User talk:Owencrazyboy9

From the Super Mario Wiki

Welcome to my talk page! If you want to chat here, feel free to do so. However, there are a few rules to keep in mind:

  1. Don't type curse words on this page. I'm VERY sensitive when it comes to that. If that does happen, though, I'll just censor it to protect the innocence of children everywhere.
  2. Don't insert spam over and over again, flame someone or insult me or any of the other users. If that happens, the comments shown will get removed or altered, no questions asked! You have been warned!
  3. If an archived page is unprotected, don't edit it. If that happens, the edits will get undone and I'll give the offender a warning.
  4. If you issue me a false warning or reminder for a completely ridiculous subject, it will be appealed and hopefully overturned.
  5. Make sure the talk that happens here relates to video games or the wiki in general. Other Nintendo-based wikis are fine to chat here, too. Any unrelated talk gets removed.
  6. No friend requests. Not to mention, I WILL NOT respond to friend requests. There is already one here, sure, but no more after that.
  7. No instances of chat that feel like they belong to the forums. They will be removed if any forum chat comments are seen.
  8. Removing or modifying warnings or comments are completely unacceptable! If that happens, they will be brought back (if they were deleted) or restored to its original brilliance (if they were changed) and you will be punished for it...maybe.
  9. To add a new header, just hit the "+" button next to the edit button. This will bring the next talk discussion, which will go on the bottom.
  10. DO NOT move talk discussions from a place to a random spot, because the edit will get undone and you'll be reminded about it.
  11. If you forgot to sign your comment, don't bother making another edit to switch it. I can look in the history to see who posted the comment without me having to put the unsigned template.
  12. Don't impersonate any of the users on the wiki. You could get in big trouble for doing so; that's BIG with a capital B. If you want to see a good example of impersonation, look here.
  13. This doesn't happen often, but if I changed or reverted one of your edits on this wiki, please don't bother asking why I did it. Usually I have a good reason for doing so in the edit summary and can provide videographic or photographic evidence, if necessary. Sometimes, though, if you do ask, I'll just answer on the talk page, if possible. Sure, a lengthy conversation might ensue, but we can hopefully smooth out the rough edges and come to an agreement.
  14. If by any chance I get blocked temporarily, don't leave me messages on my talk page for me to look at later, even if you are feeling kinda sorry for the whole thing. First of all, I can't log back in anyway, so what's the point? Second of all, it's actually encouraged to not do so as shown here.
  15. Lastly, just have fun! As long as you follow these rules, this chat page will be a good spot to hang out.

To look at my first couple messages from 2011-2018, click this link.

All right! You can now begin chatting! I would like to try to divert your attention away from section 5 and 6, if at all possible, which contain events I'd rather not talk about. – Owencrazyboy9 (talk) 18:25, 11 December 2018 (EST)

Smash Ultimate[edit]

But the thing is, they always appear as the final bosses for the characters' storylines that they do. Therefore, they are intended as specific entities, and aren't the randomly-generated thing like in the middle of Melee's classic mode. Metal Mario is Bowser's absolute final boss, and Giant DK is Jigglypuff's (with her story being an extended callback to Smash 64). Therefore, not having them is purely withholding information. Doc von Schmeltwick (talk) 00:21, 25 December 2018 (EST)

