Jump-Rope Challenge: Difference between revisions

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[[File:JumpRopeChallenge.png|thumb|250px|]]
[[File:JumpRopeChallenge.png|thumb|250px]]
'''Jump-Rope Challenge''' is a minigame that appears in ''[[Super Mario Odyssey]]''. The minigame takes place in the [[Metro Kingdom]] near the Main Street Entrance and involves jumping over a jump rope held by two [[New Donker]]s as many times as possible. This minigame starts off slow, but after every five jumps the New Donkers will rotate the rope faster until fifty jumps where the speed stops increasing. If Mario touches the rope or goes outside of the area with the rope, it will count as a "MISS" and he will have to restart the minigame at zero jumps. There are two [[Power Moon]]s that can be obtained from this minigame, one for jumping at least thirty times and another for jumping at least one hundred times. After every one hundred jumps, cheering from a crowd can be heard.
{{quote|The Jump-Rope Challenge in our [[Metro Kingdom]] is zippy-skippy!|New Donker|Super Mario Odyssey}}
The '''Jump-Rope Challenge''' is a [[minigame]] that appears in ''[[Super Mario Odyssey]]''. The minigame takes place in the [[Metro Kingdom]] near the Main Street Entrance and involves [[jump]]ing over a jump rope held by two [[New Donker]]s as many times as possible. This minigame starts off slow, but after every five jumps, the New Donkers rotate the rope faster until 50 jumps where the speed stops increasing. If [[Mario]] touches the rope or goes outside the area with the rope, it will count as a "MISS" and he will have to restart the minigame at zero jumps. There are two [[Power Moon]]s that can be obtained from this minigame: one for jumping at least 30 times, and another for jumping at least 100 times. After every 100 jumps, cheering from a crowd can be heard.


==Names in other languages==
==Names in other languages==
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|ChiR=Tiàoshéng tiǎozhàn
|ChiR=Tiàoshéng tiǎozhàn
|ChiM=Jump-Rope Challenge
|ChiM=Jump-Rope Challenge
|Fra=Corde à sauter
|Fre=Corde à sauter
|FraM=Jump-Rope
|FreM=Jump-Rope
|Ita=Salto della corda
|Ita=Salto della corda
|Ita=Rope Jumping}}
|ItaM=Rope jumping
|SpaA=Desafío de la cuerda
|SpaAM=Rope challenge
|SpaE=Desafío de la comba
|SpaEM=Jump-Rope challenge
}}


==Trivia==
==Trivia==
*If a player performs the [[Talkatoo]] glitch in a certain way, the Jump-Rope Challenge can be cheated to reach 99,999 jumps.<ref>[https://www.youtube.com/watch?v=0k3O-ZBDjdg Super Mario Odyssey - Reach 99,999 Jump-Rope Challenge Glitch - Son of a Glitch Bonus Episode - Youtube]</ref>
*If a player performs the [[Talkatoo]] glitch in a certain way, the Jump-Rope Challenge can be cheated to reach 99,999 jumps.<ref>[https://www.youtube.com/watch?v=0k3O-ZBDjdg Super Mario Odyssey - Reach 99,999 Jump-Rope Challenge Glitch - Son of a Glitch Bonus Episode - YouTube]</ref>
**The same can be done with another glitch that frees the [[Letter (object)|Letter]]s from being locked in their intended boundaries. The player must have a Letter walk up to the jump rope, jump out to trigger the switch that activates the jump rope, and then stand on top of that Letter.<ref>https://twitter.com/JustFlandre/status/995824951360831488</ref>
**The same can be done with another glitch that frees the [[letter (Super Mario Odyssey)|letter]]s from being locked in their intended boundaries. The player must have a letter walk up to the jump rope, jump out to trigger the switch that activates the jump rope, and then stand on top of that letter.<ref>https://twitter.com/JustFlandre/status/995824951360831488</ref>


==References==
==References==
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{{SMO}}
{{SMO}}
[[Category:Super Mario Odyssey Minigames]]
[[Category:Super Mario Odyssey minigames]]
[[it:Salto della corda]]
[[it:Salto della corda]]

Latest revision as of 08:34, January 8, 2024

JumpRopeChallenge.png
“The Jump-Rope Challenge in our Metro Kingdom is zippy-skippy!”
New Donker, Super Mario Odyssey

The Jump-Rope Challenge is a minigame that appears in Super Mario Odyssey. The minigame takes place in the Metro Kingdom near the Main Street Entrance and involves jumping over a jump rope held by two New Donkers as many times as possible. This minigame starts off slow, but after every five jumps, the New Donkers rotate the rope faster until 50 jumps where the speed stops increasing. If Mario touches the rope or goes outside the area with the rope, it will count as a "MISS" and he will have to restart the minigame at zero jumps. There are two Power Moons that can be obtained from this minigame: one for jumping at least 30 times, and another for jumping at least 100 times. After every 100 jumps, cheering from a crowd can be heard.

Names in other languages[edit]

Language Name Meaning
Japanese なわとびチャレンジ
Nawatobi Charenji
Jump-Rope Challenge

Chinese 跳绳挑战 (Simplified)
跳繩挑戰 (Traditional)
Tiàoshéng tiǎozhàn
Jump-Rope Challenge

French Corde à sauter
Jump-Rope
Italian Salto della corda
Rope jumping
Spanish (NOA) Desafío de la cuerda
Rope challenge
Spanish (NOE) Desafío de la comba
Jump-Rope challenge

Trivia[edit]

  • If a player performs the Talkatoo glitch in a certain way, the Jump-Rope Challenge can be cheated to reach 99,999 jumps.[1]
    • The same can be done with another glitch that frees the letters from being locked in their intended boundaries. The player must have a letter walk up to the jump rope, jump out to trigger the switch that activates the jump rope, and then stand on top of that letter.[2]

References[edit]