Super Mario RPG Original Sound Version

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See also: Multimedia:Super Mario RPG: Legend of the Seven Stars, Super Mario RPG (Nintendo Switch) sound test
Super Mario RPG Original Sound Version
Super Mario RPG Original Sound Version
Composed by:
Yoko Shimomura
Original compositions by Koji Kondo and Nobuo Uematsu
Publisher NTT Publishing
Release date Japan March 25, 1996[1]
Format Compact disc
Number of tracks 61
Length 1:43:37
Catalog number PSCN-5047~8

The Super Mario RPG Original Sound Version is the official compact disc soundtrack for Super Mario RPG: Legend of the Seven Stars, featuring tracks originally arranged for the game by Yoko Shimomura. It was released as a Japan-exclusive product on March 25, 1996. All of the songs are based on Super Mario RPG: Legend of the Seven Stars.

This soundtrack would later be remastered as a part of the third and fourth discs of the Super Mario RPG Original Sound Box, alongside the rearrangements from the Nintendo Switch remake of Super Mario RPG.[2]

The following is a list of tracks included within the two CDs, all of which were composed by Shimomura, or arranged from songs originally composed by Koji Kondo or Nobuo Uematsu (which are noted in the included tracklist).

Disc 1[edit]

Total length: 51:09

Tracklist
# Japanese name Localized name Notes Length
01 楽しい冒険 愉快な冒険
Fun Adventure, Cheerful Adventure
Fun Adventure, Cheerful Adventure Plays on the title half of the intro video. 03:35
02 Let's Try Let's Try! Plays on the file select screen. Rearrangement of "Ground BGM" from Super Mario Bros. and the name registration theme from VS. Super Mario Bros. by Koji Kondo. 00:57
03 お花畑にて
In the Flower Garden
In the Flower Garden Plays on the prologue half of the intro video. Partial rearrangement of "World 1 Map (Grass Land)" from Super Mario Bros. 3 by Koji Kondo. 00:28
04 クッパ城(其ノ壱)
Koopa Castle (First Time)
Bowser's Keep (First Visit) Plays the first time Bowser's Keep is visited. 00:36
05 対 クッパ戦
VS Koopa Battle
Battling Bowser Plays during the boss fight with Bowser. Rearrangement of "King of the Koopas" from Super Mario Bros. 3 by Koji Kondo. 00:55
06 剣は降り星は散る
The Sword Descends and the Stars Scatter
The Sword That Scattered the Stars Plays during the cutscene when Exor falls down into Bowser's Keep. 00:33
07 Super Pipe House Super Mario House Plays at Mario's Pad. Rearrangement of "World 1 Map (Grass Land)" from Super Mario Bros. 3 and "Ground BGM" from Super Mario Bros. by Koji Kondo. 01:28
08 どこに行きますか?
Where Do I Go?
Where To? Plays on the world map. 00:35
09 道中は危険がいっぱい
Danger Abounds on the Journey
Danger Abounds on the Journey Plays in Mushroom Way, the overworld outside of Kero Sewers, Rose Way, the overworld outside of the Pipe Vault, Booster Pass, outside of Booster Tower, and Land's End. 01:27
10 対 モンスター戦
VS Monster Battle
Battling Monsters Plays during normal battles. 01:06
11 勝利!!
Victory!!
Victory! Plays after winning most battles and on the level-up screen. 00:20
12 Hello, Happy Kingdom Hello, Happy Kingdom Plays in Mushroom Kingdom. 02:17
13 説明しますっ!
Let Me Explain!
Let Me Explain! Plays when Mario explains a situation to NPCs. 00:12
14 新しい仲間
A New Ally
A New Friend Plays when a new party member joins. 00:03
15 まだまだ道中は危険がいっぱい
Danger Still Abounds on the Journey
Danger Aplenty on the Journey Plays in Bandit's Way and Bean Valley. 01:35
16 ごきげんスター
Spirited Star
Irrepressible Star Plays when Mario grabs a star. Rearrangement of "Invincibility BGM" by Koji Kondo. 00:20
17 対 ちょっぴり強いモンスター戦
VS Strongish Monster Battle
Battling Strongish Monsters Plays during normal boss battles. 01:21
18 武器たちがやってきた!
The Weapons Showed Up!
The Weapons Show Up Plays in areas invaded by the Smithy Gang. 01:18
19 対 武器ボス戦
VS Weapon Boss Battle
Battling a Weapon Boss Plays during battles against Smithy Gang bosses and their Machine Made duplicates. 01:52
20 スターピース入手
Got a Star Piece
Got a Star Piece! Plays when collecting a Star Piece. 00:31
21 ダンジョンはモンスターがいっぱい
Monsters Abound in the Dungeon
Monsters Abound in the Dungeon Plays in Kero Sewers, deep inside the Mole Mines, the Sea, and Belome Temple. 01:06
22 ワイン川を行こう
Let's Go Down the Wine River
Let's Take the Midas River Plays in the Midas River and when riding the Shyndelier up to Exor. 01:08
23 おじいちゃんと愉快なオタマ達
Grandpa and the Cheerful Tadpoles
Grandpa and the Upbeat Tadpoles Plays in Tadpole Pond. 00:48
24 ショック!
Shock!
Shock! Plays during shocking moments. 00:05
25 かなしいうた
Sad Song
Elegy Plays during sad moments. Also the basis of the music played by the enemy move of the same name. 00:52
26 ねぇねぇジーノごっこしようよ
Hey Hey, Let's Play Make-Believe with Geno
Play "Save the World" with Me! Plays when Mario plays with Gaz. Rearrangement of "Ground BGM" from Super Mario World by Koji Kondo. 01:12
27 ジーノの目覚め
Geno's Awakening
Geno's Awakening Plays in the cutscene when Geno possesses the doll. 01:21
28 森のキノコにご用心
Beware of Forest Mushrooms
Beware of Forest Mushrooms Plays in Forest Maze. 02:02
29 Rose Town Rose Town Plays in Rose Town starting after Bowyer's defeat. 00:55
30 土管からコンニチハ
Hello from the Pipes
Greetings from the Pipes Plays in the Pipe Vault. Rearrangement of "Underground BGM" from Super Mario Bros. by Koji Kondo. 01:06
31 Welcome! Yo'ster Island!! Welcome to Yo'ster Isle! Plays in Yo'ster Isle. 01:26
32 かけっこしようよ
Let's Race
Let's Race Plays during a Mushroom Derby race. 01:02
33 働きモグラは良いモグラ
A Working Mole Is a Good Mole
A Working Mole Is a Happy Mole Plays in Moleville. 01:31
34 Docaty Mountain Railroad Moleville Mountain Rail Plays when riding in Moleville Mountain. 02:18
35 ここはブッキータワーでございます
This Is Bucky Tower
This Is Booster Tower Plays in the lower levels of Booster Tower. 01:28
36 そしてわたしの名はブッキー
And That Means My Name Is Bucky
And That Makes Me Booster! Plays in the upper levels of Booster Tower. 02:00
37 Long Long Ago… Long, Long Ago... Plays when Mario becomes 8-bit in Booster Tower. Recreation of "Ground BGM" from Super Mario Bros. by Koji Kondo. 01:22
38 ちょっとドキドキ
A Little Heart-Pounding
A Little Anxious Plays during various mini-games, including the curtain mini-game at the top of Booster's Tower, and in Grate Guy's Casino. Rearrangement of "Slot Game BGM / Memory Game BGM" from Super Mario Bros. 3. 00:24
39 坂道
The Slope
The Hill Plays when racing up Booster Hill. 02:46

