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Donkey Kong Jungle Beat

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This article is about the Nintendo GameCube game. For the Wii port, see New Play Control! Donkey Kong Jungle Beat. For the lenticular jigsaw puzzle, see Donkey Kong Jungle Beat (lenticular jigsaw puzzle).
Donkey Kong Jungle Beat
Donkey Kong Jungle Beat box art
For alternate box art, see the related gallery.
Developer Nintendo EAD Tokyo
Publisher Nintendo
Platform Nintendo GameCube
Release dates Japan December 16, 2004[1]
Europe February 4, 2005[2]
USA March 14, 2005[1]
Australia March 17, 2005[3]
Languages English
Japanese
French (Europe)
German
Italian
Spanish (Europe)
Genre Platformer
Ratings
ESRB:E10+ - Everyone 10+[4]
CERO:A - All ages[?]
PEGI:3 - Three years and older[?]
USK:0 - All ages[?]
Mode Single player
Format
Optical disc
Input
Serial code Japan DOL-GYBJ-JPN
“A DK Adventure with Bongo-Pounding Controls!”
Tagline

Donkey Kong Jungle Beat is a 2.5D platformer in the Donkey Kong franchise for the Nintendo GameCube. The game's main gimmick stems from the use of the DK Bongos, previously affiliated with Donkey Konga, as the recommended controller, though a standard Nintendo GameCube Controller can still be used.

Donkey Kong Jungle Beat is the first console Donkey Kong platformer since the release of Donkey Kong Country not to be developed by Rare, since the company was bought out by Microsoft and lost the rights to the Nintendo-trademarked Donkey Kong series. Due to the change in developers, Donkey Kong Jungle Beat was very different from the Donkey Kong Country games in gameplay, characters, and, perhaps most particularly, the personality of Donkey Kong, who is shown to be more aggressive than in past titles. This was also the very first game in history to be given the "E10+" rating by the ESRB due to its cartoon violence.

The game received a re-release port to the Wii in 2008 titled New Play Control! Donkey Kong Jungle Beat.

Story[edit]

Story from the instruction booklet (GameCube):

Pound anything that gets in DK's way as he conquers the kingdoms and becomes the king of the jungle lands!!!

It was stated by game director Yoshiaki Koizumi in an interview in response to the game's minimal story that "The only thing Donkey Kong needs is to be the best, and to become the king of the jungle."[5]

An expanded storyline was added in the Wii re-release.

Story from the instruction booklet (Wii):

One day, the peace of the jungle was disrupted by a rampaging pack of wild baddies who wreaked havoc on the residents of the jungle.

Not only that, but they laid claim to every kingdom and stole each one's precious bananas!

"This calls for the one and only Donkey Kong!"

Join forces with your jungle buddies to face an army of powerful enemies and restore peace to the jungle!

Gameplay[edit]

The main goal throughout most of the game is to get to the end of a stage while also trying to earn as many beats as possible. At the beginning of each kingdom, the player starts with twenty beats (two hundred in the final levels) and may obtain more by collecting the bananas scattered throughout the stage and defeating enemies. These beats act as not only a score but also as the player's health throughout a kingdom. Taking damage after the beat total is reduced to zero results in a Game Over, and the player must restart from the beginning of the kingdom. At the end of each level is a fruit, which Donkey Kong must bite into to complete a level. The player can then play a minigame involving attempting to eat as many bananas as possible in a few seconds, giving them extra beats equal to the number of bananas eaten.

In this game, Donkey Kong is given a new move called the Sound Wave Attack. The Sound Wave Attack consists of an outer green ring mostly used to stun enemies and an inner red ring generally used to defeat enemies and grab beats. The Sound Wave Attack can also be used for various other purposes depending on the situation.

Fighting Dread Kong in Donkey Kong Jungle Beat
Donkey Kong about to fight Dread Kong, the boss of the Banana Kingdom.

Using the Sound Wave Attack, the player can collect all the bananas in a general area with one move, referred to as a clap grab, which increases the beat count by a greater number than by simply collecting each one individually. In addition, combos, which are obtained by performing special actions (backflips, ground pounds, riding a Jungle Buddy, etc.), also give the player more beats than normal. When one such move is performed, a counter starts at "Combo 2", and performing additional moves increases the counter by one for each action; the counter does not increase, however, for actions performed twice during one combo. Combos increase the amount of beats earned from bananas by the combo number; in the case of banana bunches, this number is also multiplied by three. A combo continues as long as Donkey Kong is airborne and ends when he lands on the ground again; the number of beats collected during the combo is then added to the total. However, if the player is damaged while a combo is active, the player loses all the beats accumulated during the combo.

