List of Mario Kart Wii pre-release and unused content: Difference between revisions

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{{italic title|List of ''Mario Kart Wii'' pre-release and unused content}}
{{italic title|List of ''Mario Kart Wii'' pre-release and unused content}}
This is a list of pre-release and unused content for ''[[Mario Kart Wii]]''.
This is a list of pre-release and unused content for ''[[Mario Kart Wii]]''.
==Early ideas==
==Early ideas==
Concept art for [[Luigi Circuit (Wii)|Luigi Circuit]] indicates that a [[Blooper]]-themed hot air balloon was planned to appear alongside the [[Cheep Cheep]] hot air balloon, but ultimately did not make it into the game. The final layout of Luigi Circuit is not drastically different from the concept art version. Whereas, [[Dry Dry Ruins (course)|Dry Dry Ruins]]'s concept art appeared to be significantly different from the final version. The ruins has a different layout, and there were [[Thwomp]]-like obstacles with Mii heads on them planned. Aside from the Yoshi Sphinx, other Egyptian-like structures were planned to be replaced by Miis, such as the paintings, but those ultimately did not make it in the final game.
Concept art for [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]] indicates that a [[Blooper]]-themed hot air balloon was planned to appear alongside the [[Cheep Cheep]] hot air balloon, but ultimately did not make it into the game. The final layout of Luigi Circuit is not drastically different from the concept art version. Whereas, [[Dry Dry Ruins (race course)|Dry Dry Ruins]]' concept art appeared to be significantly different from the final version. The ruins has a different layout, and there were [[Thwomp]]-like obstacles with Mii heads on them planned. Aside from the Yoshi Sphinx, other Egyptian-like structures were planned to be replaced by Miis, such as the paintings, but those ultimately did not make it in the final game.


Concept art for bikes also indicates that a bike based on [[Mechakoopa]], called the メカクッパ DX (mekakuppa DX, translated to Mechakoopa DX), and [[Lakitu's Cloud]] were planned to be in the game, as well as early versions of the Magikruiser, which was called the  スーパーカメック (Sūpā Kameku, translated to Super Kamek), and the Quacker. The Quacker appeared to have a more organic and feathery look to it compared to the final, toy-like version of it.
Concept art for bikes also indicates that a bike based on [[Mechakoopa]], called the メカクッパ DX (mekakuppa DX, translated to Mechakoopa DX), and [[Lakitu's Cloud]] were planned to be in the game, as well as early versions of the Magikruiser, which was called the  スーパーカメック (Sūpā Kameku, translated to Super Kamek), and the Quacker. The Quacker appeared to have a more organic and feathery look to it compared to the final, toy-like version of it.
<gallery>
<gallery>
LuigiCircuitMKW - Concept Art.png|Concept art for a prototype of [[Luigi Circuit (Wii)|Luigi Circuit]]
MKW Luigi Circuit Concept Art.png|Concept art for a prototype of [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]
DryDryRuinsMKW - Concept Art.png|Concept art for a prototype of [[Dry Dry Ruins (course)|Dry Dry Ruins]]
DryDryRuinsMKW - Concept Art.png|Concept art for a prototype of [[Dry Dry Ruins (race course)|Dry Dry Ruins]]
BikesMKW ConceptArt.png|Concept art for various vehicles. It includes a prototype of the [[Magikruiser]] and [[Quacker]], as well as bikes based on [[Mechakoopa]] and [[Lakitu's Cloud]].
BikesMKW ConceptArt.png|Concept art for various vehicles. It includes a prototype of the [[Magikruiser]] and [[Quacker]], as well as bikes based on [[Mechakoopa]] and [[Lakitu's Cloud]].
</gallery>
</gallery>


