Super Mario Maker 2
| Super Mario Maker 2 | |||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
For alternate art, see the related gallery. | |||||||||||||||||||||||||||
| Developer | Nintendo EPD[1] | ||||||||||||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||||||||||||
| Platform | Nintendo Switch | ||||||||||||||||||||||||||
| Release dates | |||||||||||||||||||||||||||
| Languages | English (United States) English (United Kingdom) Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Canada) French (Europe) German Italian Korean Russian Spanish (Latin America) Spanish (Europe) | ||||||||||||||||||||||||||
| Genres | Level editor, 2D platformer | ||||||||||||||||||||||||||
| Ratings |
| ||||||||||||||||||||||||||
| Modes | Single player, multiplayer | ||||||||||||||||||||||||||
| Format | |||||||||||||||||||||||||||
| Input | |||||||||||||||||||||||||||
| Serial codes | |||||||||||||||||||||||||||
Super Mario Maker 2 is a 2D/2.5D platforming and level-editing game released worldwide for the Nintendo Switch on June 28, 2019, and is the sequel to the 2015 Wii U game Super Mario Maker. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, now Luigi, Toad, and Toadette are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the twenty-second entry in the Super Mario series.[22] As of 2024, it is recognized as the twenty-third on Mario Portal.[23]
A Nintendo Switch Online subscription is required to share, download, and play courses online, including participating in Ninji Speedruns.
Gameplay[edit]
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.
Course elements that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the object to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original Super Mario Maker), wings, and a parachute.
In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing . As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.
Controls[edit]
The following controls are listed in Yamamura's Dojo and in the pause menu. The directional pad (/
) can also be used in place of
while using dual Joy-Con or the Nintendo Switch Pro Controller, and
and
can be used in place of
and
for dashing and jumping, respectively in the default setting. The player can visit the "Settings" option to change the dash controls to
and
and the jump controls to
and
, similar to the NES games, New Super Mario Bros., New Super Mario Bros. 2, and New Super Mario Bros. U.
| Action | Input | Styles |
|---|---|---|
| Basics | ||
| Move | All | |
| Dash | Hold |
All |
| Jump | All | |
| High jump | Press and hold |
All |
| Higher jump | Jump while dashing | All |
| Super jump | Jump as you stomp on an enemy | All |
| Crouch | All | |
| Enter pipe | Tilt |
All |
| Swim | All | |
| Climb/descend vine | ||
| Climb/descend tree | ||
| Enter door | All | |
| Throw fireball (Fire Mario) | All | |
| Slide down slope | ||
| Hold object | Hold |
|
| Throw object | Release |
|
| Drop object | Release |
|
| Throw object upward | Release |
|
| Look up | ||
| Spin jump | ||
| Midair spin | ||
| Spinning jump | ||
| Double/triple jump | Jump while dashing, then press |
|
| Ground pound | ||
| Wall jump | ||
| Wall slide | Tilt |
|
| Super dash | Dash for a short while | |
| Roll | ||
| Long jump | ||
| Crouch jump | ||
| Crouch and move | ||
| Buzzy Shell, Spiny Shell | ||
| Wear | ||
| Shoe, Stiletto, Dry Bones Shell, Lakitu's Cloud, Koopa Clown Car | ||
| Ride | Land on vehicle from above | |
| Bail | ||
| Shoot fireball (Fire Koopa Clown Car) |
||
| Charge and shoot fireball (Fire Koopa Clown Car) |
Release |
|
| Koopa Troopa Car | ||
| Ride | Land on a Koopa Troopa Car | |
| Change direction | ||
| Jump | ||
| Bail | ||
| Honk horn | ||
| Link (version 2.0.0 and later) | ||
| Swing sword | ||
| Dash Attack | Hold |
|
| Down Thrust | ||
| Shoot arrow | Hold |
|
| Ready bomb | Hold |
|
| Throw bomb | Release |
|
| Place bomb | Release |
|
| Raise shield | ||
| Raccoon Mario | ||
| Tail whip | ||
| Fly | Dash until arms extend, then press |
|
| Descend slowly | Press |
|
| Yoshi | ||
| Ride | Land on Yoshi from above | |
| Bail | ||
| Eat | ||
| Flutter jump | Hold |
|
| Cape Mario | ||
| Cape attack | ||
| Ascend | Dash until arms extend, then press and hold |
|
| Open cape | Release |
|
| Fly | Tilt |
|
| Dive | Hold |
|
| Dive bomb | Collide with an enemy while descending | |
| Descend | Release |
|
| Descend slowly | Press and hold |
|
| Propeller Mario | ||
| Fly | ||
| Dive | ||
| Cat Mario | ||
| Climb wall | ||
| Scratch | ||
| Slide | ||
| Claw dive | ||
| SMB2 Mario (version 3.0.0 and later) | ||
| Pick up | ||
| Throw | Release |
|
| Charge jump | ||
| Frog Mario (version 3.0.0 and later) | ||
| Swim | ||
| Swim quickly | Swim while holding |
|
| Skip across water | While holding something, dash until P-Meter is full | |
| Balloon Mario (version 3.0.0 and later) | ||
| Float | ||
| Boost | ||
| Flying Squirrel Mario (version 3.0.0 and later) | ||
| Glide | Hold |
|
| Ascend | ||
| Cling to wall | Tilt |
|
| High spin jump | Press and hold |
|
| Boomerang Mario (version 3.0.0 and later) | ||
| Throw boomerang | ||
| Cannon Box (version 3.0.0 and later) | ||
| Fire cannonball | ||
| Supercharged shot | Hold |
|
| Propeller Box (version 3.0.0 and later) | ||
| Fly | ||
| Dive | ||
| Goomba Mask (version 3.0.0 and later) | ||
| Crouch | ||
| Bullet Bill Mask (version 3.0.0 and later) | ||
| Fly | Press and hold |
|
| Red POW Box (version 3.0.0 and later) | ||
| Activate POW | Jump and hit something above you | |
| Superball Mario | ||
| Throw Superball | ||
| Builder Mario | ||
| Swing hammer | ||
| Bring out Builder Box | ||
Story Mode[edit]
In Story Mode, after Mario, Toadette (referred to as "Chief" in this mode), Toad (referred to as "Taskmaster" in this mode), and several other Toads have just finished building Princess Peach's castle, only for Undodog to accidentally step on a button that causes a Reset Rocket to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.
