User:Zaku/Sandbox
Sandbox details
| My page for large edits or article creations, to ensure all parts are displayed as intended. | |
| Text in blue is simply colored, I will correctly change them to links in the final version. |
Current Projects
- Complicated Entries: Fishing Storage and Weapon Manipulation (List of Paper Mario: The Origami King glitches)
- Create page cataloging pushable blocks and figure out any and all official names for them
- Create catalogue of Magic Circle locations and details
- Collect information for Glowing spot article
- Collect images and set up table for Paint Hunter! minigame information
- Set up table for npcs and villains in Super Paper Mario
List of Paper Mario: The Origami King Glitches
Fishing storage
File:PMTOK Fishing Storage Glitch.png
Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.
Methods
There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge while performing one of the following actions at the same time:
Digging with Professor Toad (see Partner duplication)
Reading the Sea Chart
Opening the Item Menu
Talking with Olivia
Effects
Mario relocating a Toad.
Mario clipping through the door to Big Sho' Theater.
A Collectible Treasure suspended in midair.
Mario initiating a battle while using a Magic Circle.
Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.
For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.
NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.
Wrong turn number
When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.
When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.
Movable blocks
- This page is about movable blocks from various Super Mario games. For the obstacles from Super Mario Odyssey, see Push-Block.
| Sandbox | |||
|---|---|---|---|
A block being pushed by a Shova in Super Mario Bros. Wonder. | |||
| Effect | Acts as a repositionable platform or obstacle. | ||
| |||
- “It's a movable block. You can push it around and even stand on it if you want to.”
- —Goombario, Paper Mario
Movable blocks (also called metal crates[1], stone blocks[2], and various other names) appear across multiple games in the Super Mario franchise as platforms which can be pushed around for reaching higher areas, blocking or unblocking access to certain areas, and other puzzle-related situations. Typically, these blocks are nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly or require influence from a switch to be moved. The style of movable blocks varies greatly, with Crates sometimes fulfilling this role.
History
Mario Kart series
Super Mario Kart
Super Mario Kart features three courses with guardrail tiles that can fall off when bumped into by racers, those being: Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3. Once fallen these tiles do not respawn, however leaving and returning to the track will restore the blocks.
Mario Kart: Super Circuit
Mario Kart: Super Circuit features two new tracks with falling blocks alongside the returning three Ghost Valley tracks, those being Boo Lake and Broken Pier. Here the wooden tiles disappear upon contact with a racer.
Mario Kart Wii
Ghost Valley 2 makes a return in Mario Kart Wii, where the tiles have been changed to full wooden blocks which tip over the sides of the road and fall instead of disappearing. They also now tip over when struck by shells, but during Time Trials they only fall naturally over the course of the race regardless of collisions.
Mario Kart Tour
While Ghost Valley 1 and Ghost Valley 2 both reappear in Mario Kart Tour, the falling wooden blocks have lost their functionality, now being smaller wooden blocks that can be safely driven into and can even support drivers who land on top. The same holds true for the wooden guard rails in RMX Ghost Valley 1.
Yoshi's Island series
Super Mario World 2: Yoshi's Island
In Super Mario World 2: Yoshi's Island, the Yoshis have the ability to push various objects along the ground, including Chomp Rocks, vases, and crates. There are also translucent platforms known as squishy blocks, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, ground pounding one results in the block flattening down and expanding outwards.
Yoshi's Story
Yoshi's Story features Mystery Crates, which can be pushed or opened to reveal a hidden item. This mechanic is used in some puzzles, for example: Jungle Puddle has a set of 3 Mystery Crates, and getting a melon from each requires ground pounding the crate in the middle, then pushing the remaining two crates together. Torrential Maze also hides many melons in Mystery Crates that must be pushed either into each other or into water. Notably, crates containing Air Bags cannot be pushed.
Yoshi's Island DS
Yoshi's Island DS features Magnet Blocks, which are typically moved by facing away so they are pulled towards Baby Wario's magnet. However, it is also possible to simply push against them as Yoshi, since he retains his ability to push objects like in previous entries.
Super Mario series
Super Mario 64 / Super Mario 64 DS
In Super Mario 64 and the DS remake, metal crates are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access secrets. A total of four appear throughout the levels: Three in Wet-Dry World and one at the beginning of Bowser in the Sky. A group of three metal crates are also found in an object test map of Super Mario 64 DS, where it is possible to break them using a Mushroom power-up.
Super Mario Odyssey
In Super Mario Odyssey, Mario is able to capture many enemies, characters, and otherwise inanimate objects with the help of Cappy. This includes Ty-foos capable of blowing strong gusts of wind to slide wooden blocks found along icy tracks in Snow Kingdom, which are otherwise too large for Mario to push. These slidable wooden blocks are most prominent as an obstacle in the Wind-Chill Cavern, while also being useful for accessing a painting or reaching the Blowing and Sliding Power Moon.
Super Mario Bros. Wonder
Within the Super Mario Bros. Wonder level, Secrets of Shova Mansion, there are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by Shovas. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the Wonder Flower segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding or using an Elephant Fruit will increase the speed at which the blocks are pushed.
