List of Super Mario Maker pre-release and unused content: Difference between revisions
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{{rewrite| | {{rewrite-expand|Needs proper paragraphs for the bottom sections and information regarding [https://twitter.com/RandomTBush/status/662142060892438528 unused and empty Event Course costume data (Costumes 154-200)]}} | ||
{{italic title|List of ''Super Mario Maker'' pre-release and unused content}} | {{italic title|List of ''Super Mario Maker'' pre-release and unused content}} | ||
This is a list of pre-release and unused content for the game ''[[Super Mario Maker]]''. | This is a list of pre-release and unused content for the game ''[[Super Mario Maker]]''. | ||
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===E3 2014=== | ===E3 2014=== | ||
Originally called ''Mario Maker'', this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game: | Originally called ''Mario Maker'', this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game: | ||
*There was only one row with | *There was only one row with 14 placeable course elements: [[Brick Block]]s, [[? Block]]s, ? Blocks with [[Super Mushroom]]s in them, [[Ground (block)|Ground]] blocks, [[Pipe]]s, [[Trampoline]]s, [[Lift]]s, [[Coin]]s, [[Goomba]]s, [[Koopa Troopa]]s, [[Hammer Bro|Hammer Bros.]], [[Piranha Plant]]s, and [[Wings]]. | ||
*Ground Blocks were placed in a way similar to [[Semisolid Platform]]s. | *Ground Blocks were placed in a way similar to [[Semisolid Platform]]s. | ||
*In the ''[[Super Mario Bros.]]'' style, objects had heavier shading, certain objects looked shinier (Coins, ? Blocks, and Brick Blocks), and the background had a grid pattern unlike the final's recreation of the ''Super Mario Bros.'' background. | *In the ''[[Super Mario Bros.]]'' style, objects had heavier shading, certain objects looked shinier (Coins, ? Blocks, and Brick Blocks), and the background had a grid pattern unlike the final's recreation of the ''Super Mario Bros.'' background. | ||
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*The icon for selecting which direction a moving platform should go was circular rather than square. | *The icon for selecting which direction a moving platform should go was circular rather than square. | ||
*Instead of the clock icon used in the final game, it instead said "Time" over the Time. | *Instead of the clock icon used in the final game, it instead said "Time" over the Time. | ||
*Trampolines in the ''Super Mario Bros'' style had a different sprite that was more true to ''Super Mario Bros.'' compared to the final build. | *Trampolines in the ''Super Mario Bros.'' style had a different sprite that was more true to ''Super Mario Bros.'' compared to the final build. | ||
*Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically. | *Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically. | ||
*The HUD in the editor looked completely different then in the final game. | *The HUD in the editor looked completely different then in the final game. | ||
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*There was also an button for placing objects with a hand representing it. | *There was also an button for placing objects with a hand representing it. | ||
*[[Weird Mario]] had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite. | *[[Weird Mario]] had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite. | ||
*In the ''[[New Super Mario Bros. U]]'' | *In the ''[[New Super Mario Bros. U]]'' style, the animations were different. | ||
*The background was flat in the ''New Super Mario Bros. U'' | *The background was flat in the ''New Super Mario Bros. U'' style and none of the objects (clouds, hills, etc.) moved along with the screen. The [[Acorn Tree]] was also present but was removed in the final game. | ||
*Whenever the player finished a course in the demo, a voice saying Congratulations could be heard, confetti would fall along with some [[Super Star]]s, and a few hands would clap for the player. In the ''Super Mario Bros.'' style the hands were pixelated, while in the ''New Super Mario Bros. U'' style they were smoother. | *The [[Goal Pole]] in the ''New Super Mario Bros. U'' style more closely resembled that of the original game, with a wide base. | ||
*Whenever the player finished a course in the demo, a voice saying "Congratulations!" could be heard, confetti would fall along with some [[Super Star]]s, and a few hands would clap for the player. In the ''Super Mario Bros.'' style the hands were pixelated, while in the ''New Super Mario Bros. U'' style they were smoother. | |||
<gallery> | <gallery> | ||
SMM E3 2014.png|Course Maker from the E3 2014 build. | SMM E3 2014.png|Course Maker from the E3 2014 build. | ||
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===Game Awards Trailer=== | ===Game Awards Trailer=== | ||
During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different. | During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different. | ||
*The | |||
*The | *The colors of the background in the ''Super Mario Bros.'' style's Ground theme were different, the sky's blue color was less softer and the hills had a lime green color. | ||
*The ''[[Super Mario Bros. 3]]'' style's sign | *The HUD in the editor looked much closer to that of the final game, but with some minor differences: | ||
