Proto Piranha: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Tag: Mobile edit
Line 7: Line 7:
|relatives=[[Piranhabon]]
|relatives=[[Piranhabon]]
}}
}}
'''Proto Piranhas''', originally known as '''Gatekeepers'''<ref>Loe, Casey. ''Super Mario Sunshine'' Perfect Guide. Page 14.</ref><ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 19.</ref> and also known as '''Proto Piranha Plants''',<ref>[https://play.nintendo.com/documents/Super_Mario_3D_All-Stars_bingo.pdf Downloadable PDF] featuring bingo cards themed after ''[[Super Mario 3D All-Stars]]''. ''[[Play Nintendo]]''. Retrieved October 27, 2020. ([http://web.archive.org/web/20201105023820/https://play.nintendo.com/documents/Super_Mario_3D_All-Stars_bingo.pdf Archived] November 5, 2020, 02:38:20 UTC via Wayback Machine.)</ref> are large [[Piranha Plant]]s made entirely of goop.
'''Proto Piranhas''', originally known as '''Gatekeepers'''<ref>Loe, Casey. ''Super Mario Sunshine'' Perfect Guide. Page 14.</ref><ref>Bogenn, Tim, and Doug Walsh. ''Super Mario Sunshine'' BradyGames Official Strategy Guide. Page 19.</ref> and also known as '''Proto Piranha Plants''',<ref>[https://play.nintendo.com/documents/Super_Mario_3D_All-Stars_bingo.pdf Downloadable PDF] featuring bingo cards themed after ''[[Super Mario 3D All-Stars]]''. ''[[Play Nintendo]]''. Retrieved October 27, 2020. ([http://web.archive.org/web/20201105023820/https://play.nintendo.com/documents/Super_Mario_3D_All-Stars_bingo.pdf Archived] November 5, 2020, 02:38:20 UTC via Wayback Machine.)</ref> are large [[Piranha Plant]]s made entirely of [[goop]].
 
==History==
==History==
===''Super Mario Sunshine''===
===''Super Mario Sunshine''===
Gatekeepers first appear as recurring bosses in the early parts of ''[[Super Mario Sunshine]]''. In all their appearances, structures are submerged in the goop beneath them, and the Proto Piranha
Gatekeepers first appear as recurring bosses in the early parts of ''[[Super Mario Sunshine]]''. In all their appearances, structures are submerged in the goop beneath them. In this game, Gatekeepers are all connected to solid, undulating, smoking masses of goop referred to as '''Generators''',{{anchor|Generators}}<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 11.</ref> which cannot be cleaned normally. Additionally, some Generators spread goop to the surrounding area, preventing it from being cleaned permanently until the Gatekeeper is defeated; however, despite their name, not all Generators do this. Initially, Gatekeepers hide within the Generator, emerging only when the Generator is sprayed with [[water]]. Once a Gatekeeper has emerged, it sways back and forth while opening and closing its mouth. To defeat it, [[Mario]] must use [[F.L.U.D.D.|FLUDD]] to spray water into its open mouth some number of times. If Mario sprays one while its mouth is closed, it merely shrugs the attack off. If not dealt damage for long enough, it retreats back into its Generator.
 
In this game, Gatekeepers are all connected to solid, undulating, smoking masses of goop referred to as '''Generators'''{{anchor|Generators}}<ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 11.</ref>, which cannot be cleaned normally. Additionally, some Generators spread goop to the surrounding area, preventing it from being cleaned permanently until the Gatekeeper is defeated; however, despite their name, not all Generators do this. Initially, Gatekeepers will hide within the Generator, only emerging when the Generator is sprayed with [[Water#Super Mario Sunshine|water]].  
 
Once a Gatekeeper has emerged, it will sway back and forth while opening and closing its mouth. To defeat it, [[Mario]] must use [[F.L.U.D.D.]] to spray water into its open mouth some number of times. If Mario sprays one while its mouth is closed, it merely shrugs the attack off. If not dealt damage for long enough, it will retreat back into its Generator.
 
