Super Mario (franchise)

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Major characters in the Mario Series

The Mario series is a long-running video game series published by the popular gaming company, Nintendo. The Mario series has been running for more than a quarter of a century, and in its lifespan has released more than two hundred video games.[1] The series started out in 1981, with the arcade video game, Donkey Kong, and has since then took off into it's own huge franchise. Originally created by Shigeru Miyamoto, Mario is the main protagonist throughout most of the series; the main antagonist of the series is Bowser, the King of all Koopas. The Mario series has contained many different genres of games, from platformers to role-playing games, and from puzzle games to party games. The most popular games in the series consist of what is known as the "main" series or the "Super Mario" series which consists of 2D and 3D platformers, at least one per home console and one per handheld (bar the Gameboy Advance and Virtual Console). The Mario series has been released on a large array of systems, including home consoles, handheld game systems, and even personal and Macintosh computers. Originally starting out with an 8-Bit game, the Mario series has gone through many graphical changes throughout the years. The series has spawned numerous sub-series, including the Mario Kart and Mario Party series; it has also taken a large part in the story line to it's partner series, Yoshi, Donkey Kong, and Wario. The concept of having a platform game spin-off into a sports, racing, or party series has been imitated by the Sonic the Hedgehog series, and the Crash Bandicoot series.

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The Mario emblem.

Chronological Overview

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1980-1989

Title, Release and System Synopsis and Ratings
Donkey Kong

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In 1981, the Mario series had officially started with the release of Shigeru Miyamoto's creation –Donkey Kong. Originally released in the arcades, Donkey Kong became a very popular game amongst gamers, eventually spawning many remakes and ports. In 1981, Mario had yet to be called so – rather, he was called "Jumpman" during that brief era; it was only a few years later that Mario Segali would rename the aforementioned character to "Mario". Since then, the name has become very popular among the video game community; he is considered to be one of Nintendo's mascots. Since the release of Donkey Kong in 1981, Mario has appeared in over 200 games, and has been referenced in several more.
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Donkey Kong Jr.

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One year later, in 1982, Mario – still "Jumpman" at the time – appeared as the antagonist of the game Donkey Kong Jr.. The story revolved around Donkey Kong's son, Donkey Kong Jr., saving his father from being trapped in a cage by Mario. Donkey Kong Jr. had to climb across many vines, avoiding several Snapjaws along the way. Eventually, after Donkey Kong Jr. collected several keys, he freed his father from his cage and defeated Mario.
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Mario Bros.

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One year later, in 1983, Mario got his own game – using his current name. In the game Mario Bros., Mario and his brother Luigi – who first debuted in this game – were traversing the creature-infested depths of the sewers. Mario and Luigi had to fight such creatures as Shellcreepers and Sidesteppers; but with the help of a POW Block, things could get easier.
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Golf

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Before the release of Super Mario Bros., Mario appeared in his first ever sports game: Golf — it was released in 1984. This game's gameplay is relatively simple: the player must strike the ball with the correct amount of force in order to get a good shot. The more good shots and the player gets, the more points he or she is likely to earn. Golf was the very first game in the Mario Golf series to ever be released. Mario was the only playable character, and even he is not seen in his traditional clothing.
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Wrecking Crew

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In 1985, Nintendo released Wrecking Crew in Japan for the Famicom Disk System, then later that year for the NES. The concept of the game revolved around Mario (and Luigi, if a second player were to join the game) who were in the middle of a demolition site. While at the site, they had to break down all of the concrete walls with their hammers found in each level. The player would encounter several enemies, none of which could be defeated with the hammer that Mario (or Luigi) would carry. Rather, they would have to trap enemies under steel drums. The game also featured a new character: Foreman Spike. Foreman Spike would occasionally appear to outdo Mario at breaking down the concrete walls; furthermore, Foreman Spike could push Mario off of ledges. The game also featured a custom level creator, the first game in the Mario series to ever do so.
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Super Mario Bros.

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In 1985, Mario starred in his very first game outside of the arcades. With the release of Super Mario Bros., the NES was an extreme success. Mario, and his brother Luigi, had to set out on a massive adventure across the Mushroom Kingdom to rescue Princess Toadstool and the Mushroom Retainers from the evil King Bowser Koopa. After traversing through eight massive worlds, filled with enemies, the brothers eventually reached Bowser's Castle, finally rescuing Princess Toadstool. Super Mario Bros. eventually became the best-selling video game for the NES in 1999.[2]
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Super Mario Bros.: The Lost Levels

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After the extreme success of Super Mario Bros., Super Mario Bros.: The Lost Levels was released just one year later in Japan. The gameplay and story were almost identical to its predecessor, but it was not released in the United States due to its extreme difficulty.[3] Some gameplay elements were changed slightly, such as Bloopers flying in midair, wind to help the player jump across abysses, and other minor changes.
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Super Mario Bros. 2

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Two years later in 1988, Nintendo released yet another Mario game for the NES – Super Mario Bros. 2. Despite the fact that the game's title has "2" in it, it was not the direct sequel to Super Mario Bros.Super Mario Bros.: The Lost Levels was, however it was not released outside of Japan. In this game, Mario, Luigi, Princess Toadstool, and Toad had to save the dream world of Subcon from the diabolical Wart. After fighting their way through seven strange worlds, they eventually saved Subcon. Super Mario Bros. 2 would eventually be released in Japan as Super Mario USA.
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Super Mario Bros. 3

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Another two years had passed by the time the next mainstream Mario game had been released: Super Mario Bros. 3. This was by far, the most expansive Mario game on the NES, as it featured many levels, items, and enemies. Bowser and his seven Koopalings wreaked havoc across the Mushroom World after turning all of the Mushroom Kings into various animals. Mario and Luigi had to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings had caused. Eventually, the Bros. reached Bowser and defeated him, rescuing Princess Toadstool once again.
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Super Mario Land

North American box art for Super Mario Land

Mario made the jump to Nintendo's first handheld system in 1989, with the release of Super Mario Land. Selling a total of 18.06 million copies[4], it became the bestselling video game not to be bundled with a system in history. In this game, Mario had to traverse across the four worlds of Sarasaland to save the Princess Daisy from the alien Tatanga. With the help of new features such as the Superball, Marine Pop, and the Sky Pop, Mario was able to stop Tatanga and save Daisy.
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1990-1999

Title, Release and System Synopsis and Ratings
Super Mario World

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One year after the release of Super Mario Bros. 3, Super Mario World had been released on a whole new home console — the Super Nintendo. It was with this game that the Mario series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of Super Mario World, while Mario, Luigi, and Princess Toadstool were vacationing in Dinosaur Land, Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the Yoshis and Dolphins, the Bros. traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued.
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Dr. Mario

North American box art for Dr. Mario on NES

Dr. Mario was the first game in the Dr. Mario series; it was released for the NES in 1990. The game brought the basic concept of the series to the players' attention immediately, as they would start the game off having to reorganize falling Megavitamins in order to eradicate viruses from the screen. Once all viruses has been eliminated, the player would move on to the next level. As the game progressed, each level rose in difficulty, providing more viruses for the player to eliminate and less space to maneuver the Megavitamins in. Dr. Mario was ported and remade many times after its original release.
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Mario Paint

Mario Paint

Released in 1992, Mario Paint was released for the SNES. The game was highly interactive, even utilizing the SNES Mouse. The game was the only one of its kind, thus it never spawned any sequels or games of similar style. The game's title screen was interactive, as each letter of the words 'Mario Paint' would cause a different effect on the title screen. In Art Mode, the player could draw several different creations on a canvas displayed on-screen; these drawings would have elements that were highly influenced from Super Mario World. The game also featured the ability to make Stamps, which were a type of sprite that the player could create in a separate game mode. In addition, the player could create their own music samples using the game's Music Mode.
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Super Mario Land 2: Six Golden Coins

North American box art for Super Mario Land 2: 6 Golden Coins

Three years later, Mario reappeared on the Game Boy with the release of Super Mario Land 2. Super Mario Land 2 was less popular than its predecessor[5], Super Mario Land. This story picked up right where the last one left off. After rescuing Princess Daisy, Mario returned to his castle, only to find that it had been taken over by his old nemesis, Wario. Mario must collect six golden coins scattered across Mario Land in order to regain access to his estate and defeat Wario.
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Super Mario Kart

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Over a decade ago, in 1992, the Mario Kart series had begun with the release of Super Mario Kart. It was one of the first games ever to be made that was 2-dimensional with 3-dimensional renderings. The game featured eight playable characters: Mario, Luigi, Princess Toadstool, Yoshi, Toad, Bowser, Donkey Kong Jr., and Koopa Troopa. Though the player could not pick from a selection of karts, each character was pre-assigned with a kart, each with a different weight, speed, and acceleration. This game was also heavily influenced by Super Mario World, as many of the racecourses took place somewhere within the borders of Dinosaur Land; the game also featured the Cape Feather, which was found in Super Mario World.
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Mario is Missing!

Mario is Missing! DOS box art

In 1992, Nintendo released their first ever Mario edutainment game: Mario is Missing!. The game was originally released for MS-DOS, but was later released on the NES, SNES, and then rereleased on the PC. The game was also the first to feature Luigi as the main playable protagonist. The story revolves around Bowser, who has kidnapped Mario and taken him to his fortress in Antarctica. Bowser then plans to steal several shipments of hair dryers in order to melt the icy continent and flood the world. Luigi must then travel through several locations on Earth in order to retrieve several artifacts to help him rescue his brother. The game was designed to be simple in battle, as the enemies and bosses found throughout the game could not harm the player.
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Mario's Time Machine

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Mario's Time Machine is yet another edutainment game in the Mario series. It was released in 1993 for NES, SNES, and PC. The game is an attempt to teach children various aspects of world history. As such, Mario must use his time machine to travel throughout various time periods in history, dating back to 80,000,000 B.C., all the way up to 1989 A.D.. Mario must collect artifacts from each period of time he visits in order to progress through the game. Should the player fail at retrieving the artifacts in the wrong order, the ending will show Bowser escaping to Paradise, requiring the player to start the game over completely; however, if the game is completed in an orderly fashion, the player will win the game. This game is also notable for being the first and only game in the Mario series that has Mario speaking in full phrases.
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Mario & Wario

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Mario & Wario is a puzzle game released for the Super Famicom in 1993; it was released only in Japan. The game featured three different modes of difficulty and ten levels in which the player had to guide Peach (easy), Mario (intermediate), or Yoshi (hard) to reach Luigi, who is the goal of each level. After Wario drops a random item on the player's head, be it a bucket or a jellyfish, Wanda the fairy must then help guide the player to Luigi in order to advance to the next level. The game was one of the very few to utilize the SNES Mouse.
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Yoshi's Safari

The European boxart for Yoshi's Safari.

