |
The Bafflewood (after using the Bowling Ball on the bowling pins) | 270 | |
33 | Cell Phone (USA) Mobile Phone (Europe) |
Small | Quake | Vibrates violently, causing an earthquake that hits all non-flying enemies. The phone's logo says "Mario." Action Command: Mash when the Cell Phone appears on screen. |
USA: For a device that appears to have but a single purpose--violent vibration--this thing has far too many buttons. Europe For a device that appears to have but a single purpose (i.e violent vibration) this thing has far too many buttons. |
Snow Rise | 100 | |
34 | Jackhammer (USA) Pneumatic Drill (Europe) |
Large | Quake | Drills into the ground, causing a powerful earthquake that damages all non-flying foes. Action Command: Mash as soon as earthquake begins. |
USA: What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase. Europe: What began as a training apparatus for an aspiring pogo stick champion clearly spiralled out of control during the development phase. |
Sandshifter Ruins | 300 | |
35 | Radiator | Small | Heat | Heats up the battlefield, damaging all the enemies. Action Command: Mash when the screen heats up. |
While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure. | Stump Glade (after Snifit or Whiffit) | 250 | |
36 | Hair Dryer (USA) Hairdryer (Europe) |
Medium | Heat | Blasts enemies with a stream of hot air. Action Command: Mash when the screen starts to heat up. |
USA: This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests. Europe: This large-scale device was likely utilised by primitive caterers to reheat food, though it proved rather ineffective when faced with quiche. |
Ice Flow | 150 | |
37 | Oven | Large | Heat | Traps enemies in an oven that heats up the inside and the foes. Action Command: Press repeatedly as it begins to heat up. |
USA: For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters, and most importantly, a temperature control. Europe: With no seating, no fancy perfumed steam waters, and no temperature controls on the inside, this is a rather spartan sauna. |
The Enigmansion | 150 | |
38 | Magnifying Glass | Small | Fire | A magnifying glass comes on screen, setting the enemy on fire with the sun's rays. Action Command: Press repeatedly when it's focusing (moving around). |
USA: A leading Toad physicist burned basically everything in the lab before discovering this thing worked as a magnification device. Europe: A leading Toad physicist set almost everything in the lab on fire before he discovered this thing was designed as a magnification device. |
Sandshifter Ruins | 200 | |
39 | Matches | Medium | Fire | Attacks enemies with a fireball. Action Command: Press as the match strikes the side of the box. |
USA: Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one. Europe: Under no circumstances should these sticks be rubbed against their own packaging. Otherwise harmless. |
Hither Thither Hill | 120 | |
40 | Lighter | Large | Fire | Attacks enemies with a flame. Action Command: Mash as the lighter ignites. |
USA: This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter? Europe: Plant this deep into the earth, and you have yourself a campfire! You can use it to toast marshmallows but have you ever tried adding peanut butter first? |
Sandshifter Ruins | 200 | |
41 | Shaved Ice | Small | Ice | The shaved iced appears in the background with glaciers. Attacks enemies with icy cold air. Action Command: Mash as the screen begins to freeze. |
Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and a lust for refreshment. | Damp Oasis | 60 | |
42 | Air Conditioner | Medium | Ice | Same animation as the Shaved Ice, but the background is replaced with the Air Conditioner. Attacks enemies with icy cold air. Action Command: Press as the screen begins to freeze. |
USA: While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool. Europe: While researchers claim that this device has a cooling effect, many remain sceptical. If anything, lugging this thing around makes you look uncool. |
Chomp Ruins | 200 | |
43 | Refrigerator (USA) Fridge (Europe) |
Large | Ice | It has the same animation as the other cold Things. Attacks enemies with icy cold air. Action Command: Mash as the screen starts to freeze. |
USA: Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management’s lunch. Europe Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for packed lunches. |
The Enigmansion | 150 | |
44 | Soda (USA) Fizzy Drink (Europe) |
Small | Shot | Sprays enemies with a blast of shaken-up soda. The can says "soda" and has a picture of a mushroom on it. Action Command: Mash to shake the can. |
USA: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha. Europe: Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurised container. Ha ha. |
Drybake Desert | 80 | |
45 | Squirt Gun (USA) Water Pistol (Europe) |
Medium | Shot | Allows Mario to go into a First-person shooting-like mode with the gun, using to aim and to fire. Action Command: Mash to reload once the first water tank runs out. |
In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine. | Goomba's Fortress | 130 | |
46 | Rubber Ducky | Large | Normal | Water appears under the enemies, as a large and four small rubber ducks spawn to mow them down. Action Command: Press before they contact the enemies. |
USA: There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory is roundly ridiculed. Europe There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory has been roundly ridiculed. |
Jungle Rapids | 300 | |
47 | Powder Puff | Small | Shield | Absorbs five hits from enemies. | USA: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty. Europe: Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even smells like royalty! |
Shy Guy Jungle | 240 | |
48 | File:SpongePMSs.png | Sponge | Medium | Shield | The Sponge stands in front of Mario and when an indirect attack (i.e. Gooper Blooper's poison) hits it, the attack is shot back at the enemy. Otherwise it absorbs all damage. | The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today! | Gauntlet Pond | 180 |
49 | Car Sponge | Large | Shield | Absorbs three hits from enemies. | This liquid transporter can carry an absolutely unbelievable amount of whatever beverage your prefer, but be warned: it gets HEAVY and MESSY. | Rugged Road | 260 | |