There are five fights against Gatekeepers in the game. The fights vary in terms of the Gatekeeper's color (which changes to match the surrounding goop), the amount of sprays necessary to defeat the Gatekeeper, and additional behaviors.


*One appears at the very beginning at [[Delfino Airstrip]], creating a sinkhole in the runway. It and its goop are a colorful mixture of pink, yellow, orange, and white. It takes three sprays to defeat. Its only way of harming Mario is if he walks directly into it or the goop surrounding it, as it has no attacks and goop does not create [[Gooble|Swoopin' Stu]]s during [[Delfino Airstrip Dilemma]]. Once defeated, it releases the player's first [[Shine Sprite]].
There are five fights against Gatekeepers in the game. The fights vary in terms of the Gatekeeper's color (which changes to match the surrounding goop), the number of sprays necessary to defeat the Gatekeeper, and additional behaviors.
*Another appears in [[Bianco Square]] in [[Delfino Plaza]], submerging the [[Grand Pianta Statue]]. This one is brown and white. It also takes three sprays to defeat, but is more dangerous due to its goop creating Swoopin' Stus. When defeated, the Grand Pianta Statue will emerge with [[Shadow Mario]] standing on it, leading to the game's first Shadow Mario chase.
*One appears at the very beginning at the [[Delfino Airstrip]], creating a sinkhole in the runway. It and its goop are a colorful mixture of pink, yellow, orange, and white. It takes three sprays to defeat. Its only way of harming Mario is if he walks directly into it or the goop surrounding it, as it has no attacks and goop does not create [[Gooble|Swoopin' Stu]]s during [[Delfino Airstrip Dilemma]]. Once defeated, it releases the player's first [[Shine Sprite]].
*Another brown and white one appears in [[Bianco Hills]] during the first episode, [[Road to the Big Windmill]], submerging the hill before the bridge to the road surrounding the [[Big Windmill]]. Before it emerges, its Generator repeatedly spurts [[Piranhabon]]s down the countryside path. It also takes three sprays to defeat, and releases a Shine Sprite once beaten. As this is the only Gatekeeper to be fought in a replayable episode, this is the only Gatekeeper that can be fought again after defeating it.
*Another appears in [[Bianco Square]] in [[Delfino Plaza]], submerging the [[Grand Pianta Statue]]. This one is brown and white. It also takes three sprays to defeat, but it is more dangerous due to its goop creating Swoopin' Stus. When the Gatekeeper is defeated, the Grand Pianta Statue emerges with [[Shadow Mario]] standing on it, leading to the game's first Shadow Mario chase.
*Once the player has three Shine Sprites, a black Gatekeeper will appear in Delfino Plaza and submerge the [[boathouse]]. Uniquely, its Generator can be seen extending through the dock down into the sand underneath the water. Its Generator will leak goop outward, covering areas Mario has cleaned with goop again. After three sprays, it will act as if it has been beaten before suddenly springing back up and requiring three additional sprays to defeat. Once beaten, the boathouse emerges from the ground with a [[Rainbow M]] leading to [[Ricco Harbor]] painted on its side. This fight can be skipped if Mario collects another Shine Sprite.
*Another brown-and-white one appears in [[Bianco Hills]] during the first episode, [[Road to the Big Windmill]], submerging the hill before the bridge to the road surrounding the [[Big Windmill]]. Before it emerges, its Generator repeatedly spurts [[Piranhabon]]s down the countryside path. It also takes three sprays to defeat, and it releases a Shine Sprite once beaten. As this is the only Gatekeeper to be fought in a replayable episode, this is the only Gatekeeper that can be fought again after it is defeated.
*Once the player has five Shine Sprites, another black Gatekeeper will appear in Delfino Plaza, submerging the lighthouse on the beach. Like the previous black Gatekeeper, this fight has a functioning Generator and requires two sets of three sprays. However, when this gatekeeper feigns defeat after being sprayed for the third time, it will shoot out Swoopin' Stus in all directions as it reemerges. Once beaten, the lighthouse emerges from the ground with a Rainbow M leading to [[Gelato Beach]] painted on it. Like the other black Gatekeeper, this fight can be skipped if Mario collects another Shine Sprite.
*Once the player has three Shine Sprites, a black Gatekeeper appears in Delfino Plaza and submerges the [[boathouse]]. Uniquely, its Generator can be seen extending through the dock down into the sand underneath the water. Its Generator leaks goop outward, covering areas Mario has cleaned with goop again. After three sprays, it acts as if it has been beaten before suddenly springing back up and requiring three additional sprays to defeat. Once it is beaten, the boathouse emerges from the ground with a [[Rainbow M]] leading to [[Ricco Harbor]] painted on its side. This fight can be skipped if Mario collects another Shine Sprite.
*Once the player has five Shine Sprites, another black Gatekeeper appears in Delfino Plaza, submerging the lighthouse on the beach. Like with the previous black Gatekeeper, this fight has a functioning Generator and requires two sets of three sprays. However, when this Gatekeeper feigns defeat after being sprayed for the third time, it shoots out Swoopin' Stus in all directions as it reemerges. Once it is beaten, the lighthouse emerges from the ground with a Rainbow M leading to [[Gelato Beach]] painted on it. Like with the other black Gatekeeper, this fight can be skipped if Mario collects another Shine Sprite.


