Wii Wario's Gold Mine: Difference between revisions

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'''Wario's Gold Mine''' is the fourth and final course of the [[Flower Cup]] in ''[[Mario Kart Wii]]'', and the first course of the [[Triforce Cup]] in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster game play of [[Wario Colosseum]] from ''[[Mario Kart: Double Dash!!]]''. Most of the track lacks railings, making it rather easy to fall off the track. Additionally, this course employs [[Dash Panel]]s. [[Swoop]]s may slow down the players if they run into them. Inside the mine there are [[Mine Cart|mine cart]]s which act as obstacles.
'''Wario's Gold Mine''' is the fourth and final course of the [[Flower Cup]] in ''[[Mario Kart Wii]]'', and the first course of the [[Triforce Cup]] in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster game play of [[Wario Colosseum]] from ''[[Mario Kart: Double Dash!!]]''. [[Swoop]]s may slow down the players if they run into them. Inside the mine there are [[Mine Cart|mine cart]]s which act as obstacles.


A remix of this course's music is available to select for events in ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'' and ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''.
A remix of this course's music is available to select for events in ''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'' and ''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]''.
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==History==
==History==
===''Mario Kart Wii''===
===''Mario Kart Wii''===
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This course takes place in an industrial gold mine, as seen by pipes with smoke coming out of them. The time of the day is at sunset, as seen in the background of this course. Most of the course takes place on wooden platforms, with tracks for the mine carts on them, even though the mine carts follow an entirely different track. Outside the mine, there is no activity going on except for the process of the smoke of the pipes. The entrance of the mine is filled with [[Swoop|Swooper]]s. They act like obstacles for players, simply just slowing them down, touching them does not cause the player to spin out.


Inside the mine, it is darker. Support beams can be seen. Driverless mine carts take gold from one place to another. At the exit of the mine is the start of the course. While the player can follow the flow of the course to the exit, they can also follow the mine carts to an alternate path.
This course is set in Wario's industrial gold mine, during sunset. Smoke billows out of the tall pipes surrounding the track, and several house-like structures have been built against the cliffside. Towering wooden railways serve as the majority of the racetrack, supported by either long wooden beams or suspension cables. Most of the track notably lacks railings, increasing the opportunity to fall off. Inside the vastly open mine, mine carts can be seen either travelling the railways or being carried along a zipline. Swoops can be found flying out of the mine at both the entry and exit. Banners with Wario on them can be seen held above the track, and a cutout of Wario points downwards at the wide tunnel following the mine cart area. If the player is racing as a [[Mii]], the head of one of the system's Miis will be placed over the cutout's head.


Banners of Wario line the course, using his artwork from ''[[Super Mario 64 DS]]''.


====Course layout====
====Course layout====
[[File:Wario's Gold Mine MKW Toad Screenshot.png|thumb|The beginning of inside the mine]]
[[File:Wario's Gold Mine MKW Toad Screenshot.png|thumb|Entering the mine]]
The track first starts out with a very slight turn to the right. After the turn comes a Dash Panel that shoots players downhill at a speed to receive item boxes from below and back up. After that, there is a slight turn left. Players can see a half-pipe with item boxes on top of that. Past that to the right is a straight trestle across the gorge into the actual mine. In the tunnel to the mine, it is still relatively straight, except there are Swoops flying at the players.


After the Swoop area, players travel through an open cave. The track turns right into another downhill road, that goes uphill and into a ramp with a Dash Panel in it that launches the players to the other section of the mine. If players are careless in this area, they may fall into the darkness below when there are no guardrails to protect them. Mine carts are present, moving the same direction as the player. Any player who runs into the minecart flips and loses their item. The music in this area turns into a techno-styled variation of the main course music.
The track begins with a slight curve to the right, hooking left until taking Dash Panels into a extreme dive downhill into the first line of [[Item Box|item boxes]]. The dip immediately evens out with an uphill climb back up, leading into a left turn. Next are two right turns, during which players can deviate outward to a half-pipe to pick up items. Notably, a small ramp lines the inner corner of these turns, and can be used as a minor shortcut. A small straight leads into the mine's entrance, where players can run into Swoops which fly in the opposite direction. These bats do not spin out racers when touched, though they can interrupt [[Wheelie|wheelie]]s. Upon entering the mine, the track takes a slight left into a long right turn and another extreme dip. Coming up from the dip sends the racers flying off a trick jump onto a wider railway being held in the air by suspension cables. Mine carts travel along the rails on a set path in the same direction as the racers, some towing item boxes. Making contact with the carts will deal a heavy blow to racers similar to that of a [[Bullet Bill]]. After a slight left and a lengthy right, the track veers left into a split path. Going right leads into a small dip and exits the mine, but following the carts towards the left will lead to a narrower path within the rocky walls, containing Dash Panels and a jump out onto the ground. Next, a brief straight brings the racers into a wide right turn, which features another thin shortcut ramp along the inner corner and a half-pipe along the wall, as the track ends at the finish line.