Disc 2[edit]

Total length: 52:29

Tracklist
# Japanese name Localized name Notes Length
01 メリー・マリーの鐘が鳴る
The Merry Marry Bell Rings
The Bell Rings Out at Marrymore Plays in Marrymore. 02:20
02 祝いのメロディ
Melody of Celebration
Melody of Celebration Played on organ by a Toad in Marrymore church. 00:12
03 星の光の花咲く丘で
At the Hill Where Starlight Flowers Bloom
Where Flowers Bloom under Starlight Plays in Star Hill. 01:11
04 沈没船
The Sunken Ship
The Sunken Ship Plays in the Sunken Ship. 02:58
05 お買い物ならリップルタウンへどうぞ
Going Shopping at Ripple Town
Shopping at Seaside Town Plays in Seaside Town starting after Speardovich's defeat. 01:20
06 僕らの楽園〜モンスタウン〜
Our Paradise ~Monstown~
Monstro Town, Our Paradise Plays in Monstro Town. 03:52
07 対 クリスタラー戦
VS Crystaler Battle
Battling Culex Plays during the boss fight with Culex. Rearrangement of "Battle 2" from Final Fantasy IV by Nobuo Uematsu. 02:18
08 クリスタラー戦での勝利
Victory at Crystaler Battle
Victory over Culex Plays after winning the boss fight against Culex. Rearrangement of "Fanfare" from the Final Fantasy series by Nobuo Uematsu. 00:44
09 クリスタラーの会話
Conversation with Crystaler
Conversation with Culex Plays in the post-battle cutscene with Culex. Rearrangement of "The Prelude" from the Final Fantasy series by Nobuo Uematsu. 01:10
10 貴方と作るキノコフスキー名曲の時間
The Time You Created a Masterpiece with Kinokovsky
A Masterpiece Composed with Toadofsky Toadofsky's completed musical piece. 00:27
11 フカフカしましょ!
Let's Get Fluffy!
Let's Get Fluffy! Plays in Nimbus Land. 02:54
12 マルガリ・マルガリータ
Margari-Margarita
Valen-Valentina Plays in Nimbus Castle while under Valentina's rule. 02:06
13 ドドが来たっ!!
Dodo Has Arrived!!
Dodo Has Arrived! Plays during the minigame with Dodo. 00:56
14 バーレル火山
Barrel Volcano
Barrel Volcano Plays in Barrel Volcano. 01:42
15 オノレンジャー参上
The Ono Rangers Visit
The Axem Rangers Burst In Plays while pursuing the Axem Rangers out of Barrel Volcano. Rearrangement of "Underground BGM" from Super Mario Bros. by Koji Kondo. 01:12
16 クッパ城(其ノ弐)
Koopa Castle (Second Time)
Bowser's Keep (Second Visit) Plays the second time Bowser's Keep is visited. Partial rearrangement of "King of the Koopas" from Super Mario Bros. 3 by Koji Kondo. 02:46
17 武器工場
Weapon Factory
The Factory Plays in the Weapon World. 02:41
18 対 カジオー戦
VS Kajiō Battle
Battling Smithy Plays during the first phase of the boss fight against Smithy. 01:49
19 対 変身好きのカジオー戦
VS Transformation-Liking Kajiō Battle
Battling Smithy's Many Forms Plays during the second phase of the boss fight against Smithy. 02:24
20 さよならジーノ…〜星の窓から見る夢は
Farewell, Geno... ~ Seeing Dreams Through the Window of the Stars
Farewell, Geno... / The Wishes from the Stars Plays when Geno leaves to repair the Star Road and during the final cutscenes of the game. 04:21
21 楽しいパレード 愉快なパレード〜そしてパレードは行ってしまった…
Fun Parade, Cheerful Parade ~ And So, the Parade Draws to a Close...
Fun Parade, Cheerful Parade / There Goes the Parade... Plays during the end credits. 06:08
22 お・し・ま・い・!
T-h-e E-n-d!
The End! Plays on the post-credits end screen. Rearrangement of "Ground BGM" from Super Mario Bros. by Koji Kondo. 03:28