===''Mario Golf'' series===
===''Mario Golf'' series===
Line 30: Line 26:
====''Mario Golf: Advance Tour''====
====''Mario Golf: Advance Tour''====
{{image|section=yes}}
{{image|section=yes}}
In ''[[Mario Golf: Advance Tour]]'', Proto Piranhas appear in the [[Mushroom Course]] along with many regular Piranha Plants. They are found outside of the course itself.
In ''[[Mario Golf: Advance Tour]]'', Proto Piranhas appear in the [[Mushroom Course]] along with many regular Piranha Plants. They are found outside the course itself.


===''Mario Power Tennis''===
===''Mario Power Tennis''===

Revision as of 19:56, December 31, 2023

"Gatekeeper" redirects here. For information about the variant of Pi'illos, see Deco Pi'illo.
Proto Piranha
A Gatekeeper in Super Mario Sunshine.
A Gatekeeper in Super Mario Sunshine
First appearance Super Mario Sunshine (2002)
Latest appearance Super Mario 3D All-Stars (2020)
Variant of Piranha Plant
Relatives

Proto Piranhas, originally known as Gatekeepers[1][2] and also known as Proto Piranha Plants,[3] are large Piranha Plants made entirely of goop.

History

Super Mario Sunshine

Gatekeepers first appear as recurring bosses in the early parts of Super Mario Sunshine. In all their appearances, structures are submerged in the goop beneath them. In this game, Gatekeepers are all connected to solid, undulating, smoking masses of goop referred to as Generators,[4] which cannot be cleaned normally. Additionally, some Generators spread goop to the surrounding area, preventing it from being cleaned permanently until the Gatekeeper is defeated; however, despite their name, not all Generators do this. Initially, Gatekeepers hide within the Generator, emerging only when the Generator is sprayed with water. Once a Gatekeeper has emerged, it sways back and forth while opening and closing its mouth. To defeat it, Mario must use FLUDD to spray water into its open mouth some number of times. If Mario sprays one while its mouth is closed, it merely shrugs the attack off. If not dealt damage for long enough, it retreats back into its Generator.

There are five fights against Gatekeepers in the game. The fights vary in terms of the Gatekeeper's color (which changes to match the surrounding goop), the number of sprays necessary to defeat the Gatekeeper, and additional behaviors.

