Yoshi's New Island: Difference between revisions

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|Purple Crazy Dayzees that emit bubbles.
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|Penguins that bounce Yoshis around when they are touched. Yoshis can push them with their tongues but they cannot eat them.
|Penguins that bounce Yoshis around when they are touched. Yoshis can push them with their tongues but they cannot eat them.

Revision as of 03:49, January 23, 2021

Template:Infobox Yoshi's New Island is a 2.5D platform game developed by Arzest for the Nintendo 3DS and the third game in the Yoshi's Island series. It is a sequel to Super Mario World 2: Yoshi's Island in which the stork attempts to find Baby Mario and Baby Luigi's real parents after it learns they were delivered to the wrong couple. Mid-flight, the stork is attacked by Kamek, who captures him and Baby Luigi while Baby Mario is dropped on Egg Island, a location similar to Yoshi's Island. There, a group of Yoshis discover the baby and set out to carry him back to the stork.

The game retains many key elements from Super Mario World 2: Yoshi's Island, such as Yoshi's Flutter Jump, eating and egg-throwing abilities, and the time-based health mechanic. Many familiar objects, enemies and sceneries make a return. The highlighted features of Yoshi's New Island are two new types of eggs called Mega Eggdozers and Metal Eggdozers, which allow Yoshi to destroy rows of enemies, pipes and rocks in his path. Additionally, Yoshi's New Island introduces the Flutter Wing and Golden Flutter Wing items, which help struggling players beat levels they find too difficult, functioning similarly to the Invincibility Leaf from Super Mario 3D Land. This game is the first Yoshi's Island game to have characters and objects live-rendered with 3D models, and the game takes advantage of the Nintendo 3DS effects with gyroscopic control and stereoscopic 3D.

The game was eventually rereleased as a Nintendo Selects title in Europe, North America, Australia, and South Korea, being one of the best-selling titles on the Nintendo 3DS.

Story

General

Baby Mario and Baby Luigi
Baby Mario and Baby Luigi being delivered to the wrong couple.
The stork in shock upon realizing his mistake.
The stork in shock upon realizing his mistake.

After the events of Super Mario World 2: Yoshi's Island, the couple to whom the stork delivered Baby Mario and Baby Luigi allege that the brothers are not their babies. The stork then flies away to search for the real parents, when he clashes with Kamek and his goons once more. Kamek proceeds to defeat the stork in a fight and kidnap Baby Luigi, but Baby Mario slips and falls on the nearby Egg Island. He is found by a group of Yoshis who decide to take him to his brother and defeat Baby Bowser, now that he is planning to turn Egg Island into his resort.

After Baby Bowser is defeated at his castle, Yoshi and Baby Mario head over to the stork and Baby Luigi to rescue them. However, an adult Bowser travels through space and time and disrupts the reunion, challenging Yoshi to another battle.1

After Bowser loses to Yoshi once again, Baby Luigi and the stork are rescued, and peace is restored to Egg Island. The stork then leaves the island in a spectacle of fireworks to resume its job of delivering the brothers to the right parents. After a long journey, it eventually arrives at their house and leaves the babies at the doorstep, where the couple discovers them shortly after. The cutscene fades to black and another ensues, where Mr. Pipe is seen revealing his true identity in the shadows before warping back to his time.2

1 - The adult Bowser battle only occurs if the player has cleared all of the levels without using the Flutter Wings. If the Flutter Wings were used at least once, Bowser travels through space and time and tells the player to beat all of the levels without them in order to challenge him.
2 - Similarly, the cutscene with Mr. Pipe only plays if the player has cleared all of the levels without using the Flutter Wings once.

In-game

From the first cinematic of Yoshi's New Island:

Narrator: This is a story that takes place a long, long time ago... Way up in the sky is a magical, cuddly land where babies come from. Storks come here to pick up infants for delivery to their soon-to-be parents. The stork has plenty of memories from his time with these special babies... Now he's off to deliver Baby Mario and Baby Luigi to their new happy home... Parents: "Huh?!"
Parent: "Excuse me, but... who are these babies?! We're not expecting any babies!"
Narrator: The couple is surprised and confused by this unexpected delivery. It seems our silly stork has delivered the babies to the wrong house!
Stork: "The wrong house?! OH NO..."
Narrator: Oh my word! We must get Baby Mario and Baby Luigi to their rightful parents! The stork rushes off in search of their true home. But then... HUH?!? WHOA!!! It's...it's Kamek! He's back to steal those babies once and for all! The dastardly Kamek swiftly nabs the brothers from our frantic stork.
Stork: "NOOO!!"
Narrator: What terrible luck! Baby Mario has fallen down toward the big, blue sea...

From the second cinematic of Yoshi's New Island:

Narrator: Welcome to Egg Island. The floating paradise was once a peaceful second home for the Yoshi clan. Until one day... Baby Bowser took over deciding the island would be an epic vacation home. The Yoshi clan searched all over but couldn't find Baby Bowser's hideaway. Now they live in fear of the evil power terrorizing their once-peaceful home. These Yoshis are all abuzz about where Baby Bowser and his castle might be. WHAT'S THIS?!? Suddenly, a baby with a red hat floats down from the sky. Thank goodness! Little Mario seems to be unharmed by the fall. Without skipping a beat, Baby Mario begins to crawl with determination... Wow! Using some kind of brotherly telepathy, Mario can sense Luigi's location! The Yoshis agree the island is too dangerous for a little baby. They decide to help by taking turns carrying the little guy on their backs. With Mario settled, the first Yoshi takes off. And so their adventure begins... Can Mario and the Yoshi clan rescue poor Luigi? Let's find out!

