Super Mario Maker 2

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Super Mario Maker 2
Super Mario Maker 2 boxart
For alternate art, see the related gallery.
Developer Nintendo EPD[1]
Publisher Nintendo
Platform Nintendo Switch
Release dates NZ June 28, 2019[2]
Australia June 28, 2019[3][2]
Japan June 28, 2019[4]
South Korea June 28, 2019[5]
HK June 28, 2019[6][7]
Philippines June 28, 2019[8]
ROC June 28, 2019[9]
Singapore June 28, 2019[10]
Thailand June 28, 2019[11]
Europe June 28, 2019[12]
South Africa June 28, 2019[13]
Switzerland June 28, 2019[14]
Canada June 28, 2019[15]
Mexico June 28, 2019[16]
USA June 28, 2019[17]
Malaysia January 16, 2020[18]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Russian
Spanish (Latin America)
Spanish (Europe)
Genres Level editor, 2D platformer
Ratings
ESRB:E - Everyone[19]
CERO:A - All ages[?]
PEGI:3 - Three years and older[20]
USK:0 - All ages[21]
RARS:0+ - All ages[?]
ClassInd:L - General audience[?]
SMECCV:A - All ages[16]
Gmedia:3 - Three years and older[?]
GRAC:All - All ages[?]
GSRR:P - Six years and older[?]
NMC:3 - Three years and older[?]
ACB:G - General[2]
FPB:7-9 - Seven to nine years[?]
Modes Single player, multiplayer
Format
Game Card
Digital download
Input
Joy-Con (horizontal)
Serial codes Japan HAC-BAAQA-JPN
Europe LA-H-BAAQA-EUR

Super Mario Maker 2 is a 2D/2.5D platforming and level-editing game released worldwide for the Nintendo Switch on June 28, 2019, and is the sequel to the 2015 Wii U game Super Mario Maker. It was first announced during the Nintendo Direct broadcast on February 13, 2019. The game expands on its predecessor with new features such as a 2.5D level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, now Luigi, Toad, and Toadette are playable in both single-player and new co-operative and competitive multiplayer modes locally or online. An offline, single-player Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo. In 2020, it was recognized as the twenty-second entry in the Super Mario series.[22] As of 2024, it is recognized as the twenty-third on Mario Portal.[23]

A Nintendo Switch Online subscription is required to share, download, and play courses online, including participating in Ninji Speedruns.

Gameplay[edit]

As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll, which can be changed up to 10 times per area. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison respectively can also be set the same function. The player also has the option to add Clear Conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.

Course elements that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the object to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom (although Super Mushrooms can be added by dragging them onto enemies like in the original Super Mario Maker), wings, and a parachute.

In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing Minus Button. As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks. If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.

Controls[edit]

The following controls are listed in Yamamura's Dojo and in the pause menu. The directional pad (Directional Buttons/+Control Pad) can also be used in place of Left Stick while using dual Joy-Con or the Nintendo Switch Pro Controller, and X Button and A Button can be used in place of Y Button and B Button for dashing and jumping, respectively in the default setting. The player can visit the "Settings" option to change the dash controls to Y Button and B Button and the jump controls to X Button and A Button, similar to the NES games, New Super Mario Bros., New Super Mario Bros. 2, and New Super Mario Bros. U.

