High Five

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Daily Grind
The title screen to High Five
Type Variety Pack
Info "Enter a volleyball competition with a five-count cutoff...and surprise twists. When the match becomes heated, all kinds of wild things might happen. It's nothing you can't handle, surely."
"Split into teams! It's volleyball time! All you gotta do is hit the ball and knock it into your opponents' court. And yes. Flying machines are allowed."
Five-Second Timer
*If you let the ball fall to the ground or don't hit it over the net before it reaches zero... then you're out of luck.
*The first team with sicks outs loses. That's the complete opposite of winning!
The Strike Zone
*When the count reaches 3 or lower, the ball will charge up.
*Hit the ball while it's charged to perform a spike.
*A spike's strength varies based on the angle and attack.
What Else Could Happen?
*As your volley continues, you may experience some... unexpected events.
*These events could be literal game changers, so beware!
Controls WarioWare: Get It Together!
Each character controls the same way as they do in the microgames.

High Five is a multiplayer mode found in the Variety Pack of WarioWare: Get It Together!. It involves players playing a game of volleyball, trying to score points while not letting the ball's countdown reach zero.

Gameplay[edit]

Before the game starts, each player will choose the side (purple or orange) they want to play on. Teams are even, and CPU opponents appear if there are one or three human players. Then, a ball appears, and depending on the side it is on, the ball will either sport Wario's mustache (purple) or nose (orange). Once the ball is in play, a countdown of five will start, and once it reaches zero, or the ball touches the ground, the respective side will lose one of their six flags. When the countdown reaches three, the players have the opportunity to send back the ball with a screw attack: the closer the countdown is to zero, the more powerful the screw attack will be. The first side to lose all of their flags loses.

The countdown resets when the ball goes to the other side. Also, the longer the ball has been in play, the shorter the countdown, thus requiring gradually more rapid gameplay. Random events occur (with "WARNING!" showing up when an event is about to occur) once the ball has been in play for long enough. Events include:

  • All players change crew members.
  • Blocks appear at the top of the screen.
  • Two basketballs are dropped on each side.
  • Kitty litter from Kitty Business rains, intensifying gravity and slowing down its movement.

Events last for about ten seconds.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ファイブカウントバレーボール
Faibu Kaunto Barēbōru
Five-Count Volleyball

Italian Palla 5
Pun on "Batti 5" (High Five) and "Palla" (Ball)
Korean 파이브 카운트 발리볼
Paibeu Kaunteu Ballibol
Five-Count Volleyball

Spanish Pasa esos 5