User:Nintendo101/garden: Difference between revisions
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===Obstacles=== | ===Obstacles=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF" | |||
|-style="background:#FF2400;color:white;" | |||
!width=10%|Name | |||
!Description | |||
!width=19%|Locations | |||
|- | |||
|- | |||
|align=center|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]] | |||
|TBW | |||
|- | |||
|align=center|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]] | |||
|An obstacle in the 8-bit sections that continually rolls along solid ground, dealing one hit point of damage if touched. | |||
|- | |||
|align=center|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]] | |||
|TBW | |||
|- | |||
|align=center|[[File:SMO Bowser's Moon 59.png|100x100px]][[File:Spiked Shell SMO.jpg|100x100px]][[File:SMO Asset Model Pepper (Green).png|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]] | |||
|An obstacle fired out of holes that rolls along the ground and collapses once it hits a wall. Swiping at it while capturing [[Bowser]] can also destroy it. | |||
|- | |||
|align=center|[[File:Rotating defense mechanism.png|100x100px]]<br>[[Rotating defense mechanism|Cannon]] | |||
|A spinning green obstacle that launches rolling metal balls. | |||
|- | |||
|align=center|[[File:SMO Bomb.jpg|100x100px]]<br>[[Fireworks bomb]] | |||
|An obstacle fired out of turrets that rolls along the ground and explodes after a while. Mario can poke bombs while capturing a [[Pokio]] to make them move faster in the direction they were poked, causing them to explode once they hit a solid object on the side. | |||
|- | |||
|align=center|[[File:Freezing Water Cave SMO.png|100x100px]]<br>[[Freezing water]] | |||
|Water that, when swum in, gradually covers the screen in frost. If the player stays in freezing water for too long, the player will take damage. When capturing a Snow Cheep Cheep or a Gushen, the player does not take damage from frozen water, and frost does not cover the screen. | |||
|- | |||
|align=center|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]] | |||
|A stationary hazard in 8-bit sections that damages Mario if touched. | |||
|- | |||
|align=center|[[File:SMO Sand Coins N.png|100x100px]]<br>[[Poison (obstacle)|Poison]] | |||
|A hazard that, when touched, instantly defeats Mario. In some areas, poison moves in [[poison wave|waves]]. | |||
|- | |||
|align=center|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]] | |||
|An obstacle that, when touched, causes Mario to lose one hit point. | |||
|- | |||
|align=center|[[File:SMO Bowser's Moon 22.png|100x100px]]<br>[[Turret]] | |||
|An object attached to walls that shoots out bombs. | |||
|- | |||
|align=center|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]] | |||
|An obstacle that pushes Mario in the direction it blows. | |||
|} | |||
===Bosses=== | ===Bosses=== |
Revision as of 22:50, March 27, 2024
LEG
Shigeru Miyamoto considers Super Mario Galaxy to be the "true" sequel to Super Mario 64, not Super Mario Sunshine. Though this was not stated around the time of its release in 2007, it is internally recognized for having directly informed the structure of the following three 3D Super Mario games as of 2017, collectively called the course clear-style games.[1] The oldest of these three, Super Mario Galaxy 2, is a direct sequel and the first one to be released on the same console as its predecessor since Super Mario Land 2: 6 Golden Coins.C Building upon the first game's design philosophy, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and Prankster Comets were greatly simplified. The hub world became a smaller area, and the unique narrative elements of Super Mario Galaxy were muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls. This design trend was subsequently expanded upon in Super Mario 3D Land and Super Mario 3D World, games that were viewed as adopting more design philosophies from the concurrent New Super Mario Bros. titles than the hakoniwa principals of prior 3D entries. Super Mario Odyssey was the first 3D game to not be explicitly tied to Super Mario Galaxy since Super Mario Sunshine, but even this title incorporated elements derived from the game. The Moon Kingdom in particular was created to visually contrast with the lush, vibrant elements of Super Mario Galaxy's levels and incorporated explicit callbacks. Gravity is generally weaker in the lunar kingdoms, making jumps feel floatier.
Iconography from Super Mario Galaxy has been incorporated into nearly all space-themed settings throughout subsequent spinoff games, such as in Rainbow Road from Mario Kart Wii and World 8 from Dr. Mario World (2019). Rosalina has become a recurring character in these titles in addition to making reappearances in the mainline games. Rosalina often appears alongside older Super Mario characters in physical Nintendo advertisements, such as at Narita International Airport. Lumas, Star Bits, and the Toad Brigade have also become recurring elements in the franchise. The Toad Brigade Captain has appeared in four subsequent mainline games and even starred in a dedicated title. For more specific callbacks to Super Mario Galaxy, see below.
This is the last game directed by Yoshiaki Koizumi, who has taken on the role of producer for subsequent Super Mario projects. From 2013 to 2023, he was the representative director at 1-UP Studio, a sister studio to Nintendo EAD, where he helped facilitate the development of Captain Toad: Treasure Tracker, Super Mario Odyssey, and Super Mario 3D World + Bowser's Fury (2021). The level-design director for Super Mario Galaxy, Koichi Hayashida, inherited the role of director for all subsequent course clear-style 3D titles. Super Mario Galaxy was the last Super Mario title to see "serious" involvement from Miyamoto until Super Mario Run (2016).
Super Mario Galaxy not the first video game to integrate spherical worlds that pan under the player character's feet, but nearly all games that have integrated the concept after Super Mario Galaxy are compared to it by professional reviewers and in casual parlance. (Yoshi's Island, Sonic Adventure 2, Ratchet & Clank, and Psychonaughts have some spherical worlds, but it may be needless to list them all. It is more important to remark on examples after the fact of games being compared to it, like Sonic Lost World); note how the concept at large has rarely been attempted.
In-house (conceptual)
- Last Mario game to see "serious" involvement from Miyamoto until Super Mario Run (ref)
- Last game directed by Yoshiaki Koizumi, who would be given greater roles as producer for other Mario projects, while Galaxy level designer Koichi Hayashida would be given directorial duties for subsequent entries
- SMG2 would be the last time Nintendo attempted to create a platformer with spherical worlds (have they ever said why?)
