Blast-o-Matic

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Blast-o-Matic
Blast-o-Matic spirit from Super Smash Bros. Ultimate.
Artwork from Super Smash Bros. Ultimate
First appearance Donkey Kong 64 (1999)
Latest appearance Super Smash Bros. Ultimate (2018)
“While you'll be busy looking for your precious Golden Bananas and your flea-bitten friends, I'll be preparing my lizard flavored surprise! MWA HA HA HA HA HA HA HA!!!
King K. Rool, Donkey Kong 64

The Blast-o-Matic (also written as Blast-O-Matic)[1][2] is a powerful laser-firing weapon developed by the Kremlings under King K. Rool's orders in Donkey Kong 64. It comprises a majority of K. Rool's ship, Crocodile Isle. This machine is powered by a central core, which is connected to five rooms, each with its own colored power generator; the color for each power source corresponds to one of the five Kongs. The device is capable of firing a laser from three brass rings surrounding a metal arrowhead pole. The arrow of the machine comes out from the belly of Crocodile Isle.

History[edit]

Donkey Kong 64[edit]

King K. Rool asking his chief technican on the Blast-o-Matic's development progress in a cutscene from entering Gloomy Galleon in Donkey Kong 64
K. Rool asking his chief technician on the Blast-o-Matic's progress

Prior to the game's events, Snide was the lead technician for the Blast-o-Matic. K. Rool eventually became paranoid of Snide and fired him. He lost access to the weapon's blueprints, which K. Rool split apart and handed a piece to each of the Kasplats.

The game's intro shows K. Rool heading to DK Isles, plotting to blast it with the Blast-o-Matic. However, as Crocodile Isle steers quickly on the water, it hits a rock, causing the Blast-o-Matic to break. The Kremlings work on repairing the machine for a large portion of the Kongs' adventure, having stolen Donkey Kong's Golden Bananas and kidnapped Diddy, Lanky, Tiny, and Chunky to buy time to do so.

When the Kongs enter Gloomy Galleon for the first time, a cutscene shows K. Rool telling a Kritter, the Blast-o-Matic's new chief technician, that he trusts the Blast-o-Matic to almost be ready for activation. The Kritter says the machine is unfinished, and in response, K. Rool sends out Klaptrap guards to ensure that the Kritters do not escape until they finish repairing the machine.

Later, when the Kongs first enter Creepy Castle, a cutscene shows a Kasplat trying to escape from Crocodile Isle, hoping that K. Rool does not find out about the Kongs recovering the blueprints to the Blast-o-Matic, which it describes as a "stupid machine".

Upon first entering the final world, Hideout Helm, the Kongs set off the Isle's alarm system, forcing K. Rool to activate the weapon, even though the chief technician begs for a few more hours to fully test it before firing, fearing that the Blast-o-Matic may explode and destroy them all. The Kongs' main goal is to deactivate the Blast-o-Matic within the time limit, which varies depending on how many blueprints that the Kongs have recovered for Snide (one minute for each blueprint, up to a total of 50 minutes). To deactivate the machine, each Kong must complete two Bonus Barrel challenges just outside their corresponding power source.

Failure to shut down the Blast-o-Matic in time (or choosing "Quit Game" from the Pause Menu) results in a Game Over cinematic where K. Rool laughs madly and presses a few buttons to activate the Blast-o-Matic. The sequence stops just before it allegedly takes fire at DK Isles.

Super Smash Bros. series[edit]

Super Smash Bros. Melee[edit]

The Blast-o-Matic is mentioned in K. Rool's trophy description in Super Smash Bros. Melee.

