In the Wario Cup mode in WarioWare: Get It Together!, the player can participate in weekly Challenges to earn points and achieve a high score, which can be compared with other players via the Internet if Ranked Mode is turned on (provided the player has a Nintendo Switch Online subscription). Each Challenge consists of a series of microgames played under certain conditions, sometimes using a predetermined set of crew members or set of microgames. At the end of the Challenge period, the player is awarded Prezzies and coins based on the scores (the player must accept the results within one week of the end of the Challenge period to receive rewards). Even after a Challenge has ended, the player can replay it for a personal high score.
There are two types of Challenges:
Timed Attack: In this Challenge, a certain number of microgames must be cleared in the shortest time possible. Failing a microgame will not disqualify a player's Challenge run, but it instead results in a time penalty (the player must move on to the next round anyway).
However, in Pyoro Time, if the player fails one round, then the run is disqualified, and the player must start over.
Score Attack: In this Challenge, players compete for the highest score. The score is tallied based on three factors: Base Score, Game level, and the speed of the microgames. The player will score only on a successful microgame. Base Score of each member can be increased by raising their Job Title. In the Challenges that allow the player to choose the crew members freely, the base score is multiplied by the member's difficulty rating, which is higher for the crew members who are less suitable.
I must be going soft, 'cause these games are always gonna show up in the same order. Know what? I'm gonna make it extra fast! Bwahaha! Just to keep it interesting. Watch that 9-Volt's skateboard closely, and practice those yo-yo shots to achieve perfection here.
Survival Training
2021/09/14–2021/09/21
Score Attack
Endless
5 (selectable)
4100
5400
6200
I'm gonna throw every game I've got at you! Beat as many as you can, but think hard about who you put in your crew. 'Cause as soon as one of those chumps fail, they're out for good. Well, uh... until you start all over again.
This one's really tough! You gotta use your head AND the part of your body that tells time. That's the... uh, whatever. So choose your crew wisely, 'cause wrong answers only lead to big-time disappointment.'
Some like it cold. Some like it hot. I hope you pick a crew that likes both, 'cause these games feature fire AND ice. Don't let the temperature changes slow you down. The better you do, the faster it goes!
Ever imagined hanging out with two Pyoros at once? It's not so pretty. See for yourself in this Double Play challenge. Get a high score while using Pyoro on the left AND right. He attacks diagonally, so think extra hard about how to move him... or is it hims?
Rotate through Kat, Jimmy, and Lulu to beat these offbeat games. The games are in a special order, but don't go thinking this'll be easy. You gotta memorize the order if you want to finish quickly.
Bored? Then toss around the disc with 18-Volt to beat this set of games. Aim carefully if you want to win. And if you don't want to win, then what are you even doing here? Get out!
Think fast! Literally. That's the whole point of this challenge. Answer lots of questions in a short amount of time. Pick the right crew member, and it'll be easier. You should know that by now!
Kat and 9-Volt... Oy, do those two ever sit still? No! That's why they're perfect for a challenge like this. Want a hint? You gotta master the timing to master the score with this set of games.
Bwahaha! That's me, laughing at all the danger you're about to face. Put some thought into your crew this time, OK? Especially if you want a high score. I plan on speeding things up and slowing them down randomly in this challenge.
Having trouble moving the guy with all the moves? Ha! In this challenge, you gotta beat these games super fast using Jimmy. OK, I'll give you one hint. Jimmy's pose changes based on the direction he's moving. So think about the route.
You know about gravity? It's pretty nice, and all these games use it, which is pretty nice too. You gotta increase your power to succeed in this challenge. Picking the right crew would also be smart, but whatever.
Get ready for some Double Play with the only mother-and-son duo I know—9-Volt and 5-Volt! They may be related, but their controls are very different. This one's gonna take some quick thinking, so get ready!
I picked out all the easiest games and then sped them up super fast! Beating this challenge should be easy peasy if you can stay calm and have a well-planned crew.
This one's a marathon, not a sprint. But, uh, you still gotta clear these Super Mario World courses as fast as possible. I chose the runners for you. You gotta play to find out why.
If three's a crowd, then 20 is a circus! The one thing you got going for you here is that everybody's game stays the same in this challenge. Keep it all straight, and you'll have a high score in no time.
It's a battle of wits designed by everyone's favorite genius—me! Wario! Use your brains (and the right crew member) to collect as many points as you can. And hey! No cheating, OK?
Ever imagined seeing two Pyoros at once? Spoiler alert. It's just as creepy in real life. In this Double Play challenge, get the fastest time using Pyoro on the left AND the right. He attacks diagonally, so think about how to get the most use out of those tongues.
You like fire, spiky things, and even more spiky things? Ha! Well, I do. To get a high score in this challenge, you'll need more than luck. You'll need a fireproof suit! If you don't have one of those, just put together the perfect crew instead.
Hey, 18-Volt! Get up off the ground for once and make some moves. I don't think he can hear me. Guess it's up to you to get that kid up and around in these challenges. I bet the tricky part'll be finding the speediest route.
Want to see a day in the life of Wario? Get in line! It's not easy, so think about who you want with you if you're gonna spend some time in my shoes. Even I think they stink.
This is a collection of games with older guys doing stuff or just hanging out in the back.
...
Hey! It's not easy to come up with this stuff! Pick your crew and get a high score. Got it?
Pyoro Time!
2022/02/14-2022/02/21
Timed Attack
17
17 (All except Spitz, Ana, and Pyoro)
1:30.00
1:05.00
0:57.00
Forget wits! This is a battle of speed against a giant Pyoro. That's the scariest kind! Beat Showdown as fast as you can, and if you lose... you lose it all.
