User:Zaku/Sandbox

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Hi there!

Sandbox details
Hi! This is my dedicated page for large edits or article creations, to ensure all parts are displayed as intended. Some aspects may be converted when moved to the final page.
Current Projects: 7
  • Fishing Storage and Weapon Manipulation. (PMTOK glitches)
  • Create page cataloging movable blocks & document official names.
  • Catalog Magic Circle locations and other details.
  • Collect information for Glowing spot article.
  • Complete table for Paint Hunter! minigame information.
  • Document level-up milestones for Hammer Scraps.
  • Set up table for npcs and villains in SPM.
o.o hi?!

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge while performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Movable blocks

This page is about movable blocks from various Super Mario games. For the obstacles from Super Mario Odyssey, see Push-Block.
Sandbox
Secrets of Shova Mansion level thumbnail
A block being pushed by a Shova in Super Mario Bros. Wonder.
Effect Acts as a repositionable platform or obstacle.
Comparable
“It's a movable block. You can push it around and even stand on it if you want to.”
Goombario, Paper Mario

Movable blocks (also called metal crates[1], stone blocks[2], and various other names) appear across multiple games in the Super Mario franchise as platforms which can be pushed around to gain extra height, clear access to certain areas, and interact with puzzles. Typically, these blocks are nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly or require influence from a switch to be moved. The style of movable blocks varies greatly between games, with Crates sometimes fulfilling this role.

History

Mario Kart series

Super Mario Kart

A wooden block that falls when driven into, from Super Mario Kart.
A falling wooden block from Super Mario Kart.

Super Mario Kart features three courses with guardrail tiles that can fall off when bumped into by racers, those being: Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3. Once fallen these tiles do not respawn, though they are restored when revisiting these tracks.

Mario Kart: Super Circuit

A wooden block that falls when driven into, from Mario Kart: Super Circuit.

Mario Kart: Super Circuit features two new tracks with falling blocks alongside the returning three Ghost Valley tracks, those being Boo Lake and Broken Pier. Here the wooden tiles disappear upon contact with a racer without a falling animation, though mechanically these blocks behave identically to their appearance in Super Mario Kart.

Mario Kart Wii

View of Ghost Valley 2 in Mario Kart Wii
The Mario Kart Wii rendition of Ghost Valley 2.

Ghost Valley 2 makes a return in Mario Kart Wii, where the tiles have been changed to full wooden blocks which tip over the sides of the road and fall instead of disappearing. They also now tip over when struck by shells, but during Time Trials they only fall naturally over the course of the race regardless of collisions.

Mario Kart Tour

While Ghost Valley 1 and Ghost Valley 2 both reappear in Mario Kart Tour, the falling wooden blocks have lost their functionality, now being smaller wooden blocks that can be safely driven into and can even support drivers who land on top. The same holds true for the wooden guard rails in RMX Ghost Valley 1.

Yoshi's Island series

Super Mario World 2: Yoshi's Island

Squishy block (yellow) Squishy block (red)
A pair of Squishy blocks

In Super Mario World 2: Yoshi's Island, the Yoshis have the ability to push various objects along the ground, including Chomp Rocks, vases, and crates. There are also translucent platforms known as squishy blocks, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, ground pounding one results in the block flattening down and expanding outwards.

Yoshi's Story

Yellow Yoshi pushing a crate.
Yellow Yoshi pushing a crate.

Yoshi's Story features Mystery Crates, which can be pushed or opened to reveal a hidden item. This mechanic is used in some puzzles, for example: Jungle Puddle has a set of 3 Mystery Crates, and getting a melon from each requires ground pounding the crate in the middle, then pushing the remaining two crates together. Torrential Maze also hides many melons in Mystery Crates that must be pushed either into each other or into water. Notably, crates containing Air Bags cannot be pushed.

Yoshi's Island DS

Yoshi's Island DS features Magnet Blocks, which are typically moved by facing away so they are pulled towards Baby Wario's magnet. However, it is also possible to simply push against them as Yoshi, since he retains his ability to push objects like in previous entries.

Super Mario series

Super Mario 64 / Super Mario 64 DS

Metal crate (Super Mario 64) Metal crate (Super Mario 64 DS)
Metal crates in Super Mario 64 (left)
and its DS remake (right)

In Super Mario 64 and the DS remake, metal crates are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access secrets. A total of four appear throughout the levels: Three in Wet-Dry World and one at the beginning of Bowser in the Sky. A group of three metal crates are also found in an object test map of Super Mario 64 DS, where it is possible to break them using a Mushroom power-up.

Super Mario Odyssey

In Super Mario Odyssey, Mario is able to capture many enemies, characters, and otherwise inanimate objects with the help of Cappy. This includes Ty-foos capable of blowing strong gusts of wind to slide wooden blocks found along icy tracks in Snow Kingdom, which are otherwise too large for Mario to push. These slidable wooden blocks are most prominent as an obstacle in the Wind-Chill Cavern, while also being useful for accessing a painting or reaching the Blowing and Sliding Power Moon.

Super Mario Bros. Wonder

Roller block (green) Roller block (red)
Roller blocks in Super Mario Bros. Wonder
Domino Stone in Super Mario Bros. Wonder

Within the Super Mario Bros. Wonder level, Secrets of Shova Mansion, there are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by Shovas. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the Wonder Flower segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding Y Button or using an Elephant Fruit will increase the speed at which the blocks are pushed.

Other objects including some pipes can also be pushed. A later level, Where the Rrrumbas Rule, features tall Topple Rocks which when pushed cause a domino reaction. These shatter shortly after landing on the ground, breaking Brick Blocks on the way down. Although Rrrumbas can tip these stones over, the Rrrumba wonder form insteads destroys the Topple Rocks on contact.

Paper Mario series

Paper Mario

Mario finding a Star Piece on the brick block in Koopa Village in Paper Mario
Mario standing on a movable block in Koopa Village.

Blue, movable blocks can be found throughout various areas of Paper Mario. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in Jade Jungle or access high-up objects and ledges. There are also Albino Dino statues on stone blocks at the end of the Crystal Palace, which can only be pushed in the direction that the figures are facing. Spinning the Albino Dinos on the other side of the room will cause their respective statues to mirror that orientation. Finally, there are grandfather clocks and large stone slabs in Tubba Blubba's Castle and Bowser's Castle respectively, which can be pushed to slide them across the ground and access openings in the walls behind them.