- Apparently Odyssey's Photo Mode derived from the developer's attempt to mitigate the complexity of camera controls (ref)
- Miyamoto expressed that Nintendo is open to developing a third game (his comments suggest Nintendo continued to pursue design choices that would make 3D games less daunting to 2D-players, hence why SM3DL and SM3DW appeared they way they do, but of note, the author of this work aligns SMG with SM64 and SMS as a sprawling adventure-type game) (ref)
- Folks clearly missed the idea of having a 3D Mario game that felt like an adventure (ref)
Industry at large
- Very few studios would attempt making platformers with spherical worlds (I recall some developer somewhere mentioning the technical difficulty with trying to do this)
- When a game does try this or attempts something comparable, it is often referred to as "Galaxy-styled" even though SMG was not the first platform game to attempt this design (Sonic Adventure 2, Ratchet & Clank, Yoshi's Island)
- Low-effort theme park-tie in clearly based on (maybe even directly stole from) Galaxy
- Both Sonic Colors (in a positive sense) and Sonic Lost World (in a negative sense) likened to Galaxy
Rosalina was proposed as a new playable character in the earliest phases of Super Smash Bros. for Nintendo 3DS / Wii U during 2012, explicitly with the desire to replicate the feel of Super Mario Galaxy in her aerial movements.[2]
The game has been cited as a source of inspiration for Armillo (2014),[3] Gears 5 (2019),[4] Solar Ash (2021),[5] and Mario + Rabbids: Sparks of Hope (2022).[6]
Things to read
- 15 Years Ago, Super Mario Galaxy Made It Cool to Be a Gamer
- Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia
- Super Mario Galaxy Showed Us Something The Series Hadn't Before, And Hasn't Since
- 15 years later, Super Mario Galaxy is still the series' most stellar entry
- Super Mario Galaxy Coming To Nintendo DS Thanks To Fan Project
- In Battle of Consoles, Nintendo Gains Allies
- E3 Interview: Nintendo's Shigeru Miyamoto
- E3 – 2006 : LIVE :: Massive Wii games ‘hands on’
- Halo 3 Arrives, Rewarding Gamers, and Microsoft
- Nintendo: Wii play now, but Wii ship later
- One on one with Nintendo at E3
- E3 2005: Shigeru Miyamoto Interview
- TGS 2005: Hands-on the Revolution Controller
- Super Mario Galaxy and the Videogame Aesthetic
- Super Mario Seriality: Nintendo’s Narratives and Audience Targeting within the Video Game Console Industry
- Redesigning Super Mario : Creating realistic versions of some characters and animations featured in Super Mario franchise
- The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario Series
- The evolution of the introductory section
- Molecular Mario: The Becoming-Animal of Video Game Compositions
- Impact of an Active Video Game on Healthy Children’s Physical Activity
- It's a-me Density!
- Super Mario 64: an exercise on freedom and style
- AusGamer Review
- Is the Japanese gaming industry in crisis?
- Nintendo defies recession with record profits
- Nintendo Wii: Lessons learned from noncustomers
Notes and references
Notes
C - While Yoshi's Island: Super Mario World 2 was released in 1995 on the same console as Super Mario World, it is not recognized as an entry in the Super Mario series.
References
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedswitch
- ^ Sakurai, Masahiro. "Image Transcriptions of Project Proposal for Smash for Wii U/3DS." Source Gaming, translated by Source Gaming, 4 Jul. 2015. Accessed 28 Apr. 2023.
- ^ McFerran, Damien. "Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop." Nintendo Life, 18 Jan. 2013. Accessed 6 Jul. 2023.
- ^ Sinclair, Brendan. "Making Gears of War click for more than the hardcore." GamesIndustry.biz, 19 Nov. 2019. Accessed 28 Apr. 2023.
- ^ Wood, Austin. "Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus." GamesRadar+, 15 Sept. 2021. Accessed 28 Apr. 2023.
- ^ Deschamps, Marc. "Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More." ComicBook.com, 27 Oct. 2022. Accessed 28 Apr. 2023.
SMO
Locations
Setting
Kingdoms
Kingdoms | ||
---|---|---|
Part 1: following the "Opening Scene" | ||
01. Cap Kingdom (Bonneton) ×31 ×50 ×6 ×1 |
Missions | |
Cappy of the Cap Kingdom | Frog-Jumping Above the Fog | |
Frog-Jumping from the Top Deck | Cap Kingdom Timer Challenge 1 | |
Good Evening, Captain Toad! | Shopping in Bonneton | |
Skimming the Poison Tide | Slipping Through the Poison Tide | |
Push-Block Peril | Click here for the remaining missions... | |
TBW Unlock criteria: begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit) | ||
02. Cascade Kingdom (Fossil Falls) ×42 ×50 ×6 ×1 |
Missions | |
Our First Power Moon | Multi Moon Atop the Falls | |
Chomp Through the Rocks | Behind the Waterfall | |
On Top of the Rubble | Treasure of the Waterfall Basin | |
Above a High Cliff | Across the Floating Isles | |
Cascade Kingdom Timer Challenge 1 | Click here for the remaining missions... | |
TBW Unlock criterion: complete "Cappy of the Cap Kingdom" | ||
03. Sand Kingdom (Tostarena) ×93 ×100 ×14 ×2 |
Missions | |
Atop the Highest Tower | Moon Shards in the Sand | |
Showdown on the Inverted Pyramid | The Hole in the Desert | |
Overlooking the Desert Town | Alcove in the Ruins | |
On the Leaning Pillar | Hidden Room in the Flowing Sands | |
Secret of the Mural | Click here for the remaining missions... | |
TBW Unlock criterion: collect 5 Power Moons in the Cascade Kingdom | ||
04. Lake Kingdom (Lake Lamode) ×44 ×50 ×5 ×1 |
Missions | |
Broodals Over the Lake | Dorrie-Back Rider | |
Cheep Cheep Crossing | End of the Hidden Passage | |
What's in the Box? | On the Lakeshore | |
From the Broken Pillar | Treasure in the Spiky Waterway | |
Lake Gardening: Spiky Passage Seed | Click here for the remaining missions... | |
TBW Unlock criterion: collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom | ||
05. Wooded Kingdom (Steam Gardens) ×80 ×100 ×14 ×2 |
Missions | |
Road to Sky Garden | Flower Thieves of Sky Garden | |
Path to the Secret Flower Field | Defend the Secret Flower Field! | |
Behind the Rock Wall | Back Way Up the Mountain | |
Rolling Rock in the Woods | Caught Hopping in the Forest! | |
Thanks for the Charge! | Click here for the remaining missions... | |
TBW Unlock criterion: collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom | ||
06. Cloud Kingdom (Nimbus Arena) ×9 ×3 ×1 |
Missions | |
Hat-to-Hat Combat | Picture Match: Basically a Goomba | |