In 1993, Nintendo released Yoshi's Safari for the SNES. The game carried over many aspects of Super Mario World, featuring many of the same bosses and enemies (such as Chargin' Chucks), and having Mario ride Yoshi throughout the game. Yoshi's Safari is notable for being the only shooter in the Mario series, utilizing the Super Scope to facilitate gameplay. The story revolved around Mario and Yoshi traveling through the vast realms of Jewelry Land. Their mission was to save King Fret and his son, Prince Pine, from the diabolical Koopalings who were terrorizing the land.
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Mario's Early Years! Preschool Fun

Box art for Mario's Early Years! Preschool Fun

In 1993, Nintendo released the first installment of the Mario's Early Years! edutainment sub-series: Mario's Early Years! Preschool Fun. The game revolved around Mario, Princess Toadstool, and Yoshi, who were all separated by a terrifying storm. The player had to then control the three and reunite them. The three had to travel through many worlds; each world would teach its player something fundamental, yet completely different from the last lesson. The player would learn about shapes, numbers, sounds, and colors whilst playing the game.
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Wario's Woods

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Wario's Woods is a puzzle game released originally for the SNES in 1993; it was later released for the NES in 1994. The game features Toad as the main protagonist, the only Mario game to ever do so. As Toad was out walking one day, he accidentally ran into a large forest owned by the evil Wario. Wario was sending out many of his monsters to attack the Mushroom Kingdom. With the help of Birdo and Wanda, Toad had to protect the Mushroom Kingdom from the monsters' inevitable infiltration.
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Super Mario All-Stars

North American box art for Super Mario All-Stars

In 1993, a compilation of NES Super Mario Bros. games had been released. The game was titled Super Mario All-Stars. The game contained Super Mario Bros., Super Mario Bros.: The Lost Levels, (which was the first U.S. release of that game), Super Mario Bros. 2, and Super Mario Bros. 3. The games featured updated graphics to fit the 16-bit memory of the Super Nintendo. Not many other changes had been made to the games. One year later, in 1994, a second installment called Super Mario All-Stars + Super Mario World had been released. As its name implies, it has all the previously mentioned NES games as well as the addition of Super Mario World.
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Hotel Mario

The front cover for Hotel Mario's North American release

In 1994, Hotel Mario was released for the Philips CD-i, and was developed by Philips Media. The game was rather obscure and received very little attention due to the lack of interest in the Philips CD-i. The plot deals with Bowser and his seven children, the Koopalings, who have once again taken over the Mushroom Kingdom; this time, they built a series of hotels, of which, one is hiding Princess Peach. Once Mario and Luigi become aware of this, they set out on a mission to stop Bowser and his children once more and rescue the Princess. The main goal of each stage is to close all of the doors on each floor in order to progress to the next stage or location. However, enemies commonly interfere with the player's goal, thus reopening the doors, requiring them to be closed once more. The name of each hotel is a portmanteau on a Real World hotel, such as the Ritz Carlton hotel.
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Mario's Picross

North American box art for Mario's Picross

In 1995, Nintendo released Mario's Picross for the Game Boy. Mario's Picross was a puzzle game that spawned a sub-series containing two additional games: Picross 2 and Super Mario Picross. The game featured a paint-by-numbers puzzle system, in which there was a 100-square screen for the player to maneuver around. Once the puzzle was completed, the player would advance to the next one, which would increase in difficulty somewhat. A total of 192 puzzles could be found in the game, found throughout three different modes: Easy Picross, Kinoko, and Star — each of which contained 64 puzzles. There was also a time-trial mode, which contained 64 puzzles, (that were previously beaten), that would appear at random.
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Super Mario World 2: Yoshi's Island

North American box art of Super Mario World 2: Yoshi's Island

Four years after the release of Super Mario World, its sequel — which takes place before the events of Super Mario World — was released. Super Mario World 2: Yoshi's Island marked the start of theYoshi series by telling the events that occurred when the Yoshis first met Mario when he was a baby. After Kamek had kidnapped Baby Luigi, (and had also attempted to kidnap Baby Mario), Baby Mario fell onto Yoshi's Island. After a Yoshi had picked up Baby Mario, it decided to help him find his brother before he was harmed by the evil Kamek. This story would not be continued until eleven years later with the release of Yoshi's Island DS.
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Mario's Tennis

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In 1995, the first installment to the Mario Tennis series was released —Mario's Tennis. It inspired the creation of several more games in the series, (the next being Mario Tennis for the Nintendo 64). The game had seven playable characters, all of which were featured in Super Mario Kart, with the exception of Bowser who did not appear in this game.
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Super Mario RPG: Legend of the Seven Stars

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The first Mario RPG to be made was one of the last Super Nintendo games to be released — Super Mario RPG: Legend of the Seven Stars. To many, it was a success, as it received great reviews amongst players.[6] This Mario game also introduced the turn-based battle system to the series. HP, Speed, Attack, Defense, Magic Attack, and Magic Defense were all features that Mario, his partners, and enemies all carried. In the story, Princess Toadstool was kidnapped once again by King Bowser; Mario set off on a brief adventure to rescue her. After battling Bowser, Mario did not get the chance to fully rescue the princess. A large sword fell from the sky and plummeted straight into Bowser's Castle, destroying the Star Road, while sending the three into different directions. After Mario wakes up back in the Mushroom Kingdom, he sets out on an adventure to find out what happened all the while still having to rescue Princess Toadstool. Along his journey, Mario meets characters such as Mallow and Geno, all of whom join him in hopes of defeating Smithy, the cause of the Mushroom Kingdom's current state. This is the first game in which Bowser allied with Mario, and in which Bowser and Princess Toadstool were playable characters.
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Super Mario 64

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Not long after the release of Super Mario RPG: Legend of the Seven Stars, Nintendo released a new system and a new game — Super Mario 64. The game was a success. It was the first fully 3-Dimensional Mario game to ever be made, thus revolutionizing the appearance of Mario games to date. The game sold over eleven million copies by 2007.[7] Because the game had such amazing success, people began to create rumors of glitches[8] and unlockables in the game. Perhaps one of the most notable rumors of the game was that Luigi was a playable character in the game, somehow able to be unlocked.[9] This was also the second game to call Princess Peach by her current name (with Yoshi's Safari being the first). In the game, Mario was invited to Princess Peach's Castle to eat a cake she had baked. However, when Mario arrived at her castle, he had discovered that Bowser had taken it over and had stolen almost all of the castle's Power Stars— there were some which he did not know existed. As Mario traversed through fifteen different painting worlds, he eventually recovered enough Power Stars to battle Bowser and take back the castle, freeing Peach from her stained-glass prison.
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Wrecking Crew '98

Wrecking Crew '98 boxart

In 1998, Wrecking Crew '98, the Japan-only sequel to Wrecking Crew was released. The game had similar mechanics to that of it's prequel, as the player had to line up panels in a color-coded manner in order to get rid of them; there was also the option to smash them with a hammer. The game also featured the ability to rain a large amount of panels on the opponent, causing them to have more difficulty clearing the stage. The story tells that Mario, on his way home, discovers Bowser on a campaign to build several high-rises in the Mushroom Kingdom, which are destroying the plant life of the area. As Mario attempts to trump Bowser's plot, he must fight his old nemesis, Foreman Spike, along with other villains such as Eggplant Man.
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Mario Party

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In 1999, Nintendo released the first Mario Party game to ever be made — Mario Party. The game was a whole new aspect on multi-player capabilities in the Mario series; most games up until now mainly featured a 2-player versus mode, with the exceptions of a few sports spin-offs. The game mechanics worked near-identically to that of a board game: players would rove around the board, moving from space to space, and hitting a Dice Block in order to move said spaces. The players could earn coins by playing and winning mini-games; with a certain amount of coins, the players could by stars. Despite the fact that this was a party game, it also had a single-player mode, in which the player would play against CPUs. There were six playable characters in the game: Mario, Luigi, Peach, Donkey Kong, Yoshi, and Wario. Each character had one board modeled after them, in addition to two other boards in the game — one dedicated to the game's antagonist, Bowser, and the other unlockable after collection one-hundred stars.
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Super Mario Bros. Deluxe

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In that same year, Nintendo released another hit, Super Mario Bros. Deluxe. It sold a total of 2.8 million copies in the United States alone.[10] The game was one of the highest rated games according to Gamespot and IGN. This game, though for the Game Boy Color (which didn't have particularly long or large games), had many features and unlockables. It featured two games in one – Super Mario Bros. and The Lost Levels. This was only the second time that The Lost Levels had been released in the United States. There were also many unlockables such as You vs. Boo, a Yoshi Egg Finder, a Calendar, a Photo Album and much more. A multiplayer mode was also available, which was very similar to the You vs. Boo mode.
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2000-2009

Title, Release and System Synopsis and Ratings
Paper Mario

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After another two years had passed, Nintendo released another Mario game — Paper Mario. It was the first Mario role-playing game since the release of Super Mario RPG for the Super Nintendo. Paper Mario brought up a whole new concept for graphics in the Mario series, as everything in the game was made to look as if it were made out of paper. Once again, Mario had to set out on a long mission to save Princess Peach from Bowser. As Mario set out on his adventure, he met citizens of various villages that wanted to assist him on his journey, the first of which was Goombario. At the end of each chapter, Mario and his partners would fight a boss, eventually leading to the freedom of a Star Spirit. When Mario and his partners had freed all of the Star Spirits, they were prepared to fight Bowser. After an epic two-part battle with Bowser, Mario eventually rescued Princess Peach from her current fate. Paper Mario is the only Mario role-playing game to date in which Bowser acts as the main antagonist; in all other Mario role-playing games, Bowser has either taken the role of an ally, or as a somewhat minor antagonist. Paper Mario has inspired two sequels to date — Paper Mario: The Thousand-Year Doorand Super Paper Mario.
Template:ReleasedateNintendo 64 IGN – 9.0: OutstandingGamespot – 9.5: Superb
Luigi's Mansion

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In 2001, Nintendo released the GameCube, their first 128-bit System. The first Mario game to be released on the GameCube was Luigi's Mansion; it was one its few launch titles. The game was the first ever to star Luigi as the main protagonist in the game; all other games prior to this one had Luigi portrayed as a sidekick or some sort, or off on his own mission. At the beginning of the game, Luigi is shown walking up to the large mansion that he won in a contest. Inside the mansion, Luigi encounters a few unfriendly beings, only to be saved by Professor Elvin Gadd. The Professor tells Luigi that the mansion is haunted with hundreds of ghost, and sends him in to stop them in hopes of rescuing Mario. As Luigi passes through the various rooms of the house, eliminating ghosts with the Poltergust 3000, he eventually runs across some of Mario items: His hat, his shoe, his glove, and his star. After taking them to a ghostly fortune teller, Luigi discovers that Mario is indeed still alive and is being held captive by the Boos. Thus, Luigi travels forth more, ridding the mansion of any Boos along the way. Eventually, he finds King Boo's lair, finding Mario trapped within a painting frame. Luigi is whisked away to the mansion's roof, where he battles King Boo and its huge Bowser suit. After defeating King Boo, Luigi takes the framed Mario back to E. Gadd's lab, where he is soon thereafter freed.
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Super Mario Sunshine