Super Paper Mario

A pushable stone block from The Underwhere in Super Paper Mario

In Super Paper Mario, two large stone blocks appear along the passage beneath the River Twygz. These function similarly to metal crates in Super Mario 64, sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area while it is drained of water. These stone blocks keep their positions even after leaving and returning to the area.

Wario World

One of Pecan Sands' red diamond sub-levels from Wario World.

Wario World features Arrow Blocks, metallic boxes which can be struck in either the four cardinal directions denoted by the arrows, or downwards using a ground-pound. These are often involved in the puzzles of trapdoor levels. An Arrow Block will only stop sliding once it hits a wall or by transferring its momentum to a different Arrow Block.

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

In Mario & Luigi: Superstar Saga and its 3DS remake, Mario can come across Spin Blocks which are intended to cross areas of Gwarhar Lagoon. In order to push a Spin Block he must perform a Spin Jump, where the collision will send the block into the direction it's pushed. Similar to other movable blocks, Spin Blocks will continue to fly in this direction until stopped by a wall. These platforms can be climbed onto via Luigi's High Jump. In the event one is sent to an unreachable location, Spin Blocks will return to their initial position upon leaving and reentering the area.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

An Ice block (left) and a Bone Thwomp (right) after being pushed on the ice in Mario & Luigi: Bowser's Inside Story.
An Ice block (left) and a Bone Thwomp (right) after being pushed on the ice in Mario & Luigi: Bowser's Inside Story.
An Ice block (left) and a Bone Thwomp (right) after being pushed on the ice in Mario & Luigi: Bowser's Inside Story.

In Mario & Luigi: Bowser's Inside Story and its 3DS remake, Mario and Luigi gain access to the Airway within Bowser's body following his battle against Blizzard Midbus. As Bowser inhales ice off Blizzard Midbus' breath, water and wet surfaces can be frozen or melted to navigate the area. When the ground is frozen, Bone Thwomps can be pushed across the ground to reach higher areas, while blocks of ice will slide until hitting a wall when nudged.

Frozen Liftoglobins can also be moved to reach higher places within the Airway, being encountered after Bowser inhales Blizzard Midbus' icy breath. To push these blocks, Mario and Luigi must both be positioned on top of the Liftoglobin, allowing the player to slide these blocks in a direction using the Stylus stylus.

Mario & Luigi: Dream Team

Mario can push frozen blocks. Also can push crates affected by the Luiginoid Tornado. The Luiginary Propeller can aide Mario in pushing larger boxes and blocks.

Mario & Luigi: Paper Jam

Mystery of Mount Brrr from Mario & Luigi: Paper Jam
Mario, Luigi, and Paper Mario attempting to complete the Mystery of Mount Brrr challenge.
“Push the blue crescent and pink target stones into the corresponding slots. Stones can only move on the tracks.”
Sign, Mario & Luigi: Paper Jam

During the events of Mario & Luigi: Paper Jam, the bros. must solve puzzles while climbing Mount Brrr. This involves sliding puzzles where they must move the blue crescent and/or pink target stones to their respective goals using the Trio Drill, specifically by Y Button dashing into them. The blocks are set up on a grid, with various stone blocks laid out to make pushing the blocks more complicated. Completing the first two slide puzzles on Mount Brrr grants passage to the village further up, with optional challenges such as the Mystery of Mount Brrr tasking the bros. to complete more difficult layouts.

Mario & Luigi: Brothership

Mario and Luigi explore Compac Islet in Mario & Luigi: Brothership.
A puzzle grid with ice blocks on Compac Islet.

In Mario & Luigi: Brothership, Ice block puzzle in Compac Islet.

Super Princess Peach

A pushable block from Gleam Glacier in Super Princess Peach.

Levels 6-4 and 6-5 of Gleam Glacier within Super Princess Peach feature pink blocks which at first don't appear to react when struck. However, using the Gloom Vibe nearby causes Princess Peach's tears to solidify across the floor due to the frigid temperature. Doing so will cause the block to shimmer with white circles fading in and out of the side, indicating the block will now slide across ice when hit and shatter icy blocks in its path.

Wario: Master of Disguise

A blue block from Wario: Master of Disguise
A red block from Wario: Master of Disguise

A Flower That's Drunk Up Power!. Wario can push crates, Blue and Red blocks.

Wario Land: Shake It!

An Ice Cube from Wario Land: Shake It!

During the events of Wario Land: Shake It! Wario visits Slipshod Slopes. Here, ice cubes will slide across the ground when struck by Wario's Dash Attack, transferring their momentum when colliding with other ice cubes. This behavior is similar to the Arrow Blocks from Wario World. These icy blocks are used again in Freezing Fields, being involved in puzzles and navigating the area.

Mario & Sonic at the Olympic Winter Games (Nintendo DS)

The Nintendo DS release of Mario & Sonic at the Olympic Winter Games contains a minigame called Move the Blocks!. In this boxed area, Blaze must melt blocks of ice so that she can push blocks with symbols of villainous characters to their respective floor panels. Pressing the button in the middle resets the states of the entire board. Once all four blocks are pushed to the right position or the timer reaches 0, the minigame ends.

Mario Sports Mix

Sherbet Sea screenshot
Mario and co. skating around a block of ice in Sherbet Sea.

In the Smash Skate gamemode of Mario Sports Mix, players accumulate points by knocking one another off. One of the locations that can be played on is called Sherbet Sea, where the main platform is a large ice sheet, with blocks of ice raining down onto the field. These ice blocks can be moved slowly when skated into, or smacked into any cardinal direction which can knock away players in its path. Additionally, the icy platform will tilt at certain points, which causes the ice blocks to slide off.

Mario + Rabbids series

The The Riddle of the Engineer's Guild Side Quest in Mario + Rabbids Sparks of Hope
Rabbid Luigi pushing a block inside the Everbloom Tree.

In Mario + Rabbids Kingdom Battle, the controllable ally Beep-0 learns the Move ability after completing the Ancient Gardens. This ability allows him to press A Button next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in Mario + Rabbids Sparks of Hope, instead holding A Button to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple Quests.

Beep-0 can also perform the Wave Power with the help of Decibel. This ability sends out sonar waves by tapping ZR Button, which can knock over or move large stone slabs featuring Cursya's symbol, though this is a triggered reaction rather than directly pushing objects.

