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List of Paper Mario: The Origami King Glitches
Fishing storage
File:PMTOK Fishing Storage Glitch.png
Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing at any time, regardless of what actions are taking place.
Methods
There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge while performing one of the following actions at the same time:
Digging with Professor Toad (see Partner duplication)
Reading the Sea Chart
Opening the Item Menu
Talking with Olivia
Effects
- Mario relocating a Toad.
- Mario clipping through the door to Big Sho' Theater.
- A Collectible Treasure suspended in midair.
- Mario initiating a battle while using a Magic Circle.
Weapon slot manipulation
The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.
For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.
NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.
Wrong turn number
When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.
When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.
Movable blocks
- This page is about movable blocks from various Super Mario games. For the obstacles from Super Mario Odyssey, see Push-Block.
| Sandbox | |||
|---|---|---|---|
A block being pushed by a Shova in Super Mario Bros. Wonder. | |||
| Effect | Acts as a repositionable platform or obstacle. | ||
| |||
- “It's a movable block. You can push it around and even stand on it if you want to.”
- —Goombario, Paper Mario
Movable blocks (also called metal crates[1], stone blocks[2], and various other names) appear across multiple games in the Super Mario franchise as platforms which can be pushed around to gain extra height, clear access to certain areas, and interact with puzzles. Typically, these blocks are nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly or require influence from a switch to be moved. The style of movable blocks varies greatly between games, with Crates sometimes fulfilling this role.
History
Mario Kart series
Super Mario Kart
Super Mario Kart features three courses with guardrail tiles that can fall off when bumped into by racers, those being: Ghost Valley 1, Ghost Valley 2, and Ghost Valley 3. Once fallen these tiles do not respawn, though they are restored when revisiting these tracks.
Mario Kart: Super Circuit
Mario Kart: Super Circuit features two new tracks with falling blocks alongside the returning three Ghost Valley tracks, those being Boo Lake and Broken Pier. Here the wooden tiles disappear upon contact with a racer without a falling animation, though mechanically these blocks behave identically to their appearance in Super Mario Kart.
Mario Kart Wii
Ghost Valley 2 makes a return in Mario Kart Wii, where the tiles have been changed to full wooden blocks which tip over the sides of the road and fall instead of disappearing. They also now tip over when struck by shells, but during Time Trials they only fall naturally over the course of the race regardless of collisions.
Mario Kart Tour
While Ghost Valley 1 and Ghost Valley 2 both reappear in Mario Kart Tour, the falling wooden blocks have lost their functionality, now being smaller wooden blocks that can be safely driven into and can even support drivers who land on top. The same holds true for the wooden guard rails in RMX Ghost Valley 1.
Yoshi's Island series
Super Mario World 2: Yoshi's Island
In Super Mario World 2: Yoshi's Island, the Yoshis have the ability to push various objects along the ground, including Chomp Rocks, vases, and crates. There are also translucent platforms known as squishy blocks, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, ground pounding one results in the block flattening down and expanding outwards.
Yoshi's Story
Yoshi's Story features Mystery Crates, which can be pushed or opened to reveal a hidden item. This mechanic is used in some puzzles, for example: Jungle Puddle has a set of 3 Mystery Crates, and getting a melon from each requires ground pounding the crate in the middle, then pushing the remaining two crates together. Torrential Maze also hides many melons in Mystery Crates that must be pushed either into each other or into water. Notably, crates containing Air Bags cannot be pushed.
Yoshi's Island DS
Yoshi's Island DS features Magnet Blocks, which are typically moved by facing away so they are pulled towards Baby Wario's magnet. However, it is also possible to simply push against them as Yoshi, since he retains his ability to push objects like in previous entries.
Super Mario series
Super Mario 64 / Super Mario 64 DS
In Super Mario 64 and the DS remake, metal crates are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access secrets. A total of four appear throughout the levels: Three in Wet-Dry World and one at the beginning of Bowser in the Sky. A group of three metal crates are also found in an object test map of Super Mario 64 DS, where it is possible to break them using a Mushroom power-up.
Super Mario Odyssey
In Super Mario Odyssey, Mario is able to capture many enemies, characters, and otherwise inanimate objects with the help of Cappy. This includes Ty-foos capable of blowing strong gusts of wind to slide wooden blocks found along icy tracks in Snow Kingdom, which are otherwise too large for Mario to push. These slidable wooden blocks are most prominent as an obstacle in the Wind-Chill Cavern, while also being useful for accessing a painting or reaching the Blowing and Sliding Power Moon.
Super Mario Bros. Wonder
Within the Super Mario Bros. Wonder level, Secrets of Shova Mansion, there are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by Shovas. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the Wonder Flower segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding or using an Elephant Fruit will increase the speed at which the blocks are pushed.
Other objects including some pipes can also be pushed. A later level, Where the Rrrumbas Rule, features tall Topple Rocks which when pushed cause a domino reaction. These shatter shortly after landing on the ground, breaking Brick Blocks on the way down. Although Rrrumbas can tip these stones over, the Rrrumba wonder form insteads destroys the Topple Rocks on contact.