Characters[edit]
- Mario
- Toads
- Chief
- Taskmaster
- Red Toad
- Blue Toad
- Green Toad
- Yellow Toad
- Purple Toad
- Undodog
- Mr. Eraser
- Yamamura
- Soundfrog
- Partrick
- Coursebot
- Princess Peach
- Luigi
- Worldbot
Jobs[edit]
| # | Course name | Course creator | Game style | Course theme(s) | Difficulty | Payment |
|---|---|---|---|---|---|---|
| 1 | A Downhill Battle | Goomba Lover | ★☆☆☆ | 100 coins | ||
| 2 | ON/OFF Switch Research Expedition | Doctor Gizmo | ★☆☆☆ | 100 coins | ||
| 3 | Hello, 3D World! | Lonely Farmer | ★☆☆☆ | 100 coins | ||
| 4 | Under the Angry Sun | Amateur Meteorologist | ★★☆☆ | 150 coins | ||
| 5 | The Mystery of the Haunted Manor | Agent 1 | ★★☆☆ | 150 coins | ||
| 6 | Underground Coin Collecting | Eccentric Millionaire | ★★★☆ | 200 coins | ||
| 7 | Swinging Claw Ropes Course | Celebrity MC | ★★☆☆ | 150 coins | ||
| 8 | Shoe-Stopper | Celebrity DJ | ★☆☆☆ | 100 coins | ||
| 9 | The Keymaster | Agent 2 | ★★★☆ | 200 coins | ||
| 10 | Banzai Bill Ambush | Father of Name Withheld | ★★☆☆ | 150 coins | ||
| 11 | Seesaw Catapults | P.E. Teacher | ★★☆☆ | 150 coins | ||
| 12 | Tunnel to the Dark Side of the Moon | Mischievous Mole | ★★☆☆ | 150 coins | ||
| 13 | Dry Bones Shell Boating | Celebrity MC | ★★☆☆ | 150 coins | ||
| 14 | Twisting through the Desert Sands | A Certain Mage | ★★☆☆ | 150 coins | ||
| 15 | NO JUMPING ALLOWED! | The Gamemaster | ★★★☆ | 200 coins | ||
| 16 | That's One Hot Car! | Celebrity MC | ★★★☆ | 200 coins | ||
| 17 | Swing, Claw! Swing! | Rookie Carpenter | ★★☆☆ | 150 coins | ||
| 18 | Treetop Fireballs | Veteran Carpenter | ★☆☆☆ | 100 coins | ||
| 19 | Plenty of Cheep Cheeps in the Sea | Ocean Aficionado | ★★☆☆ | 150 coins | ||
| 20 | Fire Koopa Clown Carnage | Legendary Explorer | ★★☆☆ | 150 coins | ||
| 21 | Snake Blocks in the Sky | Snake Block Enthusiast | ★★☆☆ | 150 coins | ||
| 22 | River Fish in the Forest | A Certain Mage | ★☆☆☆ | 100 coins | ||
| 23 | Above the Clouds, Beyond the Vines | Lonely Farmer | ★★☆☆ | 150 coins | ||
| 24 | Goomba Clubhouse | Goomba Lover | ★★☆☆ | 150 coins | ||
| 25 | Boo's Towering House of Terror | The Gamemaster | ★★☆☆ | 150 coins | ||
| 26 | Big Showdown on a Little Star | Stargazer | ★★☆☆ | 150 coins | ||
| 27 | Red Yoshi's Cheep Cheep Cleanup | Warrior Dad | ★☆☆☆ | 100 coins | ||
| 28 | The Way of the Shell | Fired-Up Announcer | ★★☆☆ | 150 coins | ||
| 29 | Begone, Rotten Mushroom! | World-Renowned Chef | ★★★☆ | 200 coins | ||
| 30 | Blink Blank Blunk | Doctor Gizmo | ★★☆☆ | 150 coins | ||
| 31 | Deep in the Windy Valley | Amateur Meteorologist | ★★☆☆ | 150 coins | ||
| 32 | Ancient Seesaw Fortress | Father of Name Withheld | ★★★☆ | 200 coins | ||
| 33 | Dash On, Dash Off | Basement Musician | ★★★★ | 300 coins | ||
| 34 | Bumper Jump Around! | Eccentric Millionaire | ★★☆☆ | 150 coins | ||
| 35 | Master of the Trees | Young Dreamer | ★☆☆☆ | 100 coins | ||
| 36 | Upside-Down Stretches | Stargazer | ★★☆☆ | 150 coins | ||
| 37 | Wobbly Seesaw Castle | Name Withheld by Request | ★★★☆ | 200 coins | ||
| 38 | Ant Trooper March | Agent 1 | ★★☆☆ | 150 coins | ||
| 39 | Fly-By-Night Clown Car | The Gamemaster | ★★☆☆ | 150 coins | ||
| 40 | Boo-ring Course | Legendary Explorer | ★★★☆ | 200 coins | ||
| 41 | The Underground Menace | Lonely Farmer | ★☆☆☆ | 100 coins | ||
| 42 | Save Me, Snake Block! | Snake Block Enthusiast | ★★☆☆ | 150 coins | ||
| 43 | With a Lantern | Veteran Carpenter | ★★★☆ | 200 coins | ||
| 44 | Bouncing through the Clouds | Eccentric Millionaire | ★★★☆ | 200 coins | ||
| 45 | Lava Rising | Agent 1 | ★★★☆ | 200 coins | ||
| 46 | Impassable Castle | Father of Name Withheld | ★★★☆ | 200 coins | ||
| 47 | Lava Bubble Limbo | A Certain Mage | ★★☆☆ | 150 coins | ||
| 48 | Dry Bones Lava Lurker | Young Dreamer | ★★☆☆ | 150 coins | ||
| 49 | Blinking Block Blitz | Doctor Gizmo | ★★☆☆ | 150 coins | ||
| 50 | Rotten Produce | World-Renowned Chef | ★★★☆ | 200 coins | ||
| 51 | Koopa Clown Car Coin Collecting | Doctor Gizmo | ★★☆☆ | 150 coins | ||
| 52 | The Darkness Lifts | The Gamemaster | ★★☆☆ | 150 coins | ||
| 53 | Get Over It! | Basement Musician | ★★★☆ | 200 coins | ||
| 54 | Angry Angry Sun | Amateur Meteorologist | ★★★☆ | 200 coins | ||
| 55 | Koopa Troopa Car, Go! | Basement Musician | ★★☆☆ | 150 coins | ||
| 56 | BUZZY: The Movie: The Book: The Ride | The Gamemaster | ★★★☆ | 150 coins | ||
| 57 | 100 Coins under the Sea | Eccentric Millionaire | ★★☆☆ | 150 coins | ||