Other objects including some pipes can also be pushed. A later level, Where the Rrrumbas Rule, features tall Topple Rocks which when pushed cause a domino reaction. These shatter shortly after landing on the ground, breaking Brick Blocks on the way down. Although Rrrumbas can tip these stones over, the Rrrumba wonder form insteads destroys the Topple Rocks on contact.
Paper Mario series
Paper Mario
Blue, movable blocks can be found throughout various areas of Paper Mario. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in Jade Jungle or access high-up objects and ledges. There are also Albino Dino statues on stone blocks at the end of the Crystal Palace, which can only be pushed in the direction that the figures are facing. Spinning the Albino Dinos on the other side of the room will cause their respective statues to mirror that orientation. Finally, there are grandfather clocks and large stone slabs in Tubba Blubba's Castle and Bowser's Castle respectively, which can be pushed to slide them across the ground and access openings in the walls behind them.
Super Paper Mario
In Super Paper Mario, two large stone blocks appear along the passage beneath the River Twygz. These function similarly to metal crates in Super Mario 64, sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area while it is drained of water. These stone blocks keep their positions even after leaving and returning to the area.
Wario World
Wario World features Arrow Blocks, metallic boxes which can be struck in either the four cardinal directions denoted by the arrows, or downwards using a ground-pound. These are often involved in the puzzles of trapdoor levels. An Arrow Block will only stop sliding once it hits a wall or by transferring its momentum to a different Arrow Block.
Mario & Luigi series
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and its 3DS remake, Mario can come across Spin Blocks which are intended to cross areas of Gwarhar Lagoon. In order to push a Spin Block he must perform a Spin Jump, where the collision will send the block into the direction it's pushed. Similar to other movable blocks, Spin Blocks will continue to fly in this direction until stopped by a wall. These platforms can be climbed onto via Luigi's High Jump. In the event one is sent to an unreachable location, Spin Blocks will return to their initial position upon leaving and reentering the area.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
In Mario & Luigi: Bowser's Inside Story and its 3DS remake, Mario and Luigi gain access to the Airway within Bowser's body following his battle against Blizzard Midbus. As Bowser inhales ice off Blizzard Midbus' breath, water and wet surfaces can be frozen or melted to navigate the area. When the ground is frozen, Bone Thwomps can be pushed across the ground to reach higher areas, while blocks of ice will slide until hitting a wall when nudged.
Frozen Liftoglobins can also be moved to reach higher places within the Airway, being encountered after Bowser inhales Blizzard Midbus' icy breath. To push these blocks, Mario and Luigi must both be positioned on top of the Liftoglobin, allowing the player to slide these blocks in a direction using the stylus.
Mario & Luigi: Dream Team
Mario can push frozen blocks. Also can push crates affected by the Luiginoid Tornado. The Luiginary Propeller can aide Mario in pushing larger boxes and blocks.
Mario & Luigi: Paper Jam
- “Push the blue crescent and pink target stones into the corresponding slots. Stones can only move on the tracks.”
- —Sign, Mario & Luigi: Paper Jam
During the events of Mario & Luigi: Paper Jam, the bros. must solve puzzles while climbing Mount Brrr. This involves sliding puzzles where they must move the blue crescent and/or pink target stones to their respective goals using the Trio Drill, specifically by dashing into them. The blocks are set up on a grid, with various stone blocks laid out to make pushing the blocks more complicated. Completing the first two slide puzzles on Mount Brrr grants passage to the village further up, with optional challenges such as the Mystery of Mount Brrr tasking the bros. to complete more difficult layouts.
Mario & Luigi: Brothership
In Mario & Luigi: Brothership, Ice block puzzle in Compac Islet.
Super Princess Peach
Levels 6-4 and 6-5 of Gleam Glacier within Super Princess Peach feature pink blocks which at first don't appear to react when struck. However, using the Gloom Vibe nearby causes Princess Peach's tears to solidify across the floor due to the frigid temperature. Doing so will cause the block to shimmer with white circles fading in and out of the side, indicating the block will now slide across ice when hit and shatter icy blocks in its path.
Wario: Master of Disguise
A Flower That's Drunk Up Power!. Wario can push crates, Blue and Red blocks.
Wario Land: Shake It!
During the events of Wario Land: Shake It! Wario visits Slipshod Slopes. Here, ice cubes will slide across the ground when struck by Wario's Dash Attack, transferring their momentum when colliding with other ice cubes. This behavior is similar to the Arrow Blocks from Wario World. These icy blocks are used again in Freezing Fields, being involved in puzzles and navigating the area.
Mario & Sonic at the Olympic Winter Games (Nintendo DS)
The Nintendo DS release of Mario & Sonic at the Olympic Winter Games contains a minigame called Move the Blocks!. In this boxed area, Blaze must melt blocks of ice so that she can push blocks with symbols of villainous characters to their respective floor panels. Pressing the button in the middle resets the states of the entire board. Once all four blocks are pushed to the right position or the timer reaches 0, the minigame ends.
Mario Sports Mix
In the Smash Skate gamemode of Mario Sports Mix, players accumulate points by knocking one another off. One of the locations that can be played on is called Sherbet Sea, where the main platform is a large ice sheet, with blocks of ice raining down onto the field. These ice blocks can be moved slowly when skated into, or smacked into any cardinal direction which can knock away players in its path. Additionally, the icy platform will tilt at certain points, which causes the ice blocks to slide off.
