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List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge while performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Paper Mario: The Origami King bestiary

No. | Enemy Name
HP ??? Moves Location(s)
Type Normal
Role
Class
Item drops None
'
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything
GET_YATARA_SMALL (Common)
GET_YATARA_MIDDLE (Common)
GET_YATARA_BIG (Common)
GET_YATARA_BONUS_FIRE (W1G3_Observatory Hole6, W2C1_IgaguriValley Hole16,)
GET_YATARA_BONUS_ICE (W1G3_Observatory Hole11)
GET_YATARA_BONUS_KINOKO (W1G3_Observatory Hole23)
GET_YATARA_HEART_S (W2C1_IgaguriValley Hole4)
GET_YATARA_BONUS_SILVER_JUMP (W2C1_IgaguriValley Hole14)
GET_YATARA_BONUS_SILVER_HAM (W2C1_IgaguriValley Hole21, W2C2_CryDragon Hole1,)

Textbox Test

I've never been so happy to see
Lord Bowser's devilish spawn come
flying recklessly out of nowhere in
his clown car.

Hey, look, Mario!
See that building over there?


A typical door from Super Paper Mario.

Obstacles

Name Image Description Locations
Energy blocks/Purple volt The Ackpow in the normal generator room in Chapter 2-3 of Super Paper Mario

Pure Hearts

The Pure Hearts are the principal collectibles in the game. Retrieving one marks the end of a chapter.

Pure Hearts Location Guarded by Opens Description
Red

The Red Pure Heart

Flipside Merlon Red Dimensional Door
(Lineland Road)
Orange

The orange Pure Heart

Yold Ruins Merlumina
Fracktail (boss)
Orange Dimensional Door
(Gloam Valley)
Yellow

The yellow Pure Heart

Merlee's Basement Merlee
Mimi (boss)
Yellow Dimensional Door
(The Bitlands)
Green

The green Pure Heart

Fort Francis Tippi
Francis (boss)
Green Dimensional Door
(Outer Space)
Blue

The blue Pure Heart

Whoa Zone Squirps
Mr. L (boss)
Blue Dimensional Door
(Land of the Cragnons)
Indigo

The indigo Pure Heart

Floro Caverns King Croacus Indigo Dimensional Door
(Sammer's Kingdom)
Violet

The violet Pure Heart

Sammer's Kingdom King Sammer
Mr. L (boss)
Violet Dimensional Door
(The Underwhere)
White

The white Pure Heart

The Overthere Luvbi
Bonechill (boss)
Black Dimensional Door
(Castle Bleck)

Movable blocks

This page is about movable blocks from various Super Mario games. For the obstacles from Super Mario Odyssey, see Push-Block.
 
A block being pushed by a Shova in Super Mario Bros. Wonder.

Movable blocks appear in multiple games across the Super Mario franchise as platforms which can be moved to various locations for the purpose of reaching areas that are too high, blocking or unblocking certain areas, and other puzzle-related situations. Typically, these blocks are pushed from the side to be nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly by a given character or require influence from a switch to be moved. Crates sometimes fill this role.

History

Mario Kart series

Super Mario Kart

Super Mario Kart features three courses with guardrail tiles that can fall off when bumped into by racers, those being: Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3. Once fallen these tiles do not respawn, however leaving and returning to the track will restore the blocks.

Mario Kart: Super Circuit

Mario Kart: Super Circuit features two new tracks with falling blocks alongside the returning three Ghost Valley tracks, those being Boo Lake and Broken Pier. Here the wooden tiles disappear upon contact with a racer.

Mario Kart Wii

 
The Mario Kart Wii rendition of Ghost Valley 2.

Ghost Valley 2 makes a return in Mario Kart Wii, where the tiles have been changed to full wooden blocks which tip over the sides of the road and fall instead of disappearing. They also now tip over when struck by shells, but during Time Trials they only fall naturally over the course of the race regardless of collisions.