Action Input Styles
Basics
Move Left Stick All
Dash Hold Y Button while moving All
Jump B Button All
High jump Press and hold B Button All
Higher jump Jump while dashing All
Super jump Jump as you stomp on an enemy All
Crouch Left Stick ↓ All
Enter pipe Tilt Left Stick in direction of pipe opening All
Swim B Button while underwater All
Climb/descend vine Left Stick ↑ / Left Stick ↓ while on vine Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Climb/descend tree Left Stick ↑ / Left Stick ↓ while grabbing a tree Super Mario 3D World style
Enter door Left Stick ↑ in front of a door All
Throw fireball (Fire Mario) Y Button All
Slide down slope Left Stick ↓ while on a slope Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Hold object Hold Y Button and touch object Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Throw object Release Y Button Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Drop object Release Y Button while holding ↓ on Left Stick Super Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U styleSuper Mario 3D World style
Throw object upward Release Y Button while holding ↑ on Left Stick Super Mario World style
Look up Left Stick ↑ Super Mario World style
Spin jump L Button/R Button/ZL Button/ZR Button Super Mario World styleNew Super Mario Bros. U style
Midair spin L Button/R Button/ZL Button/ZR Button in midair New Super Mario Bros. U style
Spinning jump B Button after pressing L Button/R Button/ZL Button/ZR Button while holding ↑ on Left Stick Super Mario 3D World style
Double/triple jump Jump while dashing, then press B Button again immediately after landing New Super Mario Bros. U style
Ground pound Left Stick ↓ while in midair New Super Mario Bros. U styleSuper Mario 3D World style
Wall jump B Button while touching a wall in midair New Super Mario Bros. U styleSuper Mario 3D World style
Wall slide Tilt Left Stick in the direction of a wall while touching the wall in midair New Super Mario Bros. U styleSuper Mario 3D World style
Super dash Dash for a short while Super Mario 3D World style
Roll L Button/R Button/ZL Button/ZR Button while crouching Super Mario 3D World style
Long jump L Button/R Button/ZL Button/ZR Button while moving Super Mario 3D World style
Crouch jump B Button while crouching Super Mario 3D World style
Crouch and move Left Stick ↓→ / Left Stick ↓← Super Mario 3D World style
Buzzy Shell, Spiny Shell
Wear Left Stick ↓ while holding a shell Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Shoe, Stiletto, Dry Bones Shell, Lakitu's Cloud, Koopa Clown Car
Ride Land on vehicle from above Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Bail L Button/R Button/ZL Button/ZR Button Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Shoot fireball
(Fire Koopa Clown Car)
Y Button Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Charge and shoot fireball
(Fire Koopa Clown Car)
Release Y Button after charging Super Mario Bros. styleSuper Mario Bros. 3 styleSuper Mario World styleNew Super Mario Bros. U style
Koopa Troopa Car
Ride Land on a Koopa Troopa Car Super Mario 3D World style
Change direction Left Stick → / Left Stick ← Super Mario 3D World style
Jump B Button Super Mario 3D World style
Bail L Button/R Button/ZL Button/ZR Button Super Mario 3D World style
Honk horn Left Stick ↓ Super Mario 3D World style
Link (version 2.0.0 and later)
Swing sword Y Button Super Mario Bros. style
Dash Attack Hold Y Button while tilting Left Stick ↓ Super Mario Bros. style
Down Thrust Left Stick ↓ in midair Super Mario Bros. style
Shoot arrow Hold L Button/R Button and release to shoot (Aim by tilting Left Stick ↑ or ↓) Super Mario Bros. style
Ready bomb Hold Y Button while tilting Left Stick ↑ Super Mario Bros. style
