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{{location-infobox
{{location infobox
|image=Bianco Hills Top.png
|image=[[File:Bianco Hills Top.png|300px]]
|width=300px
|greater_location=[[Isle Delfino]]
|greaterloc=[[Isle Delfino]]
|inhabitants=[[Pianta]]s, [[Piranha Plant]]s, [[Pokey]]s, [[Pokey Head|Sanbo Head]]s, [[Skeeter|Pondskaters]], [[Seedy Pod]]s, [[Strollin' Stu]]s
|inhabitants=[[Pianta]]s, [[Piranha Plant]]s, [[Pokey]]s, [[Pokey Head]]s, [[Skeeter|Pondskaters]], [[Seedy Pod]]s, [[Strollin' Stu]]s
|first_appearance=''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]])
|first_appearance=''[[Super Mario Sunshine]]'' ([[List of games by date#2002|2002]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
}}
}}
{{Quote|Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!|Pianta|Super Mario Sunshine}}
{{quote|Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!|Pianta|Super Mario Sunshine}}
 
'''Bianco Hills''' is a hilly and picturesque countryside region in the center of [[Isle Delfino]] and northwest of [[Delfino Plaza]], appearing in ''[[Super Mario Sunshine]]''. It can be entered via the [[Goop#Rainbow M|Rainbow M]] on the base of the [[Grand Pianta Statue]] in Delfino Plaza's [[Bianco Square]] once the player defeats [[Shadow Mario]] for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.
'''Bianco Hills''' is a hilly and picturesque countryside region in the center of [[Isle Delfino]] and northwest of [[Delfino Plaza]], which first appears in ''[[Super Mario Sunshine]]''. It can be entered via the [[Graffiti#Rainbow M|Rainbow M]] on the base of the [[Grand Pianta Statue]] in Delfino Plaza's [[Bianco Square]], once the player defeats [[Shadow Mario]] for the first time. The name Bianco Hills contains the word "bianco", which is Italian for "white". The name of the level can be translated to "White Hills", which is probably a reference to the white colored houses, walls, and roads found in the area. The musical theme of Bianco Hills is similar to those of [[Gelato Beach]], [[Delfino Plaza]], and [[Ricco Harbor]]. However, it is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by [[Koji Kondo]].
 
In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Tourney]] courses are very similar, and seem to be based on this area.


In ''[[Mario Golf: Advance Tour]]'', some of the [[Mushroom Course]] holes are very similar, and seem to be based on this area.
==Layout==
==Layout==
Bianco Hills consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. In the center of Bianco Hills lies the [[Big Windmill]], which is located at the end of the lake.  
Bianco Hills consists of the Windmill Village inhabited by [[Pianta]]s, the upper hilly area, and a large lake. In the center of Bianco Hills lies the [[Big Windmill]], which is located at the end of the lake.  


[[Mario]] will start in a sloped area with a brick path and three [[Pianta]]s. If [[Yoshi]] is rescued, he will appear in his egg near the starting point. From the starting point of the level, Mario can turn around and jump onto the wall to look down and see both Delfino Plaza and [[Ricco Harbor]], though an invisible wall prevents him from jumping down. Going up the path, the player will find the downward slope continuously being sprayed with water, which will refill [[F.L.U.D.D.]] and the player can [[dive|slide]] down. The path will end at a river with a log in it the player can use to get across.  
[[Mario]] will start on a cliff overlooking Delfino Plaza, [[Ricco Harbor]], and [[Pinna Park]], which he can view by turning around, but cannot jump down and reach due to an invisible wall. If [[Yoshi]] is rescued, he will appear in his egg here in [[The Red Coins of the Lake|Episode 8]]. Moving forward from the start, Mario will proceed up a sloped area with a brick path and three Piantas and then down the other side of the slope which is continuously being sprayed with water, which will refill [[F.L.U.D.D.|FLUDD]] and the player can [[dive|slide]] down. The path will end at a river with a log in it the player can use to get across.  


Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with [[Rope#Tightrope|tightropes]]. Several Piantas are seen walking around the village, with the red female and the yellow male ones in the back capable of throwing Mario upward. Around the village are several [[Pokey Head]]s and there are several [[Poink]]s to the left of the village in some episodes. By using the walls or tightropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with F.L.U.D.D. If the [[Turbo Nozzle]] has been found near the entrance to [[The Secret of the Dirty Lake]], its box will appear at the end of the large wall, and if the [[Rocket Nozzle]] is found during [[The Red Coins of the Lake]], its box will appear on one of the buildings. Along the base of the wall next to the village are several [[Strollin' Stu]]s. During Episode 5: [[Petey Piranha Strikes Back]], [[Petey Piranha]] will be fought in the village after waking him up on a far platform above the village.  
Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with [[rope]]s. Several Piantas are seen walking around the village, and the red female and the brown male ones in the back are [[chuckster]]s capable of throwing Mario upward. Around the village are several [[Pokey Head|Sanbo Head]]s, many of which are hiding in rings of [[Flower (environmental object)|flowers]] that will release coins if sprayed in a relatively short period of time. There are several [[Poink]]s to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with FLUDD. During [[Petey Piranha Strikes Back|Episode 5]], [[Petey Piranha]] will be fought in the village after waking him up. If the [[Turbo Nozzle]] has been found in [[The Secret of the Dirty Lake|Episode 6]], its box will appear at the end of the large wall, and if the [[Rocket Nozzle]] is found during [[The Red Coins of the Lake|Episode 4]], its box will appear on one of the buildings. Along the base of the wall next to the village are several [[Strollin' Stu]]s. Behind the village is a series of terraces leading up to a high cliff. On the other end a large river can be seen below some cliffs, however this river is too high to climb out of and Mario will lose a life if he falls in. There is also a lone pillar-like mound in the middle of this cliff, in Episode 5 Petey Piranha is sleeping here and can be woken up and battled by shooting a one of the nearby Poinks at him.


