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{{location-infobox
{{course infobox
|image = Dire docks better.JPG
|image=[[File:Dire, Dire Docks.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Dire, Dire Docks.png|200px]]<br>''Super Mario 64 DS''
|width = 250px
|boss=None
|greaterloc = [[Mushroom World]]
|unlock=Open the [[Big Star Door]] with 30 [[Power Star]]s.
|capital = N/A
|missions='''''Super Mario 64'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[The Manta Ray's Reward]]<br>[[Inside the Cage|Collect the Caps…]]<br>'''''Super Mario 64 DS'''''<br>[[Board Bowser's Sub]]<br>[[Chests in the Current]]<br>[[Pole-Jumping for Red Coins]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]<br>[[Koopa Surfin' Switch Star]]<br>[[Inside the Cage]]<br>[[The Manta Ray's Reward]]
|ruler = None (previously [[Bowser]])
|stars='''''Super Mario 64'':'''<br>{{chart icon|SM64-Star}}{{chart icon|SM64-Star}}{{chart icon|SM64-Star}}{{chart icon|SM64-Star}}{{chart icon|SM64-Star}}{{chart icon|SM64-Star}}<br>'''''Super Mario 64 DS'':'''<br>{{chart icon|SM64DS-Star}}{{chart icon|SM64DS-Star}}{{chart icon|SM64DS-Star}}{{chart icon|SM64DS-Star}}{{chart icon|SM64DS-Star}}{{chart icon|SM64DS-Star}}{{chart icon|SM64DS-Star}}
|inhabitants = [[Clam]]s, [[Fish]], [[Manta Ray]], [[Sushi]]
|first_appearance = ''[[Super Mario 64]]''
|latest_appearance = ''[[Super Mario 64 DS]]''
}}
}}
'''Dire, Dire Docks''', also known as '''Waterworld''',<ref>{{cite|title=''Nintendo Magazine System'' (AU) Issue #42|page=18}}</ref> is the ninth course in ''[[Super Mario 64]]'' and [[Super Mario 64 DS|its Nintendo DS remake]]. The entrance to the course is through the [[Big Star Door]] to the left of the [[Peach's Castle|Mushroom Castle]]'s main basement room. 30 [[Power Star]]s are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like [[painting]], and walking or [[jump]]ing through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance painting covers the hole that leads to [[Bowser in the Fire Sea]], but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, [[Bowser]]'s Submarine<ref name=Sub>{{cite|date=June 10, 1998|archive=web.archive.org/web/19980610064831/http://www.nintendo.com/n64/super_mario64/9-1.html|title="Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" - ''Nintendo: Super Mario 64 Strategy''|publisher=Nintendo.com}}</ref> (or the Sub)<ref name=Sub/> in Dire, Dire Docks does not move until Bowser in the Fire Sea is completed.


'''Dire, Dire Docks''' is the ninth course in ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]''.  Like [[Jolly Roger Bay]], this course takes place in and about a large, deep body of water. The entrance to the course is above a large pool of water connected to a submarine dock by an underwater passageway.  A variety of marine life, including [[Sushi]]s and a [[Manta Ray]], live in the first pool. The course is notable as the only course which changes based on the completion of another: [[Bowser|Bowser's]] [[Bowser's sub|sub]] sits in the docking area of this world until [[Mario]] defeats him a in [[Bowser in the Fire Sea]], after which Bowser's submarine disappears, the gate blocking the passageway to the pond outside [[Princess Peach's Castle]] opens, and moving poles appear in the framework of the docks.  Additionally, the level contains only 106 [[Coin|Gold Coins]], making it one of the most difficult levels to collect one hundred coins in.
This course shares the same music as [[Jolly Roger Bay]]. Like in that course, when [[Mario]], [[Yoshi]], [[Luigi]], or [[Wario]] is [[swim]]ming underwater, synths are added to the music; when the player character is on land in the second area, a drum beat is added to the music.
==Layout==
[[File:SM64DS Dire Dire Docks Map.png|frame|left|Map of Dire, Dire Docks in ''[[Super Mario 64 DS]]'']]
A majority of the course is underwater, like [[Jolly Roger Bay]] greatly resembling the real-world geological phenomenon of a cenote. The player immediately starts falling into a body of [[water]], and in the DS version of the game, there are some [[block (Super Mario 64)|Black Brick]]s and [[Skeeter]]s on the surface. Below the surface are [[Cheep Cheep|Bub]]s, a [[Manta|Manta Ray]], a [[whirlpool]] that will make the player lose a life if they get trapped in it, and several [[treasure chest|Treasure Chest]]s along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.