Mario + Rabbids series
In Mario + Rabbids Kingdom Battle, the controllable ally Beep-0 learns the Move ability after completing the Ancient Gardens. This ability allows him to press next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in Mario + Rabbids Sparks of Hope, instead holding
to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple Quests.
Beep-0 can also perform the Wave Power with the help of Decibel. This ability sends out sonar waves by tapping , which can knock over or move large stone slabs featuring Cursya's symbol, though this is a triggered reaction rather than directly pushing objects.
Names in other languages
Movable block
| Language | Name | Meaning | Note(s) | Ref. |
|---|
Metal crate
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | 石ブロック Ishi Burokku |
Stone Block | Super Mario 64 | |
| コンテナ Kontena |
Container | [3] |
Roller block
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | おせるーあしば Oseru Ashiba |
Push platform | [4] |
Stone block
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | 石のブロック Ishi No Burokku |
Stone Block | Super Paper Mario |
References
- ^ The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20
- ^ "This is a stone block... If you put some shoulder into it, I think you could move it..." – In-game tattle from Super Paper Mario.
- ^ スーパーマリオ64 完全クリアガイド page 83
- ^ Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.
Magic Circle
Locations
Magic Circles can be used in many areas to progress or find hidden Toads and items. Additionally, Magic Circles can be found both in normal battles and boss battles, often being released afterwards. The following table summarizes all locations for Magic Circles in these instances, excluding most normal enemy encounters.
NOTES:
- Some Magic Circles are inaccessible until returning later; these entries are highlighted in beige.
| Type | Description | Image |
|---|---|---|
1,000-Fold Arms |
In the basement of Peach's Castle, | |
1,000-Fold Arms |
Upon falling into the Whispering Woods, Mario and Olivia are trapped on an isolated area. The only way to reach the rest of the forest is to use the 1,000-Fold Arms to knock over a tree to use as a bridge. | |
1,000-Fold Arms |
At the outdoor café in Toad Town, | |
1,000-Fold Arms |
In the Graffiti Underground, | |
1,000-Fold Arms |
Along the path towards Picnic Road, | |
1,000-Fold Arms |
In Picnic Road at the entrance to the Earth Vellumental Temple, | |
Earth Vellumental |
After defeating the Earth Vellumental in its temple, | |
Earth Vellumental |
||
1,000-Fold Arms |
At the top of Overlook Tower, a Magic Circle drops upon defeating Colored Pencils. It is used to destroy the spool holding the red streamer. | |
1,000-Fold Arms |
At the top of a cliff in Autumn Mountain, | |
Water Vellumental |
After defeating the Water Vellumental in its shrine, | |
Water Vellumental |
Near the empty riverbed on Autumn Mountain, | |
1,000-Fold Arms |
In the northeast corner of Shogun Studios, | |
1,000-Fold Arms |
At the top level of the Big Sho' Theater, a Magic Circle drops upon defeating Rubber Band. It is used to destroy the spool holding the blue streamer. | |
Fire Vellumental |
After battling the Fire Vellumental in its cave, | |
Fire Vellumental |
In the tower of the Scorching Sandpaper West, | |
Fire Vellumental |
In the tower of the Scorching Sandpaper Far West, | |
Fire Vellumental |
In the tower of the Scorching Sandpaper Far East, | |
1,000-Fold Arms |
Inside the King Shroomses coffin room, | |
1,000-Fold Arms |
In the room near the disco hall of the Temple of Shrooms, a Magic Circle drops upon defeating Hole Punch. It is used to destroy the spool holding the yellow streamer, and release the sun. | |
Fire Vellumental |
||
1,000-Fold Arms |
In the Ice Vellumental Mountain, a Magic Circle drops upon defeating the Sumo Bro. This can be used to knock down the giant icicle and get across the spikes. | |
1,000-Fold Arms |
Directly after the previous Magic Circle, Mario comes across half of a 1,000-Fold Arms engraving. He must navigate an icy panel from the left area into the slot to complete the Magic Circle, and use it to hit the nose of the Ice Vellumental's statue. | |
Ice Vellumental |
||
Diamond |
||
1,000-Fold Arms |
On the top floor of the Sea Tower, a Magic Circle drops upon defeating Tape. It is used to destroy the spool holding the purple streamer. | |
Rock |
||
Paper |
||
Scissors |
||
1,000-Fold Arms |
In the throne room of Bowser's Castle, a Magic Circle drops upon defeating Scissors. It is used to destroy the spool holding the green streamer. | |
1,000-Fold Arms |
To enter Origami Castle, there are certain tiles on the ground which must be struck to summon a Magic Circle. This is used to pull down the entrance. | |
1,000-Fold Arms |
On the first floor of Origami Castle, a Magic Circle drops upon defeating the Sumo Bro. It is used to unfold the staircase that King Olly moved upon Mario's arrival. | |
1,000-Fold Arms |
On the first floor of Origami Castle, a Magic Circle appears after striking a ? Block. It is used to unfold a staircase and gain access to the next room. | |
1,000-Fold Arms |
In the Boomerang Bro room at the second floor of Origami Castle, the Ice Bro in the corner drops a Magic Circle onto a moving platform. The 1,000-Fold Arms must be used to fold a flap in the wall. | |
1,000-Fold Arms |