The children are the future? Yeah right. Uh, unless you're about to try this Double Play that pairs 9-Volt with either Kat or Ana. Stay on your toes with these kids. They're as tricky as they are short.
Eh, I don't get this challenge. Clean stuff is overrated. Unlike picking a crew member that can tidy up and do it fast. Take it from me. Choose right, and you'll never clean again! Bwahaha!
These games look cute. Ha! Don't be fooled! You're gonna need the right kind of crew to take on this challenge. Then just aim for an adorably high score. Like one with a lot of zeros in it or something.
Don't overthink this Double Play challenge with Red and Mike. One drops stuff from above, the other shoots stuff from below. You gotta figure out how to do both, and fast!
Nine out of ten Warios agree that breaking stuff is the best way to relieve stress. I dunno what's wrong with that other guy. Play this challenge with someone who's really good at breaking stuff, and try to get a really high score.
I guess yo-yos are cool now, so here's a timed challenge that uses 9-Volt's yo-yo. If you wanna win games fast, then time your presses just right. No one likes a wasted yo-yo shot. Especially me.
Got a free hand? Or sixty? Good. Now try to carry all this stuff around. You can also push it, or shove it, or attack it. I don't care! As long as you and your crew can get it from here to there, I'm happy. And if you get a high score, you can be happy too.
Excited for a little Double Play? Great! Wanna pick out the pairs? Too bad! That part's outta your hands. Remember to spread the love. You'll lose if you focus on using only one crew member.
Go here! Go there! Go anywhere! The only rule is you gotta go there with Penny. Sounds easy, right? Ha! The recoil on her water blaster'll move her in the opposite direciton you tilt that thingy. Try mastering that and doing it super fast. Not so easy!
This challenge is all about money and treasure and... Did someone just say "money"?! Oh, I did. Choose the right crew for these games, and don't get distracted by all the money. Money...it's so...money...
2 (Double Play, L: Lulu, Jimmy T; R: Jimmy T, Lulu)
1:09.00
0:57.00
0:49.00
Jimmy and Lulu? It's a weird matchup for this Double Play. Do you use them together or one at a time? Hey, that's for you to figure out. Just play the games and decide for yourself!
The first three rows will get wet! Bwahaha! Just kidding. There's only one row. And that's you. Choose the right crew for these games, and try to score big!
Everyone in this crew of five has a weird skill, so I put 'em all together. Lose a game, and that crew member's gotta drop out. Keep playing until there's no one left to lose!
Pew pew pew! Watch out! You never know what's coming your way when Ashley, Mike, and 18-Volt get together. Keep your eye on them...and the clock! And don't forget to aim.
The real challenge here is caring enough to protect or rescue anything that's not money. Or me. Remember to pick a good crew if you wanna come out of this thing a hero.
Wanna be like me? Focus on the easy stuff, and let everyone else do the rest. If you can figure out the right order to do stuff, this Practice Controls challenge'll be super easy.
This set includes 14 microgames, which always appear in the same order. All microgames are at Level 3. Every odd-numbered microgame is fire-themed and played by one particular character, and every even-numbered microgame is ice-themed and played by the other character selected. The set speeds up every two microgames; the amount of speed increased depends on the microgames cleared for each pair of microgames: +0.7 if neither microgame was cleared, +1.5 if one microgame was cleared, and +3.0 if both microgames were cleared.
This set includes 14 microgames, which always appear in the same order. All microgames are at level 3 and alternate between slow and fast, with odd-numbered rounds being slow and even-numbered rounds being fast.
This set includes 22 microgames, which appear in any order and are in their co-op variants. The level increases every 15 microgames. Every non-boss That's Life microgame, except Missing Remote, is featured and Bare Necessities is the only featured microgame that is not from the That's Life genre.
The only microgame in this set is Super Mario World. It appears in all three difficulty levels, each one played with a specific character. Penny plays Level 1, Master Mantis plays Level 2, and Lulu plays Level 3. Time lost for failing a round is 150 seconds.
This set includes 20 microgames, each one played with a specific character. As such, the list below shows which character exclusively plays which microgame. Wario goes first in every rotation while the order for the other characters is determined randomly. Once 20 rounds are played, the level increases, and the process repeats.
This set includes 15 microgames, which appear in a semi-random order. The set alternates between speeding up every 2 microgames and leveling up every 3 microgames.
This set includes 16 microgames, which appear in a semi-random order and played with a specific character pairing. All microgames are their two-player variants and the level increases every 16 microgames.
This set includes 24 microgames, which appear in any order and are in their co-op variants. The speed increases every 4 microgames, and the level increases every 12 microgames.
This set includes 17 microgames, which appear in a semi-randomized order. The set alternates between speeding up every 2 microgames and leveling up every 3 (before the first Level Up) or 4 (after the first Level Up) microgames.
This set includes 24 microgames, which appear in a semi-randomized order and are in their co-op variants. The set speeds up after 4 and 8 microgames, and levels up every 12 microgames.
This set includes 15 microgames, which appear in a semi-randomized order. The set levels up and speeds up after 4 microgames, levels up and speeds up again after the seventh microgame, and speeds up after the eleventh microgame.
This set includes 18 microgames, which appear in a semi-randomized order. The speed increases every 5 microgames. All microgames are played at Level 3.
This set includes 15 microgames, which appear in a semi-randomized order. All microgames are played at Level 3, and the set speeds up every 5 microgames.
This set includes 30 microgames, which always appear in the same order. The set speeds up every 5 microgames, and levels up after 15 and 30 microgames.
This set includes 18 microgames, which always appear in the same order. The first 8 microgames are each played with a specific character. All microgames are at Level 3.
This set includes 15 microgames, which appear in a semi-random order and are in their co-op variants. The set speeds up every 4 microgames, and levels up after 12 and 24 microgames.