Crossing through the wall next to the village, either through the gate (which is closed during [[Road to the Big Windmill|Episode 1]]), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Pokey Heads, and [[Seedy Pod]]s are found in the grassy area and the ledges to the west of the lake contain a [[Pokey]] and several platforms that lead to [[Red Coin]]s and the [[Shine Sprite]] for The Red Coins of the Lake. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the [[Hover Nozzle]] to cross. Platforms underneath the bridge are strung with tightropes that will lead the player to Episode 3: [[The Hillside Cave Secret]]. The lake itself has several [[Skeeter]]s swimming on the surface. During Episode 6: The Secret of the Dirty Lake, the lake is polluted, so the player needs to use lily pads to get around.
Crossing through the wall next to the village, either through the gate (which is closed during [[Road to the Big Windmill|Episode 1]]), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Sanbo Heads, and [[Seedy Pod]]s are found in the grassy area and the ledges to the west of the lake contain a [[Pokey]] and several platforms that lead to [[Red Coin]]s and the [[Shine Sprite]] for The Red Coins of the Lake. There are also many platforms with small windmills on them throughout the lake area, if Mario sprays them with water for a sustained period of time, a coin will spawn on top of the platform. Additionally, if Mario managed to collect 100 coins in Bianco Hills, the Shine Sprite will appear on top of the windmill platform near the top of the village wall. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the [[Hover Nozzle]] to cross, where Petey Piranha can be challenged in Episode 1 and [[Down with Petey Piranha!|Episode 2]]. Platforms underneath the bridge are strung with ropes that will lead the player to the Hillside Cave which can be entered from [[The Hillside Cave Secret|Episode 3]] onward. The lake itself has several [[Skeeter]]s swimming on the surface. In the back of the lake behind the big windmill is the Cliff Spring Cave, which can be entered from Episode 6 onward. Also during Episode 6, the lake is polluted, so the player needs to use lily pads to get around, but they will need to move quickly as the lily pads rot over time.


==Episodes==
==Episodes==
{|class="wikitable" text-align="center"
{|class="wikitable sortable" text-align="center"
!Image
!data-sort-type="number"|#
!Episode Name
!class="unsortable"|Image
!Summary
!data-sort-type="alphabetical"|Episode
!class="unsortable"|Summary
|-
|-
![[File:RoadtotheBigWindmill.png|200px]]
!1
|Episode 1:<br>[[Road to the Big Windmill]]
|align=center|[[File:RoadtotheBigWindmill.png|200px]]
|This episode's objective is to clean the [[Graffiti]] on the path to the windmill.
|align=center|[[Road to the Big Windmill]]
|This episode's objective is to clean the [[goop]] on the path to the windmill.
|-
|-
![[File:Down_With_Petey_Piranha.PNG|200px]]
!2
|Episode 2:<br>[[Down with Petey Piranha!]]
|align=center|[[File:Down With Petey Piranha.png|200px]]
|align=center|[[Down with Petey Piranha!]]
|This episode's objective is to defeat [[Petey Piranha]] at the top of the windmill.
|This episode's objective is to defeat [[Petey Piranha]] at the top of the windmill.
|-
|-
![[File:HillsideCaveSecretSMS.png|200px]]
!3
|Episode 3:<br>[[The Hillside Cave Secret]]
|align=center|[[File:HillsideCaveSecret.png|200px]]
|align=center|{{sort|Hillside Cave Secret, The|[[The Hillside Cave Secret]]}}
|This episode's objective is to enter to cave on the hillside and collect the [[Shine Sprite]] at the end of the cave's secret.
|This episode's objective is to enter to cave on the hillside and collect the [[Shine Sprite]] at the end of the cave's secret.
|-
|-
![[File:Red_Coins_Of_Windmill_Village.png|200px]]
!4
|Episode 4:<br>[[Red Coins of Windmill Village]]
|align=center|[[File:Red Coins Of Windmill Village.png|200px]]
|This episode's objective is to collect the [[Red Coin]]s around Windmill Village.
|align=center|[[Red Coins of Windmill Village]]
|This episode's objective is to collect the [[Red Coin|red coin]]s around Windmill Village.
|-
|-
![[File:Petey_Piranha_Strikes_Back.PNG|200px]]
!5
|Episode 5:<br>[[Petey Piranha Strikes Back]]
|align=center|[[File:Petey Piranha Strikes Back.png|200px]]
|align=center|[[Petey Piranha Strikes Back]]
|This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
|This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
|-
|-
![[File:Secret_Of_The_Dirty_Lake.PNG|200px]]
!6
|Episode 6:<br>[[The Secret of the Dirty Lake]]
|align=center|[[File:Secret Of The Dirty Lake.png|200px]]
|align=center|{{sort|Secret of the Dirty Lake, The|[[The Secret of the Dirty Lake]]}}
|This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
|This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
|-
|-
![[File:Shadow Mario on the Loose.png|200px]]
!7
|Episode 7:<br>[[Shadow Mario on the Loose]]
|align=center|[[File:Shadow Mario on the Loose.png|200px]]
|align=center|[[Shadow Mario on the Loose]]
|This episode's objective is to defeat [[Shadow Mario]] as he runs around Windmill Village.
|This episode's objective is to defeat [[Shadow Mario]] as he runs around Windmill Village.
|-
|-
![[File:Red_Coins_of_the_Lake.png|200px]]
!8
|Episode 8:<br>[[The Red Coins of the Lake]]
|align=center|[[File:Red Coins of the Lake.png|200px]]
|This episode's objective is to collect the Red Coins over the lake.
|align=center|{{sort|Red Coins of the Lake, The|[[The Red Coins of the Lake]]}}
|This episode's objective is to collect the red coins over the lake.
|-
|-
![[File:Red_Coins_of_the_Hillside_Cave.png|200px]]
!9
|Episode 9:<br>[[The Hillside Cave Secret#Red Coins of the Hillside Cave|Red Coins of the Hillside Cave]]
|align=center|[[File:Red Coins of the Hillside Cave.png|200px]]
|This episode's objective is to collect the Red Coins in the Hillside Cave Secret.
|align=center|[[Red Coins of the Hillside Cave]]
|This episode's objective is to collect the red coins in the Hillside Cave Secret.
|-
|-
![[File:Red_Coins_of_the_Dirty_Lake.png|200px]]
!10
|Episode 10:<br>[[The Secret of the Dirty Lake#Red Coins of the Dirty Lake|Red Coins of the Dirty Lake]]
|align=center|[[File:Red Coins of the Dirty Lake.png|200px]]
|This episode's objective is to collect the Red Coins in the Dirty Lake Secret.
|align=center|[[Red Coins of the Dirty Lake]]
|This episode's objective is to collect the red coins in the Dirty Lake Secret.
|}
|}
{{br}}
{{br}}


