Code Dependency: Difference between revisions

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(Due to the gameplay being similar and how Good Times was handled previously, I think it's acceptable to add the microgame as an addition to this article instead of making a new article for it)
(Wario: WAHAHA! Thanks for Chinese!)
 
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{{minigame infobox
{{minigame infobox
|image=[[File:WWSM Code Dependency.png|250px]]<br>''WarioWare: Smooth Moves''<br>[[File:CodeDependency WarioWareGold.png|250px]]<br>''WarioWare Gold''[[File:WWMICodeDependency.jpg|250px]]<br>''WarioWare: Move It!''<br>
|image=[[File:WWSM Code Dependency.png|260px]]
|appears_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''<br>''[[WarioWare: Move It!]]''
|appears_in=''[[WarioWare: Smooth Moves]]''<br>''[[WarioWare Gold]]''<br>''[[WarioWare: Move It!]]''
|type=[[Kat & Ana]] (''Smooth Moves'')<br>[[Penny]] (''Gold'')<br>[[Wario]] (''Move It!'')
|league=[[List of WarioWare Gold microgames#Twist League|Twist League]]
|type=[[List of WarioWare: Smooth Moves microgames#Evil Attacks Diamond Dojo!|Evil Attacks Diamond Dojo!]] ([[Kat & Ana]], ''Smooth Moves'')<br>[[List of WarioWare Gold microgames#That's Life 2|That's Life]] ([[Penny]], ''Gold'')<br>[[List of WarioWare: Move It! microgames#Stone-Cold Welcome|Stone-Cold Welcome]] ([[Wario]], ''Move It!'')
|intro=''Scan!''
|intro=''Scan!''
|info="''A new part-timer! Is this your first time working at a register? All you have to do is line the bar code on the product up with the scanner. The pay isn't great, but good luck!''" (''Smooth Moves'')<br>"''There's a science to everything, including working the register. First find the bar code. Then scan it! Have you noticed this place sells a strange assortment of products?''" (''Gold'')<br>"''Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!''" (''Move It!'')
|info="''A new part-timer! Is this your first time working at a register? All you have to do is line the bar code on the product up with the scanner. The pay isn't great, but good luck!''" (''Smooth Moves'')<br>"''There's a science to everything, including working the register. First find the bar code. Then scan it! Have you noticed this place sells a strange assortment of products?''" (''Gold'')<br>"''Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!''" (''Move It!'')
|controls={{button|3ds|tilt}} &ndash; Rotate product (''Gold'')<br>{{button|switch|joy-con}} (''Move It!'')
|controls={{button|3ds|tilt}} &ndash; Rotate product (''Gold'')<br>{{button|switch|joy-con}} (''Move It!'')
|form="The Chauffeur" (''Smooth Moves'')<br>"Choo Choo" (''Move It!'')
|form="The Chauffeur" (''Smooth Moves'')<br>"Choo Choo" (''Move It!'')
|time=8 beats (''Gold'')<br>28 beats (''Gold'' WarioWatch)
|clear=15 (''Gold'')
|clear=15 (''Gold'')
|track=Cookies (''Smooth Moves'')
|track=Cookies (''Smooth Moves'')
}}
}}
'''Code Dependency''' is one of [[Kat & Ana]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. It returns in ''[[WarioWare Gold]]'' as one of [[Penny]]'s microgames. It is also one of [[Wario]]'s microgames in ''[[WarioWare: Move It!]]''
'''Code Dependency''' is one of [[Kat & Ana]]'s [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. It returns in ''[[WarioWare Gold]]'' as one of [[Penny]]'s microgames. It is also one of [[Wario]]'s microgames in ''[[WarioWare: Move It!]]'' The name is a portmanteau of "code," relating to its gameplay, and "co-dependency," a noun which means to have an unhealthy attachment to another person.


==Gameplay==
==Gameplay==
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===''WarioWare: Move It!''===
===''WarioWare: Move It!''===
*'''1st level difficulty:''' The object's bar code is close to the scanner. The man nods in approval at the price.
The microgame in this game shares its music with [[Screwed Tight]].
*'''2nd level difficulty:''' The object's bar code is further from the scanner. The man shows shock at the price.
*'''Level 1:''' The player must scan an apple or a potato, and the bar code is easy to find. The man nods in approval at the very cheap price.
*'''3rd level difficulty:''' The object is awkwardly-shaped and has a pattern similar to the bar code. The man puts his arms up in shock at the price.
*'''Level 2:''' The player must scan a volleyball or a soccer ball, and the bar code is harder to find. The man shows shock at the slightly expensive price.
*'''Level 3:''' The player must scan a zebra plush or a black and white hat, which is awkwardly-shaped and has a pattern similar to the bar code, making it very hard to find. The man puts his arms up in shock at the overly expensive price.
 