| 58 | Climbing Twister Cave | Legendary Explorer | ★★☆☆ | 150 coins | ||
| 59 | The World's Greatest Cannon Ride | Youthful Researcher | ★★★☆ | 200 coins | ||
| 60 | Above the Clouds | Ruler of the Skies | ★★☆☆ | 150 coins | ||
| 61 | Dirty Donuts | Mischievous Mole | ★★☆☆ | 150 coins | ||
| 62 | Threat Level: Porcupuffer | Ocean Aficionado | ★★☆☆ | 150 coins | ||
| 63 | ON/OFF Switcheroo! | Fired-Up Announcer | ★★☆☆ | 150 coins | ||
| 64 | Fast Snake Block Frontier | Snake Block Enthusiast | ★★★☆ | 200 coins | ||
| 65 | Red POW Block on the Move | Doctor Gizmo | ★☆☆☆ | 100 coins | ||
| 66 | Para-Beetle Transfer | Ruler of the Skies | ★★★★ | 300 coins | ||
| 67 | Boom Boom Rager | Name Withheld by Request | ★★★☆ | 200 coins | ||
| 68 | Banzai Bill Chase Scene | Father of Name Withheld | ★★★☆ | 200 coins | ||
| 69 | The Road to Wall Jump Mastery | Celebrity DJ | ★★★☆ | 200 coins | ||
| 70 | Freezing Rain | P.E. Teacher | ★★★☆ | 200 coins | ||
| 71 | ON/OFF Koopa Troopas | Fired-Up Announcer | ★★☆☆ | 150 coins | ||
| 72 | Shoes in the Clouds | Ruler of the Skies | ★★☆☆ | 150 coins | ||
| 73 | Lava Bubble Castle | Legendary Explorer | ★★☆☆ | 150 coins | ||
| 74 | Blooper Barrage | Stargazer | ★★★☆ | 200 coins | ||
| 75 | Good Lakitu, Bad Lakitu | A Certain Mage | ★★★☆ | 200 coins | ||
| 76 | Launching Bob-ombs, Collecting Co-coins | Eccentric Millionaire | ★★☆☆ | 100 coins | ||
| 77 | Stone of Destiny | The Gamemaster | ★★★★ | 300 coins | ||
| 78 | Icicle Playground | P.E. Teacher | ★★☆☆ | 150 coins | ||
| 79 | Skipsqueak Towers | Name Withheld by Request | ★★☆☆ | 150 coins | ||
| 80 | ON/OFF Rail Switch | Doctor Gizmo | ★★★☆ | 200 coins | ||
| 81 | Sail the Skies...Without Jumping | Ruler of the Skies | ★★★☆ | 200 coins | ||
| 82 | Vines in the Castle | Veteran Carpenter | ★★☆☆ | 150 coins | ||
| 83 | Red Yoshi's Highway of Flames | Basement Musician | ★★☆☆ | 150 coins | ||
| 84 | Secret of the Dry Bones Shell | Fired-Up Announcer | ★★★★ | 300 coins | ||
| 85 | No-Jump Snowfield! | The Gamemaster | ★★★☆ | 200 coins | ||
| 86 | Winter and Spring and Winter Again | Amateur Meteorologist | ★★☆☆ | 150 coins | ||
| 87 | Bing Bang Boom in Bully Castle! | Father of Name Withheld | ★★★☆ | 200 coins | ||
| 88 | Monty Mole Iceberg Getaway | Warrior Dad | ★★☆☆ | 150 coins | ||
| 89 | Just a Normal, Everyday Castle | General Contractor | ★★★★ | 300 coins | ||
| 90 | Invincible Windsprinter | Amateur Meteorologist | ★★★★ | 300 coins | ||
| - | Swinging Claw Escape | Undodog | ★★★☆ | 200 coins | ||
| - | Swamp Escape by Shell! | Undodog | ★★★☆ | Dry Bones Shell doghouse | ||
| - | Chain Chomp Chiller | Undodog | ★★★★ | Reset Dress | ||
| - | Molten Rain | Mr. Eraser | ★☆☆☆ | Unblocks Pipe to Partrick | ||
| - | Spiny Busters | Mr. Eraser | ★★☆☆ | Unblocks path to 30-Coin | ||
| - | Target: A Single Pom Pom | Mr. Eraser | ★★★☆ | Refreshing Shirt | ||
| - | House of ! Blocks | Partrick | ★☆☆☆ | ? Block | ||
| - | Darkness Ahead, Darkness Below | Partrick | ★★☆☆ | Hidden Vine at Unblocked Path (leads to Soundfrog and 50-Coin) | ||
| - | High atop Thwomp Tower | Partrick | ★★★☆ | Partrick Shirt | ||
| - | Cheep Cheep Maze | Soundfrog | ★★★☆ | Flowers | ||
| - | Hold Your Breath | Soundfrog | ★★★☆ | Mountains | ||
| - | Sea of Sorrow | Soundfrog | ★★★★ | Frog Cap | ||
| - | Airship Flight | Yamamura | ★★★☆ | 200 coins | ||
| - | Coin Collecting on an Unmanned Airship | Yamamura | ★★★☆ | 200 coins | ||
| - | Summer Shootout | Yamamura | ★★★★ | Yamamura Shirt | ||
| - | Heavy Stone Heave-Ho | Red Toad | ★★☆☆ | Required to resume construction | ||
| - | Head in the Clouds | Green Toad | ★★☆☆ | Required to resume construction | ||
| - | Little Toad Lost | Blue Toad | ★★☆☆ | Purple Toad (Required to resume construction) | ||
| - | POW Block Wake-Up Call! | Purple Toad | ★★☆☆ | Wakes up Yellow Toad | ||
| - | Piranha Creeper Squash | Purple Toad | ★★★☆ | Defeats the Piranha Creeper | ||
| - | Spiny Shell Smashers | Purple Toad | ★★★☆ | Three ? Blocks (one contains Superball Flower) | ||
| - | Buried Stones | Yellow Toad | ★☆☆☆ | Goomba Statue | ||
| - | Cat-Scratch Stone | Yellow Toad | ★★☆☆ | Cheep Cheep Statue | ||
| - | Stone from the River | Yellow Toad | ★★★☆ | Koopa Statue | ||
| - | Toad Rescue | Taskmaster | ★★☆☆ | Rescues Red Toad (Required to resume construction) | ||
| - | Operation: Toadal Eclipse | Taskmaster | ★★★☆ | Rescues working Toads (Required to resume construction) | ||
