Battle Card (Paper Mario: Color Splash): Difference between revisions

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{{italic title|Battle Card (''Paper Mario: Color Splash'')}}
{{about|the cards used as battle commands in ''[[Paper Mario: Color Splash]]''|the cards used as a special effect in ''[[Mario & Luigi: Paper Jam]]''|[[Battle Card (Mario & Luigi: Paper Jam)]]}}
{{construction}}
{{italic title|id=yes}}
{{Quote|Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!|Huey|Paper Mario: Color Splash}}
[[File:PMCS Mario Cards.png|thumb|Mario holding a set of Battle Cards]]
{{Quote|Whatever...We've got cards, we've got [[paint]]...YOU KNOW WHAT TO DO, MARIO!|Huey|Paper Mario: Color Splash}}


'''Battle Cards''' are important elements in ''[[Paper Mario: Color Splash]]''. They serve as [[Mario]]'s main method of attacking, and as such there are a wide variety of cards to attack with.
'''Battle Cards''' are important elements in ''[[Paper Mario: Color Splash]]''. They succeed [[Sticker]]s from the game's [[Paper Mario: Sticker Star|predecessor]] and serve as [[Mario]]'s main method of attacking. As such, there are a wide variety of cards that appear in the game, and can be found in blocks, or purchased from [[Prisma Cardware]].


==Background==
==Variations==
[[File:PMCS Card Slot.png|thumb|The card slot used in battles]]
There are three different kinds of battle cards:  
There are three different kinds of battle cards:  


*Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
*'''Basic''' - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
*Enemy - These cards summon enemies that attack for Mario and take hits for him.
*'''Enemy''' - These cards summon enemies that attack for Mario and take hits for him.
*Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the [[Koopaling]] bosses with specific thing cards.
*'''Thing''' - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the [[Koopalings|Koopaling]] bosses with specific Thing Cards.


==Basic Cards==
==Basic Cards==
There are 60 basic cards in the game.
{{multiframe
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|[[File:WOHammerCard.png|110px]][[File:HammerCard.png|110px]][[File:BigHammerCard.png|110px]][[File:HugeHammerCard.png|110px]]|From left to right: a Worn-Out Hammer Card, a Hammer Card, a Big Hammer Card, and a Huge Hammer Card|size=440
|align=left
}}
There are 60 Basic Cards in the game pertaining to four categories: Worn-Out Basic Cards have a colored border with fine colored stripes on a white background, Normal Basic Cards have a checkered background with colored squares on a white background, Big Basic Cards have a checkered background with bigger colored squares on a background of a lighter color, and Mega or Huge Basic Cards have a striped radial background in which a striped colored slice is alternated with a striped slice of a lighter color, the stripes themselves alternating a stripe of a lighter color with a stripe of a more saturated color. There are also cards that allow to obtain the same effect up to five times, depending on the number of items in the card.
{{br}}
{| border=0 cellspacing=0 cellpadding=3 style="border-collapse:collapse; border-left:solid 1px #ABC; border-right:solid 1px #ABC; text-align:center; margin:auto;background:#FDFDFD"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width=3%|#
!#
!width=5%|Image
!Image
!width=6%|Name
!Unpainted
!In-game Description
!Name
!Price
!Details
!Price*
!Found In
!Found In
|-
|-style="background:#F3F3F3"
|01
|01
|[[File:WOJumpCard.png|50px]]
|[[File:WOJumpCard.png|55px]]
|Worn-Out Jump{{anchor|Worn-Out Jump}}
|[[File:PMCS_Worn-Out_Jump_card_unpainted.png|55px]]
|[[Worn-Out Jump]]{{anchor|Worn-Out Jump}}
|Stomps a single enemy with a weak jump.
|Stomps a single enemy with a weak jump.
|N/A
|N/A
|
|[[Ruddy Road]]
|-
|-
|02
|02
|[[File:WOJump3Card.png|50px]]
|[[File:WOJump3Card.png|55px]]
|Worn-Out Jump ×3{{anchor|Worn-Out Jump ×3}}
|[[File:PMCS_Worn-Out_Jump_x3_card_unpainted.png|55px]]
|Worn-Out Jump x3{{anchor|Worn-Out Jump x3}}
|Stomps a single enemy with a weak jump. Repeats three times.
|Stomps a single enemy with a weak jump. Repeats three times.
|N/A
|N/A
|
|[[Ruddy Road]] 
|-
|-style="background:#F3F3F3"
|03
|03
|[[File:WOJump5Card.png|50px]]
|[[File:WOJump5Card.png|55px]]
|Worn-Out Jump ×5{{anchor|Worn-Out Jump ×5}}
|[[File:PMCS_Worn-Out_Jump_x5_card_unpainted.png|55px]]
|Worn-Out Jump x5{{anchor|Worn-Out Jump x5}}
|Stomps a single enemy with a weak jump. Repeats five times.
|Stomps a single enemy with a weak jump. Repeats five times.
|N/A
|N/A
|
|[[Sacred Forest]]
|-
|-
|04
|04
|[[File:JumpCard.png|50px]]
|[[File:JumpCard.png|55px]]
|[[Jump]]{{anchor|Jump}}
|[[File:PMCS_Jump_card_unpainted.png|55px]]
|[[Boots|Jump]]
|Stomps a single enemy with a regular jump.
|Stomps a single enemy with a regular jump.
|5c/20c
|[[File:GUICoinPMCS.png|10px]]5{{br}}[[File:GUICoinPMCS.png|10px]]20
|
|[[Port Prisma]]
|-
|-style="background:#F3F3F3"
|05
|05
|[[File:Jump2Card.png|50px]]
|[[File:Jump2Card.png|55px]]
|Jump ×2{{anchor|Jump ×2}}
|[[File:PMCS_Jump_x2_card_unpainted.png|55px]]
|Jump x2{{anchor|Jump x2}}
|Stomps a single enemy with a regular jump. Repeats twice.
|Stomps a single enemy with a regular jump. Repeats twice.
|15c
|[[File:GUICoinPMCS.png|10px]]15
|
|[[The Crimson Tower]]
|-
|-
|06
|06
|[[File:Jump3Card.png|50px]]
|[[File:Jump3Card.png|55px]]
|Jump ×3{{anchor|Jump ×3}}
|[[File:PMCS_Jump_x3_card_unpainted.png|55px]]
|Jump x3{{anchor|Jump x3}}
|Stomps a single enemy with a regular jump. Repeats three times.
|Stomps a single enemy with a regular jump. Repeats three times.
|N/A
|N/A
|
|[[Fortune Island]]
|-
|-style="background:#F3F3F3"
|07
|07
|[[File:BigJumpCard.png|50px]]
|[[File:BigJumpCard.png|55px]]
|[[File:PMCS_Big_Jump_card_unpainted.png|55px]]
|Big Jump{{anchor|Big Jump}}
|Big Jump{{anchor|Big Jump}}
|Stomps a single enemy with a strong jump.
|Stomps a single enemy with a strong jump.
|15c/60c
|[[File:GUICoinPMCS.png|10px]]15{{br}}[[File:GUICoinPMCS.png|10px]]60
|
|[[Mondo Woods]]
|-
|-
|08
|08
|[[File:BigJump2Card.png|50px]]
|[[File:BigJump2Card.png|55px]]
|Big Jump ×2{{anchor|Big Jump ×2}}
|[[File:PMCS_Big_Jump_x2_card_unpainted.png|55px]]
|Big Jump x2{{anchor|Big Jump x2}}
|Stomps a single enemy with a strong jump. Repeats twice.
|Stomps a single enemy with a strong jump. Repeats twice.
|40c
|[[File:GUICoinPMCS.png|10px]]40
|
|[[Redpepper Volcano]]
|-
|-style="background:#F3F3F3"
|09
|09
|[[File:HugeJumpCard.png|50px]]
|[[File:HugeJumpCard.png|55px]]
|Huge Jump{{anchor|Huge Jump}}
|[[File:PMCS_Huge_Jump_card_unpainted.png|55px]]
|[[Huge Jump]]{{anchor|Huge Jump}}
|Stomps a single enemy with a super-strong jump.
|Stomps a single enemy with a super-strong jump.
|36c/170c
|[[File:GUICoinPMCS.png|10px]]36{{br}}[[File:GUICoinPMCS.png|10px]]170
|
|[[Green Energy Plant]]
|-
|-
|10
|10
|[[File:LineJumpCard.png|50px]]
|[[File:LineJumpCard.png|55px]]
|[[File:PMCS_Line_Jump_card_unpainted.png|55px]]
|Line Jump{{anchor|Line Jump}}
|Line Jump{{anchor|Line Jump}}
|Stomps all enemies in order with a jump—forward and backward with perfect execution.
|Stomps all enemies in order with a jump—forward and backward with perfect execution.
|20c/90c
|[[File:GUICoinPMCS.png|10px]]20{{br}}[[File:GUICoinPMCS.png|10px]]90
|
|[[Bloo Bay Beach]]
|-
|-style="background:#F3F3F3"
|11
|11
|[[File:BigLineJumpCard.png|50px]]
|[[File:BigLineJumpCard.png|55px]]
||[[File:PMCS_Big_Line_Jump_card_unpainted.png|55px]]
|Big Line Jump{{anchor|Big Line Jump}}
|Big Line Jump{{anchor|Big Line Jump}}
|Stomps all enemies in order with a strong jump—forward and backward with perfect execution.
|Stomps all enemies in order with a strong jump—forward and backward with perfect execution.
|50c/250c
|[[File:GUICoinPMCS.png|10px]]50{{br}}[[File:GUICoinPMCS.png|10px]]250
|
|[[Plum Park]]
|-
|-
|12
|12
|[[File:HugeLineJumpCard.png|50px]]
|[[File:HugeLineJumpCard.png|55px]]
|Huge Line Jump{{anchor|Huge Line Jump}}
|[[File:PMCS_Huge_Line_Jump_card_unpainted.png|55px]]
|[[Huge Line Jump]]{{anchor|Huge Line Jump}}
|Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution.
|Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution.
|N/A
|N/A
|
|[[Green Energy Plant]]
|-
|-style="background:#F3F3F3"
|13
|13
|[[File:HopslipperCard.png|50px]]
|[[File:HopslipperCard.png|55px]]
|Hopslipper{{anchor|Hopslipper}}
|[[File:PMCS_Hopslipper_card_unpainted.png|55px]]
|[[Hopslipper]]{{anchor|Hopslipper}}
|Quickly stomps a single enemy up to 10 times.
|Quickly stomps a single enemy up to 10 times.
|5c/15c
|[[File:GUICoinPMCS.png|10px]]5{{br}}[[File:GUICoinPMCS.png|10px]]15
|
|[[Ruddy Road]]
|-
|-
|14
|14
|[[File:Hopslipper2Card.png|50px]]
|[[File:Hopslipper2Card.png|55px]]
|Hopslipper ×2{{anchor|Hopslipper ×2}}
|[[File:PMCS_Hopslipper_x2_card_unpainted.png|55px]]
|Hopslipper x2{{anchor|Hopslipper x2}}
|Quickly stomps a single enemy up to 10 times. Repeats twice.
|Quickly stomps a single enemy up to 10 times. Repeats twice.
|12c
|[[File:GUICoinPMCS.png|10px]]12
|
|[[Plum Park]]
|-
|-style="background:#F3F3F3"
|15
|15
|[[File:Hopslipper3Card.png|50px]]
|[[File:Hopslipper3Card.png|55px]]
|Hopslipper ×3{{anchor|Hopslipper ×3}}
|[[File:PMCS_Hopslipper_x3_card_unpainted.png|55px]]
|Hopslipper x3{{anchor|Hopslipper x3}}
|Quickly stomps a single enemy up to 10 times. Repeats three times.
|Quickly stomps a single enemy up to 10 times. Repeats three times.
|N/A
|N/A
|
|[[Redpepper Volcano]]
|-
|-
|16
|16
|[[File:BigHopslipperCard.png|50px]]
|[[File:BigHopslipperCard.png|55px]]
|[[File:PMCS_Big_Hopslipper_card_unpainted.png|55px]]
|Big Hopslipper{{anchor|Big Hopslipper}}
|Big Hopslipper{{anchor|Big Hopslipper}}
|Quickly stomps a single enemy with extra power, up to 10 times.
|Quickly stomps a single enemy with extra power, up to 10 times.
|20c/60c
|[[File:GUICoinPMCS.png|10px]]20{{br}}[[File:GUICoinPMCS.png|10px]]60
|
|[[Mondo Woods]]
|-
|-style="background:#F3F3F3"
|17
|17
|[[File:HugeHopslipperCard.png|50px]]
|[[File:HugeHopslipperCard.png|55px]]
|[[File:PMCS_Huge_Hopslipper_card_unpainted.png|55px]]
|Huge Hopslipper{{anchor|Huge Hopslipper}}
|Huge Hopslipper{{anchor|Huge Hopslipper}}
|Quickly stomps a single enemy with super power, up to 10 times.
|Quickly stomps a single enemy with super power, up to 10 times.
|N/A
|N/A
|
|[[Green Energy Plant]]
|-
|-
|18
|18
|[[File:IronJumpCard.png|50px]]
|[[File:IronJumpCard.png|55px]]
|Iron Jump{{anchor|Iron Jump}}
|[[File:PMCS_Iron_Jump_card_unpainted.png|55px]]
|[[Iron Boots|Iron Jump]]{{anchor|Iron Jump}}
|Stomps even spiked enemies with a regular jump.
|Stomps even spiked enemies with a regular jump.
|6c/22c
|[[File:GUICoinPMCS.png|10px]]6{{br}}[[File:GUICoinPMCS.png|10px]]22
|
|[[Sunglow Ridge]]
|-
|-style="background:#F3F3F3"
|19
|19
|[[File:IronJump2Card.png|50px]]
|[[File:IronJump2Card.png|55px]]
|Iron Jump ×2{{anchor|Iron Jump ×2}}
|[[File:PMCS_Iron_Jump_x2_card_unpainted.png|55px]]
|Iron Jump x2{{anchor|Iron Jump x2}}
|Stomps even spiked enemies with two regular jumps.
|Stomps even spiked enemies with two regular jumps.
|20c
|[[File:GUICoinPMCS.png|10px]]20
|
|[[Plum Park]]
|-
|-
|20
|20
|[[File:IronJump3Card.png|50px]]
|[[File:IronJump3Card.png|55px]]
|Iron Jump ×3{{anchor|Iron Jump ×3}}
|[[File:PMCS_Iron_Jump_x3_card_unpainted.png|55px]]
|Iron Jump x3{{anchor|Iron Jump x3}}
|Stomps even spiked enemies with three regular jumps.
|Stomps even spiked enemies with three regular jumps.
|N/A
|N/A
|
|[[Redpepper Crater]]
|-
|-style="background:#F3F3F3"
|21
|21
|[[File:BigIronJumpCard.png|50px]]
|[[File:BigIronJumpCard.png|55px]]
|[[File:PMCS_Big_Iron_Jump_card_unpainted.png|55px]]
|Big Iron Jump{{anchor|Big Iron Jump}}
|Big Iron Jump{{anchor|Big Iron Jump}}
|Stomps even spiked enemies with a string jump.
|Stomps even spiked enemies with a strong jump.
|20c/70c
|[[File:GUICoinPMCS.png|10px]]20{{br}}[[File:GUICoinPMCS.png|10px]]70
|
|[[Plum Park]]
|-
|-
|22
|22
|[[File:HugeIronJumpCard.png|50px]]
|[[File:HugeIronJumpCard.png|55px]]
|[[File:PMCS_Huge_Iron_Jump_card_unpainted.png|55px]]
|Huge Iron Jump{{anchor|Huge Iron Jump}}
|Huge Iron Jump{{anchor|Huge Iron Jump}}
|Stomps even spiked enemies with a super-strong jump.
|Stomps even spiked enemies with a super-strong jump.
|N/A
|N/A
|
|[[Mossrock Theater]]
|-
|-style="background:#F3F3F3"
|23
|23
|[[File:SpinJumpCard.png|50px]]
|[[File:SpinJumpCard.png|55px]]
|[[File:PMCS_Spin_Jump_card_unpainted.png|55px]]
|Spin Jump{{anchor|Spin Jump}}
|Spin Jump{{anchor|Spin Jump}}
|Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well.
|Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well.
|10c/30c
|[[File:GUICoinPMCS.png|10px]]10{{br}}[[File:GUICoinPMCS.png|10px]]30
|
|[[Sunglow Ridge]]
|-
|-
|24
|24
|[[File:BigSpinJumpCard.png|50px]]
|[[File:BigSpinJumpCard.png|55px]]
|[[File:PMCS_Big_Spin_Jump_card_unpainted.png|55px]]
|Big Spin Jump{{anchor|Big Spin Jump}}
|Big Spin Jump{{anchor|Big Spin Jump}}
|Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well.
|Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well.
|20c/80c
|[[File:GUICoinPMCS.png|10px]]20{{br}}[[File:GUICoinPMCS.png|10px]]80
|
|[[Toad Trainworks]]
|-
|-style="background:#F3F3F3"
|25
|25
|[[File:WOHammerCard.png|50px]]
|[[File:WOHammerCard.png|55px]]
|Worn-Out Hammer{{anchor|Worn-Out Hammer}}
|[[File:PMCS_Worn-Out_Hammer_card_unpainted.png|55px]]
|[[Worn-Out Hammer]]{{anchor|Worn-Out Hammer}}
|Whacks one enemy with a weak hammer. Damages multiple enemies if executed well.
|Whacks one enemy with a weak hammer. Damages multiple enemies if executed well.
|N/A
|N/A
|
|[[Ruddy Road]]
|-
|-
|26
|26
|[[File:WOHammer3Card.png|50px]]
|[[File:WOHammer3Card.png|55px]]
|Worn-Out Hammer ×3{{anchor|Worn-Out Hammer ×3}}
|[[File:PMCS_Worn-Out_Hammer_x3_card_unpainted.png|55px]]
|Worn-Out Hammer x3{{anchor|Worn-Out Hammer x3}}
|Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times.
|Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times.
|N/A
|N/A
|
|[[Ruddy Road]]
|-
|-style="background:#F3F3F3"
|27
|27
|[[File:WOHammer5Card.png|50px]]
|[[File:WOHammer5Card.png|55px]]
|Worn-Out Hammer ×5{{anchor|Worn-Out Hammer ×5}}
|[[File:PMCS_Worn-Out_Hammer_x5_card_unpainted.png|55px]]
|Worn-Out Hammer x5{{anchor|Worn-Out Hammer x5}}
|Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times.
|Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times.
|N/A
|N/A
|
|[[The Crimson Tower]]
|-
|-
|28
|28
|[[File:HammerCard.png|50px]]
|[[File:HammerCard.png|55px]]
|[[File:PMCS_Hammer_card_unpainted.png|55px]]
|[[Hammer]]{{anchor|Hammer}}
|[[Hammer]]{{anchor|Hammer}}
|Whacks one enemy with a regular hammer. Damages multiple enemies if executed well.
|Whacks one enemy with a regular hammer. Damages multiple enemies if executed well.
|5c/20c
|[[File:GUICoinPMCS.png|10px]]5{{br}}[[File:GUICoinPMCS.png|10px]]20
|
|[[Port Prisma]]
|-
|-style="background:#F3F3F3"
|29
|29
|[[File:Hammer2Card.png|50px]]
|[[File:Hammer2Card.png|55px]]
|Hammer ×2{{anchor|Hammer ×2}}
|[[File:PMCS_Hammer_x2_card_unpainted.png|55px]]
|Hammer x2{{anchor|Hammer x2}}
|Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice.
|Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice.
|16c
|[[File:GUICoinPMCS.png|10px]]16
|
|[[The Crimson Tower]]
|-
|-
|30
|30
|[[File:Hammer3Card.png|50px]]
|[[File:Hammer3Card.png|55px]]
|Hammer ×3{{anchor|Hammer ×3}}
|[[File:PMCS_Hammer_x3_card_unpainted.png|55px]]
|Hammer x3{{anchor|Hammer x3}}
|Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times.
|Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times.
|N/A
|N/A
|
|[[Redpepper Crater]]
|-
|-style="background:#F3F3F3"
|31
|31
|[[File:BigHammerCard.png|50px]]
|[[File:BigHammerCard.png|55px]]
|[[File:PMCS_Big_Hammer_card_unpainted.png|55px]]
|Big Hammer{{anchor|Big Hammer}}
|Big Hammer{{anchor|Big Hammer}}
|Whacks one enemy with a strong hammer. Damages multiple enemies if executed well.
|Whacks one enemy with a strong hammer. Damages multiple enemies if executed well.
|18c/75c
|[[File:GUICoinPMCS.png|10px]]18{{br}}[[File:GUICoinPMCS.png|10px]]75
|
|[[Mondo Woods]]
|-
|-
|32
|32
|[[File:BigHammer2Card.png‎|50px]]
|[[File:BigHammer2Card.png|55px]]
|Big Hammer ×2{{anchor|Big Hammer ×2}}
|[[File:PMCS_Big_Hammer_x2_card_unpainted.png|55px]]
|Big Hammer x2{{anchor|Big Hammer x2}}
|Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice.
|Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice.
|52c/250c
|[[File:GUICoinPMCS.png|10px]]50
|
|[[Redpepper Crater]]
|-
|-style="background:#F3F3F3"
|33
|33
|[[File:HugeHammerCard.png‎|50px]]
|[[File:HugeHammerCard.png|55px]]
|Huge Hammer{{anchor|Huge Hammer}}
|[[File:PMCS_Huge_Hammer_card_unpainted.png|55px]]
|[[Huge Hammer]]{{anchor|Huge Hammer}}
|Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well.
|Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well.
|N/A
|[[File:GUICoinPMCS.png|10px]]52{{br}}[[File:GUICoinPMCS.png|10px]]250
|
|[[Cobalt Base]] or [[Black Bowser's Castle]] after beating the game
|-
|-
|34
|34
|[[File:KOHammerCard.png|50px]]
|[[File:KOHammerCard.png|55px]]
|KO Hammer{{anchor|KO Hammer}}
|[[File:PMCS_KO_Hammer_card_unpainted.png|55px]]
|[[KO Hammer]]{{anchor|KO Hammer}}
|Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well.
|Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well.
|7c/28c
|[[File:GUICoinPMCS.png|10px]]7{{br}}[[File:GUICoinPMCS.png|10px]]28
|
|[[Bloo Bay Beach]]
|-
|-style="background:#F3F3F3"
|35
|35
|[[File:BigKOHammerCard.png|50px]]
|[[File:BigKOHammerCard.png|55px]]
|[[File:PMCS_Big_KO_Hammer_card_unpainted.png|55px]]
|Big KO Hammer{{anchor|BIg KO Hammer}}
|Big KO Hammer{{anchor|BIg KO Hammer}}
|Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well.
|Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well.
|16c/70c
|[[File:GUICoinPMCS.png|10px]]16{{br}}[[File:GUICoinPMCS.png|10px]]70
|
|[[Plum Park]]
|-
|-
|36
|36
|[[File:HugeKOHammerCard.png|50px]]
|[[File:HugeKOHammerCard.png|55px]]
|[[File:PMCS_Huge_KO_Hammer_card_unpainted.png|55px]]
|Huge KO Hammer{{anchor|Huge KO Hammer}}
|Huge KO Hammer{{anchor|Huge KO Hammer}}
|Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well.
|Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well.
|N/A
|N/A
|
|[[Cobalt Base]] or [[Green Energy Plant]]
|-
|-style="background:#F3F3F3"
|37
|37
|[[File:EekhammerCard.png|50px]]
|[[File:EekhammerCard.png|55px]]
|[[File:PMCS_Eekhammer_card_unpainted.png|55px]]
|Eekhammer{{anchor|Eekhammer}}
|Eekhammer{{anchor|Eekhammer}}
|Quickly whacks a single enemy with a hammer up to five times.
|Quickly whacks a single enemy with a hammer up to five times.
|5c/20c
|[[File:GUICoinPMCS.png|10px]]5{{br}}[[File:GUICoinPMCS.png|10px]]20
|
|[[Fortune Island]]
|-
|-
|38
|38
|[[File:Eekhammer2Card.png|50px]]
|[[File:Eekhammer2Card.png|55px]]
|Eekhammer ×2{{anchor|Eekhammer ×2}}
|[[File:PMCS_Eekhammer_x2_card_unpainted.png|55px]]
|Eekhammer x2{{anchor|Eekhammer x2}}
|Quickly whacks a single enemy with a hammer up to five times. Repeats twice.
|Quickly whacks a single enemy with a hammer up to five times. Repeats twice.
|15c
|[[File:GUICoinPMCS.png|10px]]15
|
|[[Plum Park]]
|-
|-style="background:#F3F3F3"
|39
|39
|[[File:Eekhammer3Card.png|50px]]
|[[File:Eekhammer3Card.png|55px]]
|Eekhammer ×3{{anchor|Eekhammer ×3}}
|[[File:PMCS_Eekhammer_x3_card_unpainted.png|55px]]
|Eekhammer x3{{anchor|Eekhammer x3}}
|Quickly whacks a single enemy with a hammer up to five times. Repeats three times.
|Quickly whacks a single enemy with a hammer up to five times. Repeats three times.
|N/A
|N/A
|
|[[Fortune Island]]
|-
|-
|40
|40
|[[File:BigEekhammerCard.png|50px]]
|[[File:BigEekhammerCard.png|55px]]
|[[File:PMCS_Big_Eekhammer_card_unpainted.png|55px]]
|Big Eekhammer{{anchor|Big Eekhammer}}
|Big Eekhammer{{anchor|Big Eekhammer}}
|Quickly whacks a single enemy with a strong hammer up to five times.
|Quickly whacks a single enemy with a strong hammer up to five times.
|15c/60c
|[[File:GUICoinPMCS.png|10px]]15{{br}}[[File:GUICoinPMCS.png|10px]]60
|
|[[Mondo Woods]]
|-
|-style="background:#F3F3F3"
|41
|41
|[[File:BigEekhammer2Card.png|50px]]
|[[File:BigEekhammer2Card.png|55px]]
|Big Eekhammer ×2{{anchor|Big Eekhammer ×2}}
|[[File:PMCS_Big_Eekhammer_x2_card_unpainted.png|55px]]
|Big Eekhammer x2{{anchor|Big Eekhammer x2}}
|Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice.
|Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice.
|40c
|[[File:GUICoinPMCS.png|10px]]40
|
|[[Redpepper Volcano]]
|-
|-
|42
|42
|[[File:HugeEekhammerCard.png|50px]]
|[[File:HugeEekhammerCard.png|55px]]
|[[File:PMCS_Huge_Eekhammer_card_unpainted.png|55px]]
|Huge Eekhammer{{anchor|Huge Eekhammer}}
|Huge Eekhammer{{anchor|Huge Eekhammer}}
|Quickly whacks a single enemy with a super-strong hammer up to five times.
|Quickly whacks a single enemy with a super-strong hammer up to five times.
|
|N/A
|
|[[Cobalt Base]] or [[Green Energy Plant]]
|-
|-style="background:#F3F3F3"
|43
|43
|[[File:HurlhammerCard.png|50px]]
|[[File:HurlhammerCard.png|55px]]
|[[File:PMCS_Hurlhammer_card_unpainted.png|55px]]
|Hurlhammer{{anchor|Hurlhammer}}
|Hurlhammer{{anchor|Hurlhammer}}
|Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well.
|Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well.
|15c/65c
|[[File:GUICoinPMCS.png|10px]]15{{br}}[[File:GUICoinPMCS.png|10px]]65
|
|[[Marmalade Valley]]
|-
|-
|44
|44
|[[File:Hurlhammer2Card.png|50px]]
|[[File:Hurlhammer2Card.png|55px]]
|Hurlhammer ×2{{anchor|Hurlhammer ×2}}
|[[File:PMCS_Hurlhammer_x2_card_unpainted.png|55px]]
|Hurlhammer x2{{anchor|Hurlhammer x2}}
|Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice.
|Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice.
|50c
|[[File:GUICoinPMCS.png|10px]]50
|
|[[Fortune Island]]
|-
|-style="background:#F3F3F3"
|45
|45
|[[File:Hurlhammer3Card.png|50px]]
|[[File:Hurlhammer3Card.png|55px]]
|Hurlhammer ×3{{anchor|Hurlhammer ×3}}
|[[File:PMCS_Hurlhammer_x3_card_unpainted.png|55px]]
|Hurlhammer x3{{anchor|Hurlhammer x3}}
|Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times.
|Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times.
|50c/250c
|N/A
|
|[[Mossrock Theater]]
|-
|-
|46
|46
|[[File:BigHurlhammerCard.png|50px]]
|[[File:BigHurlhammerCard.png|55px]]
|[[File:PMCS_Big_Hurlhammer_card_unpainted.png|55px]]
|Big Hurlhammer {{anchor|Big Hurlhammer}}
|Big Hurlhammer {{anchor|Big Hurlhammer}}
|Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well.
|Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well.
|N/A
|[[File:GUICoinPMCS.png|10px]]50{{br}}[[File:GUICoinPMCS.png|10px]]250
|
|[[Sunset Express]]
|-
|-style="background:#F3F3F3"
|47
|47
|[[File:HugeHurlhammerCard.png|50px]]
|[[File:HugeHurlhammerCard.png|55px]]
|[[File:PMCS_Huge_Hurlhammer_card_unpainted.png|55px]]
|Huge Hurlhammer{{anchor|Huge Hurlhammer}}
|Huge Hurlhammer{{anchor|Huge Hurlhammer}}
|Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well.
|Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well.
|N/A
|N/A
|
|[[Cobalt Base]] or [[Black Bowser's Castle]] after beating the game
|-
|-
|48
|48
|[[File:BlazehammerCard.png|50px]]
|[[File:BlazehammerCard.png|55px]]
|[[File:PMCS_Blazehammer_card_unpainted.png|55px]]
|Blazehammer{{anchor|Blazehammer}}
|Blazehammer{{anchor|Blazehammer}}
|Looses a giant flame on impact, burning all enemies if executed well.
|Looses a giant flame on impact, burning all enemies if executed well.
|N/A
|N/A
|
|[[Daffodil Peak]]
|-
|-style="background:#F3F3F3"
|49
|49
|[[File:FireFlowerCard.png|50px]]
|[[File:FireFlowerCard.png|55px]]
|Fire Flower{{anchor|Fire Flower}}
|[[File:PMCS_Fire_Flower_card_unpainted.png|55px]]
|[[Fire Flower]]{{anchor|Fire Flower}}
|Throws up to four fireballs at multiple enemies in order if executed well.
|Throws up to four fireballs at multiple enemies in order if executed well.
|40c/200c
|[[File:GUICoinPMCS.png|10px]]40{{br}}[[File:GUICoinPMCS.png|10px]]200
|
|[[Ruddy Road]]
|-
|-
|50
|50
|[[File:BigFireFlowerCard.png|50px]]
|[[File:BigFireFlowerCard.png|55px]]
|[[File:PMCS_Big_Fire_Flower_card_unpainted.png|55px]]
|Big Fire Flower{{anchor|Big Fire Flower}}
|Big Fire Flower{{anchor|Big Fire Flower}}
|Throws up to four super-hot fireballs at multiple enemies in order if executed well.
|Throws up to four super-hot fireballs at multiple enemies in order if executed well.
|80c/300c
|[[File:GUICoinPMCS.png|10px]]80{{br}}[[File:GUICoinPMCS.png|10px]]300
|
|[[Vortex Island]]
|-
|-style="background:#F3F3F3"
|51
|51
|[[File:IceFlowerCard.png|50px]]
|[[File:IceFlowerCard.png|55px]]
|Ice Flower{{anchor|Ice Flower}}
|[[File:PMCS_Ice_Flower_card_unpainted.png|55px]]
|[[Ice Flower]]{{anchor|Ice Flower}}
|Throws up to four iceballs at multiple enemies in order if executed well.
|Throws up to four iceballs at multiple enemies in order if executed well.
|40c/200c
|[[File:GUICoinPMCS.png|10px]]40{{br}}[[File:GUICoinPMCS.png|10px]]200
|
|[[Ruddy Road]]
|-
|-
|52
|52
|[[File:BigIceFlowerCard.png|50px]]
|[[File:BigIceFlowerCard.png|55px]]
|[[File:PMCS_Big_Ice_Flower_card_unpainted.png|55px]]
|Big Ice Flower{{anchor|Big Ice Flower}}
|Big Ice Flower{{anchor|Big Ice Flower}}
|Throws up to four freezing cold iceballs at multiple enemies in order if executed well.
|Throws up to four freezing cold iceballs at multiple enemies in order if executed well.
|80c/300c
|[[File:GUICoinPMCS.png|10px]]80{{br}}[[File:GUICoinPMCS.png|10px]]300
|
|[[Vortex Island]]
|-
|-style="background:#F3F3F3"
|53
|53
|[[File:POWBlockCard.png|50px]]
|[[File:POWBlockCard.png|55px]]
|POW Block{{anchor|POW Block}}
|[[File:PMCS_POW_Block_card_unpainted.png|55px]]
|[[POW Block]]{{anchor|POW Block}}
|Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well.
|Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well.
|100c
|[[File:GUICoinPMCS.png|10px]]100
|
|[[Kiwano Temple]]
|-
|-
|54
|54
|[[File:MushroomCard.png|50px]]
|[[File:MushroomCard.png|55px]]
|Mushroom{{anchor|Mushroom}}
|[[File:PMCS_Mushroom_card_unpainted.png|55px]]
|[[Mushroom]]{{anchor|Mushroom}}
|Makes you feel better. Just the thing when you're tired.
|Makes you feel better. Just the thing when you're tired.
|20c
|[[File:GUICoinPMCS.png|10px]]20
|
|[[Ruddy Road]]
|-
|-style="background:#F3F3F3"
|55
|55
|[[File:BigMushroomCard.png|50px]]
|[[File:BigMushroomCard.png|55px]]
|[[File:PMCS_Big_Mushroom_card_unpainted.png|55px]]
|Big Mushroom{{anchor|Big Mushroom}}
|Big Mushroom{{anchor|Big Mushroom}}
|Makes you feel quite a bit better. Unknown if it tastes good or not.
|Makes you feel quite a bit better. Unknown if it tastes good or not.
|70c
|[[File:GUICoinPMCS.png|10px]]70
|
|[[Plum Park]]
|-
|-
|56
|56
|[[File:MegaMushroomCard.png|50px]]
|[[File:MegaMushroomCard.png|55px]]
|[[File:PMCS_Mega_Mushroom_card_unpainted.png|55px]]
|Mega Mushroom{{anchor|Mega Mushroom}}
|Mega Mushroom{{anchor|Mega Mushroom}}
|Makes you feel GREAT! It also tastes delicious.
|Makes you feel GREAT! It also tastes delicious.
|150c
|[[File:GUICoinPMCS.png|10px]]150
|
|[[Redpepper Volcano]]
|-
|-style="background:#F3F3F3"
|57
|57
|[[File:1UpMushroomCard.png|50px]]
|[[File:1UpMushroomCard.png|55px]]
|1-Up Mushroom{{anchor|1-Up Mushroom}}
|[[File:PMCS_1-Up_Mushroom_card_unpainted.png|55px]]
|Refills your paint reserves. Plus it's just fun to look at.
|[[1-Up Mushroom]]{{anchor|1-Up Mushroom}}
|300c
|Refills your [[paint]] reserves. Plus it's just fun to look at.
|
|[[File:GUICoinPMCS.png|10px]]300
|[[The Emerald Circus]]
|-
|-
|58
|58
|[[File:TailCard.png|50px]]
|[[File:TailCard.png|55px]]
|[[File:PMCS_Tail_card_unpainted.png|55px]]
|Tail{{anchor|Tail}}
|Tail{{anchor|Tail}}
|Counters enemy attacks with a swipe of the tail. Lasts until you take damage.
|Counters enemy attacks with a swipe of the tail. Lasts until you take damage.
|80c
|[[File:GUICoinPMCS.png|10px]]80
|
|[[Fort Cobalt]]
|-
|-style="background:#F3F3F3"
|59
|59
|[[File:SpikeHelmetCard.png|50px]]
|[[File:SpikeHelmetCard.png|55px]]
|[[File:PMCS_Spike_Helmet_card_unpainted.png|55px]]
|Spike Helmet{{anchor|Spike Helmet}}
|Spike Helmet{{anchor|Spike Helmet}}
|Counters attacks from above. Deals more damage if executed well. Lasts until you take damage.
|Counters attacks from above. Deals more damage if executed well. Lasts until you take damage.
|80c
|[[File:GUICoinPMCS.png|10px]]80
|
|[[Indigo Underground]]
|-
|-
|60
|60
|[[File:FrogSuitCard.png|50px]]
|[[File:FrogSuitCard.png|55px]]
|Frog Suit{{anchor|Frog Suit}}
|[[File:PMCS_Frog_Suit_card_unpainted.png|55px]]
|[[Frog Suit]]{{anchor|Frog Suit}}
|Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage.
|Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage.
|80c
|[[File:GUICoinPMCS.png|10px]]80
|
|[[Sunglow Ridge]]
|-style="background: #ABC;"
!colspan="7"|*<small>When there are two prices, the upper one is that of the unpainted card, and the lower one is that of the painted card.</small>
|}
|}