Gameplay

A pre-release screenshot from Yoshi's New Island
Screenshot showcasing basic gameplay where Green Yoshi can stick out its tongue to eat enemies.

Yoshi's New Island is a platform game which plays the same in style as its predecessors, Super Mario World 2: Yoshi's Island and Yoshi's Island DS, though the game reverts to the more traditional approach seen in Super Mario World 2: Yoshi's Island without the addition of extra babies from Yoshi's Island DS. In addition, the game does not take advantage of the Nintendo 3DS dual screen; only the top screen displays gameplay while the bottom screen is used purely for HUD elements such as keeping track of the level's collectibles, the amount of coins collected, and how many lives a Yoshi has left. The goal of the game is to best the obstacle course by running, jumping, and defeating enemies to reach the goal, represented the Goal Ring. A Yoshi has the ability to stick its tongue to swallow enemies and turn them into eggs that Yoshis can carry up to six of. These eggs are the main projectiles Yoshis use to defeat enemies, collect items, and solve puzzles in a level. Eggs thrown bounce around, up to three times while changing color, before dropping. In addition, Yoshis can Flutter Jump to prolong their jump distance and Ground Pound posts and defeat certain enemies. Time-based health from the first two Yoshi's Island games also returns, where if a Yoshi gets hit by an enemy, Baby Mario flies off and gets encased in a bubble. A timer appears, signalling how much time left a Yoshi has to rescue Baby Mario before he gets taken away by Toadies and therefore causing the player to lose a life. The timer gets replenished up to 10 automatically, while Yoshis can extend the amount of time by collecting stars or going through Checkpoint Rings. In Yoshi's New Island, extra lives are earned from hitting certain obstacles with eggs, collecting five Smiley Flowers, collecting 100 coins, or when Egg Medals are collected. In addition to the player losing a life if Baby Mario is taken away, players can instantly lose lives if the Yoshi comes in contact with spikes, thorns, lava, gets crushed, or falls down a pit.

Returning to the game from prior entries of the Yoshi's Island franchise is the collectible system, where players need to collect thirty stars, twenty Red Coins, and five Smiley Flowers. However, unlike prior entries, the game records when all of one group of items are collected; players are not required to collect them again if they aim to collect the other items. At the Goal Ring, if the timer stops on a Smiley Flower, the player earns an Egg Medal, while the number of Egg Medals obtained is dependent on the amount of Smiley Flowers collected in the level. Whirly Gates serve as the replacement for morph bubbles from the previous entries, though they transport the Yoshi to an obstacle course rather than be integrated into the main course. The Yoshi Star additionally replaces the Super Star from the earlier Yoshi's Island entries, though it functions similarly: it turns the Yoshi into Super Yoshi, where the Yoshi gains invincibility, higher speed, and the ability to walk on walls. Introduced is the Red Yoshi Star, which allows a Yoshi to blast forward and destroy walls and enemies in the process. Poochy also returns and is able to walk on hazardous obstacles as before.

A screenshot from Yoshi's Island
Mega Eggdozers are main addition to the gameplay of Yoshi's New Island.

The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called Mega Eggdozers, which are bigger than Giant Eggs. When thrown, they function similarly to Mega Mushrooms, wrecking everything in their path, the accumulating damage filling a meter that can provide the Yoshi with up to three extra lives. Metal Eggdozers are smaller, metallic variants of Mega Eggdozers that can be rolled on the ground, though they weigh a Yoshi down, which disables its ability to Flutter Jump but allows it to walk underwater. Another new addition to the game is a player assistance mechanic similar to the Assist Block in Super Mario 3D Land; when a Yoshi fails a level three times, Mr. Pipe can give it Flutter Wings, which enable it to flutter-fly. If the Yoshi loses four lives under the effects of the Flutter Wings, Mr. Pipe gives the Yoshi Golden Flutter Wings, which grant it invincibility. However, if the game is completed without use of the Flutter Wings, a battle with Bowser at the end of the game is encountered before rescuing Baby Luigi.

Controls

Returning from the previous Yoshi's Island installments is the two control schemes: patient and hasty, with patient being the default control style. When throwing an egg, patient requires the player to push the egg throwing button again to throw the egg while hasty control schemes allow the Yoshi to throw an egg when the button is released. A third control scheme, Gyro, is introduced, which takes advantage of Nintendo 3DS gyro capabilities to line up the cursor rather than the cursor moving being automatic back and forth; in this control scheme, players need to tap the button again as in patient to throw the egg.

There are two control styles, A style and B style. A style is the default style used for the game and in the game manuals.

Action Patient Hasty
Move +Control Pad
Jump A Button (hold to Flutter Jump)
Ground Pound A Button + +Control Pad down
Eat, spit out B Button (press to eat, press again to spit out)
Flick tongue upward B Button + +Control Pad up
Duck, swallow +Control Pad down
Aim/throw egg X Button / R Button (press to aim, press again to throw) X Button / R Button (hold to aim, release to throw)
Lock target reticule Y Button / L Button (while aiming)
Look up +Control Pad up (hold to pan camera up)
Pause menu Start Button
Level options Select Button

Worlds and Levels

There are six worlds with eight regular levels each, the same amount as in Super Mario World 2: Yoshi's Island. Special levels are unlocked when a player collects all items in every level of each respective world; these levels tend to be much shorter and more difficult than the other levels. When players collect thirty Egg Medals, they unlock an extra level based on a transformation where a Yoshi can partake in to obtain extra lives. Each world has a theme to theme as indicated by the setting in the world map, such as World 3 taking place in a jungle while World 5 has snow. As the player progresses through areas of the map, extra instruments get layered on top of the theme piece that plays. This game additionally is the first game in the Yoshi's Island series to not use level icons to represent its levels.