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In 2002, Mario was back in action in his own three-dimensional platformer once again. While on his way to a vacation with Princess Peach and her loyal steward, Toadsworth, they find a large glob of graffiti in the shape of Peach's head on their landing strip. Mario then finds an interesting machine, called F.L.U.D.D., that helps him rid the island of graffiti. After he collects a total of ten Shine Sprites, an impostor bearing a striking resemblance to Mario kidnaps Princess Peach. Mario then must redeem his identity (because of Shadow Mario), by ridding the entire island of graffiti, all the while having to rescue Princess Peach. Towards the end of his adventure, he discovers that Shadow Mario is actually Bowser Jr. in disguise. After fighting Bowser and his son, Mario rescues Princess Peach, finally allowing them to finish their vacation.
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Mario & Luigi: Superstar Saga

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Towards the end of 2003, Nintendo released a huge Mario hit for the Game Boy Advance — Mario & Luigi: Superstar Saga. The game was the first Mario role-playing game to ever be released on a handheld system. The game featured Mario and Luigi, both being playable at the same time. After the evil Cackletta and her henchman Fawful infiltrated Princess Peach's Castle, they stole Princess Peach's voice in order to help dominate the world. Soon thereafter, the Mario Bros. head off for the Beanbean Kingdom. After much traversing, through the borders and Hoohoo Village, they eventually reached Beanbean Castle Town. When they enter the borders of the city, they find it in ruins. As they reach Beanbean Castle, they find that it too had been terrorized, and that Queen Bean was not herself. After battling her, the Bros. set out on an additional mission to find all of the pieces of the Beanstar. After a long journey through the Mushroom World, they eventually reached Bowser's Castle, where Cackletta's Spirit was hiding out; her. It was a tiresome and fierce battle, but the Bros. prevailed as always. The Princess was saved, and the Beanstar had been retrieved. All was back to normal once again...or at least as normal as things got for Mario and his friends. This game eventually had a sequel for the Nintendo DS, Mario & Luigi: Partners in Time. A third installment is currently under production under the title, Mario & Luigi: Bowser's Inside Story.
Template:ReleasedateGame Boy Advance IGN – 9.0: OutstandingGamespot 9.2: Superb
Paper Mario: The Thousand-Year Door

North American box art for Paper Mario: The Thousand-Year Door

In 2004, Nintendo released the indirect sequel to Paper MarioPaper Mario:The Thousand-Year Door. The game was a huge hit, reaching Player's Choice status. The story starts out with Princess Peach in a mysterious town, called Rogueport, looking through someone's rummage sale. She vanishes soon thereafter. After receiving a letter from Princess Peach — mailed before she went missing — Mario sets off on a trip to Rogueport. After arriving there, he finds Toadsworth. To his dismay, Princess Peach mysteriously vanished from Rogueport. So, Mario and his current partner set out on a journey to save Princess Peach, and retrieve the seven Crystal Stars. After a long journey, Mario and his partners set the final Crystal Star in the Thousand-Year Door, they finally unlocked the entrance to the Palace of Shadow — a dark place locked away for an entire millennium. After fighting Sir Grodus, leader of the Secret Society of the X-Nauts, they fought the demonic Shadow Queen. After possessing Peach, the Shadow Queen revealed her true form and battle Mario and his partners. The battle was enormous, and required the motivation of people from across the Mushroom Kingdom to win. The Shadow Queen was defeated, and Rogueport and all surrounding areas were able to relax and return to their lives. Two years later, Super Paper Mario was released for the Wii. It wasn't the direct sequel to this game, but it continued the adventures of Mario in his paper form.
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Mario vs. Donkey Kong

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Released in 2004, Mario vs. Donkey Kong was a game for the Game Boy Advance. As its name would imply, it revolves around the concept of Mario fighting Donkey Kong. The game had a similar concept to that of Donkey Kong. After Donkey Kong had seen an advertisement on television for miniature Mario toys, he went to the store to purchase some. Since the store was out of stock, Donkey Kong raided the toy factory and stole all of their Mini Mario toys. Because of a hole in the bag in which he was storing the toys, the toys all fell out. Mario, the three Toad factory employees, and all the toys began to mock Donkey Kong. Thus, Donkey Kong kidnapped the three Toads and climbs atop the factory. It is then up to Mario to rescue the Toads.
Template:ReleasedateGame Boy Advance IGN – 8.5: GreatGamespot – 8.0: Great
Dance Dance Revolution: Mario Mix

Dance Dance Revolution: Mario Mix boxart.

In 2005, Nintendo released the first and only Mario rhythm game: Dance Dance Revolution: Mario Mix. The game was a Mario edition of the popular Dance Dance Revolution series produced by Konami. The game featured Waluigi as the main antagonist, who had stolen all of the Music Keys from Truffle Tower. Toad then informs Mario of Waluigi's mischief; Mario then sets out on a mission to retrieve the Music Keys back from him. Mario must then visit various locations, dancing to remixes of Mario themes in order to proceed to the next location. The game had five levels of difficulty; the hardest of which contained more than 200 steps in each song.
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Mario & Luigi: Partners in Time

MarioLuigiPartnersTime.jpg

In 2005, Nintendo released the sequel to Mario & Luigi: Superstar Saga; it was titled Mario & Luigi: Partners in Time. The game once again allowed Mario and Luigi to be playable at the same time, but it also allowed newcomers to the Mario & Luigi series — Baby Mario and Baby Luigi — to be playable as well. The story revolved around the invasion of the Mushroom Kingdom by a group of extraterrestrial terrorists, known as the Shroobs. The Shroobs had invaded the past and was quickly taking over all of the Mushroom Kingdom. Mario and Luigi, after teaming up with their infant selves, were eventually able to stop this catastrophe after defeating Princess Shroob and Elder Princess Shroob. The invasion immediately went into retreat and the Mushroom Kingdom returned to its normal self, thanks once again to the Mario Bros.
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Super Princess Peach

File:Superpeach.jpg

Released in 2005, Super Princess Peach is a platformer for the Nintendo DS. As its title would imply, Princess Peach is the main protagonist. The story is of Bowser sending a large army of his minions to infiltrate Princess Peach's Castle. Because she is not there at the time of the attack, Mario, Luigi, and several of the castle's Toads are kidnapped. Princess Peach must then set out on a long journey — along with her helpful parasol, Perry — in order to rescue those who had been kidnapped and stop Bowser from using his ultimate weapon: the Vibe Scepter, which is capable of making creatures feel emotions and transforming them to fit their feelings. Super Princess Peach featured many extras; among them were three mini-games in which the player had to use the stylus to control Toad. There were also puzzles — only unlocked after all the Puzzle Pieces had been retrieved. Lastly, there were several songs from the game that Princess Peach could collect; these songs would later be played by Peach's band, the Peach Hit Five.
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New Super Mario Bros.

File:NewSuperMarioBrothers.jpg

This newest installment of the Super Mario Bros. sub-series was released for the Nintendo DS in 2006. New Super Mario Bros. was the first 3-dimensional sidescroller ever in the Super Mario Bros. series. The story revolves around Mario and Luigi, who, once again, are out to rescue Princess Peach; this time from Bowser Jr. The Mario Bros. had to travel through several worlds full of Bowser's minions in order to finally rescue the Princess. This game marked the debut of Bowser's skeletal form, Dry Bowser. The game featured a two-player wi-fi mode, in which the Mario Bros. would endure races through various levels.
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Super Paper Mario

Super Paper Mario North American cover art

Nintendo released yet another installment in the Paper Mario series in 2007, with the release of Super Paper Mario. The game introduced a whole other dimension to the series with Mario having the ability to flip between the second and third dimensions. This new feature was commonly required to pass up various road blocks or to defeat enemies throughout it's eight chapters. The story revolves around Count Bleck, an evil mastermind that plans to destroy not only the Mushroom World, but all worlds and dimensions in existence. After reading a prophecy in the Dark Prognosticus, he had already devised a plan on how to do so. Thus, Mario, Luigi, Princess Peach, and even Bowser teamed up, (with the help of many Pixls), to help stop Count Bleck and his vile plans. However, to do so, Mario and his friends had to collect all eight Pure Hearts in order to even have a chance to stop Count Bleck.
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Super Mario Galaxy

File:SmG.jpg

The latest main installment into the Mario platformer series was released by Nintendo in the end of 2007. Super Mario Galaxy for the Wii was an adventure on galactic proportions. The story is told that every hundred years, a comet soars over the Mushroom Kingdom, raining stars down upon the land. Princess Peach invites Mario to her castle to join in on the festivities, only to have Bowser and Bowser Jr. his son crash the party. Bowser once again kidnaps Peach, but orders a Magikoopa to send Mario into a small planetoid. Mario then has to bounce from galaxy to galaxy, collecting Power Stars along his way. After encountering Rosalina and her Lumas, Mario learns that he needs to collect the Grand Stars in order to stop Bowser from completing his plan – creating a new galaxy. The game introduces many new items to help Mario along his journey, including the Boo Mushroom, Bee Mushroom, Ice Flower and many more. Super Mario Galaxy has a few similarities to Super Mario 64, including the fact that Mario must travel to various locations — this time galaxies instead of painting worlds — in order to defeat Bowser.
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Common Features in the Mario Series

Items

Name Description First Appearance
Super Mushroom

File:Mushroom2.PNG

The Super Mushroom is a small, red Mushroom with white spots. It is the most common type of Mushroom found throughout the Mushroom World. The Super Mushroom has the ability to make whatever it touches grow in size, sometimes increasing said being's strength. Mario and Luigi have commonly used Super Mushrooms throughout their many adventures in order to help them survive. In Mario platformers, the Super Mushroom generally increases the size of the Mario Bros. by a minimal amount; this change in size is just enough to allow the Bros. to break Brick Blocks. In Mario role-playing games, Super Mushrooms generally heal Mario or his partners by partially refilling their HP.
Super Mario Bros.
1-Up Mushroom

File:1upShroom.jpg

The 1-Up Mushroom is an item that is similar in appearance, but entirely different in effect to the Super Mushroom. 1-Up Mushrooms are green in color, with white spots. They are the same size as Super Mushrooms, and share the same facial features. 1-Up Mushrooms grant Mario and others to gain an extra life when they touch or eat it. 1-Up Mushrooms can be found hidden in blocks, behind items, guarded by enemies, within chests, or any number of other locations. 1-Up Mushrooms are much less common than Super Mushrooms, appearing roughly once per level, whereas Super Mushrooms appear several times in a level. In Paper Mario games, 1-Up Mushrooms don't exist; rather, there is the Ultra Shroom, which looks strikingly similar to a 1-Up Mushroom.
Super Mario Bros.
Poison Mushroom