===Other Stickers===
==Enemy Cards==
These stickers are plot-related, and are only available in certain battlesThese two stickers are not required for the [[Sticker Museum]].
{{redirect|Enemy Card|the "enemy cards" category from the [[Super Mario Trading Card Collection]]|[[Super Mario Trading Card Collection#Categories|Super Mario Trading Card Collection § Categories]]}}
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
There are seventy Enemy Cards in the game, and most of them are occasionally dropped by enemies. The [[Kamek]] and [[Koopalings|Koopaling]] Cards can be obtained by beating the [[Rock Paper Wizard]] in [[Super Roshambo]], and the [[Black Bowser's Castle]] Card is obtained after Mario defeats [[Black Bowser|Bowser]]When Mario uses an Enemy Card, the enemy that is pictured on the card is summoned. The summoned enemy attacks the enemies that are in battle with Mario, and it also takes hits for Mario. The enemy continues to help Mario until it is defeated or the battle is won. Only one enemy can be summoned at a time, and summoning another causes the first one to run away. If an Enemy Card is used against a boss, the enemy runs away, and Koopaling Enemy Cards cause normal enemies to run away when used.
{{br}}
{| border=0 cellspacing=0 cellpadding=3 style="border-collapse:collapse; border-left:solid 1px #ABC; border-right:solid 1px #ABC; border-bottom:solid 1px #ABC; text-align:center; margin:auto;background:#FDFDFD"
|-style="background: #ABC;"
|-style="background: #ABC;"
!#
!Image
!Image
!Unpainted
!Name
!Name
!In-game Description
!Details
!Effect
!Best Location(s)
!Location
|-style="background:#F3F3F3"
|-
|[[File:BowsersandlePMSS.png|50px]]
|Sandal{{anchor|Sandal}}
|Sticker turned into a sandal by Kamek's magic. What was this sticker before it got transformed?
|Mario hits Kamek with a sandal. The effect is similar to an Eekhammer. It misses Kamek if he is flying. They are also quite a weak sticker. In the first battle, Shiny Sandals and Flashy Sandals are intact while in the second battle they're all just turned into generic Sandals.
|[[Kamek]] battles in [[Yoshi Sphinx]] and [[Bowser's Sky Castle]]
|-
|[[File:Kersti PMSS.png|70px]]
|[[Kersti]]
|Sacrifices herself to give Mario all her power, leaving everything to him.
|Turns Mario shiny, grants him permanent 5-sticker usage per turn, and increases attack power.
|Final [[Bowser]] battle ([[Bowser's Sky Castle]])
|}
{{br}}
 
