List of Super Mario Maker pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(→‎E3 2014: Need to be more specific, and "than", not "then")
 
(32 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{rewrite|it needs to have proper paragraphs for the bottom sections}}
{{rewrite-expand|Needs proper paragraphs for the bottom sections and information regarding [https://twitter.com/RandomTBush/status/662142060892438528 unused and empty Event Course costume data (Costumes 154-200)]}}
{{rewrite-expand|include information regarding [https://twitter.com/RandomTBush/status/662142060892438528 unused and empty Event Course costume data. Costume 154-200]}}
{{italic title|List of ''Super Mario Maker'' pre-release and unused content}}
{{italic title|List of ''Super Mario Maker'' pre-release and unused content}}
This is a list of pre-release and unused content for the game ''[[Super Mario Maker]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario Maker]]''.
Line 6: Line 5:
===E3 2014===
===E3 2014===
Originally called ''Mario Maker'', this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game:
Originally called ''Mario Maker'', this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game:
*There was only one row with fourteen place-able course elements: [[Brick Block]]s, [[? Block]]s, ? Blocks with [[Super Mushroom]]s in them, Ground Blocks, [[Pipe]]s, [[Trampoline]]s, [[Moving Platform]]s, [[Coin]]s, [[Goomba]]s, [[Koopa Troopa]]s, [[Hammer Bro]]s., [[Piranha Plant]]s, and [[Wings]].  
*There was only one row with 14 placeable course elements: [[Brick Block]]s, [[? Block]]s, ? Blocks with [[Super Mushroom]]s in them, [[Ground (block)|Ground]] blocks, [[Pipe]]s, [[Trampoline]]s, [[Lift]]s, [[Coin]]s, [[Goomba]]s, [[Koopa Troopa]]s, [[Hammer Bro|Hammer Bros.]], [[Piranha Plant]]s, and [[Wings]].  
*Ground Blocks were placed in a way similar to [[Semisolid Platform]]s.
*Ground Blocks were placed in a way similar to [[Semisolid Platform]]s.
*In the ''[[Super Mario Bros.]]'' style, objects had heavier shading, certain objects looked shinier (Coins, ? Blocks, and Brick Blocks), and the background had a grid pattern unlike the final's recreation of the ''Super Mario Bros.'' background.
*In the ''[[Super Mario Bros.]]'' style, objects had heavier shading, certain objects looked shinier (Coins, ? Blocks, and Brick Blocks), and the background had a grid pattern unlike the final's recreation of the ''Super Mario Bros.'' background.
Line 16: Line 15:
*The icon for selecting which direction a moving platform should go was circular rather than square.
*The icon for selecting which direction a moving platform should go was circular rather than square.
*Instead of the clock icon used in the final game, it instead said "Time" over the Time.
*Instead of the clock icon used in the final game, it instead said "Time" over the Time.
*Trampolines in the ''Super Mario Bros'' style had a different sprite that was more true to ''Super Mario Bros.'' compared to the final build.
*Trampolines in the ''Super Mario Bros.'' style had a different sprite that was more true to ''Super Mario Bros.'' compared to the final build.
*Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically.
*Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically.
*The HUD in the editor looked completely different then in the final game.
*The HUD in the editor looked completely different then in the final game.
Line 22: Line 21:
*There was also an button for placing objects with a hand representing it.
*There was also an button for placing objects with a hand representing it.
*[[Weird Mario]] had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite.
*[[Weird Mario]] had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite.
*In the ''[[New Super Mario Bros. U]]'' theme, the animations were different.  
*In the ''[[New Super Mario Bros. U]]'' style, the animations were different.
*The background was flat in the ''New Super Mario Bros. U'' theme and none of the objects (clouds, hills, etc.) moved along with the screen.
*The background was flat in the ''New Super Mario Bros. U'' style and none of the objects (clouds, hills, etc.) moved along with the screen. The [[Acorn Tree]] was also present but was removed in the final game.
*Whenever the player finished a course in the demo, a voice saying Congratulations could be heard, confetti would fall along with some [[Super Star]]s, and a few hands would clap for the player. In the ''Super Mario Bros.'' style the hands were pixelated, while in the ''New Super Mario Bros. U'' style they were smoother.
*The [[Goal Pole]] in the ''New Super Mario Bros. U'' style more closely resembled that of the original game, with a wide base.
*Whenever the player finished a course in the demo, a voice saying "Congratulations!" could be heard, confetti would fall along with some [[Super Star]]s, and a few hands would clap for the player. In the ''Super Mario Bros.'' style the hands were pixelated, while in the ''New Super Mario Bros. U'' style they were smoother.
<gallery>
<gallery>
SMM E3 2014.png|Course Maker from the E3 2014 build.
SMM E3 2014.png|Course Maker from the E3 2014 build.
Line 33: Line 33:
===Game Awards Trailer===
===Game Awards Trailer===
During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different.
During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different.
*The object selector's color was red.
 
