Cap Throw: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "Mario" to "Super Mario")
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:SMO Cap Throw.png|thumb|200px|Artwork of Mario throwing Cappy]]
[[File:SMO Cap Throw.png|thumb|200px|Artwork of Mario throwing Cappy]]
The '''Cap Throw''' is a move introduced in ''[[Super Mario Odyssey]]'', which involves [[Mario]] throwing [[Cappy]] at a target by pressing {{button|switch|Y}} or shaking {{button|switch|joy-con}}. Mario can throw Cappy to perform several actions, including hitting, using, or [[capture|capturing]] enemies and objects; collecting [[coin]]s; and [[Cap Jump|jumping on Cappy]] to [[jump]] higher and farther. It can thus be considered the ''Odyssey'' equivalent of Mario's basic attack moves from prior 3D ''[[Super Mario (franchise)|Super Mario]]'' games.
The '''Cap Throw''' is a move introduced in ''[[Super Mario Odyssey]]''. It involves [[Mario]] throwing [[Cappy]] at a target when the player presses {{button|switch|Y}} or shaking {{button|switch|joy-con}}. Mario can throw Cappy to perform several actions, including hitting, using, or [[capture|capturing]] enemies and objects; collecting [[coin]]s; and [[Cap Jump|jumping on Cappy]] to [[jump]] higher and farther. It can thus be considered the ''Odyssey'' equivalent of Mario's basic attack moves from prior 3D games of the [[Super Mario (franchise)|''Super Mario'' franchise]].


Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how {{button|switch|joy-con}} is shaken. Flicking both {{button|switch|joy-con}} upwards performs an '''Upward Throw''', allowing Mario to hit enemies and objects above him. Flicking both {{button|switch|joy-con}} downwards (in midair) or flicking just one or pressing {{button|switch|y}} or {{button|switch|x}} during a [[Ground Pound]]'s impact does a '''Downward Throw''', which lets Mario hit things below him if he is in midair or near a ledge. Cappy spins like a wheel during a Downward Throw, so if he hits the ground, he rolls forward. This roll covers more distance than a standard Cap Throw, and it also follows any dips in the floor that a regular Cap Throw would soar over. Shaking both {{button|switch|joy-con}} sideways or pressing {{button|switch|y}} or {{button|switch|x}} while spinning performs a '''Spin Throw''', which sends Cappy in a spiral motion all around Mario. The Spin Throw is similar to the ''[[Super Mario Galaxy]]'' games' [[spin]] or [[Tanooki Mario]]'s tail whip, but it has more range.
Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how {{button|switch|joy-con}} is shaken. Flicking both {{button|switch|joy-con}} upwards performs an '''Upward Throw''', allowing Mario to hit enemies and objects above him. Flicking both {{button|switch|joy-con}} downwards (in midair) or flicking just one or pressing {{button|switch|y}} or {{button|switch|x}} during a [[Ground Pound]]'s impact does a '''Downward Throw''', which lets Mario hit things below him if he is in midair or near a ledge. Cappy spins like a wheel during a Downward Throw, so if he hits the ground, he rolls forward. This roll covers more distance than a standard Cap Throw, and it also follows any dips in the floor that a regular Cap Throw would soar over. Shaking both {{button|switch|joy-con}} sideways or pressing {{button|switch|y}} or {{button|switch|x}} while spinning performs a '''Spin Throw''', which sends Cappy in a spiral motion all around Mario. The Spin Throw is similar to the ''[[Super Mario Galaxy]]'' games' [[spin]] or [[Tanooki Mario]]'s tail whip, but it has more range.
Line 14: Line 14:
|KorR=Moja Deonjigi
|KorR=Moja Deonjigi
|KorM=
|KorM=
|Ita=Lancia il cappello
|ItaM=Throw the hat
}}
}}


Line 21: Line 23:
|KorR=Wiro Deonjigi
|KorR=Wiro Deonjigi
|KorM=
|KorM=
|Ita=Lancio in su
|ItaM=Upward throw
}}
}}