Crests[edit]

Most of the Kingdoms in the game contain three stages: two standard levels to earn beats, followed by a boss battle in which the player must deplete the boss' health bar to zero. At the end of each kingdom, the player's total remaining beat count is tallied at the Sacred Tree. By earning a certain number of beats, the player can earn up to four crests from the tree. These crests are used to unlock new kingdoms, as each one can only be unlocked when a certain number of crests have been obtained. By default, the player earns a Bronze Crest no matter how many beats they have, though the others can only be earned by collecting the following amounts of beats:

  • 400 - Silver Crest
  • 800 - Gold Crest
  • 1200+ - Platinum Crest

Controls[edit]

Donkey Kong Jungle Beat can be played using either the DK Bongos Controller or a standard Nintendo GameCube Controller. When using the bongos, hitting one of the drums repeatedly sends Donkey Kong running in that direction, while holding down on the bongo causes him to walk. To jump, the player must hit both bongos simultaneously, and can use the bongos to move in midair. To jump diagonally, the player must hit the bongo in the direction they want to jump while using the other bongo to run. Hitting both drums in midair causes Donkey Kong to perform a ground pound. The Sound Wave Attack is used by clapping into the microphone. The Jungle Buddies are also controlled by using the drums.

With a Nintendo GameCube Controller, the actions performed by the bongos are mostly incorporated into the Control Stick. To move, the player must tap the Control Stick in the desired direction in order to move Donkey Kong; holding it causes Donkey Kong to walk, and repeatedly tapping it causes him to run. To jump, the player must press A Button or tap the Control Stick upwards, and to move in midair, the player must tap the Control Stick in the desired direction. The Sound Wave Attack is used by tapping the C Stick. To punch when necessary, the player must tap the Control Stick back and forth repeatedly. Moving any of the Jungle Buddies is done once again by tapping the Control Stick.

Kingdoms[edit]

Donkey Kong Jungle Beat kingdom select screen
The selection screen, allowing the option to play any of the 16 kingdoms.

Donkey Kong Jungle Beat contains a total of 16 kingdoms, all of which are named after a fruit. Each kingdom features two normal levels followed by a boss battle, with the only exceptions being Opening Ceremony and the moon barrel levels (all one level each), making 51 total stages and 19 total kingdoms. The settings between the three levels in the main kingdoms rarely have any cohesion with each other, unlike the worlds in most games. Kingdoms are unlocked by clearing each barrel (and in the D Barrel's case, by clearing Opening Ceremony and the Banana Kingdom), but may not be accessed until the number of crests shown on each plaque is obtained.

Each kingdom is contained within one of six "barrels", with each barrel containing four kingdoms, while the moon barrel only has two kingdoms and Opening Ceremony is in its own sun barrel. The four barrels containing the game's sixteen main kingdoms are the "D", "K", "J", and "B" barrels, the letters composing the abbreviation for Donkey Kong Jungle Beat.

