Code Dependency: Difference between revisions

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==Gameplay==
==Gameplay==
The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'' and ''Move It!'', a price number will appear if the player wins the microgame (such as 0.99). In ''Smooth Moves'', the cashier is an old man, while in ''Gold'', the cashier is a computer, which becomes mad if the player does not scan the item. In ''Move It!'', the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.  
The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'' and ''Move It!'', a price number will appear if the player wins the microgame (such as 0.99). In ''Smooth Moves'', the cashier is an old man, while in ''Gold'', the cashier is a computer, which becomes mad if the player does not scan the item. In ''Move It!'', the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.


===''WarioWare: Smooth Moves''===
===''WarioWare: Smooth Moves''===
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===''WarioWare: Move It!''===
===''WarioWare: Move It!''===
*'''1st level difficulty:''' The object's bar code is close to the scanner. The man nods in approval at the price.
The microgame in this game shares its music with [[Screwed Tight]].
*'''2nd level difficulty:''' The object's bar code is further from the scanner. The man shows shock at the price.
*'''Level 1:''' The player must scan an apple or a potato, and the bar code is easy to find. The man nods in approval at the very cheap price.
*'''3rd level difficulty:''' The object is awkwardly-shaped and has a pattern similar to the bar code. The man puts his arms up in shock at the price.
*'''Level 2:''' The player must scan a volleyball or a soccer ball, and the bar code is harder to find. The man shows shock at the slightly expensive price.
*'''Level 3:''' The player must scan a zebra plush or a black and white hat, which is awkwardly-shaped and has a pattern similar to the bar code, making it very hard to find. The man puts his arms up in shock at the overly expensive price.


==Names in other languages==
==Names in other languages==
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|Ita=Alla cassa
|Ita=Alla cassa
|ItaM=Checkout
|ItaM=Checkout
|Kor=바코드
|KorR=Bakodeu
|KorM=Barcode
}}
}}



Latest revision as of 04:16, January 2, 2024

Code Dependency
Code Dependency in WarioWare: Smooth Moves.
WarioWare: Smooth Moves
CodeDependency WarioWareGold.png
WarioWare GoldCode Dependency (WarioWare: Move It!) microgame
WarioWare: Move It!
Appears in WarioWare: Smooth Moves
WarioWare Gold
WarioWare: Move It!
Type Kat & Ana (Smooth Moves)
Penny (Gold)
Wario (Move It!)
Command(s) Scan!
Info "A new part-timer! Is this your first time working at a register? All you have to do is line the bar code on the product up with the scanner. The pay isn't great, but good luck!" (Smooth Moves)
"There's a science to everything, including working the register. First find the bar code. Then scan it! Have you noticed this place sells a strange assortment of products?" (Gold)
"Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!" (Move It!)
Controls Tilt motion control – Rotate product (Gold)
Joy-Con (Move It!)
Form(s) "The Chauffeur" (Smooth Moves)
"Choo Choo" (Move It!)
Points to clear 15 (Gold)
Music track Cookies (Smooth Moves)

Code Dependency is one of Kat & Ana's microgames in WarioWare: Smooth Moves. It returns in WarioWare Gold as one of Penny's microgames. It is also one of Wario's microgames in WarioWare: Move It!

Gameplay[edit]

The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In Smooth Moves and Move It!, a price number will appear if the player wins the microgame (such as 0.99). In Smooth Moves, the cashier is an old man, while in Gold, the cashier is a computer, which becomes mad if the player does not scan the item. In Move It!, the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.

WarioWare: Smooth Moves[edit]

  • 1st level difficulty: The player scans a simple object.
  • 2nd level difficulty: The player scans a more complex object.
  • 3rd level difficulty: The player scans an awkwardly-shaped object.

WarioWare Gold[edit]

  • 1st level difficulty: The object is simple.
  • 2nd level difficulty: The object either has fake bar codes or has a pattern similar to the bar code.
  • 3rd level difficulty: Same as level 1, except that the player has two objects to scan.

WarioWare: Move It![edit]

The microgame in this game shares its music with Screwed Tight.

  • Level 1: The player must scan an apple or a potato, and the bar code is easy to find. The man nods in approval at the very cheap price.
  • Level 2: The player must scan a volleyball or a soccer ball, and the bar code is harder to find. The man shows shock at the slightly expensive price.
  • Level 3: The player must scan a zebra plush or a black and white hat, which is awkwardly-shaped and has a pattern similar to the bar code, making it very hard to find. The man puts his arms up in shock at the overly expensive price.

Names in other languages[edit]

Language Name Meaning
Japanese バーコード
Bākōdo
Barcode

French (NOA) Code du travail
Labor code
French (NOE) Code du travail
Labor code
Italian Alla cassa
Checkout
Korean 바코드
Bakodeu
Barcode

Spanish (NOA) Lector de códigos
Code reader
Spanish (NOE) Negro sobre blanco
Black on white