After this area is a turn to the right that leads the player into another dipping road that leads out of the gold mine. Above the entrance to this road is a sign of Wario pointing his fingers towards the course; playing as a Mii changes Wario's face to that of a random Mii from the player's system. There is a small twisting path in the road, and if the player is careless, they could fall off. After the twist is a turn to the right at the finish line, where the lap restarts.
In Mario Kart Wii, a more techno-styled variation of the music plays when the player is inside the mine.


=====Shortcuts=====
On the last turn before the entrance to the mine, as well as the last turn in the course itself, there are small ramps, which the player can also perform a trick on, allowing the player to cut the turns.
An alternate route to staying on the mine tracks is to follow the mine carts into a small tunnel with two dash panels. At the exit is a Dash Panel Ramp, which the player can perform a trick on. If the player forgets to turn after landing, they may fall off the edge of the track.
There is also a glitch where, at the beginning, the player can use a [[Mushroom]] and jump backwards off course, aiming for the pipe. They will respawn near the exit of the mine (though it is possible to perform the glitch without falling) and will get credit for the lap. The glitch is only possible in ''Mario Kart Wii''.
{{br}}
{{br}}
====Staff ghost====
In ''Mario Kart Wii'', the staff ghost is Wario on the [[Wario Bike]].


====Tournaments====
====Tournaments====
[[File:TournamentDecember1.jpg|thumb|left|December 2008's 1st tournament]]
[[File:TournamentDecember1.jpg|thumb|left|Racing against Wiggler]]
In the first tournament of December 2008, players had to race against a giant [[Wiggler]] on this course. Only Triple Mushrooms and Stars would appear in Item Boxes. The tournament was later repeated as September 2010's second tournament.
In the first tournament of December 2008, players were challenged to race against a giant [[Wiggler]] on this course. Item Boxes would grant only [[Triple Mushroom]]s and [[Star]]s. The tournament was later repeated as September 2010's second tournament.
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{{br}}


===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
[[File:MK8-DLC-Course-Wii Wario'sGoldMine.jpg|250px|thumb|right|Wario's Gold Mine in ''Mario Kart 8'']]
[[File:MK8-DLC-Course-Wii Wario'sGoldMine.jpg|250px|thumb|right|Wario's Gold Mine in ''Mario Kart 8'']]
Wario's Gold Mine reappears in ''[[Mario Kart 8]]'' as the first course of the [[Triforce Cup]], part of the [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']] downloadable content package and the base content of ''[[Mario Kart 8 Deluxe]]''. The track banner has been redesigned. The track inside the mine is now a lengthy anti-gravity segment, and the mine carts have changed shapes. The second dip inside the mine shaft has been removed, and tilted to take advantage of the anti-gravity feature. Additionally, the mine carts now function as [[Spin Boost Pillar]]s. The inside variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in [[Shy Guy Falls]]. The half-pipes have been removed, but in the place of the one after the slope is a shortcut with a [[Dash Panel]] at the end. The Dash Panel at the large slope towards the beginning is now not visible from the other side of the planks, although it is still there.
Wario's Gold Mine reappears in ''[[Mario Kart 8]]'' as the first course of the [[Triforce Cup]], part of the [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']] downloadable content package and the base content of ''[[Mario Kart 8 Deluxe]]''. The track banner has been redesigned, connecting its structure to a large pulley wheel. Unlike in ''Mario Kart Wii'', the Dash Panel at the start of the first slope cannot be seen from the other side. The half-pipes have been removed, but in the place of the one after the first slope is an outer path with a [[Dash Panel]] at the end. The track inside the mine is noticeably darker and now a lengthy anti-gravity segment, notably tilting its first few turns, and the second dip inside the mine shaft has been removed. Additionally, the mine carts have been redesigned and now function as [[Spin Boost Pillar]]s. The inside variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in [[Shy Guy Falls]].
{{br}}


