Hammer Knight: Difference between revisions

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{{Species-infobox
{{species infobox
|title=Hammer Knight
|title=Hammer Knight
|image=[[File:Hammer Knight MK8D.jpg|200px]]
|image=[[File:MK8 Hammer Knight Model.png|200px]]<br>Model in ''Mario Kart 8''
|first_appearance=''[[Mario Kart 8]]'' ([[List of games by date#2014|2014]])
|first_appearance=''[[Mario Kart 8]]'' ([[List of games by date#2014|2014]])
|latest_appearance=''[[Mario Kart 8 Deluxe]]'' ([[List of games by date#2017|2017]])
|latest_appearance=[[Super Nintendo World]] (2021)
|variant_of=[[Boo]]
}}
}}
'''Hammer Knights'''<ref>Epstein, Joe, Garitt Rocha, and Alexander Musa. (2017) ''Mario Kart 8 Deluxe'' Official Guide (from [[Prima Games]]). Page 97.</ref> are large enemies in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. They are statues possessed by [[Boo]]s that inhabit [[Twisted Mansion]]. Two of them appear on the final leg of the track at the track's side, wielding giant hammers. When a racer gets close to them, they swing down their hammers onto the track, blocking the way for racers and potentially flattening them and causing them to stop. The ground underneath their hammers is also partially destroyed and has a [[Coin]]. Their hammers can also block incoming items, such as [[Green Shell]]s and [[Red Shell]]s. Occasionally, the Boos that are possessing them float out of the statues. Whenever a Hammer Knight is knocked by a [[Spiny Shell (Mario Kart)|Spiny Shell]], [[Super Star|Star]], [[Bullet Bill]] or [[Super Horn]], the Boo shouts in pain.
'''Hammer Knights'''<ref>Musa, Alexander. ''Mario Kart 8'' PRIMA Official Game Guide. Page 82. "'''''Hammer Knights''': The final stretch of the track is populated by statues that slam their hammers onto the ground. It’s easy enough to avoid them by staying close to the center of the track, but the best racing lines will take you very close to them.''"</ref> are large enemies in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. They are statues possessed by [[Boo]]s that inhabit [[Twisted Mansion]]. Two of them appear on the final leg of the track at the track's side, wielding giant hammers. They continuously swing down their hammers onto the track, blocking the way for racers and potentially flattening them and causing them to stop. The ground underneath their hammers is also partially destroyed and has a [[coin]]. Their hammers can also block incoming items, such as [[Green Shell]]s and [[Red Shell]]s. After the hammer slams the ground, the Boos that are possessing them float out of the statues. Whenever a Hammer Knight is knocked by a [[Spiny Shell (blue)|Spiny Shell]], [[Super Star|Star]], [[Bullet Bill]], or [[Super Horn]], the Boo shouts in pain.
==Gallery==
<gallery>
Hammer Knight MK8D.jpg|''Mario Kart 8 Deluxe''
</gallery>
{{br}}
==References==
==References==
<references/>
<references/>
{{Boos}}
{{Boos}}
{{MK8}}
{{MK8}}
[[Category:Boos]]
[[Category:Boos]]
[[Category:Mario Kart 8 Species]]
[[Category:Knights]]
[[Category:Mario Kart 8 Deluxe]]
[[Category:Mario Kart 8 species]]

Latest revision as of 17:39, February 17, 2024

Hammer Knight
MK8 Hammer Knight Model.png
Model in Mario Kart 8
First appearance Mario Kart 8 (2014)
Latest appearance Super Nintendo World (2021)
Variant of Boo

Hammer Knights[1] are large enemies in Mario Kart 8 and Mario Kart 8 Deluxe. They are statues possessed by Boos that inhabit Twisted Mansion. Two of them appear on the final leg of the track at the track's side, wielding giant hammers. They continuously swing down their hammers onto the track, blocking the way for racers and potentially flattening them and causing them to stop. The ground underneath their hammers is also partially destroyed and has a coin. Their hammers can also block incoming items, such as Green Shells and Red Shells. After the hammer slams the ground, the Boos that are possessing them float out of the statues. Whenever a Hammer Knight is knocked by a Spiny Shell, Star, Bullet Bill, or Super Horn, the Boo shouts in pain.

Gallery[edit]

References[edit]

  1. ^ Musa, Alexander. Mario Kart 8 PRIMA Official Game Guide. Page 82. "Hammer Knights: The final stretch of the track is populated by statues that slam their hammers onto the ground. It’s easy enough to avoid them by staying close to the center of the track, but the best racing lines will take you very close to them."