Mario Kart Tour

While Ghost Valley 1 and Ghost Valley 2 both reappear in Mario Kart Tour, the falling wooden blocks have lost their functionality, now being smaller wooden blocks that can be safely driven into and can even support drivers who land on top. The same holds true for the wooden guard rails in RMX Ghost Valley 1.

Yoshi's Island series

Super Mario World 2: Yoshi's Island

In Super Mario World 2: Yoshi's Island, the Yoshis have the ability to push various objects along the ground, including Chomp Rocks, vases, and crates. There are also translucent platforms known as squishy blocks, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, ground pounding one results in the block flattening down and expanding outwards.

Yoshi's Story

 
Yellow Yoshi pushing a crate.

Yoshi's Story features Mystery Crates, which can be pushed or opened to reveal a hidden item. In some levels this serves a purpose in puzzles, for example: Jungle Puddle has a set of 3 Mystery Crates, and getting a melon from each requires ground pounding the crate in the middle, then pushing the remaining two crates together. Crates containing Air Bags cannot be pushed. Torrential Maze also hides many melons in Mystery Crates that must be pushed either into each other or into water.

Yoshi's Island DS

Yoshi retains his ability to push against objects. Additionally Yoshi's Island DS features Magnet Blocks, which are typically moved by facing away so they are pulled towards Baby Wario's magnet. However, it is also possible to simply push against them as Yoshi.

Super Mario series

Super Mario 64 / Super Mario 64 DS

Metal crates in Super Mario 64 (left)
and its DS remake (right)

In Super Mario 64 and the DS remake, metal crates[1] are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access secrets. A total of four appear throughout the levels: Three in Wet-Dry World and one at the beginning of Bowser in the Sky. A group of three metal crates are also found in an object test map of Super Mario 64 DS, where it is possible to break them using a Mushroom power-up.

Super Mario Odyssey

In Super Mario Odyssey, Mario is able to capture many enemies, characters, and otherwise inanimate objects with the help of Cappy. This includes Ty-foos capable of blowing strong gusts of wind to move wooden blocks found along icy tracks in Snow Kingdom, Uproots which can extend their legs to push Movable covers up and out of the way, and Puzzle Parts which move around a grid, as these are otherwise too large for Mario to push.

Super Mario Bros. Wonder

Within the Super Mario Bros Wonder level, Secrets of Shova Mansion, there are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by Shovas. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the Wonder Flower segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding   or using an Elephant Fruit will increase the speed at which the blocks are pushed.

Other objects including some pipes can also be pushed. A later level, Where the Rrrumbas Rule, features tall Topple Rocks which when pushed cause a domino reaction. These shatter shortly after landing on the ground, breaking Brick Blocks on the way down. Although Rrrumbas can tip these stones over, the Rrrumba wonder form insteads destroys the Topple Rocks on contact.

Paper Mario series

Paper Mario

 
A movable block in Koopa Village.

Blue, movable blocks can be found throughout various areas of Paper Mario. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in Jade Jungle or access high-up objects and ledges. There are also Albino Dino statues at the end of the Crystal Palace, which can only be pushed in the direction that the figures are facing. This can be influenced by spinning the respective Albino Dinos on the other side of the room, which mirror the position and orientation of the statues. Finally, there are grandfather clocks and large stone slabs in Tubba Blubba's Castle and Bowser's Castle respectively, which can be pushed to slide them across the ground and access openings in the walls behind them.

Super Paper Mario

In Super Paper Mario, two large stone blocks appear along the passage beneath the River Twygz. These function similarly to metal crates in Super Mario 64, sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area after using levers to control the water level. If the area is returned to after leaving, the positions of both blocks will be retained.

Wario World

Wario World features Arrow Blocks, metallic boxes which can be struck in either the four cardinal directions denoted by the arrows, or downwards using a ground-pound. These are often involved in the puzzles of trapdoor levels. An Arrow Block will only stop sliding once it hits a wall or by transferring its momentum to a diferrent Arrow Block.

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Mario & Luigi: Superstar Saga + Bowser's Minions. Spin Blocks in Gwarhar Lagoon.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

An Ice block (left) and a Bone Thwomp (right) after being pushed on the ice in Mario & Luigi: Bowser's Inside Story.

