phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

For assets I have uploaded to the wiki, I suggest viewing them here.

To-do list

Short term

  • Create the following articles:
  1. bars (Boo Mario) from SMG, SMG2
  2. bone (object) from SMUSA, SML2, SMG, maybe SMBW, potentially other games
  3. fish (environmental object) from SM64, SMS, SMG, SMG2, SM3DL, SM3DW, SMO
  4. flipping block from SM64, NSMB
  5. Float from SMW, SM64, SMS, SMG, SMO
  6. green panel from SMS
  7. ice (terrain) from many games
  8. Penguin Racer from SMG
  9. small animal from SMO and potentially previous games
  10. tank (fruit) from SMS
  11. Waterfall from SMB3, SMG, SMG2
  12. window from SMS

Middle term

  • Taxonomize objects and items as listed on the Shogakukan encyclopedia to better understand what is what, and what is not.
  • Ensure objects and items discretely validated as true objects in the encyclopedia have articles or at least share articles with similar objects on the wiki.
  • Establish general backbone structure for mainline game articles, similar to what has been done for Yoshi's Island, Wario Land, and Donkey Kong Country articles

Long term

  • Help bring the following to feature status (high priority):
  1. Super Mario 64
  2. Super Mario Sunshine
  3. Super Mario Galaxy 2
  4. Super Mario Odyssey
  1. Super Mario Bros.
  2. Super Mario Bros. 3
  3. Super Mario Land 2: 6 Golden Coins
  4. (also SML and SM3DW, if delisting proposal is successful)

Sandbox for current project

In-house (conceptual)

  • Miyamoto considers it the true sequel to Mario 64 (as opposed to Sunshine)
  • Last Mario game to see "serious" involvement from Miyamoto until Super Mario Run (ref)
  • Last game directed by Yoshiaki Koizumi, who would be given greater roles as producer for other Mario projects, while Galaxy level designer Koichi Hayashida would be given directorial duties for subsequent entries
  • Fostered a direct sequel - SMG2; one of the only Mario games to receive a named sequel (they're all kinda related to each other though, so how important is this actually?)
  • Muted narrative elements in SMG2, per the explicit requests of Shigeru Miyamoto, and incorporated desired elements for the first game that were omitted (Starship Mario, Yoshi)
  • Experience and mechanics streamlined and simplified
  • SMG2 would be the last time Nintendo attempted to create a platformer with spherical worlds (have they ever said why?)
  • heavily influenced design and structure of subsequent 3D Super Mario games, especially SMG2, SM3DL, and SM3DW as a course clear-style Mario game
  • 3D games would become progressively more linear and more comparable to 2D Mario games; increasingly deviating from hakoniwa design philosophy of Mario 64
  • When sandbox-style game did return with Odyssey, Galaxy's influence is still apparent (particularly in the lunar kingdoms, where gravity is less intense, giving Mario a floaty feel comparable to the feeling of moving in Mario Galaxy)
  • Apparently Odyssey's Photo Mode derived from the developer's attempt to mitigate the complexity of camera controls (ref)
  • Miyamoto expressed that Nintendo is open to developing a third game (his comments suggest Nintendo continued to pursue design choices that would make 3D games less daunting to 2D-players, hence why SM3DL and SM3DW appeared they way they do, but of note, the author of this work aligns SMG with SM64 and SMS as a sprawling adventure-type game) (ref)
  • Folks clearly missed the idea of having a 3D Mario game that felt like an adventure (ref)

In-house (referential)

  • Direct Galaxy-based iconography is present in every subsequent 3D game (Galaxy 2, obviously; Rosalina, Lumas, Octoombas, Comet Observatory in SM3DW; 8-Bit Rosalina and Star Bit-shaped regional coins in Odyssey)
  • Rosalina would be incorporated into subsequent ensemble/spinoff games, Nintendo's marketing, have a direct presence or homage in subsequent main series games, and would become a largely beloved character
  • Immediately appears in Mario Kart Wii, which was being developed simultaneously with Galaxy, and has been a fixture of every subsequent Mario Kart title
  • Clampy would be incorporated as "the" clam enemy in the 2D games, one of the few enemies to have been introduced in a 3D game to become a recurring stable of the 2D ones
  • Captain Toad rises in prominence within Nintendo's games and be playable in his own title; distinguished from the Toad in coming years
  • Lumas and Toad Brigade would also become less frequent but consistent elements
  • Space-themed portions in subsequent ensemble/spinoff games would often incorporate allusions to SMG

Industry at large

  • Very few studios would attempt making platformers with spherical worlds (I recall some developer somewhere mentioning the technical difficulty with trying to do this)
  • When a game does try this or attempts something comparable, it is often referred to as "Galaxy-styled" even though SMG was not the first platform game to attempt this design (Sonic Adventure 2, Ratchet & Clank, Yoshi's Island)
  • Low-effort theme park-tie in clearly based on (maybe even directly stole from) Galaxy
  • Both Sonic Colors (in a positive sense) and Sonic Lost World (in a negative sense) likened to Galaxy
  • Cited influence behind:
    • Super Smash Bros. 4
    • Armillo
    • Solar Ash
    • Mario + Rabbids: Sparks of Hope

Rosalina was proposed as a new playable character in the earliest phases of Super Smash Bros. for Nintendo 3DS / Wii U during 2012, explicitly with the desire to replicate the feel of Super Mario Galaxy in her aerial movements.[1]

