Pulse Beam: Difference between revisions

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m (Previous wording suggested that's what people also call the thing, but it's not really an official name. Re-wording to make more sense.)
(Filenames indicate it's a variant of Ring Beamer)
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|image=[[File:Pulse Beam SMO.jpg|150px]]
|image=[[File:Pulse Beam SMO.jpg|150px]]
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|related=[[Ball Beamer]]<br>[[Jump Beamer]]<br>[[Ring Beamer]]<br>[[Ring Burner]]
|parent_species=[[Ring Beamer]]
|related=[[Ball Beamer]]<br>[[Jump Beamer]]<br>[[Ring Burner]]
}}
}}



Revision as of 23:58, April 8, 2020

Template:Species-infobox

Pulse Beams[1], referred to as Cap Beamers in the game's code[2], are objects that appear in Super Mario Odyssey. They act similarly to Ring Burners and Ring Beamers in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with Cappy or enemies, such as Bullet Bills, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some blocks in Mario's path, but will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.

References

  1. ^ Walsh, Doug, and Joe Epstein (2017). Super Mario Odyssey: Prima Collector's Edition Guide, page 25.
  2. ^ Super Mario Odyssey internal filename (CapBeamer)