==Enemies==
==Enemies==
*[[Bee]]s
<gallery widths="80px" heights="80px">
*[[Gooble]]s
SMS GelatoBeach BlueCoin 29.png|[[Bee]]s
*[[Piranha Plant]]s
Coocoo.png|[[Plurp|Coo Coo]]s
*[[Piranhabon]]s
Piranha Plant SMS.png|[[Piranha Plant]]s
*[[Poink]]s
Piranhabons.png|[[Piranhabon]]s
*[[Pokey]]s
Poink.png|[[Poink]]s
*[[Pokey Head]]s
Sunshine Pokey Model.png|[[Pokey]]s
*[[Seedy Pod]]s
SMS Artwork Skeeter.png|[[Skeeter|Pondskater]]s
*[[Skeeter]]s
SMS Sanbo Head Artwork.png|[[Pokey Head|Sanbo Head]]s
*[[Strollin' Stu]]s
SMS Seedy Pod.png|[[Seedy Pod]]s
*[[Wind Spirit]]s
SMS Strollin Stu Alternate Artwork.png|[[Strollin' Stu]]s
*[[Wire Trap]]s
Swoopin' Stu SMS red.png|[[Gooble|Swoopin' Stu]]s
*[[Polluted Piranha]] (Boss of [[Road to the Big Windmill|Episode 1]])
SMS Artwork Wind Spirit.png|[[Wind Spirit]]s
*[[Petey Piranha]] (Boss of [[Down with Petey Piranha!|Episode 2]] and [[Petey Piranha Strikes Back|Episode 5]])
Sunshine Wire Trap art.jpg|[[Wire Trap]]s
*[[Shadow Mario]] (Boss of [[Shadow Mario on the Loose|Episode 7]])
PollutedPiranha.png|[[Proto Piranha|Gatekeeper]] (Boss of [[Road to the Big Windmill|Episode 1]])
SMS Petey Piranha Artwork.png|[[Petey Piranha]] (Boss of [[Down with Petey Piranha!|Episode 2]] and [[Petey Piranha Strikes Back|Episode 5]])
Shadow Mario Artwork Super Mario Sunshine.png|[[Shadow Mario]] (Boss of [[Shadow Mario on the Loose|Episode 7]])
</gallery>