==Things==
Things are objects that can be found within the game. They are named such because, unlike most of the denizens in the game, the items are not actually made out of either paper or similar material such as cardboard. There are a total of 64 things throughout the game, each with a different purpose. Mario finds them as actual objects, and they cannot be used in this state. Although they aren't made out of paper, as noted before, they can be rendered into stickers by flinging them onto a special board. In addition, a [[Shady Toad|specific Toad]] in [[Decalburg]] will sell things in a manner that is implied to be illegal. The player can then take the sticker and either paste it on the environment to cause events or use them in battle. A little-known feature of these stickers is that when used to battle, Mario can indeed execute Action Commands up to "Excellent" on most things by pressing {{button|3ds|A}} or use the touch screen at a specific time. Mario can only carry one of each Thing at a time, whether in normal form or as a sticker.
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background: #ABC;"
!width=3%|#
!Image
!width=10%|Name
!width=6%|Sticker Size
!width=6%|Type
!width=20%|Effect
!Sticky Wiki Entry
!width=20%|Location(s)
!Coins Needed to Buy
|-
|01
|01
|[[File:SewingscissorsPMSS.png|55px]]
|[[File:PMCS Red Shy Guy Card.png|55px]]
|Sewing Scissors{{anchor|Sewing Scissors}} <small>(USA)</small><br>Sewing Clippers <small>(Europe)</small>
|[[File:PMCS_Shy_Guy_card_unpainted.png|55px]]
|Small
|[[Red Shy Guy]]{{anchor|Red Shy Guy}}
|Cut
|Rushes over and punches an enemy.
|Cuts enemies like the other types of scissors.<br>'''Action Command:''' Press {{button|3ds|A}} while scissors are cutting the screen.
|[[Ruddy Road]], [[Cherry Lake]], [[Indigo Underground]], [[Daffodil Peak]], [[The Crimson Tower]], [[Fort Cobalt]]
|<small>'''USA:''' When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this was likely a discarded prototype.</small><br><small>'''Europe:''' When compressed by a team of Toads, this catapult is capable of low-orbit launches. As the bladed end is lethal, this is likely to only be a prototype.</small>
|[[Bowser's Snow Fort]]
|90
|-
|-
|02
|02
|[[File:HairshearsPMSS.png|55px]]
|[[File:PMCS Green Shy Guy Card.png|55px]]
|Hair Shears{{anchor|Hair Shears}} <small>(USA)</small><br>Barber's Scissors <small>(Europe)</small>
|[[File:PMCS_Shy_Guy_card_unpainted.png|55px]]
|Medium
|[[Green Shy Guy]]{{anchor|Green Shy Guy}}
|Cut
|Rushes over and punches an enemy.
|Cuts enemies with slightly more power than the scissors.<br>'''Action Command:''' Press {{button|3ds|A}} while scissors cut the screen.
|[[Cherry Lake]], [[Sunglow Ridge]], [[Fort Cobalt]], [[Mossrock Theater]]
|<small>Like other bladed things, this requires a command Toad in each circular cockpit. However, the protruding flange suggests a third operator is required for steering.</small>
|-style="background:#F3F3F3"
|[[Damp Oasis]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|120
|-
|03
|03
|[[File:ScissorsPMSS.png|55px]]
|[[File:PMCS Blue Shy Guy Card.png|55px]]
|Scissors{{anchor|Scissors}}
|[[File:PMCS_Shy_Guy_card_unpainted.png|55px]]
|Medium
|[[Blue Shy Guy]]{{anchor|Blue Shy Guy}}
|Cut
|Rushes over and punches an enemy.
|Three green scissors fly off the screen and cut up the image. Deals damage to all enemies.<br>'''Action Command:''' Press {{button|3ds|A}} while scissors cut the screen.
|[[Fort Cobalt]]
|<small>'''USA:''' When maneuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionize the Toad construction business.</small><br><small>'''Europe:''' When manoeuvered by two skilled thing captains, this device cleaves anything. This discovery will surely revolutionise the Toad construction business.</small>
|[[Warm Fuzzy Plains]]
|90
|-
|-
|04
|04
|[[File:TailorshearsPMSS.png|55px]]
|[[File:PMCS Yellow Shy Guy Card.png|55px]]
|Tailor Shears{{anchor|Tailor Shears}} <small>(USA)</small><br>Tailor's Shears <small>(Europe)</small>
|[[File:PMCS_Shy_Guy_card_unpainted.png|55px]]
|Large
|[[Yellow Shy Guy]]{{anchor|Yellow Shy Guy}}
|Cut
|Rushes over and punches an enemy.
|This powerful pair of scissors cuts the screen rapidly.<br>'''Action Command:''' Press {{button|3ds|A}}.
|[[Plum Park]], [[Fort Cobalt]], [[Mossrock Theater]]
|<small>'''USA:''' This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval command cockpits.<br>'''Europe:'''This massive, linked pair of sharpened blades was likely used for landscaping. Trained Toads can operate in tandem from the two oval cockpits.</small>
|-style="background:#F3F3F3"
|[[Shy Guy Jungle]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|777
|-
|05
|05
|[[File:BellowsPMSS.png|55px]]
|[[File:PMCS Pink Shy Guy Card.png|55px]]
|Bellows{{anchor|Bellows}}
|[[File:PMCS_Shy_Guy_card_unpainted.png|55px]]
|Small
|[[Pink Shy Guy]]{{anchor|Pink Shy Guy}}
|Wind
|Rushes over and punches an enemy.
|Damages enemies with wind.<br>'''Action Command:''' Mash {{button|3ds|A}} as the wind picks up.
|[[Plum Park]], [[Fort Cobalt]], [[Mossrock Theater]]
|<small>'''USA:''' Requiring an entire platoon of Toads to operate, this primitive pinwheel motivator is a monument to inefficiency.<br>'''Europe:''' Requiring an entire platoon of Toads to operate, this primitive tool was used to rotate the sails of pinwheels and shows that not all inventions boast efficiency.</small>
|[[Whammino Mountain]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|80
|-
|-
|06
|06
|[[File:PaperfanPMSS.png|55px]]
|[[File:PMCS Red Slurp Guy Card.png|55px]]
|Paper Fan{{anchor|Paper Fan}}
|[[File:PMCS_Slurp_Guy_card_unpainted.png|55px]]
|Medium
|[[Slurp Guy|Red Slurp Guy]]{{anchor|Red Slurp Guy}}
|Wind
|Slurps paint from a single enemy to restore its own HP.
|Two paper fans beat the air until the enemies are caught in the whirlwind. Attacks all enemies.<br>'''Action Command:''' Repeatedly tap {{button|3ds|A}} as the wind picks up.
|[[Bloo Bay Beach]], [[The Crimson Tower]], [[Sunglow Ridge]]
|<small>'''USA:''' Though its gigantic size limits its use to only the largest of griddles, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake."<br>'''Europe:''' Though its gigantic size limits its use to only the largest of crêpe pans, this ornate spatula is a sight to behold. The symbol is thought to mean "succulent pancake."</small>
|-style="background:#F3F3F3"
|[[Yoshi Sphinx]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|120
|-
|07
|07
|[[File:FanPMSS.png|55px]]
|[[File:PMCS Blue Slurp Guy Card.png|55px]]
|Fan{{anchor|Fan}}
|[[File:PMCS_Slurp_Guy_card_unpainted.png|55px]]
|Large
|[[Slurp Guy|Blue Slurp Guy]]{{anchor|Blue Slurp Guy}}
|Wind
|Slurps paint from a single enemy to restore its own HP.
|Blows enemies around. Does damage to all enemies.<br>'''Action Command:''' Repeatedly tap {{button|3ds|A}} as the wind picks up.
|[[Cherry Lake]], [[Fort Cobalt]], [[Mossrock Theater]]
|<small>'''USA:''' While voice modulators are not unheard of, this device is clearly the first built for crowd use. It was likely used for intimidation at sporting events.<br>'''Europe:''' A device used to drown the sound of roaring crowds at sporting events. One of its less desirable side effects is gale-force winds. Use with caution.
|[[Bouquet Gardens]]
|130
|-
|-
|08
|08
|[[File:MinivacuumPMSS.png|55px]]
|[[File:PMCS Yellow Slurp Guy Card.png|55px]]
|Mini Vacuum{{anchor|Mini Vacuum}}
|[[File:PMCS_Slurp_Guy_card_unpainted.png|55px]]
|Small
|[[Slurp Guy|Yellow Slurp Guy]]{{anchor|Yellow Slurp Guy}}
|Suction
|Slurps paint from a single enemy to restore its own HP.
|Sucks up all enemies on the screen (including most bosses) and spits them back out.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly as the enemies are being sucked into the vacuum (unless they're anchored to the ground like [[Piranha Plant]]s).
|[[Cherry Lake]], [[Sunglow Ridge]], [[Mossrock Theater]]
|<small>'''USA:''' The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly maneuverable and easily satiated. <br>'''Europe:''' The smallest of what is believed to be a previously undiscovered type of suction robot, this variation is highly manoeuverable and easily satiated.</small>
|-style="background:#F3F3F3"
|[[Jungle Rapids]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|100
|-
|09
|09
|[[File:UprightvacuumPMSS.png|55px]]
|[[File:PMCS Red Spike Guy Card.png|55px]]
|Upright Vacuum{{anchor|Upright Vacuum}}
|[[File:PMCS_Spike_Guy_card_unpainted.png|55px]]
|Medium
|[[Spike Guy|Red Spike Guy]]{{anchor|Red Spike Guy}}
|Suction
|Slide into a single enemy and attacks with a head-butt.
|Same as Mini Vacuum, but deals more damage.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly as the enemies are being sucked into the vacuum.
|[[Ruddy Road]], [[The Crimson Tower]], [[Mossrock Theater]]
|<small>A member of the suction-thing family, this variation waits for prey in an upright position, disguising itself as a part of the canopy. Then it strikes.</small>
|[[Rustle Burrow]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|160
|-
|-
|10
|10
|[[File:VacuumPMSS.png|55px]]
|[[File:PMCS Green Spike Guy Card.png|55px]]
|Vacuum{{anchor|Vacuum}}
|[[File:PMCS_Spike_Guy_card_unpainted.png|55px]]
|Large
|[[Spike Guy|Green Spike Guy]]{{anchor|Green Spike Guy}}
|Suction
|Slide into a single enemy and attacks with a head-butt.
|Same as other vacuums, but more damage. Required to progress.<br>'''Action Command:''' Press {{button|3ds|A}} as the enemies are being sucked into the vacuum.
|[[Mossrock Theater]]
|<small>This mechanical thing appears to exist for one purpose: to consume anything within reach. While not necessarily alive, it is most certainly hungry.</small>
|-style="background:#F3F3F3"
|[[Surfshine Harbor]]
|120
|-
|11
|11
|[[File:WateringcanPMSS.png|55px]]
|[[File:PMCS Blue Spike Guy Card.png|55px]]
|Watering Can{{anchor|Watering Can}}
|[[File:PMCS_Spike_Guy_card_unpainted.png|55px]]
|Small
|[[Spike Guy|Blue Spike Guy]]{{anchor|Blue Spike Guy}}
|Water
|Slide into a single enemy and attacks with a head-butt.
|Floods the battlefield, damaging all enemies.<br>'''Action Command:''' Mash {{button|3ds|A}} as the screen floods.
|[[Cherry Lake]], [[The Crimson Tower]], [[Fort Cobalt]]
|<small>'''USA:''' This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilize any paper edifice.<br>'''Europe:''' This piece of demolition equipment is only operable by highly trained Toads. Once filled, targeted water sprinkles can destabilise any paper edifice.</small>
|[[The Enigmansion]]
|70
|-
|-
|12
|12
|[[File:FaucetPMSS.png|55px]]
|[[File:PMCS Yellow Spike Guy Card.png|55px]]
|Faucet{{anchor|Faucet}} <small>(USA)</small><br>Tap <small>(Europe)</small>
|[[File:PMCS_Spike_Guy_card_unpainted.png|55px]]
|Medium
|[[Spike Guy|Yellow Spike Guy]]{{anchor|Yellow Spike Guy}}
|Water
|Slide into a single enemy and attacks with a head-butt.
|A more powerful version of the Watering Can.<br>'''Action Command:''' Mash {{button|3ds|A}} as the screen floods.
|[[Cherry Lake]], [[The Crimson Tower]], [[Fort Cobalt]]
|<small>'''USA:''' This hydroelectric-dam release valve may once have functioned well, but those days are long past. It now requires a leaping Toad to activate.<br>'''Europe:''' An apparatus that regulates water flow when its handle is turned. Its giant size makes it impractical, as powerful spin jumps are required to operate it.</small>
|-style="background:#F3F3F3"
|[[Water's Edge Way]]
|120
|-
|13
|13
|[[File:TeapotPMSS.png|55px]]
|[[File:PMCS Pink Spike Guy Card.png|55px]]
|Teapot{{anchor|Teapot}} <small>(USA)</small><br>Kettle <small>(Europe)</small>
|[[File:PMCS_Spike_Guy_card_unpainted.png|55px]]
|Large
|[[Spike Guy|Pink Spike Guy]]{{anchor|Pink Spike Guy}}
|Water
|Slide into a single enemy and attacks with a head-butt.
|Fills the stage with hot water that might leave the enemies soggy, not allowing them to move.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly as the screen fills up.
|[[Fort Cobalt]]
|<small>'''USA:''' This ancient house alarm was designed for icy climates. Placed by the furnace, its contents would boil when burglars turned the heat on, activating a siren.<br>'''Europe:''' An ancient and demanding invention, it releases a shriek if heated for too long. When angry, it will release it steaming contents on top of its antagonists.</small>
|[[Chomp Ruins]]
|300
|-
|-
|14
|14
|[[File:TrumpetPMSS.png|55px]]
|[[File:PMCS Red Roller Guy Card.png|55px]]
|Trumpet{{anchor|Trumpet}}
|[[File:PMCS_Roller_Guy_card_unpainted.png|55px]]
|Small
|[[Roller Guy|Red Roller Guy]]{{anchor|Red Roller Guy}}
|Noise
|Rolls into all enemies using a powerful ring.
|Causes a great sound that attacks all enemies at once.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly as it begins playing.
|[[Mossrock Theater]]
|<small>This valve-based alarm system requires the operator to exhale as hard as possible into the apparatus. The result is a din trespassers won't soon forget.</small>
|-style="background:#F3F3F3"
|[[Goomba's Fortress]]
|90
|-
|15
|15
|[[File:ViolinPMSS.png|55px]]
|[[File:PMCS Green Roller Guy Card.png|55px]]
|Violin{{anchor|Violin}}
|[[File:PMCS_Roller_Guy_card_unpainted.png|55px]]
|Medium
|[[Roller Guy|Green Roller Guy]]{{anchor|Green Roller Guy}}
|Noise
|Rolls into all enemies using a powerful ring.
|Bombards enemies with a terrible cacophony.<br>'''Action Command:''' Mash {{button|3ds|A}} when it starts playing.
|[[Mossrock Theater]]
|<small>'''USA:''' This audio-warfare thing requires a squad of Toads to operate - one each to man the taut vibration hawsers and a pair to manipulate the friction saw.<br>'''Europe:''' This audio-warfare thing requires a squad of Toads to operate - one man for each of the taut vibration hawsers and two to manipulate the friction saw.</small>
|[[The Bafflewood]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|100
|-
|-
|16
|16
|[[File:GuitarPMSS.png|55px]]
|[[File:PMCS Pink Roller Guy Card.png|55px]]
|Guitar{{anchor|Guitar}}
|[[File:PMCS_Roller_Guy_card_unpainted.png|55px]]
|Large
|[[Roller Guy|Pink Roller Guy]]{{anchor|Pink Roller Guy}}
|Noise
|Rolls into all enemies using a powerful ring.
|Same as Trumpet and Violin, but it is a little stronger. It has a Mario themed design.<br>'''Action Command:''' Mash {{button|3ds|A}} as it starts playing.
|[[Mossrock Theater]]
|<small>'''USA:''' A fairly sophisticated audio weapon, this thing utilizes electricity to minimize Toadpower. A single Toad can launch blistering assault "solos."<br>'''Europe:''' A fairly sophisticated audio weapon, this thing utilises electricity to minimise Toadpower. A single Toad can launch blistering assault "solos."</small>
|-style="background:#F3F3F3"
|[[Rumble Volcano]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|270
|-
|17
|17
|[[File:NewspaperPMSS.png|55px]]
|[[File:PMCS Sombrero Guy Card.png|55px]]
|Newspaper{{anchor|Newspaper}}
|[[File:PMCS_Sombrero_Guy_card_unpainted.png|55px]]
|Small
|[[Sombrero Guy]]{{anchor|Sombrero Guy}}
|Bat
|Throws its hat at a single enemy.
|A weaker version of the bat. The headline reads, "The Mario Times."<br>'''Action Command:''' Press {{button|3ds|A}} when it swings back.
|[[Sunset Express]]
|<small>'''USA:''' A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets symbolizes how unity can bring forth might.<br>'''Europe:''' A testament to the quiet strength of paper power, this triumphant rolled tube of separate sheets is a symbol of how unity can bring for might.</small>
|[[Whitecap Beach]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|100
|-
|-
|18
|18
|[[File:ToybatPMSS.png|55px]]
|[[File:PMCS The Shy Bandit Card.png|55px]]
|Toy Bat{{anchor|Toy Bat}}
|[[File:PMCS_The_Shy_Bandit_card_unpainted.png|55px]]
|Medium
|[[Shy Bandit]]{{anchor|The Shy Bandit}}
|Bat
|Slurps up paint from a single enemy. Defeating an enemy with this attack may turn the enemy into a card.
|A mediocre version of the wooden bat with a picture of a mushroom on it.<br>'''Action Command:''' Hit {{button|3ds|A}} as the bat is pulled back before it's swing.
|[[Fort Cobalt]], World Map
|<small>'''USA:''' While the width of this cylinder makes swinging at targets a breeze, its accuracy is bought with a loud bonking noise sure to anger the neighbors.<br>'''Europe:''' While the width of this cylinder makes swinging at targets a breeze, the loud thwack it makes it sure to anger the neighbours.</small>
|-style="background:#F3F3F3"
|[[Shy Guy Jungle]]
|200
|-
|19
|19
|[[File:BatPMSS.png|55px]]
|[[File:PMCS Goomba Card.png|55px]]
|Bat{{anchor|Bat}} <small>(USA)</small><br>Baseball Bat <small>(Europe)</small>
|[[File:PMCS_Goomba_card_unpainted.png|55px]]
|Large
|[[Goomba]]{{anchor|Goomba}}
|Bat
|Headbutts a single enemy.
|Hits every enemy, one at a time. The side says "Mario".<br>'''Action Command:''' Press {{button|3ds|A}} right as the bat pulls back before it strikes.
|[[The Crimson Tower]], [[Sunglow Ridge]], [[Mondo Woods]], [[The Golden Coliseum]], [[Sacred Forest]]
|<small>'''USA:''' This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalizing it has yet to be identified.<br>'''Europe:''' This piece of wood has the power to send round objects flying when swung correctly. The individual responsible for vandalising is yet to be identified.</small>
|[[Sandshifter Ruins]]
|300
|-
|-
|20
|20
|[[File:SquarecanPMSS.png|55px]]
|[[File:PMCS Paragoomba Card.png|55px]]
|Square Can{{anchor|Square Can}}
|[[File:PMCS_Paragoomba_card_unpainted.png|55px]]
|Small
|[[Paragoomba]]{{anchor|Paragoomba}}
|Crush
|Hurls itself at a single enemy with reckless abandon.
|A weak version of the Drum that only hits one foe.<br>'''Action Command:''' Hit {{button|3ds|A}} as it impacts on the enemy.
|[[Fort Cobalt]], [[Mustard Café]], [[Sacred Forest]]
|<small>'''USA:''' This metal container could have been useful for anything, but leading scholars believe it was almost certainly slept on by a cat at some point.<br>'''Europe:''' This metal container could have been used for anything, but recent research indicated that, at some point, it was almost certainly slept on by a cat.</small>
|-style="background:#F3F3F3"
|[[Stump Glade]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|170
|-
|21
|21
|[[File:BasinPMSS.png|55px]]
|[[File:PMCS Bone Goomba Card.png|55px]]
|Basin{{anchor|Basin}}
|[[File:PMCS_Bone_Goomba_card_unpainted.png|55px]]
|Medium
|[[Bone Goomba]]{{anchor|Bone Goomba}}
|Crush
|Headbutts a single enemy while rocking a skull on its noggin.
|A Medium powered smasher that targets all enemies.<br>'''Action Command:''' Tap {{button|3ds|A}} as soon as it impacts with the enemies.
|[[Marmalade Valley]]
|<small>Plated in what is almost certainly gold, this private, solar-powered hot tub was likely overpaid for by a rich Toad who forgot that he was made of paper.</small>
|[[Rugged Road]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|150
|-
|-
|22
|22
|[[File:DrumPMSS.png|55px]]
|[[File:PMCS Koopa Troopa Card.png|55px]]
|Drum{{anchor|Drum}}
|[[File:PMCS_Koopa_Troopa_card_unpainted.png|55px]]
|Large
|[[Koopa Troopa]]{{anchor|Koopa Troopa}}
|Crush
|Retreats inside its shell, and throws itself at all enemies.
|Falls from above and crushes all enemies.<br>'''Action Command:''' Press {{button|3ds|A}} right as it hits.
|[[Cherry Lake]], [[Bloo Bay Beach]], [[The Golden Coliseum]], [[Green Energy Plant]]
|<small>A debate rages about the contents of this huge canister, but since breaching the hull could ruin whatever's within, it stays sealed. Also, we can't open it.</small>
|-style="background:#F3F3F3"
|[[Strike Lake]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|180
|-
|23
|23
|[[File:LightbulbPMSS.png|55px]]
|[[File:PMCS Koopa Paratroopa Card.png|55px]]
|Lightbulb <small>(USA)</small><br>Light Bulb <small>(Europe)</small>
|[[File:PMCS_Koopa_Paratroopa_card_unpainted.png|55px]]
|Small
|[[Koopa Paratroopa]]{{anchor|Koopa Paratroopa}}
|Light
|Retreats inside its shell, and throws itself at a row of enemies. Can only attack enemies on the ground after losing its wings.
|Weaker version of the Searchlight. Required to progress in the game.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly as the screen starts to brighten.
|[[Daffodil Peak]], [[The Crimson Tower]]
|<small>This large bulb was engineered to house and protect a glowing filament, but a major design flow allows all the precious light to escape into the surroundings.</small>
|[[Yoshi Sphinx]]
|80
|-
|-
|24
|24
|[[File:FlashlightPMSS.png|55px]]
|[[File:PMCS Swoop Card.png|55px]]
|Flashlight <small>(USA)</small><br>Torch <small>(Europe)</small>
|[[File:PMCS_Swoop_card_unpainted.png|55px]]
|Medium
|[[Swoop]]{{anchor|Swoop}}
|Light
|Swoops down and hurls itself at a single enemy.
|Turns on in front of the enemies, damaging them strongly.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly as the screen gets brighter.
|[[Indigo Underground]]
|<small>This compact lighthouse is designed to be mobile, but the fact that it points straight up when installed would lead to many a naval disaster.</small>
|-style="background:#F3F3F3"
|[[Whiteout Valley]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|120
|-
|25
|25
|[[File:SearchlightPMSS.png|55px]]
|[[File:PMCS Cheep Cheep Card.png|55px]]
|Searchlight{{anchor|Searchlight}}
|[[File:PMCS_Cheep_Cheep_card_unpainted.png|55px]]
|Large
|[[Cheep Cheep]]{{anchor|Cheep Cheep}}
|Light
|Shoots water at a single enemy near the ground.
|Blasts enemies with a bright light, which somehow hurts them.<br>'''Action Command:''' Mash {{button|3ds|A}} when the screen starts to brighten.
|[[Bloo Bay Beach]], [[Sacred Forest]]
|<small>'''USA:''' Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It kind of defeats the purpose.<br>'''Europe:''' Our most learned academics remain stumped as to why anyone would install blinds on such a massive light source. It somewhat defeats the purpose.</small>
|[[Leaflitter Path]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|200
|-
|-
|26
|26
|[[File:WatchbatteryPMSS.png|55px]]
|[[File:PMCS Blooper Card.png|55px]]
|Watch Battery{{anchor|Watch Battery}}
|[[File:PMCS_Blooper_card_unpainted.png|55px]]
|Small
|[[Blooper]]{{anchor|Blooper}}
|Electric
|Shoots water at a single enemy.
|A weak version of the Car Battery. Targets all enemies.<br>'''Action Command:''' Press {{button|3ds|A}} when the lightning hits.
|[[Plum Park]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|<small>'''USA:''' This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are and how much it looks like candy.<br>'''Europe:''' This adorable little power source should not, under any circumstances, be ingested, no matter how hungry you are or how much it looks like a sweet.</small>
|-style="background:#F3F3F3"
|[[Tree Branch Trail]]
|50
|-
|27
|27
|[[File:DcellbatteryPMSS.png|55px]]
|[[File:PMCS Spike Card.png|55px]]
|D-Cell Battery{{anchor|D-Cell Battery}}
|[[File:PMCS_Spike_card_unpainted.png|55px]]
|Medium
|[[Spike]]{{anchor|Spike}}
|Electric
|Hurls an iron ball at all enemies on the ground.
|Blasts all enemies with lightning. The side says "Thunder".<br>'''Action Command:''' Press {{button|3ds|A}} when the lightning strikes.
|[[Kiwano Temple]], [[The Golden Coliseum]]
|<small>'''USA:''' All readings indicate that this cylinder harbors a huge amount of latent power. We have attempted to access it, but a vigorous stick-poking met with failure.<br>'''Europe:''' All readings indicate that this cylinder holds a huge amount of latent power. We attempted to access it, but our "poke-it-with-a-stick" technique failed.</small>
|[[Chomp Ruins]]
|170
|-
|-
|28
|28
|[[File:CarbatteryPMSS.png|55px]]
|[[File:PMCS Dry Bones Card.png|55px]]
|Car Battery{{anchor|Car Battery}}
|[[File:PMCS_Dry_Bones_card_unpainted.png|55px]]
|Large
|[[Dry Bones]]{{anchor|Dry Bones}}
|Electric
|Throws a bone at a single enemy.
|Shocks every enemy with strong power.<br>'''Action Command:''' Press {{button|3ds|A}} right when the electricity strikes them.
|[[Marmalade Valley]], [[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]], [[Redpepper Crater]]
|<small>'''USA:''' Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little farther.<br>'''Europe:''' Inside this device sleeps a power no Toad could hope to control. In fact, you’d probably better step back a bit. Maybe a little further.</small>
|-style="background:#F3F3F3"
|[[Drybake Desert]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|200
|-
|29
|29
|[[File:BillardballsPMSS.png|55px]]
|[[File:PMCS Boo Card.png|55px]]
|Billiard Ball{{anchor|Billiard Ball}} <small>(USA)</small><br>Pool Ball <small>(Europe)</small>
|[[File:PMCS_Boo_card_unpainted.png|55px]]
|Small
|[[Boo]]{{anchor|Boo}}
|Ball
|Slaps a single enemy with its ghastly palm.
|Weak version of the bowling ball. Rolls through all ground enemies. there is a number 9 printed on it.<br>'''Action Command:''' Press {{button|3ds|A}} when Mario is about to throw the Billiard Ball.
|[[Vortex Island]], [[Lighthouse Island]], [[Fortune Island]]
|<small>'''USA:''' This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it MEAN?!<br>'''Europe:''' This orb would be indistinguishable from other massive spheres if not for the inexplicable number on its side. For the love of Toad, what does it mean?!</small>
|[[Strike Lake]]
|50
|-
|-
|30
|30
|[[File:CurlingstonePMSS.png|55px]]
|[[File:PMCS Scaredy Rat Card.png|55px]]
|Curling Stone{{anchor|Curling Stone}}
|[[File:PMCS_Scaredy_Rat_card_unpainted.png|55px]]
|Medium
|[[Scaredy Rat]]{{anchor|Scaredy Rat}}
|Ball
|Hurls itself at a single enemy.
|Mario throws this to all ground enemies.<br>'''Action Command:''' Press {{button|3ds|A}} when Mario is about to let it go.
|[[Dark Bloo Inn]], [[Toad Trainworks]]
|<small>'''USA:''' It seems increasingly possible that this boulder spontaneously grew a handle out of its side. The wonders of nature are endless and often really weird.<br>'''Europe:''' It seems increasingly possible that this boulder spontaneously grew a handle out of its top. The wonders of nature are endless...and really weird.</small>
|-style="background:#F3F3F3"
|[[Ice Flow]]
|300
|-
|31
|31
|[[File:BowlingBallPMSS.png|55px]]
|[[File:PMCS Ninji Card.png|55px]]
|Bowling Ball{{anchor|Bowling Ball}}
|[[File:PMCS_Ninji_card_unpainted.png|55px]]
|Large
|[[Ninji]]{{anchor|Ninji}}
|Ball
|Strikes a single enemy with an ancient ninja jump attack.
|Mario rolls it towards the enemies.<br>'''Action Command:''' Press {{button|3ds|A}} right as he lets go.
|[[Fort Cobalt]]
|<small>Whether this orb was designed for battle or merely construction, one thing is clear: the engineers who piloted it from the three Toad holes were brave.</small>
|[[The Bafflewood]] ([[Strike Lake]] after it is used on the bowling pins)
|150
|-
|-
|32
|32
|[[File:TrophyPMSS.png|55px]]
|[[File:PMCS Fuzzy Card.png|55px]]
|Trophy{{anchor|Trophy}}
|[[File:PMCS_Fuzzy_card_unpainted.png|55px]]
|Large
|[[Fuzzy]]{{anchor|Fuzzy}}
|Ball
|Strikes a single enemy with a jump attack.
|The trophy throws its (explosive) ball at the enemies to damage them. The bottom says "Mario".<br>'''Action Command:''' Time the {{button|3ds|A}} just before impact with the enemies.
|[[The Golden Coliseum]], [[Sunset Express]], [[Redpepper Volcano]]
|<small>'''USA:''' This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink out of, and what's that weird guy doing on top?<br>'''Europe:''' This extravagant chalice looks pricey but functionally, it's a disaster. It's too big for one Toad to drink from, and what's that weirdo doing on the top?</small>
|-style="background:#F3F3F3"
|[[The Bafflewood]] (after using the Bowling Ball on the bowling pins)
|270
|-
|33
|33
|[[File:CellphonePMSS.png|55px]]
|[[File:PMCS Red Snifit Card.png|55px]]
