Code Dependency: Difference between revisions

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(Due to the gameplay being similar and how Good Times was handled previously, I think it's acceptable to add the microgame as an addition to this article instead of making a new article for it)
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{{minigame infobox
{{minigame infobox
|image=[[File:WWSM Code Dependency.png|250px]]<br>''WarioWare: Smooth Moves''<br>[[File:CodeDependency WarioWareGold.png|250px]]<br>''WarioWare Gold''
|image=[[File:WWSM Code Dependency.png|250px]]<br>''WarioWare: Smooth Moves''<br>[[File:CodeDependency WarioWareGold.png|250px]]<br>''WarioWare Gold''[[File:WWMICodeDependency.jpg|250px]]<br>''WarioWare: Move It!''<br>
|appears_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''
|appears_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''<br>''[[WarioWare: Move It!]]''
|type=[[Kat & Ana]] (''Smooth Moves'')<br>[[Penny]] (''Gold'')
|type=[[Kat & Ana]] (''Smooth Moves'')<br>[[Penny]] (''Gold'')<br>[[Wario]] (''Move It!'')
|intro=''Scan!''
|intro=''Scan!''
|info="''A new part-timer! Is this your first time working at a register? All you have to do is line the bar code on the product up with the scanner. The pay isn't great, but good luck!''" (''Smooth Moves'')<br>"''There's a science to everything, including working the register. First find the bar code. Then scan it! Have you noticed this place sells a strange assortment of products?''" (''Gold'')
|info="''A new part-timer! Is this your first time working at a register? All you have to do is line the bar code on the product up with the scanner. The pay isn't great, but good luck!''" (''Smooth Moves'')<br>"''There's a science to everything, including working the register. First find the bar code. Then scan it! Have you noticed this place sells a strange assortment of products?''" (''Gold'')<br>"''Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!''" (''Move It!'')
|controls={{button|3ds|tilt}} &ndash; Rotate product (''Gold'')
|controls={{button|3ds|tilt}} &ndash; Rotate product (''Gold'')<br>{{button|switch|joy-con}} (''Move It!'')
|form="The Chauffeur" (''Smooth Moves'')
|form="The Chauffeur" (''Smooth Moves'')<br>"Choo Choo" (''Move It!'')
|clear=15 (''Gold'')
|clear=15 (''Gold'')
|track=Cookies
|track=Cookies (''Smooth Moves'')
}}
}}
'''Code Dependency''' is one of [[Kat & Ana]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. It returns in ''[[WarioWare Gold]]'' as one of [[Penny]]'s microgames.
'''Code Dependency''' is one of [[Kat & Ana]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. It returns in ''[[WarioWare Gold]]'' as one of [[Penny]]'s microgames. It is also one of [[Wario]]'s microgames in ''[[WarioWare: Move It!]]''


==Gameplay==
==Gameplay==
The player should rotate the [[Wii#Wii Remote|Wii Remote]] so that the object's bar code is facing down with the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'', a price number will appear if the player wins the microgame (such as 0.99). In ''Smooth Moves'', the cashier is an old man, while in ''Gold'', the cashier is a computer, which becomes mad if the player does not scan the item.
The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'' and ''Move It!'', a price number will appear if the player wins the microgame (such as 0.99). In ''Smooth Moves'', the cashier is an old man, while in ''Gold'', the cashier is a computer, which becomes mad if the player does not scan the item. In ''Move It!'', the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.


===''WarioWare: Smooth Moves''===
===''WarioWare: Smooth Moves''===
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*'''2nd level difficulty:''' The object either has fake bar codes or has a pattern similar to the bar code.
*'''2nd level difficulty:''' The object either has fake bar codes or has a pattern similar to the bar code.
*'''3rd level difficulty:''' Same as level 1, except that the player has two objects to scan.
*'''3rd level difficulty:''' Same as level 1, except that the player has two objects to scan.
===''WarioWare: Move It!''===
*'''1st level difficulty:''' The object's bar code is close to the scanner. The man nods in approval at the price.
*'''2nd level difficulty:''' The object's bar code is further from the scanner. The man shows shock at the price.
*'''3rd level difficulty:''' The object is awkwardly-shaped and has a pattern similar to the bar code. The man puts his arms up in shock at the price.


==Names in other languages==
==Names in other languages==
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{{Kat & Ana's microgames}}
{{Kat & Ana's microgames}}
{{Penny's microgames}}
{{Penny's microgames}}
{{Wario's microgames}}
{{WWSM microgames}}
{{WWSM microgames}}
{{WWG microgames}}
{{WWG microgames}}
{{WWMI microgames}}
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:WarioWare: Smooth Moves microgames]]
[[Category:WarioWare Gold microgames]]
[[Category:WarioWare Gold microgames]]
[[Category:WarioWare: Move It! microgames]]

Revision as of 23:40, November 5, 2023

Code Dependency
Code Dependency in WarioWare: Smooth Moves.
WarioWare: Smooth Moves
CodeDependency WarioWareGold.png
WarioWare GoldCode Dependency (WarioWare: Move It!) microgame
WarioWare: Move It!
Appears in WarioWare: Smooth Moves
WarioWare Gold
WarioWare: Move It!
Type Kat & Ana (Smooth Moves)
Penny (Gold)
Wario (Move It!)
Command(s) Scan!
Info "A new part-timer! Is this your first time working at a register? All you have to do is line the bar code on the product up with the scanner. The pay isn't great, but good luck!" (Smooth Moves)
"There's a science to everything, including working the register. First find the bar code. Then scan it! Have you noticed this place sells a strange assortment of products?" (Gold)
"Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!" (Move It!)
Controls Tilt motion control – Rotate product (Gold)
Joy-Con (Move It!)
Form(s) "The Chauffeur" (Smooth Moves)
"Choo Choo" (Move It!)
Points to clear 15 (Gold)
Music track Cookies (Smooth Moves)

Code Dependency is one of Kat & Ana's microgames in WarioWare: Smooth Moves. It returns in WarioWare Gold as one of Penny's microgames. It is also one of Wario's microgames in WarioWare: Move It!

Gameplay

The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In Smooth Moves and Move It!, a price number will appear if the player wins the microgame (such as 0.99). In Smooth Moves, the cashier is an old man, while in Gold, the cashier is a computer, which becomes mad if the player does not scan the item. In Move It!, the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.

WarioWare: Smooth Moves

  • 1st level difficulty: The player scans a simple object.
  • 2nd level difficulty: The player scans a more complex object.
  • 3rd level difficulty: The player scans an awkwardly-shaped object.

WarioWare Gold

  • 1st level difficulty: The object is simple.
  • 2nd level difficulty: The object either has fake bar codes or has a pattern similar to the bar code.
  • 3rd level difficulty: Same as level 1, except that the player has two objects to scan.

WarioWare: Move It!

  • 1st level difficulty: The object's bar code is close to the scanner. The man nods in approval at the price.
  • 2nd level difficulty: The object's bar code is further from the scanner. The man shows shock at the price.
  • 3rd level difficulty: The object is awkwardly-shaped and has a pattern similar to the bar code. The man puts his arms up in shock at the price.

Names in other languages

Language Name Meaning
Japanese バーコード
Bākōdo
Barcode

French (NOA) Code du travail
Labor code
French (NOE) Code du travail
Labor code
Italian Alla cassa
Checkout
Spanish (NOA) Lector de códigos
Code reader
Spanish (NOE) Negro sobre blanco
Black on white