Peach in the Cloud Kingdom | Digging in the...Cloud? | |
High, High Above the Clouds | Crossing the Cloud Sea | |
Taking Notes: Up and Down | Picture Match: A Stellar Goomba! | |
King of the Cube! | The Sixth Face | |
TBW Unlock criterion: collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom | ||
Part 2: following "A Fall From Grace" | ||
07. Lost Kingdom (Forgotten Isle) ×35 ×50 ×3 |
Missions | |
Atop a Propeller Pillar | Below the Cliff's Edge | |
Inside the Stone Cage | On a Tree in the Swamp | |
Over the Fuzzies, Above the Swamp | Avoiding Fuzzies Inside the Wall | |
Inside the Rising Stone Pillar | Enjoying the View of Forgotten Isle | |
On the Mountain Road | Click here for the remaining missions... | |
TBW Unlock criterion: complete "Hat-to-Hat Combat" | ||
08. Metro Kingdom (New Donk City) ×85 ×100 ×16 ×1 |
Missions | |
New Donk City's Pest Problem | Drummer on Board! | |
Guitarist on Board! | Bassist on Board! | |
Trumpeter on Board! | Powering Up the Station | |
A Traditional Festival! | Inside an Iron Girder | |
Swaying in the Breeze | Click here for the remaining missions... | |
TBW Unlock criterion: collect 10 Power Stars in the Lost Kingdom | ||
09. Snow Kingdom (Shiveria) ×57 ×50 ×10 ×1 |
Missions | |
The Icicle Barrier | The Ice Wall Barrier | |
The Gusty Barrier | The Snowy Mountain Barrier | |
The Bound Bowl Grand Prix | Entrance to Shiveria | |
Behind Snowy Mountain | Shining in the Snow in Town | |
Atop a Blustery Arch | Click here for the remaining missions... | |
TBW Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom | ||
10. Seaside Kingdom (Bubblaine) ×73 ×100 ×11 ×1 |
Missions | |
The Stone Pillar Seal | The Lighthouse Seal | |
The Hot Spring Seal | The Seal Above the Canyon | |
The Glass Is Half Full! | On the Cliff Overlooking the Beach | |
Ride the Jetstream | Ocean-Bottom Maze: Treasure | |
Ocean-Bottom Maze: Hidden Room | Click here for the remaining missions... | |
TBW Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom | ||
11. Luncheon Kingdom (Mount Volbono) ×72 ×100 ×12 ×2 |
Missions | |
The Broodals Are After Some Cookin' | Under the Cheese Rocks | |
Big Pot on the Volcano: Dive In! | Climb Up the Cascading Magma | |
Cookatiel Showdown! | Piled on the Salt | |
Lurking in the Pillar's Shadow | Atop the Jutting Crag | |
Is This an Ingredient Too?! | Click here for the remaining missions... | |
TBW Unlock criterion: collect 10 Power Stars in the Snow Kingdom or the Seaside Kingdom | ||
12. Ruined Kingdom (Crumbleden) ×12 ×3 ×1 |
Missions | |
Battle with the Lord of Lightning! | In the Ancient Treasure Chest | |
Roulette Tower: Climbed | Roulette Tower: Stopped | |
Peach in the Ruined Kingdom | Caught on a Big Horn | |
Upon the Broken Arch | Rolling Rock on the Battlefield | |
Charging Through an Army | The Mummy Army's Curse | |
TBW Unlock criterion: collect 18 Power Stars in the Luncheon Kingdom | ||
Part 3: following "Attack of the Ruined Dragon" | ||
13. Bowser's Kingdom (Bowser's Castle) ×64 ×100 ×8 ×3 |
Missions | |
Infiltrate Bowser's Castle! | Smart Bombing | |
Big Broodal Battle | Showdown at Bowser's Castle | |
Behind the Big Wall | Treasure Inside the Turret | |
From the Side Above the Castle Gate | Sunken Treasure in the Moat | |
Past the Moving Wall | Click here for the remaining missions... | |
TBW Unlock criterion: complete "Battle with the Lord of Lightning!" | ||
14. Moon Kingdom (Honeylune Ridge) ×38 ×50 ×5 ×2 |
Missions | |
Bowser's Moon Wedding | Shining Above the Moon | |
Along the Cliff Face | The Tip of a White Spire | |
Rolling Rock on the Moon | Caught Hopping on the Moon! | |
Cliffside Treasure Chest | Moon Kingdom Timer Challenge 1 | |
Taking Notes: On the Moon's Surface | Click here for the remaining missions... | |
TBW Unlock criterion: collect 8 Power Stars in Bowser's Kingdom | ||
Part 5: The Odyssey Continues... | ||
15. Mushroom Kingdom (Peach's Castle) ×104 ×100 ×13 ×6 |
Missions | |
Perched on the Castle Roof | Pops Out of the Tail | |
Caught Hopping at Peach's Castle! | Gardening for Toad: Garden Seed | |
Gardening for Toad: Field Seed | Gardening for Toad: Pasture Seed | |
Gardening for Toad: Lake Seed | Grow a Flower Garden | |
Mushroom Kingdom Timer Challenge | Click here for the remaining missions... | |
TBW Unlock criterion: complete "Bowser's Moon Wedding" | ||
16. Dark Side (Rabbit Ridge) ×26 ×13 ×5 |
Missions | |
Arrival at Rabbit Ridge! | Captain Toad on the Dark Side! | |
Breakdown Road: Hurry! | Breakdown Road: Final Challenge! | |
Invisible Road: Rush! | Invisible Road: Secret! | |
Vanishing Road Rush | Vanishing Road Challenge | |
Yoshi Under Siege | Click here for the remaining missions... | |
TBW Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 250 Power Stars | ||
17. Darker Side (Culmina Crater) ×3 ×3 |
Mission | |
Long Journey's End | ||
TBW Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 500 Power Stars |
2D Areas
The Odyssey
- Main article: Odyssey
Crazy Cap
- Main article: Crazy Cap
Moon Rocks
Characters
Playable characters
Name | Description |
---|---|
Mario |
The hero of the Mushroom Kingdom and the game's protagonist. Super Mario Odyssey has Mario going on a world voyage to stop the forced marital union between Princess Peach and Bowser. Considered a return to form, Mario's advanced movement options from Super Mario 64 and Super Mario Sunshine return alongside completely new abilities. Many of these involve his new traveling companion, Cappy. |
Cappy |
A white Bonneter that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of Mario's cap during the game and can be tossed at characters and objects, allowing Mario to temporarily "capture" their form. In multiplayer, the second player controls Cappy while the first controls Mario directly, somewhat similar to how multiplayer worked with the Co-Star Luma in Super Mario Galaxy 2. |
Non-playable characters
Name | Description | Locations |
---|---|---|
Princess Peach |
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser, in the hopes that he can pressure her into marriage. The game's story revolves around Mario's quest to stop the marriage and save her. After she is rescued, Mario and Bowser both attempt to propose to her, but they are rejected. She pursues her own worldwide voyage with Tiara during the postgame. | All kingdoms except the Dark Side and Darker SideA |
Tiara |
Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's headdress for their wedding. She develops a bond with Peach while they are captured, and they decide to travel the world together during the postgame. | All kingdoms except the Dark Side and Darker SideA |
Bonneters |
Ghost-like hat creatures similar to tsukumogami. They reside in Bonneton. Bonneters are shapeshifters and disguise themselves as other people's hats in order to go sightseeing. Their home was ransacked by Bowser and the Broodals as they kidnapped Tiara. | Cap Kingdom, Moon Kingdom, Darker SideB |
Frogs |
Skittish amphibians native to the Cap Kingdom. They are the first capturable entity encountered in the game. | Cap Kingdom, Moon Kingdom, Darker Side |
Hint Toad |
A knowledgeable member of the Toad Brigade. He offers Mario hints on where to find Power Moons in exchange for 50 Yellow Coins by marking their locations on the brochure map. He is always located in close proximity to Uncle amiibo. | All kingdoms except the Darker Side |
Uncle amiibo |
A squat tracked robot. He can provide Power Moon locations or special costumes when the player scans an amiibo. | All kingdoms except the Darker Side |
Talkatoo |
A talking parrot. It provides hints about the locations of Power Moons, but only up to three at a time. | All kingdoms except the Darker Side |
Tostarenans |
Cheerful, music-loving people that look like candy calaveras. They reside in Tostarena Town, a tourist community. Some individuals host the Slots minigame. The Tostarenans suffer from unnaturally frigid temperatures caused by Bowser and the Broodals when first encountered. They are related to the Chincho enemies that roam the desert at night. | Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideB |
Sheep |
Sombrero-wearing sheep can be knocked around using Cappy. They appear in various Power Moon challenges, usually requiring Mario to corral them into an enclosure. | Sand Kingdom, Wooded Kingdom,D Mushroom Kingdom |
Moe-Eyes |
Stone beings that resemble moai statues. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature: They will start to flee if approached. Capturing one allows Mario to see invisible footpaths and platforms in the surrounding area. | Sand Kingdom, Moon Kingdom |
Sphynx |
A large stone statue that looks like the Great Sphinx of Giza. It hosts quizzes: If its questions are answered correctly, it will grant access to a hidden room that contains a Power Moon. It typically speaks in a dignified tone, but it will snobbishly mock the player if its questions are answered incorrectly. | Cascade Kingdom,D Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Moon Kingdom, Darker Side |
Jaxis |
Sphinx-like creatures that run a transportation business in the Sand Kingdom. Once a Jaxi is summoned at a Jaxi Stand, Mario can ride it across the desert dunes and even over poisonous ponds. Jaxis are very fast and nearly indestructible, but they are very difficult to turn or stop. | Sand Kingdom |
Glydon |
A bespectacled creature that resembles a draco lizard. He is a world traveler who seeks great heights to glide from. If Glydon is captured, Mario can use him to glide and dive across long distances. | Sand Kingdom, Wooded Kingdom, Lost Kingdom, Seaside Kingdom, Darker Side |
Koopas (Trace-Walking) |
Koopa Troopas that host the Trace-Walking minigame. They reward Mario with a Power Moon if he successfully follows the route they lay out. | Sand Kingdom, Snow Kingdom, Moon Kingdom |
Koopas (Freerunning) |
A quartet of Koopa Troopas called the Roving Racers. They host the Freerunning minigame. If spoken to, the Koopas will challenge Mario to a race. If victorious, he will be awarded a Power Moon. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup. | All kingdoms except the Dark Side and Darker Side |
Lakitus |
Cloud-riding Koopas that have a penchant for fishing. If they are captured, Mario can fish for Cheep Cheeps and other creatures in bodies of water. | Sand Kingdom, Lake Kingdom, Snow Kingdom, Bowser's Kingdom |
Goombettes |
Female Goombas that wear mushroom hats. They flee and disappear if Mario comes near, but they are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon. | Sand Kingdom, Lake Kingdom, Wooded Kingdom, Seaside Kingdom, Luncheon Kingdom, Mushroom Kingdom |
Lochladies |
Aquatic, level-headed people that resemble mermaids. They are world-renowned fashion designers that live in Lake Lamode. The Lochlady Dress, one of their national treasures, was stolen by Bowser for his wedding. A trio of beret-wearing Lochladies called the Style Sisters will give Mario a Power Moon if he wears specific costumes for them. | Lake Kingdom, Moon Kingdom, Darker SideB |
Dorries |
Gentle giants that resemble plesiosaurs. A blue, top hat-wearing individual appears in Lake Lamode, outside Peach's Castle, and on Darker Side. Yellow and purple individuals appear in Bubblaine, where they host their own Crazy Cap shops. | Lake Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side |
Steam Gardeners |
Yellow robots that look like watering cans. They live and maintain the plant life in the Steam Gardens. They are burdened by Torkdrift, a robot built by Bowser that is harvesting their Soirée Bouquet for his wedding. There are gray-colored variants that can dispense seeds. | Wooded Kingdom, Moon Kingdom, Darker SideB |
Rabbits |
Top hat-wearing rabbits can be chased by Mario. They run quickly, but they can be slowed down and approached if hit by Cappy. Catching up to them awards the player a Power Moon. The rabbits that live on the moon do not run away from Mario. | All kingdoms except the Lake Kingdom and Darker Side |
New Donkers |
Drably clothed, artistically realistic businesspeople. They are the residences of New Donk City and are governed by Mayor Pauline. When first encountered, the New Donkers are burdened by Mechawiggler, who is draining the city's energy. A pair of New Donkers hosts the Jump-Rope Challenge minigame, and captured individuals allow Mario to play the RC Car Challenge minigame. | Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideB |
Pauline |
The mayor of New Donk City and the lead singer of a band. After the defeat of Mechawiggler, Mario has the option to help reform her band and put on a rooftop concert to celebrate the city's liberation from Bowser's minions. As an old friend of Mario's, she alludes to past trauma where she was abducted by an ape. She is the singer behind the game's theme "Jump Up, Super Star!" | Metro Kingdom, Moon Kingdom, Darker Side |
Band |