Barrel Kingdom Levels Boss To Unlock
Sun Barrel Opening Opening Ceremony
D Barrel The Banana Kingdom's icon from Donkey Kong Jungle Beat
Banana Kingdom
Dawn Savanna Dread Kong Clear Opening Ceremony
Jungle Deeps
VS. Dread Kong
The Orange Kingdom's icon from Donkey Kong Jungle Beat
Orange Kingdom
Silver Snow Peak Scruff Roc 1 Crest
Sky Garden
VS. Scruff Roc
The Watermelon Kingdom's icon from Donkey Kong Jungle Beat
Watermelon Kingdom
Monkey Fest Rogue-Hog 2 Crests
Desert Oasis
VS. Rogue-Hog
The Banana Kingdom's icon from Donkey Kong Jungle Beat
Apple Kingdom
Massive Canyon Turret Tusk 3 Crests
Ice Warren
VS. Turret Tusk
K Barrel The Strawberry Kingdom's icon from Donkey Kong Jungle Beat
Strawberry Kingdom
Helibird Nest Mo-Hog 6 Crests
Spirit Tree
VS. Mo-Hog
The Pineapple Kingdom's icon from Donkey Kong Jungle Beat
Pineapple Kingdom
Rumble Falls Karate Kong 7 Crests
Pristine Sea
VS. Karate Kong
The Lemon Kingdom's icon from Donkey Kong Jungle Beat
Lemon Kingdom
Chopperbird Race Fleet Roc 8 Crests
Cactus Mine
VS. Fleet Roc
The Grape Kingdom's icon from Donkey Kong Jungle Beat
Grape Kingdom
Sweet Paradise Grave Tusk 9 Crests
Primeval Ruins
VS. Grave Tusk
J Barrel The Cherry Kingdom's icon from Donkey Kong Jungle Beat
Cherry Kingdom
Aurora Glacier Hard Roc 12 Crests
Grim Volcano
VS. Hard Roc
The Peach Kingdom's icon from Donkey Kong Jungle Beat
Peach Kingdom
Arctic Plunge Torch Tusk 14 Crests
Ancient Foundry
VS. Torch Tusk
The Melon Kingdom's icon from Donkey Kong Jungle Beat
Melon Kingdom
Iguanagon's Realm Bloat-Hog 16 Crests
Banshee Swamp
VS. Bloat-Hog
The Durian Kingdom's icon from Donkey Kong Jungle Beat
Durian Kingdom
Battle for Storm Hill Ninja Kong 18 Crests
Aerie Fortress
VS. Ninja Kong
B Barrel The Pear Kingdom's icon from Donkey Kong Jungle Beat
Pear Kingdom
Deep Sea Sprint Gloat-Hog 25 Crests
Clock Tower
VS. Gloat-Hog
The Lychee Kingdom's icon from Donkey Kong Jungle Beat
Lychee Kingdom
Helibird Dash Thunder Roc 29 Crests
Lava Cavern
VS. Thunder Roc
The Chili Pepper Kingdom's icon from Donkey Kong Jungle Beat
Chili Pepper Kingdom
Cloudy Heights Double Tusk 34 Crests
Magma Coliseum
VS. Double Tusk
The Star Fruit Kingdom's icon from Donkey Kong Jungle Beat
Star Fruit Kingdom
Ninjape Rally Sumo Kong 41 Crests
Asteroid Belt
VS. Sumo Kong
Moon Barrel VS. Cactus King Cactus King 22 Crests
Clear D-J Barrels
VS. Ghastly King Ghastly King 51 Crests
Clear B Barrel

Characters[edit]

Main[edit]

Character Description
Donkey Kong in Donkey Kong Jungle Beat.
Donkey Kong
The heroic Kong.
Helper Monkey
Monkeys
Small monkeys who assist Donkey Kong in various ways throughout the game.

Jungle Buddies[edit]

Like the Donkey Kong Country games, Donkey Kong Jungle Beat features four animals to assist Donkey Kong.

Animal Description First level appearance Last level appearance
Flurl from Donkey Kong Jungle Beat.
Flurl
Flurl the squirrel acts like a parachute, causing the player to slowly float downward when encountered. Flurl is controlled by pounding the drums to make him move in that direction; this also causes him to slow down. Jungle Deeps Ninjape Rally
Concept artwork of Hoofer, from Donkey Kong Jungle Beat
Hoofer
Hoofer the wildebeest is only found in ice-based levels. When controlling Hoofer, he continuously moves forward; the player must pound the right drum to run faster, and both to jump, like Donkey Kong. Hoofer is either found at the end of a level, or at the beginning of one, and depending on which determines what minigame is played at the end of the stage. If Hoofer is ridden from the beginning, the player must make as far a jump as possible. If Hoofer is at the end, the minigame involves jumping across as many gaps as possible. Both games earn the player additional beats. Silver Snow Peak Asteroid Belt
Helibird
Helibirds
Helibirds are first encountered in the Strawberry Kingdom and are common afterward. They are controlled by pounding the bongos in either direction to make them fly upward in that direction. Helibird Nest VS. Ghastly King
Orco
Orco
Orco the killer whale is only encountered in Pristine Sea. Orco moves along a set path, and the player can only use the Sound Wave Attack when riding him; pounding the drums causes Donkey Kong to dismount Orco. Pristine Sea

The Evil Kings[edit]

Kong (boss group) artwork from Donkey Kong Jungle Beat
Promotional artwork showing off the game's four Kong bosses.