|Cell Phone{{anchor|Cell Phone}} <small>(USA)</small><br>Mobile Phone <small>(Europe)</small>
|[[File:PMCS_Snifit_card_unpainted.png|55px]]
|Small
|[[Snifit|Red Snifit]]{{anchor|Red Snifit}}
|Quake
|Spits a bullet at a single enemy.
|Vibrates violently, causing an earthquake that hits all non-flying enemies. The phone's logo says "Mario."<br>'''Action Command:''' Mash {{button|3ds|A}} when the Cell Phone appears on screen.
|[[Plum Park]], [[Mustard Café]]
|<small>'''USA:''' For a device that appears to have but a single purpose--violent vibration--this thing has far too many buttons.<br>'''Europe''' For a device that appears to have but a single purpose (i.e violent vibration) this thing has far too many buttons.</small>
|[[Snow Rise]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|100
|-
|-
|34
|34
|[[File:JackhammerPMSS.png|55px]]
|[[File:PMCS Green Snifit Card.png|55px]]
|Jackhammer{{anchor|Jackhammer}} <small>(USA)</small><br>Pneumatic Drill <small>(Europe)</small>
|[[File:PMCS_Snifit_card_unpainted.png|55px]]
|Large
|[[Snifit|Green Snifit]]{{anchor|Green Snifit}}
|Quake
|Spits a bullet at a single enemy.
|Drills into the ground, causing a powerful earthquake that damages all non-flying foes.<br>'''Action Command:''' Mash {{button|3ds|A}} as soon as earthquake begins.
|[[Mustard Café]]
|<small>'''USA:''' What began as a training apparatus for an aspiring pogo-stick champion clearly spiraled out of control during the development phase.<br>'''Europe:''' What began as a training apparatus for an aspiring pogo stick champion clearly spiralled out of control during the development phase.</small>
|-style="background:#F3F3F3"
|[[Sandshifter Ruins]]
|300
|-
|35
|35
|[[File:RadiatorPMSS.png|55px]]
|[[File:PMCS Blue Snifit Card.png|55px]]
|Radiator{{anchor|Radiator}}
|[[File:PMCS_Snifit_card_unpainted.png|55px]]
|Small
|[[Snifit|Blue Snifit]]{{anchor|Blue Snifit}}
|Heat
|Spits a bullet at a single enemy.
|Heats up the battlefield, damaging all the enemies.<br>'''Action Command:''' Mash {{button|3ds|A}} when the screen heats up.
|[[Mustard Café]]
|<small>While most Toad breakfast scientists agree that this gargantuan machine is a toaster, none have had success with the bread-insertion procedure.</small>
|[[Stump Glade]] (after [[Snifit or Whiffit]])
|250
|-
|-
|36
|36
|[[File:HairdryerPMSS.png|55px]]
|[[File:PMCS Yellow Snifit Card.png|55px]]
|Hair Dryer{{anchor|Hair Dryer}} <small>(USA)</small><br>Hairdryer <small>(Europe)</small>
|[[File:PMCS_Snifit_card_unpainted.png|55px]]
|Medium
|[[Snifit|Yellow Snifit]]{{anchor|Yellow Snifit}}
|Heat
|Spits a bullet at a single enemy.
|Blasts enemies with a stream of hot air.<br>'''Action Command:''' Mash {{button|3ds|A}} when the screen starts to heat up.
|[[Mustard Café]]
|<small>'''USA:''' This large-scale rewarmer was likely utilized by primitive caterers, though it proved rather ineffective in both our quiche and chili-dog tests.<br>'''Europe:''' This large-scale device was likely utilised by primitive caterers to reheat food, though it proved rather ineffective when faced with quiche.</small>
|-style="background:#F3F3F3"
|[[Ice Flow]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|150
|-
|37
|37
|[[File:OvenPMSS.png|55px]]
|[[File:PMCS Pink Snifit Card.png|55px]]
|Oven{{anchor|Oven}}
|[[File:PMCS_Snifit_card_unpainted.png|55px]]
|Large
|[[Snifit|Pink Snifit]]{{anchor|Pink Snifit}}
|Heat
|Spits a bullet at a single enemy.
|Traps enemies in an oven that heats up the inside and the foes.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly as it begins to heat up.
|[[Mustard Café]]
|<small>'''USA:''' For a supposedly high-end home feature, this sauna is sorely lacking in seating, fancy perfumed steam waters, and most importantly, a temperature control.<br>'''Europe:''' With no seating, no fancy perfumed steam waters, and no temperature controls on the inside, this is a rather spartan sauna.</small>
|[[The Enigmansion]]
|150
|-
|-
|38
|38
|[[File:MagnifyinglassPMSS.png|55px]]
|[[File:PMCS Red Slurp Snifit Card.png|55px]]
|Magnifying Glass{{anchor|Magnifying Glass}}
|[[File:PMCS_Slurp_Snifit_card_unpainted.png|55px]]
|Small
|[[Slurp Snifit|Red Slurp Snifit]]{{anchor|Red Slurp Snifit}}
|Fire
|Slurps up an enemy's paint to restore its own HP.
|A magnifying glass comes on screen, setting the enemy on fire with the sun's rays.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly when it's focusing (moving around).
|[[Sunglow Ridge]], [[Plum Park]]
|<small>'''USA:''' A leading Toad physicist burned basically everything in the lab before discovering this thing worked as a magnification device.<br>'''Europe:''' A leading Toad physicist set almost everything in the lab on fire before he discovered this thing was designed as a magnification device.</small>
|-style="background:#F3F3F3"
|[[Sandshifter Ruins]]
|200
|-
|39
|39
|[[File:MatchesPMSS.png|55px]]
|[[File:PMCS Blue Slurp Snifit Card.png|55px]]
|Matches{{anchor|Matches}}
|[[File:PMCS_Slurp_Snifit_card_unpainted.png|55px]]
|Medium
|[[Slurp Snifit|Blue Slurp Snifit]]{{anchor|Blue Slurp Snifit}}
|Fire
|Slurps up an enemy's paint to restore its own HP.
|Attacks enemies with a fireball.<br>'''Action Command:''' Press {{button|3ds|A}} as the match strikes the side of the box.
|[[Plum Park]]
|<small>'''USA:''' Under no circumstances should these sticks be rubbed against their own packaging. You just need to trust the management on this one.<br>'''Europe:''' Under no circumstances should these sticks be rubbed against their own packaging. Otherwise harmless.</small>
|[[Hither Thither Hill]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|120
|-
|-
|40
|40
|[[File:LighterPMSS.png|55px]]
|[[File:PMCS Yellow Slurp Snifit Card.png|55px]]
|Lighter{{anchor|Lighter}}
|[[File:PMCS_Slurp_Snifit_card_unpainted.png|55px]]
|Large
|[[Slurp Snifit|Yellow Slurp Snifit]]{{anchor|Yellow Slurp Snifit}}
|Fire
|Slurps up an enemy's paint to restore its own HP.
|Attacks enemies with a flame.<br>'''Action Command:''' Mash {{button|3ds|A}} as the lighter ignites.
|[[Plum Park]]
|<small>'''USA:''' This portable campfire works best when entrenched in cool earth. Deployment of s'mores is up to the camper, but have you ever tried adding peanut butter?<br>'''Europe:''' Plant this deep into the earth, and you have yourself a campfire! You can use it to toast marshmallows but have you ever tried adding peanut butter first?</small>
|-style="background:#F3F3F3"
|[[Sandshifter Ruins]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|200
|-
|41
|41
|[[File:ShavedicePMSS.png|55px]]
|[[File:PMCS Red Spike Snifit Card.png|55px]]
|Shaved Ice{{anchor|Shaved Ice}}
|[[File:PMCS_Spike_Snifit_card_unpainted.png|55px]]
|Small
|[[Spike Snifit|Red Spike Snifit]]{{anchor|Red Spike Snifit}}
|Ice
|Spits three bullets at a single enemy.
|The shaved iced appears in the background with glaciers. Attacks enemies with icy cold air.<br>'''Action Command:''' Mash {{button|3ds|A}} as the screen begins to freeze.
|[[Plum Park]]
|<small>Some frozen mountains can only be scaled by the burliest of Toad explorers. Others can be scaled by any Toad with a spoon and a lust for refreshment.</small>
|[[Damp Oasis]]
|60
|-
|-
|42
|42
|[[File:AirconditionerPMSS.png|55px]]
|[[File:PMCS Green Spike Snifit Card.png|55px]]
|Air Conditioner{{anchor|Air Conditioner}}
|[[File:PMCS_Spike_Snifit_card_unpainted.png|55px]]
|Medium
|[[Spike Snifit|Green Spike Snifit]]{{anchor|Green Spike Snifit}}
|Ice
|Spits three bullets at a single enemy.
|Same animation as the Shaved Ice, but the background is replaced with the Air Conditioner. Attacks enemies with icy cold air.<br>'''Action Command:''' Press {{button|3ds|A}} as the screen begins to freeze.
|[[Plum Park]], [[Mustard Café]]
|<small>'''USA:''' While researchers claim that this device has a cooling effect, skeptics abound. If anything, toting this thing around would probably make you look uncool.<br>'''Europe:''' While researchers claim that this device has a cooling effect, many remain sceptical. If anything, lugging this thing around makes you look uncool.</small>
|-style="background:#F3F3F3"
|[[Chomp Ruins]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|200
|-
|43
|43
|[[File:RefrigeratorPMSS.png|55px]]
|[[File:PMCS Blue Spike Snifit Card.png|55px]]
|Refrigerator{{anchor|Refrigerator}} <small>(USA)</small><br>Fridge <small>(Europe)</small>
|[[File:PMCS_Spike_Snifit_card_unpainted.png|55px]]
|Large
|[[Spike Snifit|Blue Spike Snifit]]{{anchor|Blue Spike Snifit}}
|Ice
|Spits three bullets at a single enemy.
|It has the same animation as the other cold Things. Attacks enemies with icy cold air.<br>'''Action Command:''' Mash {{button|3ds|A}} as the screen starts to freeze.
|[[Plum Park]]
|<small>'''USA:''' Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for management’s lunch.<br>'''Europe''' Once thought to be a transportation pod for northern Toads, this thing has since proven to be a very effective storage unit for packed lunches.</small>
|[[The Enigmansion]]
|150
|-
|-
|44
|44
|[[File:SodaPMSS.png|55px]]
|[[File:PMCS Yellow Spike Snifit Card.png|55px]]
|Soda{{anchor|Soda}} <small>(USA)</small><br>Fizzy Drink <small>(Europe)</small>
|[[File:PMCS_Spike_Snifit_card_unpainted.png|55px]]
|Small
|[[Spike Snifit|Yellow Spike Snifit]]{{anchor|Yellow Spike Snifit}}
|Shot
|Spits three bullets at a single enemy.
|Sprays enemies with a blast of shaken-up soda. The can says "soda" and has a picture of a mushroom on it.<br>'''Action Command:''' Mash {{button|3ds|A}} to shake the can.
|[[Plum Park]]
|<small>'''USA:''' Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurized container. Ha ha.<br>'''Europe:''' Apparently, whatever mad scientist created this thing thought it would be funny to load liquid into a highly pressurised container. Ha ha.</small>
|-style="background:#F3F3F3"
|[[Drybake Desert]]
|80
|-
|45
|45
|[[File:SquirtgunPMSS.png|55px]]
|[[File:PMCS Pink Spike Snifit Card.png|55px]]
|Squirt Gun{{anchor|Squirt Gun}} <small>(USA)</small><br>Water Pistol <small>(Europe)</small>
|[[File:PMCS_Spike_Snifit_card_unpainted.png|55px]]
|Medium
|[[Spike Snifit|Pink Spike Snifit]]{{anchor|Pink Spike Snifit}}
|Shot
|Spits three bullets at a single enemy.
|Allows Mario to go into a [[wikipedia:First-person shooter|First-person shooting]]-like mode with the gun, using {{button|3ds|Stick}} to aim and {{button|3ds|A}} to fire.<br>'''Action Command:''' Mash {{button|3ds|A}} to reload once the first water tank runs out.
|[[Mustard Café]]
|<small>In its current state, this liquid launcher is but a memory of wars long past. But load it with water, and it becomes more terrifying than you can imagine.</small>
|[[Goomba's Fortress]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|130
|-
|-
|46
|46
|[[File:RubberduckyPMSS.png|55px]]
|[[File:PMCS Spiny Card.png|55px]]
|Rubber Ducky{{anchor|Rubber Ducky}}
|[[File:PMCS_Spiny_card_unpainted.png|55px]]
|Large
|[[Spiny]]{{anchor|Spiny}}
|Normal
|Retreats inside its shell, and hurls itself at all enemies.
|Water appears under the enemies, as a large and four small rubber ducks spawn to mow them down.<br>'''Action Command:''' Press {{button|3ds|A}} before they contact the enemies.
|[[Daffodil Peak]], [[Sunglow Ridge]], [[Kiwano Temple]]
|<small>'''USA:''' There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory is roundly ridiculed.<br>'''Europe''' There's been some speculation that this enormous synthetic duck suggests a past when Toads rode on birds, but this theory has been roundly ridiculed.</small>
|-style="background:#F3F3F3"
|[[Jungle Rapids]]
|300
|-
|47
|47
|[[File:PowderpuffPMSS.png|55px]]
|[[File:PMCS Buzzy Beetle Card.png|55px]]
|Powder Puff{{anchor|Powder Puff}}
|[[File:PMCS_Buzzy_Beetle_card_unpainted.png|55px]]
|Small
|[[Buzzy Beetle]]{{anchor|Buzzy Beetle}}
|Shield
|Retreats inside its shell, and hurls itself at all enemies.
|Absorbs five hits from enemies.
|[[Indigo Underground]], [[Sacred Forest]], [[Lighthouse Island]]
|<small>'''USA:''' Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even SMELLS like royalty.<br>'''Europe:''' Luxurious, if a bit dusty, this lush body pillow was likely reclined upon by royalty. It even smells like royalty!</small>
|[[Shy Guy Jungle]]
|240
|-
|-
|48
|48
|[[File:SpongePMSs.png|55px]]
|[[File:PMCS Spike Top Card.png|55px]]
|Sponge{{anchor|Sponge}}
|[[File:PMCS_Spike_Top_card_unpainted.png|55px]]
|Medium
|[[Spike Top]]{{anchor|Spike Top}}
|Shield
|Retreats inside its shell, and hurls itself at all enemies.
|The Sponge stands in front of Mario and when an indirect attack (i.e. [[Gooper Blooper]]'s poison) hits it, the attack is shot back at the enemy. Otherwise it absorbs all damage.
|[[Redpepper Volcano]], [[Redpepper Crater]]
|<small>The bed of choice for Toads afflicted with night sweats, this revolutionary mattress is as comfortable as it is absorbent. Treat yourself today!</small>
|-style="background:#F3F3F3"
|[[Gauntlet Pond]]
|180
|-
|49
|49
|[[File:SpongePMSS.png|55px]]
|[[File:PMCS Rocky Wrench Card.png|55px]]
|Car Sponge{{anchor|Car Sponge}}
|[[File:PMCS_Rocky_Wrench_card_unpainted.png|55px]]
|Large
|[[Rocky Wrench]]{{anchor|Rocky Wrench}}
|Shield
|Throws a wrench at a single enemy.
|Absorbs three hits from enemies.
|[[Sunset Express]]
|<small>This liquid transporter can carry an absolutely unbelievable amount of whatever beverage your prefer, but be warned: it gets HEAVY and MESSY.</small>
|[[Rugged Road]]
|260
|-
|-
|50
|50
|[[File:PillowPMSS.png|55px]]
|[[File:PMCS Pokey Card.png|55px]]
|Pillow{{anchor|Pillow}}
|[[File:PMCS_Pokey_card_unpainted.png|55px]]
|Small
|[[Pokey]]{{anchor|Pokey}}
|Sleep
|Throws itself at a single enemy.
|Weak version of the bed. Enemies do not stay asleep as long.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly as Mario yawns.
|[[Mustard Café]]
|<small>'''USA:''' This piece of emergency-response equipment helps fire brigades rescue people from high buildings. It’s also crucial for battling nap attacks.<br>'''Europe:''' This piece of emergency-response equipment helps the fire brigade rescue people from high buildings. It’s also effective in less stressful situations, like naps.</small>
|-style="background:#F3F3F3"
|[[Loop Loop River]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|100
|-
|51
|51
|[[File:BedPMSS.png|55px]]
|[[File:PMCS Green Pokey Card.png|55px]]
|Bed{{anchor|Bed}}
|[[File:PMCS_Green_Pokey_card_unpainted.png|55px]]
|Medium
|[[Green Pokey]]{{anchor|Green Pokey}}
|Sleep
|Throws itself at a single enemy.
|Puts enemies to sleep, but may put Mario to sleep as well.<br>'''Action Command:''' Mash {{button|3ds|A}} when Mario yawns to stay awake.
|[[Mustard Café]]
|<small>'''USA:''' While this thing resembles a common bed, it makes the typical paper bed of management's childhood look like a crumpled-up piece of used paper towel.<br>'''Europe:''' While this thing resembles a common bed, it makes the typical paper bed of years past look like a used, crumpled-up paper towel.</small>
|[[Water's Edge Way]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|140
|-
|-
|52
|52
|[[File:LuxuriousbedPMSS.png|55px]]
|[[File:PMCS Bob-omb Card.png|55px]]
|Luxurious Bed{{anchor|Luxurious Bed}} <small>(USA)</small><br>Four-Poster Bed <small>(Europe)</small>
|[[File:PMCS_Bob-omb_card_unpainted.png|55px]]
|Large
|[[Bob-omb]]{{anchor|Bob-omb}}
|Sleep
|Approaches a single enemy and explodes.
|It puts enemies to sleep, while also inflicting damage.<br>'''Action Command:''' Mash {{button|3ds|A}} as Mario yawns to stay awake.
|[[Fort Cobalt]], [[Redpepper Crater]]
|<small>'''USA:''' This thing cannot be a bed, it has some bed-like characteristics, but there's no way--it's too nice. If you slept in that, you'd dream of that exact same bed.<br>'''Europe:''' This thing looks like a bed, but also displays some tent-like characteristics. Perhaps designed for sleeping out of doors in comfort?</small>
|-style="background:#F3F3F3"
|[[Long Fall Falls]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|210
|-
|53
|53
|[[File:TapePMSS.png|55px]]
|[[File:PMCS Lava Bubble Card.png|55px]]
|Tape{{anchor|Tape}}
|[[File:PMCS_Lava_Bubble_card_unpainted.png|55px]]
|Small
|[[Lava Bubble]]{{anchor|Lava Bubble}}
|Stop
|Throws itself at a single enemy.
|Stuns enemies by taping them to the ground.<br>'''Action Command:''' Press {{button|3ds|A}} right as the tape starts to roll on screen.
|[[Redpepper Volcano]], [[Redpepper Crater]]
|<small>'''USA:''' A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. It should not be used on your little brother. I MEAN IT!<br>'''Europe''' A variation of this thing has long been used by Toad security forces to restrain ne'er-do-wells. Absolutely not to be used on younger siblings, under any circumstances.</small>
|[[Tree Branch Trail]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|100
|-
|-
|54
|54
|[[File:ThumbtackPMSS.png|55px]]
|[[File:PMCS Fire Piranha Plant Card.png|55px]]
|Thumbtack{{anchor|Thumbtack}} <small>(USA)</small><br>Drawing Pin <small>(Europe)</small>
|[[File:PMCS_Piranha_Plant_card_unpainted.png|55px]]
|Medium
|[[Fire Piranha Plant]]{{anchor|Fire Piranha Plant}}
|Stop
|Spits a fireball at a single enemy.
|Pins enemies to the ground.<br>'''Action Command:''' Press {{button|3ds|A}} as they fall on screen.
|[[Mossrock Theater]], [[Redpepper Crater]]
|<small>It's not uncommon for the younger generation of Toads to get paper piercings, but in general, they don't use something that affixes them to a wall.</small>
|-style="background:#F3F3F3"
|[[Warm Fuzzy Plains]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|130
|-
|55
|55
|[[File:StaplePMSS.png|55px]]
|[[File:PMCS Ptooie Card.png|55px]]
|Stapler{{anchor|Stapler}}
|[[File:PMCS_Ptooie_card_unpainted.png|55px]]
|Large
|[[Ptooie]]{{anchor|Ptooie}}
|Stop
|Throws an iron ball at a single enemy.
|Much like the Tape and the Thumbtack, staples enemies to the scenery.<br>'''Action Command:''' Press {{button|3ds|A}} as the staples start to stick to the screen.
|[[Mossrock Theater]]
|<small>'''USA:''' This anti-aircraft battery launches twin-pronged missiles when popped open but mangles the ordnance when fired in the prone position.<br>'''Europe:''' This anti-aircraft system launches twin-pronged missiles when propped open, but the ammunition gets mangled when fired in the prone position.</small>
|[[The Enigmansion]]
|150
|-
|-
|56
|56
|[[File:FishhookPMSS.png|55px]]
|[[File:PMCS Dino Rhino Card.png|55px]]
|Fishhook{{anchor|Fishhook}} <small>(USA)</small><br>Fish Hook <small>(Europe)</small>
|[[File:PMCS_Dino_Rhino_card_unpainted.png|55px]]
|Large
|[[Dino Rhino]]{{anchor|Dino Rhino}}
|Miscellaneous
|Charges a single enemy.
|Fishes out random item. Required to defeat the Giant Cheep Cheep.<br>'''Action Command:''' Tap {{button|3ds|A}} as a the line starts to react.
|[[Mossrock Theater]], [[The Emerald Circus]]
|<small>'''USA:''' We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a fisherman to make something so huge. And what of bait?<br>'''Europe:''' We know what this thing is: a hook. What we don't know is what terrors of the deep inspired a hook so huge?! And how big is the bait that goes on this thing?!</small>
|-style="background:#F3F3F3"
|[[Outlook Point]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|100
|-
|57
|57
|[[File:BalloonPMSS.png|55px]]
|[[File:PMCS Hammer Bro Card.png|55px]]
|Balloon{{anchor|Balloon}}
|[[File:PMCS_Hammer_Bro_card_unpainted.png|55px]]
|Large
|[[Hammer Bro]]{{anchor|Hammer Bro}}
|Explosion
|Tosses a hammer at a single enemy.
|Inflates and pops a giant balloon.<br>'''Action Command:''' Press {{button|3ds|A}} repeatedly as the balloon begins to inflate.
|[[The Golden Coliseum]]
|<small>'''USA:''' Friction tests conducted on this flotation transportation resulted in one of the worst Toad pile-ups in memory. Every scientist was stuck to this thing.<br>'''Europe:''' A friction tests conducted on this flotation device resulted in every scientist in the room getting stuck to its surface. No further tests were conducted.</small>
|[[Holey Thicket]] [[File:SecretDoorPMSS.png|30px|link=Secret Door]]
|200
|-
|-
|58
|58
|[[File:StopwatchPMSS.png|55px]]
|[[File:PMCS Boomerang Bro Card.png|55px]]
|Pocket Watch{{anchor|Pocket Watch}}
|[[File:PMCS_Boomerang_Bro_card_unpainted.png|55px]]
|Large
|[[Boomerang Bro]]{{anchor|Boomerang Bro}}
|Stop
|Tosses a boomerang at all enemies.
|Stops time for the enemies.<br>'''Action Command:''' Press {{button|3ds|A}} when the watch hand reaches the top (12).
|[[Green Energy Plant]]
|<small>'''USA:''' While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate chowder incident has failed.<br>'''Europe:''' While this thing can theoretically manipulate time, every effort to use it to go back and avert that unfortunate lamb hotpot incident has failed.</small>
|-style="background:#F3F3F3"
|[[Whitecap Beach]]
|70
|-
|59
|59
|[[File:CatoluckPMSS.png|55px]]
|[[File:PMCS Fire Bro Card.png|55px]]
|Cat-o-Luck{{anchor|Cat-o-Luck}}
|[[File:PMCS_Fire_Bro_card_unpainted.png|55px]]
|Large
|[[Fire Bro]]{{anchor|Fire Bro}}
|Crush
|Tosses a fireball at a single enemy.
|Crushes enemies from above with several big stomps.<br>'''Action Command:''' Press {{button|3ds|A}} just before each stomp impacts.
|[[Redpepper Crater]], [[Fortune Island]]
|<small>'''USA:''' It's not uncommon to see a cat offering up a high-five-hence this sculpture. We believe the symbol may mean "Down low! You're too slow."<br>'''Europe:''' It's not uncommon to see a cat offering high-fives to passers-by - hence this sculpture. We believe the symbol may mean "Down low! You're too slow!"</small>
|[[Bouquet Gardens]]
|140
|-
|-
|60
|60
|[[File:HighHeelPMSS.png|55px]]
|[[File:PMCS Ice Bro Card.png|55px]]
|High Heel{{anchor|High Heel}}
|[[File:PMCS_Ice_Bro_card_unpainted.png|55px]]
|Large
|[[Ice Bro]]{{anchor|Ice Bro}}
|Crush
|Tosses an iceball at a single enemy.
|Two shoes appear. Each one grinds enemies with its heel.<br>'''Action Command:''' Mash {{button|3ds|A}} as each heel impacts.
|[[Lighthouse Island]], [[Fortune Island]]
|<small>'''USA:''' This single-Toad sleeping chamber offers the snug fit and steep reclining angle popularized by certain celebrities. Trust us, it's really not comfortable.<br>'''Europe:''' This sleeping chamber offers a single Toad the snug fit and steep reclining angle popularised by certain celebrities. It is, however, rather uncomfortable.</small>
|-style="background:#F3F3F3"
|[[Wiggler's Tree House]]
|120
|-
|61
|61
|[[File:Goat.png|55px]]
|[[File:PMCS Juggler Bro Card.png|55px]]
|Goat{{anchor|Goat}}
|[[File:PMCS_Juggler_Bro_card_unpainted.png|55px]]
|Large
|[[Juggler Bro]]{{anchor|Juggler Bro}}
|Miscellaneous
|Tosses a hammer at a single enemy.
|Chew and Eats the enemies.<br>'''Action Command:''' Press {{button|3ds|A}} just as the goat takes a bite.
|[[Mossrock Theater]], [[The Emerald Circus]]
|<small>'''USA:''' This statue of a voracious goat seems cute at first but becomes unsettling. We're pretty sure it moved this one time. And we swear we heard a baa.<br>'''Europe:''' This statue of a goat seems charming at first, but ever since it's been here, there have been rumours of nibbled chimneys and eerie baas in the night.</small>
|[[Snow Rise]]
|160
|-
|-
|62
|62
|[[File:TurkeyStickerPMSS.png|55px]]
|[[File:PMCS Circus Bro Card.png|55px]]
|Turkey{{anchor|Turkey}}
|[[File:PMCS_Circus_Bro_card_unpainted.png|55px]]
|Medium
|[[Circus Bro]]{{anchor|Circus Bro}}
|Miscellaneous
|Tosses a boomerang at all enemies.
|Dances with the enemies, kicking them all out of the stage.<br>'''Action Command:''' Press {{button|3ds|A}} when the Turkey finishes the dance.
|[[Mossrock Theater]], [[The Emerald Circus]]
|<small>This giant prehistoric bird was prepared for a feast. That much is quite clear. But was it brined? What kind of rub? Critical questions remain unanswered.</small>   
|-style="background:#F3F3F3"
|[[Rugged Road]]
|250
|-
|63
|63
|[[File:CakePMSS.png|55px]]
|[[File:PMCS Sledge Bro Card.png|55px]]
|Cake{{anchor|Cake}}
|[[File:PMCS_Sledge_Bro_card_unpainted.png|55px]]
|Large
|[[Sledge Bro]]{{anchor|Sledge Bro}}
|Miscellaneous
|Pounds the ground, shaking up all standing enemies.
|A techno arrangement of "''Happy Birthday to You''" (by [[wikipedia:Mildred J. Hill|Mildred J.]] and [[wikipedia:Patty Hill|Patty Smith Hill]]) plays while the cake rises from the background.<br>'''Action Command:''' Blow into the 3DS microphone when the song ends to perform an action command, which restores HP.
|[[Green Energy Plant]]
|<small>'''USA:''' A dessert of such magnitude comes around once in a long while, which is why this one is under surveillance. Step away from the display, sir.<br>'''Europe:''' This terrifyingly gigantic dessert makes a surprise appearance once every year. To avoid being caught again, we're keeping it under constant surveillance.</small>   
|[[The Enigmansion]]
|100
|-
|-
|64
|64
|[[File:BoomboxPMSS.png|55px]]
|[[File:PMCS Kamek Card.png|55px]]
|Boom Box{{anchor|Boom Box}} <small>(USA)</small><br>Stereo <small>(Europe)</small>
|[[File:PMCS_Kamek_card_unpainted.png|55px]]
|Medium
|[[Kamek]]{{anchor|Kamek}}
|Miscellaneous
|Attacks all enemies with his Koopa magicks.
|A remixed version of [[Space Zone]] (from ''[[Super Mario Land 2: Six Golden Coins]]'') plays, it doubles Mario's attack for 2-4 turns.<br>'''Action Command:''' Repeatedly tap {{button|3ds|A}} to the beat of the music to perform the Action Command.
|[[Roshambo Temple|Roshambo Temple #6]]
|<small>'''USA:''' This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to rock anytime and anywhere.<br>'''Europe:''' This portable party machine requires two Toads to transport, but it's well worth the effort if one wishes to "rock" and, indeed, "roll".</small>
|-style="background:#F3F3F3"
|[[Wiggler's Tree House]]
|65
|80
|[[File:PMCS Morton Card.png|55px]]
|[[File:PMCS_Morton_card_unpainted.png|55px]]
|[[Morton Koopa Jr.|Morton]]{{anchor|Morton}}
|Scares off enemies with his imposing figure.
|[[Roshambo Temple|Roshambo Temple #1]]
|-
|66
|[[File:PMCS Iggy Card.png|55px]]
|[[File:PMCS_Iggy_card_unpainted.png|55px]]
|[[Iggy Koopa|Iggy]]{{anchor|Iggy}}
|Scares off enemies with his lanky dimensions.
|[[Roshambo Temple|Roshambo Temple #2]]
|-style="background:#F3F3F3"
|67
|[[File:PMCS Ludwig Card.png|55px]]
|[[File:PMCS_Ludwig_card_unpainted.png|55px]]
|[[Ludwig von Koopa|Ludwig]]{{anchor|Ludwig}}
|Scares off enemies with his classical stylings.
|[[Roshambo Temple|Roshambo Temple #3]]
|-
|68
|[[File:PMCS Wendy Card.png|55px]]
|[[File:PMCS_Wendy_card_unpainted.png|55px]]
|[[Wendy O. Koopa|Wendy]]{{anchor|Wendy}}
|Scares off enemies with her oversized jewelry.
|[[Roshambo Temple|Roshambo Temple #4]]
|-style="background:#F3F3F3"
|69
|[[File:PMCS Larry Card.png|55px]]
|[[File:PMCS_Larry_card_unpainted.png|55px]]
|[[Larry Koopa|Larry]]{{anchor|Larry}}
|Scares off enemies with his kooky personality.
|[[Roshambo Temple|Roshambo Temple #5]]
|-
|70
|[[File:PMCS Lemmy Card.png|55px]]
|[[File:PMCS_Lemmy_card_unpainted.png|55px]]
|[[Lemmy Koopa|Lemmy]]{{anchor|Lemmy}}
|Scares off enemies with his rainbow mohawk.
|[[Roshambo Temple|Roshambo Temple #7]]
|-style="background:#F3F3F3"
|71
|[[File:PMCS Roy Card.png|55px]]
|[[File:PMCS_Roy_card_unpainted.png|55px]]
|[[Roy Koopa|Roy]]{{anchor|Roy}}
|Scares off enemies with his cool red shades.
|[[Roshambo Temple|Roshambo Temple #8]]
|-
|72
|[[File:PMCS Black Bowsers Castle Card.png|55px]]
|[[File:PMCS_Black Bowser's_Castle_card_unpainted.png|55px]]
|[[Black Bowser's Castle]]{{anchor|Black Bowser's Castle}}
|Falls from the sky and crushes everything.
|Defeat Black Bowser
|}
|}
<small>''*Anything with a [[File:SecretDoorPMSS.png|15px|link=Secret Door]] can only be accessed via a Secret Door.''</small>


