Moe-Eye: Difference between revisions

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(splitting into paragraphs because there are a few more mechanics to mind.)
 
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{{distinguish|Stone-Eye}}
{{distinguish|Moai|Stone-Eye}}
{{Species-infobox
{{species infobox
|Title=Moe-Eye
|image=[[File:SMO Artwork Moe-Eye.png|200px]]
|image=[[File:SMO Art - E3 Char3.png|200px]]<br>A Moe-Eye while under the control of [[Mario]].<br>
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|comparable=[[Tokotoko]]
}}
}}
[[File:SMO Moe Eye Screenshot.jpg|thumb|left|A Moe-Eye in-game]]
'''Moe-Eyes''' are a species from ''[[Super Mario Odyssey]]'' that can be [[capture]]d with [[Cappy]]. They are based on their namesake, the {{wp|moai}} statue heads, and have a pair of feet, earrings and sunglasses, and a tuft of green hair.
'''Moe-Eyes''' are a species from ''[[Super Mario Odyssey]]'' that can be controlled with [[Cappy]]. They are based on their namesake, the {{wp|Moai}} statue heads, and have a pair of feet, earrings and sunglasses, and a tuft of green hair. Moe-Eyes are found in the [[Moe-Eye Habitat]] of the [[Sand Kingdom]] and the Underground Moon Caverns in the [[Moon Kingdom]].
==''Super Mario Odyssey''==
In ''Super Mario Odyssey'', Moe-Eyes are found in the [[Moe-Eye Habitat]], the Transparent Maze of the [[Sand Kingdom]], and the [[Underground Moon Caverns]] in the [[Moon Kingdom]]. They are always seen looking at [[Mario]], briefly taking their eyes off him for their idle animation. They do not move by default. If Mario comes closer, Moe-Eye panic. They shift their sunglasses upward, and try to run away. They are unable to walk off most ledges. When they are unable to move forward, Moe-Eye switch to moving parallel to the ledge or wall. Moe-Eye are fully immune to [[cactus|cacti]], and kick away any of the smaller variation they touch. The panicking state resets quickly, but if Mario is still in their radius it will restart instantly.


When captured by [[Mario]], the player can put on or take off the sunglasses by pressing {{button|switch|Y}} or {{button|switch|X}}. While the sunglasses are on, the player is able to see [[Transparent Platform]]s, [[Hidden Coin|invisible coins]], [[Hidden Block]]s. They can also see a pillar of light from the locations of underground [[Power Moon]]s, even those that do not have a corresponding [[glowing spot]]. (As with other light pillars in ''Super Mario Odyssey'', the light is less intense if the player is close to the source.) Moe-Eye walk much slower than normal while wearing the sunglasses. (The player can capture a Moe-Eye while their sunglasses are still on, but Moe-Eye take their glasses off just after being captured, so the game functionally defaults to having glasses off.)
Moe-Eyes are unable to jump, with the respective buttons also using their sunglasses. In addition, Moe-Eyes plummet directly off the edges of platforms with no ability to change trajectory. As such, Mario has to use elevators to access higher platforms, or in some cases has to first use a Moe-Eye to see invisible platforms that must be jumped to then navigate after releasing the Moe-Eye. Mario can still use the cacti immunity.
A captured Moe-Eye can be heard faintly humming the first few notes of the "[[Ground Theme (Super Mario Bros.)|Ground Theme]]" or the "[[Ending (Super Mario Bros.)|Ending]]" theme from ''[[Super Mario Bros.]]'', the ''[[Super Mario World]]'' "[[Ending (Super Mario World)|Ending]]" theme, "[[Gusty Garden Galaxy (theme)|Gusty Garden Galaxy]]" from ''[[Super Mario Galaxy]]'', or another unknown theme<ref>Thomas Game Docs (May 8, 2022). [https://www.youtube.com/watch?v=TIwqbLRfbSY&t=311s Nintendo’s music is FULL of hidden secrets]. ''YouTube''. Retrieved May 23, 2022.</ref> while the sunglasses are on.
Despite being harmless, they will return with the same purple effect that signifies a respawning enemy after they are defeated by poison,  [[lava]], or [[pit]]s. Additionally, NPCs not frightened by Moe-Eyes but are frightened by captured Moe-Eyes. This can be shown if Mario flies near their habitat as [[Glydon]], who will tell the Moe-Eyes to stay away if Mario captures one.<ref>SenderwalkTest. (November 28, 2020). [https://twitter.com/senderwalktest/status/1332494714205945857?s=21 SenderwalkTest on Twitter: "The Super Mario Wiki needed some sourcing. This video should do the trick. #SuperMarioOdyssey #NintendoSwitch"]. ''Twitter''. Retrieved November 28, 2020.</ref>
{{br|left}}
==Concept and creation==
==Concept and creation==
[[File:SMO Concept Art - Moe-Eye.jpg|thumb|left|Concept art of a Moe-Eye.]]
[[File:SMO Concept Art - Moe-Eye.jpg|thumb|left|Concept art of a Moe-Eye.]]
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{{br}}
{{br}}