Names in other languages

Movable block

LanguageNameMeaningNote(s)Ref.

Metal crate

LanguageNameMeaningNote(s)Ref.
Japanese石ブロック
Ishi Burokku
Stone BlockSuper Mario 64
コンテナ
Kontena
Container[3]

Roller block

LanguageNameMeaningNote(s)Ref.
Japaneseおせるーあしば
Oseru Ashiba
Push platform[4]

Stone block

LanguageNameMeaningNote(s)Ref.
Japanese石のブロック
Ishi No Burokku
Stone BlockSuper Paper Mario

References

  1. ^ The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20
  2. ^ "This is a stone block... If you put some shoulder into it, I think you could move it..." – In-game tattle from Super Paper Mario.
  3. ^ スーパーマリオ64 完全クリアガイド page 83
  4. ^ Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.

Magic Circle

Locations

Magic Circles can be used in many areas to progress or find hidden Toads and items. Additionally, Magic Circles can be found both in normal battles and boss battles, often being released afterwards. The following table summarizes all locations for Magic Circles in these instances, excluding most normal enemy encounters.

Red streamer

Certain Magic Circles do not appear until a certain prerequisite is fulfilled, or do appear but cannot be used, including Olivia being unavailable or lacking the necessary Vellumental Bibliofold. Said prerequisite is listed in the description column for each appropriate entry.

Type Description Image
Peach's Castle — 2 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
After falling into the basement, Mario can use the 1,000-Fold Arms to free Olivia from a wall. Mario activating the 1,000-Fold Arms for the first time while inside the dungeon of Peach's Castle.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Deeper into the basement near where Bowser is being held, there is a Magic Circle hidden beneath some crates. Mario uses the 1,000-Fold Arms to open a passage out of the dungeon. Mario activating the 1,000-Fold Arms for the first time while inside the dungeon of Peach's Castle.
Whispering Woods — 3 Magic Circles (2 required, one hidden Toad)
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Upon falling into the Whispering Woods, Mario and Olivia are trapped on an isolated area. The only way to reach the rest of the forest is to use the 1,000-Fold Arms to knock over a tree to use as a bridge. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Past the brambles, there is a tree with a Pinata Ball containing the Shriveled Seed. Attempting to pull it down will snap the vine, however a Magic Circle forms which Mario can use to pull the remaining part of the vine. Screenshot of Paper Mario: The Origami King
Fire Vellumental Magic Circle
Fire Vellumental
Prerequisite: Clear the yellow streamer and retrieve the Big Shell from the Great Sea.
At the Toad's BBQ Foodeatery campgrounds, there is a Magic Circle hidden below some logs near a grill. Olivia can use the Fire Vellumental form to cook the Big Shell here, releasing the caretaker.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Toad Town — 4 Magic Circles 3 required, 1 optional platform)
1,000-Fold Arms Magic Circle
1,000-Fold Arms
At the outdoor café in Toad Town, Mario using the 1,000-Fold Arms move in Paper Mario: The Origami King
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the Graffiti Underground, Mario using the 1,000-Fold Arms to interact with a valve in Graffiti Underground in Paper Mario: The Origami King
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the rubble of Peach's Castle grounds, Mario can smash a pot to reveal a Magic Circle. Using the 1,000-Fold Arms, he can rip open the wall to free Luigi, similar to how he freed Olivia. Screenshot of Paper Mario: The Origami King
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Along the path towards Picnic Road, The owner of Toad Town's Weapon and Item Shop, a blue Toad trapped inside a tower near the walls of Peach's Castle.
Picnic Road — 1 Magic Circle with hidden Toad reward
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Near the Earth Vellumental Temple entrance, Mario can climb onto the shop stalls and use the 1,000-Fold Arms to break a rock on the cliff-face, freeing ten Toads. A group of ten hidden Toads in Picnic Road, trapped behind a statue Mario can break using the 1,000-Fold Arms.
Earth Vellumental Temple — 2 Magic Circles (1 required, 1 battle panel)
1,000-Fold Arms Magic Circle
1,000-Fold Arms Panel
Mario can reach a 1,000-Fold Arms Magic Circle Panel while the Earth Vellumental charges its Mega Earthquake attack. This will launch the boss high into the air, and allow Mario to initiate a rush attack. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Earth Vellumental Magic Circle
Earth Vellumental
After defeating the Earth Vellumental, Olivia learns how to fold into its form thanks to its Bibliofold. Her transformation allows her to raise the earth so that Mario can escape the final area of the temple. The Earth Bibliofold
Overlook Mountain — 2 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
After crossing a bridge, Mario can battle a Folded Soldier Goomba hiding in a bush. After the fight, Mario can use the 1,000-Fold Arms to open a hole in the wall, revealing a Dry Bones holding the yellow Shell Stone. Screenshot of Paper Mario: The Origami King
Earth Vellumental Magic Circle
Earth Vellumental
Prerequisite: Obtain the Earth Vellumental Bibliofold.
At the peak of the mountain, Olivia can use the Earth Vellumental form to lower the dirt supporting the Overlook Tower, allowing for access inside.
Mario and Olivia in her Earth Vellumental form in Paper Mario: The Origami King
Overlook Tower — 2 Magic Circles (1 required, 1 battle panel)
1,000-Fold Arms Magic Circle
1,000-Fold Arms Panel
While battling against Colored Pencils on the roof of Overlook Tower, Mario can use a Magic Circle Switch to activate the 1,000-Fold Arms Panel, which can shut the boss' lid for damage, or grab the pencils while Rainbow Roll is being charged to initiate a rush attack. Mario uses the 1,000-Fold Arms on Colored Pencils in Paper Mario: The Origami King
1,000-Fold Arms Magic Circle
1,000-Fold Arms
A Magic Circle drops upon defeating Colored Pencils. It is used to destroy the spool holding the red streamer. Mario using the 1,000-Fold Arms move on the Red Streamer.

