Wario Stadium (Mario Kart 64)
| Wario Stadium | |||
|---|---|---|---|
| Information | |||
| Appears in | Mario Kart 64 (1996) Mario Kart World (2025) | ||
| Cups | Star Cup (64) Flower Cup (World) | ||
| Rally | Acorn Rally | ||
| Distance | 1591 m | ||
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Wario Stadium is the first race course of the Star Cup in Mario Kart 64. It is the second longest race in the game (only behind Rainbow Road), measuring at 1591m. According to the manual, Wario himself designed and built this track, making it his home track in the game. Wario Stadium shares its music with Luigi Raceway, Mario Raceway and Royal Raceway. It is the first Wario-themed course in the Mario Kart series.
Wario Stadium reappears as the third course of the Flower Cup in Mario Kart World, and was the final race track from Mario Kart 64 to reappear as a classic course in a future Mario Kart game. It holds the record for the longest time between a track's original debut and its first appearance as a classic course, making a return after 29 years, including Mario Kart: Super Circuit's Extra Tracks.
Mario Kart 64[edit]
Course layout[edit]
The course takes place on a dirt track amid a huge stadium filled with spectators. The walls of the stadium are a bright blue and are covered with many Wario faces. The track itself is composed of straightaways, 90° turns, and 180° U-turns. Racers begin next to the stadium wall and first follow it counterclockwise about halfway around; this involves three straightaways with two gradual left turns in between. The first straightaway contains four consecutive small hills, while the second contains one much larger hill followed by the first set of Item Boxes. After this section, racers make a left turn immediately followed by a right turn and a U-turn to the left; in the middle of the U-turn is another item set. Racers then briefly drive straight over two small hills and take a left turn. Here racers briefly drive straight again before turning right and following next to a previous part of the track in the opposite direction. Between the two subsequent gradual right turns is two huge hills, and along the second gradual right turn is another item set. Along the turn the track also greatly widens, and racers encounter many small hills; unlike the other hills on the track that span its entire width, the ones here are very narrow. Once racers pass the starting line from before, they take a U-turn to the right and the track narrows again. Racers briefly drive straight as they go off three hills of varying size. They then take a left U-turn and reach a very long straightaway.
This straightaway cuts through the very center of the stadium and persists until racers reach the stadium wall on the other side. It first contains six consecutive small hills, but then the track briefly dips down a fair bit and racers encounter another item set at its lowest point. Once at the stadium wall again, racers turn right and start following the wall clockwise. Along the ensuing gradual right turn, there is another item set, and after the turn there is another, much sharper right turn. Here racers drive straight and the road curves upward, culminating in a jump that racers must make over the very long straightaway they were previously on. If racers fail the jump and fall onto the track below, they will not be picked up by Lakitu, meaning they lose some progress and need to turn right to get back on track. The Lightning item is especially powerful here since racers are too slow to clear the jump while affected by it. Upon landing from the jump, there is another brief straight followed by a right turn and then another, more gradual right turn; along the first right turn is the last item set. Afterwards, racers take a very sharp left U-turn and reach the stadium wall once more. They take one last gradual left turn, continuing to follow the wall counterclockwise until they reach the finish line.
Glitches[edit]
A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap.
Mario Kart World[edit]
This version of Wario Stadium makes its classic course debut in Mario Kart World, appearing as the third course of the Flower Cup and the first checkpoint of the Acorn Rally. In this game, the course can take place during the day as well as night.[1] Like most GBA courses in Mario Kart Tour, the course's layout has been simplified significantly, removing the entire middle third of the course. The course has been redesigned to appear more rickety, and large flamethrowers have been added to the starting line, which when active create a fire "W." The course's starting banner can be interacted with by racers, causing it to swing; it is the only course in the game with this distinction. The jump now takes place over an elevated bridge with features resembling Wario's nose, eyes and mustache.[2] A new arrangement of the course's theme incorporating electric guitar is used for its music.[3] Kamek transforms racers into either Goomba, Coin Coffer, Nabbit, or Pianta on this course.
With Wario Stadium's inclusion in Mario Kart World, every course from Mario Kart 64 has been remade as a classic course at least once, becoming the first game in the series with this distinction (excluding Super Mario Kart, which previously had all of its courses as unlockable content in Mario Kart: Super Circuit).
