Super Jump Punch

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Super Jump Punch
Mario and Cappy in Super Smash Bros. Ultimate
Mario's Super Jump Punch in Super Smash Bros. Ultimate
First appearance Super Smash Bros. (1999)
Latest appearance Super Smash Bros. Ultimate (2018)
Used by Mario, Luigi, Dr. Mario
Effect Jump while uppercutting opponents
Input method Hold up on Control Stick and press B Button
Variant of Jump
Punch
Variants
Fire Jump Punch
Super Jump
Explosive Punch
Fiery Jump Punch
Burial Header

The Super Jump Punch is Mario's, Luigi's, and Dr. Mario's up special move in the Super Smash Bros. series. It is a jumping uppercut based on the jumping animation from early Super Mario games such as Super Mario Bros. Its sound effect when initiated is based on the heavier sounding "Small Mario Jump", from Super Mario Bros, rather the lighter sounding "Jump" introduced in Super Mario World and used in more games. Once Super Jump Punch concludes, the user starts falling helplessly. Mario's and Dr. Mario's versions of the move are fairly similar. Luigi's version is dramatically different. It is one of the weakest moves in any game it is in, inflicting just 1-3% damage. However, if it is performed right next to an enemy, it becomes the Fire Jump Punch.[1][2] Fire Jump Punch is a dramatically stronger attack, dealing around 25% damage with high launching power. As the name suggests, it is a fire attack.

History[edit]

Super Smash Bros.[edit]

The Super Jump Punch debuts in Super Smash Bros.. Both Mario's and Luigi's versions of the move have the same trajectory, advancing diagonally upward in the direction the user is facing. By default, this move aims more vertically than horizontally, but forward directional input early in the move adjusts the angle to move farther forward at the cost of some of the height,[3], and backward directional input at that time adjusts the angle to move highter at the cost of some of the distance. Mario's version hits multiple times before strongly launching opponents on its last hit, while Luigi's version only hits one time and is extremely weak unless the Fire Jump Punch is activated. A coin using its design from Super Mario 64 briefly appears from an opponent each time they are hit by the attack, referencing how coins appear when some kinds of block are struck, though this has no gameplay effect. The Fire Jump Punch does not create a coin when it hits. When transitioning into helplessly falling after using Super Jump Punch, both characters twirl around before falling back first toward the ground. Landing from this state has them briefly bend over forward before they return to normal.

Super Smash Bros. Melee[edit]

Dr. Mario's Super Jump Punch.
Dr. Mario's Super Jump Punch in Super Smash Bros. Melee

The Super Jump Punch returns in Super Smash Bros. Melee. Luigi's version of the move now goes directly upward, with very little ability to adjust the angle.[4] This means he has to rely more on his other special moves to recover horizontally compared to most other characters. Super Smash Bros. Melee also introduces Dr. Mario as a fighter alongside his version of the Super Jump Punch. It is similar to Mario's Super Jump Punch in this game, but while each hit of Dr. Mario's Super Jump Punch is stronger, it hits fewer times. Still, Dr. Mario's Super Jump Punch ends up being stronger then Mario's Super Jump Punch overall. When any of the three characters land after falling helplessly, they bend one knee and brace one hand on the ground before returning to normal.

Super Smash Bros. Brawl[edit]

Super Smash Bros. Brawl also has the Super Jump Punch. This game changes how both Mario's version and Luigi's version of the move proceed when the user falls helplessly. When Mario lands after helplessly falling, he bounces off the ground and lands on his feet before returning to normal. When Luigi transitions into the helplessly falling state after using the move, he flips over then falls down while still remaining in the jumping pose. After landing, he leans back to remove his head from the ground. This means it takes longer for Luigi to return to a neutral state compared to Mario when landing after using the Super Jump Punch. Dr. Mario does not return as a fighter, removing his version of Super Jump Punch from the game.