Oh, yeah? You could say the same thing about Bowser's fourth round, because they're always giant every time they're fought and they're not even at the end. Also, "final boss" is misleading. While most characters fight a specific boss from one of their franchises (e.g. Kirby vs. Marx), other times they either fight Master Hand or they don't. Take Mega Man for example. He fights Dr. Mario first and then Mewtwo afterwards. His actual boss fight takes place before the final round, which is against Galleom from the Subspace Emissary. Again, Bowser fights Rathalos whose round is before the Bonus Game, which is before the fight against Mario, and then later, Metal Mario. In this case, the only bosses that should count are the ones with health bars at the top of the screen instead of a Stamina Battle-esque HP counter at the bottom of the screen or a damage percentage meter. – Owencrazyboy9 (talk) 11:09, 25 December 2018 (EST)
That is wholly irrelevant. They are the final obstacle fought in the campaign, and as such the final boss. Rathalos isn't the boss for Bowser, but is for other characters who face him. Games can have multiple final bosses; Kirby Super Star, for example, has King Dedede, Dyna Blade, Meta Knight, Wham Bam Rock, and Marx all acting as final bosses for their respective modes. The fact is, Metal Mario and Giant DK were individual bosses in the original SSB, and they're even moreso here. Not having them is misleading in that it's not acknowledging they exist, but it's outright hiding the fact that certain entities that aren't the ones otherwise listed act as the final battle for the mode. The stamina vs. % thing doesn't matter either; Metal Mario acted as a boss in the first two games, and had a %. And yes, that's still a boss, just as much as Sagat is a boss in Street Fighter II. Doc von Schmeltwick (talk) 22:29, 25 December 2018 (EST)
In case you want to use it as a reference, SmashWiki classifies Giant Donkey Kong and Metal Mario in Ultimate as minor bosses. Alex95sig1.pngAlex95sig2.png 19:36, 4 January 2019 (EST)
Looked it up. Yeah, they are classified as "minor." Even though the fact stands that they are not classified as "bosses" (e.g. They don't have a health bar at the top of the screen), we can maybe make this distinction in the actual template itself. Waiting to see other's thoughts first before going through. – Owencrazyboy9 (talk) 20:55, 4 January 2019 (EST)
Metal Mario was a boss in the original SSB, and didn't have a health bar. Giga Bowser was a boss in Melee, and didn't have a health bar. Doc von Schmeltwick (talk) 21:18, 4 January 2019 (EST)
My comment said to distinguish these two as "minor" bosses, not the real deal. Again, they are not classified as actual "bosses" (again, they don't have the health bar at the top of the screen and rely on the good ol' damage percentage meter every other playable fighter has). – Owencrazyboy9 (talk) 21:34, 4 January 2019 (EST)
Talking on SmashWiki Discord, I'm told these two characters only appear at the end of a character's route during Classic. They do appear during spirit battles, but so do Ganon and Giga Bowser. With that, I'm pretty sure these are intended to be some kind of bosses. Alex95sig1.pngAlex95sig2.png 22:00, 4 January 2019 (EST)
And by spirit battles, you mean World of Light? Those two are actual bosses, as in, health bar at the top of the screen and both appear in both Classic Mode and World of Light. So do Marx, Galleom, Dracula and Rathalos, to name a few. Metal Mario and Giant DK are just the regular characters with a permanent Metal Box or Super Mushroom power-up and it's just me but calling them bosses is a big stretch; even if they were intended to be callbacks to the original N64 game, even more so in Jigglypuff's case. – Owencrazyboy9 (talk) 22:57, 4 January 2019 (EST)
A health bar is not the defining factor of being a boss. Rather, the role is, and they fit the role in their respective routes. Doc von Schmeltwick (talk) 23:18, 4 January 2019 (EST)
Yes, I meant World of Light. I'd say both the health bar and the role is what defines a boss here. If it has both a health bar and is fought at the end of a major goal, they are a major boss. While Metal Mario and Giant DK do not have a health bar, their role is similar to Master Hand's in previous games, i.e. a boss. In Classic, they share the same roles as Giga Bowser, Ganon, and Dracula, etc. Defeat them to win the whole challenge, the definition of a boss. Alex95sig1.pngAlex95sig2.png 00:43, 5 January 2019 (EST)
Anyways, since you haven't responded to the above, I think I'll go ahead and re-add them. Doc von Schmeltwick (talk) 17:13, 18 January 2019 (EST)