==Blue Coin locations==
==Items==
{|class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align:center"
===[[Blue Coin]]s===
!#
{{Sunshine Blue Coins table
!class="unsortable"|Image
|image1=[[File:SMS BiancoHills BlueCoin 1.png|150px]]
!Episodes
|image2=[[File:SMS BiancoHills BlueCoin 2.png|150px]]
!class="unsortable"|Location
|image3=[[File:SMS BiancoHills BlueCoin 3.png|150px]]
|-
|image4=[[File:SMS BiancoHills BlueCoin 4.png|150px]]
|1
|image5=[[File:SMS BiancoHills BlueCoin 5.png|150px]]
|[[File:SMS BiancoHills BlueCoin 1.png|150px]]
|image6=[[File:SMS BiancoHills BlueCoin 6.png|150px]]
|All
|image7=[[File:SMS BiancoHills BlueCoin 7.png|150px]]
|Under the water in the river.
|image8=[[File:SMS BiancoHills BlueCoin 8.png|150px]]
|-
|image9=[[File:SMS BiancoHills BlueCoin 9.png|150px]]
|2
|image10=[[File:SMS BiancoHills BlueCoin 10.png|150px]]
|[[File:SMS BiancoHills BlueCoin 2.png|150px]]
|image11=[[File:SMS BiancoHills BlueCoin 11.png|150px]]
|All
|image12=[[File:SMS BiancoHills BlueCoin 12.png|150px]]
|Obtained by cleaning off a Graffiti on the wall next to the river.
|image13=[[File:SMS BiancoHills BlueCoin 13.png|150px]]
|-
|image14=[[File:SMS BiancoHills BlueCoin 14.png|150px]]
|3
|image15=[[File:SMS BiancoHills BlueCoin 15.png|150px]]
|[[File:SMS BiancoHills BlueCoin 3.png|150px]]
|image16=[[File:SMS BiancoHills BlueCoin 16.png|150px]]
|All
|image17=[[File:SMS BiancoHills BlueCoin 17.png|150px]]
|Obtained by cleaning off a Graffiti on a Pianta lady's house.
|image18=[[File:SMS BiancoHills BlueCoin 18.png|150px]]
|-
|image19=[[File:SMS BiancoHills BlueCoin 19.png|150px]]
|4
|image20=[[File:SMS BiancoHills BlueCoin 20.png|150px]]
|[[File:SMS BiancoHills BlueCoin 4.png|150px]]
|image21=[[File:SMS BiancoHills BlueCoin 21.png|150px]]
|All
|image22=[[File:SMS BiancoHills BlueCoin 22.png|150px]]
|Inside a tower above the Pianta lady's house.
|image23=[[File:SMS BiancoHills BlueCoin 23.png|150px]]
|-
|image24=[[File:SMS BiancoHills BlueCoin 24.png|150px]]
|5
|image25=[[File:SMS BiancoHills BlueCoin 25.png|150px]]
|[[File:SMS BiancoHills BlueCoin 5.png|150px]]
|image26=[[File:SMS BiancoHills BlueCoin 26.png|150px]]
|All
|image27=[[File:SMS BiancoHills BlueCoin 27.png|150px]]
|Inside a balcony on a house next to the river. Appears after shooting some water.
|image28=[[File:SMS BiancoHills BlueCoin 28.png|150px]]
|-
|image29=[[File:SMS BiancoHills BlueCoin 29.png|150px]]
|6
|image30=[[File:SMS BiancoHills BlueCoin 30.png|150px]]
|[[File:SMS BiancoHills BlueCoin 6.png|150px]]
|episode1=All
|All
|episode2=All
|Obtained by cleaning Graffiti above a wall by the waterwheel.
|episode3=All
|-
|episode4=All
|7
|episode5=All
|[[File:SMS BiancoHills BlueCoin 7.png|150px]]
|episode6=All
|All
|episode7=All
|On a platform with a sail south of the waterwheel.
|episode8=All
|-
|episode9=All
|8
|episode10=All
|[[File:SMS BiancoHills BlueCoin 8.png|150px]]
|episode11=All
|All
|episode12=All
|Obtained by cleaning ×-shaped Graffiti in a pit by the waterwheel. The coin appears next to the connected × Graffiti.
|episode13=All
|-
|episode14=Episodes 3-8
|9
|episode15=Episodes 3-8
|[[File:SMS BiancoHills BlueCoin 9.png|150px]]
|episode16=Episodes 6-8
|All
|episode17=Episodes 4-8
|Obtained by cleaning ×-shaped Graffiti on the wall by the other side of the waterwheel. The coin appears next to the first × Graffiti's location.
|episode18=Episodes 4-8
|-
|episode19=Episodes 3-8
|10
|episode20=Episodes 5-8
|[[File:SMS BiancoHills BlueCoin 10.png|150px]]
|episode21=Episodes 5-8
|All
|episode22=Episodes 6-8
|Obtained by spraying a mini-windmill with F.L.U.D.D.
|episode23=Episodes 3-8
|-
|episode24=Episodes 7-8
|11
|episode25=Episodes 7-8
|[[File:SMS BiancoHills BlueCoin 11.png|150px]]
|episode26=Episodes 7-8
|All
|episode27=Episodes 6-8
|Underwater to the right side of the Windmill.
|episode28=Episodes 3-8
|-
|episode29=Episode 8 (Yoshi required)
|12
|episode30=Episode 8 (Yoshi required)
|[[File:SMS BiancoHills BlueCoin 12.png|150px]]
|location1=Under the water in the river.
|All
|location2=Obtained by cleaning off graffiti on the wall next to the river.
|Obtained by spraying Graffiti on the path up the windmill.
|location3=Obtained by cleaning off graffiti on a Pianta lady's house.
|-
|location4=Inside a tower above the Pianta lady's house.
|13
|location5=Inside a balcony on a house next to the river. Appears after shooting some water. It is in the left alcove in Episodes 1, 3, 4 and 5, and it is in the right alcove in episodes 2, 6, 7, and 8.
|[[File:SMS BiancoHills BlueCoin 13.png|150px]]
|location6=Obtained by cleaning graffiti above a wall by the waterwheel.
|All
|location7=On a platform with a sail south of the waterwheel.
|Obtained by spraying a platform near the top of the windmill.
|location8=Obtained by cleaning X Graffiti in a pit by the waterwheel. The blue coin appears next to the paired X Graffiti.
|-
|location9=Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The blue coin appears next to the first X Graffiti's location.
|14
|location10=Obtained by spraying a mini-windmill with FLUDD.
|[[File:SMS BiancoHills BlueCoin 14.png|150px]]
|location11=Underwater to the right side of the Windmill.
|Episodes 3-8
|location12=Obtained by spraying graffiti on the path up the windmill.
|Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
|location13=Obtained by spraying a platform near the top of the windmill.
|location14=Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
<div align="left">
<div align="left">
*Episode 3: At the base of the big windmill.
*Episode 3: At the base of the big windmill.
Line 170: Line 183:
*Episode 8: In the pit where Blue Coin 8 was found.
*Episode 8: In the pit where Blue Coin 8 was found.
</div>
</div>
|-
|location15=Obtained by defeating a [[Pokey]] at the top of the windmill.
|15
|location16=Floating high in mid-air in town, reached by the help of a bright-red, female [[chuckster]] wearing glasses.
|[[File:SMS BiancoHills BlueCoin 15.png|150px]]
|location17=On the grate below the bridge.
|Episodes 3-8
|location18=Obtained by defeating a Pokey on a platform by the wall of the lake.
|Obtained by defeating a [[Pokey]] at the top of the windmill.
|location19=On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
|-
|location20=Obtained by spraying a Pianta on a ledge in the village.
|16
|location21=On a cliff by where Petey Piranha is flying around.
|[[File:SMS BiancoHills BlueCoin 16.png|150px]]
|location22=Obtained by spraying the platform where Petey Piranha sleeps in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
|Episodes 6-8
|location23=On the highest small windmill outside of the town.
|Floating high in mid-air in town, reached by the help of a Chuckster Pianta.
|location24=Underwater in the lake.
|-
|location25=Obtained by spraying O Graffiti on a Pianta house in the village. The blue coin appears next to a paired O Graffiti.
|17
|location26=Obtained by spraying an O Graffiti on a building in the village. The blue coin appears next to the first O Graffiti's location.
|[[File:SMS BiancoHills BlueCoin 17.png|150px]]
|location27=Obtained by spraying a [[Bird (Super Mario Sunshine)#Blue Bird|Blue Bird]] high above the village.
|Episodes 3-8
|location28=Obtained by spraying one of the trees in the Big Windmill area.
|On the grate below the bridge.
|location29=Obtained by eating a blue butterfly with Yoshi.
|-
|location30=Obtained by eating the bees inside a beehive with Yoshi.
|18
}}
|[[File:SMS BiancoHills BlueCoin 18.png|150px]]
 