==Scraps==
==Thing Cards==
Scraps are pieces of the environment that can be removed and pasted into a certain location later on. They can either be obtained on their own or by peeling a certain piece of the environment off by paperizing, and can be placed back in their proper location with the same process. Removing something from the environment results in a void appearing in its place, which shows where the removed scrap or even another scrap is to go.
{{quote|Objects that are 3D are called Things. A Thing Card is what you get when you squeeze a Thing. When you use them, crazy things can happen.|Huey|Paper Mario: Color Splash}}


{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
Only one of each Thing Card can be carried at a time, as well as a corresponding Replica Card. Replica Cards of previously obtained Thing Cards can be found in the courses, without requiring the Thing to be squeezed into the card first. Each Replica Card has an effect similar to the Thing Cards they are replicating, but adds a transparent "REPLICA" [[wikipedia:Digital_watermarking|watermark]] in front of the animation and the card, as well as doing less damage. During the battles against the Koopalings, failing to use the mandatory Thing Card at the right time will result in the Koopaling instantly defeating Mario; if a Replica of the mandatory Thing Card is used, the Koopaling will nullify its effect. Almost all Thing Cards have a hidden Action Command that will increase its effects if performed correctly.
{| border=0 cellspacing=0 cellpadding=3 style="border-collapse:collapse; border-left:solid 1px #ABC; border-right:solid 1px #ABC; text-align:center; margin:auto;background:#FDFDFD"
|-style="background: #ABC;"
|-style="background: #ABC;"
!width=5%|Image
!#
!width=20%|Name
!Image
!width=20%|Location
!Unpainted
!width=20%|Where to place
!Name
!width=20%|Purpose
!Details
!Action Command
!Origin
!Use
!The Wringer Prices
|-style="background:#F3F3F3"
|01
|[[File:FireExtinguisherCard.png|55px]]
|[[File:PMCS_Fire_Extinguisher_card_unpainted.png|55px]]
|[[Fire Extinguisher]]{{anchor|Fire Extinguisher}}
|Exhales a torrent of CO2 that can quell any flame.
|Press {{button|wiiu|a}} as soon as the safety pin gets pulled.
|On top of the cliff in [[Ruddy Road]]
|To extinguish [[Morton]]'s hammer in [[The Crimson Tower]]
|[[File:GUICoinPMCS.png|10px]]300
|-
|-
|[[File:WoodenbridgePMSS.png|100px]]
|02
|Wooden Bridge
|[[File:FanCard.png|55px]]
|colspan=2|Warm Fuzzy Plains
|[[File:PMCS_Fan_card_unpainted.png|55px]]
|Crossing a river.
|[[Fan]]{{anchor|Fan}}
|The blades inside rotate at high speed to create a nice breeze.
|Press {{button|wiiu|a}} repeatedly while the wind picks up.
|Scenic spot in [[Cherry Lake]]
|To blow [[Surfing Kinopio]]'s boat in [[Bloo Bay Beach]], and to give wind to the captain's ship in [[Violet Passage]]
|[[File:GUICoinPMCS.png|10px]]300
|-style="background:#F3F3F3"
|03
|[[File:PlungerCard.png|55px]]
|[[File:PMCS_Plunger_card_unpainted.png|55px]]
|[[Plunger (Thing)|Plunger]]{{anchor|Plunger}}
|The plumber's weapon of choice. Push down on the shaft to unclog even the cloggiest of pipes.
|Press {{button|wiiu|a}} as soon as it releases from each enemy.
|Prisma Harbor in [[Port Prisma]]
|To free [[Rescue Green]] from the pipe in [[Indigo Underground]].
|[[File:GUICoinPMCS.png|10px]]150
|-
|-
|[[File:DecalburgfountainPMSS.png|100px]]
|04
|Decalburg Fountain
|[[File:LemonCard.png|55px]]
|colspan=2|Decalburg
|[[File:PMCS_Lemon_card_unpainted.png|55px]]
|Helping the green Toad escape from underneath.
|[[Lemon (Thing)|Lemon]]{{anchor|Lemon}}
|Adds a little zest to any meal.
|Press {{button|wiiu|a}} as soon as it gets sliced into wedges.
|A hill in [[Indigo Underground]]
|Part of cooking the [[Steak]] in [[Tangerino Grill]]
|[[File:GUICoinPMCS.png|10px]]150
|-style="background:#F3F3F3"
|05
|[[File:CatOLuckCard.png|55px]]
|[[File:PMCS_Cat-o-Luck_card_unpainted.png|55px]]
|[[Cat-o-Luck]]{{anchor|Cat-o-Luck}}
|A feline statue that purrs with good-luck vibes. Enshrined at the top of a dark-red tower.
|Press {{button|wiiu|a}} repeatedly while it is crushing on the enemies.
|Top floor of [[The Crimson Tower]]
|N/A
|[[File:GUICoinPMCS.png|10px]]300
|-
|-
|[[File:CometpiecePMSS.png|50px|center]]
|06
|Comet Piece
|[[File:PiggyBankCard.png|55px]]
|colspan=2|Water's Edge Way
|[[File:PMCS_Piggy_Bank_card_unpainted.png|55px]]
|Finishing the level.
|[[Piggy Bank]]{{anchor|Piggy Bank}}
|There's only one way to get the coins out of this bad boy: BREAK IT!
|Press {{button|wiiu|a}} as soon as it explodes.
|Shed in [[Château Chanterelle]]
|N/A
|[[File:GUICoinPMCS.png|10px]]150
|-style="background:#F3F3F3"
|07
|[[File:BoneCard.png|55px]]
|[[File:PMCS_Bone_card_unpainted.png|55px]]
|[[Bone (Thing)|Bone]]{{anchor|Bone}}
|A favorite snack of [[Chain Chomp| round pets with sharp teeth]]! High in calcium!
|Press {{button|wiiu|a}} repeatedly while [[Princess (Paper Mario: Color Splash)|Princess]] is rolling.
|The highest boardwalk in [[Marmalade Valley]]{{footnote|main|1}}<br>Dressing room in [[The Golden Coliseum]]
|To bait Princess into coming to the professor in [[Château Chanterelle]], and to destroy Iggy's chariots in [[The Golden Coliseum]]
|[[File:GUICoinPMCS.png|10px]]300{{footnote|main|2}}
|-
|-
|[[File:GreenWrapPipePMSS.png|50px|center]]
|08
|Green Warp Pipe
|[[File:BottleOpenerCard.png|55px]]
|colspan=2|Hither Thither Hill
|[[File:PMCS_Bottle_Opener_card_unpainted.png|55px]]
|Enabling use of a Warp Pipe to progress further.
|[[Bottle Opener]]{{anchor|Bottle Opener}}
|Harnesses the principle of leverage to pry off bottle caps.
|Press {{button|wiiu|a}} as soon as it "opens" each enemy.
|Storage in [[The Golden Coliseum]]
|To open a bottle in [[Redpepper Volcano]]
|[[File:GUICoinPMCS.png|10px]]250
|-style="background:#F3F3F3"
|09
|[[File:IcePickCard.png|55px]]
|[[File:PMCS_Ice_Pick_card_unpainted.png|55px]]
|[[Ice Pick]]{{anchor|Ice Pick}}
|Its pointy tip can chip ice into perfectly portioned pieces for any size glass.
|Press {{button|wiiu|a}} as soon as it stabs on each enemy.
|Storage in [[The Golden Coliseum]]
|To pop Lemmy's [[magical ball|Wonder Ball]] in [[the Emerald Circus]]
|[[File:GUICoinPMCS.png|10px]]250
|-
|-
|[[File:WhitegatePMSS.png|100px]]
|10
|White Gate
|[[File:BallonsCard.png|55px]]
|colspan=2|Whammino Mountain
|[[File:PMCS_Balloons_card_unpainted.png|55px]]
|Accessing the item shop and finishing the level.
|[[Balloons (Thing)|Balloons]]{{anchor|Balloons}}
|Makes things float into the sky, and raises voices by an octave or two.
|N/A
|Performance stage in [[Plum Park]]
|To lift Ludwig's Super Ludsub out of the water in [[Fort Cobalt]]
|[[File:GUICoinPMCS.png|10px]]300
|-style="background:#F3F3F3"
|11
|[[File:TeapotCard.png|55px]]
|[[File:PMCS_Teapot_card_unpainted.png|55px]]
|[[Teapot (Paper Mario: Color Splash)|Teapot]]{{anchor|Teapot}}
|Used to steep and pour tea at fancy tea parties.
|Press {{button|wiiu|a}} as soon as it pours the tea on each enemy.
|Serenity Fountain in [[Plum Park]]
|To start the [[Tea Party Toads]]' tea party in [[Dark Bloo Inn]]
|[[File:GUICoinPMCS.png|10px]]250
|-
|-
|[[File:BlockswitchPMSS.png|50px|center]]
|12
|Block Switch
|[[File:TurnipCard.png|55px]]
|colspan=2|Goomba Fortress
|[[File:PMCS_Turnip_card_unpainted.png|55px]]
|Rotating it so as to rotate the platform and progress.
|[[Turnip (Thing)|Turnip]]{{anchor|Turnip}}
|This turnip is so big that you can't pull it out without 26 hands and a big "Heave ho!"
|Press {{button|wiiu|a}} repeatedly while it's cutting the screen.
|[[Sacred Forest|Sacred Forest Entrance]]
|N/A
|[[File:GUICoinPMCS.png|10px]]200
|-style="background:#F3F3F3"
|13
|[[File:InstantCameraCard.png|55px]]
|[[File:PMCS_Instant_Camera_card_unpainted.png|55px]]
|[[Instant Camera]]{{anchor|Instant Camera}}
|The future of personal photography. Selfies so real, you'll begin to question reality itself.
|Press {{button|wiiu|a}} as soon as it takes the photo.
|Snifit or Whiffit prize; [[Cobalt Base]]
|To stop Wendy's [[Ring (projectile)|golden ring]] in [[Fortune Island]]
|[[File:GUICoinPMCS.png|10px]]150
|-
|-
|[[File:ShipwheelPMSS.png|50px|center]]
|14
|Ship's Wheel
|[[File:BasinCard.png|55px]]
|colspan=2|Surfshine Harbor
|[[File:PMCS_Basin_card_unpainted.png|55px]]
|Repairing the ship at the harbor.
|[[Basin (Thing)|Basin]]{{anchor|Basin}}
|An extremely heavy bathing aid. Dropping this on an enemy's head might just knock it out.
|Press {{button|wiiu|a}} as soon as it lands on the enemies.
|Fences in [[Fort Cobalt]]
|To stun [[Draggadon]] in Redpepper Volcano
|[[File:GUICoinPMCS.png|10px]]300
|-style="background:#F3F3F3"
|15
|[[File:BatteryCard.png|55px]]
|[[File:PMCS_Battery_card_unpainted.png|55px]]
|[[D-Cell Battery|Battery]]{{anchor|Battery}}
|Contains enough energy to power household items and such.
|Press {{button|wiiu|a}} as soon as the lightning strikes each enemy.
|Cabin in [[Violet Passage]]
|To power the house in [[Green Energy Plant]]
|[[File:GUICoinPMCS.png|10px]]300
|-
|-
|[[File:WarehousedoorPMSS.png|100px]]
|16
|Warehouse Door
|[[File:CompassCard.png|55px]]
|colspan=2|Surfshine Harbor
|[[File:PMCS_Compass_card_unpainted.png|55px]]
|Rotating it the correct way so as to enter a section of the warehouse.
|[[Compass]]{{anchor|Compass}}
|Directs lost travelers to their destination.
|N/A
|Cabin in [[Violet Passage]]
|To clear the fog in the fifth area of the [[Violet Passage|Lost Sea]]
|[[File:GUICoinPMCS.png|10px]]150
|-style="background:#F3F3F3"
|17
|[[File:CorkCard.png|55px]]
|[[File:PMCS_Cork_card_unpainted.png|55px]]
|[[Cork (Thing)|Cork]]{{anchor|Cork}}
|A stopper used to keep troublesome things from coming out of dangerous holes.
|Press {{button|wiiu|a}} repeatedly while the corks are firing.
|Pipe in [[Vortex Island]]
|To clog the smokestack during Larry's battle in the [[Sunset Express]]
|[[File:GUICoinPMCS.png|10px]]200
|-
|-
|[[File:TabletpiecePMSS.png|100px]]
|18
|Tablet Piece (×3)
|[[File:WashingMachineCard.png|55px]]<br>[[File:PALWashingMachineCard.png|55px]]
|Drybake Desert, Yoshi Sphinx, Damp Oasis
|[[File:PMCS_Washing_Machine_US_card_unpainted.png|55px]]<br>[[File:PMCS_Washing_Machine_EU_card_unpainted.png|55px]]
|Drybake Stadium
|[[Washing Machine]]{{anchor|Washing Machine}}{{footnote|main|3}}
|Accessing the stadium itself.
|Swishes water and agitate clothing in order to remove stubborn stains.
|Press {{button|wiiu|a}} repeatedly while the screen is being washed.
|[[parallel world|Parallel]] vortex in [[Vortex Island]]
|To clear the black paint during Roy's battle in [[Black Bowser's Castle]]
|[[File:GUICoinPMCS.png|10px]]300
|-style="background:#F3F3F3"
|19
|[[File:LightblulbCard.png|55px]]
|[[File:PMCS_Lightbulb_card_unpainted.png|55px]]
|[[Lightbulb]]{{anchor|Lightbulb}}
|Harnesses electricity to illuminate darkness. Sunglasses recommended when handling.
|Press {{button|wiiu|a}} repeatedly while the light shines.
|Top floor in [[Lighthouse Island]]
|To light up the lighthouse in [[Lighthouse Island]]
|[[File:GUICoinPMCS.png|10px]]150
|-
|-
|[[File:StoneentryPMSS.png|100px]]
|20
|Stone Entry
|[[File:SaltandPepperCard.png|55px]]
|colspan=2|Drybake Stadium
|[[File:PMCS_Salt_and_Pepper_card_unpainted.png|55px]]
|Progressing through Drybake Stadium.
|[[Salt and Pepper]]{{anchor|Salt and Pepper}}
|Seasons even the blandest of meals.
|Press {{button|wiiu|a}} repeatedly while they shake their condiments.
|Smoky room in [[Fortune Island]]
|Part of cooking the Steak in Tangerino Grill
|[[File:GUICoinPMCS.png|10px]]150
|-style="background:#F3F3F3"
|21
|[[File:CharcoalGrillCard.png|55px]]
|[[File:PMCS_Charcoal_Grill_card_unpainted.png|55px]]
|[[Charcoal Grill]]{{anchor|Charcoal Grill}}
|Grills food to perfection.
|Press {{button|wiiu|a}} repeatedly while it's grilling the enemies.
|Volcano on [[Fortune Island]]
|Part of cooking the Steak in Tangerino Grill
|[[File:GUICoinPMCS.png|10px]]300
|-
|-
|[[File:TowerouterwallPMSS.png|100px]]
|22
|Tower Outer Wall
|[[File:MegaphoneCard.png|55px]]
|colspan=2|Drybake Stadium
|[[File:PMCS_Megaphone_card_unpainted.png|55px]]
|Draining the massive hill of sand in front of a door.
|[[Megaphone]]{{anchor|Megaphone}}
|Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise.
|Blow into the Wii U GamePad microphone as soon as it begins playing rock music.
|Room in [[Toad Trainworks]]
|To awaken the Thwomp in the [[Sunset Express]]
|[[File:GUICoinPMCS.png|10px]]150
|-style="background:#F3F3F3"
|23
|[[File:HairDryerCard.png|55px]]
|[[File:PMCS_Hair_Dryer_card_unpainted.png|55px]]
|[[Hair Dryer]]{{anchor|Hair Dryer}}
|Blows searing-hot air that can dry out or melt practically anything!
|Press {{button|wiiu|a}} repeatedly while it's on.
|Spa in [[Redpepper Crater]]
|To melt the ice in Tangerino Grill
|[[File:GUICoinPMCS.png|10px]]250
|-
|-
|[[File:PMSS Tree Stump.png|100px]]
|24
|Tree Stump (X3)
|[[File:MagnifyingGlassCard.png|55px]]
|Loop Loop River, Tree Branch Trail
|[[File:PMCS_Magnifying_Glass_card_unpainted.png|55px]]
|Wiggler's Tree House
|[[Magnifying Glass (Paper Mario: Color Splash)|Magnifying Glass]]{{anchor|Magnifying Glass}}
|Collecting the other two Comet Pieces at Wiggler's Tree House.
|Makes things appear larger than they are. Can also fry ants and other various creatures.
|Press {{button|wiiu|a}} repeatedly while it's enlarging Mario.
|[[Tangerino Grill|Tangerino Grill freezer]]
|To enlarge the pipe in [[Sacred Forest]], and to enlarge the small Toad in [[Port Prisma]]
|[[File:GUICoinPMCS.png|10px]]200
|-style="background:#F3F3F3"
|25
|[[File:ClawHammerCard.png|55px]]
|[[File:PMCS_Claw_Hammer_card_unpainted.png|55px]]
|[[Claw Hammer]]{{anchor|Claw Hammer}}
|This steel-headed hammer is harder than [[hammer|the one]] Mario usually uses. It can even break huge rocks that might be blocking your path.
|Press {{button|wiiu|a}} as soon as it hits the enemies.
|Pipe room in [[Green Energy Plant]]
|N/A
|[[File:GUICoinPMCS.png|10px]]200
|-
|-
|[[File:BurrowdoorPMSS.png‎|100px]]
|26
|Burrow Door
|[[File:RecorderCard.png|55px]]
|colspan=2|Rustle Burrow
|[[File:PMCS_Recorder_card_unpainted.png|55px]]
|Progressing on the path to the Hammer.
|[[Recorder]]{{anchor|Recorder}}
|The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky.
|Press {{button|wiiu|a}} repeatedly while it's playing its initial melody.
|Goal in [[Green Energy Plant]]
|N/A
|[[File:GUICoinPMCS.png|10px]]300
|-style="background:#F3F3F3"
|27
|[[File:DiscoBallCard.png|55px]]
|[[File:PMCS_Disco_Ball_card_unpainted.png|55px]]
|[[Disco Ball]]{{anchor|Disco Ball}}
|This relic from years past is making a comeback. None can resist its call to hit the dance floor.
|N/A
|Backstage in [[the Emerald Circus]]
|To distract Lemmy from his Wonder Ball in [[the Emerald Circus]]
|[[File:GUICoinPMCS.png|10px]]200
|-
|-
|[[File:BowertapePMSS.png‎|100px]]
|28
|Bowser Tape
|[[File:PMCS Huey Card.png|55px]]
|colspan=2|Holey Thicket
|[[File:PMCS_Huey_card_unpainted.png|55px]]
|Peeling it off of where it has been removed to access the Comet Piece.
|[[Huey]]{{anchor|Huey}}<sup>+</sup>
|-
|A sentient paint can who came from Prisma Fountain Emergency Recovery Unit.
|[[File:PMSS Pipe in a Cave.png|100px]]
|Press {{button|wiiu|a}} just before Mario gets hit by a black paint attack.
|Pipe in a Cave
|Black Bowser Boss Battle
|colspan=2|Snow Rise
|To suck the black paint from [[Black Bowser]]
|Granting access to a Warp Pipe so as to progress.
|N/A
|-
|-style="background: #ABC;"
|[[File:Bigbookcase2PMSS.png|100px]]
!colspan="9"|<small>{{footnote|note|1}}: Not found in this location after using it in Château Chanterelle<br>{{footnote|note|2}}: Labeled as "Coming soon" on Wringer's list after collecting it in Marmalade Valley and up to collecting it again in The Golden Coliseum<br>{{footnote|note|3}}: The two versions of the Washing Machine thing are exclusive to different versions: the top-loading one appears in the American and Japanese versions, and the front-loading one in the European and Australian versions.<br>'''<sup>+</sup>''': Although Replica versions of this card are found in the game's files, they cannot be obtained in the final game.</small>
|Mansion Bookcase
|colspan=2|The Enigmansion
|Obtaining a Flashy Infinijump sticker; removed to make a spot for the Mansion Safe.
|-
|[[File:MansionwallPMSS.png|100px]]
|Mansion Wall
|colspan=2|The Enigmansion
|Removed to make way for a door; Obtaining a Flashy Infinijump sticker.
|-
|[[File:MansionsafePMSS.png|100px]]
|Mansion Safe
|colspan=2|The Enigmansion
|Revealing a golden Boo.
|-
|[[File:PMSS Mansion Door.png|100px]]
|Mansion Door
|colspan=2|The Enigmansion
|Accessing the mansion greenhouse; removed to make way for a separate wall.
|-
|[[File:StewardportraitPMSS.png|100px]]
|Steward's Portrait
|colspan=2|The Enigmansion
|Fighting a Boo; removed to make way for the Mansion Door.
|-
|[[File:MansiondoorPMSS.png|100px]]
|Mansion Door
|colspan=2|The Enigmansion
|Accessing the second floor of the mansion.
|-
|[[File:BigbookcasePMSS.png|100px]]
|Big Bookcase
|colspan=2|The Enigmansion
|Accessing the basement.
|-
|[[File:ForebearportraitPMSS.png|100px]]
|Forebear's Portrait
|The Enigmansion
|Whiteout Valley
|Gaining access to the ski lift.
|-
|[[File:MinecartrailPMSS.png|100px]]
|Mine-Cart Rail
|colspan=2|Bowser's Snow Fort
|Repairing the rails for the mine cart ride.
|-
|[[File:DiagonalrailPMSS.png|100px]]
|Diagonal Rail
|colspan=2|Bowser's Snow Fort
|Flipped so as to give access to another portion of the tracks.
|-
|[[File:MinecartexitPMSS.png|100px]]
|Mine-Cart Exit
|colspan=2|Bowser's Snow Fort
|Exiting the cavern.
|-
|[[File:BridgepiecePMSS.png|100px]]
|Bridge Piece (×3)
|colspan=2|Shy Guy Jungle
|Repairing a bridge leading to the Comet Piece.
|-
|[[File:JunglefloodgatePMSS.png|100px]]
|Jungle Floodgate
|colspan=2|Long Fall Falls
|Flipping the gate so as to divert the path of the river.
|-
|[[File:RuinslopePMSS.png|100px]]
|Ruin Slope
|colspan=2|Chomp Ruins
|Mirroring the slope so as to access another portion of the temple.
|-
|[[File:BompPMSS.png|100px]]
|Bomp
|colspan=2|Chomp Ruins
|Flipping a section of the wall upside-down to access a door on a higher ledge.
|-
|[[File:RuinfloorPMSS.png|50px|center]]
|Ruin Floor
|colspan=2|Chomp Ruins
|Accessing a portion of the ruins.
|-
|[[File:MountainholePMSS.png|100px]]
|Mountain Hole
|colspan=2|Rugged Road
|Accessing the path leading to a near-split rock that must be hammered.
|-
|[[File:MountainboulderPMSS.png|100px]]
|Mountain Boulder
|colspan=2|Rugged Road
|Removed to make room for and replaces the Mountain Hole; accessing a heart and the Car Sponge thing.
|-
|[[File:CrackedboulderPMSS.png|100px]]
|Cracked Boulder
|colspan=2|Rugged Road
|Placed on part of a larger boulder to hammer and knock down a dangerously placed rock on top.
|-
|[[File:HugemountainslabPMSS.png|100px]]
|Huge Mountain Slab
|colspan=2|Rugged Road
|Flipped to unveil the Comet Piece, which is squished against the underside.
|-
|[[File:HiddenBowsergatePMSS.png|100px]]
|Hidden Bowser Castle
|colspan=2|Gate Cliff
|Flip to reveal Bowser's Sky Castle.
|-
|[[File:BanzaibillcannonPMSS.png|100px]]
|Banzai Bill Cannon
|colspan=2|Bowser Jr.'s Flotilla
|Flipped to create a pathway through the airship.
|}
|}