"Permanently Super Mushroomed" is not an argument for this. As the final opponent that has any sort of distinction, he is, by definition, a boss. If Stink Bug Parent is a "boss," this definitely is. Stop being so pedantic, and look at what Alex and I said above. Claiming that "the game doesn't classify him as a boss under any circumstance" is flagrantly false, as again, by being specifically set aside as the most powerful last opponent, he is by the sole definition of the phrase, a video game boss. Doc von Schmeltwick (talk) 21:23, April 17, 2019 (EDT)

Smash Wiki claims Giant Donkey Kong as a boss, by the way, and has been since near the page's creation in 2006. His role as a boss in Ultimate does not conflict with his role as a playable character. They can be both, look at Giga Bowser. Alex95sig1.pngAlex95sig2.png 21:38, April 17, 2019 (EDT)
Again, they are not bosses. The giant Donkey Kong in Super Smash Bros. Ultimate is just to a Super Mushroom that never goes away and only has a percentage meter, something most Smash Bros. bosses do not have. In fact, Classic Mode doesn't make any distinctions between regular fighters or giant fighters (as an example, Gourmet Clash, Kirby's Classic Mode route has fights against both a Giant Yoshi and a Giant Wario, but they're both labelled without the "giant" moniker before battle. The same case applies to Metal Mario, in which he's just a Mario with a permanent Metal Box item. In this case, the actual "bosses" in Ultimate (as in, the announcer doesn't start the fight with "Ready? Go!" unlike the regular fighter matches, they have health bars at the top of the screen and are only found in Classic Mode and/or World of Light when applicable) are Giga Bowser, Galeem, Dharkon, Marx, Dracula, Rathalos, Galleom, Ganon, Master Hand and Crazy Hand. And no, the stage bosses Yellow Devil, Metal Face and the Dark Emperor don't count. – Owencrazyboy9 (talk) 21:49, April 17, 2019 (EDT)
Again, that they are a "permanent mushroom/metal box" does not matter. What matters is that they are the specifically high-powered ending opponents, which again is the only definition for "video game boss" that there is. Doc von Schmeltwick (talk) 22:24, April 17, 2019 (EDT)
"Again, again," it should matter. They are just fights with regular characters that permanently use an item - that's how the giant and metal fights in previous games worked (besides the first game, obviously as the Super Mushroom and Metal Box weren't items that can be used in regular fights in the original). And sometimes the last challenge for a fighter in Classic Mode isn't a boss, but rather a bunch of playable characters (to provide two examples: Mega Man's route has Galleom as a boss, but not as the final opponent in which case a fight against Dr. Mario and Mewtwo one after another is the final rival faced, which are not bosses and finally Bowser's route has Rathalos as a boss but again, it's not the final round. In Bowser's case, it's a fight against Mario and a permanently-Metal Boxed Metal Mario almost immediately afterward. Like with Mega Man's final rival, they are not bosses, but playable characters). – Owencrazyboy9 (talk) 22:30, April 17, 2019 (EDT)
Actually, it does matter:

The giant Donkey Kong in Super Smash Bros. Ultimate is just to a Super Mushroom that never goes away and only has a percentage meter, something most Smash Bros. bosses do not have.