| - | Meowser Showdown! | Taskmaster | ★★★☆ | Rescues the Chief (Required to complete construction) + Super Hammer | ||
| - | Let's Go, Builder Mario! | Princess Peach | ★★☆☆ | Princess Peach Dress | ||
| - | March of the Rookie Toads | Princess Peach | ★★☆☆ | Princess Peach Wig | ||
| - | Super Mario Bros. W1-1? | Princess Peach | ★★★★ | Princess Peach Tennis Outfit |
Course World[edit]
Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the Super Mario Maker Bookmark website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 Super Mario-themed stamps, and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first Super Mario Maker, the clear rate, world record, and first clear are recorded for every course. Players always start a level in Small form, regardless of their form in the previous level.
Each player on Course World is represented by a Mii and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".
The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.
Medals are earned from ranking high in the game leaderboards. There are 10 medals available, each in a bronze, silver, and gold variant. Some medals do not, however, have a bronze version, such as the one from the Maker Points (Weekly) leaderboard.
If a user uploads content that is deemed by Nintendo as inappropriate, including, but not limited to levels abusing game glitches or referencing inappropriate content, it is removed. If the removed content is a course, the uploader receives a warning in their notifications, telling them which level was deleted and for what reason. If it is a comment, the commenter receives an email warning regarding their removed comment, though it does not specify which comment was removed. If a Maker name is inappropriate, it is replaced by four question marks ("????") and the deleted name cannot be used again. Repeatedly uploading inappropriate content can lead to Nintendo restricting Course World for the user's Nintendo Switch console.
There is a total of 46,411,484,401,953 possible Maker IDs and course IDs in total, with each ID having nine characters, and a total of 33 types of characters (every digit and letter of the alphabet, except for I, O, and Z) can be on the ID.
Network Play[edit]
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.
Versus Rating[edit]
Versus Rating correlates to a rank tier that can change. As a higher rank is attained, it takes a higher ratio and amount of wins to gain points. In courses with a flagpole exit, players who reach the flag within a few seconds of the winner lose a lesser amount of points (this is not possible in the Super Mario Bros. 3 or Super Mario World game styles). If no one can finish a course, no points are lost. Players who drop their connection while in a worldwide Multiplayer Versus Match will be penalized with a greater reduction of their Versus Rating than a standard loss or giving up.
Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.
| Versus Rating | Rank |
|---|---|
| 0 | D |
| 1000 | C |
| 2000 | B |
| 3000 | A |
| 4000 | S |
| 5000 | S+ |
| 6000 | Pink S+ |
Endless Challenge[edit]
Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards. Courses have to be played at least once before they can appear in this game mode. Players can also start over the course from the pause menu, and like the previous game, it costs one life.
Players start with five lives on Easy and Normal, fifteen on Expert, and thirty on Super Expert.
The pause menu sound and the Game Over music are determined by the current level's game style, similar to the ending in 100 Mario Challenge.
Ninji Speedruns[edit]
Ninji Speedruns is a mode introduced in version 2.0.0 in which the player must speed through a course created by Nintendo, with new courses being released every so often. One week after the level's release, the player can race against a Ninji Ghost. If the player receives enough stamps on their stamp card, they can earn an outfit for their Mii. The outfits are as follows:
- Ninji Cap - Earned with one stamp
- Ninji Shirt - Earned with four stamps
- Ninji Slacks - Earned with seven stamps
- Ninji Garb - Earned with ten stamps
- Cheetah Headgear - Earned with eleven stamps
- Cheetah Tanktop - Earned with fourteen stamps
- Cheetah Runners - Earned with seventeen stamps
- Cheetah Suit - Earned with twenty stamps
The player can also receive stars temporarily spinning around their Mii. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.
Courses[edit]
There is a total of 21 Ninji Speedrun courses.