==Trivia==
==Play Nintendo tips==
A page on the [[Play Nintendo]] website offered tips for using Battle Cards.<ref>[https://play.nintendo.com/news-tips/tips-tricks/paper-mario-color-splash-tips-tricks/ Paper Mario: Color Splash Tips & Tricks]. ''Play Nintendo''. Retrieved July 4, 2020</ref>{{dead link}}
*'''''Friend or foe?'''<br>Mario keeps all sorts of clever cards up his sleeve in case of a battle. For instance, you can use an Enemy Card to summon an ally to stand by your side in a fight. Cool, huh? There’s just one problem: you never know if your new “ally” will turn against you! If you call on an ally, they’ll definitely hit your enemy…but they may come back and hit you, too. Ouch!
*'''''The right card'''<br>Before you start throwing down Battle Cards, take a second to size up your enemy. Some enemies can’t be touched by certain cards, so it’d be kind of a waste to use that kind of card on them. For example, you can’t jump on a baddie who’s wearing a spiked hat if you don’t use an Iron Boot card!
*'''''Card Collection'''<br>You can collect new Battle Cards as you play by hitting Question Blocks, winning battles, and painting colorless spots. You can use in-game coins to acquire Battle Cards and Thing Cards in Port Prisma, too. Players need the proper Thing Card to defeat a boss—and Thing Cards can only be used once—so it’s good to know there’s a place where you can try to find the one you need.
*'''''Mushroom Cards'''<br>Not all cards are used for fighting, you know! Mushroom Cards, for example, can be used to replenish your health and paint meter. It’s not a bad idea to keep a Mushroom Card or two in your deck to help keep Mario strong during a tough battle.
 