The banners now use Wario's artwork from ''[[Mario Party 8]]''.
==Staff Ghosts==
===Mario Kart Wii===
{| border=1 style="text-align:center;border-collapse:collapse;min-width:65em;max-width:100em;margin:auto" align=center class="wikitable"
|-
!|Staff Name
!|Time
!|Character
!|Vehicle
!|Wii Wheel
!|Drift
!|Unlock Time
|-
|Nin★morimo||02:19.585||Wario||Wario Bike||Yes||Manual||N/A
|-
|[[Ryo Nagamatsu|Nin★♪Ryo]]|| 02:04.800||Wario||Flame Flyer||No||Manual||02:15.323
|}
<br>


====Staff ghost====
===Mario Kart 8===
The staff ghost for this track is Wario on the [[Standard Kart]], with a time of 2:19.782. In ''Mario Kart 8 Deluxe'' 200cc, the staff ghost is [[Waluigi]] with a time of 1:41.168.
 
{{br}}
{| border=1 style="text-align:center;border-collapse:collapse;min-width:65em;max-width:100em;margin:auto" align=center class="wikitable"
|-
!|Staff Name
!|Country
!|Time
!|Character
!|Body
!|Tires
!|Glider
|-
|Nin★Pit||Germany||2:19.782||Wario||Standard Kart||Monster||Super Glider
|}
<br>
 
===Mario Kart 8 Deluxe===
 
{| border=1 style="text-align:center;border-collapse:collapse;min-width:65em;max-width:100em;margin:auto" align=center class="wikitable"
|-
!|Engine Class
!|Staff Name
!|Country
!|Time
!|Character
!|Body
!|Tires
!|Glider
|-
|150cc||Nin★Pit||Germany||2:22.119||Wario||Standard Kart||Monster||Super Glider
|-
|200cc||Nin★Alice||United States||1:41.168||Waluigi||Standard Bike||Retro Off-Road||Wario Wing
|}
<br>


==Profiles==
==Profiles==
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|ChiR=Wǎlìōu Kuàngshān
|ChiR=Wǎlìōu Kuàngshān
|ChiM=Wario Mine}}
|ChiM=Wario Mine}}
==Trivia==
*In Mario Kart Wii, the banners of Wario use his artwork from [[Super Mario 64 DS]]. In Mario Kart 8 and Mario Kart 8 Deluxe, these banners instead use his artwork from [[Mario Party 8]].


{{Racecourses}}
{{Racecourses}}

Revision as of 04:09, June 24, 2021

Template:Racecourse Wario's Gold Mine is the fourth and final course of the Flower Cup in Mario Kart Wii, and the first course of the Triforce Cup in Mario Kart 8 and Mario Kart 8 Deluxe. This course features steep declines and sharp turns and lends itself to the frantic, roller coaster game play of Wario Colosseum from Mario Kart: Double Dash!!. Swoops may slow down the players if they run into them. Inside the mine there are mine carts which act as obstacles.

A remix of this course's music is available to select for events in Mario & Sonic at the London 2012 Olympic Games and Mario & Sonic at the Sochi 2014 Olympic Winter Games.

History

Mario Kart Wii

This course is set in Wario's industrial gold mine, during sunset. Smoke billows out of the tall pipes surrounding the track, and several house-like structures have been built against the cliffside. Towering wooden railways serve as the majority of the racetrack, supported by either long wooden beams or suspension cables. Most of the track notably lacks railings, increasing the opportunity to fall off. Inside the vastly open mine, mine carts can be seen either travelling the railways or being carried along a zipline. Swoops can be found flying out of the mine at both the entry and exit. Banners with Wario on them can be seen held above the track, and a cutout of Wario points downwards at the wide tunnel following the mine cart area. If the player is racing as a Mii, the head of one of the system's Miis will be placed over the cutout's head.


Course layout

Toad racing in the mines portion of Wario's Gold Mine in Mario Kart Wii.
Entering the mine

The track begins with a slight curve to the right, hooking left until taking Dash Panels into a extreme dive downhill into the first line of item boxes. The dip immediately evens out with an uphill climb back up, leading into a left turn. Next are two right turns, during which players can deviate outward to a half-pipe to pick up items. Notably, a small ramp lines the inner corner of these turns, and can be used as a minor shortcut. A small straight leads into the mine's entrance, where players can run into Swoops which fly in the opposite direction. These bats do not spin out racers when touched, though they can interrupt wheelies. Upon entering the mine, the track takes a slight left into a long right turn and another extreme dip. Coming up from the dip sends the racers flying off a trick jump onto a wider railway being held in the air by suspension cables. Mine carts travel along the rails on a set path in the same direction as the racers, some towing item boxes. Making contact with the carts will deal a heavy blow to racers similar to that of a Bullet Bill. After a slight left and a lengthy right, the track veers left into a split path. Going right leads into a small dip and exits the mine, but following the carts towards the left will lead to a narrower path within the rocky walls, containing Dash Panels and a jump out onto the ground. Next, a brief straight brings the racers into a wide right turn, which features another thin shortcut ramp along the inner corner and a half-pipe along the wall, as the track ends at the finish line.