Directly after the previous Magic Circle, Mario gains access to a ledge where he can use the 1,000-Fold Arms to correct the first segment of red carpet that King Olly redirected upon Mario's arrival. | |
1,000-Fold Arms |
In the maze room at the second floor of Origami Castle, there is another ? Block which releases a Magic Circle, however a trio of Koopas snatch it and the one holding it must be defeated. This Magic Circle is used to raise the house at the far end of the room. | |
1,000-Fold Arms |
Directly after the previous Magic Circle, Mario gains access to a ledge where he can use the 1,000-Fold Arms to correct the second segment of red carpet that King Olly redirected upon Mario's arrival. | |
1,000-Fold Arms |
At the end of the carpeted room in Origami Castle, two tiles must be hit to summon a Magic Circle. Using the 1,000-Fold Arms, Mario must hit the boxes in the correct order to clear a path to the next room. | |
Giant Magic Circle |
Statistics
| Type | On the field | In boss battles | Required for completion | Through Diamond Magic Circle | Total number |
|---|---|---|---|---|---|
| 1,000-Fold Arms | - | - | - | 0 | - |
| Earth Vellumental | - | - | - | 3 | - |
| Water Vellumental | - | - | - | 3 | - |
| Fire Vellumental | - | - | - | 2 | - |
| Ice Vellumental | - | - | - | 4 | - |
| Miscellaneous | 0 | 4 | 4 | 0 | 4 |
| Total | - | - | - | 12 | - |
Magic Circles
Through Olivia's help and defeating Vellumentals, Mario gains access to Magic Circles used in puzzles in the overworld and during battles. There are four Vellumental transformations, alongside the 1,000-Fold Arms technique.
| Magic Cirle | Location received | Ability gained | Demonstration | Magic Circle | Location received | Ability gained | Demonstration |
|---|---|---|---|---|---|---|---|
1,000-Fold Arms |
Peach's Castle Dungeon (Prologue) |
Folds Mario's arms into origami, granting him the ability to grab and attack things from afar. | Earth Vellumental |
Earth Vellumental Temple |
Transforms Olivia into the Earth Vellumental form, allowing her to raise or lower sections of ground. | ||
Water Vellumental |
Water Vellumental Shrine |
Transforms Olivia into the Water Vellumental form, allowing her to fill areas with water. | Fire Vellumental |
Fire Vellumental Cave |
Transforms Olivia into the Fire Vellumental form, allowing her to melt ice or burn obstacles and enemies. | ||
Ice Vellumental |
Ice Vellumental Mountain |
Transforms Olivia into the Ice Vellumental form, allowing her to freeze water and enemies. | Diamond |
Diamond Island |
Grants the ability to choose from the four Vellumental transformations. |
Glowing Spot
| Sandbox | |||
|---|---|---|---|
![]() Screenshot from Super Mario 3D World | |||
| First appearance | Super Mario 3D World (2013) | ||
| Latest appearance | Super Mario 3D World + Bowser's Fury (2021) | ||
| |||
Glowing spots[1][2][3] are objects in the 3D Super Mario titles. They are glowing beams of light that dispenses an item when ground-pounded. Approaching them causes a rumble in the player's controller.
History
Super Mario 3D World / Super Mario 3D World + Bowser's Fury
Glowing spots first appear in Super Mario 3D World and can be ground-pounded to reveal items. Glowing spots return in Super Mario 3D World + Bowser's Fury, serving the same purpose; in addition, glowing spots can be found on the tops of lighthouses in the Bowser's Fury campaign.
Super Mario Odyssey
Glowing spots appear in Super Mario Odyssey in most of the kingdoms as beams of light on the ground. When glowing spots are ground-pounded, various objects can appear, such as Power Moons, Mini Goombas, or a ring of coins.
In the Sand Kingdom, Seaside Kingdom, Metro Kingdom, Moon Kingdom, and Mushroom Kingdom, a dog appears, and it can dig in certain places to reveal glowing spots; ground-pounding on them yields either coins or Power Moons.
Paper Mario: The Origami King
Shining spots in Paper Mario: The Origami King are found throughout the Scorching Sandpaper Desert. These glowing rings of light mark patches of sand or soil where coins, items, and Collectible Treasures are buried. Since Mario cannot perform a ground-pound in this game, he can instead reveal the contents of these shining spots using Professor Toad's shovel via the button.
Table with list of Glowing spots similar to List of ? Blocks in Paper Mario: The Origami King
Names in other languages
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | 光るスポット Hikaru Supotto |
Glowing spot | [4] | |
| Italian | Spazio luminoso | Bright spot | Super Mario 3D World | [5] |
| Punto luminoso | Super Mario Odyssey | [6][7] | ||
| Punto scintillante | Sparkly spot | [8] | ||
| Voragine luminosa | Bright hole | [9] | ||
| Punto luccicante | Sparkly spot | [10] | ||
| Bagliore | Glow | [11] | ||
| Protuberanza luminescente | Glowing bump | [12] | ||
| Punto sospetto | Suspicious spot | [13] | ||
| Luccichio | Glint | [14] | ||
| Punto brillante | Glowing spot | [15] |
Paper Mario: The Origami King information
Text copied from talk page: Just like holes, each one is assigned a different item set (one of 22), usually generating a random amount of coins. Some of them have potential to drop rare weapons, such as Gold Boots and Gold Hammers. The holes are in DigPoint.elf.zst for each area, and their sets are found in data_item_set.elf.zst under FLD_DIG_DESERT.
