List of Super Mario Bros. 3 pre-release and unused content: Difference between revisions
mNo edit summary |
Trig Jegman (talk | contribs) m (→Graphics: periods bad) |
||
Line 30: | Line 30: | ||
<gallery> | <gallery> | ||
SMBBETA1.png|Mario sprites intended for minigames. | SMBBETA1.png|Mario sprites intended for minigames. | ||
SMB3HammerSlide.png|A frame of [[Hammer Mario]] sliding (this can be seen in-game with a glitch) | SMB3HammerSlide.png|A frame of [[Hammer Mario]] sliding (this can be seen in-game with a glitch) | ||
SMB3FrogMarioFront.png|An alternate front-facing frame of [[Frog Mario]] | SMB3FrogMarioFront.png|An alternate front-facing frame of [[Frog Mario]] | ||
SMB3ToadStatue.png|An alternate sprite of [[Toad]] | SMB3ToadStatue.png|An alternate sprite of [[Toad]] | ||
Smb3 gcheep ani.gif|A tan version of a [[Cheep Cheep]] | Smb3 gcheep ani.gif|A tan version of a [[Cheep Cheep]] | ||
Smb3 gparabeetle ani.gif|A green version of a [[Para-Beetle]] | Smb3 gparabeetle ani.gif|A green version of a [[Para-Beetle]] | ||
SMB3PBall.png|An unused "P-Ball" sprite. Purpose unknown | SMB3PBall.png|An unused "P-Ball" sprite. Purpose unknown | ||
SMB3SmallOpenChest.png|A sprite of an open [[Treasure Chest]] | SMB3SmallOpenChest.png|A sprite of an open [[Treasure Chest]] | ||
SMB3MapMarioLeft.gif|Map animation of Mario walking to the side | SMB3MapMarioLeft.gif|Map animation of Mario walking to the side | ||
SMB3MapMarioUp.gif|Map animation of Mario walking up | SMB3MapMarioUp.gif|Map animation of Mario walking up | ||
SMB3 Unused Sprites.png|Unused [[Castle]] sprites | |||
SMB3QuestionMark.png|A question mark meant for the world map | SMB3QuestionMark.png|A question mark meant for the world map | ||
SMB3Skull.png|A skull meant for the world map | SMB3Skull.png|A skull meant for the world map | ||
SMB3PipeConnector.png|A breakable pipe connector found in the desert tileset | SMB3PipeConnector.png|A breakable pipe connector found in the desert tileset | ||
SMB3SandPillar.png|A background pillar found in the deset tileset | SMB3SandPillar.png|A background pillar found in the deset tileset | ||
SMB3SandBlock.png|A sandstone block found in the desert tileset | SMB3SandBlock.png|A sandstone block found in the desert tileset | ||
CHB124SMB3UnusedDesertEX.png|A ladder and brick design found in the desert tileset | CHB124SMB3UnusedDesertEX.png|A ladder and brick design found in the desert tileset | ||
SMB3Beta2.gif|An unused propeller found in the underwater tileset | SMB3Beta2.gif|An unused propeller found in the underwater tileset | ||
SMB3UnusedDungeon.png|An unused frame of some sort found in the castle tileset | SMB3UnusedDungeon.png|An unused frame of some sort found in the castle tileset, possibly meant for the top of the door in the [[Bowser]] fight | ||
SMB3Beta1.gif|Unused sprites of spikes and a wheel found in the [[Dark Land]] tileset | SMB3Beta1.gif|Unused sprites of spikes and a wheel found in the [[Dark Land]] tileset | ||
SMB3UnusedBlock.png|An unused block found in the versus mode tileset | SMB3UnusedBlock.png|An unused block found in the versus mode tileset | ||
CHB124SMB3UnusedLevel2.png|Unused water and ground level | CHB124SMB3UnusedLevel2.png|Unused water and ground level | ||
CHB124SMB3UnusedLevel6.png|Unused floating ice level | CHB124SMB3UnusedLevel6.png|Unused floating ice level | ||
CHB124SMB3UnusedLevel8.png|Unused waterfall-based level | CHB124SMB3UnusedLevel8.png|Unused waterfall-based level | ||
</gallery> | </gallery> | ||
Revision as of 23:43, February 8, 2020
This is a list of pre-release and unused content for the game Super Mario Bros. 3. For pre-release and unused content pertaining to the remake, Super Mario Advance 4: Super Mario Bros. 3, see List of Super Mario Advance 4: Super Mario Bros. 3 pre-release and unused content.