A five-person musical group of New Donkers. The members include Pauline, a bassist, a guitarist, a drummer, and a trumpeter. Mario can reunite the band members after Mechawiggler is defeated. They put on a concert during the New Donk City Festival. | Metro Kingdom, Darker Side |
Shiverians |
Spherical, seal-like people that live in Shiveria Town. They have warm dispositions and enjoy baking. Bowser and the Broodals stole their famous Frost-Frosted Cake for the wedding. Some Shiverians compete together as racers in the Bound Bowl Grand Prix. | Snow Kingdom, Moon Kingdom, Darker SideB |
Shiverian Elder |
The ruler of the Shiverians, and the only one among them who can bake the Frost-Frosted Cake. He hosts the Bound Bowl Grand Prix. | Snow Kingdom |
Bubblainians |
Snail-like people found in Bubblaine. They are known for their carefree nature. When first encountered, the Bubblainians are burdened by Mollusque-Lanceur, who is drinking all of their Sparkle Water. If approached by an enemy, they will retract into their shells. | Seaside Kingdom, Moon Kingdom, Darker SideB |
Coach |
A bronze-colored Bubblainian. He hosts the Beach Volleyball minigame. | Seaside Kingdom |
Dog |
A fedora-wearing Shibaken that plays fetch with Cappy and Mario. It appears in the listed kingdoms only after the regional boss is defeated. | Sand Kingdom, Metro Kingdom, Seaside Kingdom, Moon Kingdom, Mushroom Kingdom, Odyssey |
Volbonans |
Colorful chefs that resemble dinner forks. They live at the base of Mount Volbono. Volbonans are experts at cooking Stupendous Stew, which was stolen by Bowser and the Broodals for the wedding reception. Captured Volbonans can be used to catapult Mario to great heights. | Luncheon Kingdom, Moon Kingdom, Darker SideB |
Poochy |
A caricatured dog-like creature that cameos in Hint Art. It physically appears only in Bowser's Kingdom, swimming in a pond of poison. | Bowser's Kingdom |
Captain Toad |
The captain of the Toad Brigade. He is hidden away in most kingdoms and will award Mario a Power Moon if found. | Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side |
Toads |
Mushroom-like characters that live in the Mushroom Kingdom. They are ruled by Princess Peach. | Lost Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side, Darker SideB |
Archivist Toadette |
A member of the Toad Brigade who keeps records inside Princess Peach's Castle. She awards Mario Power Moons for completing various achievements and reaching certain milestones. | Mushroom Kingdom |
Yoshi |
An old friend of Mario's. He is a dinosaur-like creature with a long tongue. Capturing him allows Mario to utilize Yoshi's abilities, such as the Flutter Jump and the ability to eat enemies. | Mushroom Kingdom, Dark Side, Darker Side |
Luigi |
Mario's younger twin brother. He was added to the game after its launch on February 21, 2018, as the host of the minigame Balloon World. | Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom |
Enemies and obstacles
New enemies
Name | Description | Locations | Spoils |
---|---|---|---|
Astro-Lanceur |
An airborne alien that circulates above the surface of the Moon. It attacks by shooting spiked seashell-like missiles at Mario, which explode on contact with him or an object. Astro-Lanceurs can be knocked down with a Ground Pound. | Moon Kingdom | No |
Big Poison Piranha Plant |
A Poison Piranha Plant with increased proportions. It attacks by spitting large poison balls at Mario, which create broad poison puddles when they touch the ground. Although harmful to step on, these puddles can be cleared away by throwing Cappy. In order to defeat a Big Poison Piranha Plant, the player has to jump-attack its head, a process that can be made easier by having it hold Cappy in its mouth, resulting in it lowering its head to jumping height for Mario. | Wooded Kingdom, Metro Kingdom, Dark Side | No |
Bitefrost |
A big solid monster resembling an animate pillar. Hiding under the ground, it chases and eventually darts out at Mario in an attempt to attack him. Mario can be carried high above the ground as the Bitefrost is rising, but it soon attempts to chomp Mario with its mandibles. | Snow Kingdom, Luncheon Kingdom | No |
Burrbo |
A tiny creature covered in bristles. Burrbos naturally dwell under the ground, waiting for Mario's approach to attack him. They come in different colors but nevertheless attack the same by repeatedly lunging towards Mario. They can be simply defeated with a Cap Throw. | Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side | No |
Burrbo (Crumbleden) |
TBW | Ruined Kingdom, Mushroom Kingdom | No |
Chincho |
A mummified Tostarenan that is often encountered in dark areas. Chinchos emerge from the ground in large numbers and begin pursuing Mario on sight. If not attacked for a while, Chinchos retreat under the earth. A Cap Throw merely stuns Chinchos for a brief moment, but stomping on them or tussling them with a Jaxi can destroy them. | Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom | No |
Gushen |
A floating octopus enemy that inhabits a water ball, which it uses as a resource for its surging attack. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls decrease as more water is used, but they can be recharged by coming into contact with a body of water. | Sand Kingdom, Seaside Kingdom, Mushroom Kingdom | Yes |
Komboo |
A thin and lanky kelp-like enemy that spawns from the seabed. Komboos are usually highly cohesive and can attack Mario in large groups, though they can be simply destroyed using Cappy. | Lake Kingdom, Seaside Kingdom | No |
Magmato |
A tomato-looking enemy that attacks Mario by rolling towards him. If attacked, it turns into a small puddle of steaming fluid, which has the properties of lava. As a Lava Bubble, Mario can plunge into such puddles, which is helpful for traversing large stretches of ground. | Luncheon Kingdom, Darker Side | No |
Moonsnake |
A form of life originating from the Moon, resembling a bar of Spike Balls rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. Moonsnakes are indestructible. | Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side | No |
Poison Piranha Plant |
A Piranha Plant that is able to shoot poison balls, which leave small injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Throwing a rock at the Poison Piranha Plant has a similar effect, but it also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction. | Wooded Kingdom, Metro Kingdom, Dark Side | Yes |