In Mario & Luigi: Bowser's Inside Story and its 3DS remake, Mario and Luigi gain access to the Airway within Bowser's body following his battle against Blizzard Midbus. As Bowser inhales ice off Blizzard Midbus' breath, water and wet surfaces can be frozen or melted to navigate the area. When the ground is frozen, Bone Thwomps can be pushed across the ground to reach higher areas, while blocks of ice will slide until hitting a wall when nudged.

Liftoglobin are blocks of which can also be moved, this time via the stylus.

Mario & Luigi: Dream Team

Mario can push frozen blocks. Also can push crates affected by the Luiginoid Tornado. The Luiginary Propeller can aide Mario in pushing larger boxes and blocks.

Mario & Luigi: Paper Jam

Trio Drill puzzle in Mystery of Mount Brrr.

Mario & Luigi: Brothership

In Mario & Luigi: Brothership, Ice block puzzle in Compac Islet.

Super Princess Peach

Levels 6-4 and 6-5 of Gleam Glacier within Super Princess Peach feature pink blocks which at first don't appear to react when struck. However, using the Gloom Vibe nearby causes Princess Peach's tears to solidify across the floor due to the frigid temperature. Doing so will cause the block to shimmer with white circles fading in and out of the side, which will now slide across ice when hit and shatter icy blocks in its path.

Wario: Master of Disguise

A Flower That's Drunk Up Power!. Wario can push crates, Blue and Red blocks.

Wario Land: Shake It!

During the events of Wario Land: Shake It! Wario visits Slipshod Slopes. Here, ice cubes will slide across the ground when struck by Wario's Dash Attack, transferring their momentum when colliding with other ice cubes. This behavior is similar to the Arrow Blocks from Wario World. These icy blocks are used again in Freezing Fields, being involved in puzzles and navigating the area.

Mario & Sonic at the Olympic Winter Games (Nintendo DS)

The Nintendo DS release of Mario & Sonic at the Olympic Winter Games contains a minigame called Move the Blocks!. In this boxed area, Blaze must melt blocks of ice so that she can push blocks with symbols of villainous characters to their respective floor panels. Pressing the button in the middle resets the states of the entire board. Once all blocks are pushed to the right position,

Mario Sports Mix

 
Mario and co. skating around a block of ice in Sherbet Sea.

In the Smash Skate gamemode of Mario Sports Mix, players accumulate points by knocking one another off. One of the locations that can be played on is called Sherbet Sea, where the main platform is a large ice sheet, with blocks of ice raining down onto the field. These ice blocks can be moved slowly when skated into, or smacked into any cardinal direction which can knock away players in its path. Additionally, the icy platform will tilt at certain points, which causes the ice blocks to slide off.

Mario + Rabbids series

 
Rabbid Luigi pushing a block inside the Everbloom Tree.

In Mario + Rabbids Kingdom Battle, the controllable ally Beep-0 learns the Move ability after completing the Ancient Gardens. This ability allows him to press   next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in Mario + Rabbids Sparks of Hope, instead holding   to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple Quests.

Beep-0 can also perform the Wave Power with the help of Decibel. This ability sends out sonar waves by tapping  , which can knock over or move large stone slabs featuring Cursya's symbol, though this is a triggered reaction rather than directly pushing objects.

See also

Names in other languages

Language Name Meaning Notes
Japanese 石ブロック
Ishi Burokku
Stone Block
石のブロック (Super Paper Mario)
Ishi No Burokku
コンテナ[2]
Kontena
Container

Magic Circle

Locations

Magic Circles can be used in many areas to progress or find hidden Toads and items. Additionally, Magic Circles can be found both in normal battles and boss battles, often being released afterwards. The following table summarizes all locations for Magic Circles in these instances, excluding most normal enemy encounters.