Line 28: Line 32:
|KorR=Araero Deonjigi
|KorR=Araero Deonjigi
|KorM=
|KorM=
|Ita=Lancio in giù
|ItaM=Downward throw
}}
}}


Line 35: Line 41:
|KorR=Hoejeon Deonjigi  
|KorR=Hoejeon Deonjigi  
|KorM=
|KorM=
|Ita=Lancio rotante
|ItaM=Spinning throw
}}
}}


Line 42: Line 50:
|KorR=Moja Deonjyeo Holdeu  
|KorR=Moja Deonjyeo Holdeu  
|KorM=
|KorM=
|Ita=Lancio arrestato
|ItaM=Arrested throw
}}
}}


Line 49: Line 59:
|KorR=Moja Deonjyeo Chujeok  
|KorR=Moja Deonjyeo Chujeok  
|KorM=
|KorM=
|Ita=Lancio autoguidato
|ItaM=Self-guided throw
}}
}}
{{SMO}}
{{SMO}}

Latest revision as of 22:10, March 1, 2024

Artwork of Mario, from Super Mario Odyssey.
Artwork of Mario throwing Cappy

The Cap Throw is a move introduced in Super Mario Odyssey. It involves Mario throwing Cappy at a target when the player presses Y Button or shaking Joy-Con. Mario can throw Cappy to perform several actions, including hitting, using, or capturing enemies and objects; collecting coins; and jumping on Cappy to jump higher and farther. It can thus be considered the Odyssey equivalent of Mario's basic attack moves from prior 3D games of the Super Mario franchise.

Additionally, Mario can throw Cappy in different ways depending on the buttons pressed and/or how Joy-Con is shaken. Flicking both Joy-Con upwards performs an Upward Throw, allowing Mario to hit enemies and objects above him. Flicking both Joy-Con downwards (in midair) or flicking just one or pressing Y Button or X Button during a Ground Pound's impact does a Downward Throw, which lets Mario hit things below him if he is in midair or near a ledge. Cappy spins like a wheel during a Downward Throw, so if he hits the ground, he rolls forward. This roll covers more distance than a standard Cap Throw, and it also follows any dips in the floor that a regular Cap Throw would soar over. Shaking both Joy-Con sideways or pressing Y Button or X Button while spinning performs a Spin Throw, which sends Cappy in a spiral motion all around Mario. The Spin Throw is similar to the Super Mario Galaxy games' spin or Tanooki Mario's tail whip, but it has more range.

Lastly, during the Cap Throw or any of its variations, shaking one of Joy-Con initiates a Homing Throw. With a Homing Throw, Cappy homes in on enemies or objects that are near him.

In Super Smash Bros. Ultimate, Mario's new side taunt, which has him throw Cappy around him, is based on the Cap Throw.

Names in other languages[edit]

Cap Throw[edit]

Language Name Meaning
Italian Lancia il cappello
Throw the hat
Korean 모자 던지기
Moja Deonjigi
 

Upward Throw[edit]

Language Name Meaning
Italian Lancio in su
Upward throw
Korean 위로 던지기
Wiro Deonjigi
 

Downward Throw[edit]

Language Name Meaning
Italian Lancio in giù
Downward throw
Korean 아래로 던지기
Araero Deonjigi
 

Spin Throw[edit]

Language Name Meaning
Italian Lancio rotante
Spinning throw
Korean 회전 던지기
Hoejeon Deonjigi
 

Cap Throw and Hold[edit]

Language Name Meaning
Italian Lancio arrestato
Arrested throw
Korean 모자 던져 홀드
Moja Deonjyeo Holdeu
 

Homing Cap Throw[edit]

Language Name Meaning
Italian Lancio autoguidato
Self-guided throw
Korean 모자 던져 추적
Moja Deonjyeo Chujeok