File:BrawlPoisonMushroom.jpg

Debuting in Super Mario Bros.: The Lost Levels, Poison Mushrooms are Mushrooms that, as their name suggests, harm whatever they touch. In platformers such as Super Mario Bros.: The Lost Levels and Luigi's Mansion, Poison Mushrooms will shrink the player if he or she comes in direct contact with one. In Super Mario Kart, Princess Toadstool and Toad could throw these at opposing racers, shrinking them drastically in size; when an opponent shrank, they could easily be run over and thrown off-track. In the Mario Party series, Poison Mushrooms appear once again; however, here they effect how many spaces the player can move. In Mario role-playing games, Poison Shrooms harm Mario or his partners by decreasing their HP greatly.
Super Mario Bros.: The Lost Levels
Mini Mushroom

File:Mini Shroom.jpg

Debuting in Super Mario Kart in 1992, Mini Mushrooms are a small type of Mushroom. They have appeared in three games, and in one, they were used as a weapon against opponents. They first appeared in Mario Party 4. Here, the player could use them to gain access to certain areas of the game boards. In Mario Pinball Land, Mini Mushrooms were used to squeeze inside small locations to retrieve Power Stars. Their latest appearance was in New Super Mario Bros., in which their color scheme changes drastically from the original pink, to the new blue with white spots. Mini Mushrooms held the same effect, allowing Mario or Luigi to fit in tiny pipes to retrieve certain items.
Mario Party 4
Mega Mushroom

File:MKwii Megamushroom.jpg

First appearing in Mario Party 4, Mega Mushrooms were pale green in color with white spots; they were slightly larger than most other Mushrooms, but still had similar facial features. Mega Mushrooms would grant anyone who used them the power to grow enormous in size, as well as use two Dice Blocks. If the player crushed an opponent while walking across the board, he or she would receive ten coins for doing so. Mega Mushrooms later appear in New Super Mario Bros. with a new design; they were large, yellow mushrooms with vibrant red spots. Here they grant Mario or Luigi the ability to be huge in size and invincible from all harm, (with the exception of falling into an abyss. A Goomba also touched a Mega Mushroom in the game, becoming the boss of the fourth world: Mega Goomba. In Mario Kart Wii, Mega Mushrooms acted similar to the way they did in Mario Party 4, only the player would not receive coins for running over opponents.
Mario Party 4
Fire Flower

File:Fireflower.jpg

Debuting in Super Mario Bros., Fire Flowers are a type of plant that grant whoever touches one the ability to throw fireballs. When Mario or Luigi would touch a Fire Flower, they would turn into their fire form, being able to sling fireballs at incoming enemies. Fireballs are sometimes the most effective way to eliminate enemies, as very few are immune to them; Buzzy Beetles are one of these exceptions. In Super Mario World Fire Flowers went through a design change, appearing to be more like orange tulips with happy eyes. In the Paper Mario series, Fire Flowers can be used both as weapons against enemies, and as an ingredient into several different recipes, (including the Spicy Soup). In Super Mario Galaxy, the Ice Flower was seen. It grants Mario or Luigi the ability to walk across water and lava, turning into ice as they go.
Super Mario Bros.
Star

File:Star.PNG

Originally called "Starman", Stars are a powerful celestial object found commonly throughout the Mario series. Stars debuted in Super Mario Bros. Whenever Mario or Luigi touch a Star, they become almost entirely invincible — the only things that can still end their game is to either fall into an abyss, or to get squished. While using the Star, they can defeat any enemy instantly with one touch. However, the effect of the Star lasts for a relatively short time. The theme music of the effect eventually was used in most Mario games, though sometimes the theme would get remixed. Super Mario Land's Star theme music was the famous Can-Can music, but Super Mario Land 2: Six Golden Coins used an entirely different melody. In Super Mario Kart and other Mario Kart games, this item was one of the rarest ones received, which of course gave the user invincibility, as well as the ability to knock other racers aside. This item was replaced by the Rainbow Star in Super Mario Galaxy, but it returned in Mario Kart Wii.
Super Mario Bros.
Coin

File:Coin.jpg

First appearing in the arcade game, Mario Bros., Coins are a form of currency in the Mushroom World. In the Super Mario Bros. series of platformers, when collected, they will award the player with a total of one-hundred points per coin; also, after collecting one-hundred coins, the player would earn an extra life. In Super Mario 64, there were three different types of Coins: Yellow Coins, Blue Coins, and Red Coins. Yellow Coins played a much more vital part in completion of the game. By collecting coins, the player's HP meter will refill by one notch; also, if the player collects one-hundred coins on a stage, he or she will be awarded with an secret Power Star, which is vital to entirely completing the game. In Mario RPGs, Coins act as a form of currency to purchase items, weapons, badges, and other things that are useful along Mario's journey.
Mario Bros.

Objects

Name Description First Appearance
Brick Block

File:BrickBlock NSMB.jpg

Perhaps one of the most common type of Blocks found throughout the Mario series is the Brick Block. First appearing in Super Mario Bros., Brick Blocks can only be broke by Super Mario or Super Luigi; they can only achieve this status after they have used a Super Mushroom. Some Brick Blocks turn out to hold many coins for the player to collect and add to his or her point total. Brick Blocks are also know to secretly contain power-ups and 1-Up Mushrooms. Brick Blocks also sometimes provide a bridge for the player to walk across abysses. Beanstalks also can be found hidden within certain Brick Blocks, allowing the player access to a Coin Heaven. Certain switches can also be unveiled from a Brick Block; this can sometimes be vital to completing a level, depending on whether or not said switch activates an event that helps the player gain further access in the level.
Super Mario Bros.
? Block

File:QuestionBlock NSMB.jpg

Debuting in Super Mario Bros., the ? Block provides the player with many things. Super Mushrooms, Fire Flowers, and Coins can all be received by hitting a ? Block in the game. In Super Mario 3 and in Super Mario World, there was also the possibility that a Switch would pop out of the block. In Super Mario 64, ? Blocks are replaced with ? Switches. In order for Mario to get his Wing Cap, he must find the ? Switch hidden in thecastle and press it. ? Blocks also appear in Paper Mario: The Thousand-Year Door; here, they are seen only during the chapter intermissions in which the player controls Bowser. These ? Blocks contain Meat, which help Bowser to grow in size and become more powerful. In Super Mario Galaxy, ? Blocks hold Star Bits within them. Item Boxes from the Mario Kart series have an appearance similar to ? Blocks, only they have a transparent color. Another similar object is the ! Block.
Super Mario Bros.
Warp Pipe

File:NSMB Warp Pipe.PNG

Throughout the Mushroom Kingdom, Warp Pipes are used as the primary way of transportation. Debuting in Mario Bros., Warp Pipes would randomly eject various enemies for the player to defeat or avoid. In Super Mario Bros., Warp Pipes had a much more noticeable role. While they provided access to secret underground areas that often hosted mass amounts of Coins, they also were commonly clogged with Piranha Plants. On occasion, the player would have to use Warp Pipes as platforms to traverse from one area of a level to another. In Super Mario Bros. 3, Warp Pipes served basically the same purpose. However, the seventh world of the game was a massive maze of Warp Pipes that the player had to maneuver through. Certain Warp Pipes would take the player further into the level, while others would send them backwards. In almost all main Mario games, and in most role-playing games, Warp Pipes serve exactly the same purpose. In Mario Party 7, there was the Warp Pipe Orb, which served as a road block; any player that would pass over the space it had been set on would be teleported to a previous location in the board.
Mario Bros.
POW Block

File:MKwii Powblock.jpg

Beginning from the Mario Bros. arcade game, POW Blocks have made great appearances in the Mario Series. One bump from under, and every enemy on the ground are stunned (For Shellcreepers, and later Spinys, is that very easy. But Sidesteppers first come in a bad mood, so must be done 2 times to stun. Fighter Flys can only be stunned on the ground, as mentioned before). However, the POW Block becomes flatter. It can be used 3 times, so players must use it wisely. In their debut, they appear in most phases. in Super Mario Bros. 2, they appear again, but are red instead. It can now be picked up, and can used once. This also defeats any enemy on the screen. In Super Mario World 2: Yoshi's Island, it appears, too, but enemies on the screen will change into Stars with feet, that can be counted to the counter. It also appears in every Paper Mario game, doing damage to all enemies in-battle. They also appear in Mario Kart Wii and Mario Kart: Arcade GP 2, but in comparison to the two mentioned games, the POW Block in those game work different to each other. Recently, they appear actually more than first.
Mario Bros.

Major Characters and Species in the Mario Series

Characters

Character Brief Biography First Appearance
Mario

File:Mega MarioBros.jpg

Mario is the main protagonist in his titular series of games. He made his debut in 1981, with the release of Donkey Kong for arcades across the world. Mario, (going by the name "Jumpman" in that game), had to fight his way through several mazy stages full of obstacles and enemies in order to rescue Pauline from the large ape, Donkey Kong. After that, Mario became largely popular, receiving another game for the arcade — Mario Bros.— and then several more games for the newly-developed home game console, the NES. Throughout almost thirty years, Mario has been the star of the largest game franchise Nintendo has published. Many characters have fought alongside Mario in his adventures in platformers and RPGs, but many have also fought against him during those times. Mario has gone through many physical changes, from his original 8-bit appearance, to his current 128-bit appearance. Mario commonly rescues Princess Peach, as well as several others, such as Mushroom Retainers, as his adventures continue. Mario has even been accepting enough to team up at times with his greatest foe; Bowser.
Donkey Kong
Luigi

File:Luigi NSMB.jpg

Luigi is Mario's younger brother, and a main protagonist in many games in the series. Luigi first debuted alongside his brother in Mario Bros. in 1983, fighting off the many Shellcreepers and Sidesteppers that would get in his way. Luigi reappeared in Super Mario Bros. for the NES, playable only in the two-player mode of the game. He later appeared in Super Mario Bros. 2, being playable in one-player mode for the first time. Luigi has appeared in many of Mario's games, but there were some from which he was excluded — among which are Super Mario 64 and Super Mario Sunshine. Luigi received his first starring role in Mario is Missing!, in which Luigi had to go on a search for Mario. Several years later, Luigi received a similar role in Luigi's Mansion, having to search for and rescue his brother. Luigi has appeared in every single Mario spin-off to date, from the Mario Party series to the Mario Kart series.
Mario Bros.
Princess Peach

File:PeachMP8a.PNG

Princess Peach — originally called "Princess Toadstool" — is one of the main protagonists in the Mario series, and usually plays the damsel in distress. Princess Peach is the ruler of the Mushroom Kingdom, and is protected by many Toads. However, her protection commonly fails and eventually results in her being kidnapped, be it by Bowser, or by another villain. Princess Peach's original appearance was in a white dress with red stripes. However, it later changed to a pink dress in Super Mario Bros. 2. Super Mario Bros. 2 also marked the debut of Peach's first playable appearance, something not found often in mainstream Mario games. Princess Peach was repeatedly the victim of kidnapping for many years, until she finally took over the role of the main protagonist. In Super Princess Peach, Princess Peach had to rescue Mario, Luigi, and many of the Mushroom Kingdom's Toads from Bowser and his minions. Princess Peach has always been playable in whichever spinoff game she has appeared in; never once in a spin-off has she appeared as the victim.
Super Mario Bros.
Bowser