Pokio |
A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls. | Seaside Kingdom, Bowser's Kingdom, Darker Side | Yes |
Sherm |
A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvered to destroy masses of blocks and enemies. They can be defeated with a Ground Pound. | Wooded Kingdom, Metro Kingdom, Moon Kingdom, Dark Side | Yes |
Snow Cheep Cheep |
A Cheep Cheep that swims around ? Blocks and Brick Blocks. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the freezing waters of the Snow Kingdom when captured. They can be defeated with a Ground Pound. | Snow Kingdom | Yes |
Stairface Ogre |
A brutish, sturdy enemy carrying a mallet. Stairface Ogres' stiff movements allow them to only sidestep or walk directly forward. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a Ground Pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead. | Metro Kingdom, Bowser's Kingdom | No |
File:SMO Artwork T-Rex.jpg T-Rex |
A dinosaur found in either very dark or sunny areas. Though a few individuals are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an abyss. | Cascade Kingdom, Wooded Kingdom, Metro Kingdom | Yes |
Trapeetle |
A mechanical insect that spawns continuously from a spot in the ground. Trapeetles threatfully approach Mario, trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something and can thus be used to bombard cracked rocks that conceal items or block away passages. | Lost Kingdom | No |
Tropical Wiggler |
A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler enables Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be defeated by having them fall into a pit of poison or by throwing a hammer at them as a Hammer Bro, as it can be seen in the Moon Kingdom. | Lost Kingdom, Moon Kingdom | Yes |
Uproot |
A malevolent plant with extendable feet. Uproots spawn from dirt manholes and roam around the surrounding area. When they spot Mario, they rush over to him and attack by springing themselves with their feet and assaulting him from above. When captured, Uproots can be used in a similar way to reach high areas and push up impeding platforms, as well as destroy rows of Brick Blocks. | Wooded Kingdom, Seaside Kingdom, Darker Side | Yes |
Urban Stingby |
An insect enemy that spawns from a larva. Urban Stingbies slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but they explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated one time by any sign of attack, including a jump or a Cap Throw. | Metro Kingdom, Darker Side | No |
Urban Stingby Larva |
A younger Urban Stingby, which morphs into its mature variant shortly after appearing onscreen. Urban Stingby Larvae are completely inoffensive and can be defeated with a kick. | Metro Kingdom | No |
Yoofoe |
A large levitating robot that is equipped with a set of two or four spike bars, which it spins continuously around. The enemy drops an endless supply of Goombas and Spike Balls. The Goombas can be captured and be formed into a tower, enabling Mario to reach the top of the Yoofoe and pound it to deal damage. Two hits are necessary to bring a Yoofoe down, giving out a valuable item, such as a Power Moon or Life-Up Heart. | Wooded Kingdom, Bowser's Kingdom, Darker Side | No |
New enemies
Name | Description | Locations | Spoils |
---|---|---|---|
Banzai Bill |
A large bullet enemy shot out of a Banzai Bill Cannon. It slowly swerves from its flight path, trying to home in on Mario. It explodes upon contact with any object, and Mario receives damage if hit by a Banzai Bill. However, the enemy can be defeated with a single stomp. Capturing a Banzai Bill allows Mario to cross wide pits or stretches of lava and dart effortlessly through series of enemies and breakable objects. However, after a while, the Banzai Bill starts to flash red and eventually self-destructs, dropping Mario off. | Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side | Yes |
Bullet Bill |
An enemy launched by a Bill Blaster. A Bullet Bill always attempts to chase Mario. Should the Bullet Bill explode on him, Mario will be damaged. Bullet Bills can be lured to destroy cracked blocks that may contain items, such as coins or Power Moons. When captured, a Bullet Bill can be temporarily driven over to platforms located afar. | Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side | Yes |
Chain Chomp |
A chain-linked enemy that tries to aggress Mario by lunging towards him. While dangerous to stay close to a Chain Chomp, Mario can jump on it safely, though without inflicting any damage. To defeat Chain Chomps, Mario should capture a T-Rex and stomp through them. When Mario captures a Chain Chomp, he can extend the chain, then let go of the enemy to launch it in the opposing direction. This is useful for destroying breakable blocks. | Cascade Kingdom | Yes |
Big Chain Chomp |
A bigger variation of Chain Chomp, which behaves and can be used in the same manner. | Cascade Kingdom, Moon Kingdom | Yes |
Chargin' Chuck |
An enemy wearing football gear. Chargin' Chucks are normally stationary, but upon spotting Mario, they charge into him, trying to damage him. Mario can likewise attack a Chargin' Chuck to remove its helmet, then defeat it with a jump attack or capture it. Capturing a Chargin' Chuck gives Mario the ability to rush into series of obstacles. | Ruined Kingdom, Moon Kingdom | Yes |
Cheep Cheep |
An underwater enemy that swims on set paths. It can harm Mario upon contact; conversely, it can be defeated with a Ground Pound. When Mario captures a Cheep Cheep, he gains more swimming flexibility and also the ability to attack other enemies with a spin. | Sand Kingdom, Lake Kingdom, Seaside Kingdom | Yes |
Coin Coffer |
A harmless and bashful enemy that carries many coins. Mario can obtain these coins by capturing the Coin Coffer, automatically yielding them. While captured, Coin Coffers have the ability to attack other enemies by spitting coins from the player's own stash. | Sand Kingdom, Wooded Kingdom | Yes |
Donkey Kong |
As the main antagonist of the arcade game Donkey Kong, the ape appears in his original 8-bit form in the New Donk City Festival, where he throws an endless supply of barrels during the final stretch, and is defeated by hitting all four of the ? Blocks under him. | Metro Kingdom, Darker Side | No |
Fire Bro |
A Koopa that attacks Mario by tossing fireballs. Fire Bros can be defeated with a stomp, or captured to offer the ability to shoot fireballs also. While in a Fire Bro's form, Mario can also jump higher than usual. | Wooded Kingdom, Luncheon Kingdom | Yes |
