User:Nintendo101/garden: Difference between revisions

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Enemy
===New enemies===
#[[Pulse Beam]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=13%|Locations
!width=6%|Spoils
|-
|align=center|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]] {{chart icon|SMO-capture}}
|A large bullet enemy shot out of a [[Banzai Bill Cannon]]. It slowly swerves from its flight path, trying to home in on [[Mario]]. It explodes upon contact with any object, and Mario receives damage if hit by a Banzai Bill. However, the enemy can be defeated with a single [[stomp]]. Capturing a Banzai Bill allows Mario to cross wide pits or stretches of [[lava]] and dart effortlessly through series of enemies and breakable objects. However, after a while, the Banzai Bill starts to flash red and eventually self-destructs, dropping Mario off.
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]] {{chart icon|SMO-capture}}
|An enemy launched by a [[Bill Blaster]]. A Bullet Bill always attempts to chase Mario. Should the Bullet Bill explode on him, Mario will be damaged. Bullet Bills can be lured to destroy cracked blocks that may contain items, such as [[coin]]s or [[Power Moon]]s. When captured, a Bullet Bill can be temporarily driven over to platforms located afar.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]] {{chart icon|SMO-capture}}
|A chain-linked enemy that tries to aggress Mario by lunging towards him. While dangerous to stay close to a Chain Chomp, Mario can [[jump]] on it safely, though without inflicting any damage. To defeat Chain Chomps, Mario should capture a [[T-Rex]] and stomp through them. When Mario [[capture]]s a Chain Chomp, he can extend the chain, then let go of the enemy to launch it in the opposing direction. This is useful for destroying breakable [[block]]s.
|align=center|[[Cascade Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Big Chain Chomp Icon SMO.png|100x100px]]<br>[[Big Chain Chomp]] {{chart icon|SMO-capture}}
|A bigger variation of Chain Chomp, which behaves and can be used in the same manner.
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]] {{chart icon|SMO-capture}}
|An enemy wearing football gear. Chargin' Chucks are normally stationary, but upon spotting Mario, they charge into him, trying to damage him. Mario can likewise attack a Chargin' Chuck to remove its helmet, then defeat it with a jump attack or capture it. Capturing a Chargin' Chuck gives Mario the ability to rush into series of obstacles.
|align=center|[[Ruined Kingdom]], [[Moon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]] {{chart icon|SMO-capture}}
|An underwater enemy that swims on set paths. It can harm Mario upon contact; conversely, it can be defeated with a [[Ground Pound]]. When Mario captures a Cheep Cheep, he gains more swimming flexibility and also the ability to attack other enemies with a spin.
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]] {{chart icon|SMO-capture}}
|A harmless and bashful enemy that carries many coins. Mario can obtain these coins by capturing the Coin Coffer, automatically yielding them. While captured, Coin Coffers have the ability to attack other enemies by spitting coins from the player's own stash.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|As the main antagonist of the arcade game ''[[Donkey Kong (game)|Donkey Kong]]'', the ape appears in his original 8-bit form in the [[A Traditional Festival!|New Donk City Festival]], where he throws an endless supply of [[barrel]]s during the final stretch, and is defeated by hitting all four of the [[? Block]]s under him.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|<span style="color:red;">No</span>
|-
|align=center|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]] {{chart icon|SMO-capture}}
|A [[Koopa (species)|Koopa]] that attacks Mario by tossing fireballs. Fire Bros can be defeated with a stomp, or captured to offer the ability to shoot fireballs also. While in a Fire Bro's form, Mario can also jump higher than usual.
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]] {{chart icon|SMO-capture}}
|A fire-spitting plant that always shoots in the direction of Mario. It can be defeated with a stomp, or by stuffing its mouth with Cappy and then [[kick]]ing it. Throwing a stone at a Fire Piranha Plant stuffs its mouth similarly but allows Mario to capture the enemy, gaining the ability to spit fireballs in any direction from a fixed position.
|align=center|[[Lost Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]]
|A thorny black creature that lives in a group. Fuzzies move simultaneously along dotted lines and cannot be defeated in any way.
|align=center|[[Wooded Kingdom]], [[Cloud Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|<span style="color:red;">No</span>
|-
|align=center|[[File:Goomba Icon SMO.png|100x100px]]<br>[[Goomba]] {{chart icon|SMO-capture}}
|A short enemy that tries to follow and ram into Mario after it notices him. The player can defeat Goombas by squashing them with a jump. They can be captured and then stacked on top of other Goombas in a [[Goomba Tower|tower]] formation. This usually helps Mario reach risen platforms.
|align=center|[[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]] {{chart icon|SMO-capture}}
|A Koopa that attacks by throwing hard objects, such as [[hammer]]s and frying pans, at Mario. He gains the ability to throw these too after he captures one of these enemies. Capturing Hammer Bros. is important for breaking hard rock that might conceal valuable items.
|align=center|[[Cloud Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]]
|A bird that enjoys stealing Cappy from Mario's head and bringing him to a faraway place. Mario cannot continue the journey without Cappy, and so he would have to rescue him from the bird. Klepto always flies away when Mario runs into it, but it positions itself on structures that can be pushed upward with a Ground Pound. This catches the enemy off guard and defeats it, freeing Cappy.
|align=center|[[Lost Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|align=center|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green)
|Unlike in previous ''[[Super Mario (series)|Super Mario]]'' games, Koopa Troopas are peaceful NPCs found throughout several kingdoms; however, the ones seen in 8-bit murals are hostile. They walk from side to side and can damage Mario upon contact. Mario can jump on an 8-bit Koopa Troopa to make it retreat inside its [[shell]], then kick it to defeat enemies that stand in its way as it slides.
|align=center|[[Cascade Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Bowser's Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|align=center|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red)
|TBW
|align=center|TBD
|align=center|-
|-
|align=center|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]] {{chart icon|SMO-capture}}
|An incandescent enemy living in the lava. Its behavior manifests by leaping out of the lava at regular intervals. Mario can capture it to gain the ability to swim through lava or other fluids with identical properties. As a Lava Bubble, he can also jump inside cannons, which spray him on long distances to other locations.
|align=center|[[Cloud Kingdom]], [[Lost Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]]
|An ominous enemy that dashes out of its hideout to snatch Mario whenever it spots him. Maw-Rays cannot be defeated.
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|align=center|[[File:Mini Goomba Icon SMO.png|100x100px]]<br>[[Mini Goomba]]
|A smaller Goomba found among other members of the same species. Unlike in most ''Super Mario'' games, Mini Goombas are depicted as having yellow heads. Although harmful, they can be defeated with any kind of attack, including a Cap Throw. Mini Goombas are the first enemies encountered in the game.
|align=center|[[Cap Kingdom]], [[Cascade Kingdom]], [[Sand Kingdom]], [[Lake Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|align=center|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]] {{chart icon|SMO-capture}}
|An undead Koopa Troopa with the ability to fly. It is initially found patrolling a spot peacefully, but once it finds Mario in its proximity, it starts chasing him to attack. Parabones collapse on the ground if stomped, but they revive shortly after—the only way to defeat a Parabones is to collapse it above lava or above an abyss. Parabones can be used to fly Mario over pits of lava that are otherwise difficult or impossible to pass.
|align=center|[[Bowser's Kingdom]], [[Moon Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Paragoomba Icon SMO.png|100x100px]]<br>[[Paragoomba]] {{chart icon|SMO-capture}}
|A winged Goomba that, similarly to a Parabones, allows Mario to travel above abysses and other such impediments if captured. It can be defeated with a stomp attack.
|align=center|[[Cap Kingdom]], [[Wooded Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|-
|align=center|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]]
|TBW
|align=center|TBD
|align=center|TBD
|-
|align=center|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|A hard-shelled Koopa that follows Mario when he is close, trying to ram its spikes onto him. This enemy cannot be defeated with common attack methods, including a Cap Throw, which merely pushes the enemy backward. However, this way, the Spiny can be brought to a ledge and fall into an abyss or [[poison (obstacle)|poison]]. Another way to defeat a Spiny is to poke it as a [[Pokio]] or to throw an object, such as a seed, at it. Spinies behave very similarly to [[Bully|Bullies]] in this game.
|align=center|[[Cap Kingdom]], [[Cloud Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]]
|align=center|<span style="color:red;">No</span>
|-
|align=center|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]] {{chart icon|SMO-capture}}
|A levitating cloud giant that blows strong gusts of [[wind]] at regular intervals. This may push enemies or other objects out of the way. Capturing a Ty-foo results in Mario adopting this ability and also the ability to move freely above wide chasms. Ty-foos cannot be defeated.
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]]
|align=center|<span style="color:green;">Yes</span>
|}
 