Blue streamer

Type Description Image
Autumn Mountain — 2 Magic Circles (1 required, 1 hidden Toad)
1,000-Fold Arms Magic Circle
1,000-Fold Arms
At the top of a cliff in Autumn Mountain, The fifteenth hidden Toad in Autumn Mountain, disguised as a red origami beetle and scaling a wall high above a pile of tuna cans.
Water Vellumental Magic Circle
Water Vellumental
Prerequisite: Obtain the Water Vellumental Bibliofold.
Near the empty riverbed on Autumn Mountain,
Olivia uses her Water Vellumental form to fill the Eddy River with water.
Water Vellumental Shrine — 1 required Magic Circle
Water Vellumental Magic Circle
Water Vellumental
After defeating the Water Vellumental in its shrine, Olivia fills the Shrine in her Water Vellumental form.
Shogun Studios — 1 Magic Circle with hidden Toad reward
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the northeast corner of Shogun Studios, A pair of hidden Toads in Shogun Studios, both disguised as paper lanterns. One Toad must be knocked down using the 1,000-Fold Arms.
Big Sho' Theater — 2 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the battle against Rubber Band, Mario is able to use the 1,000-Fold Arms Panels to pull away Rubber Bands from the boss for damage, and must use the Magic Circle to grab and sling the boss away during its final phase. Mario using the 1,000-Fold Arms move on the Blue Streamer.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
At the top level of the Big Sho' Theater, a Magic Circle drops upon defeating Rubber Band. It is used to destroy the spool holding the blue streamer. Mario using the 1,000-Fold Arms move on the Blue Streamer.

Yellow streamer

Type Description Image
Breezy Tunnel — 1 required Magic Circle
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Mario cannot use the 1,000-Fold Arms without Olivia
Scorching Sandpaper Desert — 1 required Magic Circle
Fire Vellumental Magic Circle
Fire Vellumental
Captain T. Ode trapped in a chunk of ice in the freezer in Scorching Sandpaper Desert.
Scorching Sandpaper Minor — 1 required Magic Circle
Earth Vellumental Magic Circle
Earth Vellumental
Prerequisite: The Diamond, Round, Square, and Triangle Jewels and the Fire Vellumental Bibliofold. The hidden entrance to the Temple of Shrooms.
Scorching Sandpaper West — 1 required Magic Circle
Fire Vellumental Magic Circle
Fire Vellumental
In the tower of the Scorching Sandpaper West, Last Not-Bottomless Hole in Scorching Sandpaper Desert West of The Origami King.
Shroom City — 2 Magic Circles (1 required, 1 hidden Toad)
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Hidden Toad and MAX UP Heart. Mario standing near three crates with two of them containing a Coin and a 10-Coin in Shroom City of The Origami King.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Saving Luigi Mario receives the Suite Key from Luigi
Scorching Sandpaper Far West — 1 required Magic Circle
Fire Vellumental Magic Circle
Fire Vellumental
In the tower of the Scorching Sandpaper Far West, Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Scorching Sandpaper Far East — 1 required Magic Circle
Fire Vellumental Magic Circle
Fire Vellumental
In the tower of the Scorching Sandpaper Far East, Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Fire Vellumental Cave — 1 required Magic Circle
Fire Vellumental Magic Circle
Fire Vellumental
After battling the Fire Vellumental in its cave, Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Temple of Shrooms — 4 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Reveals a left-side staircase to access one of two scales needed to open a door. Mario standing on a patch of sand containing a Small Bag of Confetti in Temple of Shrooms of The Origami King.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
To collect the disc "Thrills at Night". Mario finds the "Thrills at Night" sound disc
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Inside the King Shroomses coffin room, A group of twenty-four faceless Toads, hanging in a massive spiderweb above King Shroomses' tomb in the Temple of Shrooms.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the room near the disco hall of the Temple of Shrooms, a Magic Circle drops upon defeating Hole Punch. It is used to destroy the spool holding the yellow streamer, and release the sun. Mario using the 1,000-Fold Arms move on the Yellow Streamer.

Purple streamer

Type Description Image
Mushroom Island — 1 required Magic Circle
1,000-Fold Arms Magic Circle
1,000-Fold Arms
To free the Origami Craftsman from behind the wall. Circle is revealed after reading book about the Fold of Life. Mario pulling on a King Tape to free the Origami Craftsman
Ice Vellumental Mountain — 3 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the Ice Vellumental Mountain, a Magic Circle drops upon defeating the Sumo Bro. This can be used to knock down the giant icicle and get across the spikes. Mario preparing to use the 1,000-Fold Arms to break off a large icicle inside the Ice Vellumental Mountain.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Directly after the previous Magic Circle, Mario comes across half of a 1,000-Fold Arms engraving. He must navigate an icy panel from the left area into the slot to complete the Magic Circle, and use it to hit the nose of the Ice Vellumental's statue. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Ice Vellumental Magic Circle
Ice Vellumental
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Diamond Island — 3 required Magic Circles
Ice Vellumental Magic Circle
Ice Vellumental
Olivia uses her Ice Vellumental form to get to one of the buildings on Diamond Island.
A deactivated Diamond Magic Circle from Paper Mario: The Origami King.
Diamond
Olivia and Mario happen upon a Rainbow Magic Circle.
Sea Tower — 6 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
On the top floor of the Sea Tower, a Magic Circle drops upon defeating Tape. It is used to destroy the spool holding the purple streamer. Mario using the 1,000-Fold Arms move on the Purple Streamer.

Green streamer

Type Description Image
Spring of Jungle Mist — 2 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Mario in a jungle with origami Ptooies in Paper Mario: The Origami King
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Along the second correct path through the jungle, there is a hidden path behind a wall of vines with memory-game leaves. Two leaves can be flipped to reveal a 1,000-Fold Arms Magic Circle that Mario can use to rummage for a treasure chest in the tree. Mario standing near 10 100-Coins in Spring of Jungle Mist of The Origami King.
Bowser's Castle — 5 Magic Circles (2 required, 3 battle panels)
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the living quarters hallway,a Magic Circle is hidden behind a portrait of King Olly, which can be revealed by striking the wall repeatedly until it falls. Mario can then use the 1,000-Fold Arms to peel off a section of wall that was blocking access to Kamek's door. Mario using the 1,000-Fold Arms move on the Green Streamer.
RockPaper
Scissors
Rock/Paper/Scissors Panels
Mario plays Rock-Paper-Scissors against Handaconda
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the throne room of Bowser's Castle, a Magic Circle drops upon defeating Scissors. It is used to destroy the spool holding the green streamer. Mario using the 1,000-Fold Arms move on the Green Streamer.