| Course name | Release date | Game style | Course theme(s) |
|---|---|---|---|
| Rolling Snowballs | December 4, 2019 | ||
| The Speedventure of Link | December 19, 2019 | ||
| The 10-Coin of Deep Woods | January 7, 2020 | ||
| Cat Mario Dash | February 5, 2020 | ||
| Banzai Bill Cliff Climb | February 26, 2020 | ||
| Swinging Claw Flyway | March 18, 2020 | ||
| Headgear Hustle | April 30, 2020 | ||
| Balloon Race | June 3, 2020 | ||
| Yoshi's Piranha Plant Picnic | July 15, 2020 | ||
| Player's Choice: Power-Up Party | August 5, 2020 | ||
| Big Shoes Gustin' in the Desert | August 26, 2020 | ||
| Squirrely Airship Escapades | September 16, 2020 | ||
| At the Croak of Midnight | October 14, 2020 | ||
| 35th Anniversary Auto-Mario | November 18, 2020 | ||
| Cannon Box Blast! | December 9, 2020 | ||
| Goombud Bust-Up | December 29, 2020 | ||
| SMB2 Mario: Can You Dig It? | January 20, 2021 | ||
| Dry Bones Shellscape | February 10, 2021 | ||
| Cape Mario Master | March 17, 2021 | ||
| Bowser's Castle: The Last Dash | April 14, 2021 | ||
| Link's Lightweight Longshots | November 11, 2021 |
Names in other languages[edit]
| Language | Name | Meaning | Note(s) | Ref. |
|---|---|---|---|---|
| Japanese | ハックンタイムアタック Hakkun Taimu Atakku | Ninji Time Attack | [?] | |
| Chinese (Simplified) | 哈库计时挑战 Hākù Jìshí Tiǎozhàn (Mandarin) Ngahpfu Gaisìhchoi (Cantonese) | Ninji Timed Challenge | [?] | |
| Chinese (Traditional) | 哈庫計時賽 Hākù Jìshísài (Mandarin) Ngahpfu Gaisìhchoi (Cantonese) | Ninji Time Trial | [?] | |
| German | Ninji-Speedrun | - | [?] | |
| Italian | Corse Ninji | Ninji Runs | [24] | |
| Korean | 닌군 타임 어택 Ningun Taim Eotaek | Ninji Time Attack | [25] | |
| Spanish (Latin America) | Contrarrelojes ninji | Ninji time trials | [?] | |
| Spanish (Europe) | Contrarrelojes Ninji | Ninji Time Trials | [?] |
Official courses[edit]
Yamamura's Dojo[edit]
- Main article: Yamamura's Dojo
In Yamamura's Dojo, the player can view "Maker Lessons," a series of tutorials in which Yamamura teaches a new character, Nina, various course design techniques. Maker Lessons are categorized into three levels: beginner, intermediate, and advanced. The player can also view the controls for each game style, under the option "Mario's Moves."
World Maker[edit]
Introduced in version 3.0.0, World Maker allows players to compile different levels from the Coursebot into their own worlds. A set of worlds is compiled into a Super World and can be uploaded to Course World. Each world begins with a starting point and ends with a castle representing the final level (appearing as an outline until a course is placed into it), and is constructed on a 7×4 grid using a variety of course icons (which represent the levels in between), terrain, pathways, 1-Up Toad Houses, and Warp Pipes.
Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the Super Mario World style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.
Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Entering a Warp Pipe sends the player to the other Warp Pipe, potentially reaching areas that are not connected directly by paths. 1-Up Toad Houses allow the player to play a minigame to earn extra lives. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: Match & Win!, based on the Spade Panel slot minigame from Super Mario Bros. 3, Pop & Win!, where the player has to pump a balloon, and Catch & Win!, where the player has to catch baseballs before they hit the Toad House. The three varieties can be distinguished in the editor but not while playing a world.
Similarly to Super Mario Bros. 3, the final level in any individual world can alternatively be represented by an airship (which resembles Bowser's Airship) rather than a castle, though the final level of a whole Super World will always use a castle icon resembling Bowser's Castle from most of the New Super Mario Bros. series. Regardless, these end-level icons are purely aesthetic, and a level of any theme can be placed on them.
All Super Worlds are saved to a variation of the Coursebot known as the Worldbot. Up to six Super Worlds can be saved.
Themes[edit]
Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.
| Name | Aesthetic features | Music | ||
|---|---|---|---|---|
Ground |
Super Bell trees from Super Mario 3D World |
Slanted rock pillars from New Super Mario Bros. U |
A large hill with eyes from Super Mario World |
"Yoshi's Island (Map Screen)" from Super Mario World |
Underground |
A Blargg-like skeleton and mushrooms from the Underground-themed levels of the Super Mario World game style |
Torch from the Castle-themed levels of the Super Mario 3D World style |
Crystals from the Underground-themed levels of the New Super Mario Bros. U game style |
"Vanilla Dome (Map Screen)" from Super Mario World |
Desert |
Rocks from the Desert-themed levels of the Super Mario World game style and a Blargg-like skeleton |
An oasis |
Pyramids |
Super Mario All-Stars arrangement of "World 2 Map (Desert Land)" from Super Mario Bros. 3 |
Snow |
Conifers covered in snow from Super Mario 3D World |
Blue hills with spots from the snow-themed levels of the Super Mario World game style |
Mountains from the snow-themed levels of the New Super Mario Bros. U game style |
Super Mario All-Stars arrangement of "World 6 Map (Ice Land)" from Super Mario Bros. 3 |
Sky |
New Super Mario Bros. U-styled Mushroom Platforms |
Hills with spots |
A large, cloudy hill with spots |
Super Mario All-Stars arrangement of "World 4 Map (Giant Land)" from Super Mario Bros. 3 |
Forest |
New Super Mario Bros. U-styled Mushroom Platforms |
A poison pond |
A tree from the Forest of Illusion |
"Forest of Illusion (Map Screen)" from Super Mario World |
Volcano |
A Bowser Statue from Super Mario World facing right |
A Bowser Statue from Super Mario World facing left |
A torch from the Castle-themed levels of the Super Mario 3D World style |
"Valley of Bowser (Map Screen)" from Super Mario World |
Space |
Soundfrog, Undodog, and the Reset Rocket |
Towers from the Airship-themed levels of the Super Mario 3D World game style |
A large hill with closed eyes |
Original music |
Course icons[edit]
Normal[edit]
The player must press to enter the course.
- Standard surrounded by Forest of Illusion trees
Enemy[edit]
The player is immediately sent into the course when touching the enemy.
- Cheep Cheep on fire
(replaces Blurp in the volcano theme)
Course parts[edit]
Instead of displaying every part on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course parts by category. Each category's parts are organized into one or more wheels, with the parts as the sectors. The top of the screen contains the most recently used parts, but parts can be pinned.
For parts whose appearance can vary, only their default appearance in the Ground theme is pictured. Parts formatted in bold are new to Super Mario Maker 2.
Styles[edit]
The game styles are separated into two categories; the Super Mario 3D World style, which features its own unique parts that are incompatible with other styles, is placed in "Extra Game Styles".
