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{{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}}
{{italic title|List of ''New Super Mario Bros.'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]''.
This is a list of pre-release and unused content for the game ''[[New Super Mario Bros.]]''
 
==Development==
==Development==
''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently-released [[Nintendo DS]] would take the place of a prospective "fifth" entry of the series.<ref>[http://web.archive.org/web/20101207010424/http://us.wii.com/iwata_asks/mario25th/vol3_page4.jsp]</ref> The game began development in late 2003, and an early trailer was first unveiled at E3 2004.<ref>[https://www.youtube.com/watch?v=zhocvThdP5g]</ref>
''New Super Mario Bros.'' was designed as a successor to the [[Super Mario Advance (series)|''Super Mario Advance'' series]]; Hiroyuki Kimura decided that an original 2D platformer for the conveniently soon-to-be-released [[Nintendo DS]] would take the place of a prospective "fifth" entry of the series.<ref>[https://web.archive.org/web/20101207010424/http://us.wii.com/iwata_asks/mario25th/vol3_page4.jsp]</ref> The game began development in late 2003, and an early trailer was first unveiled at E3 2004.<ref>[https://www.youtube.com/watch?v=zhocvThdP5g]</ref>


==Early builds==
==Early builds==
[[File:NSMB BetaElements BlueShell.jpg|thumb|300px|Early concept for obtaining the [[Blue Shell]]]]
[[File:NSMB BetaElements BlueShell.jpg|thumb|left|300px|Early concept for obtaining the [[Blue Shell]]]]
[[File:NSMB Beta Map.jpg|thumb|Manual screenshot featuring early map icons]]
[[File:NSMB Beta Map.jpg|thumb|Manual screenshot featuring early map icons]]
There was an underwater stage in VS. Mode which featured a [[Manta Ray]]. [[Spindrift]] was also implemented into the game, but was replaced by [[Spin Block (New Super Mario Bros.)|Spin Blocks]] in [[World 1-3 (New Super Mario Bros.)|World 1-3]] and other levels.
There was an underwater stage which featured a [[Manta Ray]]. [[Spindrift]] was also implemented into the game, but was replaced by [[Spin Block (New Super Mario Bros.)|Spin Blocks]] in [[World 1-3 (New Super Mario Bros.)|World 1-3]] and other levels.


At one point, a [[Mario]] and [[Luigi]] race mode was planned.
At one point, a [[Mario]] and [[Luigi]] race mode was planned.


The E3 2005 trailer showed some VS Mode levels that are not available in the final release, including a desert stage and an underwater stage. Some of the data for these levels remains in the game's files.
The E3 2005 trailer showed co-op mode in levels that are not available in the final release, including a desert stage and an underwater stage. Some of the data for these levels remains in the game's files.


The game did not pause while Mario transformed after obtaining a power-up. There were originally three [[Item Storage]] spots rather than one.
The game did not pause while Mario transformed after obtaining a power-up. There were originally three [[item storage|Stored Item]] spots rather than one.


The [[Mega Mushroom]] originally had a red-and-white appearance, similar to the [[Super Mushroom]] from ''[[Super Mario 64 DS]]''.  Mega Mario was also able to [[dash]].
The [[Mega Mushroom]] originally had a red-and-white appearance, similar to the [[Super Mushroom]] from ''[[Super Mario 64 DS]]''.  Mega Mario was also able to [[dash]].


The desert music featured in certain kiosk demos that were playable in 2005 used an orchestra hit instead of the "bah" vocals, and the ground theme did not have the vocals.
The desert music featured in certain kiosk demos that were playable in 2005 used an orchestra hit instead of the "[[paah]]" vocals, and the ground theme did not have the vocals.


It was possible to kick and punch as [[Super Mario (form)|Super]], [[Fire Mario|Fire]], and [[Mega Mario]]. Mario was also able to [[Somersault]].
It was possible to kick and punch as [[Super Mario (form)|Super]], [[Fire Mario|Fire]], and [[Mega Mario]]. Mario was also able to [[Somersault]].