I went ahead and grouped the ones of a similar type, but I need to confirm which ones are actually marked with a shining spot, the ones labeled in the bottom section I couldn't find in any DigPoint.elf files:
| Digging spot Internal Name | Item | Shining Spot? |
Other Info |
|---|---|---|---|
| Coins | |||
| FLD_DIG_DESERT_COINS_S | Coins |
3 Drops 10 Coin x3 (200/500 rate) 1 Coin x8 (200/500 rate) 100 Coin x3 (70/500 rate) 100 Coin x5 (30/500 rate) | |
| FLD_DIG_DESERT_COINS_M | Coins |
3 Drops 10 Coin x5 (200/500 rate) 1 Coin x8 (200/500 rate) 100 Coin x3 (70/500 rate) 100 Coin x5 (30/500 rate) | |
| FLD_DIG_DESERT_COINS_L | Coins |
3 Drops 10 Coin x7 (200/500 rate) 1 Coin x8 (200/500 rate) 100 Coin x3 (70/500 rate) 100 Coin x5 (30/500 rate) | |
| BL_IC_GET_10000COIN | Coin bag |
1 Drop IC_10000COIN x1 (500/500 rate) | |
| Boots | |||
| FLD_DIG_DESERT_BOOTS_S | Gold Boots Chance |
3 Drops 10 Coin x5 (200/500 rate) 1 Coin x8 (200/500 rate) 100 Coin x3 (95/500 rate) Gold Boots x1 (5/500 rate) | |
| FLD_DIG_DESERT_BOOTS_L | Gold Boots Chance |
3 Drops 10 Coin x5 (200/500 rate) 1 Coin x8 (200/500 rate) 100 Coin x3 (90/500 rate) Gold Boots x1 (10/500 rate) | |
| EQ_SUPER_BOOTS | Flashy Boots |
1 Drop Super_Boots x1 (500/500 rate) | |
| Hammers | |||
| FLD_DIG_DESERT_HAMMER_S | Gold Hammer Chance |
3 Drops 10 Coin x5 (200/500 rate) 1 Coin x8 (200/500 rate) 100 Coin x3 (95/500 rate) Gold Hammer x1 (5/500 rate) | |
| FLD_DIG_DESERT_HAMMER_L | Gold Hammer Chance |
3 Drops 10 Coin x5 (200/500 rate) 1 Coin x8 (200/500 rate) 100 Coin x3 (90/500 rate) Gold Hammer x1 (10/500 rate) | |
| FLD_DIG_DESERT_RANDAM1 | Random Hammer |
1 Drop Super_Hammer x1 (80/500 rate) Silver_Hammer x1 (120/500 rate) 10 Coin x3 (300 rate) | |
| Important Things | |||
| X_KNPEYE_A | Round Jewel |
||
| X_KNPEYE_B | Diamond Jewel |
||
| X_KNPEYE_C | Triangle Jewel |
||
| X_KNPEYE_D | Square Jewel |
||
| X_HPMAXUP_LVUP_DRY | Shriveled MAX UP Heart |
||
| Collectible Treasures | |||
| COLE_W3G2_BROKENHOUSE | Collectible Treasure (Boot Car) |
||
| COLE_W3G2_CENTER | Collectible Treasure (Cactus) |
||
| COLE_W3G2_RUINBACK | Collectible Treasure (Professor Toad) |
||
| COLE_W3G3_OASYSLEFT_DIGSPOT | Collectible Treasure (Mega Paper Macho Pokey) |
Yeah Idk why it's labeled as a Shroom City area, this is at Scorching Sandpaper Far West | |
| COLE_W3G3_FILLHOLE | Collectible Treasure (Golden Snifit Statue) |
||
| COLE_W3C4_SPIDERNES | Collectible Treasure (Temple of Shrooms) |
||
| Other | |||
| AC_IC_PAPER_S | Small Confetti Bag |
1 Drop IC_PAPER_S x1 (500/500 rate) | |
| Unused?? Sets/Used for undefined Dig areas | |||
| FLD_DIG_DESERT_DEF | Default Dig |
1 Drop 1 Coin x1 (150/500 rate) 1 Coin x1 (75/500 rate) 1 Coin x1 (75/500 rate) | |
| FLD_DIG_DESERT_RAR | Rare Default Dig |
1 Drop 10 Coin x1 (150/200 rate) 10 Coin x1 (50/200 rate) | |
| FLD_DIG_DESERT_FIRST | 1st Dig |
3 Drops 10 Coin x5 (500/500 rate) | |
| FLD_DIG_DESERT_GBOOTS | Gold Boots Unused? |
3 Drops Gold Boots x1 (0/500 rate) 10 Coin x3 (220/500 rate) 1 Coin x8 (220/500 rate) 100 Coin x3 (60/500 rate) | |
| FLD_DIG_DESERT_GHAMMER | Gold Hammer Unused? |
3 Drops Gold Hammer x1 (0/500 rate) 10 Coin x3 (220/500 rate) 1 Coin x8 (220/500 rate) 100 Coin x3 (60/500 rate) | |
| FLD_DIG_DESERT_ITEM1 | 10 Coin |
1 Drop 10 Coin x8 (500/500 rate) | |
| FLD_DIG_DESERT_ITEM2 | 10 Coin |
1 Drop 10 Coin x5 (500/500 rate) | |
| FLD_DIG_DESERT_ITEM3 | Coins |
3 Drops 10 Coin x5 (200/500 rate) 1 Coin x10 (200/500 rate) 100 Coin x1 (100/500 rate) | |
| FLD_DIG_DESERT_ITEM4 FLD_DIG_DESERT_ITEM5 |
