User:Zaku/Sandbox

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Hi there!

Sandbox details
Hi! This is my dedicated page for large edits or article creations, to ensure all parts are displayed as intended. Some aspects may be converted when moved to the final page.
Current Projects: 8
  • Fishing Storage and Weapon Manipulation. (PMTOK glitches)
  • Create page cataloging movable blocks & document official names.
  • Catalog Magic Circle locations and other details.
  • Collect information for Glowing spot article.
  • Complete table for Paint Hunter! minigame information.
  • Document level-up milestones for Hammer Scraps.
  • Set up table for npcs and villains in SPM.
  • Expand on the Leaf raft page.
o.o hi?!

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge while performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Movable blocks

This page is about movable blocks from various Super Mario games. For the obstacles from Super Mario Odyssey, see Push-Block.
Sandbox
Secrets of Shova Mansion level thumbnail
A block being pushed by a Shova in Super Mario Bros. Wonder.
Effect Acts as a repositionable platform or obstacle.
Comparable
“It's a movable block. You can push it around and even stand on it if you want to.”
—Goombario, Paper Mario

Movable blocks (also called metal crates[1], stone blocks[2], and various other names) appear across multiple games in the Super Mario franchise as platforms which can be pushed around to gain extra height, clear access to certain areas, and interact with puzzles. Typically, these blocks are nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly or require influence from a switch to be moved. The style of movable blocks varies greatly between games, with Crates sometimes fulfilling this role.

History

Mario Kart series

Super Mario Kart

A wooden block that falls when driven into, from Super Mario Kart.
A falling wooden block from Super Mario Kart.

Super Mario Kart features three courses with guardrail tiles that can fall off when bumped into by racers, those being: Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3. Once fallen these tiles do not respawn, though they are restored when revisiting these tracks.

Mario Kart: Super Circuit

A wooden block that falls when driven into, from Mario Kart: Super Circuit.

Mario Kart: Super Circuit features two new tracks with falling blocks alongside the returning three Ghost Valley tracks, those being Boo Lake and Broken Pier. Here the wooden tiles disappear upon contact with a racer without a falling animation, though mechanically these blocks behave identically to their appearance in Super Mario Kart.

Mario Kart Wii

View of Ghost Valley 2 in Mario Kart Wii
The Mario Kart Wii rendition of Ghost Valley 2.

Ghost Valley 2 makes a return in Mario Kart Wii, where the tiles have been changed to full wooden blocks which tip over the sides of the road and fall instead of disappearing. They also now tip over when struck by shells, but during Time Trials they only fall naturally over the course of the race regardless of collisions.

Mario Kart Tour

While Ghost Valley 1 and Ghost Valley 2 both reappear in Mario Kart Tour, the falling wooden blocks have lost their functionality, now being smaller wooden blocks that can be safely driven into and can even support drivers who land on top. The same holds true for the wooden guard rails in RMX Ghost Valley 1.

Yoshi's Island series

Super Mario World 2: Yoshi's Island

Squishy block (yellow) Squishy block (red)
A pair of Squishy blocks

In Super Mario World 2: Yoshi's Island, the Yoshis have the ability to push various objects along the ground, including Chomp Rocks, vases, and crates. There are also translucent platforms known as squishy blocks, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, ground pounding one results in the block flattening down and expanding outwards.

Yoshi's Story

Yellow Yoshi pushing a crate.
Yellow Yoshi pushing a crate.

Yoshi's Story features Mystery Crates, which can be pushed or opened to reveal a hidden item. This mechanic is used in some puzzles, for example: Jungle Puddle has a set of 3 Mystery Crates, and getting a melon from each requires ground pounding the crate in the middle, then pushing the remaining two crates together. Torrential Maze also hides many melons in Mystery Crates that must be pushed either into each other or into water. Notably, crates containing Air Bags cannot be pushed.

Yoshi's Island DS

Yoshi's Island DS features Magnet Blocks, which are typically moved by facing away so they are pulled towards Baby Wario's magnet. However, it is also possible to simply push against them as Yoshi, since he retains his ability to push objects like in previous entries.

Super Mario series

Super Mario 64 / Super Mario 64 DS

Metal crate (Super Mario 64) Metal crate (Super Mario 64 DS)
Metal crates in Super Mario 64 (left)
and its DS remake (right)

In Super Mario 64 and the DS remake, metal crates are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access secrets. A total of four appear throughout the levels: Three in Wet-Dry World and one at the beginning of Bowser in the Sky. A group of three metal crates are also found in an object test map of Super Mario 64 DS, where it is possible to break them using a Mushroom power-up.