The game has been cited as a source of inspiration for Armillo (2014),[2] Gears 5 (2019),[3] Solar Ash (2021),[4] and Mario + Rabbids: Sparks of Hope (2022).[5]

Retrospectives

  • Eurogamer considers SMG the game of the generation (ref)

Things to read

Notes and references

Notes


References

  1. ^ Sakurai, Masahiro. "Image Transcriptions of Project Proposal for Smash for Wii U/3DS." Source Gaming, translated by Source Gaming, 4 Jul. 2015. Accessed 28 Apr. 2023.
  2. ^ McFerran, Damien. "Developer Interview: Fuzzy Wuzzy Games Talks Armillo And Developing For The Wii U eShop." Nintendo Life, 18 Jan. 2013. Accessed 6 Jul. 2023.
  3. ^ Sinclair, Brendan. "Making Gears of War click for more than the hardcore." GamesIndustry.biz, 19 Nov. 2019. Accessed 28 Apr. 2023.
  4. ^ Wood, Austin. "Solar Ash lives up to its "dumb elevator pitch" of Super Mario Galaxy meets Shadow of the Colossus." GamesRadar+, 15 Sept. 2021. Accessed 28 Apr. 2023.
  5. ^ Deschamps, Marc. "Mario + Rabbids Sparks of Hope Director David Soliani Reveals Inspirations, Nintendo's Limits, and More." ComicBook.com, 27 Oct. 2022. Accessed 28 Apr. 2023.

Image references

Controls

Action(s) Input(s)
Wii U GamePad Wii U Pro Controller
Wii Classic Controller Pro
Wii Classic Controller
Wii Remote (sideways) Wii Remote + Nunchuk
Stage controls
Move   /      
Dash (while moving), hold items (release to throw), attack (power-ups)   /      
Jump, swim, wall jump (against wall)   /      
Crouch, ground-pound (while in mid-air), go down pipe, slide (on a slope)   /     / Shake  
Crouch jump (while idle)   /   +   /     / Shake +     +  
Roll   /   +   /     / Shake +     +  
Long jump (while moving)   /   +   /     / Shake +     +  
Rolling long jump (during a roll) Crouch + Roll + Jump
Side Somersault   /   (in reverse direction) +   /     (reverse direction) +     (reverse direction) +  
Enter horizontal pipe   /   (in the direction of the entrance)   (in the direction of the entrance)   (in the direction of the entrance)
Bubble (multiplayer only)   /      
Pause  
Use inventory item  
Camera   (Tilt   in Free Camera Mode)   N/A  
Move Propeller Platforms   N/A
Bring out Touchstones   N/A
World Screen controls
Move   /      
Dash (while moving)   /      
Jump   /      
Menu  
View map, drop out (pause menu)  
Enter stage      
Menu controls
Select option   /      
Confirm      
Cancel      

Worlds

Main article: World

The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by Clear Pipes. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with Enemy Battles, Toad Houses, Sprixie Houses, Lucky Houses, and either Mystery Houses or a puzzle-focused series of levels called Captain Toad's Adventures with Captain Toad playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.

When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.

Level names with a   Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.