===Obstacles===


obstacles
obstacles
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#[[Turret]]
#[[Turret]]
#[[Wind]]
#[[Wind]]
===Bosses===


==Items and objects==
==Items and objects==

Revision as of 22:27, March 27, 2024

LEG

Shigeru Miyamoto considers Super Mario Galaxy to be the "true" sequel to Super Mario 64, not Super Mario Sunshine. Though this was not stated around the time of its release in 2007, it is internally recognized for having directly informed the structure of the following three 3D Super Mario games as of 2017, collectively called the course clear-style games.[1] The oldest of these three, Super Mario Galaxy 2, is a direct sequel and the first one to be released on the same console as its predecessor since Super Mario Land 2: 6 Golden Coins.C Building upon the first game's design philosophy, its courses are more linear and reliant on 2D sections. The outer space theming is subdued. Gameplay components like the world map and Prankster Comets were greatly simplified. The hub world became a smaller area, and the unique narrative elements of Super Mario Galaxy were muted. These changes were made to further foster accessibility to a wider audience and reduce dependency on camera controls. This design trend was subsequently expanded upon in Super Mario 3D Land and Super Mario 3D World, games that were viewed as adopting more design philosophies from the concurrent New Super Mario Bros. titles than the hakoniwa principals of prior 3D entries. Super Mario Odyssey was the first 3D game to not be explicitly tied to Super Mario Galaxy since Super Mario Sunshine, but even this title incorporated elements derived from the game. The Moon Kingdom in particular was created to visually contrast with the lush, vibrant elements of Super Mario Galaxy's levels and incorporated explicit callbacks. Gravity is generally weaker in the lunar kingdoms, making jumps feel floatier.

Iconography from Super Mario Galaxy has been incorporated into nearly all space-themed settings throughout subsequent spinoff games, such as in Rainbow Road from Mario Kart Wii and World 8 from Dr. Mario World (2019). Rosalina has become a recurring character in these titles in addition to making reappearances in the mainline games. Rosalina often appears alongside older Super Mario characters in physical Nintendo advertisements, such as at Narita International Airport. Lumas, Star Bits, and the Toad Brigade have also become recurring elements in the franchise. The Toad Brigade Captain has appeared in four subsequent mainline games and even starred in a dedicated title. For more specific callbacks to Super Mario Galaxy, see below.

This is the last game directed by Yoshiaki Koizumi, who has taken on the role of producer for subsequent Super Mario projects. From 2013 to 2023, he was the representative director at 1-UP Studio, a sister studio to Nintendo EAD, where he helped facilitate the development of Captain Toad: Treasure Tracker, Super Mario Odyssey, and Super Mario 3D World + Bowser's Fury (2021). The level-design director for Super Mario Galaxy, Koichi Hayashida, inherited the role of director for all subsequent course clear-style 3D titles. Super Mario Galaxy was the last Super Mario title to see "serious" involvement from Miyamoto until Super Mario Run (2016).

Super Mario Galaxy not the first video game to integrate spherical worlds that pan under the player character's feet, but nearly all games that have integrated the concept after Super Mario Galaxy are compared to it by professional reviewers and in casual parlance. (Yoshi's Island, Sonic Adventure 2, Ratchet & Clank, and Psychonaughts have some spherical worlds, but it may be needless to list them all. It is more important to remark on examples after the fact of games being compared to it, like Sonic Lost World); note how the concept at large has rarely been attempted.


In-house (conceptual)

  • Last Mario game to see "serious" involvement from Miyamoto until Super Mario Run (ref)
  • Last game directed by Yoshiaki Koizumi, who would be given greater roles as producer for other Mario projects, while Galaxy level designer Koichi Hayashida would be given directorial duties for subsequent entries
  • SMG2 would be the last time Nintendo attempted to create a platformer with spherical worlds (have they ever said why?)
  • Apparently Odyssey's Photo Mode derived from the developer's attempt to mitigate the complexity of camera controls (ref)
  • Miyamoto expressed that Nintendo is open to developing a third game (his comments suggest Nintendo continued to pursue design choices that would make 3D games less daunting to 2D-players, hence why SM3DL and SM3DW appeared they way they do, but of note, the author of this work aligns SMG with SM64 and SMS as a sprawling adventure-type game) (ref)
  • Folks clearly missed the idea of having a 3D Mario game that felt like an adventure (ref)

Industry at large

  • Very few studios would attempt making platformers with spherical worlds (I recall some developer somewhere mentioning the technical difficulty with trying to do this)
  • When a game does try this or attempts something comparable, it is often referred to as "Galaxy-styled" even though SMG was not the first platform game to attempt this design (Sonic Adventure 2, Ratchet & Clank, Yoshi's Island)
  • Low-effort theme park-tie in clearly based on (maybe even directly stole from) Galaxy
  • Both Sonic Colors (in a positive sense) and Sonic Lost World (in a negative sense) likened to Galaxy

Rosalina was proposed as a new playable character in the earliest phases of Super Smash Bros. for Nintendo 3DS / Wii U during 2012, explicitly with the desire to replicate the feel of Super Mario Galaxy in her aerial movements.[2]

The game has been cited as a source of inspiration for Armillo (2014),[3] Gears 5 (2019),[4] Solar Ash (2021),[5] and Mario + Rabbids: Sparks of Hope (2022).[6]

Things to read

Notes and references

Notes

C - While Yoshi's Island: Super Mario World 2 was released in 1995 on the same console as Super Mario World, it is not recognized as an entry in the Super Mario series.

References

  1. ^ Cite error: Invalid <ref> tag; no text was provided for refs named switch
  2. ^ Sakurai, Masahiro. "Image Transcriptions of Project Proposal for Smash for Wii U/3DS." Source Gaming, translated by Source Gaming, 4 Jul. 2015. Accessed 28 Apr. 2023.
  3. ^ McFerran, Damien. "Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop." Nintendo Life, 18 Jan. 2013. Accessed 6 Jul. 2023.
  4. ^ Sinclair, Brendan. "Making Gears of War click for more than the hardcore." GamesIndustry.biz, 19 Nov. 2019. Accessed 28 Apr. 2023.
  5. ^ Wood, Austin. "Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus." GamesRadar+, 15 Sept. 2021. Accessed 28 Apr. 2023.
  6. ^ Deschamps, Marc. "Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More." ComicBook.com, 27 Oct. 2022. Accessed 28 Apr. 2023.