==Early builds==
==Early builds==
As seen in Mario Kart Wii's 2007 E3 trailer, the game has gone under drastic developmental changes before release. Early builds of the game heavily relied on elements from Mario Kart DS (such as a title bearing resemblance to the one found in the previous Mario Kart game). The model designs for many of the vehicles shown in the trailer, such as [[Standard Kart S]], [[Standard Kart M]], and [[Standard Kart L]] were slightly different. Interestingly, character animations were very minimal in what was shown in the trailer, where characters wouldn't even move in their vehicles when going off of a trick ramp. Though only [[Mario Circuit]], [[Wario's Goldmine]], [[Moo Moo Meadows]], [[Mushroom Gorge]], [[Luigi Circuit]], [[DS Yoshi Falls]], and [[GCN Peach Beach]] were shown in the video, very slight course differences were present in all of the tracks. Also [[Wario]] is wearing his original long-sleeved shirt instead of his current short-sleeved one he has in the final build.
As seen in ''Mario Kart Wii''{{'}}s 2007 E3 trailer, the game has gone under drastic developmental changes before release. Early builds of the game heavily relied on elements from ''Mario Kart DS'' (such as a title bearing resemblance to the one found in the previous ''Mario Kart'' game), but then the designs changed and the [[POW Block|three]] [[Mega Mushroom|new]] [[Thunder Cloud|items]] were added to the item roulette in the final version. The model designs for many of the vehicles shown in the trailer, such as [[Standard Kart S]], [[Standard Kart M]], and [[Standard Kart L]] were slightly different. Interestingly, character animations were very minimal in what was shown in the trailer, where characters wouldn't even move in their vehicles when going off of a trick ramp. Though only [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], [[Wii Wario's Gold Mine|Wario's Gold Mine]], [[Wii Moo Moo Meadows|Moo Moo Meadows]], [[Wii Mushroom Gorge|Mushroom Gorge]], [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], {{classic-link|DS|Yoshi Falls}}, and {{classic-link|GCN|Peach Beach}} were shown in the video, very slight course differences were present in all of the tracks. Courses other than [[Wii Coconut Mall|Coconut Mall]] originally had rainbow [[Dash Panel]]s. Also, [[Wario]] is wearing his original long-sleeved shirt instead of his current short-sleeved one he has in the final build.
 
<gallery>
<gallery>
MKW Screenshot 1.png|The original HUD, which bears similarities to the final version.
MKW Logo.jpg|The original logo
MKW Logo.jpg|The original logo.
MKW Screenshot 1.png|The original HUD, which bears similarities to the final version
MKW Screenshot 2.png|Another screenshot of the original HUD
MKwii-Mission.jpg|An early version of the coin [[List of Mario Kart Wii tournaments|tournament]] on {{classic-link|SNES|Mario Circuit 3}}
MKWii Prerelease Dk summit rings.jpg|An early version of the ring tournament on [[Wii DK Summit|DK Summit]]
MKWii Prerelease wii wheel icon.jpg|An early Wii Wheel icon
MKWii Prerelease license screen.jpg|The original license screen
MKWii-MiiIconShadingIMG.jpg|Mii icon with darker shading
MKWiiPre2.png|An early version of the multiplayer HUD
MKWiiPre3.png|An early version of the multiplayer HUD for VS Race in teams
MKWiiPre4.jpg|An early version of the friend icon
MKW Luigi Circuit Banner.png|The banner for [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], with ''Mario Kart'' logos on the building near the starting line instead of the Nintendo logo
MKW Luigi Circuit Banner (Sunset).png|The banner for the sunset version of Luigi Circuit, with half of the hills missing
MKW Moo Moo Meadows Banner.png|The banner for [[Wii Moo Moo Meadows|Moo Moo Meadows]], with 2D cows
MKW DK Summit Banner.png|The banner for DK Summit, with early billboards
MKW Wario's Gold Mine Banner.png|The banner for [[Wii Wario's Gold Mine|Wario's Gold Mine]], with the Super Wario sign still present
MKW Daisy Circuit Banner.png|The banner for [[Daisy Circuit]], with different fences
MKW Koopa Cape Banner.png|The banner for [[Wii Koopa Cape|Koopa Cape]], with the starting banner from Wario's Gold Mine and a different skybox
MKW GBA Shy Guy Beach Banner.png|The banner for {{classic-link|GBA|Shy Guy Beach}}, with fewer palm trees and umbrellas
MKWii Misplaced Exhaust Pipes Wario Bike.png|Wario driving on the Wario Bike with misplaced exhaust pipes on Wario's Gold Mine
MKWii Sprinter ending normal.png|Diddy Kong driving on an early version of the [[Sprinter]] kart on [[Toad's Factory]], with paler shading.
MKWEND2.png|The ending picture, which takes place in an early version of Luigi Circuit
</gallery>
</gallery>