*The object selector had where the number is in the final an object that looked like a ninja star.
*The colors of the background in the ''Super Mario Bros.'' style's Ground theme were different, the sky's blue color was less softer and the hills had a lime green color.
*The ''[[Super Mario Bros. 3]]'' style's sign looked different.
*The HUD in the editor looked much closer to that of the final game, but with some minor differences:
**The color of the palette's bar was red.
**The palette had a four-pointed shape where the number/crown icons would be in the final.
**The start point had a more appearance of a handle.
**The numbers in the icon for the time limit / scroll speed were a bit different.
*The signs at the beginning of courses looked different than the final:
**''Super Mario Bros.'' style: The arrow had no details and the nail was different.
**''[[Super Mario Bros. 3]]'' style: The sign had a more reddish brown color, the arrow had curve details on it, and there were no nails.
**''[[Super Mario World]]'' style: The sign lacked any details and the post was in a more bend position, this was more akin to that of the original game's arrow sign.
**''New Super Mario Bros. U'' style: The arrow was more narrow and a shadow was casted on the post.
*The [[Fire Flower]]'s color in the ''Super Mario Bros. 3'' style matched the original game's color.
*The [[Fire Flower]]'s color in the ''Super Mario Bros. 3'' style matched the original game's color.
*The [[Bill Blaster]] and [[Cannon]] both turned blue in castles and underground even in the ''[[Super Mario World]]'' style.
*The HUD in the ''Super Mario Bros. 3'' and ''Super Mario World'' styles were the same as the ''Super Mario Bros.'' style's, likely as placeholders.
*The [[Bill Blaster]] and [[Cannon]] both turned blue in castles and underground even in the ''Super Mario World'' style.
*[[Lakitu's Cloud]]s were more smaller.
*The blocks used for [[Fire Bar]]s were simply red rather than having a more metal appearance in the final.
*Originally, a splash effect occurred when a enemy or object fell into the lava.
*The spines that the winged [[Spiny|Spinies]] shoot were more smaller.
*The [[Blooper]]s had a different design in the ''Super Mario World'' style, looking similar to their appearance in ''Super Mario Bros. 3''.
*Wings had shading in the ''Super Mario Bros. 3'' style.
*[[Buzzy Beetle]]s in the ''Super Mario Bros. 3'' style, used their appearance from the original game.
*The score tally in the ''New Super Mario Bros. U'' style was red rather than white in the final.
<gallery>
MakerSMWEarlyBloopers.jpg|Early version of Bloopers in the ''Super Mario World'' style
</gallery>


==Unused data==
==Unused data==
Line 59: Line 80:


===Early ''Splatoon'' graphics===
===Early ''Splatoon'' graphics===
{{more images|section=yes|Images proving this statement is true and not just a rumor}}
{{image|more=yes|section=yes|Images proving this statement is true and not just a rumor}}
In the game's files there are early versions of clothes and weapons from ''[[Inkipedia:Splatoon|Splatoon]]''.
In the game's files there are early versions of clothes and weapons from ''[[Inkipedia:Splatoon|Splatoon]]''.