SMO

Locations

Setting

Kingdoms

Kingdoms
8-Bit Odyssey in Super Mario Odyssey Part 1: following the "Opening Scene"
01. Cap Kingdom (Bonneton)
Total number of obtainable Power Moons.×31 Total number of obtainable regional coins.×50 Total number of reachable areas.×6 Total number of boss battles.×1
Missions
Cap Kingdom artwork from Super Mario Odyssey. Dialogue sprite of Cappy as the Mario Cap from Super Mario Odyssey. Cappy of the Cap Kingdom Vector artwork of a Power Moon, from Super Mario Odyssey Frog-Jumping Above the Fog
Vector artwork of a Power Moon, from Super Mario Odyssey Frog-Jumping from the Top Deck Vector artwork of a Power Moon, from Super Mario Odyssey Cap Kingdom Timer Challenge 1
Vector artwork of a Power Moon, from Super Mario Odyssey Good Evening, Captain Toad! Vector artwork of a Power Moon, from Super Mario Odyssey Shopping in Bonneton
Vector artwork of a Power Moon, from Super Mario Odyssey Skimming the Poison Tide Vector artwork of a Power Moon, from Super Mario Odyssey Slipping Through the Poison Tide
Vector artwork of a Power Moon, from Super Mario Odyssey Push-Block Peril Vector artwork of a Power Moon, from Super Mario Odyssey Click here for the remaining missions...
TBW
Unlock criteria: begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit)
02. Cascade Kingdom (Fossil Falls)
Total number of obtainable Power Moons.×42 Total number of obtainable regional coins.×50 Total number of reachable areas.×6 Total number of boss battles.×1
Missions
Cascade Kingdom artwork from Super Mario Odyssey. Vector artwork of a Power Moon, from Super Mario Odyssey Our First Power Moon Vector artwork of a Multi Moon, from Super Mario Odyssey Multi Moon Atop the Falls
Vector artwork of a Power Moon, from Super Mario Odyssey Chomp Through the Rocks Vector artwork of a Power Moon, from Super Mario Odyssey Behind the Waterfall
Vector artwork of a Power Moon, from Super Mario Odyssey On Top of the Rubble Vector artwork of a Power Moon, from Super Mario Odyssey Treasure of the Waterfall Basin
Vector artwork of a Power Moon, from Super Mario Odyssey Above a High Cliff Vector artwork of a Power Moon, from Super Mario Odyssey Across the Floating Isles
Vector artwork of a Power Moon, from Super Mario Odyssey Cascade Kingdom Timer Challenge 1 Vector artwork of a Power Moon, from Super Mario Odyssey Click here for the remaining missions...
TBW
Unlock criterion: complete "Cappy of the Cap Kingdom"
03. Sand Kingdom (Tostarena)
Total number of obtainable Power Moons.×93 Total number of obtainable regional coins.×100 Total number of reachable areas.×14 Total number of boss battles.×2
Missions
Sand Kingdom artwork from Super Mario Odyssey. Power Moon (Sand Kingdom) Atop the Highest Tower Power Moon (Sand Kingdom) Moon Shards in the Sand
Multi Moon (Sand Kingdom) Showdown on the Inverted Pyramid Multi Moon (Sand Kingdom) The Hole in the Desert
Power Moon (Sand Kingdom) Overlooking the Desert Town Power Moon (Sand Kingdom) Alcove in the Ruins
Power Moon (Sand Kingdom) On the Leaning Pillar Power Moon (Sand Kingdom) Hidden Room in the Flowing Sands
Power Moon (Sand Kingdom) Secret of the Mural Power Moon (Sand Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 5 Power Moons in the Cascade Kingdom
04. Lake Kingdom (Lake Lamode)
Total number of obtainable Power Moons.×44 Total number of obtainable regional coins.×50 Total number of reachable areas.×5 Total number of boss battles.×1
Missions
Lake Kingdom artwork from Super Mario Odyssey Multi Moon (Lake Kingdom) Broodals Over the Lake Power Moon (Lake Kingdom) Dorrie-Back Rider
Power Moon (Lake Kingdom) Cheep Cheep Crossing Power Moon (Lake Kingdom) End of the Hidden Passage
Power Moon (Lake Kingdom) What's in the Box? Power Moon (Lake Kingdom) On the Lakeshore
Power Moon (Lake Kingdom) From the Broken Pillar Power Moon (Lake Kingdom) Treasure in the Spiky Waterway
Power Moon (Lake Kingdom) Lake Gardening: Spiky Passage Seed Power Moon (Lake Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
05. Wooded Kingdom (Steam Gardens)
Total number of obtainable Power Moons.×80 Total number of obtainable regional coins.×100 Total number of reachable areas.×14 Total number of boss battles.×2
Missions
Wooded Kingdom artwork from Super Mario Odyssey. Power Moon (Wooded Kingdom) Road to Sky Garden Multi Moon (Wooded Kingdom) Flower Thieves of Sky Garden
Power Moon (Wooded Kingdom) Path to the Secret Flower Field Multi Moon (Wooded Kingdom) Defend the Secret Flower Field!
Power Moon (Wooded Kingdom) Behind the Rock Wall Power Moon (Wooded Kingdom) Back Way Up the Mountain
Power Moon (Wooded Kingdom) Rolling Rock in the Woods Power Moon (Wooded Kingdom) Caught Hopping in the Forest!
Power Moon (Wooded Kingdom) Thanks for the Charge! Power Moon (Wooded Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom
06. Cloud Kingdom (Nimbus Arena)
Total number of obtainable Power Moons.×9 Total number of reachable areas.×3 Total number of boss battles.×1
Missions
The Cloud Kingdom Dialogue sprite of Bowser from Super Mario Odyssey. Hat-to-Hat Combat Vector artwork of a Power Moon, from Super Mario Odyssey Picture Match: Basically a Goomba
Vector artwork of a Power Moon, from Super Mario Odyssey Peach in the Cloud Kingdom Vector artwork of a Power Moon, from Super Mario Odyssey Digging in the...Cloud?
Vector artwork of a Power Moon, from Super Mario Odyssey High, High Above the Clouds Vector artwork of a Power Moon, from Super Mario Odyssey Crossing the Cloud Sea
Vector artwork of a Power Moon, from Super Mario Odyssey Taking Notes: Up and Down Vector artwork of a Power Moon, from Super Mario Odyssey Picture Match: A Stellar Goomba!
Vector artwork of a Power Moon, from Super Mario Odyssey King of the Cube! Vector artwork of a Power Moon, from Super Mario Odyssey The Sixth Face
TBW
Unlock criterion: collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom
8-Bit Odyssey in Super Mario Odyssey Part 2: following "A Fall From Grace"
07. Lost Kingdom (Forgotten Isle)
Total number of obtainable Power Moons.×35 Total number of obtainable regional coins.×50 Total number of reachable areas.×3
Missions
Lost Kingdom Vector artwork of a Power Moon, from Super Mario Odyssey Atop a Propeller Pillar Vector artwork of a Power Moon, from Super Mario Odyssey Below the Cliff's Edge
Vector artwork of a Power Moon, from Super Mario Odyssey Inside the Stone Cage Vector artwork of a Power Moon, from Super Mario Odyssey On a Tree in the Swamp
Vector artwork of a Power Moon, from Super Mario Odyssey Over the Fuzzies, Above the Swamp Vector artwork of a Power Moon, from Super Mario Odyssey Avoiding Fuzzies Inside the Wall
Vector artwork of a Power Moon, from Super Mario Odyssey Inside the Rising Stone Pillar Vector artwork of a Power Moon, from Super Mario Odyssey Enjoying the View of Forgotten Isle
Vector artwork of a Power Moon, from Super Mario Odyssey On the Mountain Road Vector artwork of a Power Moon, from Super Mario Odyssey Click here for the remaining missions...
TBW
Unlock criterion: complete "Hat-to-Hat Combat"
08. Metro Kingdom (New Donk City)
Total number of obtainable Power Moons.×85 Total number of obtainable regional coins.×100 Total number of reachable areas.×16 Total number of boss battles.×1
Missions
Metro Kingdom artwork from Super Mario Odyssey. Multi Moon (Metro Kingdom) New Donk City's Pest Problem Power Moon (Metro Kingdom) Drummer on Board!
Power Moon (Metro Kingdom) Guitarist on Board! Power Moon (Metro Kingdom) Bassist on Board!
Power Moon (Metro Kingdom) Trumpeter on Board! Power Moon (Metro Kingdom) Powering Up the Station
Multi Moon (Metro Kingdom) A Traditional Festival! Power Moon (Metro Kingdom) Inside an Iron Girder