==''Super Mario 64''==
The next area of the course has several [[clam|clam shell]]s along the floor, a cage containing a Power Star to the left, and a grate spouting [[bubble ring]]s. If Bowser in the Fire Sea has yet to be completed, Bowser's Submarine will be on the water's surface. Otherwise, the Sub will be missing and a large exit into the [[Castle Grounds]] will be open to the south. If the player goes near the exit, it will suck them up, but there is also a line of [[coin]]s near it. Above the surface is a boardwalk with [[Cap Block|green and blue block]]s that contain the [[Metal Cap]] and [[Vanish Cap]], respectively, as well as a [[! Switch#Super Mario 64 / Super Mario 64 DS|Purple Switch]] that creates [[block (Super Mario 64)|block]]s to the platforms above when stood on. Several [[pole]]s slide across the ceiling of this course, but they will not appear if the Sub is present.
During the events of ''Super Mario 64'', a flat, watery portal leading to the docks was located in the basement of [[Princess Peach|Princess Peach's]] [[Princess Peach's Castle]], separated from the rest of the castle by a [[Star Door]]. When Bowser invaded the castle, he sealed the door and used the location of the portal to his advantage.  After [[Mario]] defeated him in [[Bowser in the Dark World]], Bowser retreated to another area, [[Bowser in the Fire Sea]].  The connection between the castle and his new hideout was behind the portal to Dire, Dire Docks.  Bowser also kept a submarine at the docks.
{{br|left}}


When Mario broke the spell on the Star Door with the combined power of thirty [[Power Stars]], he jumped into the portal and found himself in Dire, Dire Docks.  After collecting the first Star, Board Bowser's Sub, located on top of Bowser's submarine, the portal moved backwards, revealing the connection to Bowser in the Fire Sea. After defeating Bowser there, Mario could return to Dire Dire Docks to find that the sub was gone, the gate to the pond opened, and moving poles were now moving on the ceiling.
==Missions==
{|class="wikitable"text-align="center"
!Mission
!Appears in
!Summary
|-
![[File:Board Bowser's Sub.png|200px]]<br>[[Board Bowser's Sub]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the [[Power Star]] on Bowser's Submarine.
|-
![[File:Coffre 64.png|200px]]<br>[[Chests in the Current]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to open the [[treasure chest|Treasure Chest]]s in the correct order.
|-
![[File:PoleJumpingForRedCoins.png|200px]]<br>[[Pole-Jumping for Red Coins]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the eight [[Red Coin]]s.
|-
![[File:Through The Jet Stream.png|200px]]<br>[[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to pass through the [[bubble ring]]s at the bottom of the course's second area.
|-
![[File:The Manta Ray's Reward.png|200px]]<br>[[The Manta Ray's Reward]]
|''[[Super Mario 64]]'' (5th Star)<br>''[[Super Mario 64 DS]]'' (7th Star)
|This mission's objective is to pass through the bubble rings from the [[Manta|Manta Ray]].
|-
![[File:Koopa Surfin' Switch Star.png|200px]]<br>[[Koopa Surfin' Switch Star]]
|''[[Super Mario 64 DS]]''
|This mission involves collecting the course's Switch Star.
|-
![[File:SM64DS ItC DDD.png|200px]]<br>[[Inside the Cage|Collect the Caps... (N64) /<br>Inside the Cage (DS)]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to obtain the Power Star trapped in a cage.
|}


==Power Stars==
==Enemies==
{{construction|soon}}
<gallery>
===Board Bowser's Sub===
Bub 64.png|[[Cheep Cheep|Bub]]s
As mentioned previously, Mario must collect this Power Star he can fight Bowser the second time. Due to the presence of Bowser's sub and other changes throughout the dock area, this is the only Power Star currently accessible to Mario. The hero must dive down into the first pool, swim through the underwater tunnel, find a [[! Switch]] on the dock, and use the blocks that appear for a short time to jump on top of the sub. The Power Star was located at the front of the sub.
SM64DS Bullet Bill WF.png|[[Bullet Bill]]s / [[Bill Blaster|Blaster]]s (DS)
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]]
Sushi 64.png|[[Sushi]]
SM64DS Asset Model Skeeter.png|[[Skeeter]]s (DS)
Coffre 64.png|[[Treasure chest|Treasure Chest]]s
</gallery>