==Gallery==
<gallery>
CodeDependency WarioWareGold.png|''WarioWare Gold''
WWMICodeDependency.jpg|''WarioWare: Move It!'' (level 1)
WWMI Code Dependency Lv3.png|''WarioWare: Move It!'' (level 3)
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Bākōdo
|JapR=Bākōdo
|JapM=Barcode
|JapM=Barcode
|ChiS=条码
|ChiSR=Tiáomǎ
|ChiSM=Barcode
|ChiT=條碼
|ChiTR=Tiáomǎ
|ChiTM=Barcode
|SpaA=Lector de códigos
|SpaA=Lector de códigos
|SpaAM=Code reader
|SpaAM=Code reader
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|FreE=Code du travail
|FreE=Code du travail
|FreEM=Labor code
|FreEM=Labor code
|Ger=Code-Eingabe (''Gold'')
|GerM=Code entry
|Ita=Alla cassa
|Ita=Alla cassa
|ItaM=Checkout
|ItaM=Checkout
|Kor=바코드
|KorR=Bakodeu
|KorM=Barcode
}}
}}



Latest revision as of 02:30, August 31, 2024

Code Dependency
Code Dependency in WarioWare: Smooth Moves.
Appears in WarioWare: Smooth Moves
WarioWare Gold
WarioWare: Move It!
League Twist League
Type Evil Attacks Diamond Dojo! (Kat & Ana, Smooth Moves)
That's Life (Penny, Gold)
Stone-Cold Welcome (Wario, Move It!)
Command(s) Scan!
Info "A new part-timer! Is this your first time working at a register? All you have to do is line the bar code on the product up with the scanner. The pay isn't great, but good luck!" (Smooth Moves)
"There's a science to everything, including working the register. First find the bar code. Then scan it! Have you noticed this place sells a strange assortment of products?" (Gold)
"Huh? There's a barcode on this thing somewhere. What am I supposed to do if the scanner won't reach? Turn it?! That's too much work!" (Move It!)
Controls Tilt motion control – Rotate product (Gold)
Joy-Con (Move It!)
Form(s) "The Chauffeur" (Smooth Moves)
"Choo Choo" (Move It!)
Time limit 8 beats (Gold)
28 beats (Gold WarioWatch)
Points to clear 15 (Gold)
Music track Cookies (Smooth Moves)

Code Dependency is one of Kat & Ana's microgames in WarioWare: Smooth Moves. It returns in WarioWare Gold as one of Penny's microgames. It is also one of Wario's microgames in WarioWare: Move It! The name is a portmanteau of "code," relating to its gameplay, and "co-dependency," a noun which means to have an unhealthy attachment to another person.

Gameplay[edit]

The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In Smooth Moves and Move It!, a price number will appear if the player wins the microgame (such as 0.99). In Smooth Moves, the cashier is an old man, while in Gold, the cashier is a computer, which becomes mad if the player does not scan the item. In Move It!, the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.

WarioWare: Smooth Moves[edit]

  • 1st level difficulty: The player scans a simple object.
  • 2nd level difficulty: The player scans a more complex object.
  • 3rd level difficulty: The player scans an awkwardly-shaped object.

WarioWare Gold[edit]

  • 1st level difficulty: The object is simple.
  • 2nd level difficulty: The object either has fake bar codes or has a pattern similar to the bar code.
  • 3rd level difficulty: Same as level 1, except that the player has two objects to scan.

WarioWare: Move It![edit]

The microgame in this game shares its music with Screwed Tight.

  • Level 1: The player must scan an apple or a potato, and the bar code is easy to find. The man nods in approval at the very cheap price.
  • Level 2: The player must scan a volleyball or a soccer ball, and the bar code is harder to find. The man shows shock at the slightly expensive price.
  • Level 3: The player must scan a zebra plush or a black and white hat, which is awkwardly-shaped and has a pattern similar to the bar code, making it very hard to find. The man puts his arms up in shock at the overly expensive price.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese バーコード[?]
Bākōdo
Barcode
Chinese (simplified) 条码[?]
Tiáomǎ
Barcode
Chinese (traditional) 條碼[?]
Tiáomǎ
Barcode
French (NOA) Code du travail[?] Labor code
French (NOE) Code du travail[?] Labor code
German Code-Eingabe (Gold)[?] Code entry
Italian Alla cassa[?] Checkout
Korean 바코드[?]
Bakodeu
Barcode
Spanish (NOA) Lector de códigos[?] Code reader
Spanish (NOE) Negro sobre blanco[?] Black on white