Power Moon (Metro Kingdom) Swaying in the Breeze Power Moon (Metro Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 10 Power Stars in the Lost Kingdom
09. Snow Kingdom (Shiveria)
Total number of obtainable Power Moons.×57 Total number of obtainable regional coins.×50 Total number of reachable areas.×10 Total number of boss battles.×1
Missions
Artwork of the Snow Kingdom from Super Mario Odyssey Power Moon (Snow Kingdom) The Icicle Barrier Power Moon (Snow Kingdom) The Ice Wall Barrier
Power Moon (Snow Kingdom) The Gusty Barrier Power Moon (Snow Kingdom) The Snowy Mountain Barrier
Multi Moon (Snow Kingdom) The Bound Bowl Grand Prix Power Moon (Snow Kingdom) Entrance to Shiveria
Power Moon (Snow Kingdom) Behind Snowy Mountain Power Moon (Snow Kingdom) Shining in the Snow in Town
Power Moon (Snow Kingdom) Atop a Blustery Arch Power Moon (Snow Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom
10. Seaside Kingdom (Bubblaine)
Total number of obtainable Power Moons.×73 Total number of obtainable regional coins.×100 Total number of reachable areas.×11 Total number of boss battles.×1
Missions
The Seaside Kingdom in Super Mario Odyssey. Power Moon (Seaside Kingdom) The Stone Pillar Seal Power Moon (Seaside Kingdom) The Lighthouse Seal
Power Moon (Seaside Kingdom) The Hot Spring Seal Power Moon (Seaside Kingdom) The Seal Above the Canyon
Multi Moon (Seaside Kingdom) The Glass Is Half Full! Power Moon (Seaside Kingdom) On the Cliff Overlooking the Beach
Power Moon (Seaside Kingdom) Ride the Jetstream Power Moon (Seaside Kingdom) Ocean-Bottom Maze: Treasure
Power Moon (Seaside Kingdom) Ocean-Bottom Maze: Hidden Room Power Moon (Seaside Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom
11. Luncheon Kingdom (Mount Volbono)
Total number of obtainable Power Moons.×72 Total number of obtainable regional coins.×100 Total number of reachable areas.×12 Total number of boss battles.×2
Missions
Luncheon Kingdom artwork from Super Mario Odyssey. Power Moon (Luncheon Kingdom) The Broodals Are After Some Cookin' Power Moon (Luncheon Kingdom) Under the Cheese Rocks
Multi Moon (Luncheon Kingdom) Big Pot on the Volcano: Dive In! Power Moon (Luncheon Kingdom) Climb Up the Cascading Magma
Multi Moon (Luncheon Kingdom) Cookatiel Showdown! Power Moon (Luncheon Kingdom) Piled on the Salt
Power Moon (Luncheon Kingdom) Lurking in the Pillar's Shadow Power Moon (Luncheon Kingdom) Atop the Jutting Crag
Power Moon (Luncheon Kingdom) Is This an Ingredient Too?! Power Moon (Luncheon Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 10 Power Stars in the Snow Kingdom or the Seaside Kingdom
12. Ruined Kingdom (Crumbleden)
Total number of obtainable Power Moons.×12 Total number of reachable areas.×3 Total number of boss battles.×1
Missions
Ruined Kingdom Vector artwork of a Multi Moon, from Super Mario Odyssey Battle with the Lord of Lightning! Vector artwork of a Power Moon, from Super Mario Odyssey In the Ancient Treasure Chest
Vector artwork of a Power Moon, from Super Mario Odyssey Roulette Tower: Climbed Vector artwork of a Power Moon, from Super Mario Odyssey Roulette Tower: Stopped
Vector artwork of a Power Moon, from Super Mario Odyssey Peach in the Ruined Kingdom Vector artwork of a Power Moon, from Super Mario Odyssey Caught on a Big Horn
Vector artwork of a Power Moon, from Super Mario Odyssey Upon the Broken Arch Vector artwork of a Power Moon, from Super Mario Odyssey Rolling Rock on the Battlefield
Vector artwork of a Power Moon, from Super Mario Odyssey Charging Through an Army Vector artwork of a Power Moon, from Super Mario Odyssey The Mummy Army's Curse
TBW
Unlock criterion: collect 18 Power Stars in the Luncheon Kingdom
8-Bit Odyssey in Super Mario Odyssey Part 3: following "Attack of the Ruined Dragon"
13. Bowser's Kingdom (Bowser's Castle)
Total number of obtainable Power Moons.×64 Total number of obtainable regional coins.×100 Total number of reachable areas.×8 Total number of boss battles.×3
Missions
Bowser's Kingdom Power Moon (Bowser's Kingdom) Infiltrate Bowser's Castle! Power Moon (Bowser's Kingdom) Smart Bombing
Power Moon (Bowser's Kingdom) Big Broodal Battle Multi Moon (Bowser's Kingdom) Showdown at Bowser's Castle
Power Moon (Bowser's Kingdom) Behind the Big Wall Power Moon (Bowser's Kingdom) Treasure Inside the Turret
Power Moon (Bowser's Kingdom) From the Side Above the Castle Gate Power Moon (Bowser's Kingdom) Sunken Treasure in the Moat
Power Moon (Bowser's Kingdom) Past the Moving Wall Power Moon (Bowser's Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: complete "Battle with the Lord of Lightning!"
14. Moon Kingdom (Honeylune Ridge)
Total number of obtainable Power Moons.×38 Total number of obtainable regional coins.×50 Total number of reachable areas.×5 Total number of boss battles.×2
Missions
Moon Kingdom Dialogue sprite of Bowser from Super Mario Odyssey. Bowser's Moon Wedding Power Moon (Moon Kingdom) Shining Above the Moon
Power Moon (Moon Kingdom) Along the Cliff Face Power Moon (Moon Kingdom) The Tip of a White Spire
Power Moon (Moon Kingdom) Rolling Rock on the Moon Power Moon (Moon Kingdom) Caught Hopping on the Moon!
Power Moon (Moon Kingdom) Cliffside Treasure Chest Power Moon (Moon Kingdom) Moon Kingdom Timer Challenge 1
Power Moon (Moon Kingdom) Taking Notes: On the Moon's Surface Power Moon (Moon Kingdom) Click here for the remaining missions...
TBW
Unlock criterion: collect 8 Power Stars in Bowser's Kingdom
8-Bit Odyssey in Super Mario Odyssey Part 5: The Odyssey Continues...
15. Mushroom Kingdom (Peach's Castle)
Total number of obtainable Power Moons.×104 Total number of obtainable regional coins.×100 Total number of reachable areas.×13 Total number of boss battles.×6
Missions
Peach's Castle side view.png Artwork - SUPER STAR.svg Perched on the Castle Roof Artwork - SUPER STAR.svg Pops Out of the Tail
Artwork - SUPER STAR.svg Caught Hopping at Peach's Castle! Artwork - SUPER STAR.svg Gardening for Toad: Garden Seed
Artwork - SUPER STAR.svg Gardening for Toad: Field Seed Artwork - SUPER STAR.svg Gardening for Toad: Pasture Seed
Artwork - SUPER STAR.svg Gardening for Toad: Lake Seed Artwork - SUPER STAR.svg Grow a Flower Garden
Artwork - SUPER STAR.svg Mushroom Kingdom Timer Challenge Artwork - SUPER STAR.svg Click here for the remaining missions...
TBW
Unlock criterion: complete "Bowser's Moon Wedding"
16. Dark Side (Rabbit Ridge)
Total number of obtainable Power Moons.×26 Total number of reachable areas.×13 Total number of boss battles.×5
Missions
The Dark Side in Super Mario Odyssey. Vector artwork of a Multi Moon, from Super Mario Odyssey Arrival at Rabbit Ridge! Vector artwork of a Power Moon, from Super Mario Odyssey Captain Toad on the Dark Side!
Vector artwork of a Power Moon, from Super Mario Odyssey Breakdown Road: Hurry! Vector artwork of a Power Moon, from Super Mario Odyssey Breakdown Road: Final Challenge!
Vector artwork of a Power Moon, from Super Mario Odyssey Invisible Road: Rush! Vector artwork of a Power Moon, from Super Mario Odyssey Invisible Road: Secret!
Vector artwork of a Power Moon, from Super Mario Odyssey Vanishing Road Rush Vector artwork of a Power Moon, from Super Mario Odyssey Vanishing Road Challenge
Vector artwork of a Power Moon, from Super Mario Odyssey Yoshi Under Siege Vector artwork of a Power Moon, from Super Mario Odyssey Click here for the remaining missions...
TBW
Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 250 Power Stars
17. Darker Side (Culmina Crater)
Total number of obtainable Power Moons.×3 Total number of reachable areas.×3
Mission
Darker Side in Super Mario Odyssey. Vector artwork of a Multi Moon, from Super Mario Odyssey Long Journey's End
TBW
Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 500 Power Stars