NOTES:

  • Some Magic Circles are inaccessible until returning later; these entries are highlighted in beige.
Type Description Image
 
1,000-Fold Arms
In the basement of Peach's Castle,  
 
1,000-Fold Arms
Upon falling into the Whispering Woods, Mario and Olivia are trapped on an isolated area. The only way to reach the rest of the forest is to use the 1,000-Fold Arms to knock over a tree to use as a bridge.  
 
1,000-Fold Arms
At the outdoor café in Toad Town,  
 
1,000-Fold Arms
In the Graffiti Underground,  
 
1,000-Fold Arms
Along the path towards Picnic Road,  
 
1,000-Fold Arms
In Picnic Road at the entrance to the Earth Vellumental Temple,  
 
Earth Vellumental
After defeating the Earth Vellumental in its temple,  
 
Earth Vellumental
 
 
1,000-Fold Arms
At the top of Overlook Tower, a Magic Circle drops upon defeating Colored Pencils. It is used to destroy the spool holding the red streamer.  
 
1,000-Fold Arms
At the top of a cliff in Autumn Mountain,  
 
Water Vellumental
After defeating the Water Vellumental in its shrine,  
 
Water Vellumental
Near the empty riverbed on Autumn Mountain,  
 
1,000-Fold Arms
In the northeast corner of Shogun Studios,  
 
1,000-Fold Arms
At the top level of the Big Sho' Theater, a Magic Circle drops upon defeating Rubber Band. It is used to destroy the spool holding the blue streamer.  
 
Fire Vellumental
After battling the Fire Vellumental in its cave,  
 
Fire Vellumental
In the tower of the Scorching Sandpaper West,  
 
Fire Vellumental
In the tower of the Scorching Sandpaper Far West,  
 
Fire Vellumental
In the tower of the Scorching Sandpaper Far East,  
 
1,000-Fold Arms
Inside the King Shroomses coffin room,  
 
1,000-Fold Arms
In the room near the disco hall of the Temple of Shrooms, a Magic Circle drops upon defeating Hole Punch. It is used to destroy the spool holding the yellow streamer, and release the sun.  
 
Fire Vellumental
 
 
1,000-Fold Arms
In the Ice Vellumental Mountain, a Magic Circle drops upon defeating the Sumo Bro. This can be used to knock down the giant icicle and get across the spikes.  
 
1,000-Fold Arms
Directly after the previous Magic Circle, Mario comes across half of a 1,000-Fold Arms engraving. He must navigate an icy panel from the left area into the slot to complete the Magic Circle, and use it to hit the nose of the Ice Vellumental's statue.  
 
Ice Vellumental
 
 
Diamond
 
 
1,000-Fold Arms
On the top floor of the Sea Tower, a Magic Circle drops upon defeating Tape. It is used to destroy the spool holding the purple streamer.  
 
Rock
 
 
Paper
 
 
Scissors
 
 
1,000-Fold Arms
In the throne room of Bowser's Castle, a Magic Circle drops upon defeating Scissors. It is used to destroy the spool holding the green streamer.  
 
1,000-Fold Arms
To enter Origami Castle, there are certain tiles on the ground which must be struck to summon a Magic Circle. This is used to pull down the entrance.  
 
1,000-Fold Arms
On the first floor of Origami Castle, a Magic Circle drops upon defeating the Sumo Bro. It is used to unfold the staircase that King Olly moved upon Mario's arrival.  
 
1,000-Fold Arms
On the first floor of Origami Castle, a Magic Circle appears after striking a ? Block. It is used to unfold a staircase and gain access to the next room.  
 
1,000-Fold Arms
In the Boomerang Bro room at the second floor of Origami Castle, the Ice Bro in the corner drops a Magic Circle onto a moving platform. The 1,000-Fold Arms must be used to fold a flap in the wall.  
 
1,000-Fold Arms
Directly after the previous Magic Circle, Mario gains access to a ledge where he can use the 1,000-Fold Arms to correct the first segment of red carpet that King Olly redirected upon Mario's arrival.  
 
1,000-Fold Arms
In the maze room at the second floor of Origami Castle, there is another ? Block which releases a Magic Circle, however a trio of Koopas snatch it and the one holding it must be defeated. This Magic Circle is used to raise the house at the far end of the room.  
 