In a near-final build featured in screenshots shown in a certain page of a Monthly Nintendo News issue published in March, there were some very slight differences in areas such as level design. A screenshot at this stage suggests that [[World 3-B (New Super Mario Bros.)|World 3-B]], a sky level, was intended to be a desert level at this point.<ref>[http://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref>
In a near-final build featured in screenshots shown in a certain page of a Monthly Nintendo News issue published in March, there were some very slight differences in areas such as level design. A screenshot at this stage suggests that [[World 3-B (New Super Mario Bros.)|World 3-B]], a sky level, was intended to be a desert level at this point.<ref>[https://www.n-philes.com/games/DSN/DSN_newsupermariobros.//smb03.jpg]</ref>{{dead link}}


In one version shown in a video showcasing [[World 1-1 (New Super Mario Bros.)|World 1-1]], the game is very similar to the final version, but the "bah" vocals in the ground theme are still orchestra hits.
In one version shown in a video showcasing [[World 1-1 (New Super Mario Bros.)|World 1-1]], the game is very similar to the final version, but the "[[paah]]" vocals in the ground theme are still orchestra hits.


A screenshot featuring early map icons exists on page 12 of the first version of the US manual.
A screenshot featuring early map icons exists on page 12 of the first version of the US manual.
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==Unused data==
==Unused data==
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names]]
[[File:NSMBUnusedWorldIcons.png|thumb|200px|Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names]]
There is also data to support a ''single-player'' snowball throwing [[minigame]].
In the map directory, there are eight 3D models based on the eight world themes planned for the game. However, [[World 4 (New Super Mario Bros.)|Worlds 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, as in the final game. World 4's texture is named "ancient" and shows an island with a volcano. World 6's texture is named "machine" and is a metallic graphic that may be a placeholder. This implies that these world themes were different in early builds.


There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable", among other settings.
*In the map directory, there are eight 3D models based on the eight world themes planned for the game. However, [[World 4 (New Super Mario Bros.)|Worlds 4]] and [[World 6 (New Super Mario Bros.)|6]] do not display forest and mountain themes, respectively, as in the final game. World 4's texture is named "ancient" and shows an island with a volcano. World 6's texture is named "machine" and is a metallic graphic that may be a placeholder. This implies that these world themes were different in early builds.
*There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable", among other settings.
*There is also an unused model for a giant [[Fire Piranha Plant|Venus Fire Trap]], which does not appear in the final game.
*Also in the files is a buggy rotating log platform.<ref name=TCRF>''[[tcrf:New Super Mario Bros.|New Super Mario Bros.]]'' ''The Cutting Room Floor''. Retrieved October 14, 2023.</ref>


==Gallery==
==Gallery==
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NSMB Prerelease 3.jpg|A [[Big Whomp]] attacking Mario and Luigi. When hit, the blue [[! Block]] gives out [[coin]]s rather than a [[Vanish Cap]], like the yellow ! Boxes from ''[[Super Mario 64]]''.
NSMB Prerelease 3.jpg|A [[Big Whomp]] attacking Mario and Luigi. When hit, the blue [[! Block]] gives out [[coin]]s rather than a [[Vanish Cap]], like the yellow ! Boxes from ''[[Super Mario 64]]''.
NSMB Prerelease 4.jpg|A [[rope]] level using an early ground tileset
NSMB Prerelease 4.jpg|A [[rope]] level using an early ground tileset
Mega Goomba.jpg|Mega Mario encountering a [[Mega Goomba]] in a field level, with another early tileset. Note the Touch Screen interface.
Mega Goomba.jpg|Mega Mario encountering a [[Mega Goomba (boss)|Mega Goomba]] in a field level, with another early tileset. Note the Touch Screen interface.
NSMB Prerelease 2.jpg|A cut underwater stage with a [[Manta Ray]]
NSMB Prerelease 2.jpg|A cut underwater stage with a [[Manta Ray]]
NSMB Prerelease 9.jpg|A ground level. Note the [[Spindrift]] and the designs of the [[Block]]s.
NSMB Prerelease 9.jpg|A ground level. Note the [[Spindrift]] and the designs of the [[Block]]s.
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Ss nsmb pre27.jpg|Near-final interface. Note the different designs of the [[goal]] icon and [[Star Coin]]s.
Ss nsmb pre27.jpg|Near-final interface. Note the different designs of the [[goal]] icon and [[Star Coin]]s.
NSMB W4-3 early.png|Early {{world-link|4|3|World 4-3 (New Super Mario Bros.)}}
NSMB W4-3 early.png|Early {{world-link|4|3|World 4-3 (New Super Mario Bros.)}}
NSMB Unused Purple Switch.png|Unused [[Purple Switch]] model from ''[[Super Mario 64 DS]]''
NSMB Unused Purple Switch.png|Unused [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] model from ''[[Super Mario 64 DS]]''
NSMB-GiantFirePiranhaplant.png|The unused giant Venus Fire Trap model
NSMB-Unused Spinning log.png|The unused rotating log platform
</gallery>
</gallery>