Line 74: Line 95:
=====Enemies=====
=====Enemies=====
<gallery>
<gallery>
SMM-SMB-Big-Steely.png|What appears to be a [[Big Steely]].
SMM-SMB-Big-Steely.png|What appears to be a [[metal ball]].
SMM-SMB-Clown-Car-Tear.png|A teardrop for the clown car.
SMM-SMB-Clown-Car-Tear.png|A teardrop for the clown car.
SMM Early Stretch.PNG|An unused [[Stretch]] graphic.
SMM Early Stretch.PNG|An unused [[Stretch]] graphic.
Line 82: Line 103:
<Gallery>
<Gallery>
SMM-SMB-GoombaUnused.png|An unused [[Mario]]-themed [[Goomba]] graphic, this one having no hat, a different mustache, and a blue palette.
SMM-SMB-GoombaUnused.png|An unused [[Mario]]-themed [[Goomba]] graphic, this one having no hat, a different mustache, and a blue palette.
Unused Stretch Big Mushroom.png|An unused Stretch under the effect of the [[Big Mushroom]]
SMM Luigi Cannonball.PNG|An unused graphic of a Luigi-themed [[Cannonball]].
SMM Luigi Cannonball.PNG|An unused graphic of a Luigi-themed [[Cannonball]].
SMM-SMB-Mario-ClownCar.png|An unused Mario-themed [[Koopa Clown Car]] graphic instead of the final game's Koopa Clown Car which has a moustache drawn on top.
SMM-SMB-Mario-ClownCar.png|An unused Mario-themed [[Koopa Clown Car]] graphic instead of the final game's Koopa Clown Car which has a moustache drawn on top.
Line 110: Line 132:
====''[[New Super Mario Bros. U]]''====
====''[[New Super Mario Bros. U]]''====
<gallery>
<gallery>
SMM-NSMBU-HammerBro-UnusedDeath.gif|An unused Death Animation of Hammer Bro
SMM-NSMBU-Pink-Coin.png|An unused Pink Coin
SMM-NSMBU-HammerBro-UnusedDeath.gif|An unused death animation of a [[Hammer Bro]]
</gallery>


===Unused palette graphics===
===Unused palette graphics===
Line 132: Line 156:
  wu_lyt_p_kutsukuribo_00
  wu_lyt_p_kutsukuribo_00
  wu_lyt_p_kutsukuribo_01
  wu_lyt_p_kutsukuribo_01
"kutsukuribo" refers to [[Goomba's Shoe|Shoe Goombas]] which in the final game in the ''New Super Mario Bros. U'' style are replaced by [[Yoshi]].
"kutsukuribo" refers to [[Shoe Goomba]]s which in the final game in the ''New Super Mario Bros. U'' style are replaced by [[Yoshi]].
  wu_lyt_p_sun_00
  wu_lyt_p_sun_00
  wu_lyt_p_sun_01
  wu_lyt_p_sun_01

Latest revision as of 20:48, August 31, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: Needs proper paragraphs for the bottom sections and information regarding unused and empty Event Course costume data (Costumes 154-200)

This is a list of pre-release and unused content for the game Super Mario Maker.

Earlier builds[edit]

E3 2014[edit]

Originally called Mario Maker, this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game:

  • There was only one row with 14 placeable course elements: Brick Blocks, ? Blocks, ? Blocks with Super Mushrooms in them, Ground blocks, Pipes, Trampolines, Lifts, Coins, Goombas, Koopa Troopas, Hammer Bros., Piranha Plants, and Wings.
  • Ground Blocks were placed in a way similar to Semisolid Platforms.
  • In the Super Mario Bros. style, objects had heavier shading, certain objects looked shinier (Coins, ? Blocks, and Brick Blocks), and the background had a grid pattern unlike the final's recreation of the Super Mario Bros. background.
  • There was no sign at the beginning of courses.
  • Coins emitted sparkles when collected.
  • Details that automatically pop up when creating a course weren't in the game yet.
  • Enemies exploded when Mario touched the flagpole.
  • In the demo the timer was set to 999 unlike the final game which can only go up to 500 seconds.
  • The icon for selecting which direction a moving platform should go was circular rather than square.
  • Instead of the clock icon used in the final game, it instead said "Time" over the Time.
  • Trampolines in the Super Mario Bros. style had a different sprite that was more true to Super Mario Bros. compared to the final build.
  • Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically.
  • The HUD in the editor looked completely different then in the final game.
  • In the Editor, instead of the rocket ship was a trash can. Also, the Undodog and hand had their original sprites from Mario Paint.
  • There was also an button for placing objects with a hand representing it.
  • Weird Mario had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite.
  • In the New Super Mario Bros. U style, the animations were different.
  • The background was flat in the New Super Mario Bros. U style and none of the objects (clouds, hills, etc.) moved along with the screen. The Acorn Tree was also present but was removed in the final game.
  • The Goal Pole in the New Super Mario Bros. U style more closely resembled that of the original game, with a wide base.
  • Whenever the player finished a course in the demo, a voice saying "Congratulations!" could be heard, confetti would fall along with some Super Stars, and a few hands would clap for the player. In the Super Mario Bros. style the hands were pixelated, while in the New Super Mario Bros. U style they were smoother.

Game Awards Trailer[edit]

During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different.