|Episodes 4-8
===Fruits===
|Obtained by defeating a Pokey on a platform by the wall of the lake.
These fruits appear only in Episode 8:
|-
|19
|[[File:SMS BiancoHills BlueCoin 19.png|150px]]
|All
|On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
|-
|20
|[[File:SMS BiancoHills BlueCoin 20.png|150px]]
|Episodes 5-8
|Obtained by spraying a Pianta on a ledge in the village.
|-
|21
|[[File:SMS BiancoHills BlueCoin 21.png|150px]]
|Episodes 5-8
|On a cliff by where Petey Piranha is flying around.
|-
|22
|[[File:SMS BiancoHills BlueCoin 22.png|150px]]
|Episodes 6-8
|Obtained by spraying a platform where Petey Piranha flies around in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
|-
|23
|[[File:SMS BiancoHills BlueCoin 23.png|150px]]
|All
|On the highest small windmill outside of the town.
|-
|24
|[[File:SMS BiancoHills BlueCoin 24.png|150px]]
|Episodes 6-8
|Underwater in the lake.
|-
|25
|[[File:SMS BiancoHills BlueCoin 25.png|150px]]
|Episodes 7-8
|Obtained by spraying ○-shaped Graffiti on a Pianta house in the village. The coin appears next to a connected ○ Graffiti.
|-
|26
|[[File:SMS BiancoHills BlueCoin 26.png|150px]]
|Episodes 7-8
|Obtained by spraying an ○-shaped Graffiti on a building in the village. The coin appears next to the first Graffiti's location.
|-
|27
|[[File:SMS BiancoHills BlueCoin 27.png|150px]]
|Episodes 7-8
|Obtained by spraying a blue [[Bird (species)|bird]] high above the village.
|-
|28
|[[File:SMS BiancoHills BlueCoin 28.png|150px]]
|Episode 3-8
|Obtained by spraying one of the trees in the Big Windmill area.
|-
|29
|[[File:SMS BiancoHills BlueCoin 29.png|150px]]
|Episode 8 (Yoshi Required)
|Obtained by eating a blue butterfly with Yoshi.
|-
|30
|[[File:SMS BiancoHills BlueCoin 30.png|150px]]
|Episode 8 (Yoshi Required)
|Obtained by eating the bees inside a beehive with Yoshi.
|}


==Fruit locations (Episode 8 only)==
*'''[[Durian]]'''
===[[Durian]]===
**Past the gate, on the southern side of the sidewalk, under two trees.
*Past the gate, on the southern side of the sidewalk, under two trees.


===[[Pineapple]]===
*'''[[Pineapple]]'''
*Farther along the sidewalk, in the center of a triangle of trees.
**Farther along the sidewalk, in the center of a triangle of trees.


===[[Banana]]===
*'''[[Banana]]s'''
*By the river, next to a tree.
**By the river, next to a tree.
*Across the river.
**Across the river.


===[[Coconut]]===
*'''[[Coconut]]:'''
*South side of the river, lying out in the open.
**South side of the river, lying out in the open.


===[[Papaya]]===
*'''[[Papaya]]:'''
*North side of the sidewalk, between two trees.
**North side of the sidewalk, between two trees.


==Nozzle locations==
===Nozzles===
All [[Nozzle Box]]es begin to appear in Episode 4.
All [[nozzle box]]es begin to appear in Episode 4.


===[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]]===
*'''[[F.L.U.D.D.#Hover Nozzle|Hover Nozzle]]'''
*Can easily be seen on the ground in front of two houses in the village.
**Can easily be seen on the ground in front of two houses in the village.
*Nearby a sprinkler near the Big Windmill.
**Nearby a sprinkler near the Big Windmill.


===[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]===
*'''[[F.L.U.D.D.#Rocket Nozzle|Rocket Nozzle]]'''
*On the roof of a building in the village.
**On the roof of a building in the village.
*On a rectangular platform on the eastern side of the lake.
**On a rectangular platform on the eastern side of the lake.


===[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]===
*'''[[F.L.U.D.D.#Turbo Nozzle|Turbo Nozzle]]'''
*On top of the white wall next to a large watermill.
**On top of the white wall next to a large watermill.
*In the entrance to Cliff Spring Cave. Apparently, it's available in episodes 4-8, but it's only accessible in episodes 6-8
**In the entrance to Cliff Spring Cave. It is visible in Episodes 4-8, but is only accessible in Episodes 6-8.