==Names in other languages==
{{foreign names
|Jap=カード
|JapR=Kādo
|JapM=Card
|Fre=Carte de combat
|FreM=Combat card
|Ger=Kampfkarte
|GerM=Battle Card
|Ita=Carta scontro
|ItaM=Battle card
|PorE=Carta de combate
|PorEM=Combat card
}}
 
;Basic Cards
{{foreign names
|Jap=ノーマルカード
|JapR=Nōmaru Kādo
|JapM=Normal Card
|FreE=Carte simple
|FreEM=Simple card
|Ger=Standardkarte
|GerM=Standard card
}}
 
;Enemy Cards
{{foreign names
|Jap=敵カード
|JapR=Teki Kādo
|JapM=Enemy Card
|FreE=Carte ennemi
|FreEM=Enemy Card
|Ger=Schergenkarte
|GerM=Minion card
}}
 
;Thing Cards
{{foreign names
|Jap=モノカード
|JapR=Mono Kādo
|JapM=Object Card
|FreE=Carte truc
|FreEM=Thing Card
|Ger=Dings-Karte
|GerM=Things card
}}
 
==References==
<references/>


{{BoxTop}}
{{PMCS}}
{{PMCS}}
[[Category:Paper Mario: Color Splash]]
[[Category:Lists]]
[[Category:Things in Paper Mario: Color Splash|*]]
[[Category:Cards]]
[[Category:Paper Mario: Color Splash items|*]]
[[de:Battle Cards (Paper Mario: Color Splash)]]
[[de:Battle Cards (Paper Mario: Color Splash)]]
[[it:Carta scontro (Paper Mario: Color Splash)]]

Revision as of 12:02, April 12, 2024

This article is about the cards used as battle commands in Paper Mario: Color Splash. For the cards used as a special effect in Mario & Luigi: Paper Jam, see Battle Card (Mario & Luigi: Paper Jam).
Super Mario looking at his deck of cards in Paper Mario: Color Splash
Mario holding a set of Battle Cards
“Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!”
Huey, Paper Mario: Color Splash

Battle Cards are important elements in Paper Mario: Color Splash. They succeed Stickers from the game's predecessor and serve as Mario's main method of attacking. As such, there are a wide variety of cards that appear in the game, and can be found in blocks, or purchased from Prisma Cardware.

Variations

A Battle Card slot in Paper Mario: Color Splash.
The card slot used in battles

There are three different kinds of battle cards:

  • Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
  • Enemy - These cards summon enemies that attack for Mario and take hits for him.
  • Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the Koopaling bosses with specific Thing Cards.

Basic Cards

A Worn-Out Hammer Card in Paper Mario: Color Splash.A Hammer Card in Paper Mario: Color Splash.A Big Hammer Card in Paper Mario: Color Splash.A Huge Hammer Card in Paper Mario: Color Splash.
From left to right: a Worn-Out Hammer Card, a Hammer Card, a Big Hammer Card, and a Huge Hammer Card

There are 60 Basic Cards in the game pertaining to four categories: Worn-Out Basic Cards have a colored border with fine colored stripes on a white background, Normal Basic Cards have a checkered background with colored squares on a white background, Big Basic Cards have a checkered background with bigger colored squares on a background of a lighter color, and Mega or Huge Basic Cards have a striped radial background in which a striped colored slice is alternated with a striped slice of a lighter color, the stripes themselves alternating a stripe of a lighter color with a stripe of a more saturated color. There are also cards that allow to obtain the same effect up to five times, depending on the number of items in the card.

# Image Unpainted Name Details Price* Found In
01 A Worn-Out Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Worn-Out Jump Stomps a single enemy with a weak jump. N/A Ruddy Road
02 A Worn-Out Jump ×3 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Worn-Out Jump x3 Stomps a single enemy with a weak jump. Repeats three times. N/A Ruddy Road
03 A Worn-Out Jump ×5 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Worn-Out Jump x5 Stomps a single enemy with a weak jump. Repeats five times. N/A Sacred Forest
04 A Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Jump Stomps a single enemy with a regular jump. The GUI coin in Paper Mario: Color Splash.5
The GUI coin in Paper Mario: Color Splash.20
Port Prisma
05 A Jump ×2 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Jump x2 Stomps a single enemy with a regular jump. Repeats twice. The GUI coin in Paper Mario: Color Splash.15 The Crimson Tower
06 A Jump ×3 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Jump x3 Stomps a single enemy with a regular jump. Repeats three times. N/A Fortune Island
07 A Big Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Jump Stomps a single enemy with a strong jump. The GUI coin in Paper Mario: Color Splash.15
The GUI coin in Paper Mario: Color Splash.60
Mondo Woods
08 A Big Jump ×2 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Jump x2 Stomps a single enemy with a strong jump. Repeats twice. The GUI coin in Paper Mario: Color Splash.40 Redpepper Volcano
09 A Huge Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Huge Jump Stomps a single enemy with a super-strong jump. The GUI coin in Paper Mario: Color Splash.36
The GUI coin in Paper Mario: Color Splash.170
Green Energy Plant
10 A Line Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Line Jump Stomps all enemies in order with a jump—forward and backward with perfect execution. The GUI coin in Paper Mario: Color Splash.20
The GUI coin in Paper Mario: Color Splash.90
Bloo Bay Beach
11 A Big Line Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Line Jump Stomps all enemies in order with a strong jump—forward and backward with perfect execution. The GUI coin in Paper Mario: Color Splash.50
The GUI coin in Paper Mario: Color Splash.250
Plum Park
12 A Huge Line Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Huge Line Jump Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution. N/A Green Energy Plant
13 A Hopslipper Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hopslipper Quickly stomps a single enemy up to 10 times. The GUI coin in Paper Mario: Color Splash.5
The GUI coin in Paper Mario: Color Splash.15
Ruddy Road
14 A Hopslipper ×2 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hopslipper x2 Quickly stomps a single enemy up to 10 times. Repeats twice. The GUI coin in Paper Mario: Color Splash.12 Plum Park
15 A Hopslipper ×3 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hopslipper x3 Quickly stomps a single enemy up to 10 times. Repeats three times. N/A Redpepper Volcano
16 A Big Hopslipper Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Hopslipper Quickly stomps a single enemy with extra power, up to 10 times. The GUI coin in Paper Mario: Color Splash.20
The GUI coin in Paper Mario: Color Splash.60
Mondo Woods
17 A Huge Hopslipper Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Huge Hopslipper Quickly stomps a single enemy with super power, up to 10 times. N/A Green Energy Plant
18 A Iron Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Iron Jump Stomps even spiked enemies with a regular jump. The GUI coin in Paper Mario: Color Splash.6
The GUI coin in Paper Mario: Color Splash.22
Sunglow Ridge
19 A Iron Jump ×2 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Iron Jump x2 Stomps even spiked enemies with two regular jumps. The GUI coin in Paper Mario: Color Splash.20 Plum Park
20 A Iron Jump ×3 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Iron Jump x3 Stomps even spiked enemies with three regular jumps. N/A Redpepper Crater
21 A Big Iron Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Iron Jump Stomps even spiked enemies with a strong jump. The GUI coin in Paper Mario: Color Splash.20
The GUI coin in Paper Mario: Color Splash.70
Plum Park
22 A Huge Iron Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Huge Iron Jump Stomps even spiked enemies with a super-strong jump. N/A Mossrock Theater
23 A Spin Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Spin Jump Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.10
The GUI coin in Paper Mario: Color Splash.30
Sunglow Ridge
24 A Big Spin Jump Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Spin Jump Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well. The GUI coin in Paper Mario: Color Splash.20
The GUI coin in Paper Mario: Color Splash.80
Toad Trainworks
25 A Worn-Out Hammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Worn-Out Hammer Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. N/A Ruddy Road
26 A Worn-Out Jump ×3 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Worn-Out Hammer x3 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times. N/A Ruddy Road
27 A Worn-Out Hammer ×5 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Worn-Out Hammer x5 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times. N/A The Crimson Tower
28 A Hammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hammer Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.5
The GUI coin in Paper Mario: Color Splash.20
Port Prisma
29 A Hammer ×2 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hammer x2 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice. The GUI coin in Paper Mario: Color Splash.16 The Crimson Tower
30 A Hammer ×3 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hammer x3 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times. N/A Redpepper Crater
31 A Big Hammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Hammer Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.18
The GUI coin in Paper Mario: Color Splash.75
Mondo Woods
32 A Big Hammer ×2 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Hammer x2 Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice. The GUI coin in Paper Mario: Color Splash.50 Redpepper Crater
33 A Huge Hammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Huge Hammer Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.52
The GUI coin in Paper Mario: Color Splash.250
Cobalt Base or Black Bowser's Castle after beating the game
34 A KO Hammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash KO Hammer Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.7
The GUI coin in Paper Mario: Color Splash.28
Bloo Bay Beach
35 A Big KO Hammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big KO Hammer Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.16
The GUI coin in Paper Mario: Color Splash.70
Plum Park
36 A Huge KO Hammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Huge KO Hammer Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well. N/A Cobalt Base or Green Energy Plant
37 A Eekhammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Eekhammer Quickly whacks a single enemy with a hammer up to five times. The GUI coin in Paper Mario: Color Splash.5
The GUI coin in Paper Mario: Color Splash.20
Fortune Island
38 A Eekhammer ×2 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Eekhammer x2 Quickly whacks a single enemy with a hammer up to five times. Repeats twice. The GUI coin in Paper Mario: Color Splash.15 Plum Park
39 A Eekhammer ×3 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Eekhammer x3 Quickly whacks a single enemy with a hammer up to five times. Repeats three times. N/A Fortune Island
40 A Big Eekhammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Eekhammer Quickly whacks a single enemy with a strong hammer up to five times. The GUI coin in Paper Mario: Color Splash.15
The GUI coin in Paper Mario: Color Splash.60
Mondo Woods
41 A Big Eekhammer ×2 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Eekhammer x2 Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice. The GUI coin in Paper Mario: Color Splash.40 Redpepper Volcano
42 A Huge Eekhammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Huge Eekhammer Quickly whacks a single enemy with a super-strong hammer up to five times. N/A Cobalt Base or Green Energy Plant
43 A Hurlhammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hurlhammer Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.15
The GUI coin in Paper Mario: Color Splash.65
Marmalade Valley
44 A Hurlhammer ×2 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hurlhammer x2 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice. The GUI coin in Paper Mario: Color Splash.50 Fortune Island
45 A Hurlhammer ×3 Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hurlhammer x3 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times. N/A Mossrock Theater
46 A Big Hurlhammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Hurlhammer Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.50
The GUI coin in Paper Mario: Color Splash.250
Sunset Express
47 A Huge Hurlhammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Huge Hurlhammer Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well. N/A Cobalt Base or Black Bowser's Castle after beating the game
48 A Blazehammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Blazehammer Looses a giant flame on impact, burning all enemies if executed well. N/A Daffodil Peak
49 A Fire Flower Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Fire Flower Throws up to four fireballs at multiple enemies in order if executed well. The GUI coin in Paper Mario: Color Splash.40
The GUI coin in Paper Mario: Color Splash.200
Ruddy Road
50 A Big Fire Flower Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Fire Flower Throws up to four super-hot fireballs at multiple enemies in order if executed well. The GUI coin in Paper Mario: Color Splash.80
The GUI coin in Paper Mario: Color Splash.300
Vortex Island
51 A Ice Flower Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Ice Flower Throws up to four iceballs at multiple enemies in order if executed well. The GUI coin in Paper Mario: Color Splash.40
The GUI coin in Paper Mario: Color Splash.200
Ruddy Road
52 A Big Ice Flower Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Ice Flower Throws up to four freezing cold iceballs at multiple enemies in order if executed well. The GUI coin in Paper Mario: Color Splash.80
The GUI coin in Paper Mario: Color Splash.300
Vortex Island
53 A POW Block Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash POW Block Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well. The GUI coin in Paper Mario: Color Splash.100 Kiwano Temple
54 A Mushroom Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Mushroom Makes you feel better. Just the thing when you're tired. The GUI coin in Paper Mario: Color Splash.20 Ruddy Road
55 A Big Mushroom Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Big Mushroom Makes you feel quite a bit better. Unknown if it tastes good or not. The GUI coin in Paper Mario: Color Splash.70 Plum Park
56 A Mega Mushroom Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Mega Mushroom Makes you feel GREAT! It also tastes delicious. The GUI coin in Paper Mario: Color Splash.150 Redpepper Volcano
57 A 1-Up Mushroom Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash 1-Up Mushroom Refills your paint reserves. Plus it's just fun to look at. The GUI coin in Paper Mario: Color Splash.300 The Emerald Circus
58 A Tail Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Tail Counters enemy attacks with a swipe of the tail. Lasts until you take damage. The GUI coin in Paper Mario: Color Splash.80 Fort Cobalt
59 A Spike Helmet Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Spike Helmet Counters attacks from above. Deals more damage if executed well. Lasts until you take damage. The GUI coin in Paper Mario: Color Splash.80 Indigo Underground
60 A Frog Suit Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Frog Suit Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage. The GUI coin in Paper Mario: Color Splash.80 Sunglow Ridge
*When there are two prices, the upper one is that of the unpainted card, and the lower one is that of the painted card.

Enemy Cards

"Enemy Card" redirects here. For the "enemy cards" category from the Super Mario Trading Card Collection, see Super Mario Trading Card Collection § Categories.

There are seventy Enemy Cards in the game, and most of them are occasionally dropped by enemies. The Kamek and Koopaling Cards can be obtained by beating the Rock Paper Wizard in Super Roshambo, and the Black Bowser's Castle Card is obtained after Mario defeats Bowser. When Mario uses an Enemy Card, the enemy that is pictured on the card is summoned. The summoned enemy attacks the enemies that are in battle with Mario, and it also takes hits for Mario. The enemy continues to help Mario until it is defeated or the battle is won. Only one enemy can be summoned at a time, and summoning another causes the first one to run away. If an Enemy Card is used against a boss, the enemy runs away, and Koopaling Enemy Cards cause normal enemies to run away when used.