==External links==
==External links==
*[http://www.youtube.com/watch?v=c9r99rNi-6s&feature=youtube_gdata A kiosk demo from 2005.]
*[https://www.youtube.com/watch?v=c9r99rNi-6s&feature=youtube_gdata A kiosk demo from 2005.]
*[http://www.youtube.com/watch?v=bYfcQUqzI5U A video with some unused actors and tileset objects, and some used]{{dead link}}
*[https://www.youtube.com/watch?v=bYfcQUqzI5U A video with some unused actors and tileset objects, and some used]{{dead link}}
*[http://www.youtube.com/watch?v=HRJiMRg0zQo More of the above video]{{dead link}}
*[https://www.youtube.com/watch?v=HRJiMRg0zQo More of the above video]{{dead link}}
*[http://www.youtube.com/watch?v=z1jsGQyw8Ug A video with some unused entrances, and some possibly used ones]{{dead link}}
*[https://www.youtube.com/watch?v=z1jsGQyw8Ug A video with some unused entrances, and some possibly used ones]{{dead link}}


==References==
==References==

Latest revision as of 06:00, April 9, 2024

This is a list of pre-release and unused content for the game New Super Mario Bros.

Development[edit]

New Super Mario Bros. was designed as a successor to the Super Mario Advance series; Hiroyuki Kimura decided that an original 2D platformer for the conveniently soon-to-be-released Nintendo DS would take the place of a prospective "fifth" entry of the series.[1] The game began development in late 2003, and an early trailer was first unveiled at E3 2004.[2]

Early builds[edit]

Early concept for obtaining the Blue Shell
Early map of New Super Mario Bros., as depicted in the US manual
Manual screenshot featuring early map icons

There was an underwater stage which featured a Manta Ray. Spindrift was also implemented into the game, but was replaced by Spin Blocks in World 1-3 and other levels.

At one point, a Mario and Luigi race mode was planned.

The E3 2005 trailer showed co-op mode in levels that are not available in the final release, including a desert stage and an underwater stage. Some of the data for these levels remains in the game's files.

The game did not pause while Mario transformed after obtaining a power-up. There were originally three Stored Item spots rather than one.

The Mega Mushroom originally had a red-and-white appearance, similar to the Super Mushroom from Super Mario 64 DS. Mega Mario was also able to dash.

The desert music featured in certain kiosk demos that were playable in 2005 used an orchestra hit instead of the "paah" vocals, and the ground theme did not have the vocals.

It was possible to kick and punch as Super, Fire, and Mega Mario. Mario was also able to Somersault.

In a near-final build featured in screenshots shown in a certain page of a Monthly Nintendo News issue published in March, there were some very slight differences in areas such as level design. A screenshot at this stage suggests that World 3-B, a sky level, was intended to be a desert level at this point.[3][dead link]

In one version shown in a video showcasing World 1-1, the game is very similar to the final version, but the "paah" vocals in the ground theme are still orchestra hits.

A screenshot featuring early map icons exists on page 12 of the first version of the US manual.

Unused data[edit]

Unused flat 3D model graphics, including the early names and themes for Worlds 4 and 6.
Textures for the unused flat 3D 'world' models, annotated with the world theme as listed in the textures' names
  • In the map directory, there are eight 3D models based on the eight world themes planned for the game. However, Worlds 4 and 6 do not display forest and mountain themes, respectively, as in the final game. World 4's texture is named "ancient" and shows an island with a volcano. World 6's texture is named "machine" and is a metallic graphic that may be a placeholder. This implies that these world themes were different in early builds.
  • There is an unused fauna-like image named "Junglekusa" hidden in the game. It is used by an unused actor (actor number 280, sprite number 255). The actor has a setting that can make the area it covers "swimmable", among other settings.
  • There is also an unused model for a giant Venus Fire Trap, which does not appear in the final game.
  • Also in the files is a buggy rotating log platform.[4]

Gallery[edit]

External links[edit]

References[edit]

  1. ^ [1]
  2. ^ [2]
  3. ^ [3]
  4. ^ New Super Mario Bros. The Cutting Room Floor. Retrieved October 14, 2023.