Origami Castle

Type Description Image
Origami Castle — 12 required Magic Circles
1,000-Fold Arms Magic Circle
1,000-Fold Arms
To enter Origami Castle, there are certain tiles on the ground which must be struck to summon a Magic Circle. This is used to pull down the entrance. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
On the first floor of Origami Castle, a Magic Circle drops upon defeating the Sumo Bro. It is used to unfold the staircase that King Olly moved upon Mario's arrival. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
On the first floor of Origami Castle, a Magic Circle appears after striking a ? Block. It is used to unfold a staircase and gain access to the next room. A folded ? Block containing a 1,000-Fold Arms Magic Circle, found in Origami Castle in Paper Mario: The Origami King.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the Boomerang Bro room at the second floor of Origami Castle, the Ice Bro in the corner drops a Magic Circle onto a moving platform. The 1,000-Fold Arms must be used to fold a flap in the wall. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Directly after the previous Magic Circle, Mario gains access to a ledge where he can use the 1,000-Fold Arms to correct the first segment of red carpet that King Olly redirected upon Mario's arrival. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
In the maze room at the second floor of Origami Castle, there is another ? Block which releases a Magic Circle, however a trio of Koopas snatch it and the one holding it must be defeated. This Magic Circle is used to raise the house at the far end of the room. A folded ? Block containing a 1,000-Fold Arms Magic Circle, found in Origami Castle in Paper Mario: The Origami King.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
Directly after the previous Magic Circle, Mario gains access to a ledge where he can use the 1,000-Fold Arms to correct the second segment of red carpet that King Olly redirected upon Mario's arrival. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
1,000-Fold Arms Magic Circle
1,000-Fold Arms
At the end of the carpeted room in Origami Castle, two tiles must be hit to summon a Magic Circle. Using the 1,000-Fold Arms, Mario must hit the boxes in the correct order to clear a path to the next room. Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Giant Magic Circle
Giant Magic Circle
Mario and Olivia complete the final Magic Circle while King Olly attempts to stop them.

Statistics

Type On the field In boss battles Via Diamond Magic Circle Required for completion Total number
1,000-Fold Arms - - - - -
Earth Vellumental - - 3 - -
Water Vellumental - - 3 - -
Fire Vellumental - - 2 - -
Ice Vellumental - - 4 - -
Miscellaneous 0 4 - 4 4
Total - - 12 - -

Magic Circles

Through Olivia's help and defeating Vellumentals, Mario gains access to Magic Circles used in puzzles in the overworld and during battles. There are four Vellumental transformations, alongside the 1,000-Fold Arms technique.

Magic Cirle Location received Ability gained Demonstration Magic Circle Location received Ability gained Demonstration
An icon from Paper Mario: The Origami King.
1,000-Fold Arms
Peach's Castle Dungeon
(Prologue)
Folds Mario's arms into origami, granting him the ability to grab and attack things from afar. Mario activating the 1,000-Fold Arms for the first time while inside the dungeon of Peach's Castle. A deactivated Earth Vellumental Magic Circle from Paper Mario: The Origami King.
Earth Vellumental
Earth Vellumental Temple
Red streamer
Transforms Olivia into the Earth Vellumental form, allowing her to raise or lower sections of ground. Mario and Olivia in her Earth Vellumental form in Paper Mario: The Origami King
A deactivated Water Vellumental Magic Circle from Paper Mario: The Origami King.
Water Vellumental
Water Vellumental Shrine
Blue streamer
Transforms Olivia into the Water Vellumental form, allowing her to fill areas with water. Olivia uses her Water Vellumental form to fill the Eddy River with water. A deactivated Fire Vellumental Magic Circle from Paper Mario: The Origami King.
Fire Vellumental
Fire Vellumental Cave
yellow streamer
Transforms Olivia into the Fire Vellumental form, allowing her to melt ice or burn obstacles and enemies. Captain T. Ode trapped in a chunk of ice in the freezer in Scorching Sandpaper Desert.
A deactivated Ice Vellumental Magic Circle from Paper Mario: The Origami King.
Ice Vellumental
Ice Vellumental Mountain
Purple streamer
Transforms Olivia into the Ice Vellumental form, allowing her to freeze water and enemies. Olivia uses her Ice Vellumental form to get to one of the buildings on Diamond Island. A deactivated Diamond Magic Circle from Paper Mario: The Origami King.
Diamond
Diamond Island
Purple streamer
Grants the ability to choose from the four Vellumental transformations. Olivia and Mario happen upon a Rainbow Magic Circle.

Glowing Spot

Sandbox
Squared screenshot of a glowing spot from Super Mario 3D World.
Screenshot from Super Mario 3D World
First appearance Super Mario 3D World (2013)
Latest appearance Super Mario 3D World + Bowser's Fury (2021)
Comparable

Glowing spots[1][2][3] are objects in the 3D Super Mario titles. They are glowing beams of light that dispenses an item when ground-pounded. Approaching them causes a rumble in the player's controller.

History

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

Glowing spots first appear in Super Mario 3D World and can be ground-pounded to reveal items. Glowing spots return in Super Mario 3D World + Bowser's Fury, serving the same purpose; in addition, glowing spots can be found on the tops of lighthouses in the Bowser's Fury campaign.

Super Mario Odyssey

An image from the Ruined Kingdom brochure

Glowing spots appear in Super Mario Odyssey in most of the kingdoms as beams of light on the ground. When glowing spots are ground-pounded, various objects can appear, such as Power Moons, Mini Goombas, or a ring of coins.

In the Sand Kingdom, Seaside Kingdom, Metro Kingdom, Moon Kingdom, and Mushroom Kingdom, a dog appears, and it can dig in certain places to reveal glowing spots; ground-pounding on them yields either coins or Power Moons.

Paper Mario: The Origami King

Shining spots in Paper Mario: The Origami King are found throughout the Scorching Sandpaper Desert. These glowing rings of light mark patches of sand or soil where coins, items, and Collectible Treasures are buried. Since Mario cannot perform a ground-pound in this game, he can instead reveal the contents of these shining spots using Professor Toad's shovel via the Down Button button.

