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{{dtenemy
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Dreamy Mario|image=[[File:Dreamy_Mario_sprite_MLDT.gif]]|align=right}}
|name=Dreamy Mario
|location=Dream World
|hp=Unlimited, will only take damage by perfect attacks . In this case : 18200 Clones : 1700
|power=9000 Clones : 1600
|defense=Unlimited, but can be drained using Shock Bombs and Perfect attacks. In this case : 10000 Clones : 1000
|speed=Unlimited, possibly 211 Clones : 999
|experience=0,5
|coins=3.6
|items=None
|gear=None
|related=None
}}
 
Dreamy Mario (D Mario in Australian version) is one of the most toughest bosses in [[Mario & Luigi:Dream Team]]. It's Mario but purple and stronger.


'''Dreamy Mario''' is a clone of [[Mario]] that appears in ''[[Mario & Luigi: Dream Team]]''. He is encountered in the [[Dream World|Dreamy]] [[Dreamy Pi'illo Castle|version]] of [[Pi'illo Castle]]. Dreamy Mario was created by [[Antasma]] to defeat Mario and [[Dreamy Luigi]] while his creator watches over him doing so in a cloudy form with [[Princess Peach]] in his grip. He serves as the first [[List of bosses|boss]] fought in the [[Dream World]], and is identical in appearance to his counterpart barring the purple cloud that surrounds him. As he is created at the start of the battle and destroyed at the end, he has no overworld sprites. In battle, he is capable of creating various copies of himself and using them to attack Mario.


==Battle==
==Battle==
When fought in Dream World, D Mario has many tricks up to it's sleeve :
In battle, whenever all the clones are defeated, Dreamy Mario will spawn a complete new set of about seven to ten clones and try to shuffle himself amongst them to avoid direct attacks from the real Mario, much like the [[Kretin|Beta Kretin]] from ''[[Mario & Luigi: Bowser's Inside Story]]''. If Dreamy Mario is directly attacked by Mario, all the clones vanish, but Dreamy Mario will immediately recreate the clones and reshuffle himself in the mass. Any weak clone Mario ends up attacking, either as a counter-attack or a direct one, will fly back at Mario from the top right corner of the screen after the attack, at which point the clones must be dodged by [[jump|jumping]] over their body as they hit the ground.


*Running into Mario
[[File:Dreamy Mario creating his clones.png|thumb|left|200px|Dreamy Mario creating clones.]]
*Repeating Mario's attacks (inclusive using items)
Dreamy Mario will primarily attack with a herd of weak clones by having them charge at Mario, who can dodge them by jumping. If the real Dreamy Mario is stomped during this attack, the attack will instantly stop. Additionally, a [[Brick Block]] may randomly appear during this attack to prevent Mario jumping over or onto the incoming clone, although Mario can destroy it with a single hit, akin to one of [[Bowletta]]'s attacks in ''[[Mario & Luigi: Superstar Saga]]''.
*Cloning himself
*Damaged Clones will charge into Mario  


Occasionally, Antasma will directly attack by moving back and forth while laying out a stream of [[Coin]]s interspersed with [[fireball]]s and the occasional [[Mushroom]], which will heal Mario upon contact. Mario can avoid damage by jumping over or moving between the fireballs. Getting hit by these fireballs not only causes Mario to take damage, but also causes him to drop some coins. Antasma may taunt Mario to get him to pursue him into the background, where Antasma will then let out streams of purple gas to obscure a vertical line of Mario's view and make it more difficult to spot and jump over or avoid the approaching waves of [[Super Star|invincible]] Mario clones running towards him from further on in the background. Getting hit by the invincible Marios or surviving long enough will end the attack, with the former ending in Mario taking damage.


Clones attack the same as D Mario , but when they are attacked , they will charge in Mario at high speed, and as it must be countered with the hammer and they come immediately after each other, it's almost impossible to avoid this attack.
Mario eventually manages to destroy his 'dreamy' counterpart, but ultimately the battle does not accomplish its intended purpose of retrieving Peach: Antasma uses his sonar beams to blow a hole in the floor all the way to [[Dream's Deep]] and flees down said hole with Peach, closing it soon after. The hole's closure would mark the last time the Bros. would see Peach until they arrived at Dream's Deep through [[Dreamy Mushrise Park]].
{{br}}


D Mario can only be damaged using perfect attacks, and he can heal himself with 18200 HP (all his HP) whenever he wants. Also, using unperfect attacks or Dreamy Mario's attacks can instantly kill Mario and since you can't use easy mode, this battle is harder than ever.
==Names in other languages==
{{foreign names
|SpaA=Mario onírico
|SpaAM=Dream Mario
|SpaE=Mario Soñador
|SpaEM=Dreamy Mario
|Fre=Onimario
|FreM=From ''onirique'' (oneiric) and ''Mario''
|Ger=Traum-Mario
|GerM=Dream Mario
|Dut=Droom-Mario
|DutM=Dream Mario
|Ita=Onirimario
|ItaM=Dreamy Mario
|Jap=ユメマリオ 
|JapR=Yume Mario
|JapM=Dream Mario
|Kor=꿈속마리오
|KorR=Kkumsokmario
|KorM=Dream Mario
|Rus=Марио-баюн
|RusR=Mario-bayun
|RusM=From Bayushki bayu (an expression to lull a baby to sleep in Russian) and Mario
}}