Fire Piranha Plant |
A fire-spitting plant that always shoots in the direction of Mario. It can be defeated with a stomp, or by stuffing its mouth with Cappy and then kicking it. Throwing a stone at a Fire Piranha Plant stuffs its mouth similarly but allows Mario to capture the enemy, gaining the ability to spit fireballs in any direction from a fixed position. | Lost Kingdom, Metro Kingdom, Luncheon Kingdom | Yes |
Fuzzy |
A thorny black creature that lives in a group. Fuzzies move simultaneously along dotted lines and cannot be defeated in any way. | Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side | No |
Goomba |
A short enemy that tries to follow and ram into Mario after it notices him. The player can defeat Goombas by squashing them with a jump. They can be captured and then stacked on top of other Goombas in a tower formation. This usually helps Mario reach risen platforms. | Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side | Yes |
Hammer Bro |
A Koopa that attacks by throwing hard objects, such as hammers and frying pans, at Mario. He gains the ability to throw these too after he captures one of these enemies. Capturing Hammer Bros. is important for breaking hard rock that might conceal valuable items. | Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side | Yes |
Klepto |
A bird that enjoys stealing Cappy from Mario's head and bringing him to a faraway place. Mario cannot continue the journey without Cappy, and so he would have to rescue him from the bird. Klepto always flies away when Mario runs into it, but it positions itself on structures that can be pushed upward with a Ground Pound. This catches the enemy off guard and defeats it, freeing Cappy. | Lost Kingdom | No |
Koopa (Green) |
Unlike in previous Super Mario games, Koopa Troopas are peaceful NPCs found throughout several kingdoms; however, the ones seen in 8-bit murals are hostile. They walk from side to side and can damage Mario upon contact. Mario can jump on an 8-bit Koopa Troopa to make it retreat inside its shell, then kick it to defeat enemies that stand in its way as it slides. | Cascade Kingdom, Cloud Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom, Bowser's Kingdom | No |
Koopa (Red) |
TBW | TBD | - |
Lava Bubble |
An incandescent enemy living in the lava. Its behavior manifests by leaping out of the lava at regular intervals. Mario can capture it to gain the ability to swim through lava or other fluids with identical properties. As a Lava Bubble, he can also jump inside cannons, which spray him on long distances to other locations. | Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side | Yes |
Maw-Ray |
An ominous enemy that dashes out of its hideout to snatch Mario whenever it spots him. Maw-Rays cannot be defeated. | Seaside Kingdom, Mushroom Kingdom | No |
Mini Goomba |
A smaller Goomba found among other members of the same species. Unlike in most Super Mario games, Mini Goombas are depicted as having yellow heads. Although harmful, they can be defeated with any kind of attack, including a Cap Throw. Mini Goombas are the first enemies encountered in the game. | Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom | No |
Parabones |
An undead Koopa Troopa with the ability to fly. It is initially found patrolling a spot peacefully, but once it finds Mario in its proximity, it starts chasing him to attack. Parabones collapse on the ground if stomped, but they revive shortly after—the only way to defeat a Parabones is to collapse it above lava or above an abyss. Parabones can be used to fly Mario over pits of lava that are otherwise difficult or impossible to pass. | Bowser's Kingdom, Moon Kingdom | Yes |
Paragoomba |
A winged Goomba that, similarly to a Parabones, allows Mario to travel above abysses and other such impediments if captured. It can be defeated with a stomp attack. | Cap Kingdom, Wooded Kingdom | Yes |
Pulse Beam |
TBW | TBD | TBD |
Spiny |
A hard-shelled Koopa that follows Mario when he is close, trying to ram its spikes onto him. This enemy cannot be defeated with common attack methods, including a Cap Throw, which merely pushes the enemy backward. However, this way, the Spiny can be brought to a ledge and fall into an abyss or poison. Another way to defeat a Spiny is to poke it as a Pokio or to throw an object, such as a seed, at it. Spinies behave very similarly to Bullies in this game. | Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom | No |
Ty-foo |
A levitating cloud giant that blows strong gusts of wind at regular intervals. This may push enemies or other objects out of the way. Capturing a Ty-foo results in Mario adopting this ability and also the ability to move freely above wide chasms. Ty-foos cannot be defeated. | Cascade Kingdom, Snow Kingdom | Yes |
Obstacles
Name | Description | Locations |
---|---|---|
Banzai Bill Cannon |
TBW | |
Barrel |
An obstacle in the 8-bit sections that continually rolls along solid ground, dealing one hit point of damage if touched. | |
Bill Blaster |
TBW | |
Boulder / Shell / Pepper |
An obstacle fired out of holes that rolls along the ground and collapses once it hits a wall. Swiping at it while capturing Bowser can also destroy it. | |
Cannon |
A spinning green obstacle that launches rolling metal balls. | |
Fireworks bomb |
An obstacle fired out of turrets that rolls along the ground and explodes after a while. Mario can poke bombs while capturing a Pokio to make them move faster in the direction they were poked, causing them to explode once they hit a solid object on the side. | |
Freezing water |
Water that, when swum in, gradually covers the screen in frost. If the player stays in freezing water for too long, the player will take damage. When capturing a Snow Cheep Cheep or a Gushen, the player does not take damage from frozen water, and frost does not cover the screen. | |
Oil drum |
A stationary hazard in 8-bit sections that damages Mario if touched. | |
Poison |
A hazard that, when touched, instantly defeats Mario. In some areas, poison moves in waves. | |
Spike Trap |
An obstacle that, when touched, causes Mario to lose one hit point. | |
Turret |
An object attached to walls that shoots out bombs. | |
Wind |
An obstacle that pushes Mario in the direction it blows. |
Bosses
Items and objects
Items
These are collectibles and wearable objects.