50 | Pillow | Small | Sleep | Weak version of the bed. Enemies do not stay asleep as long. Action Command: Press repeatedly as Mario yawns. |
USA: This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It’s also crucial for battling nap attacks. Europe: This piece of emergency-response equipment helps the fire brigade rescue people from high buildings. It’s also effective in less stressful situations, like naps. |
Loop Loop River | 100 | |
51 | Bed | Medium | Sleep | Puts enemies to sleep, but may put Mario to sleep as well. Action Command: Mash when Mario yawns to stay awake. |
USA: While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel. Europe: While this thing resembles a common bed, it makes the typical paper bed of years past look like a used, crumpled-up paper towel. |
Water's Edge Way | 140 | |
52 | Luxurious Bed (USA) Four-Poster Bed (Europe) |
Large | Sleep | It puts enemies to sleep, while also inflicting damage. Action Command: Mash as Mario yawns to stay awake. |
USA: This thing cannot be a bed, it has some bed-like characteristics, but there's no way--it's too nice. If you slept in that, you'd dream of that exact same bed. Europe: This thing looks like a bed, but also displays some tent-like characteristics. Perhaps designed for sleeping out of doors in comfort? |
Long Fall Falls | 210 | |
53 | Tape | Small | Stop | Stuns enemies by taping them to the ground. Action Command: Press right as the tape starts to roll on screen. |
USA: A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT! Europe A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. Absolutely not to be used on younger siblings, under any circumstances. |
Tree Branch Trail | 100 | |
54 | Thumbtack (USA) Drawing Pin (Europe) |
Medium | Stop | Pins enemies to the ground. Action Command: Press as they fall on screen. |
It's not uncommon for the younger generation of Toads to get paper piercings, but in general, they don't use something that affixes them to a wall. | Warm Fuzzy Plains | 130 | |
55 | Stapler | Large | Stop | Much like the Tape and the Thumbtack, staples enemies to the scenery. Action Command: Press as the staples start to stick to the screen. |
USA: This anti-aircraft battery launches twin-pronged missiles when popped open but mangles the ordnance when fired in the prone position. Europe: This anti-aircraft system launches twin-pronged missiles when propped open, but the ammunition gets mangled when fired in the prone position. |
The Enigmansion | 150 | |
56 | Fishhook (USA) Fish Hook (Europe) |
Large | Miscellaneous | Fishes out random item. Required to defeat the Giant Cheep Cheep. Action Command: Tap as a the line starts to react. |
USA: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a fisherman to make something so huge. And what of bait? Europe: We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a hook so huge?! And how big is the bait that goes on this thing?! |
Outlook Point | 100 | |
57 | Balloon | Large | Explosion | Inflates and pops a giant balloon. Action Command: Press repeatedly as the balloon begins to inflate. |
USA: Friction tests conducted on this flotation transportation resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing. Europe: A friction tests conducted on this flotation device resulted in every scientist in the room getting stuck to its surface. No further tests were conducted. |
Holey Thicket | 200 | |
58 | Pocket Watch | Large | Stop | Stops time for the enemies. Action Command: Press when the watch hand reaches the top (12). |
USA: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed. Europe: While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate lamb hotpot incident has failed. |
Whitecap Beach | 70 | |
59 | Cat-o-Luck | Large | Crush | Crushes enemies from above with several big stomps. Action Command: Press just before each stomp impacts. |
USA: It's not uncommon to see a cat offering up a high-five-hence this sculpture. We believe the symbol may mean "Down low! You're too slow." Europe: It's not uncommon to see a cat offering high-fives to passers-by - hence this sculpture. We believe the symbol may mean "Down low! You're too slow!" |
Bouquet Gardens | 140 | |
60 | High Heel | Large | Crush | Two shoes appear. Each one grinds enemies with its heel. Action Command: Mash as each heel impacts. |
USA: This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable. Europe: This sleeping chamber offers a single Toad the snug fit and steep reclining angle popularised by certain celebrities. It is, however, rather uncomfortable. |
Wiggler's Tree House | 120 | |
61 | File:Goat.png | Goat | Large | Miscellaneous | Chew and Eats the enemies. Action Command: Press just as the goat takes a bite. |
USA: This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we heard a baa. Europe: This statue of a goat seems charming at first, but ever since it's been here, there have been rumours of nibbled chimneys and eerie baas in the night. |
Snow Rise | 160 |
62 | File:TurkeyStickerPMSS.png | Turkey | Medium | Miscellaneous | Dances with the enemies, kicking them all out of the stage. Action Command: Press when the Turkey finishes the dance. |
This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered. | Rugged Road | 250 |
63 | Cake | Large | Miscellaneous | A techno arrangement of "Happy Birthday to You" (by Mildred J. and Patty Smith Hill) plays while the cake rises from the background. Action Command: Blow into the 3DS microphone when the song ends to perform an action command, which restores HP. |
USA: A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir. Europe: This terrifyingly gigantic dessert makes a surprise appearance once every year. To avoid being caught again, we're keeping it under constant surveillance. |
The Enigmansion | 100 | |
64 | Boom Box (USA) Stereo (Europe) |
Medium | Miscellaneous | A remixed version of Space Zone (from Super Mario Land 2: Six Golden Coins) plays, it doubles Mario's attack for 2-4 turns. Action Command: Repeatedly tap to the beat of the music to perform the Action Command. |
USA: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere. Europe: This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to "rock" and, indeed, "roll". |
Wiggler's Tree House | 80 |
*Anything with a can only be accessed via a Secret Door.
