Drawbridge Dilemma: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image =[[File:WWGIT_Drawbridge_Dilemma.jpg|250px]]
|image =[[File:WWGIT_Drawbridge_Dilemma.jpg|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Culture
|type=Culture
|intro=''Let it pass!''
|intro=''Let it pass!''
|info=''"Earthlings on boats! Earthlings in cars! We must help them. Raise and lower the bridges so the ships and cars can get through. You are welcome, Earthlings."''
|info="''Earthlings on boats! Earthlings in cars! We must help them. Raise and lower the bridges so the ships and cars can get through. You are welcome, Earthlings.''"
|clear=5
}}
}}
'''Drawbridge Dilemma''' is [[Orbulon]]'s boss [[microgame]] in ''[[WarioWare: Get It Together!]]''
==Gameplay==
Set at the {{wp|Tower Bridge}} in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall, which can lead to road vehicles falling into the water, so the player must quickly shoo it away beforehand. (If a bird does reach the cabin, it will fly away after a while.) The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky. If [[Mona]] pushes on the floor or ceiling of the cabin, she or her boomerang remains still without player input. [[Orbulon]] can use his tractor beam on the draw span to open the bridge without having to enter the cabin.
Before the game hands control to the player, it demonstrates how to play by using a bird to open the bridge for a watercraft. The bird flies away afterward.
*'''Level 1''': The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass.
*'''Level 2''': The player must let cruise ships, double-decker buses, taxi cabs, cabs with flame patterns, and seaplanes pass. Also, birds appear more frequently.
*'''Level 3''': Same as Level 2, but the seaplanes sometimes ascend (in which case the player does not have to lower the bridge) or descend, so the player has to react accordingly; they also sometimes show up in a pair, sometimes with a cruise ship. Additionally, small, fast boats appear, and one or two birds may show up but immediately fly away.
If two players are utilized for this microgame, both players must control both sides of the bridge and the ships and seaplanes go through the center of the bridge.
==Suitability==
{{WWGIT fit
|5.1=18-Volt|5.2=Master Mantis
|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=Mike|4.6=Ashley|4.7=Orbulon|4.8=Red
|3.1=Young Cricket|3.2=Jimmy T|3.3=5-Volt|3.4=Lulu|3.5=Penny|3.6=Pyoro
|2.1=9-Volt
|1.1=Kat and Ana
}}
*[[18-Volt]] is always positioned under the grappling ring connected to the cabin so he can lower the bridge at any time. His aiming reticle can target and shoot down birds from a distance.
*[[Master Mantis]] can enter the cabin and simply jump to raise and lower the bridge. The birds are also unable to raise the bridge, as Master Mantis is too heavy.
*[[Mona]] is an above-average fit as birds will not be able to raise the drawbridge whenever she pushes against the cabin's ceiling.
*[[9-Volt]] is a below-average fit as he must time carefully to change the drawbridge's direction and shoot down birds.
*[[Kat & Ana]] are unsuitable as their constant jumping can rapidly change the drawbridge's direction.
==Gallery==
<gallery>
WWGIT Drawbridge Dilemma Multiplayer.jpg|The 2-player variant
</gallery>
==See also==
*[[Crossing Guard (WarioWare: Twisted!)|Crossing Guard (''WarioWare: Twisted!'')]]
*[[Geared for Landing]]


'''Drawbridge Dilemma''' is [[Orbulon]]'s boss microgame in ''[[WarioWare: Get It Together!]]''
==Names in other languages==
{{foreign names
|Jap=タワーブリッジ
|JapR=Tawā Burijji
|JapM=Tower Bridge
|Kor=타워 브리지
|KorR=Tawo Beuriji
|KorM=Tower Bridge
|Spa= Tráfico en el puente
|SpaM=Traffic on the bridge
|Ita=Circolazione alternata
|ItaM=Alternating circulation
|Ger=Heben oder nicht heben...
|GerM=To Lift or Not to Lift...
|Fre=Circulation alternée
|FreM=Alternating circulation
}}


==Gameplay==
{{Orbulon's microgames}}
Set at the Tower Bridge in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge: by lowering the cabin, the bridge will move up. Sometimes, a columba will appear and drop the cabin automatically: this could lead to the doubledeckers and taxi cabs falling in the water, so the player must quickly defeat it beforehand. The last car is yellow: once that one passed, the microgame is won, accompanied by some shooting stars appearing in the night sky.
{{WWGIT microgames}}
*'''Level 1''': The player must let cruise ships, doubledeckers and taxi cabs pass. Sometimes, a cab wit a flame pattern appears: this one moves faster.
[[Category:WarioWare: Get It Together! microgames]]
*'''Level 2''': Same as level 1, but seaplanes are introduced: they will sometimes fly over the bridge so the player does not have to lower it. Also, the columba appears more frequently.
*'''Level 3''': Same as level 2, but the seaplanes will sometimes ascent or descend, so the player has to react accordingly; they will also sometimes show up in a pair, sometimes with a cruise ship.

