Scarecrow (object): Difference between revisions

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{{item-infobox
{{item infobox
|title=Scarecrow
|image=[[File:SMO Artwork Scarecrow.png|200px]]
|image=[[File:Scarecrow SMO.jpg|200px]]
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|effect=Activates certain events for limited periods of time; splits Mario from Cappy.  
|effect=Activates certain events for limited periods of time; splits Mario from Cappy.  
}}
}}
'''Scarecrows''' are objects that first appear in ''[[Super Mario Odyssey]]'' and they are found in all kingdoms. [[Mario]] must throw [[Cappy]] towards it to either open a doorway to a sub-level for a [[Power Moon]], or activate Timer Challenges that require Mario to reach a Power Moon on a few platforms using his acrobatics only. Cappy will cling onto the Scarecrow once thrown upon; consequently, Mario must then venture on without him.  
'''Scarecrows''' are objects that appear in ''[[Super Mario Odyssey]]''. They are found in all kingdoms except the [[Cloud Kingdom]] and [[Ruined Kingdom]]. If [[Mario]] [[Cap Throw|throw]]s [[Cappy]] onto one, it rotates and opens a doorway to a sub-area containing two [[Power Moon]]s, activates a Timer Challenge that requires Mario to reach a Power Moon in a limited amount of time on an assortment of platforms that appear using his acrobatics only, or has one of a few other effects. Cappy will cling onto the scarecrow once thrown onto it; consequently, Mario must then venture on without him. If Mario [[jump]]s on the scarecrow while Cappy is on it, he will return to Mario and whatever effect the scarecrow had will be stopped; this also occurs if Mario goes too far away from the scarecrow or, if it triggers a Timer Challenge, the time limit for the challenge ends.


These sub-levels (in which Mario will have to reach the Power Moon without the help of his companion) are similar to the ones in [[Super Mario Sunshine]], where every now and then Mario is separated from [[F.L.U.D.D]], requiring the player to trust on Mario's acrobatic skills. Although, in Super Mario Odyssey it is repeatedly obligatory for Mario to get into the sub-levels without his companion (in this case: Cappy), whereas in Super Mario Sunshine, once the secret level has been cleared, Mario doesn't have to anymore.
The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without Cappy) are similar to the ones in ''[[Super Mario Sunshine]]'', where every now and then Mario is separated from [[F.L.U.D.D.]], requiring the player to rely on Mario's acrobatic skills. However, in ''Super Mario Odyssey'', it is repeatedly obligatory for Mario to get into the sub-areas without his companion (in this case, Cappy), whereas in ''Super Mario Sunshine'', once the secret level has been cleared, Mario does not have to anymore.
 
Given the fact that Mario can no longer use Cappy's abilities when thrown upon the Scarecrow, simply walking away or jumping upon the Scarecrow gets Cappy back in his possesion.


==Gallery==
<gallery>
SMO_-_Scarecrow_%2B_Cappy.jpeg|A scarecrow with [[Cappy]] on it in the [[Snow Kingdom]].
</gallery>
{{SMO}}
{{SMO}}
[[Category:Super Mario Odyssey Objects]]
[[Category:Super Mario Odyssey objects]]
[[de:Vogelscheuche (Super Mario Odyssey)]]
[[it:Spaventapasseri]]

Latest revision as of 08:42, January 21, 2023

Scarecrow
Artwork of a Scarecrow from Super Mario Odyssey.
First appearance Super Mario Odyssey (2017)
Effect Activates certain events for limited periods of time; splits Mario from Cappy.

Scarecrows are objects that appear in Super Mario Odyssey. They are found in all kingdoms except the Cloud Kingdom and Ruined Kingdom. If Mario throws Cappy onto one, it rotates and opens a doorway to a sub-area containing two Power Moons, activates a Timer Challenge that requires Mario to reach a Power Moon in a limited amount of time on an assortment of platforms that appear using his acrobatics only, or has one of a few other effects. Cappy will cling onto the scarecrow once thrown onto it; consequently, Mario must then venture on without him. If Mario jumps on the scarecrow while Cappy is on it, he will return to Mario and whatever effect the scarecrow had will be stopped; this also occurs if Mario goes too far away from the scarecrow or, if it triggers a Timer Challenge, the time limit for the challenge ends.

The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without Cappy) are similar to the ones in Super Mario Sunshine, where every now and then Mario is separated from F.L.U.D.D., requiring the player to rely on Mario's acrobatic skills. However, in Super Mario Odyssey, it is repeatedly obligatory for Mario to get into the sub-areas without his companion (in this case, Cappy), whereas in Super Mario Sunshine, once the secret level has been cleared, Mario does not have to anymore.

Gallery[edit]