Throw bomb Release Y Button Super Mario Bros. style
Place bomb Release Y Button while tilting Left Stick ↓ Super Mario Bros. style
Raise shield Left Stick ↓ Super Mario Bros. style
Raccoon Mario
Tail whip Y Button Super Mario Bros. 3 style
Fly Dash until arms extend, then press B Button repeatedly Super Mario Bros. 3 style
Descend slowly Press B Button repeatedly while falling in midair Super Mario Bros. 3 style
Yoshi
Ride Land on Yoshi from above Super Mario World styleNew Super Mario Bros. U style
Bail L Button/R Button/ZL Button/ZR Button Super Mario World styleNew Super Mario Bros. U style
Eat Y Button Super Mario World styleNew Super Mario Bros. U style
Flutter jump Hold B Button in midair New Super Mario Bros. U style
Cape Mario
Cape attack Y Button Super Mario World style
Ascend Dash until arms extend, then press and hold B Button while continuing to hold Y Button Super Mario World style
Open cape Release B Button while ascending Super Mario World style
Fly Tilt Left Stick in opposite direction of movement while cape is open Super Mario World style
Dive Hold Left Stick in direction of movement while flying Super Mario World style
Dive bomb Collide with an enemy while descending Super Mario World style
Descend Release Y Button while flying Super Mario World style
Descend slowly Press and hold B Button while descending Super Mario World style
Propeller Mario
Fly L Button/R Button/ZL Button/ZR Button New Super Mario Bros. U style
Dive Left Stick ↓ while flying New Super Mario Bros. U style
Cat Mario
Climb wall Left Stick toward a wall in midair Super Mario 3D World style
Scratch B Button Super Mario 3D World style
Slide L Button/R Button/ZL Button/ZR Button while crouching Super Mario 3D World style
Claw dive L Button/R Button/ZL Button/ZR Button in midair Super Mario 3D World style
SMB2 Mario (version 3.0.0 and later)
Pick up Y Button while tilting Left Stick ↓ Super Mario Bros. style
Throw Release Y Button Super Mario Bros. style
Charge jump B Button after holding Left Stick ↓ for a bit Super Mario Bros. style
Frog Mario (version 3.0.0 and later)
Swim Left Stick Super Mario Bros. 3 style
Swim quickly Swim while holding Y Button Super Mario Bros. 3 style
Skip across water While holding something, dash until P-Meter is full Super Mario Bros. 3 style
Balloon Mario (version 3.0.0 and later)
Float Left Stick Super Mario World style
Boost Y Button/B Button Super Mario World style
Flying Squirrel Mario (version 3.0.0 and later)
Glide Hold B Button in midair New Super Mario Bros. U style
Ascend L Button/R Button in midair New Super Mario Bros. U style
Cling to wall Tilt Left Stick in the direction of a wall New Super Mario Bros. U style
High spin jump Press and hold L Button/R Button New Super Mario Bros. U style
Boomerang Mario (version 3.0.0 and later)
Throw boomerang Y Button Super Mario 3D World style
Cannon Box (version 3.0.0 and later)
Fire cannonball Y Button Super Mario 3D World style
Supercharged shot Hold Y Button for a bit, then release Super Mario 3D World style
Propeller Box (version 3.0.0 and later)
Fly L Button/R Button Super Mario 3D World style
Dive Left Stick ↓ while flying Super Mario 3D World style
Goomba Mask (version 3.0.0 and later)
Crouch Left Stick ↓ Super Mario 3D World style
Bullet Bill Mask (version 3.0.0 and later)
Fly Press and hold B Button while descending Super Mario 3D World style
Red POW Box (version 3.0.0 and later)
Activate POW Jump and hit something above you Super Mario 3D World style
Superball Mario
Throw Superball Y Button Super Mario Bros. style
Builder Mario
Swing hammer Y Button Super Mario 3D World style
Bring out Builder Box Y Button while holding ↑ on Left Stick Super Mario 3D World style