Worlds
  Normal worlds
World 1
 ×24  ×6  ×1
Courses
  World 1-1 Super Bell Hill World 1-2 Koopa Troopa Cave
World 1-A Chargin' Chuck Blockade World 1-3 Mount Beanpole
World 1-4 Plessie's Plunging Falls World 1-5 Switch Scramble Circus
World 1- Castle Bowser's Highway Showdown ( ×10) World 1- Captain Toad Captain Toad Goes Forth
The southernmost island in the Sprixie Kingdom, one that is covered in lush grass. The courses above ground are dotted by bell-shaped trees and feature the Super Bell. Plessie and rabbits appear in this world, and Bowser has imprisoned the green Sprixie Princess in a castle.
World 2
 ×24  ×7  ×1
Courses
  World 2-1 Conkdor Canyon World 2-2 Puffprod Peaks ( ×15)
World 2-3 Shadow-Play Alley World 2-4 Really Rolling Hills
World 2-A Big Galoomba Blockade World 2-5 Double Cherry Pass
World 2- Tank Bowser's Bullet Bill Brigade World 2- Mystery House Mystery House Melee
World 2- Sprixie House Sprixie House
This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of Touchstones, shadows casted on walls, Potted Piranha Plants, and Double Cherries. The yellow Sprixie Princess is held by Boom Boom in a tank course.
World 3
 ×30  ×9  ×2
Courses
  World 3-1 Snowball Park World 3-2 Chain-Link Charge ( ×30)
World 3-3 Shifty Boo Mansion World 3-4 Mount Beanpole
World 3-A Magikoopa Blockade World 3-5 Pipeline Lagoon
World 3-6 Mount Must Dash World 3-7 Switchboard Falls
World 3- Train The Bullet Bill Express World 3-B A Banquet with Hisstocrat
World 3- Captain Toad Captain Toad Makes a Splash World 3- Sprixie House Sprixie House
World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features Ice Skates. Subsequent courses feature shifting Chain-Links, a Ghost House, and rotating platforms in a sea of pink clouds. The serpent Hisstocrat resides in World 3, and the Koopa, Pom Pom, keeps the blue Sprixie Princess on The Bullet Bill Express.
World 4
 ×30  ×7  ×1
Courses
  World 4-1 Ant Trooper Hill World 4-2 Piranha Creeper Creek
World 4-A Brolder Blockade World 4-3 Beep Block Skyway
World 4-4 Big Bounce Byway World 4-5 Spike's Lost City
World 4-B Fire Bros. Hideout #1 World 4- Castle Lava Rock Lair ( ×50)
World 4- Mystery House Mystery House Mad Dash World 4- Sprixie House Sprixie House
This island lies in the northwest and seems to be made of sandstone. Courses include a colony of Ant Troopers, a toxic creek of Piranha Creepers, and rows of Beep Blocks in the sky. Boss Brolder holds the orange Sprixie Princess captive in a castle.
World 5
 ×31  ×9  ×1
Courses
  World 5-1 Sunshine Seaside World 5-2 Tricky Trapeze Theater
World 5-3 Backstreet Bustle ( ×80) World 5-A Chargin' Chuck Blockade Is Back
World 5-4 Sprawling Savanna World 5-5 Bob-ombs Below
World 5-6 Cakewalk Flip World 5-7 Searchlight Sneak
World 5-B Fire Bros. Hideout #2 World 5- Train Coin Express
World 5- Castle King Ka-thunk's Castle World 5- Captain Toad Captain Toad Plays Peek-a-Boo
World 5- Sprixie House Sprixie House
In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with trapezes and a vast savanna. King Ka-thunk keeps the purple Sprixie Princess in a ruined fortress.
World 6
 ×32  ×9  ×3
Courses
  World 6-1 Clear Pipe Cruise World 6-2 Spooky Seasick Wreck
World 6-3 Hands-On Hall ( ×100) World 6-4 Deep Jungle Drift
World 6-A Prince Bully Blockade World 6-5 Ty-Foo Flurries
World 6-6 Bullet Bill Base World 6-B Fire Bros. Hideout #3
World 6-7 Fuzzy Time Mine World 6- Tank Bowser's Bob-omb Brigade
World 6-C Motley Bossblob's Big Battle World 6- Mystery House Mystery House Throwdown
World 5- Sprixie House Sprixie House
This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by Clear Pipes, a dojo-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like Motley Bossblob can be battled once she is freed.
World Castle
 ×32  ×9  ×3
Courses
  World  Castle-1 Fort Fire Bros. World  Castle-2 Switchblack Ruins
World  Castle-3 Red-Hot Run World  Castle-4 Boiling Blue Bully Belt
World  Castle-A Brolder Blockade Is Back World  Castle-B Prince Bully Blockade Is Back
World  Castle-C Fire Bros. Hideout #4 World  Castle-5 Trick Trap Tower
World  Castle-6 Rammerhead Reef World  Castle-7 Simmering Lava Lake
World  Castle- Castle Bowser's Lava Lake Keep ( ×130) World  Castle- Captain Toad Captain Toad Gets Thwomped
World  Castle- Sprixie House Sprixie House
This world is a floating fortress covered in lava and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to Rammerheads. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
World Bowser
 ×39  ×10  ×4
Courses
  World  Bowser-1 Spiky Spike Bridge World  Bowser-2 Plessie's Dune Downhill
World  Bowser-3 Cookie Cogworks World  Bowser- Train The Bowser Express
World  Bowser-4 Footlight Lane World  Bowser-5 Deepwater Dungeon
World  Bowser-6 A Beam in the Dark World  Bowser-7 Grumblump Inferno
World  Bowser-A Motley Bossblob's Encore World  Bowser-B Hisstocrat Returns
World  Bowser- Castle The Great Tower of Bowser Land ( ×170) World  Bowser- Mystery House Mystery House Claw Climb
World  Bowser- Sprixie House Sprixie House
Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over moving sand, a materializing path in the sky, and a ghost house set in the dark. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his Cat form. Defeating him fully liberates the Sprixie Kingdom.
  Special worlds
World Star
 ×32  ×10
Courses
  World  Star-1 Rainbow Run World  Star-2 Super Galaxy
World  Star-3 Rolling Ride Run World  Star-4 The Great Goal Pole
World  Star-5 Super Block Land World  Star-6 Honeycomb Starway
World  Star-7 Gargantuan Grotto World  Star-8 Peepa's Fog Bog
World  Star-9 Cosmic Cannon Cluster ( ×210) World  Star- Captain Toad Captain Toad Takes a Spin
World  Star- Sprixie House Sprixie House
World Star is in outer space, just above Mario's home world. It is accessible through a Rocket built by the Sprixie Princesses. A chase for a winged Goal Pole, a snow-cloaked cemetery, and a top-down shooting course appear here. The Comet Observatory appears here, alongside Lumas and their caretaker, Rosalina.
World Mushroom
 ×31
Courses
  World  Mushroom-1 Night Falls on Really Rolling Hills World  Mushroom-2 Spiky Mount Beanpole
World  Mushroom-3 Deep-Black Jungle Drift World  Mushroom-4 Trouble in Shadow-Play Alley
World  Mushroom-5 Back to Hands-On Hall World  Mushroom-6 Gigantic Seasick Wreck
World  Mushroom-7 Broken Blue Bully Belt ( ×240) World  Mushroom- Mystery House Mystery House Brawl
Deeper in space, World Mushroom only contains iterations of previous courses.
World Flower
 ×36  ×7
Courses
  World  Flower-1 Switch Shock Circus World  Flower-2 Floating Fuzzy Time Mine
World  Flower-3 Piranha Creeper Creek after Dark World  Flower-4 Faster Fort Fire Bros.
World  Flower-5 Sprawling Savanna Rabbit Run World  Flower-6 Shiftier Boo Mansion
World  Flower-7 Pipeline Boom Lagoon World  Flower-8 Blast Block Skyway
World  Flower-9 Towering Sunshine Seaside World  Flower-10 Honeycomb Skyway
World  Flower-11 Spiky Spike Bridge Sneak World  Flower-12 Boss Blitz
World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a boss rush featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
World Crown
 ×38  ×4
Courses
  World  Crown- Crown Champion's Road World  Crown- Captain Toad Captain Toad's Fiery Finale
World  Crown- Mystery House Mystery House Marathon World  Crown- Sprixie House Sprixie House
The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging Captain Toad and Mystery Box courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and Toads appear towards its Goal Pole to congratulate the player.