Scraps
Scraps are pieces of the environment that can be removed and pasted into a certain location later on. They can either be obtained on their own or by peeling a certain piece of the environment off by paperizing, and can be placed back in their proper location with the same process. Removing something from the environment results in a void appearing in its place, which shows where the removed scrap or even another scrap is to go.
Image | Name | Location | Where to place | Purpose |
---|---|---|---|---|
Wooden Bridge | Warm Fuzzy Plains | Crossing a river. | ||
Decalburg Fountain | Decalburg | Helping the green Toad escape from underneath. | ||
Comet Piece | Water's Edge Way | Finishing the level. | ||
Green Warp Pipe | Hither Thither Hill | Enabling use of a Warp Pipe to progress further. | ||
White Gate | Whammino Mountain | Accessing the item shop and finishing the level. | ||
Block Switch | Goomba Fortress | Rotating it so as to rotate the platform and progress. | ||
Ship's Wheel | Surfshine Harbor | Repairing the ship at the harbor. | ||
Warehouse Door | Surfshine Harbor | Rotating it the correct way so as to enter a section of the warehouse. | ||
Tablet Piece (×3) | Drybake Desert, Yoshi Sphinx, Damp Oasis | Drybake Stadium | Accessing the stadium itself. | |
Stone Entry | Drybake Stadium | Progressing through Drybake Stadium. | ||
Tower Outer Wall | Drybake Stadium | Draining the massive hill of sand in front of a door. | ||
File:PMSS Tree Stump.png | Tree Stump (X3) | Loop Loop River, Tree Branch Trail | Wiggler's Tree House | Collecting the other two Comet Pieces at Wiggler's Tree House. |
Burrow Door | Rustle Burrow | Progressing on the path to the Hammer. | ||
File:BowertapePMSS.png | Bowser Tape | Holey Thicket | Peeling it off of where it has been removed to access the Comet Piece. | |
File:PMSS Pipe in a Cave.png | Pipe in a Cave | Snow Rise | Granting access to a Warp Pipe so as to progress. | |
Mansion Bookcase | The Enigmansion | Obtaining a Flashy Infinijump sticker; removed to make a spot for the Mansion Safe. | ||
Mansion Wall | The Enigmansion | Removed to make way for a door; Obtaining a Flashy Infinijump sticker. | ||
Mansion Safe | The Enigmansion | Revealing a golden Boo. | ||
Mansion Door | The Enigmansion | Accessing the mansion greenhouse; removed to make way for a separate wall. | ||
Steward's Portrait | The Enigmansion | Fighting a Boo; removed to make way for the Mansion Door. | ||
Mansion Door | The Enigmansion | Accessing the second floor of the mansion. | ||
Big Bookcase | The Enigmansion | Accessing the basement. | ||
Forebear's Portrait | The Enigmansion | Whiteout Valley | Gaining access to the ski lift. | |
Mine-Cart Rail | Bowser's Snow Fort | Repairing the rails for the mine cart ride. | ||
Diagonal Rail | Bowser's Snow Fort | Flipped so as to give access to another portion of the tracks. | ||
Mine-Cart Exit | Bowser's Snow Fort | Exiting the cavern. | ||
File:BridgepiecePMSS.png | Bridge Piece (×3) | Shy Guy Jungle | Repairing a bridge leading to the Comet Piece. | |
Jungle Floodgate | Long Fall Falls | Flipping the gate so as to divert the path of the river. | ||
Ruin Slope | Chomp Ruins | Mirroring the slope so as to access another portion of the temple. | ||
Bomp | Chomp Ruins | Flipping a section of the wall upside-down to access a door on a higher ledge. | ||
Ruin Floor | Chomp Ruins | Accessing a portion of the ruins. | ||
Mountain Hole | Rugged Road | Accessing the path leading to a near-split rock that must be hammered. | ||
Mountain Boulder | Rugged Road | Removed to make room for and replaces the Mountain Hole; accessing a heart and the Car Sponge thing. | ||
Cracked Boulder | Rugged Road | Placed on part of a larger boulder to hammer and knock down a dangerously placed rock on top. | ||
Huge Mountain Slab | Rugged Road | Flipped to unveil the Comet Piece, which is squished against the underside. | ||
Hidden Bowser Castle | Gate Cliff | Flip to reveal Bowser's Sky Castle. | ||
Banzai Bill Cannon | Bowser Jr.'s Flotilla | Flipped to create a pathway through the airship. |