Super Mario Odyssey

In Super Mario Odyssey, Mario is able to capture many enemies, characters, and otherwise inanimate objects with the help of Cappy. This includes Ty-foos capable of blowing strong gusts of wind to slide wooden blocks found along icy tracks in Snow Kingdom, which are otherwise too large for Mario to push. These slidable wooden blocks are most prominent as an obstacle in the Wind-Chill Cavern, while also being useful for accessing a painting or reaching the Blowing and Sliding Power Moon.

Super Mario Bros. Wonder

Roller block (green) Roller block (red)
Roller blocks in Super Mario Bros. Wonder
Domino Stone in Super Mario Bros. Wonder

Within the Super Mario Bros. Wonder level, Secrets of Shova Mansion, there are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by Shovas. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the Wonder Flower segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding Y Button or using an Elephant Fruit will increase the speed at which the blocks are pushed.

Other objects including some pipes can also be pushed. A later level, Where the Rrrumbas Rule, features tall Topple Rocks which when pushed cause a domino reaction. These shatter shortly after landing on the ground, breaking Brick Blocks on the way down. Although Rrrumbas can tip these stones over, the Rrrumba wonder form insteads destroys the Topple Rocks on contact.

Paper Mario series

Paper Mario

Mario finding a Star Piece on the brick block in Koopa Village in Paper Mario
Mario standing on a movable block in Koopa Village.

Blue, movable blocks can be found throughout various areas of Paper Mario. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in Jade Jungle or access high-up objects and ledges. There are also Albino Dino statues on stone blocks at the end of the Crystal Palace, which can only be pushed in the direction that the figures are facing. Spinning the Albino Dinos on the other side of the room will cause their respective statues to mirror that orientation. Finally, there are grandfather clocks and large stone slabs in Tubba Blubba's Castle and Bowser's Castle respectively, which can be pushed to slide them across the ground and access openings in the walls behind them.

Super Paper Mario

A pushable stone block from The Underwhere in Super Paper Mario

In Super Paper Mario, two large stone blocks appear along the passage beneath the River Twygz. These function similarly to metal crates in Super Mario 64, sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area while it is drained of water. These stone blocks keep their positions even after leaving and returning to the area.

Wario World

One of Pecan Sands' red diamond sub-levels from Wario World.

Wario World features Arrow Blocks, metallic boxes which can be struck in either the four cardinal directions denoted by the arrows, or downwards using a ground-pound. These are often involved in the puzzles of trapdoor levels. An Arrow Block will only stop sliding once it hits a wall or by transferring its momentum to a different Arrow Block.

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

In Mario & Luigi: Superstar Saga and its 3DS remake, Mario can come across Spin Blocks which are intended to cross areas of Gwarhar Lagoon. In order to push a Spin Block he must perform a Spin Jump, where the collision will send the block into the direction it's pushed. Similar to other movable blocks, Spin Blocks will continue to fly in this direction until stopped by a wall. These platforms can be climbed onto via Luigi's High Jump. In the event one is sent to an unreachable location, Spin Blocks will return to their initial position upon leaving and reentering the area.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

An Ice block (left) and a Bone Thwomp (right) after being pushed on the ice in Mario & Luigi: Bowser's Inside Story.
An Ice block (left) and a Bone Thwomp (right) after being pushed on the ice in Mario & Luigi: Bowser's Inside Story.
An Ice block (left) and a Bone Thwomp (right) after being pushed on the ice in Mario & Luigi: Bowser's Inside Story.

In Mario & Luigi: Bowser's Inside Story and its 3DS remake, Mario and Luigi gain access to the Airway within Bowser's body following his battle against Blizzard Midbus. As Bowser inhales ice off Blizzard Midbus' breath, water and wet surfaces can be frozen or melted to navigate the area. When the ground is frozen, Bone Thwomps can be pushed across the ground to reach higher areas, while blocks of ice will slide until hitting a wall when nudged.

Frozen Liftoglobins can also be moved to reach higher places within the Airway, being encountered after Bowser inhales Blizzard Midbus' icy breath. To push these blocks, Mario and Luigi must both be positioned on top of the Liftoglobin, allowing the player to slide these blocks in a direction using the Stylus stylus.

Mario & Luigi: Dream Team

Mario can push frozen blocks. Also can push crates affected by the Luiginoid Tornado. The Luiginary Propeller can aide Mario in pushing larger boxes and blocks.

