Super Paper Mario enemy
Ninjoe
Sprite of a Ninjoe from Super Paper Mario.
Location(s) Sammer's Kingdom (6-1) (Sammer Guys 4, 8, 11, 20, and 25), Sammer's Early Duels (6-2) (Sammer Guys 32, 43, 46, and 48), Sammer's Proving Grounds (6-3) (Sammer Guy 72), Sammer's Endgame (6-4) (Sammer Guy 85), Flipside Pit of 100 Trials (Rooms 36, 66, 88 and 92)
Role Common
Max HP 6
Attack 2
Defense 0
Score 500
Items Volt Shroom
Card type Common
Card location(s) Card Shop; Catch Card/SP
Card description
Only the wind whispers the name of Ninjoe. Give him enough money, and he'll be your ninja minion.
Tattle
That's a Ninjoe. These devious ninjas support Sammer Guys from the shadows... Max HP is 6 and Attack is 2. They hop around and throw ninja stars at you (the ninja stars can be destroyed by using Boomer or Cudge, or they will eventually disappear after sticking to a surface for some time). They are said to sell their ninja skills to the highest bidder... And they have long been in the service of King Sammer.
List of Catch Cards
154           155           156

The Ninjoe is an enemy in Super Paper Mario. Its name is a portmanteau of the words "ninja", Japanese mercenaries, and "Joe", a generic name. The Ninjoe is found assisting Sammer Guys in Sammer's Kingdom, and on their own in the Flipside Pit of 100 Trials. It is a quick foe, and often throws ninja stars at the player. The Ninjoe's throwing star attack can be destroyed but it will only give the player 10 points for their score. Ninjoes will additionly attempt to become a decoy as a bomb resembling Boomer on occasion trying to trick Mario and his party causing them damage and making it slighty harder to defeat than most enemies. While they may not be much of a threat alone, when they are encountered in groups, as they often are in the Pit of 100 Trials, they can become extremely dangerous.

Related species

Names in other languages

Language Name Meaning Notes
Japanese ナンジャ[?]
Nanja
from "ninja"
German Ninjoel[?] Nin + Joel, a common German name