In Mario Kart Wii, a more techno-styled variation of the music plays when the player is inside the mine.

Tournaments

Racing against Wiggler

In the first tournament of December 2008, players were challenged to race against a giant Wiggler on this course. Item Boxes would grant only Triple Mushrooms and Stars. The tournament was later repeated as September 2010's second tournament.

Mario Kart 8 / Mario Kart 8 Deluxe

Wii Wario's Gold Mine from Mario Kart 8 - The Legend of Zelda × Mario Kart 8.
Wario's Gold Mine in Mario Kart 8

Wario's Gold Mine reappears in Mario Kart 8 as the first course of the Triforce Cup, part of the The Legend of Zelda × Mario Kart 8 downloadable content package and the base content of Mario Kart 8 Deluxe. The track banner has been redesigned, connecting its structure to a large pulley wheel. Unlike in Mario Kart Wii, the Dash Panel at the start of the first slope cannot be seen from the other side. The half-pipes have been removed, but in the place of the one after the first slope is an outer path with a Dash Panel at the end. The track inside the mine is noticeably darker and now a lengthy anti-gravity segment, notably tilting its first few turns, and the second dip inside the mine shaft has been removed. Additionally, the mine carts have been redesigned and now function as Spin Boost Pillars. The inside variation of the music has been removed, but Shy Guys can be seen and heard singing when entering the mine, like in Shy Guy Falls.

Staff Ghosts

Mario Kart Wii

Staff Name Time Character Vehicle Wii Wheel Drift Unlock Time
Nin★morimo 02:19.585 Wario Wario Bike Yes Manual N/A
Nin★♪Ryo 02:04.800 Wario Flame Flyer No Manual 02:15.323


Mario Kart 8

Staff Name Country Time Character Body Tires Glider
Nin★Pit Germany 2:19.782 Wario Standard Kart Monster Super Glider


Mario Kart 8 Deluxe

Engine Class Staff Name Country Time Character Body Tires Glider
150cc Nin★Pit Germany 2:22.119 Wario Standard Kart Monster Super Glider
200cc Nin★Alice United States 1:41.168 Waluigi Standard Bike Retro Off-Road Wario Wing


Profiles

Mario Kart Wii

The Wario's Gold Mine card from the Mario Kart Wii trading cards
  • Website bios:
    • Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. "A punishing roller coaster ride with few guard rails to keep you on course after plentiful boost opportunities."
    • Flag of the European Union (previously the European Economic Community). For European release dates. "This roller coaster ride on a rickety, wooden track will test your steering skills to their limits as you try to avoid taking the long drop off the edge - not easy with huge mine carts and a colony of bats around the corner."
  • Trading card bio: "Quite an operation Wario has here. It looks really dangerous, too. But that just makes for better racing action! Watch out for gold-filled mine carts on the tracks-you don't want to run into them. You also don't want to fall off the edge of the track...and there are plenty of opportunities for that to happen."

Gallery

Mario Kart Wii

Mario Kart 8 / Mario Kart 8 Deluxe

Names in other languages

Language Name Meaning
Japanese ワリオこうざん
Wario Kōzan
Wario Mine

Chinese 瓦利歐礦山 (Traditional)
瓦力欧矿山 (Simplified)
Wǎlìōu Kuàngshān
Wario Mine

Dutch Wario's Goudmijn
Wario's Gold Mine
German Warios Goldmine
Wario's Gold Mine
Italian Miniera d'oro di Wario
Wario's Gold Mine
Korean 와리오 광산
Wario Gwangsan
Wario Mine

Portuguese Mina de Ouro do Wario
Wario's Gold Mine
Russian Золотой прииск Варио
Zolotoy priisk Vario
Wario's Gold Mine

Spanish Mina de Wario
Wario's Mine

Trivia

  • In Mario Kart Wii, the banners of Wario use his artwork from Super Mario 64 DS. In Mario Kart 8 and Mario Kart 8 Deluxe, these banners instead use his artwork from Mario Party 8.

Template:Racecourses