Rango: Difference between revisions

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Rango attacks by throwing his hat like a boomerang, as it resembles a [[Grinder (obstacle)|Grinder]]. [[Mario]] must throw [[Cappy]] at it to flip it over, then bounce on it to land on Rango. Rango will then partially withdraw into his hat and hop in pursuit of Mario. Mario must then repeat the process three times to defeat Rango.
Rango attacks by throwing his hat like a boomerang, as it resembles a [[Grinder (obstacle)|Grinder]]. [[Mario]] must throw [[Cappy]] at it to flip it over, then bounce on it to land on Rango. Rango will then partially withdraw into his hat and hop in pursuit of Mario. Mario must then repeat the process three times to defeat Rango.
==Trivia==
*When hiding under his hat, Rango greatly resembles both a [[Spiky Topman]] and [[Topmaniac]].


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[[Category:Rabbits]]
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[[Category:Super Mario Odyssey Bosses]]
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Revision as of 20:50, October 26, 2017

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting. This notice should be removed after a month has passed since the game was first released.

Template:Character-infobox Rango is a tall and lanky member of the Broodals in an orange suit, as well as a yellow hat. He acts as the group's bouncer, and is first fought in the Lake Kingdom in Super Mario Odyssey.

Rango attacks by throwing his hat like a boomerang, as it resembles a Grinder. Mario must throw Cappy at it to flip it over, then bounce on it to land on Rango. Rango will then partially withdraw into his hat and hop in pursuit of Mario. Mario must then repeat the process three times to defeat Rango.

Trivia