Making of "Super Mario RPG" Pleasure Music[edit]

The booklet for the Original Sound Version contains comments from Yoko Shimomura regarding the development of six of the songs included. The notes are also included in the Original Sound Version's reprint as a part of the Original Sound Box, where the English translations of the comments are sourced.

Japanese name Localized name Liner notes
対 クッパ戦
VS Koopa Battle
Battling Bowser This piece is one of my personal favorites, and among the first pieces of music I composed for the game. It's an arrangement of Bowser's theme from Super Mario Bros. 3. I rearranged several tracks for this game, and this was one where I felt confident the arrangement came out well. Come to think of it, I referenced quite a lot of music from Super Mario Bros. 3. Take "Super Mario House," for example. The main melody is the one we're all familiar with, while the backing I took from a different track in Super Mario Bros. 3.
森のキノコにご用心
Beware of Forest Mushrooms
Beware of Forest Mushrooms I received a lot of compliments about this composition from my colleagues and acquaintances. Curious as to why, I asked Sugawara, the sound engineer, to give me his analysis. He said it was because out of the entire soundtrack, this piece sounded strangely lyrical. Considering where this track plays, I don't think it was strange at all! During development, the area was first called the Forest of Spirits and later the Lost Forest before the name was eventually finalized as Forest Maze. I wanted to express the feeling of being inside an eerie forest shrouded in mystery, hence the "strangely lyrical" direction. Well, I like this track a lot, so I'm happy other people do, too.
Docaty Mountain Railroad Moleville Mountain Rail One evening, I decided to have dinner at an okonomiyaki restaurant close to my workplace. The country music that was playing over the speakers shook me to my very core! I knew then and there that it was a sign from the universe telling me to compose a country piece for the mine cart minigame! However, the song they were playing was rather old, and the album was already out of print. Nonetheless, I wrote this track before that flash of inspiration dimmed. I finished in under thirty minutes. Not that it's a very long piece, anyway.
そしてわたしの名はブッキー
And That Means My Name Is Bucky
And That Makes Me Booster! "Booster's quite the jokester, so his tower is like a huge toy box, with booby traps and tricks around every corner to entertain his guests. It's what every boy dreams of." This is what I was told when I asked for a description of Booster Tower. I thought it'd be something cute and whimsical, until I opened up said box of tricks myself. Wowee! I kept the developer and the designer's requests in mind to produce this jazzy-sounding track. I think it fits.
マルガリ・マルガリータ
Margari-Margarita
Valen-Valentina This might sound weird coming from me, but this is one strange track, isn't it? The laughter in the background is none other than Valentina. The voice samples were provided by Chii, one of the staff in charge of sound effects. We asked her to give us the most pompous sounding cackle she could muster, even though "pompous" is not a word I'd use to describe her at all. Still, this piece sure is an odd one. Though as soon as you take out the laughter, there's nothing that remarkable about it…
対 変身好きのカジオー戦
VS Transformation-Liking Kajiō Battle
Battling Smithy's Many Forms These days it feels like it's a given that the final boss undergoes some sort of transformation, doesn't it? (Although, the less they transform, the fewer tracks I'd have to compose…) This boss fight didn't have any extra phases originally, but those plans changed at the very end. Back to my keyboard it was… After tearing my hair out over what kind of theme to write, this is what I came up with. I will say I do like the brief, reggae-like section that pops up in the middle.

Gallery[edit]

Notes[edit]

  • "The Hill," the song that plays on Booster Hill, ends a few seconds earlier in the soundtrack album than in the game in the D major verse. However, the original full version of the song has its last two verses in E major and a repeated G flat major in a higher octave than the first verse, both verses of which were absent in the soundtrack album and in the game.

References[edit]