Levels
World 1
World1 YNI.png
# Level Type of level
1 Little Eggs, Big Eggs Plains
2 Chomp Rock 'n' Roll Cavern
3 Cave of the Nipper Plants Cavern
4 Fort Bucket Booby Trap Fort
5 Heads Up, Hop Up Sky
6 Bouncy Beanstalk Walk Sky
7 Ground Pound Rebound Plains
8 Big Beanie's Castle Castle
Diagonal Valley Rally Cavern
World 2
World2 YNI.png
# Level Type of level
1 Koopa Canyon Plains
2 Inside the Outside Forest
3 Seesaw Scramble Plains
4 Beware the Boo Brigade Fort
5 Lantern Ghost Grotto Plains
6 Gusty Glory Plains
7 Hidey-Hole Hooligans Sky
8 Count Fang's Castle Castle
All Aboard the Terrain Train Cavern
World 3
World3 YNI.png
# Level Type of level
1 Rise of the Nasty Nep-Enuts Jungle
2 Ukiki Jammin' Jungle
3 Harry Hedgehog's Labyrinth Cavern
4 Slime Drop Drama Fort
5 Don't Fear the Spear Jungle
6 Ukiki Trouble in Clawdaddy Cove Jungle
7 Lose the Lunge Fish Jungle
8 King Clawdaddy's Sewer Castle Castle
Ride the Blarggwich Jungle
World 4
World4 YNI.png
# Level Type of level
1 Hop 'n' Pop Till You Drop Desert
2 Underground Pokey Patrol Cavern
3 Spin-Lift Drift Forest
4 Fort Key Calamity Fort
5 Metal Eggdozers on a Roll Desert
6 Chomp Shark Chase Sky
7 Flatbed Ferry Freefall Desert
8 Furious Fred de Fillet's Castle Castle
See Poochy Run! Castle
World 5
World5 YNI.png
# Level Type of level
1 Brave the Bumpty Blizzard Snow
2 Fine Feathered Friends or Foes? Forest
3 Ski Lift Leap Snow
4 Ready, Steady, Go! Fort
5 Cruise the Clouds Sky
6 Fire Watermelon Wonderland Snow
7 Eggstraordinary Terrain Snow
8 Punkey the Pokey Prince's Castle Castle
Snow Go Mountain Snow
World 6
World6 YNI.png
# Level Type of level
1 Chomp Rock Challenge Lava
2 Bandit Valley Valley
3 Gargantua Blargg Attacks! Lava
4 Spray Day Mayday Fort
5 Hotfoot Hurdle Lava
6 Pyro Guy Peak Lava
7 Crumble Rock Rumble Lava
8 Bowser's Castle Break-In / Make Way for King Bowser! Castle
Leapin' Lava Meltdown Lava

Characters

Playable characters

Supporting characters

Image Name Description
Baby Mario from Yoshi's New Island Baby Mario Mario as an infant who reprises his role. If he gets knocked off a Yoshi, he gets encased in a bubble, crying, and a timer starts counting down. If the timer reaches zero, he gets taken away and the player loses a life.
Baby Luigi from Yoshi's New Island Baby Luigi Luigi as an infant. He reprises his general role in the Yoshi's Island series where he is taken by Kamek and requires to be rescued.
Stork from Yoshi's New Island Stork The bird who delivered Baby Mario and Baby Luigi to the wrong parents. He gets ambushed by Kamek and his Toadies, which causes him to drop the babies.
Mr. Pipe from Yoshi's New Island Mr. Pipe A character with an initial ambiguous identity. He helps Yoshis struggling through levels by giving them helpful items as well as assisting them before boss fights. He is revealed to be Mario if the player clear the game without using the Flutter Wings once.
Poochy from Yoshi's New Island Poochy A dog-like creature that helps Yoshis cross dangerous terrain such as spikes. He can move in the same directions Yoshis face and run through enemies.
Ride the Blarggwich.png Blarggwich Ghost-like Blarggs that raise and carry Flatbed Ferries on their head.

Enemies

New

Image Name Description
A Door Heihō in Yoshi's New Island Door Heihō Shy Guys that carry doors and run away from a Yoshi. The doors they carry lead to bonus areas.
Fake Yoshi as a Shy GuyFake Yoshi from Yoshi's New Island Fake Yoshi Shy Guys masquerading as a Yoshi, who copies a Yoshi's moves. They are summoned by activating a Winged Cloud, and they are required to be led to spikes.
Fire Wanwan Dosun from Yoshi's New Island Fire Wanwan Dosun Fiery Incoming Chomps that approach from the background and slam into breakable terrain. A Yoshi loses a life if it touches the enemy.
A Mame-san from Yoshi's New Island Mame-san Bean-like enemies that slowly hop around. Big Beanie additionally spits them out to attack Blue Yoshi.
Metal Guy from Yoshi's New Island Metal Guy Giant metallic Shy Guys that spawn from giant, metal pipes. A Yoshi can swallow them by repeatedly tapping A Button to turn them into Metal Eggdozers.
Big Lantern Ghost YNI.png Mega Kantera Gigantic Lantern Ghosts that can be swallowed to be turned into Mega Eggdozer, as a Mega Guy.
Slave Basa from Yoshi's New Island Slave Basa Purple variants of Fang that appear next to Count Fang. They circle Count Fang to protect him from eggs.
Metal Lantern Ghost YNI.png Tetu Kantera Giant, metallic Lantern Ghosts that can be swallowed to be turned into a Metal Eggdozer, similar to a Metal Guy.
A Tree Heihō in Yoshi's New Island Tree Heihō Tree-carrying Shy Guys. If approached by a Yoshi, the Shy Guy pops out and moves away from the Yoshi.

