Double Cherry Pass
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Double Cherry Pass, otherwise named World 2-5, is the fifth level in World 2 from Super Mario 3D World. This level consists of green mountains with pink grass and many colorful block hills, and introduces the Double Cherry item. It is unlocked by clearing Big Galoomba Blockade, and clearing it unlocks the world's castle level, Bowser's Bullet Bill Brigade.
The first section of the level is a path leading to a Double Cherry. After the first Double Cherry, there is a simple pathway containing two Galoombas. After that section, there is a Clear Pipe and a few crates, one of which contains a Double Cherry. On the far right, there is a long ? Block that contains a Fire Flower. If the player decides to enter the Clear Pipe, the player will find a Warp Pipe at the end of the section, warping the player(s) to a tunnel with an army of Blocksteppers. There are two P Switches that require two Double Cherry clones to activate the P Switch. Past this tunnel are two Clear Pipes; the left and middle one are connected, containing Hidden Coins. On the left of the connected Clear Pipe, there is a hidden long ? Block containing a Double Cherry. If the player decides to enter the Clear Pipe, the player will see a Checkpoint Flag.
After the Checkpoint Flag, there are more hills similar to the first section of the level, except there are Blocksteppers. The second group of Blocksteppers has a Double Cherry. There is a Red Coin Ring on one of the hills. On the far right, there is another hidden long ? Block containing another Double Cherry. On the top hill on the left, there are three ? Blocks, with one containing another Double Cherry. After the second hill section with the Blocksteppers comes an alley with hills and a Fire Bro, who must be defeated in order to reveal a Warp Pipe to the Goal Pole. After the player enters the Warp Pipe, the goal pole can be seen. Before the final set of hills, there is the final hidden long ? Block which also contains a Double Cherry. There is a Multi-Vator requiring four Double Cherry clones. After that, the last hill can be seen. Finally, the player(s) walk to the top of the hill to touch the top of the Goal Pole.
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