  • The colors of the background in the Super Mario Bros. style's Ground theme were different, the sky's blue color was less softer and the hills had a lime green color.
  • The HUD in the editor looked much closer to that of the final game, but with some minor differences:
    • The color of the palette's bar was red.
    • The palette had a four-pointed shape where the number/crown icons would be in the final.
    • The start point had a more appearance of a handle.
    • The numbers in the icon for the time limit / scroll speed were a bit different.
  • The signs at the beginning of courses looked different than the final:
    • Super Mario Bros. style: The arrow had no details and the nail was different.
    • Super Mario Bros. 3 style: The sign had a more reddish brown color, the arrow had curve details on it, and there were no nails.
    • Super Mario World style: The sign lacked any details and the post was in a more bend position, this was more akin to that of the original game's arrow sign.
    • New Super Mario Bros. U style: The arrow was more narrow and a shadow was casted on the post.
  • The Fire Flower's color in the Super Mario Bros. 3 style matched the original game's color.
  • The HUD in the Super Mario Bros. 3 and Super Mario World styles were the same as the Super Mario Bros. style's, likely as placeholders.
  • The Bill Blaster and Cannon both turned blue in castles and underground even in the Super Mario World style.
  • Lakitu's Clouds were more smaller.
  • The blocks used for Fire Bars were simply red rather than having a more metal appearance in the final.
  • Originally, a splash effect occurred when a enemy or object fell into the lava.
  • The spines that the winged Spinies shoot were more smaller.
  • The Bloopers had a different design in the Super Mario World style, looking similar to their appearance in Super Mario Bros. 3.
  • Wings had shading in the Super Mario Bros. 3 style.
  • Buzzy Beetles in the Super Mario Bros. 3 style, used their appearance from the original game.
  • The score tally in the New Super Mario Bros. U style was red rather than white in the final.

Unused data[edit]

Unused costume data[edit]

Several unused costumes are referenced in the game's CharaMarioTable.byaml file. None of them have graphics associated with them, however. Note that these names would not have been displayed in-game, as the in-game names are stored in a different file. These text strings are not present in the updated archives in updates 1.01 and above.[1]

GoldenRetri
MarioUs
Muncher
Tetris
WindowsLogo

Eight of the costumes, that were previously unused in the initial launch version, were later re-added as Event Course costumes and rewards for completing the 100 Mario Challenge in the v1.40 update.

BabyMario
BalloonFight
EGadd
Mashiko
MrSaturn
Nabbit
PinkRabbit
Popo

Early Splatoon graphics[edit]

It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Images proving this statement is true and not just a rumor

In the game's files there are early versions of clothes and weapons from Splatoon.

Unused course element graphics[edit]

There are several unused sprites found in the game files. Some sprites of Mario in Super Mario Bros. 3 suggest that ground pounding and wall jumping were originally going to be used in the other styles, outside of the New Super Mario Bros. U style.

Super Mario Bros.[edit]

Mario[edit]
Enemies[edit]
Big Mushroom sprites[edit]
Miscellaneous[edit]

Super Mario Bros. 3[edit]

Super Mario World[edit]

New Super Mario Bros. U[edit]

Unused palette graphics[edit]

Several blank images are stored with the regular palette graphics. lyt is short for "layout".

Super Mario Bros. 3[edit]

m3_lyt_p_killer_00

"killer" is the Japanese name for Bullet Bill, suggesting that at one point Bullet Bills could be placed without needing a Bill Blaster.

m3_lyt_p_sun_00
m3_lyt_p_sun_01

Possibly the Angry Sun, suggesting that it was a placeable object at one time (it eventually became placeable in Super Mario Maker 2).

Super Mario World[edit]

mw_lyt_p_killer_00

"killer" is the Japanese name for Bullet Bill, implying that it would have been possible to place them without needing a Bill Blaster.

mw_lyt_p_sun_00
mw_lyt_p_sun_01

Possibly the Angry Sun, indicating that it would have needed a new sprite to accommodate the Super Mario World style.

New Super Mario Bros. U[edit]

wu_lyt_p_kutsukuribo_00
wu_lyt_p_kutsukuribo_01

"kutsukuribo" refers to Shoe Goombas which in the final game in the New Super Mario Bros. U style are replaced by Yoshi.

wu_lyt_p_sun_00
wu_lyt_p_sun_01

Possibly the Angry Sun.

wu_lyt_p_superkonoha_00

"superkonoha" refers to the Super Leaf, which in the New Super Mario Bros. U style are replaced by the Propeller Mushroom.

Other[edit]

A drawing of Nikki from Swapnote found in the game's Layout folder.

An image of Nikki from Swapnote can be found in the game's Layout folder, under the name "image.jpeg".

References[edit]