Table with list of Glowing spots similar to List of ? Blocks in Paper Mario: The Origami King

Names in other languages

LanguageNameMeaningNote(s)Ref.
Japanese光るスポット
Hikaru Supotto
Glowing spot[4]
ItalianSpazio luminosoBright spotSuper Mario 3D World[5]
Punto luminosoSuper Mario Odyssey[6][7]
Punto scintillanteSparkly spot[8]
Voragine luminosaBright hole[9]
Punto luccicanteSparkly spot[10]
BaglioreGlow[11]
Protuberanza luminescenteGlowing bump[12]
Punto sospettoSuspicious spot[13]
LuccichioGlint[14]
Punto brillanteGlowing spot[15]

Paper Mario: The Origami King information

Text copied from talk page: Just like holes, each one is assigned a different item set (one of 22), usually generating a random amount of coins. Some of them have potential to drop rare weapons, such as Gold Boots and Gold Hammers. The holes are in DigPoint.elf.zst for each area, and their sets are found in data_item_set.elf.zst under FLD_DIG_DESERT.

I went ahead and grouped the ones of a similar type, but I need to confirm which ones are actually marked with a shining spot, the ones labeled in the bottom section I couldn't find in any DigPoint.elf files:

Hammer Scrap

Sandbox
A basic Hammer Scrap from Paper Mario: Color Splash
Artwork from Paper Mario: Color Splash
Appears in Paper Mario: Color Splash (2016)
Effect Provides experience to increase Mario's paint capacity.
Related
Comparable
“Ooh, it's a Hammer Scrap! If you collect enough of these, you'll be able to store more paint in your paint hammer. Enemies sometimes drop them after battle, so pick them up before they disappear!”
Huey, Paper Mario: Color Splash

Hammer Scraps are collectible items found in Paper Mario: Color Splash. They serve the role of Experience Points (or EXP) for increasing the capacity of Mario's paint reserves, being depicted as cardboard pieces shaped like hammers. Similar to Points in Super Paper Mario, each subsequent MAX Paint Up requires more Hammer Scraps than the last. Unlike Points and Star Points however, they are not earned automatically, as Hammer Scraps are dropped physically after battles.

Values

There are four types of Hammer Scraps, each with increasing embellishments and Experience Points rewarded. The amount of experience dropped from a battle will be compacted into the most valuable forms of Hammer Scraps when possible. For example, six EXP would result in a one basic and one second-level Hammer Scrap being dropped.

Image Value Description
A Hammer Scrap from Paper Mario: Color Splash. 1 A basic faded hammer, which provides the least EXP
A Hammer Scrap from Paper Mario: Color Splash. 5 A thicker and more colorful hammer which rewards more EXP
A Hammer Scrap from Paper Mario: Color Splash. 10 An even thicker hammer with a flashy texture on the sides and a lot of EXP
A Hammer Scrap from Paper Mario: Color Splash. 20 A hammer with a flashy texture on the whole head, yielding the most EXP


Paint level Experience required
100 0
150 5
180 50
200 92
220 127-136
240 160?
260
280
300
320
340
350
360
370
380
390
400
410
420
430
440
450
460
470
480
490
500
510
520
530
540
550
560
570
580
590
600
Total

Paint Hunter!

Layouts

The following table describes the amounts and locations for all objects which have been hidden in each of the six minigame areas. Note that some objects, typically difficult-to-reach blocks, are removed for the purposes of this minigame. Specifically, five floating blocks were removed in Ruddy Road, three were removed from Sunglow Ridge, and two from Plum Park. Maps of each layout have been provided to show where each hidden object is located.

Location Object Count Map
Ruddy Road 37 total[a]

Artwork of a pink flower, from Paper Mario: Color Splash.Artwork of a blue flower, from Paper Mario: Color Splash.Artwork of a yellow flower, from Paper Mario: Color Splash. 17 Flowers
A render of a Brick Block from Paper Mario: Color Splash.The front of a ? Block from Paper Mario: Color Splash. 7 Blocks
A wooden post from Paper Mario: Color Splash. 4 Posts
Artwork of a tree, from Paper Mario: Color Splash. 3 Trees
A Ruddy Road bush from Paper Mario: Color Splash. 3 Bushes
2 Bridges
1 Door

Super Mario Bros. 3 World 1-4 Map
Bloo Bay Beach 36 total[a]

Artwork of a blue flower, from Paper Mario: Color Splash. 10 Flowers
Artwork of a tree, from Paper Mario: Color Splash. 7 Trees
A clump of weeds from Paper Mario: Color Splash. 7 Weeds
A blue flip-able seashell from Paper Mario: Color Splash.A yellow flip-able seashell from Paper Mario: Color Splash.A blue flip-able starfish from Paper Mario: Color Splash.A yellow flip-able starfish from Paper Mario: Color Splash. 4 Rocks
A Bloo Bay Beach parasol, from Paper Mario: Color Splash. 6 Beach equipment
1 Drink
1 Bridge

Bloo Bay Beach
Sunglow Ridge 151 total[a]

Tall grass blades from Sunglow Ridge in Paper Mario: Color Splash. 126 Grass
A render of a Brick Block from Paper Mario: Color Splash.The front of a ? Block from Paper Mario: Color Splash. 8 Blocks[b]
A fir tree from the yellow region of Prism Island in Paper Mario: Color Splash. 6 Trees
A red flip-able rock from Paper Mario: Color Splash.A blue flip-able rock from Paper Mario: Color Splash.A yellow flip-able rock from Paper Mario: Color Splash. 6 Rocks
A Ruddy Road bush from Paper Mario: Color Splash. 3 Bushes
A Sign from Paper Mario: Color Splash. 1 Sign
1 Bridge

Sunglow Ridge from Paper Mario: Color Splash.
Mondo Woods 14 total

Red fruitA yellow fruit from Paper Mario: Color Splash. 5 Fruits
A tree from the Mondo Woods and other areas in the green section of Prism Island, from Paper Mario: Color Splash. 3 Trees
A Ruddy Road bush from Paper Mario: Color Splash. 2 Bushes
The front of a ? Block from Paper Mario: Color Splash. 2 Blocks
A Mondo Woods leaf from Paper Mario: Color Splash. 1 Leaf
The front of a Coin from Paper Mario: Color Splash. 1 Giant Coin

The giant coin in Mondo Woods colored by the Yellow Paint Star.
Plum Park 30 total[a]

A render of a Brick Block from Paper Mario: Color Splash.The front of a ? Block from Paper Mario: Color Splash. 8 Blocks
8 Lilypads
6 Lotus flowers
A bucket of flowers from Plum Park in Paper Mario: Color Splash. 4 Flower pots
3 Wood platforms
1 Floral vine[c]

Mario near 3 Coins in Plum Park of Paper Mario: Color Splash.
Tangerino Grill 20 total

11 Cooking tools
3 Plate stacks
3 Food
1 Cabinet
1 Bowl
1 Fridge

Mario fights a Shunned Guy at Tangerino Grill
Total Object Count: 228
Footnotes
  1. ^ a b c d In practice, it may not be possible to reach the maximum score of this area due to the spread and number of objects.
  2. ^ There are two hidden blocks near the set of floating blocks. When painted they will be "revealed" and count towards the total, however they remain invisible unless the player chooses to strike them again.
  3. ^ Although there are two floral vines, they are revealed together and count as one object.