Returning

It has been requested that more images be uploaded for this section. Remove this notice only after the additional image(s) have been added.

Image Name Description
Bandit from Yoshi's New Island Bandit Quick-moving thieves that attempt to take Baby Mario away from Yoshi. If they are stuck below a Yoshi, they continuously jump. It takes six eggs, three jumps or a Ground Pound to defeat them.
Big Boo from Yoshi's New Island Big Boo Bigger Boos that have a similar attack pattern to a Boo, where they stop if a Yoshi looks at them and move if a Yoshi looks away. A Yoshi can defeat it with an egg that has bounced off a wall if they are facing away from them.
A two-sided Bill Blaster from Yoshi's New IslandA one-sided Bill Blaster from Yoshi's New Island Bill Blaster Cannons that emit Bullet Bills. There are variants of Bill Blasters that have cannons on only one side.
A Blooper from Yoshi's New Island Blooper Enemies that appear in Submarine Yoshi sections, where they drift down slowly and move diagonally left and right. Submarine Yoshi can defeat it with a torpedo.
A Blow Hard from Yoshi's New Island Blow Hard Cactus enemies that aim and shoot Needlenoses at a Yoshi. They can be temporarily stunned with eggs or by ground pounding while they are on-screen.
Boo from Yoshi's New Island Boo Circular ghost enemies that follow a Yoshi when a Yoshi has turned away from them, and stop when a Yoshi faces them. They can be defeated when Yoshi bounces an egg towards them while the Yoshi is facing away.
Boo Blah from Yoshi's New Island Boo Blah Ghost enemies that slowly pace back and forth on floors and ceilings. They stretch themselves periodically, which damage a Yoshi. Boo Blahs cannot be defeated, though if they are concealed, they do not harm a Yoshi.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Boo Guy Shy Guy ghosts that slowly hover around. They additionally appear to operate traps in fort and castle levels.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bouncing Bullet Bill Green Bullet Bills that bounce off surfaces.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bowling Goonie Wingless Hefty Goonies that roll along the ground.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Bubble Dayzee Purple Crazy Dayzees that emit bubbles.
Bumpty from Yoshi's New Island Bumpty Penguins that bounce Yoshis around when they are touched. Yoshis can push them with their tongues but they cannot eat them.
A Bullet Bill from Yoshi's New Island Bullet Bill Bullets fired from Bill Blasters. They travel in a straight line and go through walls.
A Caged Ghost from Yoshi's New IslandA tunnel-based Caged Ghost from Yoshi's New Island Caged Ghost Two variants of ghosts found in King Clawdaddy's Sewer Castle. One of them serves as a large, amorphous mound while another moves through tunnels. Caged Ghosts emit green Shy Guys or Woozy Guys at a Yoshi when they are at their largest size. They shrink when eggs are tossed at them, though they slowly regenerate over time.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Chain Chomp Spherical metal balls that are attached to a post. Ground pounding the post defeats them.
Cheep Cheep from Yoshi's New IslandA "Flopsy Fish" Cheep Cheep from Yoshi's New Island Cheep Cheep Fish that appear in underwater segments, where they swim back and forth. Some variants leap out of water.
Chomp Shark from Yoshi's New Island Chomp Shark Giant Chain Chomps that give chase to a Yoshi. A Yoshi needs to outrun them until they hit a rock, where their teeth breaks and they get defeated.
A Clawdaddy from Yoshi's New Island Clawdaddy Foaming crabs that turn angry and chase after a Yoshi if they see them. The foam on its body can be eaten to expose its body underneath where they can be defeated with an egg or a stomp. Ground pounding them defeats them instantly. They attack by spinning their claws; if they have no foam, they pound the ground with their claws.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Cloud Drop Flying enemies that float back and forth, either vertically or horizontally.
A Coin Bandit from in Yoshi's New Island Coin Bandit Red Bandits that carry a coin who attempt to flee from a Yoshi. They act as regular Bandits when the coin they are holding is taken.
Crazee Dayzee from Yoshi's New Island Crazee Dayzee Flower enemies that slowly skip around. Projectiles such as eggs or other enemies pierce through them.
A pink Dancing Spear Guy from Yoshi's New Island Dancing Spear Guy Spear Guys who hold their spear upward that dance around. They have longer spears than Spear Guys.
A Dangling Ghost from Yoshi's New Island Dangling Ghost Ghosts that dangle about from the ceiling. Shooting an egg or enemy at them causes them to temporarily retract into the ceiling.
A Deep Cheep/Green Cheep Cheep acting as a Piscatory Pete from Yoshi's New Island Deep Cheep Green Cheep Cheeps that swim in a wavy pattern and are found in Submarine Yoshi segments.
A Fooly Flower from Yoshi's New Island Dizzy Dandy Angry flowers that masquerade themselves as the collectable Smiley Flower. They drop down and quickly roll towards a Yoshi when they are approached.
Dr. Freezegood from Yoshi's New Island Dr. Freezegood Skiiing snowmen that occupy ski lifts and push a Yoshi around. Their heads can be stepped on to obtain coins and defeat them.
An Eggo-Dil from Yoshi's New Island Eggo-Dil Smiling flower enemies that shoot their ball-shaped petal projectiles at a Yoshi. If a Yoshi ground pounds nearby, they drop all of their petals. They regenerate their projectiles after a set period of time.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Fang Bat-like enemies that swoop down and fly in a wavy pattern when a Yoshi approaches.
A Fishin' Lakitu from Yoshi's New Island Fishin' Lakitu Lakitus that steal Baby Mario off Yoshi's back with their fishing rods.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Flightless Goonie Goonies that do not have wings or when a Goonie has its wings removed by a Yoshi. They move around and fall off platforms.