**The color of the palette's bar was red. | |||
**The palette had a four-pointed shape where the number/crown icons would be in the final. | |||
**The start point had a more appearance of a handle. | |||
**The numbers in the icon for the time limit / scroll speed were a bit different. | |||
*The signs at the beginning of courses looked different than the final: | |||
**''Super Mario Bros.'' style: The arrow had no details and the nail was different. | |||
**''[[Super Mario Bros. 3]]'' style: The sign had a more reddish brown color, the arrow had curve details on it, and there were no nails. | |||
**''[[Super Mario World]]'' style: The sign lacked any details and the post was in a more bend position, this was more akin to that of the original game's arrow sign. | |||
**''New Super Mario Bros. U'' style: The arrow was more narrow and a shadow was casted on the post. | |||
*The [[Fire Flower]]'s color in the ''Super Mario Bros. 3'' style matched the original game's color. | *The [[Fire Flower]]'s color in the ''Super Mario Bros. 3'' style matched the original game's color. | ||
*The [[Bill Blaster]] and [[Cannon]] both turned blue in castles and underground even in the ''[[Super Mario World]]'' style. | *The HUD in the ''Super Mario Bros. 3'' and ''Super Mario World'' styles were the same as the ''Super Mario Bros.'' style's, likely as placeholders. | ||
*The [[Bill Blaster]] and [[Cannon]] both turned blue in castles and underground even in the ''Super Mario World'' style. | |||
*[[Lakitu's Cloud]]s were more smaller. | |||
*The blocks used for [[Fire Bar]]s were simply red rather than having a more metal appearance in the final. | |||
*Originally, a splash effect occurred when a enemy or object fell into the lava. | |||
*The spines that the winged [[Spiny|Spinies]] shoot were more smaller. | |||
*The [[Blooper]]s had a different design in the ''Super Mario World'' style, looking similar to their appearance in ''Super Mario Bros. 3''. | |||
*Wings had shading in the ''Super Mario Bros. 3'' style. | |||
*[[Buzzy Beetle]]s in the ''Super Mario Bros. 3'' style, used their appearance from the original game. | |||
*The score tally in the ''New Super Mario Bros. U'' style was red rather than white in the final. | |||
<gallery> | |||
MakerSMWEarlyBloopers.jpg|Early version of Bloopers in the ''Super Mario World'' style | |||
</gallery> | |||
==Unused data== | ==Unused data== | ||
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===Early ''Splatoon'' graphics=== | ===Early ''Splatoon'' graphics=== | ||
{{more | {{image|more=yes|section=yes|Images proving this statement is true and not just a rumor}} | ||
In the game's files there are early versions of clothes and weapons from ''[[Inkipedia:Splatoon|Splatoon]]''. | In the game's files there are early versions of clothes and weapons from ''[[Inkipedia:Splatoon|Splatoon]]''. | ||
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=====Enemies===== | =====Enemies===== | ||
<gallery> | <gallery> | ||
SMM-SMB-Big-Steely.png|What appears to be a [[ | SMM-SMB-Big-Steely.png|What appears to be a [[metal ball]]. | ||
SMM-SMB-Clown-Car-Tear.png|A teardrop for the clown car. | SMM-SMB-Clown-Car-Tear.png|A teardrop for the clown car. | ||
SMM Early Stretch.PNG|An unused [[Stretch]] graphic. | SMM Early Stretch.PNG|An unused [[Stretch]] graphic. | ||
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<Gallery> | <Gallery> | ||
SMM-SMB-GoombaUnused.png|An unused [[Mario]]-themed [[Goomba]] graphic, this one having no hat, a different mustache, and a blue palette. | SMM-SMB-GoombaUnused.png|An unused [[Mario]]-themed [[Goomba]] graphic, this one having no hat, a different mustache, and a blue palette. | ||
Unused Stretch Big Mushroom.png|An unused Stretch under the effect of the [[Big Mushroom]] | |||
SMM Luigi Cannonball.PNG|An unused graphic of a Luigi-themed [[Cannonball]]. | SMM Luigi Cannonball.PNG|An unused graphic of a Luigi-themed [[Cannonball]]. | ||
SMM-SMB-Mario-ClownCar.png|An unused Mario-themed [[Koopa Clown Car]] graphic instead of the final game's Koopa Clown Car which has a moustache drawn on top. | SMM-SMB-Mario-ClownCar.png|An unused Mario-themed [[Koopa Clown Car]] graphic instead of the final game's Koopa Clown Car which has a moustache drawn on top. | ||
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====''[[New Super Mario Bros. U]]''==== | ====''[[New Super Mario Bros. U]]''==== | ||
<gallery> | <gallery> | ||
SMM-NSMBU-HammerBro-UnusedDeath.gif|An unused | SMM-NSMBU-Pink-Coin.png|An unused Pink Coin | ||
SMM-NSMBU-HammerBro-UnusedDeath.gif|An unused death animation of a [[Hammer Bro]] | |||
</gallery> | |||
===Unused palette graphics=== | ===Unused palette graphics=== | ||
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wu_lyt_p_kutsukuribo_00 | wu_lyt_p_kutsukuribo_00 | ||
wu_lyt_p_kutsukuribo_01 | wu_lyt_p_kutsukuribo_01 | ||
"kutsukuribo" refers to [[Goomba | "kutsukuribo" refers to [[Shoe Goomba]]s which in the final game in the ''New Super Mario Bros. U'' style are replaced by [[Yoshi]]. | ||
wu_lyt_p_sun_00 | wu_lyt_p_sun_00 | ||
wu_lyt_p_sun_01 | wu_lyt_p_sun_01 |
Latest revision as of 20:48, August 31, 2024
It has been requested that this article be rewritten and expanded to include more information. Reason: Needs proper paragraphs for the bottom sections and information regarding unused and empty Event Course costume data (Costumes 154-200)
This is a list of pre-release and unused content for the game Super Mario Maker.