Latest revision as of 23:50, November 29, 2023

Drawbridge Dilemma
Drawbridge Dilemma
Appears in WarioWare: Get It Together!
Type Culture
Command(s) Let it pass!
Info "Earthlings on boats! Earthlings in cars! We must help them. Raise and lower the bridges so the ships and cars can get through. You are welcome, Earthlings."
Points to clear 5

Drawbridge Dilemma is Orbulon's boss microgame in WarioWare: Get It Together!

Gameplay[edit]

Set at the Tower Bridge in London, the player has to let different vehicles pass by controlling the cabin connected to the drawbridge. By lowering the cabin, the bridge moves up. Sometimes, a bird appears and makes the cabin fall, which can lead to road vehicles falling into the water, so the player must quickly shoo it away beforehand. (If a bird does reach the cabin, it will fly away after a while.) The last car that crosses the bridge is yellow. Once it passes, the microgame is won, causing spotlights to light up, fireworks to go off, and shooting stars to appear in the night sky. If Mona pushes on the floor or ceiling of the cabin, she or her boomerang remains still without player input. Orbulon can use his tractor beam on the draw span to open the bridge without having to enter the cabin.

Before the game hands control to the player, it demonstrates how to play by using a bird to open the bridge for a watercraft. The bird flies away afterward.

  • Level 1: The player must let cruise ships, double-decker buses, taxi cabs, and cabs with flame patterns (which move faster) pass.
  • Level 2: The player must let cruise ships, double-decker buses, taxi cabs, cabs with flame patterns, and seaplanes pass. Also, birds appear more frequently.
  • Level 3: Same as Level 2, but the seaplanes sometimes ascend (in which case the player does not have to lower the bridge) or descend, so the player has to react accordingly; they also sometimes show up in a pair, sometimes with a cruise ship. Additionally, small, fast boats appear, and one or two birds may show up but immediately fly away.

If two players are utilized for this microgame, both players must control both sides of the bridge and the ships and seaplanes go through the center of the bridge.

Suitability[edit]

Good Fit 18-Volt character selection grid icon from WarioWare: Get It Together!Master Mantis character selection grid icon from WarioWare: Get It Together!
Wario character selection grid icon from WarioWare: Get It Together!Mona character selection grid icon from WarioWare: Get It Together!Dribble & Spitz character selection grid icon from WarioWare: Get It Together!Dr. Crygor character selection grid icon from WarioWare: Get It Together!Mike character selection grid icon from WarioWare: Get It Together!Ashley character selection grid icon from WarioWare: Get It Together!Orbulon character selection grid icon from WarioWare: Get It Together!Red character selection grid icon from WarioWare: Get It Together!
Young Cricket character selection grid icon from WarioWare: Get It Together!Jimmy T character selection grid icon from WarioWare: Get It Together!5-Volt character selection grid icon from WarioWare: Get It Together!Lulu character selection grid icon from WarioWare: Get It Together!Penny character selection grid icon from WarioWare: Get It Together!Pyoro character selection grid icon from WarioWare: Get It Together!
9-Volt character selection grid icon from WarioWare: Get It Together!
Bad Fit Kat & Ana character selection grid icon from WarioWare: Get It Together!
  • 18-Volt is always positioned under the grappling ring connected to the cabin so he can lower the bridge at any time. His aiming reticle can target and shoot down birds from a distance.
  • Master Mantis can enter the cabin and simply jump to raise and lower the bridge. The birds are also unable to raise the bridge, as Master Mantis is too heavy.
  • Mona is an above-average fit as birds will not be able to raise the drawbridge whenever she pushes against the cabin's ceiling.
  • 9-Volt is a below-average fit as he must time carefully to change the drawbridge's direction and shoot down birds.
  • Kat & Ana are unsuitable as their constant jumping can rapidly change the drawbridge's direction.

Gallery[edit]

See also[edit]

Names in other languages[edit]

Language Name Meaning
Japanese タワーブリッジ
Tawā Burijji
Tower Bridge

French Circulation alternée
Alternating circulation
German Heben oder nicht heben...
To Lift or Not to Lift...
Italian Circolazione alternata
Alternating circulation
Korean 타워 브리지
Tawo Beuriji
Tower Bridge

Spanish Tráfico en el puente
Traffic on the bridge