2D Areas

The Odyssey

Main article: Odyssey

Crazy Cap

Main article: Crazy Cap

Moon Rocks

Characters

Playable characters

Name Description
Artwork of Mario, from Super Mario Odyssey.
Mario
The hero of the Mushroom Kingdom and the game's protagonist. Super Mario Odyssey has Mario going on a world voyage to stop the forced marital union between Princess Peach and Bowser. Considered a return to form, Mario's advanced movement options from Super Mario 64 and Super Mario Sunshine return alongside completely new abilities. Many of these involve his new traveling companion, Cappy.
Super Mario Odyssey artwork
Cappy
A white Bonneter that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of Mario's cap during the game and can be tossed at characters and objects, allowing Mario to temporarily "capture" their form. In multiplayer, the second player controls Cappy while the first controls Mario directly, somewhat similar to how multiplayer worked with the Co-Star Luma in Super Mario Galaxy 2.

Non-playable characters

Name Description Locations
Artwork of Princess Peach in her wedding apparel, from Super Mario Odyssey
Princess Peach
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser, in the hopes that he can pressure her into marriage. The game's story revolves around Mario's quest to stop the marriage and save her. After she is rescued, Mario and Bowser both attempt to propose to her, but they are rejected. She pursues her own worldwide voyage with Tiara during the postgame. All kingdoms except the Dark Side and Darker SideA
Tiara from Super Mario Odyssey.
Tiara
Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's headdress for their wedding. She develops a bond with Peach while they are captured, and they decide to travel the world together during the postgame. All kingdoms except the Dark Side and Darker SideA
Male Bonneter from Super Mario Odyssey.Female Bonneter from Super Mario Odyssey.
Bonneters
Ghost-like hat creatures similar to tsukumogami. They reside in Bonneton. Bonneters are shapeshifters and disguise themselves as other people's hats in order to go sightseeing. Their home was ransacked by Bowser and the Broodals as they kidnapped Tiara. Cap Kingdom, Moon Kingdom, Darker SideB
A Frog from Super Mario Odyssey.
Frogs This subject can be captured.
Skittish amphibians native to the Cap Kingdom. They are the first capturable entity encountered in the game. Cap Kingdom, Moon Kingdom, Darker Side
Artwork of Hint Toad from Super Mario Odyssey. It was potentially cropped from an in-game screenshot by the producers of the guide.
Hint Toad
A knowledgeable member of the Toad Brigade. He offers Mario hints on where to find Power Moons in exchange for 50 Yellow Coins by marking their locations on the brochure map. He is always located in close proximity to Uncle amiibo. All kingdoms except the Darker Side
Uncle amiibo from Super Mario Odyssey.
Uncle amiibo
A squat tracked robot. He can provide Power Moon locations or special costumes when the player scans an amiibo. All kingdoms except the Darker Side
Talkatoo from Super Mario Odyssey.
Talkatoo
A talking parrot. It provides hints about the locations of Power Moons, but only up to three at a time. All kingdoms except the Darker Side
Blue Tostarenan from Super Mario Odyssey.Green Tostarenan from Super Mario Odyssey.
Tostarenans
Cheerful, music-loving people that look like candy calaveras. They reside in Tostarena Town, a tourist community. Some individuals host the Slots minigame. The Tostarenans suffer from unnaturally frigid temperatures caused by Bowser and the Broodals when first encountered. They are related to the Chincho enemies that roam the desert at night. Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideB
Model of a Sheep from Super Mario Odyssey.
Sheep
Sombrero-wearing sheep can be knocked around using Cappy. They appear in various Power Moon challenges, usually requiring Mario to corral them into an enclosure. Sand Kingdom, Wooded Kingdom,D Mushroom Kingdom
A Moe-Eye from Super Mario Odyssey.
Moe-Eyes This subject can be captured.
Stone beings that resemble moai statues. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature: They will start to flee if approached. Capturing one allows Mario to see invisible footpaths and platforms in the surrounding area. Sand Kingdom, Moon Kingdom
The Sphynx from Super Mario Odyssey.
Sphynx
A large stone statue that looks like the Great Sphinx of Giza. It hosts quizzes: If its questions are answered correctly, it will grant access to a hidden room that contains a Power Moon. It typically speaks in a dignified tone, but it will snobbishly mock the player if its questions are answered incorrectly. Cascade Kingdom,D Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Moon Kingdom, Darker Side
Artwork of Jaxi from Super Mario Odyssey.
Jaxis
Sphinx-like creatures that run a transportation business in the Sand Kingdom. Once a Jaxi is summoned at a Jaxi Stand, Mario can ride it across the desert dunes and even over poisonous ponds. Jaxis are very fast and nearly indestructible, but they are very difficult to turn or stop. Sand Kingdom
Glydon in Super Mario Odyssey.
Glydon This subject can be captured.
A bespectacled creature that resembles a draco lizard. He is a world traveler who seeks great heights to glide from. If Glydon is captured, Mario can use him to glide and dive across long distances. Sand Kingdom, Wooded Kingdom, Lost Kingdom, Seaside Kingdom, Darker Side
Koopa in the Sand Kingdom of Super Mario Odyssey
Koopas (Trace-Walking)
Koopa Troopas that host the Trace-Walking minigame. They reward Mario with a Power Moon if he successfully follows the route they lay out. Sand Kingdom, Snow Kingdom, Moon Kingdom
The green Roving Racer from Super Mario Odyssey.
Koopas (Freerunning)
A quartet of Koopa Troopas called the Roving Racers. They host the Freerunning minigame. If spoken to, the Koopas will challenge Mario to a race. If victorious, he will be awarded a Power Moon. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup. All kingdoms except the Dark Side and Darker Side
Artwork of a Lakitu from Super Mario Odyssey.
Lakitus This subject can be captured.
Cloud-riding Koopas that have a penchant for fishing. If they are captured, Mario can fish for Cheep Cheeps and other creatures in bodies of water. Sand Kingdom, Lake Kingdom, Snow Kingdom, Bowser's Kingdom
Goombette from Super Mario Odyssey.
Goombettes
Female Goombas that wear mushroom hats. They flee and disappear if Mario comes near, but they are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon. Sand Kingdom, Lake Kingdom, Wooded Kingdom, Seaside Kingdom, Luncheon Kingdom, Mushroom Kingdom
Blue Lochlady from Super Mario Odyssey.
Lochladies
Aquatic, level-headed people that resemble mermaids. They are world-renowned fashion designers that live in Lake Lamode. The Lochlady Dress, one of their national treasures, was stolen by Bowser for his wedding. A trio of beret-wearing Lochladies called the Style Sisters will give Mario a Power Moon if he wears specific costumes for them. Lake Kingdom, Moon Kingdom, Darker SideB
Dorrie's model from Super Mario Odyssey.
Dorries
Gentle giants that resemble plesiosaurs. A blue, top hat-wearing individual appears in Lake Lamode, outside Peach's Castle, and on Darker Side. Yellow and purple individuals appear in Bubblaine, where they host their own Crazy Cap shops. Lake Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side
Steam Gardener from Super Mario Odyssey.
Steam Gardeners
Yellow robots that look like watering cans. They live and maintain the plant life in the Steam Gardens. They are burdened by Torkdrift, a robot built by Bowser that is harvesting their Soirée Bouquet for his wedding. There are gray-colored variants that can dispense seeds. Wooded Kingdom, Moon Kingdom, Darker SideB
Artwork of a Rabbit from Super Mario Odyssey.
Rabbits
Top hat-wearing rabbits can be chased by Mario. They run quickly, but they can be slowed down and approached if hit by Cappy. Catching up to them awards the player a Power Moon. The rabbits that live on the moon do not run away from Mario. All kingdoms except the Lake Kingdom and Darker Side
Male New Donker from Super Mario Odyssey.Female New Donker from Super Mario Odyssey.
New Donkers This subject can be captured.
Drably clothed, artistically realistic businesspeople. They are the residences of New Donk City and are governed by Mayor Pauline. When first encountered, the New Donkers are burdened by Mechawiggler, who is draining the city's energy. A pair of New Donkers hosts the Jump-Rope Challenge minigame, and captured individuals allow Mario to play the RC Car Challenge minigame. Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideB
Artwork of Pauline from Super Mario Odyssey
Pauline
The mayor of New Donk City and the lead singer of a band. After the defeat of Mechawiggler, Mario has the option to help reform her band and put on a rooftop concert to celebrate the city's liberation from Bowser's minions. As an old friend of Mario's, she alludes to past trauma where she was abducted by an ape. She is the singer behind the game's theme "Jump Up, Super Star!" Metro Kingdom, Moon Kingdom, Darker Side
Artwork of Pauline and her band from Super Mario Odyssey.
Band
A five-person musical group of New Donkers. The members include Pauline, a bassist, a guitarist, a drummer, and a trumpeter. Mario can reunite the band members after Mechawiggler is defeated. They put on a concert during the New Donk City Festival. Metro Kingdom, Darker Side
Artwork of a Shiverian Racer from Super Mario Odyssey.
Shiverians This subject can be captured.
Spherical, seal-like people that live in Shiveria Town. They have warm dispositions and enjoy baking. Bowser and the Broodals stole their famous Frost-Frosted Cake for the wedding. Some Shiverians compete together as racers in the Bound Bowl Grand Prix. Snow Kingdom, Moon Kingdom, Darker SideB
Artwork of the Shiverian Elder from Super Mario Odyssey.
Shiverian Elder
The ruler of the Shiverians, and the only one among them who can bake the Frost-Frosted Cake. He hosts the Bound Bowl Grand Prix. Snow Kingdom
Male Bubblainian from Super Mario Odyssey.Female Bubblainian from Super Mario Odyssey.
Bubblainians
Snail-like people found in Bubblaine. They are known for their carefree nature. When first encountered, the Bubblainians are burdened by Mollusque-Lanceur, who is drinking all of their Sparkle Water. If approached by an enemy, they will retract into their shells. Seaside Kingdom, Moon Kingdom, Darker SideB
Artwork of Coach from Super Mario Odyssey.
Coach
A bronze-colored Bubblainian. He hosts the Beach Volleyball minigame. Seaside Kingdom
The Nintendog's model from Super Mario Odyssey.
Dog
A fedora-wearing Shibaken that plays fetch with Cappy and Mario. It appears in the listed kingdoms only after the regional boss is defeated. Sand Kingdom, Metro Kingdom, Seaside Kingdom, Moon Kingdom, Mushroom Kingdom, Odyssey
Blue (left) and orange (right) Volbonans from Super Mario Odyssey.
Volbonans This subject can be captured.
Colorful chefs that resemble dinner forks. They live at the base of Mount Volbono. Volbonans are experts at cooking Stupendous Stew, which was stolen by Bowser and the Broodals for the wedding reception. Captured Volbonans can be used to catapult Mario to great heights. Luncheon Kingdom, Moon Kingdom, Darker SideB
SMO Poochy.png
Poochy
A caricatured dog-like creature that cameos in Hint Art. It physically appears only in Bowser's Kingdom, swimming in a pond of poison. Bowser's Kingdom
Rendered model of Captain Toad in Super Mario Odyssey.
Captain Toad
The captain of the Toad Brigade. He is hidden away in most kingdoms and will award Mario a Power Moon if found. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side
Jammin' ToadBanktoad in Super Mario Odyssey.Yellow Toad and Mailtoad in Super Mario Odyssey.
Toads
Mushroom-like characters that live in the Mushroom Kingdom. They are ruled by Princess Peach. Lost Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side, Darker SideB
A screenshot of Toadette from Super Mario Odyssey, taken via the "Snapshot Mode".
Archivist Toadette
A member of the Toad Brigade who keeps records inside Princess Peach's Castle. She awards Mario Power Moons for completing various achievements and reaching certain milestones. Mushroom Kingdom
A screenshot of Yoshi from Super Mario Odyssey, taken via the "Snapshot Mode".
Yoshi This subject can be captured.
An old friend of Mario's. He is a dinosaur-like creature with a long tongue. Capturing him allows Mario to utilize Yoshi's abilities, such as the Flutter Jump and the ability to eat enemies. Mushroom Kingdom, Dark Side, Darker Side
Artwork of Luigi for Balloon World, from Super Mario Odyssey
Luigi
Mario's younger twin brother. He was added to the game after its launch on February 21, 2018, as the host of the minigame Balloon World. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom


Enemies and obstacles

New enemies

Name Description Locations Spoils
An Astro-Lanceur in Super Mario Odyssey
Astro-Lanceur
An airborne alien that circulates above the surface of the Moon. It attacks by shooting spiked seashell-like missiles at Mario, which explode on contact with him or an object. Astro-Lanceurs can be knocked down with a Ground Pound. Moon Kingdom No
A Big Poison Piranha Plant in Super Mario Odyssey
Big Poison Piranha Plant
A Poison Piranha Plant with increased proportions. It attacks by spitting large poison balls at Mario, which create broad poison puddles when they touch the ground. Although harmful to step on, these puddles can be cleared away by throwing Cappy. In order to defeat a Big Poison Piranha Plant, the player has to jump-attack its head, a process that can be made easier by having it hold Cappy in its mouth, resulting in it lowering its head to jumping height for Mario. Wooded Kingdom, Metro Kingdom, Dark Side No
Artwork of the Bitefrost enemy from Super Mario Odyssey.
Bitefrost
A big solid monster resembling an animate pillar. Hiding under the ground, it chases and eventually darts out at Mario in an attempt to attack him. Mario can be carried high above the ground as the Bitefrost is rising, but it soon attempts to chomp Mario with its mandibles. Snow Kingdom, Luncheon Kingdom No
A Burrbo in Super Mario Odyssey
Burrbo
A tiny creature covered in bristles. Burrbos naturally dwell under the ground, waiting for Mario's approach to attack him. They come in different colors but nevertheless attack the same by repeatedly lunging towards Mario. They can be simply defeated with a Cap Throw. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side No
Artwork of the Burrbo enemy from Super Mario Odyssey. This is the variant found in Crumbleden, emerging from the scales of the Ruined Dragon.
Burrbo (Crumbleden)
TBW Ruined Kingdom, Mushroom Kingdom No
A Chincho in Super Mario Odyssey
Chincho
A mummified Tostarenan that is often encountered in dark areas. Chinchos emerge from the ground in large numbers and begin pursuing Mario on sight. If not attacked for a while, Chinchos retreat under the earth. A Cap Throw merely stuns Chinchos for a brief moment, but stomping on them or tussling them with a Jaxi can destroy them. Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom No
A Gushen in Super Mario Odyssey
Gushen This subject can be captured.
A floating octopus enemy that inhabits a water ball, which it uses as a resource for its surging attack. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls decrease as more water is used, but they can be recharged by coming into contact with a body of water. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom Yes
Artwork of the Komboo enemies from Super Mario Odyssey. According to The Art of Super Mario Odyssey, the short one is 4-meters tall. The long one is 8-meters.
Komboo
A thin and lanky kelp-like enemy that spawns from the seabed. Komboos are usually highly cohesive and can attack Mario in large groups, though they can be simply destroyed using Cappy. Lake Kingdom, Seaside Kingdom No
A Magmato in Super Mario Odyssey
Magmato
A tomato-looking enemy that attacks Mario by rolling towards him. If attacked, it turns into a small puddle of steaming fluid, which has the properties of lava. As a Lava Bubble, Mario can plunge into such puddles, which is helpful for traversing large stretches of ground. Luncheon Kingdom, Darker Side No
A Moonsnake in Super Mario Odyssey
Moonsnake
A form of life originating from the Moon, resembling a bar of Spike Balls rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. Moonsnakes are indestructible. Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side No
A Poison Piranha Plant in Super Mario Odyssey
Poison Piranha Plant This subject can be captured.
A Piranha Plant that is able to shoot poison balls, which leave small injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Throwing a rock at the Poison Piranha Plant has a similar effect, but it also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction. Wooded Kingdom, Metro Kingdom, Dark Side Yes
A Pokio in Super Mario Odyssey
Pokio This subject can be captured.
A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls. Seaside Kingdom, Bowser's Kingdom, Darker Side Yes
Artwork of a Sherm from Super Mario Odyssey.
Sherm This subject can be captured.
A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvered to destroy masses of blocks and enemies. They can be defeated with a Ground Pound. Wooded Kingdom, Metro Kingdom, Moon Kingdom, Dark Side Yes
A Snow Cheep Cheep in Super Mario Odyssey
Snow Cheep Cheep This subject can be captured.
A Cheep Cheep that swims around ? Blocks and Brick Blocks. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the freezing waters of the Snow Kingdom when captured. They can be defeated with a Ground Pound. Snow Kingdom Yes
A Stairface Ogre in Super Mario Odyssey
Stairface Ogre
A brutish, sturdy enemy carrying a mallet. Stairface Ogres' stiff movements allow them to only sidestep or walk directly forward. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a Ground Pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead. Metro Kingdom, Bowser's Kingdom No
File:SMO Artwork T-Rex.jpg
T-Rex This subject can be captured.
A dinosaur found in either very dark or sunny areas. Though a few individuals are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an abyss. Cascade Kingdom, Wooded Kingdom, Metro Kingdom Yes
A Trapeetle in Super Mario Odyssey
Trapeetle
A mechanical insect that spawns continuously from a spot in the ground. Trapeetles threatfully approach Mario, trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something and can thus be used to bombard cracked rocks that conceal items or block away passages. Lost Kingdom No
A Tropical Wiggler in Super Mario Odyssey
Tropical Wiggler This subject can be captured.
A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler enables Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be defeated by having them fall into a pit of poison or by throwing a hammer at them as a Hammer Bro, as it can be seen in the Moon Kingdom. Lost Kingdom, Moon Kingdom Yes
An Uproot in Super Mario OdysseyArtwork of a potted Uproot from Super Mario Odyssey.
Uproot This subject can be captured.
A malevolent plant with extendable feet. Uproots spawn from dirt manholes and roam around the surrounding area. When they spot Mario, they rush over to him and attack by springing themselves with their feet and assaulting him from above. When captured, Uproots can be used in a similar way to reach high areas and push up impeding platforms, as well as destroy rows of Brick Blocks. Wooded Kingdom, Seaside Kingdom, Darker Side Yes
An Urban Stingby in Super Mario Odyssey
Urban Stingby
An insect enemy that spawns from a larva. Urban Stingbies slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but they explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated one time by any sign of attack, including a jump or a Cap Throw. Metro Kingdom, Darker Side No
An Urban Stingby Larva in Super Mario Odyssey
Urban Stingby Larva
A younger Urban Stingby, which morphs into its mature variant shortly after appearing onscreen. Urban Stingby Larvae are completely inoffensive and can be defeated with a kick. Metro Kingdom No
A Yoofoe in Super Mario Odyssey
Yoofoe
A large levitating robot that is equipped with a set of two or four spike bars, which it spins continuously around. The enemy drops an endless supply of Goombas and Spike Balls. The Goombas can be captured and be formed into a tower, enabling Mario to reach the top of the Yoofoe and pound it to deal damage. Two hits are necessary to bring a Yoofoe down, giving out a valuable item, such as a Power Moon or Life-Up Heart. Wooded Kingdom, Bowser's Kingdom, Darker Side No