- Super Mario Bros.
- Super Mario Bros. 3
- Super Mario World
- New Super Mario Bros. U
- Super Mario 3D World
Themes[edit]
| Theme | Level inspiration | Night effects | ||||
|---|---|---|---|---|---|---|
Ground |
General ground levels | World 1-1 | Groovy | Acorn Plains Way, Yoshi Hill | Super Bell Hill | Causes various behavior changes in enemies and items. |
Underground |
General underground levels | World 1-5 | General underground levels | Tilted Tunnel | Koopa Troopa Cave | Turns the screen upside down and inverts all vertical controls |
Underwater |
General underwater levels | General underwater levels | General underwater levels (day) Forest of Illusion 2's background, Donut Secret 2's terrain (night) |
Tropical Refresher | Pipeline Lagoon | Makes everything dark except for a short radius around players and certain course elements |
Ghost House |
Original | World 2-Fortress's palette | Donut Secret House (horizontal) Donut Ghost House (vertical) |
Swaying Ghost House (day) Which-Way Labyrinth's background (night) |
Shifty Boo Mansion | |
Airship |
Original | World 1-Airship, World 5-Airship (day) World 6-Airship (night) |
Vanilla Secret 3's background, Sunken Ghost Ship's tileset | Flight of the Para-Beetles's background, Boarding the Airship's terrain and music | The Bowser Express | Makes the background stormy (except in the Super Mario Bros. game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) |
Castle |
General castle levels | World 1-Fortress (day) World 8-The Castle of Koopa's tileset (night) |
General castle levels | Lemmy's Swingback Castle | Bowser's Lava Lake Keep | Causes player characters to behave as if they are underwater, but leaves all other course parts unaffected |
Desert |
Original | Desert Land's levels | Chocolate Island 5's background, Chocolate Island 2's tileset | Spike's Spouting Sands' background, Stone-Eye Zone's main terrain | Conkdor Canyon's background and music, Ant Trooper Hill's terrain | Causes a sandstorm to occur which varies depending on the game style. |
Snow |
Original | Ice Land's levels | Yoshi's Island 1's background, Awesome's tileset | Spinning-Star Sky (day) Cooligan Fields (night) |
Snowball Park | Makes all surfaces become slippery |
Forest |
Original | World 7-Piranha Plant | Forest of Illusion 1 | Jungle of the Giants | Gargantuan Grotto | Turns water into poison water |
Sky |
Original | Sky Land's levels from the second screen | Vanilla Secret 3's background, Chocolate Island 3's, Way Cool's and Mondo's bonus areas' tileset | Flight of the Para-Beetles, A Quick Dip in the Sky | Rolling Ride Run | Causes light gravity to occur, and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead) |
Modifier legend[edit]
| Icon | Meaning |
|---|---|
| This course part can be given a Super Mushroom. | |
| This course part can be given Wings. | |
| This course part can be given a Parachute. | |
| This course part can be given a Key. | |
| This course part can be stacked with other stackable course parts. Not applicable in the Super Mario 3D World Game Style. | |
| This course part can be put into and dispensed from a Pipe, Bill Blaster, or Bull's-Eye Blaster. | |
| This course part can be put into a Brick Block, Rotating Block, ? Block, Hidden Block, Note Block, or Music Block. | |
| This course part can be put onto and thrown by a Lakitu. Not applicable in the Super Mario 3D World Game Style. | |
| This course part can be put into and pilot a Lakitu's Cloud, Koopa Clown Car, Junior Clown Car, Fire Koopa Clown Car, or Fire Junior Clown Car. Not applicable in the Super Mario 3D World Game Style. | |
| This course part can be put into a Tree. Only applicable in the Super Mario 3D World Game Style. | |
| This course part can be put into a Checkpoint Flag to be collected by the player when passed. | |
| This course part can be put onto and move along a Track. Not applicable in the Super Mario 3D World Game Style. |
Terrain[edit]
The terrain category is represented by a Brick Block icon and colored cyan.
| Course Part | Game styles | Description | Modifiers | ||||
|---|---|---|---|---|---|---|---|
| Ground | Flat, indestructible ground on which players and many enemies can walk and objects can be placed. | ||||||
| Steep Slope | Ground at a 45° angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. | ||||||
| Gentle Slope | A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. | ||||||
| Pipe | A green, extendable tube that can be used to enter sub-areas or hold other elements. It also appears in different colors that change the speed of objects that come out: blue is the slowest, green is the second slowest, yellow is the second fastest, and red is the fastest. | ||||||
| Clear Pipe | N/A | A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes. | |||||
| Spike Trap | N/A | A hazard that damages players upon contact. They can be walked on safely with a Goomba's Shoe, Yoshi, or Dry Bones Shell. In the Super Mario Bros. 3 and Super Mario World styles while underwater, they are visually replaced by Jelectros and Sea Urchins, respectively. | |||||
| Mushroom Platform | N/A | A resizable platform that players can jump through from below and land on the top. They can be made red, green, or yellow. | |||||
| Semisolid Platform | A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall in the Super Mario 3D World style. | ||||||
| Bridge | N/A | A horizontally resizable platform that players can jump through from below and land on top. | |||||
| Block | A block which takes on different forms depending on the game style. In most styles, it is a Brick Block that can be broken if hit from below with a strong enough form. In the Super Mario World style, it is a Rotating Block that spins when hit in any form, becoming temporarily non-solid. In underground and forest-themed levels in the Super Mario 3D World style, they become Crystal Blocks, which function the same as Brick Blocks. Blocks can hold various items and enemies. If a Coin is placed inside, they spawn up to ten Coins if they are hit fast enough. | ||||||
| ? Block | A block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead. Like Brick Blocks, they spawn up to ten Coins if they are hit fast enough when a Coin is placed. | ||||||
| Hard Block | A solid block that mainly serves as a platform, though a strong force such as that of a Bob-omb explosion or Big Mario jumping on it can break it. In the Super Mario 3D World style, they take the form of Rock Blocks. | ||||||
| Hidden Block | An invisible ? Block that reveals itself when hit from below. | ||||||
| Donut Block | A type of platform that falls if players stand on it long enough. Thwomps can also activate Donut Blocks upon landing on them. In the Super Mario 3D World style, they are completely solid, whereas in the main four styles, they can be jumped through from below. | ||||||
| Note Block | N/A | A block that bounces players and any elements that land on it up. They can contain coins, power-ups and enemies, and landing on or hitting the Note Block will release them. | |||||
| Music Block | N/A | An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively. | |||||
| Cloud Block | A type of platform that can be passed through from below, similar to Semisolid and Mushroom Platforms. They can be destroyed by Thwomps, Skewers, and Bowser (in the Super Mario Bros. 3 style) and Morton's Ground Pound attacks, and SMB2 Mario can also dig through them. | ||||||
| Ice Block | A slippery block that mainly serves as a platform, but can be broken with a strong force. | ||||||
Items[edit]
The items category is represented by a Coin icon and colored magenta.