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Bowser is the main antagonist throughout most of the Mario series. He first appeared in Super Mario Bros. for the NES, having kidnapped Princess Toadstool. He is the King of all Koopas, and is found to be the final boss in almost all platformers. However, Bowser has, on occasion, teamed up with Mario to help save the world. Bowser is the father of many children, including the seven Koopalings — from the SNES era — and Bowser Jr.— from the Gamecube era forth. Bowser has shown signs of affection towards Princess Peach over the years as well; so despite the fact that he is a villain, he has never put her in any mortal danger. Rather, he has consistently attempted to put an end to Mario and Luigi. Bowser has appeared in almost every spin-off game in the Mario series; however, he has never once appeared as a playable character in the Mario Party series.
Super Mario Bros.
Toad

File:ToadMP8.png

Toad is a main protagonist in the Mario series, and is commonly found in the company of Princess Peach. Toad originally played the role of Princess Peach's assistant, as well as her guide and guardian throughout her travels; however, he has been reduced to mostly appearing as a playable character in spin-off titles, with his role in main games having been replaced by Toadsworth. His first playable appearance was in Super Mario Bros. 2. He appeared a few years later as the main protagonist of Wario's Woods; with the help of Birdo and Wanda, Toad had to defeat the monsters Wario was sending out from his woods to attack the Mushroom Kingdom. Though he appears identical to many others in his species, Toad is actually an entirely different character.
Super Mario Bros.
Donkey Kong

DKMP8.png

Donkey Kong is a character that appears in the Mario series, but is the main protagonist of his own series. Donkey Kong made his first appearance in his titular arcade game released in 1981, appearing as the games main antagonist. He later appeared as a sort-of protagonist in Donkey Kong Jr., as he was the caged victim of Mario. Donkey Kong has appeared in the Mario series mostly in spin-off games since his arcade days. In the Mario Party sub-series, Donkey Kong originally appeared as a playable character, but eventually became a feature found on most boards from the fifth installment on. He has also appeared in some spin-offs with Diddy Kong, such as Mario Golf: Toadstool Tour and Mario Kart: Double Dash!!. Donkey Kong has recently reappeared as an antagonist in the Mario series, once again rivaling Mario in Mario vs. Donkey Kong and Mario vs. Donkey Kong 2: March of the Minis.
Donkey Kong
Yoshi

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Yoshi is a main protagonist in the Mario series, and is also the main protagonist of his own series. Yoshi is native to Yoshi's Island, along with his fellow species. Yoshi's first appearance was in Super Mario World, in which Mario would ride Yoshi across the various levels of the game. Yoshi later appeared in his own series of games as a playable character. His only appearances in main Mario games after that were non-playable. Yoshi has appeared in almost every Mario spin-off game to date, always as a playable character. He has starred in every game in the long-running Mario Kart and Mario Party sub-series, and has commonly appeared in the Mario Tennis and Mario Golf sub-series.
Super Mario World
Wario

Mario Party 8 artwork: Wario

Wario is an antagonist appearing in the Mario series, and is the main protagonist of his own series. Wario first appeared in Super Mario Land 2: Six Golden Coins, having taken over Mario's estate. Wario mostly appeared in Mario spin-offs after that game. He is always a playable character, and is often found partnered in some way with Waluigi. Wario appeared in Super Mario 64 DS as one of the games four playable protagonists; he was the last playable character to be unlocked, and was unlocked after defeating Chief Chilly. Wario is a burly person, generally classified as a heavy character in some manner.
Super Mario Land 2: Six Golden Coins
Princess Daisy

Artwork of Princess Daisy in Mario Party 8

Princess Daisy is a protagonist in the Mario series, and is the ruler of Sarasaland; in her first appearance, she had been kidnapped by Tatanga and had to be rescued by Mario. Princess Daisy has appeared in many Mario spin-offs since Super Mario Land. She has appeared in installments of the Mario Party, Mario Kart, and Mario Tennis series, all of which are playable appearances. Daisy is a bit of a tomboy, despite being a Princess. As seen in many of the spin-offs she has appeared in, Daisy seems to have a strong connection with flowers; any special abilities she has used in games are powered by flowers in some way.
Super Mario Land
Waluigi

File:WaluigiMP8a.PNG

Waluigi is a character that has never appeared in a mainstream Mario game. He is rumored to be Wario's brother, but no more has been confirmed than the fact that he is Wario's counterpart. Waluigi first appeared in Mario Tennis for the Nintendo 64, in which he was Wario's teammate. Waluigi appears commonly in the Mario Party, Mario Kart, and Mario Golf sub-series as well, usually playing opposite of Wario. Waluigi has appeared as the main antagonist in only one game: Dance Dance Revolution: Mario Mix. In this spin-off, Waluigi had stolen all of the Music Keys in hope of world domination. Not much has ever been revealed about Waluigi's past, so where he comes from, and who he is related to remains a mystery.
Mario Tennis
Toadette

Artwork of Toadette in Mario Party 7 (also used in Mario Party DS, Mario Kart Wii and Mario Super Sluggers)

Toadette is a female member of the Toad species, and is commonly found as a playable character in Mario spin-off titles. She is generally paired with Toad, and always has the same abilities as him as well. She was first seen as an unlockable character in Mario Kart: Double Dash!!, in which she was Toad's partner. She has since reappeared in the Mario Party and Mario Kart series. Toadette has appeared in only one mainstream Mario game to date: Paper Mario: The Thousand-Year Door. When Mario would receive the Super Boots, Super Hammer, Ultra Boots, or Ultra Hammer, Toadette would give Mario a tutorial on how to utilize the new ability he would gain from said objects.
Mario Kart: Double Dash!!
Bowser Jr.

File:SMG BowserJr.jpg

Bowser Jr. is one of Bowser's sons, and the newest one introduced to the Mario series; he is sometimes considered a replacement for the Koopalings. Bowser Jr. first appeared in Super Mario Sunshine, acting as one of the game's two main antagonists. He was convinced that Princess Peach was his mother, and thus kidnapped her back from Mario. Bowser Jr. has commonly reappeared in mainstream Mario games, alongside Bowser, usually in the act of kidnapping Princess Peach. He has appeared as a playable character in some games as well; among these are Mario Kart: Double Dash!! and Mario Golf: Toadstool Tour.
Super Mario Sunshine
Birdo

File:MP8 Birdo.jpg

Birdo is a character in the Mario series. Though she first appeared in Super Mario Bros. 2, she mostly appears in spin-off titles now. Birdo is shown to have strong affection towards Yoshi. Birdo is actually a member of aspecies that shares her name. The pink Birdo that appears in various spin-off titles was not clearly identified until she had commonly reappeared in said spin-offs. Birdo also has caused much controversy over her gender. In the American versions of games, Birdo is usually portrayed as a female; in the Japanese versions, Birdo is portrayed as a male thinking he is female.
Super Mario Bros. 2
Toadsworth

File:Oldytoad!.PNG

Toadsworth is a protagonist in the Mario series, and serves as Princess Peach's personal steward. He has replaced the role of Toad since the release of Super Mario Sunshine. He also appeared in Paper Mario: The Thousand-Year Door as Peach's steward; the player could talk to him at any time at the inn at Rogueport. Toadsworth also appeared in New Super Mario Bros.; in this game, he didn't act as Princess Peach's steward; rather, he ran the Toad Houses found throughout the various worlds of the game. Toadsworth has also appeared as a host of a few spin-off titles, such as Mario Kart: Double Dash!! and Mario Party 7. He has appeared as a playable character only in the Mario Baseball series.
Super Mario Sunshine

Species

Enemy Name Brief Biography First Appearance
Goomba

File:Goombaaaahhh.PNG

Goombas were the first enemy to appear in Super Mario Bros., and have since then generally been the first common enemy featured in mainstream Mario games. Goombas have been depicted to be "the underlings of underlings", though they are commonly found throughout the Mushroom Kingdom. Goombas are brown mushroom-like creatures that generally work under the orders of Bowser. There have been Goombas shown to have more benevolent personalities in such games as Paper Mario: The Thousand-Year Door, though they are less common than the actual enemies. Goombas can be found both on their own, as well as with several other Goombas and other types of enemies. Goombas have had important roles in games in the Mario Party series, appearing as hosts, as well as obstacles in mini-games. Goombas have had very few appearance changes over the years, almost always appearing as brown, teardrop-shaped creatures with two feet. However, the Goombas of Super Mario WorldKuribons — are round in design.
Super Mario Bros.
Paragoomba

Artwork of a Paragoomba in New Super Mario Bros. (later reused in Mario Super Sluggers and New Super Mario Bros. Wii)

Paragoombas, first debuting in Super Mario Bros. 3, are an aerial subspecies of Goombas. Paragoombas share the exact shame appearance as regular Goombas, except they have white, feathery wings, which give them the ability to hop and fly. Paragoombas usually hover about in random patterns, similar to some Koopa Paratroopas. They also have the ability to create multiple Micro Goombas that stick to the player and temporarily remove their ability to jump. Paragoombas have since reappeared in many games, including all games in the Paper Mario series and Super Princess Peach. They also appeared in Mario Superstar Baseball, in which they were playable for the first time.
Super Mario Bros. 3
Koopa Troopa

File:Koopypoopy.PNG

Koopa Troopas are common enemies from the Mario series, and sometimes an ally, which first appeared alongside with Goombas from Super Mario Bros.. They appeared as a regular turtle, acting just like one, however, in Super Mario World, Koopa Troopas began to walk on their feet, and not on all four's. They come in many different colors, ranging from Red ones to Blue ones. Koopa's have first appeared as an ally from Paper Mario, in which many of the Koopa's from Koopa Village help out Mario and friends. Koopa Troopa's have also made their first playable appearance in Super Mario Kart. In the Paper Mario series, Koopa Troopas were also featured as an enemy, and wore shades and a spiked collar too. Koopa Troopa's will hide in their shell if stomped on, or be flipped over, in which they cannot get up for a certain amount of time. Their shells can be kicked, and can defeat enemies by just knocking them out. Koopa Troopas were modeled after Shellcreepers which first appeared in the original Mario Bros. in the arcade.
Super Mario Bros.
Koopa Paratroopa

File:ParaT!.PNG

This aerial subspecies of Koopa Troopa first appeared in Super Mario Bros.. Much like Paragoombas, Paratroopas share the same basic physical features as their ground-bound counterparts. Should a Paratroopa be jumped on, it will lose it's ability to fly, becoming a mere Koopa Troopa. Depending on their shell color, Paratroopas have varying flying patterns. For example, green-shelled Paratroopas are not fully airborne, as they can only hop along whilst fluttering their wings; red-shelled Paratroopas are fully airborne, being able to fly in swift, continuous patterns, be it vertically or horizontally. A Paratroopa became playable for the first time in Mario Tennis, in which, it was a tricky character.
Super Mario Bros.
Boo

Artwork of a Boo in Mario Party 8. It has subsequently been used for Super Mario 3D Land.[1]

Boos are a species of ghosts that tend to haunt castles and other dark locations; they first appear in Super Mario Bros. 3. Boos have the ability to make themselves invisible to others around them, keeping them safe from most possible harm. In Super Mario Bros. 3, Boos are invulnerable to all attacks except for being touched while using a Star. If the player were to stare at a Boo, it would cover its face; if they player were to face the opposite direction, the Boo would chase after the player to attack. In Luigi's Mansion, Boos served as the main antagonists, following their leader King Boo. Boos also have several alternate varieties, from their large counterparts to their vibe-inflicted ones. In Super Mario Bros. Deluxe, Boos were show to have a natural talent for racing. In this game, several different-colored Boos appeared as opponents, each much swifter than the last. Boos have also appeared as playable characters in many spin-off games, including the Mario Party series, as well as the Mario Golf series. Some Boos have been shown to have friendly personalities as well, much like Bow from Paper Mario, and the Creepy Steeple Boo from Paper Mario: The Thousand-Year Door.
Super Mario Bros. 3
Hammer Bro.