Paper Mario series
Paper Mario
Blue, movable blocks can be found throughout various areas of Paper Mario. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in Jade Jungle or access high-up objects and ledges. There are also Albino Dino statues on stone blocks at the end of the Crystal Palace, which can only be pushed in the direction that the figures are facing. Spinning the Albino Dinos on the other side of the room will cause their respective statues to mirror that orientation. Finally, there are grandfather clocks and large stone slabs in Tubba Blubba's Castle and Bowser's Castle respectively, which can be pushed to slide them across the ground and access openings in the walls behind them.
Super Paper Mario
In Super Paper Mario, two large stone blocks appear along the passage beneath the River Twygz. These function similarly to metal crates in Super Mario 64, sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area while it is drained of water. These stone blocks keep their positions even after leaving and returning to the area.
Wario World
Wario World features Arrow Blocks, metallic boxes which can be struck in either the four cardinal directions denoted by the arrows, or downwards using a ground-pound. These are often involved in the puzzles of trapdoor levels. An Arrow Block will only stop sliding once it hits a wall or by transferring its momentum to a different Arrow Block.
Mario & Luigi series
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga and its 3DS remake, Mario can come across Spin Blocks which are intended to cross areas of Gwarhar Lagoon. In order to push a Spin Block he must perform a Spin Jump, where the collision will send the block into the direction it's pushed. Similar to other movable blocks, Spin Blocks will continue to fly in this direction until stopped by a wall. These platforms can be climbed onto via Luigi's High Jump. In the event one is sent to an unreachable location, Spin Blocks will return to their initial position upon leaving and reentering the area.
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
In Mario & Luigi: Bowser's Inside Story and its 3DS remake, Mario and Luigi gain access to the Airway within Bowser's body following his battle against Blizzard Midbus. As Bowser inhales ice off Blizzard Midbus' breath, water and wet surfaces can be frozen or melted to navigate the area. When the ground is frozen, Bone Thwomps can be pushed across the ground to reach higher areas, while blocks of ice will slide until hitting a wall when nudged.
Frozen Liftoglobins can also be moved to reach higher places within the Airway, being encountered after Bowser inhales Blizzard Midbus' icy breath. To push these blocks, Mario and Luigi must both be positioned on top of the Liftoglobin, allowing the player to slide these blocks in a direction using the stylus.
Mario & Luigi: Dream Team
Mario can push frozen blocks. Also can push crates affected by the Luiginoid Tornado. The Luiginary Propeller can aide Mario in pushing larger boxes and blocks.
Mario & Luigi: Paper Jam
- “Push the blue crescent and pink target stones into the corresponding slots. Stones can only move on the tracks.”
- —Sign, Mario & Luigi: Paper Jam
During the events of Mario & Luigi: Paper Jam, the bros. must solve puzzles while climbing Mount Brrr. This involves sliding puzzles where they must move the blue crescent and/or pink target stones to their respective goals using the Trio Drill, specifically by dashing into them. The blocks are set up on a grid, with various stone blocks laid out to make pushing the blocks more complicated. Completing the first two slide puzzles on Mount Brrr grants passage to the village further up, with optional challenges such as the Mystery of Mount Brrr tasking the bros. to complete more difficult layouts.
Mario & Luigi: Brothership
In Mario & Luigi: Brothership, Ice block puzzle in Compac Islet.
Super Princess Peach
Levels 6-4 and 6-5 of Gleam Glacier within Super Princess Peach feature pink blocks which at first don't appear to react when struck. However, using the Gloom Vibe nearby causes Princess Peach's tears to solidify across the floor due to the frigid temperature. Doing so will cause the block to shimmer with white circles fading in and out of the side, indicating the block will now slide across ice when hit and shatter icy blocks in its path.
Wario: Master of Disguise
A Flower That's Drunk Up Power!. Wario can push crates, Blue and Red blocks.
Wario Land: Shake It!
During the events of Wario Land: Shake It! Wario visits Slipshod Slopes. Here, ice cubes will slide across the ground when struck by Wario's Dash Attack, transferring their momentum when colliding with other ice cubes. This behavior is similar to the Arrow Blocks from Wario World. These icy blocks are used again in Freezing Fields, being involved in puzzles and navigating the area.
Mario & Sonic at the Olympic Winter Games (Nintendo DS)
The Nintendo DS release of Mario & Sonic at the Olympic Winter Games contains a minigame called Move the Blocks!. In this boxed area, Blaze must melt blocks of ice so that she can push blocks with symbols of villainous characters to their respective floor panels. Pressing the button in the middle resets the states of the entire board. Once all four blocks are pushed to the right position or the timer reaches 0, the minigame ends.
Mario Sports Mix
In the Smash Skate gamemode of Mario Sports Mix, players accumulate points by knocking one another off. One of the locations that can be played on is called Sherbet Sea, where the main platform is a large ice sheet, with blocks of ice raining down onto the field. These ice blocks can be moved slowly when skated into, or smacked into any cardinal direction which can knock away players in its path. Additionally, the icy platform will tilt at certain points, which causes the ice blocks to slide off.