Name | Description | Name | Description |
---|---|---|---|
Power Moons |
The game's main collectible that powers the Odyssey. | Multi Moons |
Three Power Moons collected at once, earned from completing certain story objectives, such as defeating world bosses. Multi Moons come in varying colors. |
Moon Shards |
A piece of a Power Moon. When five Moon Shards are collected, they turn into a regular Power Moon. | Coins |
Gives the player a varying number of coins when touched or passed through. |
Hidden Coins |
TBW | Coin Stacks |
TBW |
Regional coins |
A coin that appears in most kingdoms with either 100 or 50 unique coins appearing in each, which can be used to purchase kingdom-exclusive goods at that kingdom's Crazy Cap. | Notes |
Rainbow-colored eighth notes appear when the player touches a rainbow-colored treble clef and disappear after a certain amount of time, and when all of them in a set are collected in that amount of time, they reveal a Power Moon. |
Hearts |
Restores a wedge of health when collected. If the player is at full HP, they will receive five coins. | Life-Up Hearts |
Increases the player's health to six (nine in Assist Mode) until their health lowers back to three (six in Assist Mode). If the player is at full HP, they will receive ten coins. |
Bubbles |
TBW | Keys |
When a key is collected, it unlocks a locked panel, which contains a Power Moon. |
Seeds |
Depending on their size, seeds can be planted. A small seed can be thrown into a small pot, after which it grows into a golden bulb that, when hit, reveals a Power Moon. | Giant seeds |
A large seed can be thrown into an enclosed patch of dirt, growing it into a Beanstalk. |
Turnips |
An object that can be plucked from the ground and used as a projectile to throw at enemies. Additionally, when thrown into a pot in Peronza Plaza, it awards the player coins. | Golden Turnips |
There are also three gold-colored turnips that spawn Power Moons when thrown into the pot. |
Pauline's lost items |
TBW | Rocket Flowers |
A flower that allows Mario to temporarily pick up speed and run on walls when collected. |
Yoshi's Egg |
TBW | Fruits |
An object that Yoshi can eat that increases a meter that, when filled, gives the player a Power Moon. |
Power-ups
Items(???) that transform Mario's appearance and give him unique abilities.
Power-up / Action | Form | Description |
---|---|---|
Target |
Captured form |
Definitely touch upon. |
Enter a 2D Area |
8-Bit Mario |
Maybe counts? |
Scan an amiibo of Mario |
8-Bit Invincible Mario |
Definitely counts. |
Clothing
Article | Outfit | In-game description | Availability | Price |
---|---|---|---|---|
Mario Cap |
Mario Outfit |
A red hat that has seen its fair share of adventures. | Starting hat | — |
Mario Suit |
This tried-and-true outfit has weathered many adventures. | Starting suit | — | |
Sombrero |
Sombrero and Poncho | Traditional Tostarenan hat. Keeps the sun out of your eyes and just plain fun to wear. | After reaching the Sand Kingdom. | 5 |
Poncho |
Traditional folk dress of the Tostarena region. Keeps the sun off and the breezes on. | After reaching the Sand Kingdom. | 10 | |
Resort Hat |
Resort Outfit | This hat is made for breathability, aiding in relaxation. | After reaching the Seaside Kingdom. | 5 |
Resort Outfit |
This outfit lets everyone know you take your relaxing seriously. | After reaching the Seaside Kingdom. | 10 |
Objects
Trigger objects
- Bowser statue (gold)
- Coin ring
- Goomba button
- Ground-Pound Switch
- Hat Launcher
- Keyhole Pedestal
- Lever Switch
- Moon Rock
- P Switch
- Scarecrow
- Small crevice
Climbable objects
Strikable objects
- 8-bit characters
- Boombox
- Cardboard box / Tire / Construction barrel / Garbage / Can / Bean
- Cheese Rock / Rock
- Flower (Spin Throw)
- Fossil
- Glowing spot
- Hat Trampoline
- Knob-like structures (Lamppost / Horn / Statue's Tail / Fountain / Parking meter / Fire hydrant / Iron Fence / White Spire / Tail Tree)
- Koopa Shell
- Lantern
- Plaster wall / Wood
- Post
- Rock
- Snow
- Sword
- Wedding-announcement poster
- Yellow turnstile
Capturable objects
- Binoculars
- Boulder
- Bowser statue
- Cactus
- Jizo
- Letter
- Manhole
- Meat
- Mini Rocket
- Picture Match Part
- Pole
- Puzzle Part
- RC Car
- Spark pylon
- Taxi
- Tree
- Zipper
Transportation objects
Blocks and containers
- ? Block
- Block (Pokio / Bomb)
- Brick Block
- Coin Block
- Crate
- Dumpster
- Hidden Block
- Moon Cage
- Nut
- Rock Block (Bullet Bill / Banzai Bill? / Trapbeetle)
- Steel Block
- Treasure chest
Platforms
- Falling Platform
- Floating corn
- Flower Road
- Girder
- Hip Drop Move Lift
- Lava
- Lava Geyser
- Lift
- Movable cover
- Mushroom Platform
- Mysterious Cloud
- Propeller Pillar
- Rising Stone Pillar
- Sand Geyser
- Seesaw
- Spinning saucepan
- Swing
- Tapering platform
- Transparent Platform
- Trampoline / Parasol / Mushroom
- Vanishing platform
Wildlife
- Butterfly
- Fish
- Hawk
- Penguin
- Dove / Pigeon
- Seagull
- Small animal (Chipmunk / Rat / Gecko / Crab)
- Small bird
- Small UFO
Wedding objects
Other objects
- Bubbler
- Checkpoint Flag
- Flower / Bush
- Gravity field
- Hint Art
- Jaxi Stand
- Rankings Board
- Slots
- Souvenir
- Sticker
Notes and references
Notes
A - Does not appear until "Bowser's Moon Wedding" is completed and the Toad outside Peach's Castle is spoken to.
B - Starts to appear in most of the kingdoms after completing "Bowser's Moon Wedding".
C - Appears here after "A Tourist in the Metro Kingdom!" is completed.
D - Only appears here after the kingdom's Moon Rock is shattered.