==Description==
==Profiles==
[[File:Moe-Eye Icon SMO.png|thumb|left]]They are shy creatures that try to run away from Mario. When [[capture]]d and controlled by [[Mario]], they gain [[Mario Cap|his cap]] and his mustache, and the player can put on or take off the sunglasses by pressing {{button|ns|Y}}. While the sunglasses are on, the player is able to see invisible platforms, invisible [[Coin]]s and [[Hidden Block]]s, though the Moe-Eye walks much slower than usual in this state. As Moe-Eyes are unable to jump, Mario has to use elevators to access higher platforms. The captured Moe-Eye can also be heard faintly humming the first few notes of the ''[[Super Mario Bros.]]'' theme<ref>Polygon. (June 13, 2017). [https://youtu.be/zAWURL638UI SUPER MARIO ODYSSEY "Mao-Eye Habitat" Gameplay! Polygon @ E3 2017]. ''YouTube''. Retrieved June 16, 2017.</ref>, the ''Super Mario Bros.'' ending theme, the ''[[Super Mario World]]'' ending theme<ref>GameXplain. (August 31, 2017). [https://youtu.be/m4bq5Mha7Zk?t=6m11s 10 More Minutes of the Super Mario Odyssey Demo You're Probably Sick of Seeing (Gamescom 2017)]. ''YouTube''. Retrieved September 1, 2017.</ref>, or the theme for [[Gusty Garden Galaxy]] in ''[[Super Mario Galaxy]]'' while the sunglasses are on.
;Website bios:
*'''Japanese:''' つぶらな瞳がチャームポイント。メガネをかければ、見えないものもバッチリ見えちゃう。<ref>https://www.nintendo.co.jp/switch/aaaca/action/index.html</ref> (''Their round eyes are their charm. When wearing glasses, they can see invisible things perfectly.'')
*'''English:''' ''Give a wiggle of its magical shades, and the Moe-Eye can reveal hidden objects and new paths to explore.''<ref>https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Super-Mario-Odyssey-1173332.html#Meet_Cappy</ref>


Even though Moe-Eyes are harmless and not considered as enemies, they will return with the same purple effect that signifies a respawning enemy after they fall into poison or [[lava]]. Additionally, NPCs appear to still be frightened by Moe-Eyes if Mario goes near the characters in question while capturing a Moe-Eye. This can be shown if Mario flies near their habitat as Glydon, who will tell the Moe-Eyes to stay away if Mario captures one.<ref>SenderwalkTest. (November 28, 2020). [https://twitter.com/senderwalktest/status/1332494714205945857?s=21 SenderwalkTest on Twitter: "The Super Mario Wiki needed some sourcing. This video should do the trick. #SuperMarioOdyssey #NintendoSwitch"]. ''Twitter''. Retrieved November 28, 2020.</ref>
==Gallery==
{{br|left}}
<gallery>
SMO Art - E3 Char3.png|Captured Moe-Eye
SMO Moe Eye Screenshot.jpg|In-game screenshot of a Moe-Eye
</gallery>