Earlier builds[edit]
E3 2014[edit]
Originally called Mario Maker, this build of the game was first presented at E3 2014 with a demo that the attendees could play with the following differences compared to the final game:
- There was only one row with 14 placeable course elements: Brick Blocks, ? Blocks, ? Blocks with Super Mushrooms in them, Ground blocks, Pipes, Trampolines, Lifts, Coins, Goombas, Koopa Troopas, Hammer Bros., Piranha Plants, and Wings.
- Ground Blocks were placed in a way similar to Semisolid Platforms.
- In the Super Mario Bros. style, objects had heavier shading, certain objects looked shinier (Coins, ? Blocks, and Brick Blocks), and the background had a grid pattern unlike the final's recreation of the Super Mario Bros. background.
- There was no sign at the beginning of courses.
- Coins emitted sparkles when collected.
- Details that automatically pop up when creating a course weren't in the game yet.
- Enemies exploded when Mario touched the flagpole.
- In the demo the timer was set to 999 unlike the final game which can only go up to 500 seconds.
- The icon for selecting which direction a moving platform should go was circular rather than square.
- Instead of the clock icon used in the final game, it instead said "Time" over the Time.
- Trampolines in the Super Mario Bros. style had a different sprite that was more true to Super Mario Bros. compared to the final build.
- Super Mushrooms could not be placed on their own in the demo and were instead in a block automatically.
- The HUD in the editor looked completely different then in the final game.
- In the Editor, instead of the rocket ship was a trash can. Also, the Undodog and hand had their original sprites from Mario Paint.
- There was also an button for placing objects with a hand representing it.
- Weird Mario had a different sprite which looked more like a stretched out Small Mario instead of having his own unique sprite.
- In the New Super Mario Bros. U style, the animations were different.
- The background was flat in the New Super Mario Bros. U style and none of the objects (clouds, hills, etc.) moved along with the screen. The Acorn Tree was also present but was removed in the final game.
- The Goal Pole in the New Super Mario Bros. U style more closely resembled that of the original game, with a wide base.
- Whenever the player finished a course in the demo, a voice saying "Congratulations!" could be heard, confetti would fall along with some Super Stars, and a few hands would clap for the player. In the Super Mario Bros. style the hands were pixelated, while in the New Super Mario Bros. U style they were smoother.
Weird Mario in the E3 2014 build.
Game Awards Trailer[edit]
During the Game Awards, a trailer for Mario Maker was released. While it was closer to the final game than the E3 2014 build, it was still very different.
- The colors of the background in the Super Mario Bros. style's Ground theme were different, the sky's blue color was less softer and the hills had a lime green color.
- The HUD in the editor looked much closer to that of the final game, but with some minor differences:
- The color of the palette's bar was red.
- The palette had a four-pointed shape where the number/crown icons would be in the final.
- The start point had a more appearance of a handle.
- The numbers in the icon for the time limit / scroll speed were a bit different.
- The signs at the beginning of courses looked different than the final:
- Super Mario Bros. style: The arrow had no details and the nail was different.
- Super Mario Bros. 3 style: The sign had a more reddish brown color, the arrow had curve details on it, and there were no nails.
- Super Mario World style: The sign lacked any details and the post was in a more bend position, this was more akin to that of the original game's arrow sign.
- New Super Mario Bros. U style: The arrow was more narrow and a shadow was casted on the post.
- The Fire Flower's color in the Super Mario Bros. 3 style matched the original game's color.