Donkey Kong Jungle Beat features a total of eighteen bosses, together known as the Evil Kings.[2] There are four basic types of bosses, one of each occupying each of the main kingdoms in one barrel, while the other two occupy the last levels. The four different types of bosses are:

  • Kongs - New Kongs which fight Donkey Kong one-on-one with different fighting styles.
  • Rocs - Birds which carry massive eggs that must be attacked.
  • Hogs - Pigs which throw electric coconuts that must be knocked back at them.
  • Tusks - Tusked elephant machines that shoot cannonballs which are defeated by throwing Blood Pines at them.

In addition, the bosses in later barrels gain the attacks used by that type of boss in the previous barrel, and depleting a boss's HP to below half causes them to start attacking with their own additional attack.

Boss D Barrel K Barrel J Barrel B Barrel
Donkey Kong prepares to fight Dread Kong
Kongs
Dread Kong
Dread Kong
King of the Banana Kingdom
Karate Kong
Karate Kong
King of the Pineapple Kingdom
Ninja Kong
Ninja Kong
King of the Durian Kingdom
Sumo Kong
Sumo Kong
King of the Star Fruit Kingdom
Donkey Kong prepares to fight a Roc
Rocs
Artwork of Scruff Roc from Donkey Kong Jungle Beat
Scruff Roc
King of the Orange Kingdom
Artwork of Fleet Roc from Donkey Kong Jungle Beat
Fleet Roc
King of the Lemon Kingdom
Artwork of Hard Roc from Donkey Kong Jungle Beat
Hard Roc
King of the Cherry Kingdom
Artwork of Thunder Roc from Donkey Kong Jungle Beat
Thunder Roc
King of the Lychee Kingdom
Donkey Kong prepares to fight a Hog
Hogs
Artwork of Rogue-Hog from Donkey Kong Jungle Beat
Rogue-Hog
King of the Watermelon Kingdom
Artwork of Mo-Hog from Donkey Kong Jungle Beat
Mo-Hog
King of the Strawberry Kingdom
Artwork of Bloat-Hog from Donkey Kong Jungle Beat
Bloat-Hog
King of the Melon Kingdom
Artwork of Gloat-Hog from Donkey Kong Jungle Beat
Gloat-Hog
King of the Pear Kingdom
Donkey Kong prepares to fight a Tusk
Tusks
Artwork of Turret Tusk from Donkey Kong Jungle Beat
Turret Tusk
King of the Apple Kingdom
Artwork of Grave Tusk from Donkey Kong Jungle Beat
Grave Tusk
King of the Grape Kingdom
Artwork of Torch Tusk from Donkey Kong Jungle Beat
Torch Tusk
King of the Peach Kingdom
Artwork of the Double Tusks from Donkey Kong Jungle Beat
Double Tusk
Kings of the Chili Pepper Kingdom
Moon Barrel
Boss Pig Poppo
Boss Pig Poppo
Mount of the final king
Artwork of Cactus King/Ghastly King from Donkey Kong Jungle Beat
Cactus King
The supreme king
Artwork of Cactus King/Ghastly King from Donkey Kong Jungle Beat
Ghastly King
The supreme king refought

Other[edit]

Other Description First level appearance Last level appearance
Bloom Fairies from Donkey Kong Jungle Beat
Bloom Fairy
Fairies that drop a trail of blooms. Jungle Deeps Asteroid Belt
A screenshot from Donkey Kong Jungle Beat showcasing combo fairies
Combo fairies
Fairies that surround Donkey Kong when a combo is active. All stages
Dragon Pipe from New Play Control! Donkey Kong Jungle Beat
Dragon Pipes
Two-ended tubes that transport Donkey Kong. Ice Warren Asteroid Belt
Artwork of a Banana Heli Bird from Donkey Kong Jungle Beat
Banana Heli Birds
Birds that appear in flight-based areas and leave a trail of bananas as they fly away. Helibird Nest Banshee Swamp
Artwork of a Banana Squid from Donkey Kong Jungle Beat
Banana Squids
Squids that infrequently appear in underwater levels and leave a trail of bananas as they swim away. Pristine Sea Arctic Plunge

Enemies[edit]