Characters

Playable characters

See also: Super Mario 3D World playable characters' statistics
Name Advantages Disadvantages Availability
 
Mario
Balanced From the start
 
Luigi
Jumps higher
Can Scuttle, allowing his jumps to cover more ground
Sprints later
Low traction, making him slippery
 
Peach
Can float briefly after jumping
Sprints sooner
Falls slower
Runs slower
 
Toad
Runs faster Falls faster
Sprints later, tied with Luigi
Jumps lower
 
Rosalina
Can use Spin attacks, allowing her to attack without a power-up or perform a double jump
Sprints sooner, tied with Peach
Runs slower, tied with Peach
Loses her Spin attack when using power-ups (excluding the Super Mushroom, Double Cherry, and Super Star)
After completing World  Star-2
 
Captain Toad
Sprints sooner Falls faster, tied with Toad
Cannot jump
Only in Captain Toad's Adventures

Non-playable characters

Name Description
 
Sprixie Princesses
The Sprixie Princesses rule the Sprixie Kingdom and are captured by Bowser at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a Clear Pipe to the next world. After World Castle, Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats Meowser in World Bowser.
 
Sprixie
Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in Sprixie Houses.
 
Rabbit
Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, Coins, or Green Stars.
 
Mega Rabbit
Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release Mega Mushrooms or Green Stars.
 
Toads
Toads appear in and host Toad Houses, where the player can win power-ups.
 
Plessie
Plessie is a character that the player can ride across water. The player must tilt   to move or accelerate. The player can press   to jump. It functions similarly to Dorrie from Super Mario 64 and Manta Ray from Super Mario Galaxy.
 
Lumas
Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
 
Ghost Miis
Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled. However, as of November 7, 2017, Miiverse is discontinued and Ghost Miis no longer appear in the game.

Enemies and obstacles

New enemies

Name Description First appearance Last appearance
 
Ant Trooper
Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang. Ant Trooper Hill Sprawling Savanna
 
Big Ant Trooper
Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas. Ant Trooper Hill Sprawling Savanna
 
Big Galoomba
Big Galoombas are larger versions of Galoombas. They attack by attempting to ram into the player and can be defeated if jumped on twice. A Ground Pound defeats them in one hit. Big Galoomba Blockade Gargantuan Grotto
 
Blockstepper
Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while. Double Cherry Pass Faster Fort Fire Bros.
 
Blurker
Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a Boo if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a Mega Mushroom, a Piranha Plant, White Tanooki Mario, Lucky Cat Mario, or Invincible Mario. Shadow Play Alley Back to Hands-On Hall
 
Brolder
Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into lava or attacking them with Lucky Cat Mario or White Tanooki Mario. Brolder Blockade Mystery House Marathon
 
Cat Banzai Bill
Cat Banzai Bills are Banzai Bills with a cat appearance. They attack by following the player and can be defeated with most attacks. The Bullet Bill Express The Bullet Bill Express
 
Cat Bullet Bill
Cat Bullet Bills are Bullet Bills with a cat appearance. They attack by following the player, similarly to the Bull's-Eye Bill, and can be defeated with most attacks. The Bullet Bill Express Mystery House Marathon
 
Cat Goomba
Cat Goombas are Goombas with a cat appearance. They attack by jumping and pouncing like Cat Mario to its original location. They can be defeated with most attacks. Some leave behind a Super Bell when defeated. Super Bell Hill The Great Tower of Bowser Land
 
Charvaargh
A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated. Simmering Lava Lake Simmering Lava Lake
 
Conkdor
Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell. Conkdor Canyon Sprawling Savanna Rabbit Run
 
Flopter
Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks. The Bullet Bill Express Mystery House Brawl
 
Fuzzler
Fuzzlers are Wiggler-like and Fuzzy-like enemies that roll around on tracks used by a Switchboard. They can be defeated with Lucky Cat Mario or if they come into contact with water. Switchboard Falls Switchboard Falls
 
Grumblump
A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a Ground Pound on it. Grumblump Inferno Grumblump Inferno
 
Hop-Chop
Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into springboards upon being defeated. Big Bounce Byway Mystery House Marathon
 
Horned Ant Trooper
Horned Ant Troopers are Ant Troopers with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player. Ant Trooper Hill Champion's Road
 
Ka-thunk
Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a Tox Box. They can be defeated with Lucky Cat Mario or White Tanooki Mario. King Ka-thunk's Castle Bowser's Lava Lake Keep
 
Innertube Goomba
Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. Pipeline Lagoon Sprawling Savanna Rabbit Run
 
Madpole
Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks. Rammerhead Reef Pipeline Boom Lagoon
 