==Official description==
==Profiles==
[[File:Bianco Hills.png|thumb|[[Isle Delfino]] [[Guide Book]] information for Bianco Hills.]]
[[File:Bianco Hills.png|thumb|[[Isle Delfino]] [[Guide Book]] information for Bianco Hills.]]
''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''
*'''[[Guide Book]]:''' ''This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.''


==Music==
==Music==
{{media
{{Main|Isle Delfino (theme)}}
|name1=Bianco Hills Super Mario Sunshine
The "Bianco Hills" theme is an arrangement of the "[[Isle Delfino (theme)|Isle Delfino]]" theme in the key of {{wp|C major}}, similar to the themes of [[Gelato Beach]] and [[Ricco Harbor]]. However, this arrangement is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by [[Koji Kondo]].
|pipe1=Bianco Hills Super Mario Sunshine
 
|description1=Bianco Hills soundtrack (full version)
{{media table
|length1=2:40
|file1=Bianco Hills Theme Super Mario Sunshine.oga
|title1=Bianco Hills
|description1=The arrangement heard in ''Super Mario Sunshine''
|length1=0:30
}}
}}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=ビアンコヒルズ
|Jap=ビアンコヒルズ
|JapR=Bianko Hiruzu
|JapR=Bianko Hiruzu
|JapM=Bianco Hills
|JapM=Bianco Hills
|Ger=Monte Bianco
|GerM=Monte Bianco<br/>(Italian for "Mount Bianco")
|Spa=Monte Bianco
|Spa=Monte Bianco
|SpaM=Mount Bianco  
|SpaM=Mount Bianco  
|Fra=Collines Bianco
|Fre=Collines Bianco
|FraM=Bianco Hills
|FreM=Bianco Hills
|Ger=Monte Bianco
|GerM=Italian for "Mount White"
|Ita=Colli Ariosi
|Ita=Colli Ariosi
|ItaM=Breezy Hills}}
|ItaM=Breezy Hills
}}


==Trivia==
==Trivia==
[[File:Isle Delfino slide 3.PNG|200px|thumbnail|Bianco Hills as shown in the ''Super Mario Sunshine'' intro. Mario also can be seen in the lower right part of the image.]]
[[File:Isle Delfino slide 3.png|200px|thumb|Bianco Hills as shown in the ''Super Mario Sunshine'' intro. Mario also can be seen in the lower right part of the image.]]
*In all the languages besides Italian, the name uses "bianco" instead of the translation of "white".
*Part of Bianco Hills can be seen during the opening sequence of ''Super Mario Sunshine'', in the welcome video. Here, Mario with FLUDD can be seen in the lower right part of the screen, close to the lake. This is a development error, since Mario has neither visited Isle Delfino nor met FLUDD yet at this time.
*Part of Bianco Hills can be seen during the opening sequence of ''Super Mario Sunshine'', in the welcome video.
*Among the seven main courses in the game, this is the only level in which all 30 blue coins can be collected in one visit; this is possible by selecting Episode 8 ([[The Red Coins of the Lake]]).
*When Bianco Hills is shown in the opening sequence, Mario with F.L.U.D.D. can be seen in the lower right part of the screen, close to the lake, this being a development goof since Mario hasn't visited Isle Delfino yet and hasn't even met F.L.U.D.D. before landing on the island.
*This is one of only two worlds in the game with a death pit. The other, [[Pianta Village]], is suspended by three giant trees over a giant bottomless pit. Bianco Hills has a small area at the northwestern corner of the map where there is a platform in the middle of a lake; a player who falls into the water in this lake will instantly lose a life. Spraying the platform will reward the player with one blue coin.
*Among the seven main courses in the game, this is the only level in which all 30 Blue Coins can be collected in one visit (by selecting Episode 8).
*In the ''[[Super Mario 3D All-Stars]]'' version of ''Super Mario Sunshine'', prior to version 1.1.0, debug cubes in the game's second secret area were visible.
 
*The player can complete Episode 2 ([[Down with Petey Piranha!]]) before Episode 1 ([[Road to the Big Windmill]]) by either avoiding the Shine Sprite at the end of the latter episode and continuing up the windmill, or by bouncing on a [[Pondskater]] in the lake up to the windmill.
{{BoxTop}}
*This is the only level where the player can access its Secret Courses outside of its featured Episode. The Hillside Cave can be visited anytime after completing Episode 3 ([[The Hillside Cave Secret]]) and the Cliffspring Cave can be visited anytime after completing Episode 6 ([[The Secret of the Dirty Lake]]).
{{Super Mario Sunshine}}
{{Super Mario Sunshine}}
{{SMS episodes}}
[[de:Monte Bianco]]
[[de:Monte Bianco]]
[[it:Colli Ariosi]]
[[it:Colli Ariosi]]
[[Category:Places]]
[[Category:Grasslands]]
[[Category:Cities and Towns]]
[[Category:Villages]]
[[Category:Delfino Locations]]
[[Category:Isle Delfino locations]]
[[Category:Levels]]
[[Category:Super Mario Sunshine locations]]

Latest revision as of 18:00, April 9, 2024

Bianco Hills
Official screenshot of Bianco Hills from Super Mario Sunshine.
First appearance Super Mario Sunshine (2002)
Latest appearance Super Mario 3D All-Stars (2020)
Greater location Isle Delfino
Inhabitants Piantas, Piranha Plants, Pokeys, Sanbo Heads, Pondskaters, Seedy Pods, Strollin' Stus
“Bianco Hills is a rather interesting place, huh? We have falling goop and all sorts of other oddities!”
Pianta, Super Mario Sunshine

Bianco Hills is a hilly and picturesque countryside region in the center of Isle Delfino and northwest of Delfino Plaza, appearing in Super Mario Sunshine. It can be entered via the Rainbow M on the base of the Grand Pianta Statue in Delfino Plaza's Bianco Square once the player defeats Shadow Mario for the first time. The word "bianco" in its name is Italian for white, probably in reference to the white colored houses, walls, and roads found in the area.