# Image Unpainted Name Details Best Location(s)
01 A Red Shy Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Red Shy Guy Rushes over and punches an enemy. Ruddy Road, Cherry Lake, Indigo Underground, Daffodil Peak, The Crimson Tower, Fort Cobalt
02 A Green Shy Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Green Shy Guy Rushes over and punches an enemy. Cherry Lake, Sunglow Ridge, Fort Cobalt, Mossrock Theater
03 A Blue Shy Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Blue Shy Guy Rushes over and punches an enemy. Fort Cobalt
04 A Yellow Shy Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Yellow Shy Guy Rushes over and punches an enemy. Plum Park, Fort Cobalt, Mossrock Theater
05 A Pink Shy Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Pink Shy Guy Rushes over and punches an enemy. Plum Park, Fort Cobalt, Mossrock Theater
06 A Red Slurp Guycard from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Red Slurp Guy Slurps paint from a single enemy to restore its own HP. Bloo Bay Beach, The Crimson Tower, Sunglow Ridge
07 A Blue Slurp Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Blue Slurp Guy Slurps paint from a single enemy to restore its own HP. Cherry Lake, Fort Cobalt, Mossrock Theater
08 A Yellow Slurp Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Yellow Slurp Guy Slurps paint from a single enemy to restore its own HP. Cherry Lake, Sunglow Ridge, Mossrock Theater
09 A Red Spike Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Red Spike Guy Slide into a single enemy and attacks with a head-butt. Ruddy Road, The Crimson Tower, Mossrock Theater
10 A Green Spike Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Green Spike Guy Slide into a single enemy and attacks with a head-butt. Mossrock Theater
11 A Blue Spike Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Blue Spike Guy Slide into a single enemy and attacks with a head-butt. Cherry Lake, The Crimson Tower, Fort Cobalt
12 A Yellow Spike Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Yellow Spike Guy Slide into a single enemy and attacks with a head-butt. Cherry Lake, The Crimson Tower, Fort Cobalt
13 A Pink Spike Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Pink Spike Guy Slide into a single enemy and attacks with a head-butt. Fort Cobalt
14 A Red Roller Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Red Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
15 A Green Roller Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Green Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
16 A Pink Roller Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Pink Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
17 A Sombrero Guy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Sombrero Guy Throws its hat at a single enemy. Sunset Express
18 A The Shy Bandit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Shy Bandit Slurps up paint from a single enemy. Defeating an enemy with this attack may turn the enemy into a card. Fort Cobalt, World Map
19 A Goomba card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Goomba Headbutts a single enemy. The Crimson Tower, Sunglow Ridge, Mondo Woods, The Golden Coliseum, Sacred Forest
20 A Paragoomba card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Paragoomba Hurls itself at a single enemy with reckless abandon. Fort Cobalt, Mustard Café, Sacred Forest
21 A Bone Goomba card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Bone Goomba Headbutts a single enemy while rocking a skull on its noggin. Marmalade Valley
22 A Koopa Troopa card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Koopa Troopa Retreats inside its shell, and throws itself at all enemies. Cherry Lake, Bloo Bay Beach, The Golden Coliseum, Green Energy Plant
23 A Koopa Paratroopa card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Koopa Paratroopa Retreats inside its shell, and throws itself at a row of enemies. Can only attack enemies on the ground after losing its wings. Daffodil Peak, The Crimson Tower
24 A Swoop card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Swoop Swoops down and hurls itself at a single enemy. Indigo Underground
25 A Cheep Cheep card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Cheep Cheep Shoots water at a single enemy near the ground. Bloo Bay Beach, Sacred Forest
26 A Blooper card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Blooper Shoots water at a single enemy. Plum Park, Vortex Island, Lighthouse Island, Fortune Island
27 A Spike card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Spike Hurls an iron ball at all enemies on the ground. Kiwano Temple, The Golden Coliseum
28 A Dry Bones card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Dry Bones Throws a bone at a single enemy. Marmalade Valley, Vortex Island, Lighthouse Island, Fortune Island, Redpepper Crater
29 A Boo card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Boo Slaps a single enemy with its ghastly palm. Vortex Island, Lighthouse Island, Fortune Island
30 A Scardey Rat card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Scaredy Rat Hurls itself at a single enemy. Dark Bloo Inn, Toad Trainworks
31 A Ninji card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Ninji Strikes a single enemy with an ancient ninja jump attack. Fort Cobalt
32 A Fuzzy card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Fuzzy Strikes a single enemy with a jump attack. The Golden Coliseum, Sunset Express, Redpepper Volcano
33 A Red Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Red Snifit Spits a bullet at a single enemy. Plum Park, Mustard Café
34 A Green Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Green Snifit Spits a bullet at a single enemy. Mustard Café
35 A Blue Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Blue Snifit Spits a bullet at a single enemy. Mustard Café
36 A Yellow Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Yellow Snifit Spits a bullet at a single enemy. Mustard Café
37 A Pink Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Pink Snifit Spits a bullet at a single enemy. Mustard Café
38 A Red Slurp Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Red Slurp Snifit Slurps up an enemy's paint to restore its own HP. Sunglow Ridge, Plum Park
39 A Blue Slurp Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Blue Slurp Snifit Slurps up an enemy's paint to restore its own HP. Plum Park
40 A Yellow Slurp Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Yellow Slurp Snifit Slurps up an enemy's paint to restore its own HP. Plum Park
41 A Red Spike Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Red Spike Snifit Spits three bullets at a single enemy. Plum Park
42 A Green Spike Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Green Spike Snifit Spits three bullets at a single enemy. Plum Park, Mustard Café
43 A Blue Spike Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Blue Spike Snifit Spits three bullets at a single enemy. Plum Park
44 A Yellow Spike Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Yellow Spike Snifit Spits three bullets at a single enemy. Plum Park
45 A Pink Spike Snifit card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Pink Spike Snifit Spits three bullets at a single enemy. Mustard Café
46 A Spiny card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Spiny Retreats inside its shell, and hurls itself at all enemies. Daffodil Peak, Sunglow Ridge, Kiwano Temple
47 A Buzzy Beetle card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Buzzy Beetle Retreats inside its shell, and hurls itself at all enemies. Indigo Underground, Sacred Forest, Lighthouse Island
48 A Spike Top card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Spike Top Retreats inside its shell, and hurls itself at all enemies. Redpepper Volcano, Redpepper Crater
49 A Rocky Wrench card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Rocky Wrench Throws a wrench at a single enemy. Sunset Express
50 A Pokey card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Pokey Throws itself at a single enemy. Mustard Café
51 A Green Pokey card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Green Pokey Throws itself at a single enemy. Mustard Café
52 A Bob-omb card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Bob-omb Approaches a single enemy and explodes. Fort Cobalt, Redpepper Crater
53 A Lava Bubble card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Lava Bubble Throws itself at a single enemy. Redpepper Volcano, Redpepper Crater
54 A Fire Piranha Plant card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Fire Piranha Plant Spits a fireball at a single enemy. Mossrock Theater, Redpepper Crater
55 A Ptooi card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Ptooie Throws an iron ball at a single enemy. Mossrock Theater
56 A Dino Rhino card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Dino Rhino Charges a single enemy. Mossrock Theater, The Emerald Circus
57 A Hammer Bro card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Hammer Bro Tosses a hammer at a single enemy. The Golden Coliseum
58 A Boomerang Bro card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Boomerang Bro Tosses a boomerang at all enemies. Green Energy Plant
59 A Fire Bro card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Fire Bro Tosses a fireball at a single enemy. Redpepper Crater, Fortune Island
60 A Ice Bro card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Ice Bro Tosses an iceball at a single enemy. Lighthouse Island, Fortune Island
61 A Juggler Bro card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Juggler Bro Tosses a hammer at a single enemy. Mossrock Theater, The Emerald Circus
62 A Circus Bro card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Circus Bro Tosses a boomerang at all enemies. Mossrock Theater, The Emerald Circus
63 A Sledge Bro card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Sledge Bro Pounds the ground, shaking up all standing enemies. Green Energy Plant
64 A Kamek card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Kamek Attacks all enemies with his Koopa magicks. Roshambo Temple #6
65 The fully painted Morton Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Morton Scares off enemies with his imposing figure. Roshambo Temple #1
66 The fully painted Iggy Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Iggy Scares off enemies with his lanky dimensions. Roshambo Temple #2
67 The fully painted Ludwig Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Ludwig Scares off enemies with his classical stylings. Roshambo Temple #3
68 The fully painted Wendy Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Wendy Scares off enemies with her oversized jewelry. Roshambo Temple #4
69 The fully painted Larry Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Larry Scares off enemies with his kooky personality. Roshambo Temple #5
70 The fully painted Lemmy Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Lemmy Scares off enemies with his rainbow mohawk. Roshambo Temple #7
71 The fully painted Roy Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Roy Scares off enemies with his cool red shades. Roshambo Temple #8
72 A Black Bowser's Castle card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Black Bowser's Castle Falls from the sky and crushes everything. Defeat Black Bowser

Thing Cards

“Objects that are 3D are called Things. A Thing Card is what you get when you squeeze a Thing. When you use them, crazy things can happen.”
Huey, Paper Mario: Color Splash

Only one of each Thing Card can be carried at a time, as well as a corresponding Replica Card. Replica Cards of previously obtained Thing Cards can be found in the courses, without requiring the Thing to be squeezed into the card first. Each Replica Card has an effect similar to the Thing Cards they are replicating, but adds a transparent "REPLICA" watermark in front of the animation and the card, as well as doing less damage. During the battles against the Koopalings, failing to use the mandatory Thing Card at the right time will result in the Koopaling instantly defeating Mario; if a Replica of the mandatory Thing Card is used, the Koopaling will nullify its effect. Almost all Thing Cards have a hidden Action Command that will increase its effects if performed correctly.

# Image Unpainted Name Details Action Command Origin Use The Wringer Prices
01 A Fire Extingisher Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Fire Extinguisher Exhales a torrent of CO2 that can quell any flame. Press A Button as soon as the safety pin gets pulled. On top of the cliff in Ruddy Road To extinguish Morton's hammer in The Crimson Tower The GUI coin in Paper Mario: Color Splash.300
02 A Fan Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Fan The blades inside rotate at high speed to create a nice breeze. Press A Button repeatedly while the wind picks up. Scenic spot in Cherry Lake To blow Surfing Kinopio's boat in Bloo Bay Beach, and to give wind to the captain's ship in Violet Passage The GUI coin in Paper Mario: Color Splash.300
03 A Plunger Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Plunger The plumber's weapon of choice. Push down on the shaft to unclog even the cloggiest of pipes. Press A Button as soon as it releases from each enemy. Prisma Harbor in Port Prisma To free Rescue Green from the pipe in Indigo Underground. The GUI coin in Paper Mario: Color Splash.150
04 A Lemon Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Lemon Adds a little zest to any meal. Press A Button as soon as it gets sliced into wedges. A hill in Indigo Underground Part of cooking the Steak in Tangerino Grill The GUI coin in Paper Mario: Color Splash.150
05 A Cat-o-Luck Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Cat-o-Luck A feline statue that purrs with good-luck vibes. Enshrined at the top of a dark-red tower. Press A Button repeatedly while it is crushing on the enemies. Top floor of The Crimson Tower N/A The GUI coin in Paper Mario: Color Splash.300
06 A Piggy Bank Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Piggy Bank There's only one way to get the coins out of this bad boy: BREAK IT! Press A Button as soon as it explodes. Shed in Château Chanterelle N/A The GUI coin in Paper Mario: Color Splash.150
07 A Bone Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Bone A favorite snack of round pets with sharp teeth! High in calcium! Press A Button repeatedly while Princess is rolling. The highest boardwalk in Marmalade Valley1
Dressing room in The Golden Coliseum
To bait Princess into coming to the professor in Château Chanterelle, and to destroy Iggy's chariots in The Golden Coliseum The GUI coin in Paper Mario: Color Splash.3002
08 A Bottle Opener Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Bottle Opener Harnesses the principle of leverage to pry off bottle caps. Press A Button as soon as it "opens" each enemy. Storage in The Golden Coliseum To open a bottle in Redpepper Volcano The GUI coin in Paper Mario: Color Splash.250
09 A Ice Pick Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Ice Pick Its pointy tip can chip ice into perfectly portioned pieces for any size glass. Press A Button as soon as it stabs on each enemy. Storage in The Golden Coliseum To pop Lemmy's Wonder Ball in the Emerald Circus The GUI coin in Paper Mario: Color Splash.250
10 A Balloons Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Balloons Makes things float into the sky, and raises voices by an octave or two. N/A Performance stage in Plum Park To lift Ludwig's Super Ludsub out of the water in Fort Cobalt The GUI coin in Paper Mario: Color Splash.300
11 A Teapot Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Teapot Used to steep and pour tea at fancy tea parties. Press A Button as soon as it pours the tea on each enemy. Serenity Fountain in Plum Park To start the Tea Party Toads' tea party in Dark Bloo Inn The GUI coin in Paper Mario: Color Splash.250
12 A Turnip Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Turnip This turnip is so big that you can't pull it out without 26 hands and a big "Heave ho!" Press A Button repeatedly while it's cutting the screen. Sacred Forest Entrance N/A The GUI coin in Paper Mario: Color Splash.200
13 A Instant Camera Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Instant Camera The future of personal photography. Selfies so real, you'll begin to question reality itself. Press A Button as soon as it takes the photo. Snifit or Whiffit prize; Cobalt Base To stop Wendy's golden ring in Fortune Island The GUI coin in Paper Mario: Color Splash.150
14 A Basin Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Basin An extremely heavy bathing aid. Dropping this on an enemy's head might just knock it out. Press A Button as soon as it lands on the enemies. Fences in Fort Cobalt To stun Draggadon in Redpepper Volcano The GUI coin in Paper Mario: Color Splash.300
15 A Battery Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Battery Contains enough energy to power household items and such. Press A Button as soon as the lightning strikes each enemy. Cabin in Violet Passage To power the house in Green Energy Plant The GUI coin in Paper Mario: Color Splash.300
16 A Compass Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Compass Directs lost travelers to their destination. N/A Cabin in Violet Passage To clear the fog in the fifth area of the Lost Sea The GUI coin in Paper Mario: Color Splash.150
17 A Cork Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Cork A stopper used to keep troublesome things from coming out of dangerous holes. Press A Button repeatedly while the corks are firing. Pipe in Vortex Island To clog the smokestack during Larry's battle in the Sunset Express The GUI coin in Paper Mario: Color Splash.200
18 A Washing Machine Card in Paper Mario: Color Splash.
The PAL version of a Washing Machine Card in Paper Mario: Color Splash.
A Battle Card in Paper Mario: Color Splash
A Battle Card in Paper Mario: Color Splash
Washing Machine3 Swishes water and agitate clothing in order to remove stubborn stains. Press A Button repeatedly while the screen is being washed. Parallel vortex in Vortex Island To clear the black paint during Roy's battle in Black Bowser's Castle The GUI coin in Paper Mario: Color Splash.300
19 A Lightbulb Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Lightbulb Harnesses electricity to illuminate darkness. Sunglasses recommended when handling. Press A Button repeatedly while the light shines. Top floor in Lighthouse Island To light up the lighthouse in Lighthouse Island The GUI coin in Paper Mario: Color Splash.150
20 A Salt and Pepper Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Salt and Pepper Seasons even the blandest of meals. Press A Button repeatedly while they shake their condiments. Smoky room in Fortune Island Part of cooking the Steak in Tangerino Grill The GUI coin in Paper Mario: Color Splash.150
21 A Charcoal Grill Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Charcoal Grill Grills food to perfection. Press A Button repeatedly while it's grilling the enemies. Volcano on Fortune Island Part of cooking the Steak in Tangerino Grill The GUI coin in Paper Mario: Color Splash.300
22 A Megaphone Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Megaphone Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise. Blow into the Wii U GamePad microphone as soon as it begins playing rock music. Room in Toad Trainworks To awaken the Thwomp in the Sunset Express The GUI coin in Paper Mario: Color Splash.150
23 A Hair Dryer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Hair Dryer Blows searing-hot air that can dry out or melt practically anything! Press A Button repeatedly while it's on. Spa in Redpepper Crater To melt the ice in Tangerino Grill The GUI coin in Paper Mario: Color Splash.250
24 A Magnifying Glass Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Magnifying Glass Makes things appear larger than they are. Can also fry ants and other various creatures. Press A Button repeatedly while it's enlarging Mario. Tangerino Grill freezer To enlarge the pipe in Sacred Forest, and to enlarge the small Toad in Port Prisma The GUI coin in Paper Mario: Color Splash.200
25 A Claw Hammer Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Claw Hammer This steel-headed hammer is harder than the one Mario usually uses. It can even break huge rocks that might be blocking your path. Press A Button as soon as it hits the enemies. Pipe room in Green Energy Plant N/A The GUI coin in Paper Mario: Color Splash.200
26 A Recorder Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Recorder The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky. Press A Button repeatedly while it's playing its initial melody. Goal in Green Energy Plant N/A The GUI coin in Paper Mario: Color Splash.300
27 A Disco Ball Card in Paper Mario: Color Splash. A Battle Card in Paper Mario: Color Splash Disco Ball This relic from years past is making a comeback. None can resist its call to hit the dance floor. N/A Backstage in the Emerald Circus To distract Lemmy from his Wonder Ball in the Emerald Circus The GUI coin in Paper Mario: Color Splash.200
28 A Huey card from Paper Mario: Color Splash A Battle Card in Paper Mario: Color Splash Huey+ A sentient paint can who came from Prisma Fountain Emergency Recovery Unit. Press A Button just before Mario gets hit by a black paint attack. Black Bowser Boss Battle To suck the black paint from Black Bowser N/A
1: Not found in this location after using it in Château Chanterelle
2: Labeled as "Coming soon" on Wringer's list after collecting it in Marmalade Valley and up to collecting it again in The Golden Coliseum
3: The two versions of the Washing Machine thing are exclusive to different versions: the top-loading one appears in the American and Japanese versions, and the front-loading one in the European and Australian versions.
+: Although Replica versions of this card are found in the game's files, they cannot be obtained in the final game.

Play Nintendo tips

A page on the Play Nintendo website offered tips for using Battle Cards.[1][dead link]

  • Friend or foe?
    Mario keeps all sorts of clever cards up his sleeve in case of a battle. For instance, you can use an Enemy Card to summon an ally to stand by your side in a fight. Cool, huh? There’s just one problem: you never know if your new “ally” will turn against you! If you call on an ally, they’ll definitely hit your enemy…but they may come back and hit you, too. Ouch!
  • The right card
    Before you start throwing down Battle Cards, take a second to size up your enemy. Some enemies can’t be touched by certain cards, so it’d be kind of a waste to use that kind of card on them. For example, you can’t jump on a baddie who’s wearing a spiked hat if you don’t use an Iron Boot card!
  • Card Collection
    You can collect new Battle Cards as you play by hitting Question Blocks, winning battles, and painting colorless spots. You can use in-game coins to acquire Battle Cards and Thing Cards in Port Prisma, too. Players need the proper Thing Card to defeat a boss—and Thing Cards can only be used once—so it’s good to know there’s a place where you can try to find the one you need.
  • Mushroom Cards
    Not all cards are used for fighting, you know! Mushroom Cards, for example, can be used to replenish your health and paint meter. It’s not a bad idea to keep a Mushroom Card or two in your deck to help keep Mario strong during a tough battle.

Names in other languages

Language Name Meaning Notes
Japanese カード[?]
Kādo
Card
French Carte de combat[?] Combat card
German Kampfkarte[?] Battle Card
Italian Carta scontro[?] Battle card
Portuguese (NOE) Carta de combate[?] Combat card
Basic Cards
Language Name Meaning Notes
Japanese ノーマルカード[?]
Nōmaru Kādo
Normal Card
French (NOE) Carte simple[?] Simple card
German Standardkarte[?] Standard card
Enemy Cards
Language Name Meaning Notes
Japanese 敵カード[?]
Teki Kādo
Enemy Card
French (NOE) Carte ennemi[?] Enemy Card
German Schergenkarte[?] Minion card
Thing Cards
Language Name Meaning Notes
Japanese モノカード[?]
Mono Kādo
Object Card
French (NOE) Carte truc[?] Thing Card
German Dings-Karte[?] Things card

References

  1. ^ Paper Mario: Color Splash Tips & Tricks. Play Nintendo. Retrieved July 4, 2020