A Flightless Skeleton Goonie from Yoshi's New Island Flightless Skeleton Goonie Skeletal Flightless Goonies that behave identically to their flesh counterparts.
Flutter from Yoshi's New Island Flutter Butterflies that fly in an up and down motion. Jumping on them or throwing an egg at them angers them, where they attempt to chase after a Yoshi.
Fly Guy from Yoshi's New Island Fly Guy Propeller-equipped Shy Guys that fly around. Some carry items such as 1UPs, Winged Clouds, coins, and Red Coins. Some Fly Guys appear with a Red Coin, fly around, and then escape.
Gargantua Blargg from Yoshi's New Island Gargantua Blargg Lava-dwelling Blarggs that pop up, following a Yoshi. A Yoshi can throw eggs at it to cause it to temporarily retract into lava.
Giant Nep-Enut from Yoshi's New Island Giant Nep-Enut Blarggs that are found in jungles and dwell in water. When it emerges, it gives chase to a Yoshi. A Yoshi needs to throw three eggs at it to cause it to temporarily retract into the water.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Goomba Small, brown, mushroom-shaped enemies that slowly walk back and forth. When stomped, they can still move around and do not fall off ledges; they can carry a Yoshi. They revert to their original shape after time has passed or if they reach a ledge.
Goonie from Yoshi's New Island Goonie Gull-like enemies that fly in a straight line. They can give a ride to a Yoshi if they are jumped on. Eating them and spitting them out turns them into Flightless Goonies.
Grim Leecher from Yoshi's New Island Grim Leecher Zombie-like enemies that attach themselves on a Yoshi's back, reversing the controls. It colors a Yoshi purple when they are latched onto a Yoshi.
A Grunt from Yoshi's New IslandA helmetless Grunt from Yoshi's New Island Grunt Enemies that walk around on a platform. They cannot be jumped on due to their spikes. If a Yoshi hits the enemy with its tongue, the helmet falls off, and they frantically run away from the Yoshi. Yoshis cannot swallow them when they are eaten.
Gusty from Yoshi's New Island Gusty Ghost-like enemies that fly in a straight line.
A Harry Hedgehog from Yoshi's New Island.A Harry Hedgehog defending itself in Yoshi's New Island. Harry Hedgehog Purple hedgehogs that move quickly. They swell to a large size when they are approached and cannot be eaten.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Hefty Goonie Large Goonies that struggle to fly and instead bounce. They turn into Bowling Goonies when eaten and spat out or if hit by an egg.
A Propeller Piranha from Yoshi's New Island Hootie the Blue Fish Piranha Plants that patrol a set path. They are temporarily stunned when they are hit by an egg.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Hot Lips Lava-dwelling creatures that spit lava. If a Yoshi gets touched by the lava, Baby Mario falls off its back. They can be temporarily stunned when an egg is thrown at them.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Itsunomanika Heihō A Shy Guy that appears when a Yoshi runs through its hiding spot. A Bandit appears to take Baby Mario away while it appears in his spot.
A Jean de Fillet from Yoshi's New Island Jean de Fillet Bony fish enemies that stick their heads out of lava and jump after a Yoshi. They can be defeated with a projectile such as eggs or other enemies.
Kaboomba from Yoshi's New Island Kaboomba Anthropomorphic cannon enemies that shoot cannonball that fall to the ground and explode after a few seconds.
Koopa Paratroopa from Yoshi's New Island Koopa Paratroopa Flying Koopa Troopas that fly in a set pattern. They lose their wings when stomped on.
Koopa Troopa from Yoshi's New Island Koopa Troopa Turtle-like enemies that walk on the platform they are on. When eaten, they can be spat out as shells. They additionally turn into shells when stomped on or when an egg is thrown at them.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Lakitu Cloud-riding turtles that chase and throw Spiny Eggs at a Yoshi.
Lantern Ghost from Yoshi's New Island Lantern Ghost Lantern-carrying enemies that behave similarly to Shy Guys.
Lava Drop from Yoshi's New Island Lava Drop Fiery Cloud Drops that move back and forth, either horizontally or vertically. Unlike Cloud Drops, they cannot be defeated.
Little Mouser from Yoshi's New Island Little Mouser Mice that can steal eggs from a Yoshi. They can spawn from holes on walls.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Little Skull Mouser Little Mousers that wear skull helmets and do not steal eggs. When they are jumped on or if an egg is thrown at them, their skull helmet gets destroyed and turns them into a Little Mouser.
A Loch Nestor from Yoshi's New Island Loch Nestor Puffer fish-like enemies that appear in Submarine Yoshi segments. When hit by a torpedo, the Loch Nestor grows bigger and chases after Yoshi. They are defeated when struck by a torpedo three times.
Lunge Fish from Yoshi's New Island Lunge Fish Large lungfish-like enemies that wait for a Yoshi to approach close by. They leap out of a water in an attempt to a Yoshi, causing an instant life loss.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Mace Guy Shy Guys that haul a mace. If a Yoshi eats the Shy Guy and spits it out, it becomes a normal Shy Guy.
Mega Guy from Yoshi's New Island Mega Guy Gigantic Shy Guys that give Yoshi a Mega Eggdozer when eaten. Some spawn out of Warp Pipes.
A Milde from Yoshi's New Island Milde Circular pink creatures that pop when jumped on. When they are popped, they push back nearby enemies.
A green Pokey from Yoshi's New IslandA yellow Pokey from Yoshi's New Island Needlenose Projectiles that are emitted by various enemies, such as Blow Hards or Sanbo Flowers. Green Needlenoses are seen bouncing on top of green variants of Pokeys.