Super Smash Bros. Ultimate[edit]

Crocodile Isle in Super Smash Bros. Ultimate, right before firing the Blast-o-Matic as King K. Rool's Final Smash.
The Blast-o-Matic as seen in Super Smash Bros. Ultimate

Blast-o-Matic is King K. Rool's Final Smash in Super Smash Bros. Ultimate. It starts with King K. Rool stomping the ground, then leaping forward headfirst in a straight line. This attack is allowed to go over the edges of platforms. If both the stomp and the charge fail to hit any opponents, K. Rool will fall to the ground and skid to a stop on his belly before standing back up. If he is in the air, he still "falls", just without actually losing any height. If any opponents are hit, then instead of K. Rool landing the game transitions into a cutscene that is essentially a recreation of the Game Over sequence from Donkey Kong 64. King K. Rool activates the Blast-o-Matic, with details like his maniacal laughter and the need to press the button multiple times incorporated into the cutscene. Unlike in Donkey Kong 64, the Blast-o-Matic does fire on Donkey Kong Island, with all of the opponents hit by King K. Rool's stomp or charge standing inside the mountain shaped like Donkey Kong's head. The laser pierces through the mountain, causing a massive explosion that inflicts damage onto all opponents in the mountain. Donkey Kong Island starts being rendered in silhouette at this point, and the background turns red. Another explosion, albeit a non-damaging one, then erupts and envelops the entire island. When the cutscene ends, all opponents who were on the island take damage one more time and are launched away. King K. Rool drops and lands where he started the Final Smash, giving himself a thumbs up before returning to normal. As with the vast majority of Final Smashes, if it ends while King K. Rool is in the air and regardless of if Blast-o-Matic is successful or not, King K. Rool will get a small upward boost.

The Blast-o-Matic is a Legend-class support spirit that occupies one slot. It uses artwork created for Super Smash Bros. Ultimate, thus reflecting the changes this game makes to the design of Crocodile Isle overall. When equipped, it increases the damage that the fighter inflicts against giant opponents. The Blast-o-Matic does not have a spirit battle, so it does not appear on the Spirit Board or as an opponent in World of Light. The only way to obtain the Blast-o-Matic is to purchase it from Sheldon's Place for 10,000 Spirit Points.

Profiles[edit]

Super Smash Bros. Ultimate[edit]

Spirit
#164 Blast-o-Matic
Blast-o-Matic spirit from Super Smash Bros. Ultimate. Series/game Donkey Kong Series
Type Support
Slots 1
Class Legend
Strength / effect(s) Giant Killer
How to obtain Sheldon's Place

Gallery[edit]

Components[edit]

Screenshots[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ブラストマティック[?]
Burasutomatikku
Blast-o-Matic
ブラストマティックほう[?]
Burasutomatikku-hō
Blast-o-Matic cannon Super Smash Bros. Ultimate
Chinese 爆裂射线炮[?]
Bàoliè Shèxiàn pào
Blast Beam cannon
French Blast-o-Matic[?] -
German Kaputt-O-Matik[?] Break-O-Matic
Italian Bombomatico[?] Bombmatic Donkey Kong 64
Blast-o-Matic[?] - Super Smash Bros. Ultimate
Russian Крокобластер[?]
Krokoblaster
From крокодил ("crocodile") and бластер ("blaster")
Spanish Machacadora[?] Smasher

Notes[edit]

  • Elements of the Blast-o-Matic's design resemble the Big-O-Blaster from Banjo-Tooie, and even had a similar purpose and naming convention. As both Donkey Kong 64 and Banjo Tooie were created by Rare within the same time period, the similarity was most likely intentional.
  • The Blast-o-Matic was named the "Super Gun" in a prototype build of Donkey Kong 64.[3]

References[edit]

  1. ^ "Blast-O-Matic" answer in Super Mario Characters Online Trivia Quiz!. Play Nintendo. Retrieved February 21, 2023. (Archived February 19, 2023, 20:46:20 UTC via Wayback Machine.)
  2. ^ Screenshots of the questions and answers in the Nintendo Live 2023 Quiz on Day 3. "Blast-O-Matic" is one of the answers available for the sixth question.
  3. ^ TCRF. Proto:Donkey Kong 64/Early Script. The Cutting Room Floor. Retrieved June 9, 2017.