This is one of many qualities that make a boss, an endless powered-up form that the player would otherwise not have access to (outside of Special Smash, but this is Classic Mode). GDK may not have a power meter like the other bosses, but it is still fought at the end of a Classic Route like them. In other words, a boss. Same applies to Metal Mario if he's fought at the end of a route. The Giant Yoshi is probably more of a reference to the second fight in Brawl (as he's also the second fight here), not handled the same way as Giant DK. Alex95sig1.pngAlex95sig2.png 22:36, April 17, 2019 (EDT)
Oh, yeah? Well you can actually do a Special Smash (as in, not in Classic Mode), that makes every single fighter either permanently huge or permanently metal, to name a few. Therefore, the supposed "boss" distinction for these sorts of rivals in Classic Mode doesn't even matter. – Owencrazyboy9 (talk) 22:51, April 17, 2019 (EDT)
He just said that about the special smash. ._. Doc von Schmeltwick (talk) 22:59, April 17, 2019 (EDT)
Oops. Didn't notice. XD Anyway, I still wouldn't consider those two and even instances of there being a Giant Kirby and a Metal Luigi in Melee's Adventure Mode "bosses." You have to ring them out the same way as a regular fighter in a Smash match. And in all of those cases, the character is literally the same as a regular fighter with a permanent item attached à la Bowser's fight in Knockout Challenge from Mario Tennis: Ultra Smash. The fact people consider those fights to be bosses is just misleading and inaccurate. There was also the time one of you two (I can't remember which) said that the Dr. Mario & Mewtwo fight at the end of Mega Man's Classic Mode route was a boss, but it's not (kind of like fighting King Dedede in the Platinum League before the Dededestroyer Z in Kirby Battle Royale). – Owencrazyboy9 (talk) 23:25, April 17, 2019 (EDT)
Technically, anyone fought at the end of a Classic route could be considered a boss due to their role. Alex95sig1.pngAlex95sig2.png 23:26, April 17, 2019 (EDT)
I'd say it's misleading to say they're not bosses. The optional Giant Kirby in Melee was nowhere near the end. The Metal Bros., Bowser, and Giga Bowser were Melee Adventure Bosses, though, and are fought near the end. They just com off as being bosses from a gameplay perspective. Doc von Schmeltwick (talk) 23:28, April 17, 2019 (EDT)

To Alex95: Well, the game doesn't consider those types of fighters bosses just because they're fought at the end. That's how the Kirbys from the Kirby Printer, Meta Knight and Dedede work in Kirby Battle Royale's Story Mode, as an example, so why can't the same apply to these fighters in Smash Bros?
To Doc von Schmeltwick: Again, how are any of those bosses? Giant Kirby and Bowser are literally just a bit bigger thanks to a permanent Super Mushroom, the Metal Bros. are permanently Metal Boxed foes and Giga Bowser is even fought just like a regular character in the final event match in Super Smash Bros. Melee. The only time I could consider Giga Bowser an actual boss would be Super Smash Bros. Ultimate, but that's only because it has an actual health bar instead of a damage percentage, like every other boss in World of Light and Classic Mode that isn't just a playable character. – Owencrazyboy9 (talk) 23:40, April 17, 2019 (EDT)

This conversation is going in circles just being on user talk pages. Something should be brought up on Donkey Kong's talk page now. Alex95sig1.pngAlex95sig2.png 23:43, April 17, 2019 (EDT)
I agree. Though I have to close up shop soon, because I have to go to bed in a few minutes. Either you can bring it up on that talk page or I can do it tomorrow morning. – Owencrazyboy9 (talk) 23:52, April 17, 2019 (EDT)


Just wondering, what was fixed here? Removing the space after the apostrophes removed the space from the article too, at least from my view, and I don’t see other changes. --FlameChompNSMBW.pngTheFlameChomp (talk) 18:41, 27 January 2019 (EST)

For some reason, on my browser (which is Google Chrome, BTW), and with the main font text being Marker Felt, there's a bit of extra space after World 6-1 that doesn't look natural. I wonder if other browsers or fonts handle that differently. – Owencrazyboy9 (talk) 19:43, 27 January 2019 (EST)
Strange; my browser still showed the spacing normally (and I was using Chrome as well, BTW). MLPJToadetteWink.gif ToadettetheAchiever 19:46, 27 January 2019 (EST)

Toad town[edit]

About toad town. Can we make it sound better? I live by the “best or nothing” rule! [-]€40 分@4¡0 (talk) 11:35, April 7, 2019 (EDT)