Parabones
Parabones are winged Dry Bones that attack the player by flying into them. Unlike Koopa Paratroopa, their wings do not disappear when jumped on. They can be defeated permanently by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. Fuzzy Time Mine Blast Block Skyway
 
Piranha Creeper
Piranha Creepers are Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked. Piranha Creeper Creek Champion's Road
 
 
Rammerhead
Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with Lucky Cat Mario, Invincible Mario, or White Tanooki Mario. Captain Toad Makes a Splash Pipeline Boom Lagoon
 
Ring Burner
Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated. Cakewalk Flip Champion's Road
 
Skating Goomba
Goombas that ride Ice Skates are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use. Snowball Park Ty-Foo Flurries
 
Skipsqueak
Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack. Really Rolling Hills Rainbow Run
 
Snow Pokey
Snow Pokeys are Pokeys made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown. Snowball Park Mystery House Brawl
 
Spiny Skipsqueak
Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack. Really Rolling Hills Night Falls on Really Rolling Hills
 
Splorch
Splorches are fireballs that chase the player. They can only be defeated by Invincible Mario, Lucky Cat Mario, or White Tanooki Mario; though they can be pushed into the lava with projectile attacks from Boomerang Mario and Fire Mario. Brolder Blockade Is Back Broken Blue Bully Belt
 
Splounder
Splounders are enemies only found in levels featuring Plessie. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air. Plessie's Plunging Falls Rainbow Run
 
Ty-foo
Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with Mega Mario, Lucky Cat Mario, and White Tanooki Mario. Ty-Foo Flurries Gigantic Seasick Wreck
 
Walleye
Walleyes are Wallop-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by Lucky Cat Mario or White Tanooki Mario. Ty-Foo Flurries Mystery House Marathon

Returning enemies

Name Description First appearance Last appearance
 
Banzai Bill
Banzai Bills are a larger variety of Bullet Bills. They share the same weaknesses as the Cat Banzai Bill. Mystery House Mad Dash Bullet Bill Base
 
Biddybud
Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack. Switch Scramble Circus Sunshine Seaside
 
Big Boo
Big Boos are a larger variant of Boo. They can only be defeated by Light Boxes, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. Shifty Boo Mansion Shiftier Boo Mansion
 
Blooper
Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks. Rammerhead Reef Pipeline Boom Lagoon
 
Bob-omb
Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds. Bob-ombs Below Super Block Land
 
Boo
Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by Invincible Mario, a Light Box, Lucky Cat Mario and White Tanooki Mario. Shifty Boo Mansion Deep-Black Jungle Drift
 
Boomerang Bro
Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks. Beep Block Skyway Mystery House Brawl
 
Bullet Bill
Bullet Bills are bullets that shoot out of Bill Blasters in a straight line. They can be defeated with most attack methods. Bowser's Bullet Bill Brigade Footlight Lane
 
Bully
Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with Mega Mario, Lucky Cat Mario, Invincible Mario and White Tanooki Mario, but they can be pushed off platforms by performing any attack repeatedly. Spooky Seasick Wreck Mystery House Marathon
 
Chargin' Chuck
Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A Ground Pound defeats it in one hit. Chargin' Chuck Blockade Champion's Road
 
Cheep Cheep
Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks. Pipeline Lagoon Pipeline Lagoon
 
Coin Coffer
Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins. Pipeline Lagoon Sprawling Savanna Rabbit Run
 
Fire Bro
Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks. Double Cherry Pass Champion's Road
 
Fire Piranha Plant
Fire Piranha Plants are a variant of Piranha Plant that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad. Shadow-Play Alley Captain Toad's Fiery Finale
 
Fizzlit
Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by Fire Mario's fireballs, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario when electrified. Switchboard Falls Switch Shock Circus
 
Fuzzy
Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a Super Star, Lucky Cat Mario, White Tanooki Mario, or a Piranha Plant. Shadow-Play Alley Champion's Road
 
Galoomba
Galoombas are Goomba-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated. Puffprod Peaks Super Galaxy
 
Goomba
Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack. Super Bell Hill Mystery House Marathon
 
Goomba Tower
Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated. Koopa Troopa Cave Towering Sunshine Seaside
 
Hammer Bro
Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks. Fire Bros. Hideout #3 Switch Shock Circus
 
Koopa Troopa
Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they lose their shell, which can be carried. Koopa Troopa Cave Mystery House Marathon
 
 
Lava Bubble
Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible. Lava Rock Lair (Red)
Backstreet Bustle (Blue)
Back to Hands-On Hall (Red)
Faster Fort Fire Bros. (Blue)
 
Magikoopa
Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks. Magikoopa Blockade Champion's Road
 
Mega Piranha Plant
Mega Piranha Plants are a larger variant of Piranha Plant. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a Ground Pound defeats it instantly. Mount Beanpole Honeycomb Skyway
 
Mini Goomba
Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad. Koopa Troopa Cave Mystery House Marathon
 
Octoomba
Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound. Super Galaxy Champion's Road
 
Para-Biddybud
Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks. Switch Scramble Circus Mystery House Marathon
 
Peepa
Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. Shifty Boo Mansion Mystery House Marathon
 
Piranha Plant
Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks. Mount Beanpole Mystery House Marathon
 
Porcupuffer
Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps). Pipeline Lagoon Pipeline Lagoon
 
Spike
Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks. Spike's Lost City Mystery House Marathon
 