Mario + Rabbids series
In Mario + Rabbids Kingdom Battle, the controllable ally Beep-0 learns the Move ability after completing the Ancient Gardens. This ability allows him to press next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in Mario + Rabbids Sparks of Hope, instead holding
to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple Quests.
Beep-0 can also perform the Wave Power with the help of Decibel. This ability sends out sonar waves by tapping , which can knock over or move large stone slabs featuring Cursya's symbol, though this is a triggered reaction rather than directly pushing objects.
Names in other languages
Movable block
| Language | Name | Meaning | Note(s) | Ref. |
|---|
Metal crate
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | 石ブロック Ishi Burokku | Stone Block | Super Mario 64 | |
| コンテナ Kontena | Container | [3] |
Roller block
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | おせるーあしば Oseru Ashiba | Push platform | [4] |
Stone block
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | 石のブロック Ishi No Burokku | Stone Block | Super Paper Mario |
References
- ^ The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20
- ^ "This is a stone block... If you put some shoulder into it, I think you could move it..." – In-game tattle from Super Paper Mario.
- ^ スーパーマリオ64 完全クリアガイド page 83
- ^ Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.
Magic Circle
Locations
Magic Circles can be used in many areas to progress or find hidden Toads and items. Additionally, Magic Circles can be found both in normal battles and boss battles, often being released afterwards. The following table summarizes all locations for Magic Circles in these instances, excluding most normal enemy encounters.
Red streamer
Certain Magic Circles do not appear until a certain prerequisite is fulfilled, or do appear but cannot be used, including Olivia being unavailable or lacking the necessary Vellumental Bibliofold. Said prerequisite is listed in the description column for each appropriate entry.
| Type | Description | Image |
|---|---|---|
| Peach's Castle — 2 required Magic Circles | ||
1,000-Fold Arms |
After falling into the basement, Mario can use the 1,000-Fold Arms to free Olivia from a wall. | |
1,000-Fold Arms |
Deeper into the basement near where Bowser is being held, there is a Magic Circle hidden beneath some crates. Mario uses the 1,000-Fold Arms to open a passage out of the dungeon. | |
| Whispering Woods — 3 Magic Circles (2 required, one hidden Toad) | ||
1,000-Fold Arms |
Upon falling into the Whispering Woods, Mario and Olivia are trapped on an isolated area. The only way to reach the rest of the forest is to use the 1,000-Fold Arms to knock over a tree to use as a bridge. | |
1,000-Fold Arms |
Past the brambles, there is a tree with a Pinata Ball containing the Shriveled Seed. Attempting to pull it down will snap the vine, however a Magic Circle forms which Mario can use to pull the remaining part of the vine. | |
Fire Vellumental |
Prerequisite: Clear the yellow streamer and retrieve the Big Shell from the Great Sea. At the Toad's BBQ Foodeatery campgrounds, there is a Magic Circle hidden below some logs near a grill. Olivia can use the Fire Vellumental form to cook the Big Shell here, releasing the caretaker. |
|
| Toad Town — 4 Magic Circles 3 required, 1 optional platform) | ||
1,000-Fold Arms |
At the outdoor café in Toad Town, | |
1,000-Fold Arms |
In the Graffiti Underground, | |
1,000-Fold Arms |
In the rubble of Peach's Castle grounds, Mario can smash a pot to reveal a Magic Circle. Using the 1,000-Fold Arms, he can rip open the wall to free Luigi, similar to how he freed Olivia. | |
1,000-Fold Arms |
Along the path towards Picnic Road, | |
| Picnic Road — 1 Magic Circle with hidden Toad reward | ||
1,000-Fold Arms |
Near the Earth Vellumental Temple entrance, Mario can climb onto the shop stalls and use the 1,000-Fold Arms to break a rock on the cliff-face, freeing ten Toads. | |
| Earth Vellumental Temple — 2 Magic Circles (1 required, 1 battle panel) | ||
1,000-Fold Arms Panel |
Mario can reach a 1,000-Fold Arms Magic Circle Panel while the Earth Vellumental charges its Mega Earthquake attack. This will launch the boss high into the air, and allow Mario to initiate a rush attack. | |
Earth Vellumental |
After defeating the Earth Vellumental, Olivia learns how to fold into its form thanks to its Bibliofold. Her transformation allows her to raise the earth so that Mario can escape the final area of the temple. | |
| Overlook Mountain — 2 required Magic Circles | ||
1,000-Fold Arms |
After crossing a bridge, Mario can battle a Folded Soldier Goomba hiding in a bush. After the fight, Mario can use the 1,000-Fold Arms to open a hole in the wall, revealing a Dry Bones holding the yellow Shell Stone. | |
Earth Vellumental |
Prerequisite: Obtain the Earth Vellumental Bibliofold. At the peak of the mountain, Olivia can use the Earth Vellumental form to lower the dirt supporting the Overlook Tower, allowing for access inside. |
|
| Overlook Tower — 2 Magic Circles (1 required, 1 battle panel) | ||
1,000-Fold Arms Panel |
Whi | |