Mushroom |
1 Drop Mushroom x1 (500/500 rate) | |
| FLD_DIG_DESERT_RANDAM2 | Random Boots |
1 Drop Super_Boots x1 (80/500 rate) Silver_Boots x1 (120/500 rate) 10 Coin x3 (300 rate) | |
| FLD_DIG_DESERT_RANDAM3 | Random Iron Boots |
1 Drop Super_Iron_Boots x1 (80/500 rate) Steel_Boots x1 (120/500 rate) 10 Coin x3 (300/500 rate) | |
| FLD_DIG_DESERT_RANDAM4 | Random Mushroom |
1 Drop Shiny Mushroom x1 (80/500 rate) Mushroom x1 (120/500 rate) 10 Coin x3 (300/500 rate) | |
| FLD_DIG_DESERT_RANDAM5 | Random Coins |
5 Drops 1 Coin x5 (200/500 rate) 10 Coin x2 (200/500 rate) 10 Coin x1 (100/500 rate) | |
Hammer Scrap
| Sandbox | |||
|---|---|---|---|
![]() Artwork from Paper Mario: Color Splash | |||
| Appears in | Paper Mario: Color Splash (2016) | ||
| Effect | Provides experience to increase Mario's paint capacity. | ||
| |||
| |||
- “Ooh, it's a Hammer Scrap! If you collect enough of these, you'll be able to store more paint in your paint hammer. Enemies sometimes drop them after battle, so pick them up before they disappear!”
- —Huey, Paper Mario: Color Splash
Hammer Scraps are collectible items found in Paper Mario: Color Splash. They serve the role of Experience Points (or EXP) for increasing the capacity of Mario's paint reserves, being depicted as cardboard pieces shaped like hammers. Similar to Points in Super Paper Mario, each subsequent MAX Paint Up requires more Hammer Scraps than the last. Unlike Points and Star Points however, they are not earned automatically, as Hammer Scraps are dropped physically after battles.
Values
There are four types of Hammer Scraps, each with increasing embellishments and Experience Points rewarded. The amount of experience dropped from a battle will be compacted into the most valuable forms of Hammer Scraps when possible. For example, six EXP would result in a one basic and one second-level Hammer Scrap being dropped.
| Paint level | Experience required |
|---|---|
| 100 | 0 |
| 150 | 5 |
| 180 | 50 |
| 200 | 92 |
| 220 | 127-136 |
| 240 | 160? |
| 260 | |
| 280 | |
| 300 | |
| 320 | |
| 340 | |
| 350 | |
| 360 | |
| 370 | |
| 380 | |
| 390 | |
| 400 | |
| 410 | |
| 420 | |
| 430 | |
| 440 | |
| 450 | |
| 460 | |
| 470 | |
| 480 | |
| 490 | |
| 500 | |
| 510 | |
| 520 | |
| 530 | |
| 540 | |
| 550 | |
| 560 | |
| 570 | |
| 580 | |
| 590 | |
| 600 | |
| Total |
Paint Hunter!
Layouts
The following table describes the amounts and locations for all objects which have been hidden in each of the six minigame areas. Note that some objects, typically difficult-to-reach blocks, are removed for the purposes of this minigame. Specifically, five floating blocks were removed in Ruddy Road, three were removed from Sunglow Ridge, and two from Plum Park. Maps of each layout have been provided to show where each hidden object is located.
| Location | Object Count | Map |
|---|---|---|
| Ruddy Road | 37 total[a]
|
|
| Bloo Bay Beach | 36 total[a]
|
|
| Sunglow Ridge | 151 total[a]
|
|
| Mondo Woods | 14 total
|
|
| Plum Park | 30 total[a]
|
|
| Tangerino Grill | 20 total
11 Cooking tools |
|
| Total Object Count: 228 | ||
- Footnotes
- ^ a b c d In practice, it may not be possible to reach the maximum score of this area due to the spread and number of objects.
- ^ There are two hidden blocks near the set of floating blocks. When painted they will be "revealed" and count towards the total, however they remain invisible unless the player chooses to strike them again.
- ^ Although there are two floral vines, they are revealed together and count as one object.