In Mario Golf: Advance Tour, some of the Mushroom Course holes are very similar, and seem to be based on this area.

Layout[edit]

Bianco Hills consists of the Windmill Village inhabited by Piantas, the upper hilly area, and a large lake. In the center of Bianco Hills lies the Big Windmill, which is located at the end of the lake.

Mario will start on a cliff overlooking Delfino Plaza, Ricco Harbor, and Pinna Park, which he can view by turning around, but cannot jump down and reach due to an invisible wall. If Yoshi is rescued, he will appear in his egg here in Episode 8. Moving forward from the start, Mario will proceed up a sloped area with a brick path and three Piantas and then down the other side of the slope which is continuously being sprayed with water, which will refill FLUDD and the player can slide down. The path will end at a river with a log in it the player can use to get across.

Beyond the river is the Windmill Village area filled with many buildings and windmills strung together with ropes. Several Piantas are seen walking around the village, and the red female and the brown male ones in the back are chucksters capable of throwing Mario upward. Around the village are several Sanbo Heads, many of which are hiding in rings of flowers that will release coins if sprayed in a relatively short period of time. There are several Poinks to the left of the village in some episodes. By using the walls or ropes, Mario can climb onto the top of the houses; one of which has a large platform on top of it that can be turned by spraying the sail with FLUDD. During Episode 5, Petey Piranha will be fought in the village after waking him up. If the Turbo Nozzle has been found in Episode 6, its box will appear at the end of the large wall, and if the Rocket Nozzle is found during Episode 4, its box will appear on one of the buildings. Along the base of the wall next to the village are several Strollin' Stus. Behind the village is a series of terraces leading up to a high cliff. On the other end a large river can be seen below some cliffs, however this river is too high to climb out of and Mario will lose a life if he falls in. There is also a lone pillar-like mound in the middle of this cliff, in Episode 5 Petey Piranha is sleeping here and can be woken up and battled by shooting a one of the nearby Poinks at him.

Crossing through the wall next to the village, either through the gate (which is closed during Episode 1), the large waterwheel, or by climbing over the wall entirely, will lead the player to the large lake and surrounding area. Many trees, Sanbo Heads, and Seedy Pods are found in the grassy area and the ledges to the west of the lake contain a Pokey and several platforms that lead to Red Coins and the Shine Sprite for The Red Coins of the Lake. There are also many platforms with small windmills on them throughout the lake area, if Mario sprays them with water for a sustained period of time, a coin will spawn on top of the platform. Additionally, if Mario managed to collect 100 coins in Bianco Hills, the Shine Sprite will appear on top of the windmill platform near the top of the village wall. Following the path from the waterwheel will lead across a bridge and to the large windmill in the middle of the lake. The path to the windmill has many bends and gaps in it the player needs to jump or use the Hover Nozzle to cross, where Petey Piranha can be challenged in Episode 1 and Episode 2. Platforms underneath the bridge are strung with ropes that will lead the player to the Hillside Cave which can be entered from Episode 3 onward. The lake itself has several Skeeters swimming on the surface. In the back of the lake behind the big windmill is the Cliff Spring Cave, which can be entered from Episode 6 onward. Also during Episode 6, the lake is polluted, so the player needs to use lily pads to get around, but they will need to move quickly as the lily pads rot over time.

Episodes[edit]

# Image Episode Summary
1 Mario fighting the Gatekeeper at Bianco Hills Road to the Big Windmill This episode's objective is to clean the goop on the path to the windmill.
2 Down With Petey Piranha.png Down with Petey Piranha! This episode's objective is to defeat Petey Piranha at the top of the windmill.
3 HillsideCaveSecret.png The Hillside Cave Secret This episode's objective is to enter to cave on the hillside and collect the Shine Sprite at the end of the cave's secret.
4 Red Coins Of Windmill Village.png Red Coins of Windmill Village This episode's objective is to collect the red coins around Windmill Village.
5 Petey Piranha Strikes Back.png Petey Piranha Strikes Back This episode's objective is to defeat Petey Piranha again, this time in the Windmill Village.
6 Secret Of The Dirty Lake.png The Secret of the Dirty Lake This episode's objective is to traverse to the cave at the back of the lake and clear the secret course.
7 Shadow Mario on the Loose.png Shadow Mario on the Loose This episode's objective is to defeat Shadow Mario as he runs around Windmill Village.
8 Red Coins of the Lake.png The Red Coins of the Lake This episode's objective is to collect the red coins over the lake.
9 Red Coins of the Hillside Cave.png Red Coins of the Hillside Cave This episode's objective is to collect the red coins in the Hillside Cave Secret.
10 Red Coins of the Dirty Lake.png Red Coins of the Dirty Lake This episode's objective is to collect the red coins in the Dirty Lake Secret.