==See also==
==Additional names==
*[[Tokotoko]]
===Internal names===
{{internal names
|game1=''[[Super Mario Odyssey]]''
|file1=<tt>ObjectData/Megane.szs</tt>
|name1=Megane
|meaning1=Romanization of「眼鏡」(spectacles), referring to its eyewear
}}


==Names in other languages==
===Names in other languages===
{{foreign names
{{foreign names
|Fra=Ma'tuvu<ref>[https://twitter.com/SuperMario_FRA/status/885092149804584962 Official French Super Mario Twitter]</ref>
|Jap=ミルゾウ
|FraM=From the phrase ''m'as-tu vu'' (did you see me)
|JapR=Miruzō
|JapM=Portmanteau of「見る」(''miru'', to see) and「像」(''zō'', statue)
|Fre=Ma'tuvu<ref>[https://twitter.com/SuperMario_FRA/status/885092149804584962 Official French Super Mario Twitter]</ref>
|FreM=Pun on "m'as-tu vu" (French phrase meaning "did you see me?")
|Ger=Röntgolith
|Ger=Röntgolith
|GerM=From ''Röntgen'' (x-ray), and -lith (common suffix for rocks).
|GerM=From "röntgen" (x-ray) and "-lith" (a common suffix for rocks)
|SpaE=Mo-Guay
|SpaE=Mo-Guay
|SpaEM=Moe-Cool
|SpaEM=Moe-Cool
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|SpaAM=Moe-cool
|SpaAM=Moe-cool
|Ita=Spionelito
|Ita=Spionelito
|ItaM=From ''spione'', colloquial way to say ''spy'', and -lito, common suffix for rocks. -ito is also a common diminutive suffix used in Spanish, giving the name a Mexican sound.
|ItaM=From "spione" (a colloquialism of spy) and "-lito" (the common suffix for rocks)
|Dut=Moe-Eye
|Dut=Moe-Eye
|DutM=-
|Rus=Глазолит
|Rus=Глазолит
|RusR=Glazolit
|RusR=Glazolit
|RusM=From глаз ''glaz'' (eye), -лит ''-lit'' (common suffix for rocks).
|RusM=From "глаз" (''glaz'', eye) and "-лит" (''-lit'', common suffix for rocks)
|Jap=ミルゾウ
|JapR=Miruzō
|JapM=From 「見る」 (''miru'', to see) and 「像」 (''zō'', statue).
|ChiS=观像
|ChiS=观像
|ChiSR=Guān xiàng
|ChiSR=Guān xiàng
|ChiSM=Literally "looking statue".
|ChiSM=Literally "looking statue"
|ChiT=看看像
|ChiT=看看像
|ChiTR=Kàn kàn xiàng
|ChiTR=Kàn kàn xiàng
|ChiTM=Literally "looking statue".
|ChiTM=Literally "looking statue"
|Kor=볼테다
|Kor=볼테다
|KorR=Bolteda
|KorR=Bolteda
|KorM=Literally "dare to see".
|KorM=Literally means "dare to see"
}}
}}


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{{SMO}}
{{SMO}}
[[Category:Animate Objects]]
[[Category:Animate objects]]
[[Category:Capturable]]
[[Category:Capturable]]
[[Category:Super Mario Odyssey Species]]
[[Category:Super Mario Odyssey species]]
[[it:Spionelito]]
[[it:Spionelito]]
[[de:Röntgolith]]
[[de:Röntgolith]]

Latest revision as of 13:34, September 13, 2024

Not to be confused with Moai or Stone-Eye.
Moe-Eye
A Moe-Eye from Super Mario Odyssey.
First appearance Super Mario Odyssey (2017)
Comparable

Moe-Eyes are a species from Super Mario Odyssey that can be captured with Cappy. They are based on their namesake, the moai statue heads, and have a pair of feet, earrings and sunglasses, and a tuft of green hair.