  • One appears at the very beginning at the Delfino Airstrip, creating a sinkhole in the runway. It and its goop are a colorful mixture of pink, yellow, orange, and white. It takes three sprays to defeat. Its only way of harming Mario is if he walks directly into it or the goop surrounding it, as it has no attacks and goop does not create Swoopin' Stus during Delfino Airstrip Dilemma. Once defeated, it releases the player's first Shine Sprite.
  • Another appears in Bianco Square in Delfino Plaza, submerging the Grand Pianta Statue. This one is brown and white. It also takes three sprays to defeat, but it is more dangerous due to its goop creating Swoopin' Stus. When the Gatekeeper is defeated, the Grand Pianta Statue emerges with Shadow Mario standing on it, leading to the game's first Shadow Mario chase.
  • Another brown-and-white one appears in Bianco Hills during the first episode, Road to the Big Windmill, submerging the hill before the bridge to the road surrounding the Big Windmill. Before it emerges, its Generator repeatedly spurts Piranhabons down the countryside path. It also takes three sprays to defeat, and it releases a Shine Sprite once beaten. As this is the only Gatekeeper to be fought in a replayable episode, this is the only Gatekeeper that can be fought again after it is defeated.
  • Once the player has three Shine Sprites, a black Gatekeeper appears in Delfino Plaza and submerges the boathouse. Uniquely, its Generator can be seen extending through the dock down into the sand underneath the water. Its Generator leaks goop outward, covering areas Mario has cleaned with goop again. After three sprays, it acts as if it has been beaten before suddenly springing back up and requiring three additional sprays to defeat. Once it is beaten, the boathouse emerges from the ground with a Rainbow M leading to Ricco Harbor painted on its side. This fight can be skipped if Mario collects another Shine Sprite.
  • Once the player has five Shine Sprites, another black Gatekeeper appears in Delfino Plaza, submerging the lighthouse on the beach. Like with the previous black Gatekeeper, this fight has a functioning Generator and requires two sets of three sprays. However, when this Gatekeeper feigns defeat after being sprayed for the third time, it shoots out Swoopin' Stus in all directions as it reemerges. Once it is beaten, the lighthouse emerges from the ground with a Rainbow M leading to Gelato Beach painted on it. Like with the other black Gatekeeper, this fight can be skipped if Mario collects another Shine Sprite.

Mario Golf series

Mario Golf: Toadstool Tour

In Mario Golf: Toadstool Tour, the name "Proto Piranha" appears on the leaderboard.

Mario Golf: Advance Tour

It has been requested that at least one image be uploaded for this section. Remove this notice only after the additional image(s) have been added.

In Mario Golf: Advance Tour, Proto Piranhas appear in the Mushroom Course along with many regular Piranha Plants. They are found outside the course itself.

Mario Power Tennis

In Mario Power Tennis, Petey Piranha's Defensive Power Shot, Piranha Swingback, involves him creating a Proto Piranha to hit an unreachable tennis ball for him.

Super Smash Bros. Ultimate

In Super Smash Bros. Ultimate, Proto Piranhas are mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant.

Gallery

Additional names

Internal names

Game File Name Meaning

Super Mario Sunshine gatekeeper/gene_pakkun_model1[5] Gatekeeper / Gene Pakkun Gatekeeper / Generator Piranha

Names in other languages

Language Name Meaning
Japanese ドロドロパックン
Dorodoro Pakkun
ドロパックン (Mario Power Tennis)
Doro Pakkun
Goop Piranha

Mud Piranha

Dutch Proto Piranha
-
German Schleim-Piranha
Slime Piranha
Italian Fangopiranha
Pianta Piranha di fiume[6] (translation error)
Mudpiranha
River Piranha Plant
Russian протопиранья
protopiran'ya
Protopiranha

Spanish (NOA) Piraña sucia
Filthy piranha
Spanish (NOE) Piraña Lodo
Mud Piranha

References

  1. ^ Loe, Casey. Super Mario Sunshine Perfect Guide. Page 14.
  2. ^ Bogenn, Tim, and Doug Walsh. Super Mario Sunshine BradyGames Official Strategy Guide. Page 19.
  3. ^ Downloadable PDF featuring bingo cards themed after Super Mario 3D All-Stars. Play Nintendo. Retrieved October 27, 2020. (Archived November 5, 2020, 02:38:20 UTC via Wayback Machine.)
  4. ^ Hodgson, David S J, Bryan Stratton, and Stephen Stratton. Super Mario Sunshine Prima's Official Strategy Guide. Page 11.
  5. ^ Super Mario Sunshine, internal filename root/data/scene/airport0.szs/scene/gatekeeper/gene_pakkun_model1.bmd
  6. ^ a b Super Mario Encyclopedia, pg. 100