List of Mario Kart Wii pre-release and unused content: Difference between revisions

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MKW Screenshot 2.png|Another screenshot of the original HUD
MKW Screenshot 2.png|Another screenshot of the original HUD
MKwii-Mission.jpg|An early version of the coin [[List of Mario Kart Wii tournaments|tournament]] on [[Mario Circuit 3|<small>SNES</small> Mario Circuit 3]]
MKwii-Mission.jpg|An early version of the coin [[List of Mario Kart Wii tournaments|tournament]] on [[Mario Circuit 3|<small>SNES</small> Mario Circuit 3]]
MKWii Prerelease Dk summit rings.jpg|An early version of the ring tournament on [[DK Summit]]
MKW Logo.jpg|The original logo
MKW Logo.jpg|The original logo
MKWii Prerelease wii wheel icon.jpg|An early Wii Wheel icon
MKWii Prerelease license screen.jpg|The original license screen
MKWii-MiiIconShadingIMG.jpg|Mii Icon Shading
MKWiiPre2.png|An early version of the Multiplayer HUD
MKWiiPre3.png|An early version of the Multiplayer HUD for VS Race in Teams
MKWiiPre4.jpg|An early version of the friend icon
MKW Luigi Circuit Banner.png|The banner for [[Luigi Circuit (Wii)|Luigi Circuit]], notice that there is Mario Kart logos on the building near the starting line instead of the Nintendo logo
MKW Luigi Circuit Banner (Sunset).png|The banner for the sunset version of Luigi Circuit, notice that half of the hills are gone
MKW Moo Moo Meadows Banner.png|The banner for [[Moo Moo Meadows]], notice that the cows on the right aren't 3D
Mario-Kart-Wii-mushroom-Gorge-Banner.png|The banner for [[Mushroom Gorge]], notice that there was originally was supposed to be orange flowers on the course in single player mode
MKW DK Summit Banner.png|The banner for DK Summit, notice that the early billboards can be seen
MKW Wario's Gold Mine Banner.png|The banner for [[Wario's Gold Mine]], notice that the Super Wario sign in still present
MKW Daisy Circuit Banner.png|The banner for [[Daisy Circuit]], notice that there is banners and different fences
MKW Koopa Cape Banner.png|The banner for [[Koopa Cape]], notice that the start banner from Wario's Gold Mine and a different skybox is present
Mario-Kart-Wii-Dry-Dry-Ruins-Banner.png|The banner for [[Dry Dry Ruins]], notice that the two statues aren't present along with different billboards
Mario-Kart-Wii-Rainbow-Road-Banner.png|The banner for [[Rainbow Road (Wii)|Rainbow Road]], notice that there is a different skybox and cannon
Mario-Kart-Wii-N64-Mario-Raceway-Banner.png|The banner for [[Mario Raceway|<small>N64</small> Mario Raceway]], notice that a Piranha Plant is seen on the first turn
MKW GBA Shy Guy Beach Banner.png|The banner for [[Shy Guy Beach|<small>GBA</small> Shy Guy Beach]], notice that there is fewer palm trees and umbrellas
Mario-Kart-Wii-N64-DKs-Jungle-Parkway-Banner.png|The banner for [[DK's Jungle Parkway|<small>N64</small> DK's Jungle Parkway]], notice that the arrows we're originally red instead of blue
Mario-Kart-Wii-GCN-Cookie-Land-Banner.png|The banner for [[Cookie Land|<small>GCN</small> Cookie Land]], notice there is 2 item boxs between the pink and green jellies
MKWEND2.png|The ending picture, notice that it take places on another early version of Luigi Circuit
</gallery>
</gallery>



Revision as of 11:04, January 18, 2021

This is a list of pre-release and unused content for Mario Kart Wii.

Early ideas

Concept art for Luigi Circuit indicates that a Blooper-themed hot air balloon was planned to appear alongside the Cheep Cheep hot air balloon, but ultimately did not make it into the game. The final layout of Luigi Circuit is not drastically different from the concept art version. Whereas, Dry Dry Ruins' concept art appeared to be significantly different from the final version. The ruins has a different layout, and there were Thwomp-like obstacles with Mii heads on them planned. Aside from the Yoshi Sphinx, other Egyptian-like structures were planned to be replaced by Miis, such as the paintings, but those ultimately did not make it in the final game.

Concept art for bikes also indicates that a bike based on Mechakoopa, called the メカクッパ DX (mekakuppa DX, translated to Mechakoopa DX), and Lakitu's Cloud were planned to be in the game, as well as early versions of the Magikruiser, which was called the スーパーカメック (Sūpā Kameku, translated to Super Kamek), and the Quacker. The Quacker appeared to have a more organic and feathery look to it compared to the final, toy-like version of it.

Early builds

As seen in Mario Kart Wii's 2007 E3 trailer, the game has gone under drastic developmental changes before release. Early builds of the game heavily relied on elements from Mario Kart DS (such as a title bearing resemblance to the one found in the previous Mario Kart game), but then the designs changed and the three new items were added to the item roulette in the final version. The model designs for many of the vehicles shown in the trailer, such as Standard Kart S, Standard Kart M, and Standard Kart L were slightly different. Interestingly, character animations were very minimal in what was shown in the trailer, where characters wouldn't even move in their vehicles when going off of a trick ramp. Though only Mario Circuit, Wario's Gold Mine, Moo Moo Meadows, Mushroom Gorge, Luigi Circuit, DS Yoshi Falls, and GCN Peach Beach were shown in the video, very slight course differences were present in all of the tracks. Also Wario is wearing his original long-sleeved shirt instead of his current short-sleeved one he has in the final build.

Unused data

When all of the files are extracted from this game, a course called "old_mario_gc_b" is found.[1] It is just like GCN Mario Circuit, the fourth course in the Leaf Cup, but the difference is that there is no Chain Chomp, the Piranha Plants are not in Warp Pipes, and the player's icon goes off of the screen as there is no map. There is also another course called "draw_demo".[2] It is supposed to look like Mario Circuit, but the pointers which are supposed to signify where to look in the file for the textures miss slightly, resulting in a graphical mess-up. The filename is similar to others found in the game, specifically "Winningrun_demo" and "Loser_demo".[3] Those courses are the versions of Mario Circuit used when the player wins or loses a set of races, respectively. There is no lap data or route data, so Lakitu will not appear to turn the player around or tell when a lap is completed, same as the other two. The name suggests it was used when a VS race, Grand Prix, or Battle ended in a tie, however note that it is very similar to Loser_Demo. In the final game, ties are broken by player number.

An unused version of Bowser's Castle has also been found in the game's files. This version dates back to earlier in the game's development, and has various minor differences from the final version including different item placements, wonky collision maps and a slightly different setup for the tilting floor section near the beginning.[4]

Sprites have been found depicting icons for a Hammer Bro, Paratroopa, Petey Piranha, and a Mii Outfit C.[5] A model for the Mii Outfit has also been found, which resembles a Toad.[6]

It was discovered in the game's code that there was going to be a Mission Mode as a succession to the Mission Mode seen in Mario Kart DS.[7]

References