Super Mario Odyssey[edit]

In Super Mario Odyssey, Moe-Eyes are found in the Moe-Eye Habitat, the Transparent Maze of the Sand Kingdom, and the Underground Moon Caverns in the Moon Kingdom. They are always seen looking at Mario, briefly taking their eyes off him for their idle animation. They do not move by default. If Mario comes closer, Moe-Eye panic. They shift their sunglasses upward, and try to run away. They are unable to walk off most ledges. When they are unable to move forward, Moe-Eye switch to moving parallel to the ledge or wall. Moe-Eye are fully immune to cacti, and kick away any of the smaller variation they touch. The panicking state resets quickly, but if Mario is still in their radius it will restart instantly.

When captured by Mario, the player can put on or take off the sunglasses by pressing Y Button or X Button. While the sunglasses are on, the player is able to see Transparent Platforms, invisible coins, Hidden Blocks. They can also see a pillar of light from the locations of underground Power Moons, even those that do not have a corresponding glowing spot. (As with other light pillars in Super Mario Odyssey, the light is less intense if the player is close to the source.) Moe-Eye walk much slower than normal while wearing the sunglasses. (The player can capture a Moe-Eye while their sunglasses are still on, but Moe-Eye take their glasses off just after being captured, so the game functionally defaults to having glasses off.)

Moe-Eyes are unable to jump, with the respective buttons also using their sunglasses. In addition, Moe-Eyes plummet directly off the edges of platforms with no ability to change trajectory. As such, Mario has to use elevators to access higher platforms, or in some cases has to first use a Moe-Eye to see invisible platforms that must be jumped to then navigate after releasing the Moe-Eye. Mario can still use the cacti immunity.

A captured Moe-Eye can be heard faintly humming the first few notes of the "Ground Theme" or the "Ending" theme from Super Mario Bros., the Super Mario World "Ending" theme, "Gusty Garden Galaxy" from Super Mario Galaxy, or another unknown theme[1] while the sunglasses are on.

Despite being harmless, they will return with the same purple effect that signifies a respawning enemy after they are defeated by poison, lava, or pits. Additionally, NPCs not frightened by Moe-Eyes but are frightened by captured Moe-Eyes. This can be shown if Mario flies near their habitat as Glydon, who will tell the Moe-Eyes to stay away if Mario captures one.[2]

Concept and creation[edit]

Concept art of the Moe-Eye in Super Mario Odyssey.
Concept art of a Moe-Eye.

The design of the Moe-Eye used peculiar textures that would make them easily distinguishable from the ruins of Tostarena.[3] Great care was poured into getting an appropriate appearance of the forehead, although this is typically not visible during the game.[3]

Profiles[edit]

Website bios
  • Japanese: つぶらな瞳がチャームポイント。メガネをかければ、見えないものもバッチリ見えちゃう。[4] (Their round eyes are their charm. When wearing glasses, they can see invisible things perfectly.)
  • English: Give a wiggle of its magical shades, and the Moe-Eye can reveal hidden objects and new paths to explore.[5]

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario Odyssey ObjectData/Megane.szs Megane Romanization of「眼鏡」(spectacles), referring to its eyewear

Names in other languages[edit]

Language Name Meaning Notes
Japanese ミルゾウ[?]
Miruzō
Portmanteau of「見る」(miru, to see) and「像」(, statue)
Chinese (simplified) 观像[?]
Guān xiàng
Literally "looking statue"
Chinese (traditional) 看看像[?]
Kàn kàn xiàng
Literally "looking statue"
Dutch Moe-Eye[?] -
French Ma'tuvu[6] Pun on "m'as-tu vu" (French phrase meaning "did you see me?")
German Röntgolith[?] From "röntgen" (x-ray) and "-lith" (a common suffix for rocks)
Italian Spionelito[?] From "spione" (a colloquialism of spy) and "-lito" (the common suffix for rocks)
Korean 볼테다[?]
Bolteda
Literally means "dare to see"
Russian Глазолит[?]
Glazolit
From "глаз" (glaz, eye) and "-лит" (-lit, common suffix for rocks)
Spanish (NOA) Mo-guay[?] Moe-cool
Spanish (NOE) Mo-Guay[?] Moe-Cool

References[edit]