==Unused data==
==Unused data==
When all of the files are extracted from this game, a course called "old_mario_gc_b" is found.<ref>[http://www.youtube.com/watch?v=dterLPtM6ok]</ref> It is just like GCN Mario Circuit, the fourth course in the [[Leaf Cup]], but the difference is that there is no [[Chain Chomp]], the [[Piranha Plant]]s are not in [[Warp Pipes]], and the player's icon goes off of the screen as there is no map. There is also another course called "draw_demo".<ref>[http://www.youtube.com/watch?v=yHQDE8vzfFw]</ref> It is supposed to look like [[Mario Circuit]], but the pointers which are supposed to signify where to look in the file for the textures miss slightly, resulting in a graphical mess-up. There is no lap data or route data, so [[Lakitu]] will not appear to turn the player around or tell when a lap is completed.  
When all of the files are extracted from this game, a course called "old_mario_gc_b" is found.<ref>[http://www.youtube.com/watch?v=dterLPtM6ok]</ref> It is just like GCN Mario Circuit, the fourth course in the [[Leaf Cup]], but the difference is that there is no [[Chain Chomp]], the [[Piranha Plant]]s are not in [[Warp Pipe]]s, and the player's icon goes off of the screen as there is no map. There is also another course called "draw_demo".<ref>[http://www.youtube.com/watch?v=yHQDE8vzfFw]</ref> It is supposed to look like [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], but the pointers which are supposed to signify where to look in the file for the textures miss slightly, resulting in a graphical mess-up. The filename is similar to others found in the game, specifically "Winningrun_demo" and "Loser_demo".<ref>[http://wiki.tockdom.com/wiki/Filesystem/Race/Course]</ref> Those courses are the versions of Mario Circuit used when the player wins or loses a set of races, respectively. There is no lap data or route data, so [[Lakitu (Mario Kart referee)|Lakitu]] will not appear to turn the player around or tell when a lap is completed, same as the other two. The name suggests it was used when a VS race, Grand Prix, or Battle ended in a tie, however note that it is very similar to Loser_Demo. In the final game, ties are broken by player number.
 
An unused version of Bowser's Castle has also been found in the game's files. This version dates back to earlier in the game's development, and has various minor differences from the final version including different item placements, wonky collision maps and a slightly different setup for the tilting floor section near the beginning.<ref>https://www.youtube.com/watch?v=ku9774fBXaM</ref>


Sprites have been found depicting icons for a [[Hammer Bro]], [[Koopa Paratroopa|Paratroopa]], [[Petey Piranha]], and a [[Mii|Mii Outfit C]].<ref>[http://www.mfgg.net/index.php?act=resdb&param=03&c=1&id=23474]</ref> A model for the Mii Outfit has also been found, which resembles a [[Toad (species)|Toad]].<ref name="The Cutting Room Floor">https://tcrf.net/Mario_Kart_Wii#Unused_Mii_Outfit</ref>
Sprites have been found depicting icons for a [[Hammer Bro]], [[Koopa Paratroopa|Paratroopa]], [[Petey Piranha]], and a [[Mii|Mii Outfit C]].<ref>[http://www.mfgg.net/index.php?act=resdb&param=03&c=1&id=23474]</ref> An outfit for the NPC Miis in [[Coconut Mall]] has also been found, which resembles a [[Toad (species)|Toad]].<ref name="The Cutting Room Floor">TCRF. [[tcrf:Mario Kart Wii#Mii Outfit C|Mario Kart Wii § Mii Outfit C]]. ''The Cutting Room Floor''. Retrieved October 10, 2016.</ref>