Mario & Luigi: Paper Jam

Mystery of Mount Brrr from Mario & Luigi: Paper Jam
Mario, Luigi, and Paper Mario attempting to complete the Mystery of Mount Brrr challenge.
“Push the blue crescent and pink target stones into the corresponding slots. Stones can only move on the tracks.”
—Sign, Mario & Luigi: Paper Jam

During the events of Mario & Luigi: Paper Jam, the bros. must solve puzzles while climbing Mount Brrr. This involves sliding puzzles where they must move the blue crescent and/or pink target stones to their respective goals using the Trio Drill, specifically by Y Button dashing into them. The blocks are set up on a grid, with various stone blocks laid out to make pushing the blocks more complicated. Completing the first two slide puzzles on Mount Brrr grants passage to the village further up, with optional challenges such as the Mystery of Mount Brrr tasking the bros. to complete more difficult layouts.

Mario & Luigi: Brothership

Mario and Luigi explore Compac Islet in Mario & Luigi: Brothership.
A puzzle grid with ice blocks on Compac Islet.

In Mario & Luigi: Brothership, Ice block puzzle in Compac Islet.

Super Princess Peach

A pushable block from Gleam Glacier in Super Princess Peach.

Levels 6-4 and 6-5 of Gleam Glacier within Super Princess Peach feature pink blocks which at first don't appear to react when struck. However, using the Gloom Vibe nearby causes Princess Peach's tears to solidify across the floor due to the frigid temperature. Doing so will cause the block to shimmer with white circles fading in and out of the side, indicating the block will now slide across ice when hit and shatter icy blocks in its path.

Wario: Master of Disguise

A blue block from Wario: Master of Disguise
A red block from Wario: Master of Disguise

A Flower That's Drunk Up Power!. Wario can push crates, Blue and Red blocks.

Wario Land: Shake It!

An Ice Cube from Wario Land: Shake It!

During the events of Wario Land: Shake It! Wario visits Slipshod Slopes. Here, ice cubes will slide across the ground when struck by Wario's Dash Attack, transferring their momentum when colliding with other ice cubes. This behavior is similar to the Arrow Blocks from Wario World. These icy blocks are used again in Freezing Fields, being involved in puzzles and navigating the area.

Mario & Sonic at the Olympic Winter Games (Nintendo DS)

The Nintendo DS release of Mario & Sonic at the Olympic Winter Games contains a minigame called Move the Blocks!. In this boxed area, Blaze must melt blocks of ice so that she can push blocks with symbols of villainous characters to their respective floor panels. Pressing the button in the middle resets the states of the entire board. Once all four blocks are pushed to the right position or the timer reaches 0, the minigame ends.

Mario Sports Mix

Sherbet Sea screenshot
Mario and co. skating around a block of ice in Sherbet Sea.

In the Smash Skate gamemode of Mario Sports Mix, players accumulate points by knocking one another off. One of the locations that can be played on is called Sherbet Sea, where the main platform is a large ice sheet, with blocks of ice raining down onto the field. These ice blocks can be moved slowly when skated into, or smacked into any cardinal direction which can knock away players in its path. Additionally, the icy platform will tilt at certain points, which causes the ice blocks to slide off.

Mario + Rabbids series

The The Riddle of the Engineer's Guild Side Quest in Mario + Rabbids Sparks of Hope
Rabbid Luigi pushing a block inside the Everbloom Tree.

In Mario + Rabbids Kingdom Battle, the controllable ally Beep-0 learns the Move ability after completing the Ancient Gardens. This ability allows him to press A Button next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in Mario + Rabbids Sparks of Hope, instead holding A Button to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple Quests.

Beep-0 can also perform the Wave Power with the help of Decibel. This ability sends out sonar waves by tapping ZR Button, which can knock over or move large stone slabs featuring Cursya's symbol, though this is a triggered reaction rather than directly pushing objects.

Names in other languages

Movable block

LanguageNameMeaningNote(s)Ref.

Metal crate

LanguageNameMeaningNote(s)Ref.
Japanese石ブロック
Ishi Burokku
Stone BlockSuper Mario 64
コンテナ
Kontena
Container[3]

Roller block

LanguageNameMeaningNote(s)Ref.
Japaneseおせるーあしば
Oseru Ashiba
Push platform[4]

Stone block

LanguageNameMeaningNote(s)Ref.
Japanese石のブロック
Ishi No Burokku
Stone BlockSuper Paper Mario

References

  1. ^ The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20
  2. ^ "This is a stone block... If you put some shoulder into it, I think you could move it..." – In-game tattle from Super Paper Mario.
  3. ^ スーパーマリオ64 完全クリアガイド page 83
  4. ^ Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.