File:MP8 HammerBrother.jpg

Hammer Bros. are a variety of bipedal Koopas that wield many hammers as their weapons. First appearing in World 3 of Super Mario Bros., Hammer Bros. would always appear in pairs, throwing massive amounts of hammers at Mario or Luigi. Hammer Bros. were vulnerable to fireballs and jumps, just as most enemies were, and they could also be knocked off of the blocks that they stood upon. They reappeared in Super Mario Bros. 3, along with their many related species — Boomerang Bros., Fire Bros., Sledge Bros., and Sumo Bros.. Hammer Bros. have consistently reappeared in many games since then, generally appearing as tough foes for Mario and Luigi to defeat. In Mario Superstar Baseball, a Hammer Bro. became playable for the first time, being available as an unlockable character.
Super Mario Bros.
Magikoopa

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Magikoopas are a species of Koopas garbed in cloth robes; they are highly notable for their ability to cast various magical spells on their victims. First debuting in Super Mario World, Magkioopas would cast spells on Mario, inflicting damage on him with immediate contact. Magikoopas have reappeared in many different games since then, from the Mario Party series, to the Paper Mario series. Perhaps two of the most notable Magikoopas are Kamek — who is portrayed as the main antagonist of the Yoshi series — and Kammy Koopa, who plays Bowser's assistant in the Paper Mario series. Magikoopas have many different relatives, all of which can perform different magic.
Super Mario World
Lakitu

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Lakitus are a variety of Koopas that ride on clouds, throwing Spiny Eggs at their prey. They first appear inWorld 4-1 of Super Mario Bros.. Lakitus will continue to chase their enemies as long as they can. Though they reside high in the sky, they are not invincible. Should the player reach a platform that is high enough, he or she can jump on top of the Lakitu, defeating it instantly; fireballs also can defeat Lakitus if they are shot from a high location. Lakitus appear in many games as enemies, constantly bombarding their enemies with Spiny Eggs. In Super Mario 64 and its DS counterpart, a Lakitu played a somewhat large role as the cameraman; this Lakitu was always behind the player, in order to give a clear third-person view of the game. One of Lakitu's most well known roles the owner of the Super Mario Kart Race Track in the Mario Kart series.[11] This has caused Lakitu to play an important role in other spin-offs and crossovers (e.g. an assist trophy in Super Smash Bros. Brawl and a refree in Mario & Sonic at the Olympic Games).
Super Mario Bros.
Buzzy Beetle

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First appearing in World 4-2 of Super Mario Bros., Buzzy Beetles are extremely hard-shelled Koopa-like creatures. They are small in size with a relatively dark shell; this shell, though similar in appearance to a typical Koopa Shell, protects them from being harmed by fireballs. However, Buzzy Beetles are still vulnerable to being flipped over onto their backs — or into their shells — and being kicked around to harm other enemies; Buzzy Beetle shells will ricochet off of any hard surface and come rocketing back to the player to inflict damage if he or she does not avoid it in time. Buzzy Beetles appear in many games as enemies that Mario must fight. In the Paper Mario sub-series, Buzzy Beetles appear not only as enemies, but as notable characters such as Chan, Torque, and Spiky Joe. In these games, Buzzy Beetles are just as impervious to fire as ever, and they even have high defense that protects them from damage.
Super Mario Bros.
Spiny

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Spinies are small, Koopa-like creatures that hatch from the Spiny Eggs thrown by Lakitus. They are similar in stature to Buzzy Beetles, as they are quadrupedal and have a hard shell that cover them almost entirely. Their shells are a fiery red color, with sharp white spikes poking from all available spots. Because of these spikes, they cannot be jumped on; rather, they must be defeated by being attacked with fireballs. Spinies appear in several games after Super Mario Bros., reprising their role as the live ammo thrown by Lakitus. Despite the fact that they are ground-bound, Koopa-like creatures, they do not have airborne subspecies.
Super Mario Bros.
Cheep-Cheep

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Cheep-Cheeps are a species of fish that first appear in World 2-2 of Super Mario Bros.. In this game, they appear in two different colors: red and green. The red Cheep-Cheeps could swim in a diagonal pattern, while the green ones were restricted to swimming in a straight line. Underwater, Cheep-Cheeps can only be defeated by attacking them with fireballs; otherwise, they must simply be avoided. Cheep-Cheeps are also shown to be able to survive above water, despite being fish. They have the ability to jump at extraordinary heights out of water; there are also some Cheep-Cheeps that live on land, (such as Chef Shimi). Cheep Cheeps have a large variety of subspecies, some of which are spiked, are extremely large, or are miniscule in size.
Super Mario Bros.
Shy Guy

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First appearing in the American version of Super Mario Bros. 2, Shy Guys are a commonly recurring species in both the Mario and Yoshi series. In the Yoshi series, Shy Guys are always found as enemies; however, in the Mario series, they are commonly seen as benevolent characters. In Super Mario Bros. 2, Shy Guys appeared as enemies that were attacking Subcon, along with their relatives, Beezos. Shy Guys generally appear in spin-off games, such as those from the Mario Party, Mario Tennis, and Mario Kart series. They are generally seen in the audience, or help take part in the story of a mini-game, but have also appeared as playable characters in a few games, such as Mario Kart DS.
Super Mario Bros. 2
Dry Bones

Artwork of Dry Bones from Mario Party 8.

First appearing in Super Mario Bros. 3, Dry Bones are the zombified skeletal remains of a Koopa Troopa. In their first appearance, they were quadrupedal, crawling around much like a Koopa Troopa; they later became bipedal, just as Koopas. Perhaps their most notable feature is their ability to reanimate. After being jumped on, they will collapse into a pile of bones; after a few moments, they will arise and once again act as enemies. Originally, they were made to be impervious to fire; however, they were later shown to be vulnerable to the attacks of a fireball. Dry Bones always appear as enemies in main games, and very seldom do the speak. However, a Dry Bones was brought into the Mario Party series as a playable character. In New Super Mario Bros., Bowser falls into a pit of lava. His bones are later reanimated to make Dry Bowser, the Dry Bones form of Bowser.
Super Mario Bros. 3
Blooper

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Bloopers — originally called "Bloobers" — are squid-like creatures that are generally found underwater, usually with the company of Cheep-Cheeps. Bloopers can move freely in any direction they wish, though they do so in a slow manner. Bloopers like to corner their prey, closing in on their victim, even ganging up on them. In Super Mario Bros.: The Lost Levels, Bloopers have the ability to hover through the sky. Their motion in the sky is identical to those made in water, so it looks as if they are swimming through the sky. Bloopers have been shown to be able to survive out of water in the Paper Mario series as well. A Blooper first became playable in Mario Party 8, where it was an unlockable.
Super Mario Bros.
Piranha Plant

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Piranha Plants are a type of flora that dwell within warp pipes. When they come out, they will bite anyone who steps on them. However, if someone is right beside a their pipe, they will not come out, making the pipe safe to stand on. Piranha Plants can only be damaged by attacking them with fireballs, or other projectiles. Despite the fact that they live in pipes, they do not clog the pipes; as such, the pipes are still able to be used as a form of transportation. There are many types of Piranha Plant. Some, like the Venus Fire Trap, can emit fireballs from its mouth as an additional way to attack. There are also Ptooies, which blow on a heavy ball; should this ball be touched, the player will be damaged. Piranha Plants do not have eyes, so it is unknown how they see their prey, or if it is a heightened sense — such as smell — that allows them to locate their prey.
Super Mario Bros.
Chain Chomp

Chain Chomp

Chain Chomps are vicious, dog-like creatures that resemble a ball and chain. They are often staked to the ground so that they can only reach so far. Chain Chomps have long, sharp teeth that they bite their prey with; they also tend to ram their head into any being that approaches them. Chain Chomps have no feet or arms, so they must hop along by their head. They have extremely vicious personalities, and tend to attack anyone or anything that approaches them. They have also appeared in the Mario Party series, usually acting as the subject of a mini-game; even in these roles, they are feared by any around them, and generally try to attack the players in some manner.
Super Mario Bros. 3
Bullet Bill

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Bullet Bills are the last type of enemy to be introduced in Super Mario Bros., appearing in World 5 of the game. Bullet Bills are a type of projectile that are shot out of blasters in order to attack the player. Once fired, Bullet Bills could only move in a perfectly horizontal line across the screen. They are impervious to fire, and can only be damaged by jumping on them. In Super Mario 64, Bullet Bills were much larger in size, and were given the ability to make turns after being shot. Bullet Bills have many varieties, including the large Banzai Bill — which act identically to a Bullet Bill — the sea-bound Torpedo Ted — which are launched out underwater to attack — and the Bombshell Bill, an extremely hard and powerful version of a Bullet Bill. Bullet Bills have never been playable in a game, and no confirmation has been made as to whether or not they will be.
Super Mario Bros.
Bob-omb

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First appearing in Super Mario Bros. 2, Bob-ombs are anthropomorphic bombs that commonly act as enemies. They are known for their short tempers, leading to their inevitable explosion. Bob-ombs have appeared in many games since their debut. In Super Mario 64, Bob-ombs once again appeared as enemies; here, they were seen in the first course of the game, Bob-omb Battlefield. Along with the black Bob-ombs that would attack the player, there were also Bob-omb Buddies, who are pink in color. They acted as allies that helped Mario somewhat, by letting him use their cannons to rove around the course. Among the notable Bob-omb characters that have appeared in the Mario series are Big Bob-omb, (who acted as the first boss in Super Mario 64 and its DS counterpart), Bombette, (who appeared as one of Mario's partners in Paper Mario), and Admiral Bobbery, (who appeared as one of Mario's partners in Paper Mario: The Thousand-Year Door).
Super Mario Bros. 2
Thwomp