Nipper Plant from Yoshi's New Island Nipper Plant White plants that hop around back and forth. Some of them hatch from Nipper Spores that have touched the ground.
Nipper Spore from Yoshi's New Island Nipper Spore Seeds that float to the ground and spawn Nipper Plants when they reach the ground. Eating them does not produce eggs.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Petal Guy Shy Guys that are dressed in flowers. They hide as a flower bed, and get up to move around when a Yoshi approaches.
A Piranha Plant from Yoshi's New Island Piranha Plant Biting plants that can eat Yoshi and cause Baby Mario to drop off his back. They require eggs or enemies as projectiles to be defeated.
A fiery Piro Dangle Piro Dangle Balls of fire that circle a platform and light up dark areas. They are harmless when they are doused.
A "Heading" Pokey Pokeys (green) Green Pokeys that bounce a Needlenose. When the Needlenose is eaten, they slouch down.
A Pokey from Yoshi's New Island Pokeys (yellow) Yellow, cactus-like enemies that come in segments. Yoshis can eat its segments or its head to defeat it. White varieties hang on ceilings.
Preying Mantas from Yoshi's New Island Preying Mantas Jellyfish-like enemies that float up and down underwater.
A Puchipuchi L from Yoshi's New Island Puchipuchi L Large Mildes which require a ground pound to defeat it. It splits into four Mildes when defeated.
Pyro Guy from Yoshi's New Island Pyro Guy Fiery Shy Guys that are inedible. A Yoshi can defeat them by throwing an egg at them.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Raven Black birds that are stationed on circular platforms. When a Yoshi eats one, it automatically turns it into an egg.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Raven chick Smaller variants of ravens that behave similarily to their bigger counterpart.
Raphael the Raven from Yoshi's New Island Raphael the Raven A solo raven that is stationed on a platform on top of a beanstalk and acts similarly to the level's other Ravens.
A Blargg from Yoshi's New Island Red Blargg Blarggs that leap out of lava when a Yoshi approaches them.
Six Relay Heihō from Yoshi's New Island Relay Heihō A line of Boo Guys that relay a single purple bomb and drops when a Yoshi approaches them. A Yoshi can ground pound to force them to drop the bomb.
Seedy Sally from Yoshi's New Island Seedy Sally Ukikis that drop Needlenoses.
Short Fuse from Yoshi's New Island Short Fuse Ukikis that drop bombs.
Shy Guy from Yoshi's New IslandShy Guy from Yoshi's New IslandShy Guy from Yoshi's New IslandShy Guy from Yoshi's New Island Shy Guy The most common enemy in the game that are typically are found walking around or spawning from Warp Pipes.
Skeleton Goonie from Yoshi's New Island Skeleton Goonie Skeletal Goonies that occasionally drop bombs. They otherwise behave the same as their flesh counterparts.
A Slime from Yoshi's New Island Slime Gooey creatures that transform from blocks and push a Yoshi around when touched. They get progressively smaller when they are hit with eggs.
Slime Drop from Yoshi's New Island Slime Drop Gooey drops that fall from ceilings.
A Sluggy from Yoshi's New Island Sluggy Slug-like creatures that can drop onto Yoshi from ceilings. They can be defeated by jumping on them.
A Solo Toady in Yoshi's New Island. Solo Toady Toadies that appear to hold a separated Baby Mario away from a Yoshi.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Spear Guy Jungle-dwelling Shy Guys that are equipped with a spear and shield. Their spear protects them from above while their shield blocks attacks from the front. A Yoshi can defeat them by attacking them on the back.
A Spray Fish from Yoshi's New Island Spray Fish Fish that sprays water at a Yoshi. The spray blocks a Yoshi from progressing. Yoshis can temporarily stun them by throwing eggs at them.
Snifit from Yoshi's New Island Snifit Shy Guy-like enemies that can shoot bullets. Some are stationary while others walk in place.
Stilt Guy from Yoshi's New IslandStilt Guy from Yoshi's New Island Stilt Guy Shy Guy that use stilts. Yoshis can push them back with their tongue or if an egg is thrown at them. Stilt Guys lose their stilts when stomped on and become normal Shy Guys.
Tap-Tap from Yoshi's New Island Tap-Tap Spiky enemies that slowly walk back and forth on a platform. Yoshis can push them off with their tongue or with eggs. They are impervious to most attacks, though if they collide with another Tap-Tap, they get defeated.
Tap-Tap the Golden from Yoshi's New Island Tap-Tap the Golden A large, impervious Tap-Tap that moves slowly forward. Eggs stun and push it back.
Thunder Lakitu from Yoshi's New Island Thunder Lakitu Lakitus that shoot out balls of energy, setting the ground on fire. The fire moves in a disappearing wave shape.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Toady Kamek's minions that appear to take Baby Mario away when the timer reaches zero.
Ukiki from Yoshi's New Island Ukiki Monkeys that eat watermelons to shoot at Yoshi. They can additionally be seen jumping around and climbing vines. Ukikis cannot be eaten, but they can still be held in Yoshi's mouths. Ukikis first get stunned when hit by an egg or jumped on, and a Yoshi can run into them again to defeat them.
Wall Lakitu from Yoshi's New Island Wall Lakitu Lakitus that hide in walls to throw Spiny Eggs at a Yoshi.
Whirly Fly Guy from Yoshi's New Island Whirly Fly Guy White, flashing Fly Guys that take off when a Yoshi approaches. A Yoshi can hit them with eggs to earn extra lives.
A Woozy Guy from Yoshi's New Island Woozy Guy Shy Guys that move by flipping around.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes. Zeus Guy Relatives of Bandits that fire balls of energy at a Yoshi. If a Yoshi gets too close, they attempt to kick or punch it. Zeus Guys cannot be swallowed and eggs and stomps stun them temporarily.