New enemies

Name Description Locations Spoils
A Banzai Bill in Super Mario Odyssey
Banzai Bill This subject can be captured.
A large bullet enemy shot out of a Banzai Bill Cannon. It slowly swerves from its flight path, trying to home in on Mario. It explodes upon contact with any object, and Mario receives damage if hit by a Banzai Bill. However, the enemy can be defeated with a single stomp. Capturing a Banzai Bill allows Mario to cross wide pits or stretches of lava and dart effortlessly through series of enemies and breakable objects. However, after a while, the Banzai Bill starts to flash red and eventually self-destructs, dropping Mario off. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side Yes
A Bullet Bill in Super Mario Odyssey
Bullet Bill This subject can be captured.
An enemy launched by a Bill Blaster. A Bullet Bill always attempts to chase Mario. Should the Bullet Bill explode on him, Mario will be damaged. Bullet Bills can be lured to destroy cracked blocks that may contain items, such as coins or Power Moons. When captured, a Bullet Bill can be temporarily driven over to platforms located afar. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side Yes
A Chain Chomp in Super Mario Odyssey
Chain Chomp This subject can be captured.
A chain-linked enemy that tries to aggress Mario by lunging towards him. While dangerous to stay close to a Chain Chomp, Mario can jump on it safely, though without inflicting any damage. To defeat Chain Chomps, Mario should capture a T-Rex and stomp through them. When Mario captures a Chain Chomp, he can extend the chain, then let go of the enemy to launch it in the opposing direction. This is useful for destroying breakable blocks. Cascade Kingdom Yes
A Big Chain Chomp in Super Mario Odyssey
Big Chain Chomp This subject can be captured.
A bigger variation of Chain Chomp, which behaves and can be used in the same manner. Cascade Kingdom, Moon Kingdom Yes
A Chargin' Chuck in Super Mario Odyssey
Chargin' Chuck This subject can be captured.
An enemy wearing football gear. Chargin' Chucks are normally stationary, but upon spotting Mario, they charge into him, trying to damage him. Mario can likewise attack a Chargin' Chuck to remove its helmet, then defeat it with a jump attack or capture it. Capturing a Chargin' Chuck gives Mario the ability to rush into series of obstacles. Ruined Kingdom, Moon Kingdom Yes
Artwork of a Cheep Cheep from Super Mario Odyssey.
Cheep Cheep This subject can be captured.
An underwater enemy that swims on set paths. It can harm Mario upon contact; conversely, it can be defeated with a Ground Pound. When Mario captures a Cheep Cheep, he gains more swimming flexibility and also the ability to attack other enemies with a spin. Sand Kingdom, Lake Kingdom, Seaside Kingdom Yes
A Coin Coffer in Super Mario Odyssey
Coin Coffer This subject can be captured.
A harmless and bashful enemy that carries many coins. Mario can obtain these coins by capturing the Coin Coffer, automatically yielding them. While captured, Coin Coffers have the ability to attack other enemies by spitting coins from the player's own stash. Sand Kingdom, Wooded Kingdom Yes
8-Bit Donkey Kong in Super Mario Odyssey
Donkey Kong
As the main antagonist of the arcade game Donkey Kong, the ape appears in his original 8-bit form in the New Donk City Festival, where he throws an endless supply of barrels during the final stretch, and is defeated by hitting all four of the ? Blocks under him. Metro Kingdom, Darker Side No
A Fire Bro in Super Mario Odyssey
Fire Bro This subject can be captured.
A Koopa that attacks Mario by tossing fireballs. Fire Bros can be defeated with a stomp, or captured to offer the ability to shoot fireballs also. While in a Fire Bro's form, Mario can also jump higher than usual. Wooded Kingdom, Luncheon Kingdom Yes
A Fire Piranha Plant in Super Mario Odyssey
Fire Piranha Plant This subject can be captured.
A fire-spitting plant that always shoots in the direction of Mario. It can be defeated with a stomp, or by stuffing its mouth with Cappy and then kicking it. Throwing a stone at a Fire Piranha Plant stuffs its mouth similarly but allows Mario to capture the enemy, gaining the ability to spit fireballs in any direction from a fixed position. Lost Kingdom, Metro Kingdom, Luncheon Kingdom Yes
Artwork of a Fuzzy from Super Mario Odyssey.
Fuzzy
A thorny black creature that lives in a group. Fuzzies move simultaneously along dotted lines and cannot be defeated in any way. Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side No
A Goomba in Super Mario Odyssey
Goomba This subject can be captured.
A short enemy that tries to follow and ram into Mario after it notices him. The player can defeat Goombas by squashing them with a jump. They can be captured and then stacked on top of other Goombas in a tower formation. This usually helps Mario reach risen platforms. Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side Yes
A Hammer Bro in Super Mario Odyssey
Hammer Bro This subject can be captured.
A Koopa that attacks by throwing hard objects, such as hammers and frying pans, at Mario. He gains the ability to throw these too after he captures one of these enemies. Capturing Hammer Bros. is important for breaking hard rock that might conceal valuable items. Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side Yes
A Klepto in Super Mario Odyssey
Klepto
A bird that enjoys stealing Cappy from Mario's head and bringing him to a faraway place. Mario cannot continue the journey without Cappy, and so he would have to rescue him from the bird. Klepto always flies away when Mario runs into it, but it positions itself on structures that can be pushed upward with a Ground Pound. This catches the enemy off guard and defeats it, freeing Cappy. Lost Kingdom No
8-Bit Koopa Troopa in Super Mario Odyssey
Koopa (Green)
Unlike in previous Super Mario games, Koopa Troopas are peaceful NPCs found throughout several kingdoms; however, the ones seen in 8-bit murals are hostile. They walk from side to side and can damage Mario upon contact. Mario can jump on an 8-bit Koopa Troopa to make it retreat inside its shell, then kick it to defeat enemies that stand in its way as it slides. Cascade Kingdom, Cloud Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom, Bowser's Kingdom No
8-Bit Red Koopa Troopa in Super Mario Odyssey
Koopa (Red)
TBW TBD -
A Lava Bubble in Super Mario Odyssey
Lava Bubble This subject can be captured.
An incandescent enemy living in the lava. Its behavior manifests by leaping out of the lava at regular intervals. Mario can capture it to gain the ability to swim through lava or other fluids with identical properties. As a Lava Bubble, he can also jump inside cannons, which spray him on long distances to other locations. Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side Yes
A Maw-Ray in Super Mario Odyssey
Maw-Ray
An ominous enemy that dashes out of its hideout to snatch Mario whenever it spots him. Maw-Rays cannot be defeated. Seaside Kingdom, Mushroom Kingdom No
A Mini Goomba in Super Mario Odyssey
Mini Goomba
A smaller Goomba found among other members of the same species. Unlike in most Super Mario games, Mini Goombas are depicted as having yellow heads. Although harmful, they can be defeated with any kind of attack, including a Cap Throw. Mini Goombas are the first enemies encountered in the game. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom No
A Parabones in Super Mario Odyssey
Parabones This subject can be captured.
An undead Koopa Troopa with the ability to fly. It is initially found patrolling a spot peacefully, but once it finds Mario in its proximity, it starts chasing him to attack. Parabones collapse on the ground if stomped, but they revive shortly after—the only way to defeat a Parabones is to collapse it above lava or above an abyss. Parabones can be used to fly Mario over pits of lava that are otherwise difficult or impossible to pass. Bowser's Kingdom, Moon Kingdom Yes
A Paragoomba in Super Mario Odyssey
Paragoomba This subject can be captured.
A winged Goomba that, similarly to a Parabones, allows Mario to travel above abysses and other such impediments if captured. It can be defeated with a stomp attack. Cap Kingdom, Wooded Kingdom Yes
A Pulse Beam in Super Mario Odyssey
Pulse Beam
TBW TBD TBD
Artwork of a Spiny from Super Mario Odyssey.
Spiny
A hard-shelled Koopa that follows Mario when he is close, trying to ram its spikes onto him. This enemy cannot be defeated with common attack methods, including a Cap Throw, which merely pushes the enemy backward. However, this way, the Spiny can be brought to a ledge and fall into an abyss or poison. Another way to defeat a Spiny is to poke it as a Pokio or to throw an object, such as a seed, at it. Spinies behave very similarly to Bullies in this game. Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom No
A Ty-foo in Super Mario Odyssey
Ty-foo This subject can be captured.
A levitating cloud giant that blows strong gusts of wind at regular intervals. This may push enemies or other objects out of the way. Capturing a Ty-foo results in Mario adopting this ability and also the ability to move freely above wide chasms. Ty-foos cannot be defeated. Cascade Kingdom, Snow Kingdom Yes

Obstacles

obstacles

  1. Barrel
  2. Boulder / Shell / Pepper
  3. Cannon
  4. Fireworks bomb
  5. Freezing water
  6. Oil drum
  7. Poison
  8. Spike Trap
  9. Turret
  10. Wind

Bosses

Items and objects

Items

These are collectibles and wearable objects.