It was discovered in the game's code there was going to be a Mission Mode as a succession to the Mission Mode seen in ''[[Mario Kart DS]]''.<ref>https://www.youtube.com/watch?v=v9xP56_V0M8</ref>
It was discovered in the game's code that there was going to be a Mission Mode as a succession to the Mission Mode seen in ''[[Mario Kart DS]]''.<ref>https://www.youtube.com/watch?v=v9xP56_V0M8</ref>
<gallery>
<gallery>
Mkwiimodels.png|Early sprites, including Mario, a Mii, and a Wii Remote.<ref name="Unseen64">http://www.unseen64.net/2008/05/04/mario-kart-wii-beta/</ref>
Mkwiimodels.png|Early sprites, including Mario, a Mii, and a Wii Remote<ref name="Unseen64">http://www.unseen64.net/2008/05/04/mario-kart-wii-beta/</ref>
Betawheel.png|Early ranking icon in the form of the [[Wii#Wii Wheel|Wii Wheel]]. <ref name="Unseen64">http://www.unseen64.net/2008/05/04/mario-kart-wii-beta/</ref>
Betawheel.png|Early ranking icon in the form of the [[Wii#Wii Wheel|Wii Wheel]] <ref name="Unseen64">http://www.unseen64.net/2008/05/04/mario-kart-wii-beta/</ref>
Betaitems.png|Four early icons. It was discovered that 2 of the 3 orbs were [[Wiggler]] and a [[Fireball]]. [[Chain Chomp]] also appears. Note Wiggler and Fireball are used in-game during special online events.<ref name="Unseen64">http://www.unseen64.net/2008/05/04/mario-kart-wii-beta/</ref>
Betaitems.png|Four early icons. It was discovered that 2 of the 3 orbs were [[Wiggler]] and a [[Fireball]]. [[Chain Chomp]] also appears. Note Wiggler and Fireball are used in-game during special online events.<ref name="Unseen64">http://www.unseen64.net/2008/05/04/mario-kart-wii-beta/</ref>
KoopaParatroopa-MKWii-Icon.png|An unused CSS Icon for [[Koopa Paratroopa|Paratroopa]] as a player.
KoopaParatroopa-MKWii-Icon.png|An unused CSS icon for [[Koopa Paratroopa|Paratroopa]] as a player
HammerBro-MKWii-Icon.png|An unused CSS Icon for [[Hammer Bro]] as a player.
HammerBro-MKWii-Icon.png|An unused CSS icon for [[Hammer Bro]] as a player
Petey-MKWii-Icon.png|An unused CSS Icon for [[Petey Piranha]] as a player.
Petey-MKWii-Icon.png|An unused CSS icon for [[Petey Piranha]] as a player
MKWii MiiOutfitC.png|The unused Mii Outfit C
File:MKWii NPC Mii Outfit.png|The unused outfit that NPC Miis would have worn
MKWiiDrawDemo.png|[[Luigi]] racing on the unused "draw_demo" track
MKW Draw Demo Starting Area.jpg|Funky Kong at the starting area of the "draw_demo" track
MKW Draw Demo Starting Area 2.gif|Funky Kong racing on the "draw_demo" track
MKWiiOldMarioGC.png|Luigi racing on the unused GCN Mario Circuit replica track
MKWiiMinimapTextLine.png|Unused minimap display code
MKWii UnusedCamera.png|Unused camera angle
Mkwii near camera 1 beta.png|Unused camera angle
Mkwii near camera 2 beta.png|Unused camera angle
MKWii Unused Results Camera Angle.png|Unused results camera angle
MKWii-Noghosts.png|Unused "no ghosts" notification
MKWiiAllMiiButtons.png|All Mii buttons
MKWiiFixDriftModeScreen.png|Unused drift selection screen
MKWiiLicenseDriftModeButton.png|Unused drift option for license settings
MKWiiButtonELORanking.png|Unused ELO ranking button for the Nintendo WFC menu
MKWiiButtonGhostBattle.png|Unused Ghost Race button for the Nintendo WFC menu
MKWiiButtonMRMultiplayer.png|Unused multiplayer mission mode button
MKWiiButtonMR.png|Unused single-player mission mode button
MKWii unused Title Graphic.png|Unused title graphic
MKWii unused controller player number.png|Unused controller player number
MKWii Unused A Graphic.png|Unused A graphic
MKWii-MG-Items.png|Unused Item Boxes on [[Wii Mushroom Gorge|Mushroom Gorge]]
MKWiilaps.png|Unused 5 through 9 lap counter (3 and 4 were used in tournaments)
MKWii Luigi Circuit Unused Banner.png|Unused banners in Luigi Circuit
MKW Baby Mario Quacker 2 render.png|Unused [[Quacker]] model for [[Baby Mario]]
MKW Baby Luigi Quacker 2 render.png|Unused Quacker model for [[Baby Luigi]]
MKW Baby Peach Quacker 2 render.png|Unused Quacker model for [[Baby Peach]]
MKW Baby Daisy Quacker 2 render.png|Unused Quacker model for [[Baby Daisy]]
</gallery>
</gallery>