Mid-Boss

Image Name Description
Kamek from Yoshi's New Island Kamek Kamek serves as the boss of all forts. He attacks by either directly using his magical projectiles or manipulating the scenery to attack Yellow Yoshi. Yellow Yoshi cannot directly attack him as he teleports when the Yoshi attempts to stomp or throw an egg at him; it has to use traps and obstacles to damage Kamek three times.

Bosses

Transformations

Whirly Gate

Upon entering a Whirly Gate, the Yoshi is led to a course and transforms into different things. Once he is transformed, he must go through a small course that uses the new ability, while watching out for the timer and collecting clocks to replenish it. At the end of the section, there is one or more rings that, if touched, Yoshi turns back to normal and leaves the place.

Image Name Description
Artwork of a Yoshi minecart transformation, from Yoshi's New Island. Mine-Cart Yoshi Allows a Yoshi to move quickly across land.
Hot-Air Balloon Yoshi from Yoshi's New Island Hot-Air Balloon Yoshi Allows a Yoshi to float up.
Artwork of Jackhammer Yoshi, from Yoshi's New Island. Jackhammer Yoshi Allows a Yoshi to shatter Rock Blocks with ease.
Artwork of Helicopter Yoshi from Yoshi's New Island. Helicopter Yoshi Allows Yoshi to fly around.
Artwork of Submarine Yoshi, from Yoshi's New Island. Submarine Yoshi Allows Yoshi to move around underwater and fire torpedoes.
Bobsled Yoshi from Yoshi's New Island Bobsled Yoshi Allows Yoshi to move quickly across snow sections.

Other transformations

Image Name Description
Artwork of Red Yoshi running up a hill with Baby Mario, from Yoshi's New Island. Super Yoshi Collecting a Yoshi Star temporarily turns a Yoshi into Super Yoshi, which allows it to run very quickly and scale up walls and ceilings. If Super Yoshi grabs a Red Yoshi Star, it gets the ability to blast through enemies and walls in a straight line.
Artwork of Yellow Yoshi using the Flutter Wings, from Yoshi's New Island. Winged Yoshi If a Yoshi loses too many lives in a level, Mr. Pipe can give out the Flutter Wings which turn a Yoshi into Winged Yoshi. Winged Yoshi can hover to halt the fall. If Winged Yoshi loses too many lives, the Yoshi can get the Golden Flutter Wings, which additionally grants it invincibility. If all levels in the game are completed without a Winged Yoshi, players can fight Bowser and see Mr. Pipe's identity as Mario.

Items/objects

Minigames

Reception

Yoshi's New Island has garnered mixed or average reception. Critics praised the visual style, but were heavily divided on whether the overreliance on its predecessor's gameplay aspect made the game itself successful or unoriginal and outdated. It currently holds a 64 average based on 72 reviews in Metacritic[1] and a 65.80% based on 49 reviews on GameRankings.[2]

Jose Otero of IGN praised the solid gameplay, but criticized the game for reusing ideas from the original and its soundtrack, while its new ideas do not stand out. He ended with, "Yoshi's New Island's inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great.", giving the game a 7.9 out of 10.[3] Edge lambasted the game, giving it a 4 out of 10, heavily criticizing the game's reliance on throwback to the original Yoshi's Island.[4] Susan Arendt of Joystiq gave the game a 4 out of 5 stars, praising the solid gameplay.[5] Jim Sterling of The Escapist says the game "boasts some charm and is certainly inoffensive, it's just not all that exciting." He praised the solid gameplay but criticized the tedium and difficulty. He gave the game 3 out of 5 stars.[6] Dave Letcavage of Nintendo Life gave the game a 5 out of 10. He also criticized the game for being not being necessarily bad, but being "dull" and "unimpressive". He stated that the game is playable but is mostly filler.[7] GameXplain gave it 4 out of 5 stars, saying it was more of the same but that that was a good thing while stating that the soundtrack was often subpar.[8]

Reviews
Release Reviewer, Publication Score Comment
Nintendo 3DS Peter Willington,
Pocket Gamer
8/10 "A fun, if curiously uninspired, entry in the Yoshi's Island series, featuring superb art and sound, but very few new gameplay ideas."
Nintendo 3DS Jose Otero, IGN 7.9/10 "Yoshi’s New Island’s inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great. This deep understanding of pacing and flow helps Yoshi’s latest adventure stand out as the best iteration on Yoshi since the SNES original. Even if I wanted to play with the sound turned off."
Nintendo 3DS Danielle Riendeau, Polygon 7.5/10 "Yoshi's New Island won me over early, and it kept me going even when I started to suffer from a touch of platformer fatigue. Its sense of humor and experimental streak keep the game fresh throughout, and allow Yoshi to stand apart, even in a crowded season for Nintendo's core properties."
Nintendo 3DS Dan Ryckert,
Game Informer
7/10 "I’ve wanted a solid follow-up to Yoshi’s Island for years, and this game is the third in a trilogy of follow-ups that range from half-baked to decent. Considering how unimpressed and apathetic I was towards most of Yoshi’s New Island, it might be time to just be happy with my Super Nintendo memories when it comes to this series."
Nintendo 3DS Chris Carter, Destructoid 7/10 "As you can probably tell from my time with it, Yoshi's New Island isn't a "must have," but that doesn't mean it's a bad game. It's very much by the books based on any genre standard, and there's pretty much nothing new here that you'll need to run out to experience. But even so, fans of the genre will still dig it."
Nintendo 3DS Sean Engemann,
Cheat Code Central
3.1/5 "Yoshi has had some grand adventures of his own, but sadly this is not one of them."
Nintendo 3DS Patrick Klepek,
Giant Bomb
3/5 "At its core, Yoshi's New Island is not a bad game. This is an acceptable, middle-of-the-road platformer, and one that I had an OK time with. But it's not particularly memorable until it's ready to say goodbye, and you're given a fleeting, tantalizing glimpse into the game that might have been."
Nintendo 3DS Jim Sterling,
The Escapist
3/5 "Yoshi's New Island is a solid little platformer, but it struggles to be much more than that. It will, at least, kill a few hours of time, even if that time will hardly be remembered afterwards."
Nintendo 3DS David Jenkins,
Metro News
4/10 "About as new as a fossilised dinosaur egg and just about as fast and exciting, this is a depressingly poor degradation of a once great original."
Nintendo 3DS Chris Schilling, Eurogamer 4/10 "It might look a little like Yoshi's Island, then, but it's a worse game in every regard. 19 years on from the original, its design has been denuded of almost everything that made it great: a series once fecund with ideas is now coasting on past glories."
Aggregators
Compiler Platform / Score
Metacritic 64
GameRankings 65.80%