1,000-Fold Arms
Directly after the previous Magic Circle, Mario gains access to a ledge where he can use the 1,000-Fold Arms to correct the second segment of red carpet that King Olly redirected upon Mario's arrival.  
 
1,000-Fold Arms
At the end of the carpeted room in Origami Castle, two tiles must be hit to summon a Magic Circle. Using the 1,000-Fold Arms, Mario must hit the boxes in the correct order to clear a path to the next room.  
 
Giant Magic Circle
 

Statistics

Type On the field In boss battles Required for completion Through Diamond Magic Circle Total number
1,000-Fold Arms - - - 0 -
Earth Vellumental - - - 3 -
Water Vellumental - - - 3 -
Fire Vellumental - - - 2 -
Ice Vellumental - - - 4 -
Miscellaneous 0 4 4 0 4
Total - - - 12 -

Magic Circles

Through Olivia's help and defeating Vellumentals, Mario gains access to Magic Circles used in puzzles in the overworld and during battles. There are four Vellumental transformations, alongside the 1,000-Fold Arms technique.

Magic Cirle Location received Ability gained Demonstration Magic Circle Location received Ability gained Demonstration
 
1,000-Fold Arms
Peach's Castle Dungeon
(Prologue)
Folds Mario's arms into origami, granting him the ability to grab and attack things from afar.    
Earth Vellumental
Earth Vellumental Temple
 
Transforms Olivia into the Earth Vellumental form, allowing her to raise or lower sections of ground.  
 
Water Vellumental
Water Vellumental Shrine
 
Transforms Olivia into the Water Vellumental form, allowing her to fill areas with water.    
Fire Vellumental
Fire Vellumental Cave
 
Transforms Olivia into the Fire Vellumental form, allowing her to melt ice or burn obstacles and enemies.  
 
Ice Vellumental
Ice Vellumental Mountain
 
Transforms Olivia into the Ice Vellumental form, allowing her to freeze water and enemies.    
Diamond
Diamond Island
 
Grants the ability to choose from the four Vellumental transformations.  

Glowing Spot

Sandbox
 
Screenshot from Super Mario 3D World
First appearance Super Mario 3D World (2013)
Latest appearance Super Mario 3D World + Bowser's Fury (2021)
Comparable

Glowing spots[3][4][5] are objects in the 3D Super Mario titles. They are glowing beams of light that dispenses an item when ground-pounded. Approaching them causes a rumble in the player's controller.

History

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

Glowing spots first appear in Super Mario 3D World and can be ground-pounded to reveal items. Glowing spots return in Super Mario 3D World + Bowser's Fury, serving the same purpose; in addition, glowing spots can be found on the tops of lighthouses in the Bowser's Fury campaign.

Super Mario Odyssey

Glowing spots appear in Super Mario Odyssey in most of the kingdoms as beams of light on the ground. When glowing spots are ground-pounded, various objects can appear, such as Power Moons, Mini Goombas, or a ring of coins.

In the Sand Kingdom, Seaside Kingdom, Metro Kingdom, Moon Kingdom, and Mushroom Kingdom, a dog appears, and it can dig in certain places to reveal glowing spots; ground-pounding on them yields either coins or Power Moons.

Paper Mario: The Origami King

Shining spots in Paper Mario: The Origami King are found throughout the Scorching Sandpaper Desert. These glowing rings of light mark patches of sand or soil where coins, items, and Collectible Treasures are buried. The contents of these shining spots can only be revealed using Professor Toad's shovel via the   button.