Spiny
Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks. Big Bounce Byway Floating Fuzzy Time Mine
 
Stingby
Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks. Switch Scramble Circus Honeycomb Starway
 
Thwomp
Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario. Bowser's Highway Showdown Mystery House Marathon

Obstacles

Name Description First appearance Last appearance
 
Baddie Box
Baddie Boxes are blocks that release Bob-ombs when approached. They can be destroyed by Invincible Mario, Lucky Cat Mario, and White Tanooki Mario. Bob-ombs Below Super Block Land
 
Bill Blaster
Bill Blasters are cannons that shoot Bullet Bills or Cat Bullet Bills. They cannot be destroyed. Bowser's Bullet Bill Brigade Footlight Lane
 
Cannon
Cannons are boxes that can shoot either Cannonballs or Kick Bombs at the player. They can be destroyed if hit by a cannonball from a Cannon Box or if a Brick Block under it is hit. Bowser's Highway Showdown Trouble in Shadow-Play Alley
 
Dark
Blocks the player's view. Switchblack Ruins Piranha Creeper Creek after Dark
 
Fire Bar
Fire Bars are rotating sticks with fireballs on them. Fort Fire Bros. Champion's Road
 
Fuzzy Horde
Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form. Fuzzy Time Mine Floating Fuzzy Time Mine
 
 
Lava
Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts up and down. Brolder Blockade Captain Toad's Fiery Finale
 
Poison
A liquid hazard that can cause the player to instantly lose a life. Piranha Creeper Creek Piranha Creeper Creek after Dark
 
Poison fog
An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit. Trick Trap Tower
 
Quicksand
Sand that sinks the player. Conkdor Canyon
 
Spike ball
Spike balls are giant seeds that are often found in Clear Pipes as obstacles. They can be defeated by Invincible Mario, White Tanooki Mario or a fireball from Fire Mario. Clear Pipe Cruise Back to Hands-On Hall

 
Spike Block
Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move. Deepwater Dungeon Champion's Road
 
Spike Trap
A pointy obstacle that damages the player. They can be static or retractable. Bowser's Highway Showdown Champion's Road
 
Spiked roller
A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike Spike Bars. Spike's Lost City
(normal)
Boiling Blue Bully Belt (spinning)
The Bowser Express
(chain)
Mystery House Marathon
(normal)
Broken Blue Bully Belt (spinning)
Champion's Road
(chain)
 
Volcanic debris
Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but Invincible Mario and White Tanooki Mario cannot be hurt by them. Hisstocrat Returns Boss Blitz

Bosses

Bosses are listed in the order that they are first encountered.

Name Description Courses
 
Bowser
The Koopa King who attacks from his Muscle Car. Bowser's Highway Showdown, Bowser's Lava Lake Keep
 
Boom Boom
A big, brutish Koopa typically encountered in tank courses. He swings his fists and spins like a top. Bowser's Bullet Bill Brigade, Bowser's Bob-omb Brigade, Boss Blitz, Mystery House Marathon
 
Pom Pom
A pink Koopa with a spotted shell. She throws shuriken and leaps into the air. The Bullet Bill Express, The Bowser Express, Boss Blitz
 
Hisstocrat
A crowned serpent in a pit of sand. After making a pungi-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely source of inspiration for this boss, these other snakes may be additional heads. There are two Hisstocrats – one purple, one pink. They are fought together in Boss Blitz. A Banquet with Hisstocrat, Hisstocrat Returns, Boss Blitz
 
Boss Brolder
The leader of the Brolders with a magmatic spinning attack. Lava Rock Lair, Brolder Blockade Is Back, Boss Blitz
 
King Ka-thunk
An armored creature gripping a Ka-thunk frame, with only his back vulnerable. King Ka-thunk's Castle, Boss Blitz
 
Prince Bully
The Bully leader, that can only be damaged after compressing him by jamming him into a Clear Pipe. Prince Bully Blockade, Prince Bully Blockade Is Back
 
Motley Bossblob
A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown. Motley Bossblob's Big Battle, Motley Bossblob's Encore, Boss Blitz
 
Meowser
Bowser after using a Super Bell, granting him enhanced speed and a wall-climbing ability. The Great Tower of Bowser Land

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

Name Description Name Description
 
Coins
Collecting 100 Coins grants the player an extra life.  
Hidden Coins
Coins that are invisible to players unless they pass through one or touch the Wii U GamePad.
 
Coin piles
Coin piles are stacks of several coins that can be collected. They give the player many coins at once.  
Red Coins
Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
 
Blue Coins
Blue Coins are coins that appear from a P Switch. They function the same as regular coins.  
Key Coins
When five Key Coins are collected, a Warp Box (With Key) turns into a regular Warp Box.
 
Green Star Coins
Green Star Coins appear after a Green Star Ring is activated. When all eight are collected before the time runs out, a Green Star appears.  
Green Stars
Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
 
Stamps
Stamps can be collected and used in Miiverse posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.  
+ Clocks
Clocks add either 10 seconds or 100 seconds to the timer.
 
1-Up Mushrooms
When collected, 1-Up Mushrooms grant the player an extra life.  
Cannon Boxes
Cannon Boxes are created when certain ? Blocks are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds  / / / , the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
 
Light Boxes
Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in Ghost Houses and can be used to defeat Boos and Boo variants. Light Boxes change color to match the user.  
Coin Boxes
Coin Boxes are shiny Coin Blocks that can be worn by the player. As the player moves, they can collect up to 100 coins.
 