Obtaining this Power Star gives Mario access to Bowser in the Fire Sea as the entire painting face is pushed back revieling the opening in the floor.
==Statistics from ''Super Mario 64''==
*'''Total Number of [[Coin]]s''': 106
*'''[[Cap]]s Found''': [[Vanish Cap]] (1), [[Metal Cap]] (1)
*'''[[Spinning Heart]]''': (none)
*'''[[Cannon]]s''': (none)
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (1):
**''Triggered Mushrooms'' : '''#1''' Triggered by [[swim]]ming into the clam shell by the chests in the starting area.  
*'''[[Warp]]s''': (none)


===Chests In The Current===
==Gallery==
Returning for the second star, Mario should dive down into the pool. Around the whirlpool, tresure chests are located. Mario will need to open the chests in a specifica order to reviel the power star while resisting the pull of the swirling vortex. The star will appear above the whirlpool.
<gallery>
SM64-Facing Dire, Dire Docks.png|The portal leading to Dire, Dire Docks in the N64 version
SM64DS Facing Dire, Dire Docks.png|The portal leading to Dire, Dire Docks in the DS version
SM64 Dire, Dire Docks Introduction.png|The starting area in the N64 version
Metal Mario underwater.png|{{conjectural|Vanish Metal Mario}} sinks near the exit into the [[Castle Grounds]].
Mario's Star on the Sub.png|Mario collects a Star in the level.
SM64DS Blue Coins.png|Mario surrounded by [[Blue Coin]]s
</gallery>


===Pole-Jumping For Red Coins===
==Media==
Red coins are scattered throughout the submarine dock. Nearly all are near the ceiling and Mario will need to utilize the moving poles. After collecting the 8 coins, a powerstar will appear above the [[star marker]].
{{media table
|file1=SM64-Dire Dire Docks.oga
|title1=Stage theme
|description1=Excerpt from Dire, Dire Docks
|length1=0:30
}}


===Through The Jet Stream===
==Names in other languages==
The next star is located on the floor literally underneith where the submarine was. Mario will need to pass through 5 rings that are being emmited from the jet stream. The Star will appear afterwards and be right atop the stream generator. Since the current is too powerful to swim against, Mario (or Wario in the DS version) will need to become metal and sink to the bottom.
{{foreign names
|Jap=ウォーター ランド
|JapR=Wōtā Rando
|JapM=Water Land
|Spa=Gran Muelle
|SpaM=Big Dock
|Fre=Affreux bassin
|FreM=Dire pond
|Ger=Wilde Wasserwerft
|GerM=Wild Water Dockyard
|Ita=Abisso Acquatico
|ItaM=Aquatic Abyss
|Kor=워터랜드
|KorR=Woteo Raendeu
|KorM=Water Land
|ChiS=恐怖船坞
|ChiSR=Kǒngbù Chuánwù
|ChiSM=Horrific Shipyard
}}
 
==Trivia==
*The name of the 100-Coin Star is '''Above the Submarine Pen'''.<ref>{{cite|author=Arakawa, Minoru|date=1996|title=''Super Mario 64'' Player's Guide|publisher=[[Nintendo Power]]|page=84}}</ref>
 
==References==
{{NIWA|Ukikipedia=1}}
<references/>


<br clear=all>
{{SM64}}
{{SM64}}
 
{{SM64 missions}}
[[Category:Places]]
[[Category:Aquatic areas]]
[[Category:Bodies of Water]]
[[Category:Super Mario 64 locations]]
[[Category:Super Mario 64 DS locations]]
[[de:Wilde Wasserwerft]]
[[it:Abisso Acquatico]]

Latest revision as of 18:44, May 10, 2024

Dire, Dire Docks
Dire, Dire Docks first area.
Super Mario 64
Wario at Dire, Dire Docks
Super Mario 64 DS
How to unlock Open the Big Star Door with 30 Power Stars.
Boss(es) None
Mission(s) Super Mario 64
Board Bowser's Sub
Chests in the Current
Pole-Jumping for Red Coins
Through the Jet Stream
The Manta Ray's Reward
Collect the Caps…
Super Mario 64 DS
Board Bowser's Sub
Chests in the Current
Pole-Jumping for Red Coins
Through the Jet Stream
Koopa Surfin' Switch Star
Inside the Cage
The Manta Ray's Reward
Stars Super Mario 64:
Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64
Super Mario 64 DS:
Star SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.png

Dire, Dire Docks, also known as Waterworld,[1] is the ninth course in Super Mario 64 and its Nintendo DS remake. The entrance to the course is through the Big Star Door to the left of the Mushroom Castle's main basement room. 30 Power Stars are needed to unlock the door. The entrance to Dire, Dire Docks is a large water-like painting, and walking or jumping through it brings the player to the course. Before the player collects the course's first Power Star, the course's entrance painting covers the hole that leads to Bowser in the Fire Sea, but once the player collects the Power Star, the entrance to Dire, Dire Docks moves back to the end of the hall, opening Bowser in the Fire Sea. Additionally, Bowser's Submarine[2] (or the Sub)[2] in Dire, Dire Docks does not move until Bowser in the Fire Sea is completed.

