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{{:Super Paper Mario bestiary|transcludesection=Ninjohn|align=right}}
{{species infobox
|image=[[File:SPMNinjohn.png]]<br>Sprite from ''Super Paper Mario''
|first_appearance=''[[Super Paper Mario]]'' ([[List of games by date#2007|2007]])
|variant_of=[[Ninjoe]]
}}
 
The '''Ninjohn''' is an enemy in ''[[Super Paper Mario]]''. Its name is a pun on the word "ninja" and the common name "John". It looks like a [[Ninjoe]] but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player. Ninjohns are found assisting [[Sammer Guy]]s in [[Sammer's Kingdom]], and on their own in the [[Flipside Pit of 100 Trials]].  
The '''Ninjohn''' is an enemy in ''[[Super Paper Mario]]''. Its name is a pun on the word "ninja" and the common name "John". It looks like a [[Ninjoe]] but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player. Ninjohns are found assisting [[Sammer Guy]]s in [[Sammer's Kingdom]], and on their own in the [[Flipside Pit of 100 Trials]].  


Ninjohn is never fought during the main story, as they first appear during the 56th Sammer Guy round. Ten Sammer Guys are assisted by a Ninjohn: #56, #63, #66, #69, #71, #76, #81, #89, #93, and #94.
Ninjohn is never fought during the main story, as they first appear during the 56th Sammer Guy round. Ten Sammer Guys are assisted by a Ninjohn: #56, #63, #66, #69, #71, #76, #81, #89, #93, and #94.


There is no solid strategy to defeat it, though stunning it with [[Fleep]] and then jumping on it or using [[Barry]] to reflect the ninja stars works effectively. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.
There is no solid strategy to defeat it, though stunning it with [[Fleep]] and then jumping on it or using [[Barry]] to reflect the ninja stars works effectively.


==Related species==
==Profiles and statistics==
*[[Ninjoe]]
===''Super Paper Mario''===
*[[Ninjerry]]
{{:Super Paper Mario bestiary|transcludesection=Ninjohn|align=horizontal}}
*[[Dark Ninjoe]]


==Gallery==
==Gallery==
Line 19: Line 23:
{{foreign names
{{foreign names
|Jap=チューナンジャ
|Jap=チューナンジャ
|JapR=Chūnanja
|JapR=Chū Nanja
|JapM=Middle Ninjoe
|JapM=Middle Ninjoe
|Ger=Ninjörg
|Ger=Ninjörg
|GerM=''Nin'' + ''Jörg'', a common German name
|GerM=Portmanteau of "ninja" and the common German name "Jörg"
|Kor=중머닌
|KorR=Jungmeonin
|KorM=중 refers to "middle-class", "mid-tier"; 머닌 is the original name of the base enemy
|Ita=Ninjohn
|Ita=Ninjohn
|ItaM=-
|Spa=Ninjohn
|Spa=Ninjohn
|SpaM=-
|Fre=Ninjohn
|Fra=Ninjohn
|FraM=-
}}
}}
{{SPM}}
{{SPM}}
[[Category:Ninjas]]
[[Category:Ninjas]]
[[Category:Super Paper Mario Enemies]]
[[Category:Super Paper Mario enemies]]
[[de:Ninjörg]]
[[de:Ninjörg]]

Latest revision as of 18:49, July 15, 2024

Ninjohn
Sprite of a Ninjohn from Super Paper Mario.
Sprite from Super Paper Mario
First appearance Super Paper Mario (2007)
Variant of Ninjoe

The Ninjohn is an enemy in Super Paper Mario. Its name is a pun on the word "ninja" and the common name "John". It looks like a Ninjoe but it is green, faster, and often throws many ninja stars at the player and has more of a chance to become a decoy. They also deal more damage to the player. Ninjohns are found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials.

Ninjohn is never fought during the main story, as they first appear during the 56th Sammer Guy round. Ten Sammer Guys are assisted by a Ninjohn: #56, #63, #66, #69, #71, #76, #81, #89, #93, and #94.

There is no solid strategy to defeat it, though stunning it with Fleep and then jumping on it or using Barry to reflect the ninja stars works effectively.

Profiles and statistics[edit]

Super Paper Mario[edit]

Super Paper Mario enemy
Ninjohn
Sprite of a Ninjohn from Super Paper Mario. Max HP 8 Role Common Location(s) Sammer's Proving Grounds (6-3) (Sammer Guys 56, 63, 66, 69, and 71), Sammer's Endgame (6-4) (Sammer Guys 76, 81, 89, 93, and 94), Flipside Pit of 100 Trials (Rooms 88 and 92)
Attack 3 Card type Common
Defense 0 Items Volt Shroom Card location(s) Card Shop; Catch Card/SP
Score 600
Card description Ninjohn is an assassin from King Sammer's Kingdom. He really knows how to hurl a mean throwing star.
  List of Catch Cards  
  155      156      157  
Tattle That's a Ninjohn. These devious ninjas support Sammer Guys from the shadows... Max HP is 8 and Attack is 3. They hop around and throw ninja stars at you. They are said to follow any order... Ninjohns are the middle managers of the ninja world...

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese チューナンジャ[?]
Chū Nanja
Middle Ninjoe
French Ninjohn[?] -
German Ninjörg[?] Portmanteau of "ninja" and the common German name "Jörg"
Italian Ninjohn[?] -
Korean 중머닌[?]
Jungmeonin
중 refers to "middle-class", "mid-tier"; 머닌 is the original name of the base enemy
Spanish Ninjohn[?] -