Propeller Boxes
Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.  
Goomba Masks
When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
 
Baseballs
Baseballs can be thrown to defeat enemies.  
Bombs
Bombs are inactive Bob-ombs that light their fuses when picked up. They can be used to destroy objects.
 
Snowballs
Snowballs can be thrown to defeat enemies.  
Springboards
Springboards appear when Hop-Chops are defeated. They are used to reach heights.
 
Green Shells
Green Shells are shells originally from Koopa Troopas. If the player crouches while holding one, they enter the shell and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.  
Gold Shells
Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
 
Ice Skates
Ice Skates are items based on Goomba's Shoes. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.  
Potted Piranha Plants
These are a potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.

Power-ups

Items that transform Mario's appearance and give him unique abilities.

Power-up Form Description
     
   
N/A  
Small Mario
 
Small Luigi
 
Small Peach
Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break Brick Blocks, and he only gets Super Mushrooms from blocks.
 
Small Toad
 
Small Rosalina
 
Super Mushroom
 
Mario
 
Luigi
 
Peach
Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
 
Toad
 
Rosalina
 
Super Bell
 
Cat Mario
 
Cat Luigi
 
Cat Peach
The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the Goal Pole and pounce at enemies. He can also swipe at enemies near him.
 
Cat Toad
 
Cat Rosalina
 
Double Cherry
 
Double Mario
 
Double Luigi
 
Double Peach
The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
 
Double
Toad
 
Double Rosalina
 
Super Leaf
 
Tanooki Mario
 
Kitsune Luigi
 
Tanooki Peach
When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
 
Tanooki
Toad
 
Tanooki Rosalina
 
Fire Flower
 
Fire Mario
 
Fire Luigi
 
Fire Peach
Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
 
Fire Toad
 
Fire Rosalina
 
Boomerang Flower
 
Boomerang Mario
 
Boomerang Luigi
 
Boomerang Peach
When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
 
Boomerang Toad
 
Boomerang Rosalina
 
Mega Mushroom
 
Mega Mario
 
Mega Luigi
 
Mega Peach
Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
 
Mega Toad
 
Mega Rosalina
 
Super Star
 
Invincible Mario
 
Invincible
Luigi
 
Invincible
Peach
When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
 
Invincible
Toad
 
Invincible Rosalina
 
Invincibility Leaf
 
White Tanooki Mario
 
White Kitsune Luigi
 
White Tanooki Peach
When the player dies more than five times in a level, an Assist Block appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
 
White Tanooki Toad
 
White Tanooki Rosalina
 
Lucky Bell
 
Lucky Cat Mario
 
Lucky Cat
Luigi
 
Lucky Cat Peach
The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in World Mushroom.
 
Lucky Cat
Toad
 
Lucky Cat Rosalina

Objects

Objects are interactable elements of the environment that cannot be collected or worn by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Trigger objects
 
Cat Wheel
Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
 
Character Switch
Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
 
Color Panel
Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
 
Dash Panel
Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
 
Gold P Switch
TBW
 
Gold Ring
Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through.
 
Green Star Ring
When a Green Star Ring is passed through, Green Coins appear.
 
P Panel
P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
 
P Switch
P Switches are switches that release balls in bonus areas or reveal blue coins.
 
Red Ring
Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
 
Switch Panel
Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
 
Torch
Can be lit using Fire form. It can trigger events like releasing a Green Star.
Climbable objects
 
Chain-Link
Chain-Links are moving fence-like walls that the player can climb in Cat form.
 
Trapeze
Trapezes can be used to swing characters to distant areas. They first appear in Tricky Trapeze Theater.
 
Tree
Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving  . Pressing   makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
Strikable objects
 
Bowser Board
The board is a wooden cutout of Bowser that can be knocked down when interacted with.
 
Cactus
TBW
 
Glowing spot
TBW
 
Gong
Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
 
Kick Bomb
Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
 
Sand statue
Scupltures of Goombas and Bowser made of sand. It can be destroyed using a Fire Flower or Cannon Boxes.
Transportation objects
 
Clear Pipe
Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
 
Clear Pipe Cannon
Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
 
Cloud Cannon
Cloud Cannons are cannons that automatically launch the player to a Coin Heaven.
 
Jump Panel
Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
 
Mystery Box
Mystery Boxes are Warp Boxes that warp the player to a bonus area.
 
Pipe
When entered, Warp Pipes teleport the player to another area of a level.
 
Warp Box
When entered, Warp Boxes teleport the player to another area of a level.
 
World Warp Pipe
TBW
Blocks and containers
 
? Block
? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded.
 
Assist Block
Assist Blocks contain the Invincibility Leaf. They appear after the player loses several lives in a course.
 
Big Block
Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
 
Block
A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
 
Block tower
TBW
 
Brick Block
Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
 
Coin Block
TBW
 
Crate
Crates are wooden boxes that act as obstacles.
 
Crystal Block
Dark purple crystal blocks that move left to right.
 
Gift Box
Gift Boxes are blocks found exclusively in Toad Houses that, when hit, provide power-ups to players.
 
Long ? Block
A three-block-wide ? Block that holds three coins or two coins and a power-up.
 
Red POW Block
A red variant of POW Blocks that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
 
Rock Block
Rock Blocks are gray Big Blocks that are more difficult to destroy.
 