Bloo Bay Beach may be possible to 100% if optimized? Make sure to mark down the two spawning positions for every area

Super Paper Mario

Underchomp Battle Transcript

In the following transcript of all the battle quotes, the Underchomps, Mario, Luigi, and Bowser usually have slightly different text depending on who is attacking whom. "[the] Underchomp" and "[The player]" are used in place of the character names. In cases where an entire line is specific to a character, * indicates that it only occurs when playing as Mario, ** is for Luigi, and *** is for Bowser. A "/" indicates that the outcome of the text shown can differ, and is generally used for attacks that can be avoided. Finally, different amounts of damage can be dealt by a single attack, so "[...]" is used in place of the number value that would appear in-game.

Symbol Representation
[the] Replaced by the Underchomp color performing the action.
[The player] Replaced by the name of the player character being used.
* Occurs only when playing as Mario.
** Occurs only when playing as Luigi.
*** Occurs only when playing as Bowser.
/ Separates messages that occur under different conditions.
[...] Replaced by the damage value for an attack with variable damage.
Status effects
[C] Inflicts the Cursed status.
[HC] Inflicts the Heavy-cursed status.
[RC] Inflicts the Reverse-cursed status.
[TC] Inflicts the Tech-cursed status.
[A] Grants the player a temporary Attack Power increase.
[D] Grants the player a temporary Defense increase.
[E] Electrifies the player temporarily.
[H] Recovers the players HP gradually.
[I] Grants the player a temporary Invincibility.
[P] Poisons the player temporarily.

Presumably it can be inflicted on the Underchomp, as there are no self-freezing items in Super Paper Mario, although the positions for the text imply it is applied to the player so just in case I tried the ones that could self-inflict freeze in TTYD. I never saw any freeze items inflict the status on the boss in my repeated tests, so this seems unused... but it could also be an incredibly low chance.

  • "{x} is frozen solid!"
  • "{x} is frozen..."
  • "{x} is freed from the ice."

source: Super Paper Mario text dump

superscript/footnote system to link a given item to the relevant text for status effects

Currently filling out information here: Google Sheet

  • Item
    • "Use which item?" / "You don't have any items!"

Supporting characters

There are many characters across the dimensions of Super Paper Mario that either aide the player, can be spoken to, or have other direct importance to the story. This table catalogs such characters, including residents of each dimension, important sages, and antagonistic NPCs who impede Mario's progress during the events of the story. For residents of Flipside, they are paired with their equivalent resident in Flopside. Characters who are visually indistinguishable have been grouped together and distinguished in their descriptions. Leaders of a given area are prioritized at the top of each subsection.