Story Mode[edit]

In Story Mode, after Mario, Toadette (referred to as "Chief" in this mode), Toad (referred to as "Taskmaster" in this mode), and several other Toads have just finished building Princess Peach's castle, only for Undodog to accidentally step on a button that causes a Reset Rocket to erase the whole castle. As such, Mario needs to collect coins to rebuild it. To earn coins, the player can play through a total of 120 official courses produced by Nintendo in the form of "jobs" given by the Taskmaster. After clearing a course, Mario keeps the coins he collected in the course and is also awarded a coin payment. Some of the levels also feature Toads that need to be rescued. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. Like Endless Challenge, up to three extra lives can be received per job, but the current number of lives always defaults to five when entering a different job. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode. Luigi, Toad, and Toadette are not playable in Story Mode. Completing all jobs rewards the player with the Robot Cap and Suit.

Characters[edit]

Jobs[edit]

# Course name Course creator Game style Course theme(s) Difficulty Payment
1 A Downhill Battle Goomba Lover New Super Mario Bros. U style Main area: Ground themeSub area: Underground theme ★☆☆☆ 100 coins
2 ON/OFF Switch Research Expedition Doctor Gizmo Super Mario Bros. style Main area: Sky themeSub area: Underground theme ★☆☆☆ 100 coins
3 Hello, 3D World! Lonely Farmer Super Mario 3D World style Main area: Ground themeSub area: Underground theme ★☆☆☆ 100 coins
4 Under the Angry Sun Amateur Meteorologist New Super Mario Bros. U style Main area: Desert theme ★★☆☆ 150 coins
5 The Mystery of the Haunted Manor Agent 1 Super Mario World style Main area: Ghost House themeSub area: Ghost House theme ★★☆☆ 150 coins
6 Underground Coin Collecting Eccentric Millionaire Super Mario 3D World style Main area: Underground themeSub area: Underground theme ★★★☆ 200 coins
7 Swinging Claw Ropes Course Celebrity MC Super Mario Bros. 3 style Main area: Underground theme ★★☆☆ 150 coins
8 Shoe-Stopper Celebrity DJ Super Mario Bros. style Main area: Snow themeSub area: Underground theme ★☆☆☆ 100 coins
9 The Keymaster Agent 2 Super Mario World style Main area: Ghost House themeSub area: Ghost House theme ★★★☆ 200 coins
10 Banzai Bill Ambush Father of Name Withheld Super Mario 3D World style Main area: Airship theme ★★☆☆ 150 coins
11 Seesaw Catapults P.E. Teacher New Super Mario Bros. U style Main area: Desert themeSub area: Desert theme ★★☆☆ 150 coins
12 Tunnel to the Dark Side of the Moon Mischievous Mole Super Mario Bros. 3 style Main area: Underground themeSub area: Underground theme ★★☆☆ 150 coins
13 Dry Bones Shell Boating Celebrity MC Super Mario Bros. style Main area: Castle themeSub area: Castle theme ★★☆☆ 150 coins
14 Twisting through the Desert Sands A Certain Mage Super Mario Bros. 3 style Main area: Desert themeSub area: Underground theme ★★☆☆ 150 coins
15 NO JUMPING ALLOWED! The Gamemaster New Super Mario Bros. U style Main area: Ghost House themeSub area: Ghost House theme ★★★☆ 200 coins
16 That's One Hot Car! Celebrity MC New Super Mario Bros. U style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
17 Swing, Claw! Swing! Rookie Carpenter Super Mario Bros. style Main area: Desert theme ★★☆☆ 150 coins
18 Treetop Fireballs Veteran Carpenter Super Mario 3D World style Main area: Snow themeSub area: Snow theme ★☆☆☆ 100 coins
19 Plenty of Cheep Cheeps in the Sea Ocean Aficionado New Super Mario Bros. U style Main area: Underwater themeSub area: Underwater theme ★★☆☆ 150 coins
20 Fire Koopa Clown Carnage Legendary Explorer Super Mario World style Main area: Ground themeSub area: Underground theme ★★☆☆ 150 coins
21 Snake Blocks in the Sky Snake Block Enthusiast Super Mario Bros. style Main area: Snow theme ★★☆☆ 150 coins
22 River Fish in the Forest A Certain Mage Super Mario World style Main area: Forest theme ★☆☆☆ 100 coins
23 Above the Clouds, Beyond the Vines Lonely Farmer New Super Mario Bros. U style Main area: Ground themeSub area: Sky theme ★★☆☆ 150 coins
24 Goomba Clubhouse Goomba Lover Super Mario 3D World style Main area: Ghost House theme ★★☆☆ 150 coins
25 Boo's Towering House of Terror The Gamemaster Super Mario Bros. 3 style Main area: Ghost House themeSub area: Ghost House theme ★★☆☆ 150 coins
26 Big Showdown on a Little Star Stargazer Super Mario Bros. style Main area: Sky theme ★★☆☆ 150 coins