Bloo Bay Beach may be possible to 100% if optimized? Make sure to mark down the two spawning positions for every area
Super Paper Mario
Underchomp Battle Transcript
In the following transcript of all the battle quotes, the Underchomps, Mario, Luigi, and Bowser usually have slightly different text depending on who is attacking whom. "[the] Underchomp" and "[The player]" are used in place of the character names. In cases where an entire line is specific to a character, * indicates that it only occurs when playing as Mario, ** is for Luigi, and *** is for Bowser. A "/" indicates that the outcome of the text shown can differ, and is generally used for attacks that can be avoided. Finally, different amounts of damage can be dealt by a single attack, so "[...]" is used in place of the number value that would appear in-game.
| Symbol | Representation |
|---|---|
| [the] | Replaced by the Underchomp color performing the action. |
| [The player] | Replaced by the name of the player character being used. |
| * | Occurs only when playing as Mario. |
| ** | Occurs only when playing as Luigi. |
| *** | Occurs only when playing as Bowser. |
| / | Separates messages that occur under different conditions. |
| [...] | Replaced by the damage value for an attack with variable damage. |
| Status effects | |
| [C] | Inflicts the Cursed status. |
| [HC] | Inflicts the Heavy-cursed status. |
| [RC] | Inflicts the Reverse-cursed status. |
| [TC] | Inflicts the Tech-cursed status. |
| [A] | Grants the player a temporary Attack Power increase. |
| [D] | Grants the player a temporary Defense increase. |
| [E] | Electrifies the player temporarily. |
| [H] | Recovers the players HP gradually. |
| [I] | Grants the player a temporary Invincibility. |
| [P] | Poisons the player temporarily. |
Presumably it can be inflicted on the Underchomp, as there are no self-freezing items in Super Paper Mario, although the positions for the text imply it is applied to the player so just in case I tried the ones that could self-inflict freeze in TTYD. I never saw any freeze items inflict the status on the boss in my repeated tests, so this seems unused... but it could also be an incredibly low chance.
- "{x} is frozen solid!"
- "{x} is frozen..."
- "{x} is freed from the ice."
source: Super Paper Mario text dump
superscript/footnote system to link a given item to the relevant text for status effects
Currently filling out information here: Google Sheet
- Item
- "Use which item?" / "You don't have any items!"
Supporting characters
There are many characters across the dimensions of Super Paper Mario that either aide the player, can be spoken to, or have other direct importance to the story. This table catalogs such characters, including residents of each dimension, important sages, and antagonistic NPCs who impede Mario's progress during the events of the story. For residents of Flipside, they are paired with their equivalent resident in Flopside. Characters who are visually indistinguishable have been grouped together and distinguished in their descriptions. Leaders of a given area are prioritized at the top of each subsection.
| Name | Image | Description |
|---|---|---|
| Shopkeepers and business owners | ||
| Flimm and Flamm | ||
| Garson and Carson | ||
| Hoodin and Boodin | ||
| Howzit and Notso | ||
| Itty Bits owner | ||
| Saffron and Dyllis | ||
| Tinga and Inga | ||
| Flipside and Flopside residents | ||
| Merlon and Nolrem | ||
| Merluvlee and Merlee | ||
| Bizzy and Ledger | ||
| Captain Gills | ||
| Pitta / Pook and Patta / Puck |
||
| Betsy / Ellie / Minnie and Lily / Mitsy / Winnie |
||
| Chap / Hort / Otto and Ditto / Mort / Slim |
||
| Muffy (1F) / (2F) and Buffy / Lucy |
||
| Chap / Fret Patch / Skeet and Chet / Chip Hatch / Pete |
||
| Cherie / Nora and Karla / Kerrie |
||
| Gladys / Pearl and Gertrude / Ruby |
||
| Helvetica and Garamond | ||
| Heronicus | ||
| Sacre and Bleu | ||
| Walter and Harold | ||
| Welderberg | ||
| Lineland residents | ||
| Bestovius | The Dimensional Governor of Lineland and also a "Flip Wizard." When met in his house on Lineland Road], he grants Mario the ability to flip between 2-D and 3-D for a fee. He is also the cousin of Old Man Watchitt. | |
| Old Man Watchitt | The elderly mayor of Yold Town. He has a snappy attitude similar to other elderly leaders in the series. Once Watchitt confirms Mario has the Pixl that's shaped like a hand, he calls Green to lower the bridge so that Mario can reach Yold Desert. His cousin is Bestovius. | |
| Babs | ||
| Bozzo | ||
| Chaz | ||
| Red & Green | ||
| Juppi | ||
| Sipsi | ||
| Merlumina | A member of the Tribe of Ancients and one of the Four Sages. The spirit of Merlumina rests in her chambers in Yold Ruins. She was tasked with protecting the orange Pure Heart and waited 1,500 years for the legendary hero to appear. | |
| Gloam Valley residents | ||
| Ackpows | ||
| Prisoners | ||
| Fort Francis servants | ||
| Meowmaids | ||
| Securimeows | ||
| Outer Space and Planet Blobule residents | ||
| Blappy | ||
| Blarfle | ||
| Blollop | ||
| Land of the Cragnon residents | ||
| Marbald | ||
| Cragnons | Chert, Gabbro, Jasperoid, and Websterite Marl, Skarn, Tuff and Tuff the guard Kimberlite and Norite | |
| Monzo, Flint Cragley, and Hornfels | ||
| Whacka | ||
| Sammer's Kingdom residents | ||