Magic Circle

Locations

Magic Circles can be used in many areas to progress or find hidden Toads and items. Additionally, Magic Circles can be found both in normal battles and boss battles, often being released afterwards. The following table summarizes all locations for Magic Circles in these instances, excluding most normal enemy encounters.

Red streamer

Certain Magic Circles do not appear until a certain prerequisite is fulfilled, or do appear but cannot be used, including Olivia being unavailable or lacking the necessary Vellumental Bibliofold. Said prerequisite is listed in the description column for each appropriate entry.

Type Description Image
Peach's Castle — 2 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
After falling into the basement, Mario can use the 1,000-Fold Arms to free Olivia from a wall. Mario activating the 1,000-Fold Arms for the first time while inside the dungeon of Peach's Castle.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Deeper into the basement near where Bowser is being held, there is a Magic Circle hidden beneath some crates. Mario uses the 1,000-Fold Arms to open a passage out of the dungeon. Mario activating the 1,000-Fold Arms for the first time while inside the dungeon of Peach's Castle.
Whispering Woods — 3 Magic Circles (2 required, one hidden Toad)
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Upon falling into the Whispering Woods, Mario and Olivia are trapped on an isolated area. The only way to reach the rest of the forest is to use the 1,000-Fold Arms to knock over a tree to use as a bridge. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Past the brambles, there is a tree with a Pinata Ball containing the Shriveled Seed. Attempting to pull it down will snap the vine, however a Magic Circle forms which Mario can use to pull the remaining part of the vine. Screenshot of Paper Mario: The Origami King
Fire Vellumental Magic Circle
Fire Vellumental
Prerequisite: Clear the yellow streamer and retrieve the Big Shell from the Great Sea.
At the Toad's BBQ Foodeatery campgrounds, there is a Magic Circle hidden below some logs near a grill. Olivia can use the Fire Vellumental form to cook the Big Shell here, releasing the caretaker.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Toad Town — 4 Magic Circles 3 required, 1 optional platform)
1,000-Fold Arms Magic Circle
1,000-Fold Arms
At the outdoor café in Toad Town, Mario using the 1,000-Fold Arms move in Paper Mario: The Origami King
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the Graffiti Underground, Mario using the 1,000-Fold Arms to interact with a valve in Graffiti Underground in Paper Mario: The Origami King
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the rubble of Peach's Castle grounds, Mario can smash a pot to reveal a Magic Circle. Using the 1,000-Fold Arms, he can rip open the wall to free Luigi, similar to how he freed Olivia. Screenshot of Paper Mario: The Origami King
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Along the path towards Picnic Road, The owner of Toad Town's Weapon and Item Shop, a blue Toad trapped inside a tower near the walls of Peach's Castle.
Picnic Road — 1 Magic Circle with hidden Toad reward
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Near the Earth Vellumental Temple entrance, Mario can climb onto the shop stalls and use the 1,000-Fold Arms to break a rock on the cliff-face, freeing ten Toads. A group of ten hidden Toads in Picnic Road, trapped behind a statue Mario can break using the 1,000-Fold Arms.
Earth Vellumental Temple — 2 Magic Circles (1 required, 1 battle panel)
1,000-Fold Arms Magic Circle
1,000-Fold Arms Panel
Mario can reach a 1,000-Fold Arms Magic Circle Panel while the Earth Vellumental charges its Mega Earthquake attack. This will launch the boss high into the air, and allow Mario to initiate a rush attack. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Earth Vellumental Magic Circle
Earth Vellumental
After defeating the Earth Vellumental, Olivia learns how to fold into its form thanks to its Bibliofold. Her transformation allows her to raise the earth so that Mario can escape the final area of the temple. The Earth Bibliofold
Overlook Mountain — 2 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
After crossing a bridge, Mario can battle a Folded Soldier Goomba hiding in a bush. After the fight, Mario can use the 1,000-Fold Arms to open a hole in the wall, revealing a Dry Bones holding the yellow Shell Stone. Screenshot of Paper Mario: The Origami King
Earth Vellumental Magic Circle
Earth Vellumental
Prerequisite: Obtain the Earth Vellumental Bibliofold.
At the peak of the mountain, Olivia can use the Earth Vellumental form to lower the dirt supporting the Overlook Tower, allowing for access inside.
Mario and Olivia in her Earth Vellumental form in Paper Mario: The Origami King
Overlook Tower — 2 Magic Circles (1 required, 1 battle panel)
1,000-Fold Arms Magic Circle
1,000-Fold Arms Panel
Whi