References in later games

Pre-release and unused content

Main article: List of Yoshi's New Island pre-release and unused content
The early logo (left) compared to the final version of the logo (right), where the most noticeable change is the cloth-like texture added to the final logo.
The early logo (left) compared to the final version of the logo (right), where the most noticeable change is the cloth-like texture added to the final logo.
The early logo (left) compared to the final version of the logo (right), where the most noticeable change is the cloth-like texture added to the final logo.

In the announcement of the game during the Nintendo Direct of April 17th, 2013, coins and Red Coins were slightly bigger and had a different design. A level that is designed similarly to Make Eggs, Throw Eggs appeared in the footage. In the E3 2013 trailer build, the logo and the title screen were much simpler, as the final logo features a texture pattern as opposed to the simple gradient of the first logo.

Glitches

Main article: List of Yoshi's New Island glitches

NOTE: Unless otherwise noted, all names are conjectural.

Fall Through Platform

If Yoshi goes to Bouncy Beanstalk Walk and enters a pipe that infinite Shy Guys come out of, they have to jump to the right side or the left side along while touching the ceiling, Yoshi will fall through the platform.

Inside Smiley Blocks

This glitch is only found on Beware the Boo Brigade. If the player jumps when a smiley block is about to crush him, Yoshi will go inside the smiley blocks.

Fall Out of the Stage

The player must do the Inside Smiley Blocks glitch and jump while they're in. Yoshi will fall out of the stage.

In the Wall

If Yoshi goes to Beware the Boo Brigade and stands on an edge of a smiley block, sometimes he might go through the wall.

Staff

Main article: List of Yoshi's New Island staff

Yoshi's New Island was developed by Arzest, the successor company of Artoon, along with some of staff for Nintendo. The game was directed by Masahide Kobayashi and programmed leading by Yuki Hatakeyama, music composed by CHAMY.Ishi and sound directed by Kazumi Totaka, and was produced by Naoto Oshima and Takashi Tezuka.

Super Smash Bros. for Nintendo 3DS trophy

Name Image NTSC-U Description PAL Description
Yoshi's New Island MegaEggdozerTrophy3DS.png One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? Does this whole affair sound familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! It won't be easy, though—not with Baby Bowser involved. One day, Baby Mario came floating down from the sky, dropped by the stork carrying him. But what happened to Baby Luigi? And why does this whole affair sound so familiar? Looks like it's up to the Yoshi clan to help Baby Mario out! With that little scamp Baby Bowser involved, though, it's not going to be easy...

Nintendo eShop description

NA Version

Yoshi™ is back and he's bustin' out the big eggs. Crush your surroundings and create paths with his new Mega and Metal Eggdozers in a brand-new platforming adventure! It'll take more than egg tosses and flutter jumps to lead fledgling Mario™ through a dangerous new island littered with inventive power-ups. Can you save poor Luigi™?

Guide Yoshi and a young Mario through all-new stages, from slippery slopes to watery wonderlands. New transformations turn Yoshi into Helicopters, Mine Carts, Jackhammers, and more—all steerable with gyro controls. There's even a special multiplayer mode where you face off with friends in six fast, fun competitions.

But as Yoshi fans know, it's all about the collectibles and they're more enticing than ever to find. You'll need the new Metal and Mega Eggdozers to beat puzzling platforming moments and locate every collectible and surprise. They're hiding—are you seeking?

EU Version

Yoshi's New Island is the first instalment in this series since Yoshi's Island DS was created in 2006.

Yoshi's good old Flutter Jump, Ground Pound and egg-throwing return, along with new abilities and challenges that take advantage of the features of the Nintendo 3DS. You can use massive eggs called Mega-Eggs to destroy blocks and pipes, revealing secrets such as coins and hidden keys. The more things you destroy, the higher the Mega-Egg gauge goes, netting you extra lives in the process!

The beautiful art is based on many classic styles, such as oil painting, watercolours and crayon drawings.

Gallery

For this subject's image gallery, see Gallery:Yoshi& § 39;s New Island.

Media

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Names in other languages

Language Name Meaning
Japanese ヨッシー New アイランド
Yosshī New Airando
Yoshi New Island

Chinese (traditional) 耀西新島[9]
Yàoxī Xīn Dǎo
Yoshi New Island

Trivia

External links

References

Template:YoshiGames