Name Image Description
Shopkeepers and business owners
Flimm and Flamm Flimm Flamm
Garson and Carson Garson Carson
Hoodin and Boodin Hoodin Boodin
Howzit and Notso Howzit Notso
Itty Bits owner Itty Bits interior
Saffron and Dyllis Saffron Dyllis
Tinga and Inga Tinga Inga
Flipside and Flopside residents
Merlon and Nolrem Merlon Nolrem
Merluvlee and Merlee Merluvlee Merlee
Bizzy and Ledger Bizzy Ledger
Captain Gills Young Captain Gills
Pitta / Pook
and
Patta / Puck
Pitta and Pook Patta and Puck
Betsy / Ellie / Minnie
and
Lily / Mitsy / Winnie
Betsy, Ellie and Minnie Betsy, Ellie and Minnie
Chap / Hort / Otto
and
Ditto / Mort / Slim
Chap, Hort and Otto Ditto, Mort and Slim
Muffy (1F) / (2F)
and
Buffy / Lucy
Muffy Buffy and Lucy
Chap / Fret
Patch / Skeet
and
Chet / Chip
Hatch / Pete
Chap, Fret, Patch and Skeet Chet, Chip, Hatch and Pete
Cherie / Nora
and
Karla / Kerrie
Cherie and Nora Karla and Kerrie
Gladys / Pearl
and
Gertrude / Ruby
Gladys and Pearl Gertrude and Ruby
Helvetica and Garamond Helvetica Garamond
Heronicus Heronicus
Sacre and Bleu Sacre Bleu
Walter and Harold Walter Harold
Welderberg Welderberg
Lineland residents
Bestovius Bestovius The Dimensional Governor of Lineland and also a "Flip Wizard." When met in his house on Lineland Road], he grants Mario the ability to flip between 2-D and 3-D for a fee. He is also the cousin of Old Man Watchitt.
Old Man Watchitt Old Man Watchitt The elderly mayor of Yold Town. He has a snappy attitude similar to other elderly leaders in the series. Once Watchitt confirms Mario has the Pixl that's shaped like a hand, he calls Green to lower the bridge so that Mario can reach Yold Desert. His cousin is Bestovius.
Babs Babs
Bozzo Bozzo
Chaz Chaz
Red & Green Red and Green
Juppi Juppi
Sipsi Sipsi
Fracktail Fracktail The robotic guardian of Merlumina's chamber in the Yold Ruins. Fracktail waited 1,500 years for the legendary hero to arrive, however he attacks Mario after Dimentio causes the guardian to short-circuit.
Merlumina Merlumina A member of the Tribe of Ancients and one of the Four Sages. The spirit of Merlumina rests in her chambers in Yold Ruins. She was tasked with protecting the orange Pure Heart and waited 1,500 years for the legendary hero to appear.
Gloam Valley residents
Ackpows Ackpow
Prisoners Mimi's prisoners Mimi's prisoners
Fort Francis servants
Meowmaids Meowmaid
Securimeows Securimeow
Outer Space and Planet Blobule residents
Blappy Blappy
Blarfle Blarfle
Blollop Blollop
Land of the Cragnon residents
Marbald Marbald
Cragnons Chert, Gabbro, Jasperoid, and Websterite Marl, Skarn, Tuff and Tuff Kimberlite and Norite Chert, Gabbro, Jasperoid, and Websterite
Marl, Skarn, Tuff and Tuff the guard
Kimberlite and Norite
Monzo, Flint Cragley, and Hornfels Monzo, Flint Cragley, and Hornfels
Whacka Whacka
Sammer's Kingdom residents
King Sammer King Sammer He rules over Sammer's Kingdom, hosting a Duel of 100 where challengers will combat his 100 vassals one after another. He initially has the indigo Pure Heart, and is impersonated by Mimi. After the Sammer's Kingdom is restored from the Void, if the heroes succeed in the challenge King Sammer will grant them Caught Cards of Mario's partners from Paper Mario: The Thousand-Year Door.
Sammer Guys The Sammer Guys The one hundred sons of King Sammer, these warriors take on various titles befitting of their fighting styles and sizes. They are prideful of their fighting duties, but were willing to set that aside and kneel to grant Mario quicker passage through the kingdom when the Void's destruction was eminent.
The Underwhere and the Overthere residents
Queen Jaydes Queen Jaydes Ruler of the Underwhere and wife to Grambi, Queen Jaydes has control over death, determining who will move on to the Overthere and who will stay as a Shayde. She sends Mario and Luigi back to Flipside after restoring the purple Pure Heart. She later tasks the brothers with ensuring her daughter Luvbi makes it to the Overthere unharmed.
Shaydes Shayde Shayde The Underwhere is home to many Shaydes, the monochrome souls of people whose games have ended.
Charold Charold A ferryman who operates a boat on the River Twygz. Charold offers safe passage across the river for a price of four coins, a nod to Charon of Greek mythology.
D-men D-men
The Three Hags HagraHagithaHagnes Three witches who dwell inside a comfy room along Underwhere Road, based on the three Fates of Greek mythology. The player can choose to help the sisters in exchange for rewards; Hagra wants her Diet Book returned in exchange for a required Door Key, Hagitha asks the heroes to have a D-Man record a show for her and reveals a weakness of the Underchomp, and Hagnes just wants to tell her love story about Grambi, thanking the heroes for listening.
Dorguys Dorguy the First
Cyrrus Cyrrus A Jump-over cloud who aspired to grow larger. After the heroes feed him a Red Apple to help, he returns the favor by bouncing them high beyond the skies of the planet, where they can drop down to the end of the Overthere Stair.
Grambi Grambi The leader of the Nimbis and husband to Queen Jaydes. It is revealed by Bonechill that Grambi and Queen Jaydes disguised the white Pure Heart with the form of a Nimbi, creating Luvbi.
Nimbis Nimbi (male) Nimbi (female) Floating angel-like creatures which inhabit the skies of the Overthere. Nimbis speak in Elizabethan English.
The Nimbi sages Whibbi Rebbi
Yebbi Blubi
Miscellaneous
Toad Toad A resident of the Mushroom Kingdom who warns Mario and Luigi about the capture of Princess Peach. Toads can also be rescued from Boos during the Mansion Patrol minigame, rewarding the player with a power-up.
Hammer Bro captain Hammer Bro captain
Private Koopa Private Koopa
Gary and an unnamed Goomba Gary A Goomba

Antagonists

Name Image Description
Count Bleck and his minions
Count Bleck Count Bleck Owner of the Dark Prognosticus and main antagonist for the majority of the game, Count Bleck uses the Chaos Heart to try and end all worlds. The four heroes collect the Pure Hearts in order to thwart his plans. It is revealed over time that his real name is Blumiere, and this act of destruction is a result of his heartbreak after failing to find his beloved Lady Timpani.
Dimentio Dimentio, hovering
Mimi Mimi in her default outfit in Super Paper Mario
Mr. L Sprite of Mr. L in Super Paper Mario.
Nastasia An assembled Sprite of Nastasia from Super Paper Mario As the secretary of Count Bleck, Nastasia stays by the Count's side during most of the game to ensure his plans run accordingly. She is also a master hypnotist, forcing Bowser's Minions to fight for Count Bleck, and transforming Luigi into Mr. L.
O'Chunks O'Chunks's sprite from Super Paper Mario.
Miscellaneous
Bonechill Bonechill Leader of the Skellobit army, Bonechill is a massive six-winged skeleton mounted on an ice cannon that was imprisoned deep in the Underwhere prior to being released by the emergence of the Void. He draws many parallels from the concept of Lucifer and Dante's Inferno, as he is implied to be a fallen Nimbi and wields ice when attacking the four heroes. While invading the Overthere, he reveals that Luvbi is actually a disguised Pure Heart.
Francis In-game model of Francis
King Croacus IV Sprite of King Croacus IV from Super Paper Mario.

Historical figures

Many characters are also influential from prior to the events of the game. This includes members of the Tribe of Ancients, the Tribe of Darkness, the Pixl Queen, and the monarchs of the Floro Sapien kingdom and Outer Space.

  1. ^ Musa, Alexander, and Geson Hatchett (2013). Super Mario 3D World: PRIMA Official Game Guide (eGuide). Roseville: Prima Games. Page 85, 92, 123, 135.
  2. ^ "You'll see glowing spots scattered around on the ground. Engage in some amateur archeology by giving them a hearty stomp!" – brochure for the Ruined Kingdom (27 Oct. 2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
  3. ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse Books. ISBN 978-1-50671-375-5. Page 261.
  4. ^ Sakai, Kazuya (ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "Super Mario 3D World" in 『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 978-4-09-106569-8. Page 233.
  5. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 233.
  6. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 38, 90, 171, 211.
  7. ^ «Dei punti luminosi costellano il terreno.» – Regno dei Ruderi dépliant (2017). Super Mario Odyssey by Nintendo EPD. Nintendo of Europe GmbH (Italian). Archived on Mario's Castle.
  8. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 48-49, 75, 108, 151, 169, 175.
  9. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 63.
  10. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 84, 89.
  11. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 121, 137, 142, 151, 158, 169.
  12. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 146.
  13. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 153.
  14. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 176.
  15. ^ October, 2017. Super Mario Odyssey. Guida strategica ufficiale. Multiplayer Edizioni (Italian). ISBN 9788866312789. Page 195.