Jack: Difference between revisions

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{{about|the spring-like obstacle that first appears in [[Donkey Kong (game)|Donkey Kong]]|the [[Toad Force V]] character from [[Mario Party Advance]]|[[Jack (character)]]|the obstacle also called a piston|[[Skewer]]}}
{{about|the spring-like obstacle that first appears in [[Donkey Kong (game)|Donkey Kong]]|the [[Toad Force V]] character from [[Mario Party Advance]]|[[Jack (character)]]|the obstacle also called a piston|[[Skewer]]}}
{{distinguish|Trampoline}}
{{distinguish|Trampoline}}
{{item-infobox
{{item infobox
|image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong''
|image=[[File:DK Arcade Jack Sprite.png|100px]]<br>A jack from the original arcade version of ''Donkey Kong''
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
Line 7: Line 7:
|effect=Defeats or damages the player.
|effect=Defeats or damages the player.
}}
}}
 
'''Jacks'''<ref>Instruction manual for the NES port of ''Donkey Kong''</ref> (also called '''mad springs''',<ref>Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of ''Donkey Kong''</ref> '''springs''',<ref>Instruction manual for the Commodore 64 (Atarisoft) port of ''Donkey Kong''</ref><ref>The ''Donkey Kong 64'' Player's Guide, page 127.</ref> '''I-beams''',<ref>Instruction manual for the Coleco Adam port of ''Donkey Kong''</ref> or '''pistons'''<ref>''Donkey Kong 64'' Prima's Official Strategy Guide, page 67.</ref>) are obstacles that first appear in ''[[Donkey Kong (game)|Donkey Kong]]''.
'''Jacks'''<ref>Instruction manual for NES home port.</ref> (also called '''mad springs'''<ref>Instruction manual for Atari 8-bit home version.</ref>, '''springs'''<ref>Instruction manual for Commodore 64 home version.</ref><ref>The ''Donkey Kong 64'' Player's Guide, page 127.</ref> or '''pistons'''<ref>''Donkey Kong 64'' Prima's Official Strategy Guide, page 67.</ref>) are obstacles that first appear in ''[[Donkey Kong (game)|Donkey Kong]]''.
 
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong''===
====''Donkey Kong''====
In the ''Donkey Kong'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m]]. If [[Mario]] gets hit by a jack, he loses a life. Jacks do not appear in the ColecoVision and TI-99/4A ports of ''Donkey Kong'' due to technical limitations. However, they do return in the ''Donkey Kong'' arcade game port included in ''[[Donkey Kong 64]]''. The [[Trampoline|jump board]] from ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' closely resembles a jack.
In the ''[[Donkey Kong (game)|Donkey Kong]]'' arcade game, jacks are constantly bouncing and dropping near [[Donkey Kong]] on [[75m|75 m]]. If [[Mario]] gets hit by a jack, he loses a life.
{{br|left}}
 
====''Donkey Kong'' (Game Boy)====
[[File:DKGB Jack.png|frame|left]]
[[File:DKGB Jack.png|frame|left]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], jacks are now actually thrown by Donkey Kong instead of just bouncing past him. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s.
In the [[Game Boy]] [[Donkey Kong (Game Boy)|version]], jacks are now thrown by Donkey Kong instead of spawning from his position. Negating them with a [[handstand]] causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like [[barrel]]s.
{{br|left}}


====''Donkey Kong 64''====
===''Mario vs. Donkey Kong 2: March of the Minis''===
Jacks reappear as obstacles in the ''Donkey Kong'' arcade game playable within ''[[Donkey Kong 64]]'', acting the same as in the original release.
In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', jacks appear in B2 in [[DK's Hideout]], where they have spikes on their top and bottom sides as a visual indicator of their harmfulness. They act identically to their appearance in ''Donkey Kong'', spawning from Donkey Kong's position and bouncing towards the [[girder]] structure below. If a [[Mini Mario (toy)|Mini Mario]] without a shield comes into contact with a jack, the Mini Mario breaks.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The [[Donkey Kong]] sprite at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version. In addition, the [[trampoline#Super Smash Bros. series|spring]] item found in these games and ''[[Super Smash Bros. for Nintendo 3DS]]'' is modeled after a jack.
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'', jacks are a hazard in [[75 m (stage)|75 m]]. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In ''Wii U'' and ''Ultimate'', the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version.
 