27 Red Yoshi's Cheep Cheep Cleanup Warrior Dad Super Mario World style Main area: Sky themeSub area: Sky theme ★☆☆☆ 100 coins
28 The Way of the Shell Fired-Up Announcer Super Mario Bros. style Main area: Ground themeSub area: Underground theme ★★☆☆ 150 coins
29 Begone, Rotten Mushroom! World-Renowned Chef Super Mario World style Main area: Ground theme ★★★☆ 200 coins
30 Blink Blank Blunk Doctor Gizmo Super Mario 3D World style Main area: Underground themeSub area: Forest theme ★★☆☆ 150 coins
31 Deep in the Windy Valley Amateur Meteorologist Super Mario World style Main area: Desert themeSub area: Desert theme ★★☆☆ 150 coins
32 Ancient Seesaw Fortress Father of Name Withheld Super Mario Bros. style Main area: Desert themeSub area: Desert theme ★★★☆ 200 coins
33 Dash On, Dash Off Basement Musician Super Mario World style Main area: Ground theme ★★★★ 300 coins
34 Bumper Jump Around! Eccentric Millionaire New Super Mario Bros. U style Main area: Snow theme ★★☆☆ 150 coins
35 Master of the Trees Young Dreamer Super Mario 3D World style Main area: Ground themeSub area: Ground theme ★☆☆☆ 100 coins
36 Upside-Down Stretches Stargazer Super Mario World style Main area: Underground themeSub area: Underground theme ★★☆☆ 150 coins
37 Wobbly Seesaw Castle Name Withheld by Request Super Mario World style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
38 Ant Trooper March Agent 1 Super Mario 3D World style Main area: Airship theme ★★☆☆ 150 coins
39 Fly-By-Night Clown Car The Gamemaster New Super Mario Bros. U style Main area: Ground theme ★★☆☆ 150 coins
40 Boo-ring Course Legendary Explorer Super Mario Bros. 3 style Main area: Underground theme ★★★☆ 200 coins
41 The Underground Menace Lonely Farmer Super Mario 3D World style Main area: Forest themeSub area: Underground theme ★☆☆☆ 100 coins
42 Save Me, Snake Block! Snake Block Enthusiast Super Mario World style Main area: Underwater theme ★★☆☆ 150 coins
43 With a Lantern Veteran Carpenter Super Mario Bros. style Main area: Ghost House theme ★★★☆ 200 coins
44 Bouncing through the Clouds Eccentric Millionaire Super Mario World style Main area: Sky themeSub area: Sky theme ★★★☆ 200 coins
45 Lava Rising Agent 1 Super Mario World style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
46 Impassable Castle Father of Name Withheld Super Mario Bros. 3 style Main area: Castle theme ★★★☆ 200 coins
47 Lava Bubble Limbo A Certain Mage Super Mario World style Main area: Underwater theme ★★☆☆ 150 coins
48 Dry Bones Lava Lurker Young Dreamer Super Mario Bros. 3 style Main area: Castle theme ★★☆☆ 150 coins
49 Blinking Block Blitz Doctor Gizmo Super Mario 3D World style Main area: Ground themeSub area: Ground theme ★★☆☆ 150 coins
50 Rotten Produce World-Renowned Chef New Super Mario Bros. U style Main area: Ground theme ★★★☆ 200 coins
51 Koopa Clown Car Coin Collecting Doctor Gizmo Super Mario Bros. style Main area: Airship theme ★★☆☆ 150 coins
52 The Darkness Lifts The Gamemaster Super Mario World style Main area: Ghost House theme ★★☆☆ 150 coins
53 Get Over It! Basement Musician New Super Mario Bros. U style Main area: Forest themeSub area: Forest theme ★★★☆ 200 coins
54 Angry Angry Sun Amateur Meteorologist Super Mario Bros. 3 style Main area: Sky themeSub area: Sky theme ★★★☆ 200 coins
55 Koopa Troopa Car, Go! Basement Musician Super Mario 3D World style Main area: Airship theme ★★☆☆ 150 coins
56 BUZZY: The Movie: The Book: The Ride The Gamemaster Super Mario World style Main area: Forest themeSub area: Forest theme ★★★☆ 150 coins
57 100 Coins under the Sea Eccentric Millionaire Super Mario 3D World style Main area: Underwater theme ★★☆☆ 150 coins
58 Climbing Twister Cave Legendary Explorer Super Mario World style Main area: Ground themeSub area: Underground theme ★★☆☆ 150 coins
59 The World's Greatest Cannon Ride Youthful Researcher New Super Mario Bros. U style Main area: Airship theme ★★★☆ 200 coins
60 Above the Clouds Ruler of the Skies Super Mario World style Main area: Sky theme ★★☆☆ 150 coins
61 Dirty Donuts Mischievous Mole Super Mario Bros. 3 style Main area: Desert themeSub area: Desert theme ★★☆☆ 150 coins
62 Threat Level: Porcupuffer Ocean Aficionado Super Mario 3D World style Main area: Forest themeSub area: Forest theme ★★☆☆ 150 coins
63 ON/OFF Switcheroo! Fired-Up Announcer Super Mario World style Main area: Sky theme ★★☆☆ 150 coins
64 Fast Snake Block Frontier Snake Block Enthusiast New Super Mario Bros. U style Main area: Underground themeSub area: Underground theme ★★★☆ 200 coins