Early ideas
At the beginning of production, the development team of Super Mario Bros. 3 wanted the game to use an overhead, isometric view[1]. The developers found that it was difficult to balance the platforming gameplay around this perspective, leading them to abandon the idea. Several graphical elements of the final Super Mario Bros. 3 were influenced by the original direction, such as the black and white checkered floor on the title screen[1].
Designers considered a power-up to turn Mario into a Centaur (half-man, half-horse), although this was rejected before being implemented into the game.[2]
Early builds
As seen in early screenshots, Koopa Troopas and Hammer Brothers were going to host two mini-games. The minigames were a Question Block and a dice game respectively, which also would have marked the first Mario game to have the Koopas standing on two feet instead of all fours. These minigames and their hosts seem to have been replaced by Toad. An early build of the game was previewed in a promotional VHS tape coming with the September 1988 edition of the magazine Famimaga.[3] The preview shows several levels unused in the final game, a different sprite for the Wooden Block and a slightly different status bar.
The back of the box of some early copies of Super Mario Bros. 3 depicts Mario traversing a hilly grassland stage with many Para-Beetles and two Note Blocks. This particular stage is not any of the lost ones present on the cartridge, nor is it in the final game. These boxes also feature an early map of Grass Land.
These are the differences between the early and final map of Grass Land:
- World 1-3's level tile is in where the level tile of World 1-4 is in the final version, and World 1-4's level tile is lined up with the Toad House in the early map and not World 1-3's level tile.
- The Spade Panel tile is on the left of the fortress, instead of being on the right of the fortress in the final version.
Unused data
Levels
Template:More images Fifteen unused levels exist within Super Mario Bros. 3. Some of these are unique, while others bear much resemblance to levels seen in the final version. They can be accessed via Game Genie codes/cheats.
Graphics
- SMB3HammerSlide.png
A frame of Hammer Mario sliding (this can be seen in-game with a glitch)
An alternate front-facing frame of Frog Mario
An alternate sprite of Toad
A tan version of a Cheep Cheep
A green version of a Para-Beetle
A sprite of an open Treasure Chest
- SMB3 Unused Sprites.png
Unused Castle sprites
An unused frame of some sort found in the castle tileset, possibly meant for the top of the door in the Bowser fight
Unused sprites of spikes and a wheel found in the Dark Land tileset
- CHB124SMB3UnusedLevel2.png
Unused water and ground level
- CHB124SMB3UnusedLevel6.png
Unused floating ice level
- CHB124SMB3UnusedLevel8.png
Unused waterfall-based level
Mechanics
The Spade card minigame originally featured an invisible wild card which would match one of the cards already drawn by the player[4]. If matched with itself, the wild card acts as a 20-coins card. On boards with an uneven number of wild card, the mechanic would make the minigame unwinnable as the wild card leave one card unmatchable[4]. The code for the wild card was retained in Super Mario All-Stars[4].
Further reading
References
- ^ a b Brian (November 06, 2016). Miyamoto, Tezuka, Kondo on Super Mario Bros. 3 – scrapped overhead perspective, power-ups, music, more. Nintendo Everything. Retrieved June 09, 2017
- ^ Designing a game in the Super Mario Bros. series is certainly different than creating one based on all new characters, but it is just as challenging. The difficult task is to make familiar characters seem fresh.
In each of the previous SMB games, Mario gained new power-ups. So in SMB 3, Mr. Miyamoto and the other designers wanted to invent another new, interesting way for Mario to power-up. Their initial ideas tended toward having Mario turn into some sort of creature. A concept that was rejected was having Mario power-up as a Centaur (half man, half horse). The idea that they finally settled on was to give Mario a tail and the ability of flight. Their first tail concept, that of a Racoon tail, was the one that finally stuck.
″I′m sorry to say there isn′t a funny story behind why we chose the Racoon tail,″ Miyamoto remarked. ″We thought the Racoon tail worked best from a practical point of view and it fit right in with Mario′s style. It also created some great new game play possibilities.″ - Nintendo Power Volume 10, page 21 - ^ http://www.youtube.com/watch?v=ov8A5tz8MU0
- ^ a b c The Cutting Room Floor (June 09, 2017). The Unused Wild Card in Super Mario Bros. 3. Youtube. Retrieved June 09, 2017