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{{Pre-release and unused content}}
{{Pre-release and unused content}}
{{MKW}}
[[Category:Pre-release and unused content|Mario Kart Wii]]
[[Category:Pre-release and unused content|Mario Kart Wii]]
[[Category:Mario Kart Wii|*]]
[[de:Mario Kart Wii/Beta-Elemente]]

Latest revision as of 10:14, July 21, 2023

This is a list of pre-release and unused content for Mario Kart Wii.

Early ideas[edit]

Concept art for Luigi Circuit indicates that a Blooper-themed hot air balloon was planned to appear alongside the Cheep Cheep hot air balloon, but ultimately did not make it into the game. The final layout of Luigi Circuit is not drastically different from the concept art version. Whereas, Dry Dry Ruins' concept art appeared to be significantly different from the final version. The ruins has a different layout, and there were Thwomp-like obstacles with Mii heads on them planned. Aside from the Yoshi Sphinx, other Egyptian-like structures were planned to be replaced by Miis, such as the paintings, but those ultimately did not make it in the final game.

Concept art for bikes also indicates that a bike based on Mechakoopa, called the メカクッパ DX (mekakuppa DX, translated to Mechakoopa DX), and Lakitu's Cloud were planned to be in the game, as well as early versions of the Magikruiser, which was called the スーパーカメック (Sūpā Kameku, translated to Super Kamek), and the Quacker. The Quacker appeared to have a more organic and feathery look to it compared to the final, toy-like version of it.

Early builds[edit]

As seen in Mario Kart Wii's 2007 E3 trailer, the game has gone under drastic developmental changes before release. Early builds of the game heavily relied on elements from Mario Kart DS (such as a title bearing resemblance to the one found in the previous Mario Kart game), but then the designs changed and the three new items were added to the item roulette in the final version. The model designs for many of the vehicles shown in the trailer, such as Standard Kart S, Standard Kart M, and Standard Kart L were slightly different. Interestingly, character animations were very minimal in what was shown in the trailer, where characters wouldn't even move in their vehicles when going off of a trick ramp. Though only Mario Circuit, Wario's Gold Mine, Moo Moo Meadows, Mushroom Gorge, Luigi Circuit, DS Yoshi Falls, and GCN Peach Beach were shown in the video, very slight course differences were present in all of the tracks. Courses other than Coconut Mall originally had rainbow Dash Panels. Also, Wario is wearing his original long-sleeved shirt instead of his current short-sleeved one he has in the final build.

Unused data[edit]

When all of the files are extracted from this game, a course called "old_mario_gc_b" is found.[1] It is just like GCN Mario Circuit, the fourth course in the Leaf Cup, but the difference is that there is no Chain Chomp, the Piranha Plants are not in Warp Pipes, and the player's icon goes off of the screen as there is no map. There is also another course called "draw_demo".[2] It is supposed to look like Mario Circuit, but the pointers which are supposed to signify where to look in the file for the textures miss slightly, resulting in a graphical mess-up. The filename is similar to others found in the game, specifically "Winningrun_demo" and "Loser_demo".[3] Those courses are the versions of Mario Circuit used when the player wins or loses a set of races, respectively. There is no lap data or route data, so Lakitu will not appear to turn the player around or tell when a lap is completed, same as the other two. The name suggests it was used when a VS race, Grand Prix, or Battle ended in a tie, however note that it is very similar to Loser_Demo. In the final game, ties are broken by player number.

An unused version of Bowser's Castle has also been found in the game's files. This version dates back to earlier in the game's development, and has various minor differences from the final version including different item placements, wonky collision maps and a slightly different setup for the tilting floor section near the beginning.[4]

Sprites have been found depicting icons for a Hammer Bro, Paratroopa, Petey Piranha, and a Mii Outfit C.[5] An outfit for the NPC Miis in Coconut Mall has also been found, which resembles a Toad.[6]

It was discovered in the game's code that there was going to be a Mission Mode as a succession to the Mission Mode seen in Mario Kart DS.[7]

References[edit]