Enemy Description First level appearance Last level appearance
Artwork of a Bakky from Donkey Kong Jungle Beat
Bakky
Bat enemies that swoop in to attack. Massive Canyon Primeval Ruins
Fire Bakky
Fire Bakky
Flaming bats that fly down and can burn Donkey Kong. Grim Volcano Magma Coliseum
Ice Bakky
Ice Bakky
Frozen bats that swoop down to attack and freeze Donkey Kong when touched. Ice Warren Aurora Glacier
Sea Bat
Sea Bat
Aquatic Bakkies that swim toward Donkey Kong. Pristine Sea Arctic Plunge
A Bee from Donkey Kong Jungle Beat.
Bee
Bee enemies that can be attacked with the Sound Wave attack, making them smaller. Sky Garden Aerie Fortress
A Big Bee from Donkey Kong Jungle Beat.
Big Bee
Large Bees that take several hits to defeat. Helibird Nest Clock Tower
Artwork of a Black Fairy swarm from Donkey Kong Jungle Beat
Black Fairy
Fairy projectiles that merge into harmful Black Fairy Attacks. Grim Volcano Magma Coliseum
Black Fairy Attack
Black Fairy Attack
Horned creatures that can be deflected into their source. Grim Volcano Magma Coliseum
Artwork of a Blood Pine from Donkey Kong Jungle Beat
Blood Pine
Explosive bouncy pineapples used as projectiles. VS. Turret Tusk Asteroid Belt
Chopperbird artwork from Donkey Kong Jungle Beat
Chopperbird
A man in a bird costume who races Donkey Kong in Chopperbird Race in the Lemon Kingdom. Chopperbird Race
Coco Pig
Coco Pig
Bipedal pigs that sit in a tree and throw coconuts at Donkey Kong. Desert Oasis Asteroid Belt
A Dan Spider from Donkey Kong Jungle Beat.
Dan Spider
Large spiders that move back and forth and take several hits to defeat. Cactus Mine Asteroid Belt
Gōrumondo
Gōrumondo
Armadillo enemies that take several hits to beat. Massive Canyon Magma Coliseum
Iguanagon
Iguanagon
A massive lizard that chases Donkey Kong in Hoofer's stages. Silver Snow Peak Asteroid Belt
Jelly Fish
Jelly Fish
Jellyfish that are immune to any attacks. Pristine Sea Asteroid Belt
Pea Jelly Fish
Pea Jelly Fish
Petit jellyfish that can be defeated with the Sound Wave Attack. Pristine Sea Arctic Plunge
Karikari
Karikari
Small rodents that latch on to Donkey Kong. Dawn Savanna Spirit Tree
Kamikami
Kamikami
Poisonous rodents that latch on to Donkey Kong and deplete his beat total. Desert Oasis Asteroid Belt
A sleeping Kobu Kokko from Donkey Kong Jungle Beat.
Kobu Kokko
Drowsy, large chicken-like plants that take several hits to defeat. Sky Garden Ice Warren
An angered Kobu Kokko from Donkey Kong Jungle Beat.
Kobu Kokko (angry)
Irate, large chicken-like plants that are more aggressive than their sleepy counterparts. Cactus Mine Magma Coliseum
Mini Elephant Cannon
Mini Elephant Cannon
Miniature Tusks that fire singular cannonballs. Battle for Storm Hill VS. Ghastly King
Mini-Iga
Mini-Iga
Round enemies that float toward Donkey Kong. Jungle Deeps Cloudy Heights
Fire Mini-Iga
Fire Mini-Iga
Flaming Mini-Igas that burn Donkey Kong on contact. Grim Volcano Magma Coliseum
Ice Mini-Iga
Ice Mini-Iga
Frozen Mini-Igas that can freeze Donkey Kong. Ice Warren Asteroid Belt
Mini Panda
Mini Panda
A miniature panda that dances around and has its own Sound Wave Attack. Grim Volcano Asteroid Belt
Mini Slump Bird
Mini Slump Bird (red)
Red, smaller Rocs that drop Blood Pines and other fruit. Banshee Swamp Asteroid Belt
Brown Mini Slump Bird
Mini Slump Bird (brown)
Brown, smaller Rocs that fly above in Hoofer levels; in Iguanagon's Realm they sometimes attack by dropping chestnuts. Iguanagon's Realm Asteroid Belt
Artwork of a Gold Mini Slump Bird from Donkey Kong Jungle Beat
Gold Mini Slump Bird
Gold Rocs that only appear in Iguanagon's Realm and do not attack. Iguanagon's Realm
Spined Puffer
Spined Puffer
Fish that swim around a given area and defend themselves with retractable spikes. Pristine Sea Aerie Fortress