I think that's as best-sounding as we're going to get for the time being. And besides, most articles on this very wiki will spoil some elements of the games in question, usually including final boss levels and even secret areas. Removing information because it spoils events from a particular game is just ridiculous. – Owencrazyboy9 (talk) 11:59, April 7, 2019 (EDT)
WAIT I HAVE AN IDEA What if like a person wanted to look up something in super mario sluggeres (just read article) but did’nt want to see photos!!! Imagine if you could turn of photos in your preferences or like spoilers and there can be a command like <Spoilier> Final boss in m&lsss </spoilier> Imagine if someone turned it off then they will not see it!!! [-]€40 分@4¡0 (talk) 12:17, April 7, 2019 (EDT)
That's pretty interesting. Hiding these images is also a great way to save on page load times. I mean, try going to Bowser's page and it takes almost one whole minute to load, thanks to there being A LOT of information on it. – Owencrazyboy9 (talk) 12:35, April 7, 2019 (EDT)

Is Australia an instrument?[edit]

I am confused as to what to write exactly in the "about" template at the top of each level article for Mario vs. Donkey Kong: Minis March Again! (such as Room 1-1 and so on). British English games are generally the ones released in Australia, so is it okay if I just use "European" to cover all regions outside of the Americas and Japan or am I discriminating? -- ByeGuy1.png ByeGuy.png ByeGuy2.png 18:21, April 12, 2019 (EDT)

I'm actually not too sure what to go with. The British English version is the same across both European and Australian consoles (e.g. Yoshi's Woolly World using the term "trousers," even in Australia), so just go with British English. Any objections? – Owencrazyboy9 (talk) 18:24, April 12, 2019 (EDT)
Thing is, the game may use different level designations depending on the version. Levels designated "1-X", "2-X", "3-X" and "4-X" in American and Japanese versions are changed to "G-X", "1-X", "2-X" and "3-X" respectively in other regions, such as UK, France, Spain, Australia etc., basically Europe and Oceania. (Apparently the game wasn't released in South Africa.) I would rather go for "European" instead of "British English", but I wanted to know if I should also specify Australia along with it or is it redundant considering the Australian version is equivalent to the British English version. -- ByeGuy1.png ByeGuy.png ByeGuy2.png 18:33, April 12, 2019 (EDT)

Smash Bros. Kirby[edit]

If you weren't sure it wasn't allowed, you should have posted on the talk page first. And I wasn't aware of the information already in trivia, but your tone here was completely unnecessary. I shouldn't have to remind you again about your attitude in your summaries. Lucina pose SMM.png Mario JC 22:46, April 15, 2019 (EDT)


This is disrespectful. You are directly stating what others say (In this case an admin, which is worse) is not worth you time. You should listen to advice and not be rude to it. You may of violated part of MarioWiki:Courtesy. These would include the following slides: ignore other users. and critique an admin's performance behind their back. (due to claiming that their advice is not worth your time). Thanks for your understanding. Doomhiker (talk)Topmini.png 14:58, April 16, 2019 (EDT)

I just simply added that message (which was around on my talk page archive by the way), just to try to divert any regular user's attention away from those sections for various reasons (e.g. my days on the early years of the wiki, major conflicts I'd rather not talk about, etc.) I've removed that bit here, and I should probably do the same to my talk page archive, too. – Owencrazyboy9 (talk) 15:10, April 16, 2019 (EDT)
The main problem with those comments is that the way that the way that they were worded made it seem like a harsh stab to advice. If you rewrote it to explain it as you just said about why you would want to divert a user from it without making it seem like a rude comment, then it may be re-added. As for the talk archive as it is an archive and thus in the past it does not need to be changed. Doomhiker (talk)Topmini.png 15:18, April 16, 2019 (EDT)

BiS Music Name[edit]

Why did you rename the music name in BiS' media section? You changed them to the 3DS titles, which are completely different from the original ones. --Shroob Walking.gif Tent2 18:49, April 22, 2019 (EDT)

I did that because the original names were very likely to be either fan names or Japanese names that were translated into English, because the original soundtrack (before the 3DS remake) was never released in America or Europe at all and the music tracks in question were never given any official English names, save for a rare few that were featured in Super Smash Bros. for Wii U. – Owencrazyboy9 (talk) 19:02, April 22, 2019 (EDT)