Table with list of Glowing spots similar to List of ? Blocks in Paper Mario: The Origami King

Names in other languages

Language Name Meaning Notes
Japanese 光るスポット[6]
Hikaru Supotto
Glowing spot
Italian Spazio luminoso[7] Bright spot Super Mario 3D World
Punto luminoso[8][9] Super Mario Odyssey
Punto scintillante[10] Sparkly spot
Voragine luminosa[11] Bright hole
Punto luccicante[12] Sparkly spot
Bagliore[13] Glow
Protuberanza luminescente[14] Glowing bump
Punto sospetto[15] Suspicious spot
Luccichio[16] Glint
Punto brillante[17] Glowing spot

Paper Mario: The Origami King information

Text copied from talk page: Just like holes, each one is assigned a different item set (one of 22), usually generating a random amount of coins. Some of them have potential to drop rare weapons, such as Gold Boots and Gold Hammers. The holes are in DigPoint.elf.zst for each area, and their sets are found in data_item_set.elf.zst under FLD_DIG_DESERT.

I went ahead and grouped the ones of a similar type, but I need to confirm which ones are actually marked with a shining spot, the ones labeled in the bottom section I couldn't find in any DigPoint.elf files:

Digging spot Internal Name Item Shining
Spot
?
Other Info
Coins
FLD_DIG_DESERT_COINS_S Coins
   
  3 Drops
10 Coin x3 (200/500 rate)
1 Coin x8 (200/500 rate)
100 Coin x3 (70/500 rate)
100 Coin x5 (30/500 rate)
FLD_DIG_DESERT_COINS_M Coins
   
  3 Drops
10 Coin x5 (200/500 rate)
1 Coin x8 (200/500 rate)
100 Coin x3 (70/500 rate)
100 Coin x5 (30/500 rate)
FLD_DIG_DESERT_COINS_L Coins
   
  3 Drops
10 Coin x7 (200/500 rate)
1 Coin x8 (200/500 rate)
100 Coin x3 (70/500 rate)
100 Coin x5 (30/500 rate)
BL_IC_GET_10000COIN Coin bag     1 Drop
IC_10000COIN x1 (500/500 rate)
Boots
FLD_DIG_DESERT_BOOTS_S Gold Boots Chance
    
  3 Drops
10 Coin x5 (200/500 rate)
1 Coin x8 (200/500 rate)
100 Coin x3 (95/500 rate)
Gold Boots x1 (5/500 rate)
FLD_DIG_DESERT_BOOTS_L Gold Boots Chance
    
  3 Drops
10 Coin x5 (200/500 rate)
1 Coin x8 (200/500 rate)
100 Coin x3 (90/500 rate)
Gold Boots x1 (10/500 rate)
EQ_SUPER_BOOTS Flashy Boots     1 Drop
Super_Boots x1 (500/500 rate)
Hammers
FLD_DIG_DESERT_HAMMER_S Gold Hammer Chance
    
  3 Drops
10 Coin x5 (200/500 rate)
1 Coin x8 (200/500 rate)
100 Coin x3 (95/500 rate)
Gold Hammer x1 (5/500 rate)
FLD_DIG_DESERT_HAMMER_L Gold Hammer Chance
    
  3 Drops
10 Coin x5 (200/500 rate)
1 Coin x8 (200/500 rate)
100 Coin x3 (90/500 rate)
Gold Hammer x1 (10/500 rate)
FLD_DIG_DESERT_RANDAM1 Random Hammer
   
  1 Drop
Super_Hammer x1 (80/500 rate)
Silver_Hammer x1 (120/500 rate)
10 Coin x3 (300 rate)
Important Things
X_KNPEYE_A Round Jewel    
X_KNPEYE_B Diamond Jewel    
X_KNPEYE_C Triangle Jewel    
X_KNPEYE_D Square Jewel    
X_HPMAXUP_LVUP_DRY Shriveled MAX UP Heart    
Collectible Treasures
COLE_W3G2_BROKENHOUSE Collectible Treasure
(Boot Car)
 
COLE_W3G2_CENTER Collectible Treasure
(Cactus)
 
COLE_W3G2_RUINBACK Collectible Treasure
(Professor Toad)
 
COLE_W3G3_OASYSLEFT_DIGSPOT Collectible Treasure
(Mega Paper Macho Pokey)
  Yeah Idk why it's labeled as a Shroom City area,
this is at Scorching Sandpaper Far West
COLE_W3G3_FILLHOLE Collectible Treasure
(Golden Snifit Statue)
 