Routes[edit]
There are three different paths that routes leading to Wario Stadium will enter the course through. The first path, when entering from Mario Bros. Circuit, Crown City, Shy Guy Bazaar, or Choco Mountain, has the player enter from the bottom of the course, turn 90 degrees to the right then left, then perform a 180 degree turn to the right before meeting up with the main track for the final turn. The second path, when entering from Airship Fortress or Toad's Factory has the player glide in from the top of the course, then perform two 180 degree turns before once again joining the main track for the final turn. The third path, used when entering from Dry Bones Burnout or Bowser's Castle, has the player enter from the first turn of the regular course, leading to the final lap around Wario Stadium being driven in reverse.
From Mario Bros. Circuit
From Crown City
From Shy Guy Bazaar (used in the Flower Cup)
From Airship Fortress
From Dry Bones Burnout
From Choco Mountain
From Toad's Factory
From Bowser's Castle
Brands[edit]
Mario Kart World[edit]
Profiles[edit]
Mario Kart 64[edit]
- Instruction manual bio: That rascal Wario was in charge of the design and construction of this course. A fan of motocross races, he brought in major amounts of sand to fill this huge stadium in an attempt to build a course more suitable to bikes than Karts. Each lap's distance is extremely long, making it difficult to stay concentrated on the race.
- Website bio: One of the longest tracks in the game, Wario Stadium will test your endurance and concentration.
Gallery[edit]
Mario Kart 64[edit]
Mario Kart World[edit]
Naming[edit]
Internal names[edit]
| Game | File | Name | Meaning
|
|---|---|---|---|
| Mario Kart 64 | 14 STADIUM | 14 - Stadium | |
| Mario Kart World | WarioStadium[4] | - |
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | ワリオスタジアム[?] Wario Sutajiamu |
Wario Stadium | |
| Chinese (simplified) | 瓦力欧竞技场[5] Wǎlì'ōu Jìngjìchǎng (Mandarin) Ngáhlihk'āu Gihnggeihchèuhng (Cantonese) |
Wario Arena | |
| Chinese (traditional) | 瓦利歐競技場[5] Wǎlì'ōu Jìngjìchǎng (Mandarin) Ngáhleih'āu Gihnggeihchèuhng (Cantonese) |
Wario Arena | |
| Dutch | Wario's Stadion[5] | Wario's Stadium | |
| French | Stade Wario[6] | Wario Stadium | |
| Italian | Stadio di Wario[7] | Wario's Stadium | |
| Korean | 와리오 스타디움[5] Wario Seutadium |
Wario Stadium | |
| Portuguese | Estádio Wario[5] | Wario Stadium | |
| Russian | Стадион Варио[5] Stadion Vario |
Wario Stadium | |
| Spanish | Estadio Wario[8][9] | Wario Stadium |
Notes[edit]
- In the Nintendo Power Player's Guide for Mario Kart 64, the best staff time listed is 22 seconds, the fastest staff time on any track in the series.[10]
References[edit]
- ^ Nintendo of America (April 2, 2025). Mario Kart World – Nintendo Direct | Nintendo Switch 2. YouTube. Retrieved April 4, 2025.
- ^ Nindawko (April 5, 2025). I PLAYED THE NINTENDO SWITCH 2 EARLY (MARIO KART WORLD) w/ DANTDM. YouTube. Retrieved April 6, 2025.
- ^ HikakinTV (April 4, 2025). Nintendo Switch 2でマリオカート ワールド遊びまくってみた!【予約すべし】#nintendoswitch2 #switch2. YouTube. Retrieved April 6, 2025.
- ^ File name of the course's sticker on the Japanese Mario Kart World online events website, Sign_WarioStadium.png. All course stickers use the prefix "Sign_". Retrieved September 1, 2025.
- ^ a b c d e f In-game name from Mario Kart World
- ^ Mario Kart World in-game name from French localization (Uploaded 5 Jun. 2025 on YouTube by Siphano)
- ^ Tuberanza ✌ (April 26, 2025). 🛑 Nuove MAPPE + Nuovi GRAN PREMI su Mario Kart World! 🔥. YouTube (Italian). Retrieved April 26, 2025.
- ^ Nintendúo. Jugamos la VERSIÓN FINAL de MARIO KART WORLD (4:40). YouTube (European Spanish). Retrieved June 3, 2025.
- ^ BRCDEvg. Estrenando juntos MARIO KART WORLD (17:24). YouTube (Latin American Spanish). Retrieved June 5, 2025.
- ^ Owsen, Dan et al. 1997. Mario Kart 64 Nintendo Player's Guide, page 95.
