Crazy Cars: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:WWIMM_CrazyCars.png|250px]]<br>''WarioWare, Inc.: Mega Microgame$!''[[File:CrazyCars WarioWareGold.png|250px]]<br>''WarioWare Gold
|image={{tabber|title1=GBA|content1=[[File:WWIMM_CrazyCars.png|250px]]<br>''WarioWare, Inc.: Mega Microgame$!''|title2=3DS|content2=[[File:CrazyCars WarioWareGold.png|250px]]<br>''WarioWare Gold''}}
|appeared_in=''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]]<br>[[WarioWare Gold]]
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]''<br>''[[WarioWare, Inc.: Mega Party Game$!]]''<br>''[[WarioWare Gold]]''
|type=[[Introduction]] (''Mega Microgame$!'')<br>[[List of WarioWare Gold microgames#Mash League|Wario Mash League]] (''Gold'')
|type=[[Introduction]] (''Mega Microgame$!'')<br>[[List of WarioWare Gold microgames#Mash League|Wario Mash League]] (''Gold'')
|intro=''Dodge! / Dodge?''
|intro=''Dodge! / Dodge?''
|info=''"Don't get smashed by the crazy cars!"'' (''Mega Microgame$!'')<br>''"Jump over anything that comes your way! I threw a few tricks in there, so pay attention..."'' (''Gold'')
|info=''"Don't get smashed by the crazy cars!"'' (''Mega Microgame$!'')<br>''"Jump over anything that comes your way! I threw a few tricks in there, so pay attention..."'' (''Gold'')
|controls={{button|gba|A}}/{{button|gcn|A}}/{{button|3ds|A}} &ndash; Jump
|controls={{button|gba|A}} / {{button|gcn|A}} / {{button|3ds|A}} &ndash; Jump
|clear=20 (''Mega Microgame$!'')<br>15 (''Gold'')
|clear=20 (''Mega Microgame$!'')<br>15 (''Gold'')
}}
}}
'''Crazy Cars''' is the first [[microgame]] in ''[[WarioWare, Inc.: Mega Microgame$!]]'' To unlock it, the player simply has to play the "[[Introduction]]" folder. It reappears in ''[[WarioWare Gold]]'' as part of the Mash League.
'''Crazy Cars''' is one of [[Wario]]'s introduction [[microgame]]s in ''[[WarioWare, Inc.: Mega Microgame$!]]'' and reappears as one of the Mash League introduction microgames in ''[[WarioWare Gold]]''.


==Gameplay==
==Gameplay==
[[Wario]] is standing on the left edge of the platform, and one of three cars come from the right: a potato car, a hot dog car, a shark car, a lightbulb car, a door car, a teapot car (exclusive to ''[[WarioWare Gold]]''), and a shark-like car. The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car.
[[Wario]] is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, the Door to Nowhere (a door car), and a teapot car (the final three being exclusive to ''[[WarioWare Gold]]''). The player has to press the {{button|gba|A}} button at the right time, causing Wario to jump over the car.
*'''1st level difficulty:''' There are no tricks.
*'''2nd level difficulty:''' There are some tricks:
**The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car starts moving again.
**In ''WarioWare Gold'', the Door to Nowhere will stop, open, and release another car.
*'''3rd level difficulty:''' All the tricks from level 2, along with some new tricks:
**The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump.
**The car will stop, then drive in the other direction. This variation (and the next two) wil always result in a win regardless of if the player does anything.
**The car comes out miniature-sized and merely bounces off of Wario if it touches him.
**The car will stop and not move at all after doing so.


The microgame starts out straightforward, with cars simply moving straight at Wario. However, sometimes something different will happen:
==Mission (''WarioWare Gold'')==
 
*'''[[List of WarioWare Gold missions|Road Rager]]''': The player has to make the miniature car crash into Wario.
*The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car keeps moving again.
*The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump.
*The car will stop, then drive in the other direction.
*The car comes out miniature-sized, and merely bounce off of Wario if it touches him.
*The door car will stop, open, and release another car.
*The car will stop and not move after doing so.
 
{{br}}


==Appearances in other games==
==Appearances in other games==
{{multiple image
|align=right
|direction=horizontal
|image1=Jump microgame MAPoS.png
|width1=200
|caption1=JUMP in ''[[Mario Artist: Polygon Studio]]''
|image2=WarioWare-Dodge2-SSBB.png
|width2=230
|caption2=Crazy Cars, in ''Super Smash Bros. Brawl''
}}
*This microgame originally appeared in ''[[Mario Artist: Polygon Studio]]'' in the Sound Bomber mode under the name "JUMP". In this version, the player controls a generic figure instead of Wario and the "car" is whatever model the player is currently working on. Aside from lacking the two scenarios in which the player doesn't need to do anything, the microgame behaves more or less the same.
*This microgame originally appeared in ''[[Mario Artist: Polygon Studio]]'' in the Sound Bomber mode under the name "JUMP". In this version, the player controls a generic figure instead of Wario and the "car" is whatever model the player is currently working on. Aside from lacking the two scenarios in which the player doesn't need to do anything, the microgame behaves more or less the same.
*This microgame appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]'', as part of the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]]. Like in the actual microgame, fighters must avoid the car that's about to go by. A warning sign will appear so that the players know which side of the screen the vehicle will come out from.
*This microgame appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. Ultimate]]'', as part of the [[WarioWare, Inc. (stage)|WarioWare, Inc. stage]]. Like in the actual microgame, fighters must avoid the car that's about to go by. A warning sign will appear so that the players know which side of the screen the vehicle will come out from. The car can also occasionally jump.
*This game appeared in ''[[WarioWare: D.I.Y.]]'' as a game that can be edited, this time retitled [[Crazy Car]]. Wario has to jump over the incoming item by tapping the DS screen. Unedited, the incoming item is a car shaped like a shark.
*This game appeared in ''[[WarioWare: D.I.Y.]]'' as a game that can be edited, this time retitled [[Crazy Car]]. Wario has to jump over the incoming item by tapping the DS screen. Unedited, the incoming item is a car shaped like a shark.
{{br}}
 