Super Smash Bros. for Nintendo 3DS / Wii U[edit]

The Super Jump Punch returns in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Starting with these games, the coins produced by the move resemble Star Coins. Dr. Mario returns as a fighter in this game, meaning his Super Jump Punch does as well. Dr. Mario's version of the attack is changed to only hit opponents one time, and it does not go as far as Mario's version. In exchange, Dr. Mario's Super Jump Punch is stronger than Mario's version, having notably superior launching power. Also, it no longer causes a coin to appear when it hits an opponent. Dr. Mario's animation when landing after falling helplessly matches Mario's.

Enhanced special move for Luigi.
Luigi's Burial Header in Super Smash Bros. for Nintendo 3DS

In both games, the Super Jump Punch can be customized. Mario and Dr. Mario share their custom variants, while Luigi has his own unique custom variants. The first of Mario's and Dr. Mario's custom variants is Super Jump, which increases the vertical distance compared to each character's normal version of the move but removes the ability to deal damage. The second one has its name differ between the characters; Mario has Explosive Punch while Dr. Mario has Ol' One-Two (named The Ol' One-Two in British English). This version is stronger in comparison to each character's normal version of the move, and it is a fire and explosive attack, but they do not go as high as the their respective character's Super Jump Punch. Explosive Punch and Ol' One-Two hit two times instead of using the original move's hit detection, striking once at the start of the move and again right as it ends. Explosive Punch does not cause a coin to appear when it hits. Luigi's custom variants are Fiery Jump Punch and Burial Header. Fiery Jump Punch makes it easier to perform the Fire Jump Punch move, but the move does not go as high as the normal version does and the Fire Jump Punch becomes weaker. Burial Header removes the ability to perform the Fire Jump Punch but increases the height the attack rises. More importantly, it changes the helplessly falling animation of the move into an attack. It descends faster than the normal helplessly falling animation does, and grounded opponents who are close enough to Luigi when he lands are temporarily buried.

Super Smash Bros. Ultimate[edit]

The Super Punch Jump returns in Super Smash Bros. Ultimate. Character customization is removed for most fighters, meaning Super Jump, Explosive Punch, Ol' One-Two, Fiery Jump Punch, and Burial Header are no longer available. When Mario and Dr. Mario fall helplessly after using Super Jump Punch, they fall more upright compared to prior games, and their animation for landing from that state is based on the landing from Super Smash Bros. Melee. Mario's version of Super Jump Punch has a 30% chance of having cosmetic changes based on Super Mario Odyssey. When this occurs, Cappy's eyes will briefly be seen on Mario's cap and the coins produced by the move are replaced by the Metro Kingdom's regional coins.

Gallery[edit]

Names in other languages[edit]

LanguageNameMeaningNote(s)Ref.
Japaneseスーパージャンプパンチ
Sūpā Janpu Panchi
Super Jump Punch[?]
ItalianSuper pugno in saltoSuper punch in jump[?]
RussianУдарный суперпрыжок
Udarnyy superpryzhok
Striking super jump[?]
SpanishSupersalto PuñetazoSuperjump Punch[?]

Notes[edit]

References[edit]

  1. ^ "Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength." – Trophies Gallery (3 Dec. 2001). Super Smash Bros. Melee by HAL Laboratory. Nintendo of America. (Archived via SmashWiki.)
  2. ^ "BUT! When you get in close and connect with the beginning of the move... PING! Luigi sends ‘em rocketing skyward! This is the Fire Jump Punch." – Masahiro Sakurai (February 15, 2008). Mushroomy Kingdom. Nintendo. Retrieved October 19, 2026.
  3. ^ Nate "Tom Bombadil" L (July 4, 2015). SSB64 Character Specific Advanced Techniques (Part 4) ("17:28"). YouTube. Retrieved Oct 6, 2026.
  4. ^ Deleted account (12 years ago). Super Jump Punches Compared. Reddit. Retrieved Oct 6, 2026.