COLE_W3C4_SPIDERNES Collectible Treasure
(Temple of Shrooms)
 
Other
AC_IC_PAPER_S Small Confetti Bag     1 Drop
IC_PAPER_S x1 (500/500 rate)
Unused?? Sets/Used for undefined Dig areas
FLD_DIG_DESERT_DEF Default Dig   1 Drop
1 Coin x1 (150/500 rate)
1 Coin x1 (75/500 rate)
1 Coin x1 (75/500 rate)
FLD_DIG_DESERT_RAR Rare Default Dig   1 Drop
10 Coin x1 (150/200 rate)
10 Coin x1 (50/200 rate)
FLD_DIG_DESERT_FIRST 1st Dig   3 Drops
10 Coin x5 (500/500 rate)
FLD_DIG_DESERT_GBOOTS Gold Boots Unused?
    
3 Drops
Gold Boots x1 (0/500 rate)
10 Coin x3 (220/500 rate)
1 Coin x8 (220/500 rate)
100 Coin x3 (60/500 rate)
FLD_DIG_DESERT_GHAMMER Gold Hammer Unused?
    
3 Drops
Gold Hammer x1 (0/500 rate)
10 Coin x3 (220/500 rate)
1 Coin x8 (220/500 rate)
100 Coin x3 (60/500 rate)
FLD_DIG_DESERT_ITEM1 10 Coin   1 Drop
10 Coin x8 (500/500 rate)
FLD_DIG_DESERT_ITEM2 10 Coin   1 Drop
10 Coin x5 (500/500 rate)
FLD_DIG_DESERT_ITEM3 Coins    3 Drops
10 Coin x5 (200/500 rate)
1 Coin x10 (200/500 rate)
100 Coin x1 (100/500 rate)
FLD_DIG_DESERT_ITEM4
FLD_DIG_DESERT_ITEM5
Mushroom   1 Drop
Mushroom x1 (500/500 rate)
FLD_DIG_DESERT_RANDAM2 Random Boots
   
1 Drop
Super_Boots x1 (80/500 rate)
Silver_Boots x1 (120/500 rate)
10 Coin x3 (300 rate)
FLD_DIG_DESERT_RANDAM3 Random Iron Boots
   
1 Drop
Super_Iron_Boots x1 (80/500 rate)
Steel_Boots x1 (120/500 rate)
10 Coin x3 (300/500 rate)
FLD_DIG_DESERT_RANDAM4 Random Mushroom
   
1 Drop
Shiny Mushroom x1 (80/500 rate)
Mushroom x1 (120/500 rate)
10 Coin x3 (300/500 rate)
FLD_DIG_DESERT_RANDAM5 Random Coins
  
5 Drops
1 Coin x5 (200/500 rate)
10 Coin x2 (200/500 rate)
10 Coin x1 (100/500 rate)

W1G1_Shop

The cubemap for the Toad Town shop reveals a slightly different carpet design, where the cap of the mushrooms is separated from the rest of the shape and there are no cutouts for the pupils. This shape shares more similarities to the older design for mushrooms seen in Super Paper Mario and earlier entries to the Paper Mario series.

  1. ^ The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20
  2. ^ スーパーマリオ64 完全クリアガイド page 83
  3. ^ Musa, Alexander, and Geson Hatchett (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 85, 92, 123, 135.
  4. ^ "You'll see glowing spots scattered around on the ground. Engage in some amateur archeology by giving them a hearty stomp!" – brochure for the Ruined Kingdom (27 Oct. 2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
  5. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 261.
  6. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario 3D World" in 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 233.
  7. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 233.
  8. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 38, 90, 171, 211.
  9. ^ «Dei punti luminosi costellano il terreno.» – Regno dei Ruderi dépliant (2017). Super Mario Odyssey by Nintendo EPD. Nintendo of Europe GmbH (Italian). Archived on Mario's Castle.
  10. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 48-49, 75, 108, 151, 169, 175.
  11. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 63.
  12. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 84, 89.
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  14. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 146.
  15. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 153.
  16. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 176.
  17. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 195.