| Course Part | Game styles | Description | Modifiers | ||||
|---|---|---|---|---|---|---|---|
| Coin | Collecting 100 Coins grants players an extra life. When a Coin is attached to Pipes, Bill Blasters or Lakitus, they spawn multiple Coins at once. In Story Mode, Coins are required to rebuild Princess Peach's castle. | ||||||
| Frozen Coin[A] | N/A | An alternate form of the Coin. A coin encased in an Ice Block that thaws out when hit with fireballs or other fire-based elements such as Lava Bubbles, Fire Bars, and the Angry Sun. | |||||
| 10-Coin | A large Coin worth 10 regular coins. | ||||||
| 30-Coin | A large Coin worth 30 regular Coins, and an alternate form of the 10 Coin. | ||||||
| 50-Coin | A large Coin worth 50 regular Coins, and an alternate form of the 10 Coin. | ||||||
| Pink Coin | A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a key appears. | ||||||
| Super Mushroom | A power-up that transforms players into their Super forms. | ||||||
| Master Sword[A] | N/A | An alternate form of the Super Mushroom. A power-up that transforms players into Link, allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow. | |||||
| Fire Flower | A power-up that transforms players into their Fire forms, allowing them to shoot fireballs. | ||||||
| Superball Flower | N/A | An alternate form of the Fire Flower. A power-up that transforms players into their Superball forms, allowing them to shoot Superballs. When using this power-up, music from Super Mario Land plays. It is an unlockable element accessible after clearing "Spiny Shell Smashers" in Story Mode. | |||||
| Big Mushroom | N/A | A power-up that transforms players into their Big forms, allowing them to break Hard Blocks and other obstacles. | |||||
| Super Leaf | N/A | N/A | A flight power-up that transforms players into their Raccoon forms. | ||||
| Cape Feather | N/A | N/A | A flight power-up that transforms players into their Cape forms. | ||||
| Propeller Mushroom | N/A | N/A | A flight power-up that transforms players into their Propeller forms. | ||||
| Super Bell | N/A | A power-up that transforms players into their Cat forms, allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the Goal Pole. | |||||
| Super Hammer | N/A | A power-up that transforms players into their Builder forms, allowing them to use a hammer to break hard blocks and defeat enemies and place Builder Boxes. It is an unlockable element obtained after clearing "Meowser Showdown!" in Story Mode. | |||||
| SMB2 Mushroom[B] | N/A | A power-up that transforms players into their Super Mario Bros. 2 forms, allowing them to ride, grab, and throw enemies, as well as being able to perform charge jumps. | |||||
| Frog Suit[B] | N/A | N/A | A power-up that transforms players into their Frog forms, allowing them to swim underwater more easily and run across water surfaces. | ||||
| Power Balloon[B] | N/A | N/A | A flight power-up that allows players to float through the air. | ||||
| Super Acorn[B] | N/A | N/A | A flight power-up that transforms players into their Flying Squirrel forms. | ||||
| Boomerang Flower[B] | N/A | A power-up that transforms players into their Boomerang forms. | |||||
| Super Star | A power-up that grants players temporary invincibility. | ||||||
| 1-Up Mushroom | A mushroom that grants players an extra life. | ||||||
| Rotten Mushroom | N/A | A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to Poison Mushrooms. | |||||
| Shoe Goomba | N/A | A Goomba that hides inside a Goomba's Shoe and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a flutter jump. | |||||
| Stiletto Goomba | N/A | A variant of the Shoe Goomba that wears a stiletto. A player wearing the Stilleto can stomp Thwomps and Bill Blasters in addition to the normal functions of a Goomba's Shoe. | |||||
| Yoshi's Egg | N/A | N/A | Upon touching solid ground, the egg hatches into a Yoshi. | ||||
| Big Red Yoshi's Egg[26] | N/A | N/A | An enlarged version of the normal Yoshi's Egg, which is red and hatches into a Red Yoshi, which breathes fire instead of licking. If the rider is in their Fire form, the Red Yoshi can breathe three fireballs at once. | ||||
| Cannon Box[B] | N/A | A wearable object that shoots cannonballs. The player can charge up for long-ranged shots. | |||||
| Propeller Box[B] | N/A | A wearable object that allows players to fly up to three times in midair, similar to the Propeller Mushroom. | |||||
| Goomba Mask[B] | N/A | A wearable object that prevents enemies from attacking players. | |||||
| Bullet Bill Mask[B] | N/A | A wearable object that allows players to fly horizontally through the air similar to a Bullet Bill. | |||||
| Red POW Box[B] | N/A | A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the Red POW Block. | |||||
Enemies[edit]
The enemy category is represented by a Goomba icon and colored green.