==Additional names==
===Internal names===
{{internal names
|game1=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|file1=<tt>contents/data/anims/spiked_spring_anim.bin</tt>
|name1=spiked_spring
|meaning1=spiked spring
}}


==Names in other languages==
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ジャッキ
|Jap=ジャッキ
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|SpaE=resorte
|SpaE=resorte
|SpaEM=spring
|SpaEM=spring
|FraA=vérin
|FreA=vérin
|FraAM=jack
|FreAM=jack
|FraE=ressort
|FreE=ressort
|FraEM=Spring
|FreEM=Spring
|Dut=krik
|Dut=krik
|DutM=jack
|DutM=jack
|Ger=Wagenheber
|Ger=Wagenheber
|GerM=Jack
|GerM=Jack
|Ita=martinetto
|Ita=Martinetto <small>(''Super Smash Bros. Brawl'')</small><br>Cric<ref>''[[Donkey Kong (game)|Donkey Kong]]'' (3DS - [[Virtual Console]]) Italian e-manual, pag. 8</ref>
|ItaM=jack
|ItaM=Jack
}}
}}


==References==
==References==
<references/>
<references/>
{{DK}}
{{DK}}
{{MVDKMOTM}}
{{SSBB}}
{{SSBB}}
{{SSB4}}
{{SSB4}}
{{SSBU}}
{{SSBU}}
[[Category:Donkey Kong (game) Objects]]
[[Category:Hazardous objects]]
[[Category:Donkey Kong (Game Boy) Items]]
[[Category:Donkey Kong (game) objects]]
[[Category:Donkey Kong 64 Objects]]
[[Category:Donkey Kong (Game Boy) items]]
[[Category:Super Smash Bros. Series Objects]]
[[Category:Donkey Kong 64 objects]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Super Smash Bros. series objects]]

Latest revision as of 11:28, March 8, 2024

This article is about the spring-like obstacle that first appears in Donkey Kong. For the Toad Force V character from Mario Party Advance, see Jack (character). For the obstacle also called a piston, see Skewer.
Not to be confused with Trampoline.
Jack
Sprite of a Jack from Donkey Kong (Arcade)
A jack from the original arcade version of Donkey Kong
First appearance Donkey Kong (1981)
Latest appearance Super Smash Bros. Ultimate (2018)
Effect Defeats or damages the player.

Jacks[1] (also called mad springs,[2] springs,[3][4] I-beams,[5] or pistons[6]) are obstacles that first appear in Donkey Kong.

History[edit]

Donkey Kong[edit]

In the Donkey Kong arcade game, jacks are constantly bouncing and dropping near Donkey Kong on 75m. If Mario gets hit by a jack, he loses a life. Jacks do not appear in the ColecoVision and TI-99/4A ports of Donkey Kong due to technical limitations. However, they do return in the Donkey Kong arcade game port included in Donkey Kong 64. The jump board from Donkey Kong Jr. closely resembles a jack.

Sprite of a jack from the Game Boy Donkey Kong.

In the Game Boy version, jacks are now thrown by Donkey Kong instead of spawning from his position. Negating them with a handstand causes them to fall off-screen like most enemies and obstacles, instead of becoming usable like barrels.

Mario vs. Donkey Kong 2: March of the Minis[edit]

In Mario vs. Donkey Kong 2: March of the Minis, jacks appear in B2 in DK's Hideout, where they have spikes on their top and bottom sides as a visual indicator of their harmfulness. They act identically to their appearance in Donkey Kong, spawning from Donkey Kong's position and bouncing towards the girder structure below. If a Mini Mario without a shield comes into contact with a jack, the Mini Mario breaks.

Super Smash Bros. series[edit]

In Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate, jacks are a hazard in 75 m. The sprite of Donkey Kong at the top of the screen periodically activates, and when that happens, jacks bounce from the left, acting in much the same manner as the original version. In Wii U and Ultimate, the Ω form of the stage does not feature jacks, and in the latter, jacks as well as other stage elements more closely resemble the arcade version instead of the NES version.

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario vs. Donkey Kong 2: March of the Minis contents/data/anims/spiked_spring_anim.bin spiked_spring spiked spring

Names in other languages[edit]

Language Name Meaning
Japanese ジャッキ
Jakki
Jack

Dutch krik
jack
French (NOA) vérin
jack
French (NOE) ressort
Spring
German Wagenheber
Jack
Italian Martinetto (Super Smash Bros. Brawl)
Cric[7]
Jack
Spanish (NOA) matatena
jacks
Spanish (NOE) resorte
spring

References[edit]

  1. ^ Instruction manual for the NES port of Donkey Kong
  2. ^ Instruction manuals for the Atari 8-bit, Apple II, Commodore VIC-20, MS-DOS, and Atari 7800 ports of Donkey Kong
  3. ^ Instruction manual for the Commodore 64 (Atarisoft) port of Donkey Kong
  4. ^ The Donkey Kong 64 Player's Guide, page 127.
  5. ^ Instruction manual for the Coleco Adam port of Donkey Kong
  6. ^ Donkey Kong 64 Prima's Official Strategy Guide, page 67.
  7. ^ Donkey Kong (3DS - Virtual Console) Italian e-manual, pag. 8