Klasp: Difference between revisions

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{{Species-infobox
{{species infobox
|image=[[File:klasp.jpg|150px]]<br>Artwork of a Klasp from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|image=[[File:Klasp DKC3 artwork.jpg|250px]]<br>Artwork of a Klasp for ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|parent_species=[[Knocka]]
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[List of games by date#2005|2005]])
|latest_appearance=''Donkey Kong Country 3'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2005|2005]])
|related=[[Kaboom]]<br>[[Kracka]]
|variant_of=[[Knocka]]
|subject_origin=[[Kaboom]]<br>[[Klinger]]
|relatives=[[Kracka]]
|comparable=[[Kuchuka]]
}}
}}
{{quote2|Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' instruction booklet, page 18}}
'''Klasps''' are red [[Kremling]]s that hide in [[TNT Barrel]]s and climb across horizontal [[rope]]s. They first appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and return in ''[[Donkey Kong Land III]]''. They are similar to [[Kuchuka]]s and [[Knocka]]s, two other Kremling types that also hide in barrels. Klasps are the successor to [[Kaboom]]s from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. Their name is a pun on "[[wiktionary:clasp|clasp]]", meaning to firmly hold on to something.


'''Klasps''' are agile [[Kremling]]s who hide within red [[TNT Barrel]]s. They first appear in the third level of [[Cotton-Top Cove]], [[Kreeping Klasps]], but they are also seen in a few mountain levels, such as [[Krevice Kreepers]] and [[Criss Kross Cliffs]]. The name "Klasp" derives from the word "clasp", which means to hold on to, as it describes their nature. According to the game's credits, Klasps belong to the "[[Kremling Kreeps]]" enemy class.
Klasps first appear in the [[Cotton Top Cove]] level, [[Kreeping Klasps]], in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', as the main and titular enemy. Despite this being their debut, Klasps more commonly appear in mountain levels like [[Krevice Kreepers]] and [[Criss Kross Cliffs]]. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until [[Dixie Kong|Dixie]] and [[Kiddy Kong|Kiddy]] pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. In [[Dixie Kong's Photo Album]], a Klasp is categorized under the [[Kremling Kreeps]] enemy class. In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], Klasps have a land variant, [[Kracka]]s. While they resemble Klasps and explode like them, Krackas behave identically to Knockas. In ''[[Donkey Kong Land III]]'', Klasps do not chase after Dixie and Kiddy, unlike some in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''


They hang from ropes, going back and forth. In Kreeping Klasps, they follow a set path, not chasing the [[Kong]]s at all. Starting in Krevice Kreepers however, they remain all the time hanging motionless. When they see the Kongs, they start to move around in an attempt to chase the apes whenever they are anywhere near their rope. The barrels they live in explode on contact, making them a dangerous obstacle to the Kongs' quest.
==Profiles and statistics==
 
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
Klasps only appear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. The only difference is that in ''Donkey Kong Land III'', they always move in a fixed pattern instead of actively seeking out their prey.
*'''Instruction manual:''' ''Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.''<ref>{{cite|title=''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet|page=18|language=American English|publisher=Nintendo of America|author=Nintendo|location=Redmond, WA}}</ref>
 
Klasps can't be defeated by anything. Therefore, they should be avoided if all possible. Although, they do take themselves out when they explode.
 
In the [[Game Boy Advance]] remake of ''Donkey Kong Country 3'', a ground-bound version of Klasps, named [[Kracka]]s, appear. While Krackas resemble Klasps and explode like them, they have the attack pattern of a Knocka.


==Gallery==
==Gallery==
<gallery>
<gallery>
Klasp2.png|Artwork of a Klasp
Klasp DKC3 alt artwork.jpg|Artwork of a Klasp
Klasp DKC3 Photo Album.png|A Klasp, as seen in [[Dixie Kong's Photo Album]]
Klasp DKC3 Photo Album.png|[[Dixie Kong's Photo Album]]
Klasp DKC3.png|Sprite of Klasp
Klasp DKC3.png|''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' sprite
Klasp DKLIII sprite.png|''Donkey Kong Land III'' sprite
Klasp DKL3c sprite.png|''Donkey Kong GB: Dinky Kong & Dixie Kong'' sprite
Klasp DKC3 GBA Sprite.png|''Donkey Kong Country 3'' (GBA) sprite
</gallery>
</gallery>


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|Jap=クラスプ
|Jap=クラスプ
|JapR=Kurasupu
|JapR=Kurasupu
|JapM=Klasp}}
|JapM=Klasp
|Ger=Klasp
|Ita=Klasp
}}
 
==References==
<references/>
 
{{Kremlings}}
{{Kremlings}}
{{DKC3}}
{{DKC3}}
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[[Category:Kremlings]]
[[Category:Kremlings]]
[[Category:Kremling Krew]]
[[Category:Kremling Krew]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Enemies]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! enemies]]
[[Category:Donkey Kong Land III Enemies]]
[[Category:Donkey Kong Land III enemies]]
[[de:Klasp]]
[[de:Klasp]]

Revision as of 15:56, April 10, 2024

Klasp
Artwork of a Klasp from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Artwork of a Klasp for Donkey Kong Country 3: Dixie Kong's Double Trouble!
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (GBA) (2005)
Variant of Knocka
Subject origin Kaboom
Klinger
Relatives
Comparable

Klasps are red Kremlings that hide in TNT Barrels and climb across horizontal ropes. They first appear in Donkey Kong Country 3: Dixie Kong's Double Trouble! and return in Donkey Kong Land III. They are similar to Kuchukas and Knockas, two other Kremling types that also hide in barrels. Klasps are the successor to Kabooms from Donkey Kong Country 2: Diddy's Kong Quest. Their name is a pun on "clasp", meaning to firmly hold on to something.

Klasps first appear in the Cotton Top Cove level, Kreeping Klasps, in Donkey Kong Country 3: Dixie Kong's Double Trouble!, as the main and titular enemy. Despite this being their debut, Klasps more commonly appear in mountain levels like Krevice Kreepers and Criss Kross Cliffs. In Kreeping Klasps, the Klasps always follow a set path, and some of them move faster than others. In later levels, starting with Krevice Kreepers, the Klasps hang motionlessly until Dixie and Kiddy pass them. Any Klasp within the Kongs' range begins to move after them, based on the direction that they move in. The Kongs must avoid Klasps because if they make contact with one, the Klasp explodes, injuring the lead Kong. Klasps cannot be defeated safely or in any other way. In Dixie Kong's Photo Album, a Klasp is categorized under the Kremling Kreeps enemy class. In the Game Boy Advance version, Klasps have a land variant, Krackas. While they resemble Klasps and explode like them, Krackas behave identically to Knockas. In Donkey Kong Land III, Klasps do not chase after Dixie and Kiddy, unlike some in Donkey Kong Country 3: Dixie Kong's Double Trouble!

Profiles and statistics

Donkey Kong Country 3: Dixie Kong's Double Trouble!

  • Instruction manual: Exclusive rope baddy who shimmies towards the players. This tough member of the Klasp family who'll home in on you if you stay on the same rope for too long.[1]

Gallery

Names in other languages

Language Name Meaning
Japanese クラスプ
Kurasupu
Klasp

German Klasp
-
Italian Klasp
-

References

  1. ^ Nintendo. Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet. Redmond, WA: Nintendo of America (American English). Page 18.