Roulette Block
Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
 
Slot Block
Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
 
Super POW Block
TBW
 
Switch Block
Switch Blocks change the direction of or reveal new Switchboard paths.
Platforms
 
Beep Block
Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
 
Cloud Lift
Cloud Lifts are moving platforms that can be jumped through.
 
Donut Block
Donut Blocks are platforms that slowly fall when stepped on.
 
Invisible bridge
Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in Footlight Lane.
 
Lift
Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation.
 
Multi-Vator
Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
 
Mushroom Trampoline
Mushroom Trampolines are bouncy platforms with a mushroom appearance.
 
Propeller Platform
Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the Nintendo Switch port of the game due to the system's lack of a mic.
 
Red-Blue Panel
Red-Blue Panels are tiles that flip when the player jumps.

 
Seesaw
A long platform that tilt left or right depending on where the player walks.
 
Switchboard
Switchboards are platforms that move in the direction of the arrow the player stands on.
 
Tank
Heavily armed land vehicles that move slowly. Some are equipped with Spike Traps and Cannons.
 
Touchstone
Touchstones are platforms that change position when touched on the Wii U GamePad.
 
Train
TBW
 
Rotating Panel
Rotating Panels are tiles that continuously flip over, alternating between red and blue.
Other objects
 
Big Goal Pole
TBW
 
Binoculars
Binoculars held by Sprixies can be used to scope out certain parts of a level.
 
Checkpoint Flag
Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life.
 
Flower / Bush
TBW
 
Fluff
TBW
 
Goal Pole
Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
 
Goal Pole (flying)
A Goal Pole that flies away when the player approaches one.
 
Illusion
Manifestations of objects and items that turn into several Boos once the player touches one.
 
Searchlight
Activates obstacles when the player stands in it.
 
Sliding door
Doors that can be opened by tapping the Wii U GamePad.



Image Description
Trigger objects
 
Green Star ball
A ball with green stars that is required to activate a P Panel for a Green Star to appear.
Blocks
 
Mega ? Block
Mega ? Blocks are larger variations of ? Blocks. When hit, multiple giant Empty Blocks extend out of it, allowing the player to reach otherwise unreachable areas.
 
Big Empty Block
Giant variants of Empty Blocks. When a Mega ? Block is hit, it turns into multiple big Empty Blocks which serve as platforms.
 
Falling block
Large red and yellow blocks that gradually fall once stepped on.
 
Long Empty Block
A long ? Block that cannot be broken. When a long ? Block is hit, it turns into a long Empty Block.
 
Long Hidden Block
Long ? Blocks that are invisible to players unless they hit them.
Platforms
 
Arrow platform
Platforms with arrows that rise from lava and then sink back down after a short time.
 
Bow-tie platform
Platforms shaped in bow-ties that turn counterclockwise in a 90 degree axis.
 
Circular grass float
A round grass platform that floats on poison that move in one direction and drop though the poisonous waterfall. It can also spin clockwise or counterclockwise continuously.
 
Circular wooden float
A round wooden platform that floats on poison that spin clockwise or counterclockwise continuously.
 
Conveyor Belt
Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
 
Conveyor carpet
Carpets that move once stepped on or continuously. Some move in an escalator-like pattern.
 
Couch
A couch that levitates once stepped on.
 
Hexagon
Platforms that immediately assemble into an established configuration with some containing ice and lava. It can also block the player's path when trying to reach the top of the Goal Pole.
 
Hidden bookshelf platform
Part of a bookshelf that moves once stepped on.
 
Hidden Cloud Lift
Cloud Lifts that are invisible to players unless they jump through or land on one.
 
Lava float
Red metal platforms that float on lava.
 
Pendulum Platform
Hanging platforms that sway from side to side indefinitely.
 
Plate
Plates held by snakers. The cracked ones break once stepped on.
 
Raft
A large wodden platform that floats on poison moving in one direction.
 
Respawning crumbling block
Blocks that gradually fall once stepped on, then disappears. They reappear after a brief period of time.
 
Rising and falling platform
Platforms that gradually rise up and fall down.
 
Rising pillar
Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
 
Rolling block
A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
 
Rolling circle maze
A maze that rolls when the player walks, depending on which direction.
 
Rotating dial
A big circle on a wall that continuously spins in one direction. It can be climbed in Cat form to ride it.
 
Spinning floor
Continually moving platforms that spin clockwise or counterclockwise, moving anything on them.
 
Tank
Heavily armed land vehicles that move slowly. Some are equipped with Spike Traps and Cannons.
 
Three quarter platform
Platforms shaped in three quarter circles that turn clockwise or counterclockwise in a 90 degree axis.
 
Tilting planks
A narrow, tilting platform that tilts where the player walks on. It acts similar to a seesaw.
 
Turning bridge
A four-way bridge that turns at a 90 degree axis.
 
Turning Floor
Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
 
Wrecked ship
A ship that tilts left to right.
 
Zipline lift
A red circular lift that moves on tracks once stepped on, then disappears.
Climbable objects
Transportation objects
 
Warp Box (With Key)
Warp Boxes (With Keys) are locked Warp Boxes that the player cannot enter. Once all five Key Coins of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box.
 
Warp Door
Doors that take the player to another portion of the level.
Other objects
 
Arrow Sign
Directs the player one direction.
 
Bowser Statue
A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them.

Luigi sightings

 
An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of A Beam in the Dark.
Main article: List of Luigi sightings in Super Mario 3D World

Like with New Super Luigi U, Super Mario 3D World commemorates the Year of Luigi by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.