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Thwomps are rock creatures and baddies found mostly in the Mushroom Kingdom. They are spike-encrusted (although some appear without spikes) living stones, usually shaped rectangularly, that made their first appearance in the game Super Mario Bros. 3. They typically attempt to flatten or squash whoever passes below them using their own weight. Sometimes, they will be moving side-to-side. They can only be defeated by being touched by Mario when he is power-upped with a star, a raccoon or tail whipe, and hammers from Hammer Mario. It is suggested in Mario & Luigi: Partners in Time that Thwomps may in fact be born from volcanoes.
Super Mario Bros. 3
Wiggler

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Wigglers are caterpillar-like creatures that appear as enemies in various Mario games. They first appeared in Super Mario World. When Mario, Luigi, or Yoshi would jump on a Wiggler, they would turn red in color and become very angry; during this state, they would run around at high speeds, damaging the player if he or she were to be touched by the Wiggler. Wigglers have appeared again in New Super Mario Bros. and Super Mario Galaxy, where their role is almost the same. In Super Mario 64, Super Mario Sunshine, and Super Princess Peach, a Wiggler appeared as a boss in each game. Wigglers have also appeared as playable characters games such as Mario Power Tennis and Mario Super Sluggers.
Super Mario World

Other Series

Partner Series

Emblem Name Summary List of Main Games
File:Yoshi Emblem.gif
Yoshi Series

Key artwork for Yoshi's Island DS

The Yoshi series is perhaps one of the most tightly linked partner series to the Mario series. While all of the games star Yoshi and his island's villagers, some games also feature Baby Mario, Baby Luigi, and several other infant characters from the Mario series. With the release of his self-titled debut, Yoshi earned his own series in 1991. The series then spawned several games from there. While some Yoshi games are in the puzzle genre, the more main series takes place on Yoshi's Island, where he must constantly save his island and the babies from imminent doom.

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Wario Series

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The Wario series is another fairly large Nintendo franchise. The series started with Wario Land: Super Mario Land 3, in which Wario was the main protagonist in the game. Despite the game's title, Mario made only a small cameo appearance. From there, the Wario Land sub-series spawned five more games over the next fourteen years. The most recent Wario Land game was released for the Wii in 2008; this game was titled Wario Land: Shake It!. The Wario series also has another sub-series — the WarioWare series. This sub-series consists of several games, all of which contain microgames. The Wario series finally received a playable character in the Super Smash Bros. series when Wario was included in Super Smash Bros. Brawl's lineup.

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Donkey Kong Country Series

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If not for the Donkey Kong series, there would be no Mario series. In 1981, with the release of Donkey Kong, Donkey Kong posed as the main antagonist in the game; the main protagonist, "Jumpman", had to rescue Pauline from the evil ape. Over a decade later, the series would adopt a whole new premise with the release of Donkey Kong Country. Though the game was 16-bit, it had the appearance of a 3-dimensional sidescroller — somewhat like New Super Mario Bros.. Donkey Kong Country featured Donkey Kong and Diddy Kong as the main protagonists throughout the game. The series later released two more sequels to Donkey Kong Country, which featured new playable characters such as Dixie Kong and Kiddy Kong. The latest 3-dimensional Donkey Kong adventure game was Donkey Kong 64, for the Nintendo 64. It brought new characters into the series such as Tiny Kong and Chunky Kong. Many rumors were made about the release of Donkey Kong Wii, but no official information was ever confirmed.

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Super Smash Bros. Series

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With the release of Super Smash Bros. in 1999, Nintendo started the Super Smash Bros. series. Though the series was more of a crossover series for all of Nintendo's major series, it has featured five different Mario characters: Mario, Luigi, Peach, Bowser, and Dr. Mario. Yoshi, Donkey Kong, Diddy Kong, and Wario have also appeared as playable characters, however they are shown to represent their own series. In the games, players would select whichever character they wanted, and would then fight against each other on a specific stage. Each character had different move-sets, clearly defining them from one another. Characters could also use items to harm other characters or help themselves in some way. The game was an all-out fight between some of Nintendo's most popular video game characters.

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Game & Watch Series

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The Game & Watch series is one of the oldest series of games Nintendo has made. The series lasted for eleven years, from 1980 to 1991. The Game & Watch series has had five installments, each of which are a compilation of games; some of the games have extremely simple concepts, (such as Ball, where the player must simply juggle), while others have more detailed gameplay, (such as Donkey Kong Jr. and Super Mario Bros.). The Game & Watch series has had a total of thirteen games that revolve around the Mario series in some way.

Sub-series

Artwork Summary List of Games
Super Mario Bros. Series

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The Super Mario Bros. series is the mainstream Mario series, and the series that fired Mario into stardom as The King of Platforming. The series originally started on the NES as a trilogy of three games (however Japan and USA had two different Super Mario Bros. 2s, making four games). Then when the SNES was released so was Super Mario World, known in Japan as Super Mario Bros. 4: Super Mario World. Then the series silently and slowly stopped, being replaced by Mario Kart and various sports titles. However in 2006 New Super Mario Bros. was created, bringing the series from the home consoles to the DS, a handheld system. To this day the Super Mario Bros. series is the most successful video game series ever.

Super Mario Land Series

Mario

The Super Mario Land series is a sub-series very similar to the Super Mario Bros. series. The first game in the series plays very close in gameplay compared to the series. The game sees Mario trying to rescue a princess, who has been kidnapped by an evil villain. Mario can also find mushrooms; flowers; coins; and stars throughout the game, another feature of the Super Mario Bros. series. However, the second game in the series plays a little different. It sees Mario try to free his castle from the evil clutches of Wario, who stole Mario's castle during the events of the first game. The third game plays even more different. It sees Wario as the main hero, and the games only playable character. This game series has its own spin-off which is the Wario Land series.

Mario Party Series

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The Mario Party sub-series is the largest Mario spin-off series to date. With a total of ten main games and one on the e-Reader, the sub-series has been released on the Nintendo 64, Game Boy Advance, GameCube, DS, and Wii. There were also quite a few games released in Japan; they were playable only on arcade machines. The series started in 1999 with the release of Mario Party. The general plot of each game of the series relies solely on luck and skill. While the actual game boards rely on luck — either from the Dice Block, or from which paths the player takes — the mini-games rely on skill. The player must perform various tasks in each mini-game; some mini-games will award the player with coins as long as they play, while others require the player to win to earn coins. Many characters have been playable throughout the series, including characters such as Koopa Kid, Hammer Bro., and several other unique characters. The most recent Mario Party game to date was Mario Party DS, released for the Nintendo DS in 2007.

Mario Kart Series

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The Mario Kart series is one of the most popular genres of Mario spin-offs. Like the titles says, the player could race as one of the Mario characters. The first game of every Mario Kart was Super Mario Kart, released for the SNES. This had eight characters: Mario, Luigi, Peach, Yoshi, Toad, Koopa Troopa, Bowser and Donkey Kong Jr. The courses took mostly in the same locations, but the courses self had their location name and the number of this course (e.g. Koopa Beach 1). Also, there were 5 courses in 1 cup, and the Special Cup was only playable in 100cc. This later changed in Mario Kart 64. Wario and Donkey Kong took the places of Koopa and DK Jr., Courses were differently named, 4 courses in 1 cup and the Special Cup was in every cc playable. It was also the first Mario Kart that can be played up to 4 players. Also, more and more was added to give whole fun to racing (e.g. VS in Mario Kart: Super Circuit, More karts in Mario Kart: Double Dash!!, Classic courses in Mario Kart DS, bikes in Mario Kart Wii). Recent games have also more functions added than older games, like Nintendo Wi-Fi Connection in Mario Kart DS, but not in Mario Kart: Double Dash!!. Some functions are also deleted in other games (e.g. 2 racers rode in 1 kart in Mario Kart: Double Dash!! was deleted in Mario Kart DS, which had the function to play missions, but were replaced by the competitions in Mario Kart Wii). Like the Mario Party Series, more and more characters have participated in Mario Kart Series (e.g. Rosalina, R.O.B. and Petey Piranha). The items (which were introduced in the first Mario Kart) also got more additions (like Mega Mushroom, Blooper and Bob-omb). Special Items were also once in Mario Kart: Double Dash!!, but were deleted. Some Special Items stayed or were replaced.

Mario Golf Series

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The Mario Golf series is yet another one of Mario's sports spin-offs. This sub-series revolves around the grassy sport of golf. Mario and his friends (and enemies in some games) grab their golf clubs and tees and prepare to compete to see who is the best golfer. The series started with the release of Golf for the NES in 1984. The only playable character in the game was Mario, who appeared in much different apparel than usual. Past there, the series started to introduce more and more characters to be playable, including Luigi, Peach, Bowser, and many others. Mario Golf: Toadstool Tour featured the largest cast of playable characters ever; it also had the compatibility to be linked to the Game Boy Advance game, Mario Golf: Advance Tour, for the addition of new characters. The home-console-to-handheld-system linking capability is a feature that has been available since the release of Mario Golf for the Nintendo 64. The games feature the exact same rules as a real world golf game; however, many Mario elements are added as obstacles throughout some courses, giving the series even more originality.

Mario Tennis Series

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The Mario Tennis series is yet another sports sub-series of the Mario series. The series revolves around the concept of tennis, as the games' titles imply. The series started in 1995 with the release of Mario's Tennis for the Virtual Boy. Despite the fact that Nintendo started the series on an unpopular game system, four more games have been released to date. The games stay fairly close to the real world concept of tennis; however, there are some Mario series features added to each game. Many human characters are introduced in the sub-series — as with the Mario Golf series — though they were never seen in any other Mario series or games. The latest release in the series was Mario Power Tennis for the Game Boy Advance.

Mario Football Series

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The Mario Football series (known as the Mario Strikers series in North America and Japan) is a soccer-based sports spin-off in the Mario series. The series has only two installments: one for the Gamecube, and one for the Wii. The Mario Football series features many playable characters in its few installments. The first release was Mario Smash Football, for the Gamecube; it featured eight team captains, along with four different types of sidekicks. The second installment, Mario Strikers Charged Football, featured twelve team captains and eight types of sidekicks to select from.

Mario Baseball Series

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The Mario Baseball series is the latest sports-based spin-off in the Mario series. As its name implies, it revolves around the concept of baseball. This sub-series features more playable characters in a single game than in any other spin-off title, with a total of more than forty in the most recent installment, Mario Super Sluggers. The series originated with Mario Superstar Baseball for the Gamecube, which was developed by Namco. The sequel was released on the Wii in 2008 in Japan and North America; however, no announcements of release dates in Europe or Australia have been announced.

Dr. Mario Series

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The Dr. Mario series series is a puzzle-themed sub-series of the Mario series; it stars Mario's physician alter-ego, Dr. Mario. Other characters that have appeared in the series are Nurse Toadstool and Wario. The series revolves around a Tetris-like concept in which the player must line up Megavitamins in a color-synchronized pattern in order to rid the screen of Viruses. As each level progresses, the game grows more and more difficult, providing the player with more Viruses to eradicate and less room to maneuver the Megavitamins in.