[[Category:Mario & Luigi: Dream Team]]
{{M&LDT}}
[[Category:Mario & Luigi: Dream Team Bosses]]
[[Category:Dreamy]]
[[Category:Mario lookalikes]]
[[Category:Mario & Luigi: Dream Team bosses]]
[[it:Onirimario]]

Latest revision as of 21:43, March 5, 2023

Dream Team enemy
Dreamy Mario
Dreamy Mario
Location(s) Dreamy Pi'illo Castle
Role Boss
Position Normal
Level 5
HP 96
Power 30
Defense 30
Speed 19
Weakness None
Experience 75 (90)
Coins 45 (100%)
Item drop None (0%)
So-so Boots (100%)
No Hitter
World Dream
Dream Team enemy
Dreamy Mario (fake)
Dreamy Mario
Location(s) Dreamy Pi'illo Castle
Role Support
Position Normal
Level 5
HP 1
Power 30
Defense 30
Speed 19
Weakness None
Experience 75 (90)
Coins 45 (100%)
Item drop None (0%)
None (0%)
No Hitter
World Dream

Dreamy Mario is a clone of Mario that appears in Mario & Luigi: Dream Team. He is encountered in the Dreamy version of Pi'illo Castle. Dreamy Mario was created by Antasma to defeat Mario and Dreamy Luigi while his creator watches over him doing so in a cloudy form with Princess Peach in his grip. He serves as the first boss fought in the Dream World, and is identical in appearance to his counterpart barring the purple cloud that surrounds him. As he is created at the start of the battle and destroyed at the end, he has no overworld sprites. In battle, he is capable of creating various copies of himself and using them to attack Mario.

Battle[edit]

In battle, whenever all the clones are defeated, Dreamy Mario will spawn a complete new set of about seven to ten clones and try to shuffle himself amongst them to avoid direct attacks from the real Mario, much like the Beta Kretin from Mario & Luigi: Bowser's Inside Story. If Dreamy Mario is directly attacked by Mario, all the clones vanish, but Dreamy Mario will immediately recreate the clones and reshuffle himself in the mass. Any weak clone Mario ends up attacking, either as a counter-attack or a direct one, will fly back at Mario from the top right corner of the screen after the attack, at which point the clones must be dodged by jumping over their body as they hit the ground.

Dreamy Mario in battle.
Dreamy Mario creating clones.

Dreamy Mario will primarily attack with a herd of weak clones by having them charge at Mario, who can dodge them by jumping. If the real Dreamy Mario is stomped during this attack, the attack will instantly stop. Additionally, a Brick Block may randomly appear during this attack to prevent Mario jumping over or onto the incoming clone, although Mario can destroy it with a single hit, akin to one of Bowletta's attacks in Mario & Luigi: Superstar Saga.

Occasionally, Antasma will directly attack by moving back and forth while laying out a stream of Coins interspersed with fireballs and the occasional Mushroom, which will heal Mario upon contact. Mario can avoid damage by jumping over or moving between the fireballs. Getting hit by these fireballs not only causes Mario to take damage, but also causes him to drop some coins. Antasma may taunt Mario to get him to pursue him into the background, where Antasma will then let out streams of purple gas to obscure a vertical line of Mario's view and make it more difficult to spot and jump over or avoid the approaching waves of invincible Mario clones running towards him from further on in the background. Getting hit by the invincible Marios or surviving long enough will end the attack, with the former ending in Mario taking damage.

Mario eventually manages to destroy his 'dreamy' counterpart, but ultimately the battle does not accomplish its intended purpose of retrieving Peach: Antasma uses his sonar beams to blow a hole in the floor all the way to Dream's Deep and flees down said hole with Peach, closing it soon after. The hole's closure would mark the last time the Bros. would see Peach until they arrived at Dream's Deep through Dreamy Mushrise Park.

Names in other languages[edit]

Language Name Meaning
Japanese ユメマリオ 
Yume Mario
Dream Mario

Dutch Droom-Mario
Dream Mario
French Onimario
From onirique (oneiric) and Mario
German Traum-Mario
Dream Mario
Italian Onirimario
Dreamy Mario
Korean 꿈속마리오
Kkumsokmario
Dream Mario

Russian Марио-баюн
Mario-bayun
From Bayushki bayu (an expression to lull a baby to sleep in Russian) and Mario

Spanish (NOA) Mario onírico
Dream Mario
Spanish (NOE) Mario Soñador
Dreamy Mario