| Course Part | Game styles | Description | Modifiers | ||||
|---|---|---|---|---|---|---|---|
| Goomba | N/A | Goombas walk along the ground and can be defeated by stomping on them. In the Super Mario 3D World style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas. | |||||
| Goombrat | N/A | N/A | An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime Ground theme. | ||||
| Galoomba | N/A | N/A | When stomped on, Galoombas flip over and can be held and thrown by players. | ||||
| Goombud | N/A | N/A | An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime Ground theme. | ||||
| Koopa Troopa | When stomped on, Koopa Troopas retreat into their shells; in the Super Mario World and Super Mario 3D World styles, they become unshelled Koopas. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when given wings. When enlarged, their shell cannot be picked up, but can break ? Blocks, Hard Blocks and Ice Blocks. | ||||||
| Red Koopa Troopas are an alternate form of the green ones, which turn around at edges and fly in a vertical motion when given wings. | |||||||
| Ant Trooper | N/A | Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a ground-pound. When enlarged, they also become invulnerable to fireballs. | |||||
| Horned Ant Trooper | N/A | An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on them. | |||||
| Buzzy Beetle | N/A | Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When attached to a ceiling, they fall once the players approach them, spinning in their shell form. When given wings, they become Parabeetles. | |||||
| Buzzy Shell | N/A | An alternate form of the Buzzy Beetle. Buzzy Shells can be worn by players to protect themselves against hazards from above. | |||||
| Spike Top | N/A | Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. | |||||
| N/A | An alternate form of the red Spike Tops, the blue versions are faster than their red counterparts. | ||||||
| Spiny | Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. They can also be turned into upside-down shells by Raccoon Mario's tail, Cape Mario's cape spin, Cat Mario's claw swipe, and Boomerang Mario's boomerangs. While thrown or underwater, Spinies take the form of Spiny Eggs. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions. | ||||||
| Spiny Shell | N/A | An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away. The shell can also be used to break certain blocks. | |||||
| Blooper | Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the Super Mario 3D World style, they cannot pass through walls or blocks. Giving them wings makes them move faster. | ||||||
| Blooper Nanny | N/A | An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with Blooper Babies following their path. | |||||
| Cheep Cheep | When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. When placed underwater, they will constantly swim in one direction. When placed in lava, they will become invulnerable to jumps. In the Super Mario World and New Super Mario Bros. U styles, they are visually replaced by Blurps and Deep Cheeps respectively. | ||||||
| Red Cheep Cheeps are an alternate form of the green ones. When placed on land, they follow the player while bouncing. While underwater, they swim back and forth instead of one direction. | |||||||
| Skipsqueak | N/A | Skipsqueaks march in place and jump into the air when players jump. Giving them wings allows them to flutter jump. | |||||
| Spiny Skipsqueak | N/A | An alternate form of the Skipsqueak, with spines on their back that damage players upon contact. | |||||
| Stingby | N/A | Stingbies chase after players if they spot them, though they only move horizontally. | |||||
| Piranha Plant | N/A | Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings and walls, they act as stationary hazards. In the Super Mario 3D World style, they lunge at players, and can be defeated by stomping them. | |||||
| Jumping Piranha Plant | N/A | N/A | Jumping Piranha Plants attack by shooting straight up, before descending back down slowly. | ||||
| Fire Piranha Plant | An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location. | ||||||
| Piranha Creeper | N/A | Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time. | |||||
| N/A | Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves to the end of their path after a short period of time. | ||||||
| Muncher | N/A | Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell. They can be defeated with a POW Block, or a stomp from a Goomba's Stiletto. When winged, Munchers will periodically jump in the air. | |||||
| Thwomp | Thwomps crash down from above when players approach one, then move back up to their original location. They can activate certain elements such as ? Blocks and P Switches upon landing on them. They can also be set to attack horizontally. In the Super Mario 3D World style, they are safe to touch, but can instantly take out players by squishing them. When enlarged, they can continuously break blocks that are in their way. When winged, they slowly float to the left. In nighttime Ground levels, they chase the players when not looked at, similar to Boos. | ||||||
| Monty Mole | N/A | When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them. | |||||
| Rocky Wrench | N/A | Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players. | |||||
| Hammer Bro | Hammer Bros. throw hammers in an arc towards players, occasionally jumping while doing so. | ||||||
| Sledge Bro | A form of the Hammer Bro when given a Super Mushroom, which throws sledge hammers and can also perform a stomp that stuns any players on the ground. | ||||||
| Fire Bro | N/A | An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers. | |||||
| Heavy Fire Bro | N/A | A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs. | |||||
| Chain Chomp | N/A | Chain Chomps are tied to a stake and occasionally lunge towards players from their set positions. In the New Super Mario Bros. U style or while riding a big Goomba's Shoe or Dry Bones Shell, their stake can be removed by Ground Pounding on it, setting them free. | |||||
| Unchained Chomp | N/A | An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely. | |||||
| Spike[A] | Spikes produce and throw Spike Balls at players, which fly forward (Super Mario Bros. and Super Mario Bros. 3 styles) or roll along the ground (Super Mario World, New Super Mario Bros. U and Super Mario 3D World styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce snowballs instead, similarly to Snow Spikes. | ||||||
| Spike Ball[A] | Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack. They can also appear on their own as an alternate form of Spike. In nighttime ground levels, they home in on the players. | ||||||
| Snowball[A] | Spike Balls are replaced by Snowballs in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches. | ||||||
| Hop-Chops | N/A | Hop-Chops chase after players, but can be jumped on like Trampolines to bounce higher. | |||||
| Wiggler | N/A | Wigglers walk back and forth without actively attacking players, but become angry when stomped on. When winged, Wigglers jump along the ground. In nighttime Ground levels, they can float in the air. | |||||
| Angry Wiggler | N/A | An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players. | |||||
| Boo | Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become Stretches, which hide in the ground and occasionally emerge while moving back and forth. Giving them wings makes them move faster while chasing the player. In nighttime Ground levels, Boos have their behavior reversed, chasing the players when looked at and stopping when their backs are turned, while Stretches act like regular Boos. | ||||||
| Boo Buddies | N/A | An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle. When winged, their formation can grow and shrink. In nighttime Ground levels, they behave like regular Boos. | |||||
| Peepa | N/A | An alternate form of the Boo. Peepas constantly move around in a circular motion. | |||||
| Lava Bubble | Lava Bubbles periodically leap out from the bottom of the screen. If the player is wearing a Goomba Mask, they will stay the bottom of the screen. When winged, Lava Bubbles fly diagonally. | ||||||
| Bob-omb | |||||||