Paper Mario Series

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The Paper Mario series is a series of Mario role-playing games. As its name implies, all the characters and elements in the game appear to be made from paper. The series started in 2001 with the release of Paper Mario for the Nintendo 64. The game used a similar battle system to that of Super Mario RPG: Legend of the Seven Stars; the player would attack an enemy for one turn, then the enemy would attack the next. The first team to reach 0 HP would lose the battle. The series generally revolves around collecting multiple objects from evil beings in order to stop the ultimate evil faced in the game. The series also utilizes partners throughout its games; each partner has unique abilities to help the player progress through the overworld, as well as in battle.

Mario & Luigi Series

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The Mario & Luigi series is yet another Mario sub-series. This sub-series is formed of a series of role-playing games for Nintendo's handheld systems. The first game in the series was Mario & Luigi: Superstar Saga, released in 2003 for the GameBoy Advance. The series features games with long, detailed stories, full of battles that the player must endure in order to Level Up and progress through the game with ease. The battles are turn-based, much like those from Super Mario RPG: Legend of the Seven Stars and the Paper Mario series. In the games, the player must control both Mario and Luigi; in Mario & Luigi: Partners in Time, the player also had to control their baby forms. The series has yet to feature Bowser as the main antagonist of a game; however, he usually ends up falling victim to the ways of the games's true villains.

Mario vs. Donkey Kong Series

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The Mario vs. Donkey Kong series is yet another Mario sub-series. This sub-series is formed of a series of games similar to the original Donkey Kong Arcade game. The first game in the series was Mario vs. Donkey Kong, released in 2004 for the GameBoy Advance. The series features games with puzzles similar to the Donkey Kong game on the Gameboy. The objective was always to get to the end of the level to defeat DK. In the original game, the player must control Mario, however, in the later two games the player takes control of Mini Marios.

Crossover Games

Image Summary Technical Information
Yakuman DS

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Yakuman DS is a Mahjong-themed game for the Nintendo DS; it was released only in Japan. The game starred several Mario series characters and enemies. The game featured a total of thirteen characters to play as; it featured 21 opponents to face against. In order to progress through the game, the player would have to win a game of Mahjong against an opponent; he or she would then face the next opponent. The game was later released in Japan with an Online Mode under the title, Yakuman DS with Wi-Fi. Template:Releasedate

System: DS

Tetris DS

North American box art for Tetris DS

Released in 2005 in Europe, Tetris DS is the only installment of Tetris to be on the DS. This installment in the successful puzzle series featured many Nintendo-related characters and elements. The game had several modes, all of which had themes from older Nintendo games. Among the many themes, the Mario series themes were Super Mario Bros., Super Mario Bros. 3, Donkey Kong, Duck Hunt, the Mario Kart series, and many more. Several Mario characters also appeared in the game, including Mario, Bowser, Frog Mario, Raccoon Mario, Goomba, Donkey Kong, and Yoshi. Template:Releasedate

System: DS

Itadaki Street DS

The box art of Itadaki Street DS

Released for the Nintendo DS only in Japan, Itadaki Street DS is a multi-player virtual board game. The game combines elements of the Itadaki Street and Mario Party series, such as the addition of mini-games. The game is themed similarly to that of Monopoly, as players much purchase shops and buildings in order to succeed in the game. Opposers who land a player's property must pay a fee to the property's owner. Under certain circumstances, property can be stolen from one another as well. The game features a total of 22 playable characters — eleven are from the Mario series, while the other eleven are from the Dragon Quest series. Template:Releasedate

System: DS

Mario & Sonic at the Olympic Games

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Mario & Sonic at the Olympic Games was a sports game released for the Wii in 2007; it was later released for the DS in 2008. The game starred sixteen playable characters: eight from the Mario series, and eight from the Sonic series. The game included several games that were taken directly from the Summer Olympics; it also included a few that were created solely for the game. The players of the game had to reenact some of the motions required to take part in the Olympic games in order to have a chance at winning. For example, the 100m Freestyle required the player to move the Wii Remote and Nunchuk in a pattern similar to that of swimming in order to make progress in the competition. A sequel for Mario & Sonic at the Olympic Games has been announced called Mario & Sonic at the Olympic Winter Games; not much is known about it, except that it will revolve around the Winter Olympics. Template:Releasedate

Systems: Wii; DS

Captain Rainbow

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Released only in Japan, Captain Rainbow is an action-adventure game for the Wii. The game revolves a character named Nick, whose alter-ego is that of a superhero known as 'Captain Rainbow'. After the superhero's show began to lose popularity, (due to another superhero who had attracted Rainbow's audience), he decided to travel to Mimin Island, where it is said that wishes can come true. The game featured many Nintendo characters and elements; some had a role in the story, while others did not. The Mario series had much representation in the game. Birdo appeared as a main character in the game. In the game, she had to be rescued from her cage by Captain Rainbow. Other Mario series elements that were found in the game include Piranha Plants, Warp Pipes, and even a picture of Mario. Template:Releasedate

System: Wii

Film and Literature

Television

Series Name Synopsis # of Episodes
The Super Mario Bros. Super Show!

The Super Mario Bros. Super Show!

The Super Mario Bros. Super Show! was the first animated series to revolve around the Mario series. It debuted in 1989 and ended in 1990. The show was loosely based on Super Mario Bros. and Super Mario Bros. 2. Each episode would have Mario, Luigi, Toad, and/or Princess Toadstool fighting against King Koopa in some way. In addition to the animation, the show featured a short live-action segment with each episode. One episode would air per day from Monday to Thursday of each week; on Friday, The Legend of Zelda cartoon would air. The Super Mario Bros. Super Show! was renamed 'Club Mario' in 1990.
52
The Adventures of Super Mario Bros. 3

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The Adventures of Super Mario Bros. 3 was the second Mario animated series to be made; it debuted in 1990 and ended in 1991. Unlike its predecessor, which aired four days a week, The Adventures of Super Mario Bros. 3 only aired once a week, on every Saturday morning. As its title implied, the show was based off of Super Mario Bros. 3, thus, the show's atmosphere had morphed somewhat to make a more fitting link between the show and the game. Each of Bowser's seven Koopalings appeared in the show, however under entirely different names. Among many other things from Super Mario Bros. 3 that had been implemented into the cartoons included the various power-ups of the game, such as the Frog Suit and Super Leaf.
26
Super Mario World

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The Super Mario World animated series was the third and final animated Mario series; as its name implies, it was based somewhat off of the game of the same, Super Mario World. It was a short-lived series, debuting and ending in the same year: 1991. The show featured mostly the same features that The Adventures of Super Mario Bros. 3 had, only some of it had been twisted to match the story of Super Mario World a little better. It also introduced two new characters, exclusive to this show: Yoshi and Oogtar the cave-boy.
13

Literature

Title Summary
Super Mario Brothers: Trapped in the Perilous Pit

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Super Mario Brothers: Trapped in the Perilous Pit is a book featuring Mario, Luigi, and Princess Peach. It was written by Jack C. Harris.
Club Nintendo

Cover of issue 3/1997, featuring Mario Kart 64.

Club Nintendo was the German equivalent of Nintendo Power; it was a series of magazines dedicated to everything Nintendo-related. However, Club Nintendo had a unique feature: every other month, a comic was published by Club Nintendo, generally featuring Mario-related characters and species. The first comic issue debuted in April of 1991. Over a span of eight years, Club Nintendo released a total of 37 comics that were based around the Mario series.
Mario and the Incredible Rescue

Cover for Mario and the Incredible Rescue

Mario and the Incredible Rescue is a short chapter book written by Tracey West and published by Scholastic Books Inc. in 2006. It includes locations from Super Mario RPG: Legend of the Seven Stars such as Kero Sewers, Tadpole Pond and others.
Poster for the Super Mario Bros. movie.
The poster for the Super Mario Bros. movie.

Film

Main article: Super Mario Bros. (film)

The Super Mario Bros. film was a movie that was loosely based on the Super Mario Bros. series of video games; it was released in 1993. The movie is often considered to be very poor. The estimated production of the film was $42 million; however, the gross revenue wasn't even $21 million — thus, the movie took a huge financial loss. The movie starred Bob Hoskins, (as Mario), John Leguizamo, (as Luigi), and Dennis Hopper, (as King Koopa). In the movie, Mario and Luigi must rescue Daisy, the princess of Dinohatten, from King Koopa's cousins —Spike and Iggy.

Critical Reception

The Mario series is the largest video game franchise in existence, and has had a lifespan of almost thirty years. It is often considered to be the greatest video game series of all time, receiving many high-scoring reviews on their various games.[12] In the series, many games have been considered to be the best of their time by players.[13] However, the series has been considered to have some games of lower quality.[14] An example is the Mario Party sub-series; after the release of Mario Party 2, the series is considered to have lost its flair, as the games often contain the same mechanics.[15] Super Mario Bros. was declared to be the greatest video game of all time twice: once by IGN in 2003, and the other time by GamesRadar in 2000.[16]

The Mario cartoons also were shown to have received good reviews.[17][18][19] Though each of the series were very short-lived, they were considered to be highly popular, attracting an audience of children to each episode.[20]

Even with the success of the games and cartoons in the series, there was still a large production that attracted a lot of negative reviews. The Super Mario Bros. film is often considered to be a great failure. The film took over a $20 million gross loss in profits. Bob Hoskins, who played the role of Mario in the film, was recorded saying that the movie was a "nightmare". In the May 2006 issue of Nintendo Power, an interviewee from the magazine had said, "Yes, it happened. Let us speak no more of it."

Cultural Impact

The Mario series has been referenced many ways throughout the years. From animation to music, and from the internet to other video games, the Mario series has culturally impacted many people.

In animation, Mario characters and elements have appeared in such shows as The Simpsons, The Ren and Stimpy Show, and even Spongebob Squarepants.

In films, the Mario series has been referenced in such titles as Billy Madison and Ghostbusters II.

Not many references have been made to the Mario series in music, but some songs have been dedicated to the popular series, such as the song "Birdo" as performed by Horse the Band.

The Mario series is highly popular on the internet. Many websites have dedicated themselves to the series in some way, while others poke fun at the series. The popular website, Newgrounds, has many fan-made games that are Mario-themed in some way.

Many comics and books have also referenced the Mario series, or are completely centered around them.

In television, the Mario series has been referenced in such shows as The Fresh Prince of Bel-Air and My Name is Earl.

The Mario series has been referenced more times in video games than in any other form of publication. Many games created by Nintendo, such as Animal Crossing make very notable references to the Mario series. Even games on non-Nintendo consoles, such as Banjo-Kazooie: Nuts & Bolts, have referenced the Mario series in some way.

The Mario series has also been referenced in commercials as well as in theaters.

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