<gallery>
Jump microgame MAPoS.png|JUMP in ''[[Mario Artist: Polygon Studio]]''
WarioWare-Dodge2-SSBB.png|Crazy Cars, in ''Super Smash Bros. Brawl''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ボウソウじどうしゃ
|Jap={{hover|ボウソウ|暴走}}{{hover|じどうしゃ|自動車}}
|JapR=Bōsō Jidōsha
|JapR=Bōsō Jidōsha
|JapM=Runaway Car
|JapM=Runaway Car
|Ger=Verrückte Flitzer
|Ger=Verrückte Flitzer
|GerM=Crazy Runabouts
|GerM=Crazy Runabouts
|Fra=Voitures folles
|Fre=Voitures folles
|FraM=Crazy cars
|FreM=Crazy cars
|Ita=Pazze auto
|Ita=Pazze auto
|ItaM=Crazy cars
|ItaM=Crazy cars
Line 57: Line 52:
|Chi=疯狂汽车
|Chi=疯狂汽车
|ChiR=Fēngkuáng qìchē
|ChiR=Fēngkuáng qìchē
|ChiM=Crazy Cars}}
|ChiM=Crazy Cars
{{WWIMM Microgames}}
}}
{{WWG Microgames}}
 
==Trivia==
*This microgame shares its music with [[Bad Man Bash]], [[Batter Up]], [[Bug Bite]] and [[Ninja Pipe Cleaner]].
{{Wario's microgames}}
{{WWIMM microgames}}
{{WWG microgames}}
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Party Game$!]]
[[Category:WarioWare, Inc.: Mega Microgame$! Microgames]]
[[Category:WarioWare, Inc.: Mega Microgame$! microgames]]
[[Category:WarioWare Gold Microgames]]
[[Category:WarioWare Gold microgames]]
[[it:Pazze auto]]
[[it:Pazze auto]]

Latest revision as of 20:06, January 14, 2024

Crazy Cars
Crazy Cars
WarioWare, Inc.: Mega Microgame$!
CrazyCars WarioWareGold.png
WarioWare Gold
Appears in WarioWare, Inc.: Mega Microgame$!
WarioWare, Inc.: Mega Party Game$!
WarioWare Gold
Type Introduction (Mega Microgame$!)
Wario Mash League (Gold)
Command(s) Dodge! / Dodge?
Info "Don't get smashed by the crazy cars!" (Mega Microgame$!)
"Jump over anything that comes your way! I threw a few tricks in there, so pay attention..." (Gold)
Controls A Button / A Button / A Button – Jump
Points to clear 20 (Mega Microgame$!)
15 (Gold)

Crazy Cars is one of Wario's introduction microgames in WarioWare, Inc.: Mega Microgame$! and reappears as one of the Mash League introduction microgames in WarioWare Gold.

Gameplay[edit]

Wario is standing on the left edge of the screen, and a car comes from the right: a potato car, a hot dog car, a shark car, a lightbulb car, the Door to Nowhere (a door car), and a teapot car (the final three being exclusive to WarioWare Gold). The player has to press the A Button button at the right time, causing Wario to jump over the car.

  • 1st level difficulty: There are no tricks.
  • 2nd level difficulty: There are some tricks:
    • The car will stop shortly before hitting the player. In this situation, "normal" jump timing will cause Wario to land on top of the car (this would lead to the player failing the microgame), so the player will have to jump after the car starts moving again.
    • In WarioWare Gold, the Door to Nowhere will stop, open, and release another car.
  • 3rd level difficulty: All the tricks from level 2, along with some new tricks:
    • The car will jump shortly before hitting Wario. In this case, jumping at all will cause Wario to collide with the vehicle. This is similar to the car stopping, but the player must react more quickly to not jump.
    • The car will stop, then drive in the other direction. This variation (and the next two) wil always result in a win regardless of if the player does anything.
    • The car comes out miniature-sized and merely bounces off of Wario if it touches him.
    • The car will stop and not move at all after doing so.

Mission (WarioWare Gold)[edit]

  • Road Rager: The player has to make the miniature car crash into Wario.

Appearances in other games[edit]

  • This microgame originally appeared in Mario Artist: Polygon Studio in the Sound Bomber mode under the name "JUMP". In this version, the player controls a generic figure instead of Wario and the "car" is whatever model the player is currently working on. Aside from lacking the two scenarios in which the player doesn't need to do anything, the microgame behaves more or less the same.
  • This microgame appears in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, as part of the WarioWare, Inc. stage. Like in the actual microgame, fighters must avoid the car that's about to go by. A warning sign will appear so that the players know which side of the screen the vehicle will come out from. The car can also occasionally jump.
  • This game appeared in WarioWare: D.I.Y. as a game that can be edited, this time retitled Crazy Car. Wario has to jump over the incoming item by tapping the DS screen. Unedited, the incoming item is a car shaped like a shark.

Names in other languages[edit]

Language Name Meaning
Japanese ボウソウじどうしゃ
Bōsō Jidōsha
Runaway Car

Chinese 疯狂汽车
Fēngkuáng qìchē
Crazy Cars

French Voitures folles
Crazy cars
German Verrückte Flitzer
Crazy Runabouts
Italian Pazze auto
Crazy cars
Spanish (NOA) Coches locos
Crazy cars
Spanish (NOE) Autos locos
Crazy cars

Trivia[edit]