Enemies[edit]

Items[edit]

Blue Coins[edit]

# Image Episode(s) Location

1 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Under the water in the river.
2 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off graffiti on the wall next to the river.
3 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning off graffiti on a Pianta lady's house.
4 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a tower above the Pianta lady's house.
5 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Inside a balcony on a house next to the river. Appears after shooting some water. It is in the left alcove in Episodes 1, 3, 4 and 5, and it is in the right alcove in episodes 2, 6, 7, and 8.
6 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning graffiti above a wall by the waterwheel.
7 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All On a platform with a sail south of the waterwheel.
8 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning X Graffiti in a pit by the waterwheel. The blue coin appears next to the paired X Graffiti.
9 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by cleaning X Graffiti on the wall by the other side of the waterwheel. The blue coin appears next to the first X Graffiti's location.
10 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a mini-windmill with FLUDD.
11 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Underwater to the right side of the Windmill.
12 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying graffiti on the path up the windmill.
13 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. All Obtained by spraying a platform near the top of the windmill.
14 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by cleaning off a tourist Pianta in the village. The following is his location in each episode:
  • Episode 3: At the base of the big windmill.
  • Episode 4: On an edge near Hillside Cave entrance.
  • Episode 5: At the separate part of the big windmill area (separated by the river).
  • Episode 6: On the cliff where near where Petey was in Episode 5.
  • Episode 7: On top of the big windmill, where Petey was in Episode 2.
  • Episode 8: In the pit where Blue Coin 8 was found.
15 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by defeating a Pokey at the top of the windmill.
16 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Floating high in mid-air in town, reached by the help of a bright-red, female chuckster wearing glasses.
17 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 4-8 On the grate below the bridge.
18 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 4-8 Obtained by defeating a Pokey on a platform by the wall of the lake.
19 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 On a high ledge in the town only reachable with the Rocket Nozzle or hovering from a Pianta house.
20 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 Obtained by spraying a Pianta on a ledge in the village.
21 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 5-8 On a cliff by where Petey Piranha is flying around.
22 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Obtained by spraying the platform where Petey Piranha sleeps in Episode 5. The platform is only accessible by using several clouds to jump across the gap.
23 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 On the highest small windmill outside of the town.
24 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Underwater in the lake.
25 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying O Graffiti on a Pianta house in the village. The blue coin appears next to a paired O Graffiti.
26 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 7-8 Obtained by spraying an O Graffiti on a building in the village. The blue coin appears next to the first O Graffiti's location.
27 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 6-8 Obtained by spraying a Blue Bird high above the village.
28 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episodes 3-8 Obtained by spraying one of the trees in the Big Windmill area.
29 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi required) Obtained by eating a blue butterfly with Yoshi.
30 A Blue Coin in Bianco Hills in the game Super Mario Sunshine. Episode 8 (Yoshi required) Obtained by eating the bees inside a beehive with Yoshi.

Fruits[edit]

These fruits appear only in Episode 8:

  • Durian
    • Past the gate, on the southern side of the sidewalk, under two trees.
  • Pineapple
    • Farther along the sidewalk, in the center of a triangle of trees.
  • Bananas
    • By the river, next to a tree.
    • Across the river.
  • Coconut:
    • South side of the river, lying out in the open.
  • Papaya:
    • North side of the sidewalk, between two trees.

Nozzles[edit]

All nozzle boxes begin to appear in Episode 4.

  • Hover Nozzle
    • Can easily be seen on the ground in front of two houses in the village.
    • Nearby a sprinkler near the Big Windmill.
  • Rocket Nozzle
    • On the roof of a building in the village.
    • On a rectangular platform on the eastern side of the lake.
  • Turbo Nozzle
    • On top of the white wall next to a large watermill.
    • In the entrance to Cliff Spring Cave. It is visible in Episodes 4-8, but is only accessible in Episodes 6-8.

Profiles[edit]

Isle Delfino Guide Book information for Bianco Hills.
  • Guide Book: This lush community of villas is located at the foot of Corona Mountain. Its famous windmills spin peacefully in the gentle sea breezes.

Music[edit]

Main article: Isle Delfino (theme)

The "Bianco Hills" theme is an arrangement of the "Isle Delfino" theme in the key of C major, similar to the themes of Gelato Beach and Ricco Harbor. However, this arrangement is in the style of European folk music, with prominent use of clarinet, flute, and oboe, accompanied by tambourine, castanets, and harp. It was composed by Koji Kondo.

Audio.svg Bianco Hills - The arrangement heard in Super Mario Sunshine
File infoMedia:Bianco Hills Theme Super Mario Sunshine.oga
0:30
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ビアンコヒルズ
Bianko Hiruzu
Bianco Hills

French Collines Bianco
Bianco Hills
German Monte Bianco
Italian for "Mount White"
Italian Colli Ariosi
Breezy Hills
Spanish Monte Bianco
Mount Bianco

Trivia[edit]

Bianco Hills as shown in the Super Mario Sunshine intro. Mario also can be seen in the lower right part of the image.
  • Part of Bianco Hills can be seen during the opening sequence of Super Mario Sunshine, in the welcome video. Here, Mario with FLUDD can be seen in the lower right part of the screen, close to the lake. This is a development error, since Mario has neither visited Isle Delfino nor met FLUDD yet at this time.
  • Among the seven main courses in the game, this is the only level in which all 30 blue coins can be collected in one visit; this is possible by selecting Episode 8 (The Red Coins of the Lake).
  • This is one of only two worlds in the game with a death pit. The other, Pianta Village, is suspended by three giant trees over a giant bottomless pit. Bianco Hills has a small area at the northwestern corner of the map where there is a platform in the middle of a lake; a player who falls into the water in this lake will instantly lose a life. Spraying the platform will reward the player with one blue coin.
  • In the Super Mario 3D All-Stars version of Super Mario Sunshine, prior to version 1.1.0, debug cubes in the game's second secret area were visible.
  • The player can complete Episode 2 (Down with Petey Piranha!) before Episode 1 (Road to the Big Windmill) by either avoiding the Shine Sprite at the end of the latter episode and continuing up the windmill, or by bouncing on a Pondskater in the lake up to the windmill.
  • This is the only level where the player can access its Secret Courses outside of its featured Episode. The Hillside Cave can be visited anytime after completing Episode 3 (The Hillside Cave Secret) and the Cliffspring Cave can be visited anytime after completing Episode 6 (The Secret of the Dirty Lake).