Gondola Lift: Difference between revisions
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{{minigame infobox | |||
{{minigame | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
| | |||
|image=[[File:WWGIT Gondola Lift.jpg|250px]] | |image=[[File:WWGIT Gondola Lift.jpg|250px]] | ||
|type=High Tech | |type=High Tech | ||
|intro=''Transport!'' | |intro=''Transport!'' | ||
|info='' | |info="''Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!''" | ||
|clear=20 | |clear=20 | ||
}} | }} | ||
'''Gondola Lift''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]'' | '''Gondola Lift''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]'' | ||
==Gameplay== | ==Gameplay== | ||
The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly. | The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly. | ||
*'''Level 1:''' The wire goes down towards the station. | *'''Level 1:''' The wire goes down towards the station. | ||
*'''Level 2:''' The wire goes up towards the station. | *'''Level 2:''' The wire goes up towards the station. | ||
Line 18: | Line 15: | ||
==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=Ashley|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=5-Volt|4.6=Lulu|3.1=18-Volt|3.2=Mike|3.3=Jimmy T|3.4=Orbulon|3.5=Red|3.6=Penny|3.7=Pyoro|2.1=Kat and Ana|1.1=Young Cricket|1.2=9-Volt|1.3=Master Mantis | |5.1=Ashley|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=5-Volt|4.6=Lulu|3.1=18-Volt|3.2=Mike|3.3=Jimmy T|3.4=Orbulon|3.5=Red|3.6=Penny|3.7=Pyoro|2.1=Kat and Ana|1.1=Young Cricket|1.2=9-Volt|1.3=Master Mantis | ||
}} | |||
*The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley]] the best fit for this microgame. | |||
*[[Kat & Ana]] are below-average fits since their constant jumping makes it a bit difficult to transport the gondola. | |||
*Both [[Young Cricket]] and [[Master Mantis]] are unsuitable because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit. | |||
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola. | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=ロープウェイ | |||
|JapR=Rōpuwei | |||
|JapM=Ropeway | |||
|Kor=케이블카 | |||
|KorR=Keibeulka | |||
|KorM=Cable Car | |||
|Fre=Panne de téléphérique | |||
|FreM=Cable car breakdown | |||
|Spa=Rescate teleférico | |||
|SpaM= | |||
|Ger=Anstößige Seilbahn | |||
|GerM=Indecent Cable Car | |||
|Ita=Funivia a spinta | |||
|ItaM=Push cableway | |||
}} | }} | ||
{{Dr. Crygor's | {{Dr. Crygor's microgames}} | ||
{{WWGIT | {{WWGIT microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 01:19, January 8, 2024
Gondola Lift | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | High Tech |
Command(s) | Transport! |
Info | "Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!" |
Points to clear | 20 |
Gondola Lift is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay[edit]
The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.
- Level 1: The wire goes down towards the station.
- Level 2: The wire goes up towards the station.
- Level 3: The wire goes in a wavy pattern towards the station. In addition, there is a pole midway along the wire, and the wire segment near it cannot be moved.
Suitability[edit]
Good Fit | |
---|---|
Bad Fit |
- The combination of her free movement and the free choice of direction of her projectiles makes Ashley the best fit for this microgame.
- Kat & Ana are below-average fits since their constant jumping makes it a bit difficult to transport the gondola.
- Both Young Cricket and Master Mantis are unsuitable because of their inability to stay in the air for a long time, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in Get It Together! where Master Mantis is a bad fit, as well as the only non-boss microgame in Get It Together! where Young Cricket is a bad fit.
- 9-Volt only has a brief amount of time for each opportunity he can transport the gondola.
Names in other languages[edit]
Language | Name | Meaning |
---|---|---|
Japanese | ロープウェイ Rōpuwei |
Ropeway |
French | Panne de téléphérique |
Cable car breakdown |
German | Anstößige Seilbahn |
Indecent Cable Car |
Italian | Funivia a spinta |
Push cableway |
Korean | 케이블카 Keibeulka |
Cable Car |
Spanish | Rescate teleférico |
|