| King Sammer | He rules over Sammer's Kingdom, hosting a Duel of 100 where challengers will combat his 100 vassals one after another. He initially has the indigo Pure Heart, and is impersonated by Mimi. After the Sammer's Kingdom is restored from the Void, if the heroes succeed in the challenge King Sammer will grant them Caught Cards of Mario's partners from Paper Mario: The Thousand-Year Door. | |
| Sammer Guys | The one hundred sons of King Sammer, these warriors take on various titles befitting of their fighting styles and sizes. They are prideful of their fighting duties, but were willing to set that aside and kneel to grant Mario quicker passage through the kingdom when the Void's destruction was eminent. | |
| The Underwhere and the Overthere residents | ||
| Queen Jaydes | Ruler of the Underwhere and wife to Grambi, Queen Jaydes has control over death, determining who will move on to the Overthere and who will stay as a Shayde. She sends Mario and Luigi back to Flipside after restoring the purple Pure Heart. She later tasks the brothers with ensuring her daughter Luvbi makes it to the Overthere unharmed. | |
| Shaydes | The Underwhere is home to many Shaydes, the monochrome souls of people whose games have ended. | |
| Charold | A ferryman who operates a boat on the River Twygz. He will offer safe passage across the river for the price of four coins, a nod to Charon of Greek mythology. | |
| D-men | ||
| The Three Hags | Three witches who dwell inside a comfy room along Underwhere Road, based on the three Fates of Greek mythology. The player can choose to help the sisters in exchange for rewards; Hagra wants her Diet Book returned in exchange for a required Door Key, Hagitha asks the heroes to have a D-Man record a show for her and reveals a weakness of the Underchomp, and Hagnes just wants to tell her love story about Grambi, thanking the heroes for listening. | |
| Dorguys | ||
| Cyrrus | A Jump-over cloud who aspired to grow larger. After the heroes feed him a Red Apple to help, he returns the favor by bouncing them high beyond the skies of the planet, where they can drop down to the end of the Overthere Stair. | |
| Grambi | The leader of the Nimbis and husband to Queen Jaydes. It is revealed by Bonechill that Grambi and Queen Jaydes disguised the white Pure Heart with the form of a Nimbi, creating Luvbi. | |
| Nimbis | Floating angel-like creatures which inhabit the skies of the Overthere. Nimbis speak in Elizabethan English. | |
| The Nimbi sages | ||
| Miscellaneous | ||
| Toad | ||
| Hammer Bro captain | ||
| Private Koopa | ||
| Gary and an unnamed Goomba | ||
Antagonists
| Name | Image | Description |
|---|---|---|
| Count Bleck and his minions | ||
| Count Bleck | Owner of the Dark Prognosticus and main antagonist for the majority of the game, Count Bleck uses the Chaos Heart to try and end all worlds. The four heroes collect the Pure Hearts in order to thwart his plans. It is revealed over time that his real name is Blumiere, and this act of destruction is a result of his heartbreak after failing to find his beloved Lady Timpani. | |
| Dimentio | ||
| Mimi | ||
| Mr. L | ||
| Nastasia | As the secretary of Count Bleck, Nastasia stays by the Count's side during most of the game to ensure his plans run accordingly. She is also a master hypnotist, forcing Bowser's Minions to fight for Count Bleck, and transforming Luigi into Mr. L. | |
| O'Chunks | ||
| Miscellaneous | ||
| Bonechill | Leader of the Skellobit army, Bonechill is a massive six-winged skeleton mounted on an ice cannon that was imprisoned deep in the Underwhere prior to being released by the emergence of the Void. He draws many parallels from the concept of Lucifer and Dante's Inferno, as he is implied to be a fallen Nimbi and wields ice when attacking the four heroes. While invading the Overthere, he reveals that Luvbi is actually a disguised Pure Heart. | |
| Francis | ||
| King Croacus IV | ||
Historical figures
Many characters are also influential from prior to the events of the game. This includes members of the Tribe of Ancients, the Tribe of Darkness, the Pixl Queen, and the monarchs of the Floro Sapien kingdom and Outer Space.
Paint objects I missed
- ^ Musa, Alexander, and Geson Hatchett (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 85, 92, 123, 135.
- ^ "You'll see glowing spots scattered around on the ground. Engage in some amateur archeology by giving them a hearty stomp!" – brochure for the Ruined Kingdom (27 Oct. 2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
- ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 261.
- ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario 3D World" in 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 233.
- ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 233.
- ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 38, 90, 171, 211.
- ^ «Dei punti luminosi costellano il terreno.» – Regno dei Ruderi dépliant (2017). Super Mario Odyssey by Nintendo EPD. Nintendo of Europe GmbH (Italian). Archived on Mario's Castle.
- ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 48-49, 75, 108, 151, 169, 175.
- ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 63.
- ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 84, 89.
- ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 121, 137, 142, 151, 158, 169.
- ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 146.
- ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 153.
- ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 176.
- ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 195.