Name Description Name Description
Artwork of a Power Moon from Super Mario Odyssey.
Power Moons
The game's main collectible that powers the Odyssey. Model of a Multi Moon from the Sand Kingdom in Super Mario Odyssey.
Multi Moons
Three Power Moons collected at once, earned from completing certain story objectives, such as defeating world bosses. Multi Moons come in varying colors.
Artwork of a Moon Shard from Super Mario Odyssey.
Moon Shards
A piece of a Power Moon. When five Moon Shards are collected, they turn into a regular Power Moon. Artwork of a Coin from Super Mario Odyssey.
Coins
Gives the player a varying number of coins when touched or passed through.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Hidden Coins
TBW Model of a Coin Stack from Super Mario Odyssey.
Coin Stacks
TBW
Artwork of a regional coin from the Metro Kingdom in Super Mario Odyssey.
Regional coins
A coin that appears in most kingdoms with either 100 or 50 unique coins appearing in each, which can be used to purchase kingdom-exclusive goods at that kingdom's Crazy Cap. Artwork of a small note from Super Mario Odyssey.
Notes
Rainbow-colored eighth notes appear when the player touches a rainbow-colored treble clef and disappear after a certain amount of time, and when all of them in a set are collected in that amount of time, they reveal a Power Moon.
Artwork of a Heart from Super Mario Odyssey.
Hearts
Restores a wedge of health when collected. If the player is at full HP, they will receive five coins. Artwork of the Life-Up Heart from Super Mario Odyssey.
Life-Up Hearts
Increases the player's health to six (nine in Assist Mode) until their health lowers back to three (six in Assist Mode). If the player is at full HP, they will receive ten coins.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Bubbles
TBW Artwork of a key from Super Mario Odyssey.
Keys
When a key is collected, it unlocks a locked panel, which contains a Power Moon.
Rendered model of a Seed from Super Mario Odyssey.
Seeds
Depending on their size, seeds can be planted. A small seed can be thrown into a small pot, after which it grows into a golden bulb that, when hit, reveals a Power Moon. Mario holding a big seed in Super Mario Odyssey.
Giant seeds
A large seed can be thrown into an enclosed patch of dirt, growing it into a Beanstalk.
Model of a Turnip from Super Mario Odyssey.
Turnips
An object that can be plucked from the ground and used as a projectile to throw at enemies. Additionally, when thrown into a pot in Peronza Plaza, it awards the player coins. Model of a Golden Turnip from Super Mario Odyssey.
Golden Turnips
There are also three gold-colored turnips that spawn Power Moons when thrown into the pot.
HatUmbrellaPurse
Pauline's lost items
TBW A Rocket Flower from Super Mario Odyssey.
Rocket Flowers
A flower that allows Mario to temporarily pick up speed and run on walls when collected.
Model of Yoshi's Egg from Super Mario Odyssey.
Yoshi's Egg
TBW Artwork of a fruit from Super Mario Odyssey.
Fruits
An object that Yoshi can eat that increases a meter that, when filled, gives the player a Power Moon.

Power-ups

Items(???) that transform Mario's appearance and give him unique abilities.

Power-up / Action Form Description
Artwork of Mario capturing a Goomba, from Super Mario Odyssey
Target
Super Mario Odyssey artwork of a captured Goomba
Captured form
Definitely touch upon.
Artwork of an 8-Bit Pipe from the 2D areas in Super Mario Odyssey.
Enter a 2D Area
8-Bit Mario in Super Mario Odyssey
8-Bit Mario
Maybe counts?
Amiibo of Mario, concept art
Scan an amiibo of Mario
8-Bit Invincible Mario in Super Mario Odyssey
8-Bit Invincible Mario
Definitely counts.

Clothing

Article Outfit In-game description Availability Price
The Mario Cap icon.
Mario Cap
Artwork of Mario from Super Mario Odyssey. It was potentially cropped from an in-game screenshot by the producers of the guide.
Mario Outfit
A red hat that has seen its fair share of adventures. Starting hat
The Mario Suit icon.
Mario Suit
This tried-and-true outfit has weathered many adventures. Starting suit
The Sombrero icon.
Sombrero
Sombrero and Poncho Traditional Tostarenan hat. Keeps the sun out of your eyes and just plain fun to wear. After reaching the Sand Kingdom. Regional coin (Sand Kingdom) 5
The Poncho icon.
Poncho
Traditional folk dress of the Tostarena region. Keeps the sun off and the breezes on. After reaching the Sand Kingdom. Regional coin (Sand Kingdom) 10
The Resort Hat icon.
Resort Hat
Resort Outfit This hat is made for breathability, aiding in relaxation. After reaching the Seaside Kingdom. Regional coin (Seaside Kingdom) 5
The Resort Outfit icon.
Resort Outfit
This outfit lets everyone know you take your relaxing seriously. After reaching the Seaside Kingdom. Regional coin (Seaside Kingdom) 10

Objects

Trigger objects

  1. Bowser statue (gold)
  2. Coin ring
  3. Goomba button
  4. Ground-Pound Switch
  5. Hat Launcher
  6. Keyhole Pedestal
  7. Lever Switch
  8. Moon Rock
  9. P Switch
  10. Scarecrow
  11. Small crevice

Climbable objects

  1. Bar / Streetlamp
  2. Pole
  3. Beanstalk

Strikable objects

  1. 8-bit characters
  2. Boombox
  3. Cardboard box / Tire / Construction barrel / Garbage / Can / Bean
  4. Cheese Rock / Rock
  5. Flower (Spin Throw)
  6. Fossil
  7. Glowing spot
  8. Hat Trampoline
  9. Knob-like structures (Lamppost / Horn / Statue's Tail / Fountain / Parking meter / Fire hydrant / Iron Fence / White Spire / Tail Tree)
  10. Koopa Shell
  11. Lantern
  12. Plaster wall / Wood
  13. Post
  14. Rock
  15. Snow
  16. Sword
  17. Wedding-announcement poster
  18. Yellow turnstile

Capturable objects

  1. Binoculars
  2. Boulder
  3. Bowser statue
  4. Cactus
  5. Jizo
  6. Letter
  7. Manhole
  8. Meat
  9. Mini Rocket
  10. Picture Match Part
  11. Pole
  12. Puzzle Part
  13. RC Car
  14. Spark pylon
  15. Taxi
  16. Tree
  17. Zipper

Transportation objects

  1. 8-Bit Pipe
  2. Hat door
  3. Lava cannon
  4. Moon Pipe
  5. Motor scooter
  6. The Odyssey
  7. Pipe
  8. Slingshot
  9. Warp hole

Blocks and containers

  1. ? Block
  2. Block (Pokio / Bomb)
  3. Brick Block
  4. Coin Block
  5. Crate
  6. Dumpster
  7. Hidden Block
  8. Moon Cage
  9. Nut
  10. Rock Block (Bullet Bill / Banzai Bill? / Trapbeetle)
  11. Steel Block
  12. Treasure chest

Platforms

  1. Falling Platform
  2. Floating corn
  3. Flower Road
  4. Girder
  5. Hip Drop Move Lift
  6. Lava
  7. Lava Geyser
  8. Lift
  9. Movable cover
  10. Mushroom Platform
  11. Mysterious Cloud
  12. Propeller Pillar
  13. Rising Stone Pillar
  14. Sand Geyser
  15. Seesaw
  16. Spinning saucepan
  17. Swing
  18. Tapering platform
  19. Transparent Platform
  20. Trampoline / Parasol / Mushroom
  21. Vanishing platform

Wildlife

  1. Butterfly
  2. Fish
  3. Hawk
  4. Penguin
  5. Dove / Pigeon
  6. Seagull
  7. Small animal (Chipmunk / Rat / Gecko / Crab)
  8. Small bird
  9. Small UFO

Wedding objects

  1. Binding Band
  2. Frost-Frosted Cake
  3. Soirée Bouquet
  4. Sparkling Waters
  5. Stupendous Stew

Other objects

  1. Bubbler
  2. Checkpoint Flag
  3. Flower / Bush
  4. Gravity field
  5. Hint Art
  6. Jaxi Stand
  7. Rankings Board
  8. Slots
  9. Souvenir
  10. Sticker

Notes and references

Notes

A - Does not appear until "Bowser's Moon Wedding" is completed and the Toad outside Peach's Castle is spoken to.
B - Starts to appear in most of the kingdoms after completing "Bowser's Moon Wedding".
C - Appears here after "A Tourist in the Metro Kingdom!" is completed.
D - Only appears here after the kingdom's Moon Rock is shattered.