- The HUD in the Super Mario Bros. 3 and Super Mario World styles were the same as the Super Mario Bros. style's, likely as placeholders.
- The Bill Blaster and Cannon both turned blue in castles and underground even in the Super Mario World style.
- Lakitu's Clouds were more smaller.
- The blocks used for Fire Bars were simply red rather than having a more metal appearance in the final.
- Originally, a splash effect occurred when a enemy or object fell into the lava.
- The spines that the winged Spinies shoot were more smaller.
- The Bloopers had a different design in the Super Mario World style, looking similar to their appearance in Super Mario Bros. 3.
- Wings had shading in the Super Mario Bros. 3 style.
- Buzzy Beetles in the Super Mario Bros. 3 style, used their appearance from the original game.
- The score tally in the New Super Mario Bros. U style was red rather than white in the final.
Unused data[edit]
Unused costume data[edit]
Several unused costumes are referenced in the game's CharaMarioTable.byaml file. None of them have graphics associated with them, however. Note that these names would not have been displayed in-game, as the in-game names are stored in a different file. These text strings are not present in the updated archives in updates 1.01 and above.[1]
GoldenRetri MarioUs Muncher Tetris WindowsLogo
Eight of the costumes, that were previously unused in the initial launch version, were later re-added as Event Course costumes and rewards for completing the 100 Mario Challenge in the v1.40 update.
BabyMario BalloonFight EGadd Mashiko MrSaturn Nabbit PinkRabbit Popo
Early Splatoon graphics[edit]
It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Images proving this statement is true and not just a rumor
In the game's files there are early versions of clothes and weapons from Splatoon.
Unused course element graphics[edit]
There are several unused sprites found in the game files. Some sprites of Mario in Super Mario Bros. 3 suggest that ground pounding and wall jumping were originally going to be used in the other styles, outside of the New Super Mario Bros. U style.
Super Mario Bros.[edit]
Mario[edit]
An unused graphic of Fire Mario, internally referred to as "hipat.0".[2]
An unused graphic of Weird Mario with an extra button. It is named "appeal," suggesting that Weird Mario was initially supposed to have a pose for when up was pushed, similar to Costume Mario.[2]
Enemies[edit]
What appears to be a metal ball.
An unused Stretch graphic.
Big Mushroom sprites[edit]
An unused Stretch under the effect of the Big Mushroom
An unused graphic of a Luigi-themed Cannonball.
An unused Mario-themed Koopa Clown Car graphic instead of the final game's Koopa Clown Car which has a moustache drawn on top.
An unused graphic of Bowser Jr. carrying Luigi with a hat.
Miscellaneous[edit]
An early Goal Pole graphic from the E3 2014 kiosk demo.[citation needed]
An unused Pink Coin
Super Mario Bros. 3[edit]
An unused graphic of Mario named "hipdrop." The name suggests that it was originally intended to be used for a Ground Pound.[4]
An unused graphic of Mario named "wall_kick." It is similar to Super Mario's jumping sprite; however, the name suggests that it was originally intended be used for a wall jump.[4]
Super Mario World[edit]
New Super Mario Bros. U[edit]
An unused death animation of a Hammer Bro
Unused palette graphics[edit]
Several blank images are stored with the regular palette graphics. lyt is short for "layout".
Super Mario Bros. 3[edit]
m3_lyt_p_killer_00
"killer" is the Japanese name for Bullet Bill, suggesting that at one point Bullet Bills could be placed without needing a Bill Blaster.
m3_lyt_p_sun_00 m3_lyt_p_sun_01
Possibly the Angry Sun, suggesting that it was a placeable object at one time (it eventually became placeable in Super Mario Maker 2).
Super Mario World[edit]
mw_lyt_p_killer_00
"killer" is the Japanese name for Bullet Bill, implying that it would have been possible to place them without needing a Bill Blaster.
mw_lyt_p_sun_00 mw_lyt_p_sun_01
Possibly the Angry Sun, indicating that it would have needed a new sprite to accommodate the Super Mario World style.
New Super Mario Bros. U[edit]
wu_lyt_p_kutsukuribo_00 wu_lyt_p_kutsukuribo_01
"kutsukuribo" refers to Shoe Goombas which in the final game in the New Super Mario Bros. U style are replaced by Yoshi.
wu_lyt_p_sun_00 wu_lyt_p_sun_01
Possibly the Angry Sun.
wu_lyt_p_superkonoha_00
"superkonoha" refers to the Super Leaf, which in the New Super Mario Bros. U style are replaced by the Propeller Mushroom.
Other[edit]
An image of Nikki from Swapnote can be found in the game's Layout folder, under the name "image.jpeg".