This course shares the same music as Jolly Roger Bay. Like in that course, when Mario, Yoshi, Luigi, or Wario is swimming underwater, synths are added to the music; when the player character is on land in the second area, a drum beat is added to the music.

Layout[edit]

Map of Dire, Dire Docks
Map of Dire, Dire Docks in Super Mario 64 DS

A majority of the course is underwater, like Jolly Roger Bay greatly resembling the real-world geological phenomenon of a cenote. The player immediately starts falling into a body of water, and in the DS version of the game, there are some Black Bricks and Skeeters on the surface. Below the surface are Bubs, a Manta Ray, a whirlpool that will make the player lose a life if they get trapped in it, and several Treasure Chests along the bottom. A large tunnel connects the two areas of the course, and there is a place to come up for air halfway through the tunnel.

The next area of the course has several clam shells along the floor, a cage containing a Power Star to the left, and a grate spouting bubble rings. If Bowser in the Fire Sea has yet to be completed, Bowser's Submarine will be on the water's surface. Otherwise, the Sub will be missing and a large exit into the Castle Grounds will be open to the south. If the player goes near the exit, it will suck them up, but there is also a line of coins near it. Above the surface is a boardwalk with green and blue blocks that contain the Metal Cap and Vanish Cap, respectively, as well as a Purple Switch that creates blocks to the platforms above when stood on. Several poles slide across the ceiling of this course, but they will not appear if the Sub is present.

Missions[edit]

Mission Appears in Summary
Dire, Dire Docks Star 1
Board Bowser's Sub
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the Power Star on Bowser's Submarine.
Dire, Dire Docks Star 2
Chests in the Current
Super Mario 64
Super Mario 64 DS
This mission's objective is to open the Treasure Chests in the correct order.
Mario in the mission Pole Jumping for Red Coins at the course Dire, Dire Docks.
Pole-Jumping for Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the eight Red Coins.
Through The Jet Stream.png
Through the Jet Stream
Super Mario 64
Super Mario 64 DS
This mission's objective is to pass through the bubble rings at the bottom of the course's second area.
Dire, Dire Docks Star 5
The Manta Ray's Reward
Super Mario 64 (5th Star)
Super Mario 64 DS (7th Star)
This mission's objective is to pass through the bubble rings from the Manta Ray.
Koopa Surfin' Switch Star.png
Koopa Surfin' Switch Star
Super Mario 64 DS This mission involves collecting the course's Switch Star.
SM64DS ItC DDD.png
Collect the Caps... (N64) /
Inside the Cage (DS)
Super Mario 64
Super Mario 64 DS
This mission's objective is to obtain the Power Star trapped in a cage.

Enemies[edit]

Statistics from Super Mario 64[edit]

Gallery[edit]

Media[edit]

Audio.svg Stage theme - Excerpt from Dire, Dire Docks
File infoMedia:SM64-Dire Dire Docks.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ウォーター ランド
Wōtā Rando
Water Land

Chinese (simplified) 恐怖船坞
Kǒngbù Chuánwù
Horrific Shipyard

French Affreux bassin
Dire pond
German Wilde Wasserwerft
Wild Water Dockyard
Italian Abisso Acquatico
Aquatic Abyss
Korean 워터랜드
Woteo Raendeu
Water Land

Spanish Gran Muelle
Big Dock

Trivia[edit]

  • The name of the 100-Coin Star is Above the Submarine Pen.[3]

References[edit]

  1. ^ Nintendo Magazine System (AU) Issue #42. Page 18.
  2. ^ a b (June 10, 1998). "Course 9 - Star 1: Board Bowser's Sub Bowser in the Dark World" - Nintendo: Super Mario 64 Strategy. Nintendo.com. (Archived June 10, 1998, 06:48:31 UTC via Wayback Machine.)
  3. ^ Arakawa, Minoru (1996). Super Mario 64 Player's Guide. Nintendo Power. Page 84.