65 Red POW Block on the Move Doctor Gizmo Super Mario 3D World style Main area: Forest themeSub area: Forest theme ★☆☆☆ 100 coins
66 Para-Beetle Transfer Ruler of the Skies Super Mario Bros. style Main area: Airship theme ★★★★ 300 coins
67 Boom Boom Rager Name Withheld by Request Super Mario Bros. style Main area: Desert themeSub area: Desert theme ★★★☆ 200 coins
68 Banzai Bill Chase Scene Father of Name Withheld Super Mario World style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
69 The Road to Wall Jump Mastery Celebrity DJ New Super Mario Bros. U style Main area: Sky themeSub area: Sky theme ★★★☆ 200 coins
70 Freezing Rain P.E. Teacher Super Mario 3D World style Main area: Snow theme ★★★☆ 200 coins
71 ON/OFF Koopa Troopas Fired-Up Announcer Super Mario Bros. style Main area: Ground theme ★★☆☆ 150 coins
72 Shoes in the Clouds Ruler of the Skies Super Mario Bros. 3 style Main area: Sky themeSub area: Sky theme ★★☆☆ 150 coins
73 Lava Bubble Castle Legendary Explorer New Super Mario Bros. U style Main area: Castle theme ★★☆☆ 150 coins
74 Blooper Barrage Stargazer Super Mario World style Main area: Sky theme ★★★☆ 200 coins
75 Good Lakitu, Bad Lakitu A Certain Mage Super Mario Bros. 3 style Main area: Desert theme ★★★☆ 200 coins
76 Launching Bob-ombs, Collecting Co-coins Eccentric Millionaire Super Mario World style Main area: Airship theme ★★☆☆ 100 coins
77 Stone of Destiny The Gamemaster Super Mario Bros. 3 style Main area: Ghost House themeSub area: Ghost House theme ★★★★ 300 coins
78 Icicle Playground P.E. Teacher Super Mario Bros. style Main area: Snow themeSub area: Snow theme ★★☆☆ 150 coins
79 Skipsqueak Towers Name Withheld by Request Super Mario 3D World style Main area: Sky themeSub area: Sky theme ★★☆☆ 150 coins
80 ON/OFF Rail Switch Doctor Gizmo New Super Mario Bros. U style Main area: Sky theme ★★★☆ 200 coins
81 Sail the Skies...Without Jumping Ruler of the Skies Super Mario Bros. style Main area: Airship themeSub area: Airship theme ★★★☆ 200 coins
82 Vines in the Castle Veteran Carpenter New Super Mario Bros. U style Main area: Castle themeSub area: Castle theme ★★☆☆ 150 coins
83 Red Yoshi's Highway of Flames Basement Musician Super Mario World style Main area: Forest theme ★★☆☆ 150 coins
84 Secret of the Dry Bones Shell Fired-Up Announcer Super Mario Bros. style Main area: Castle themeSub area: Ghost House theme ★★★★ 300 coins
85 No-Jump Snowfield! The Gamemaster Super Mario World style Main area: Snow themeSub area: Snow theme ★★★☆ 200 coins
86 Winter and Spring and Winter Again Amateur Meteorologist New Super Mario Bros. U style Main area: Snow themeSub area: Ground theme ★★☆☆ 150 coins
87 Bing Bang Boom in Bully Castle! Father of Name Withheld Super Mario 3D World style Main area: Castle themeSub area: Castle theme ★★★☆ 200 coins
88 Monty Mole Iceberg Getaway Warrior Dad Super Mario World style Main area: Snow themeSub area: Underground theme ★★☆☆ 150 coins
89 Just a Normal, Everyday Castle General Contractor New Super Mario Bros. U style Main area: Castle themeSub area: Castle theme ★★★★ 300 coins
90 Invincible Windsprinter Amateur Meteorologist Super Mario Bros. 3 style Main area: Desert theme ★★★★ 300 coins
- Swinging Claw Escape Undodog Super Mario World style Main area: Snow theme ★★★☆ 200 coins
- Swamp Escape by Shell! Undodog Super Mario Bros. 3 style Main area: Forest theme ★★★☆ Dry Bones Shell doghouse
- Chain Chomp Chiller Undodog Super Mario World style Main area: Ground themeSub area: Ground theme ★★★★ Reset Dress
- Molten Rain Mr. Eraser Super Mario Bros. 3 style Main area: Sky themeSub area: Sky theme ★☆☆☆ Unblocks Pipe to Partrick
- Spiny Busters Mr. Eraser Super Mario World style Main area: Ground themeSub area: Sky theme ★★☆☆ Unblocks path to 30-Coin
- Target: A Single Pom Pom Mr. Eraser Super Mario 3D World style Main area: Desert theme ★★★☆ Refreshing Shirt
- House of ! Blocks Partrick Super Mario 3D World style Main area: Sky themeSub area: Sky theme ★☆☆☆ ? Block
- Darkness Ahead, Darkness Below Partrick Super Mario Bros. style Main area: Ghost House theme ★★☆☆ Hidden Vine at Unblocked Path (leads to Soundfrog and 50-Coin)
- High atop Thwomp Tower Partrick Super Mario 3D World style Main area: Castle themeSub area: Castle theme ★★★☆ Partrick Shirt
- Cheep Cheep Maze Soundfrog Super Mario Bros. style Main area: Underwater theme ★★★☆ Flowers
- Hold Your Breath Soundfrog New Super Mario Bros. U style Main area: Forest theme ★★★☆ Mountains
- Sea of Sorrow Soundfrog Super Mario Bros. style Main area: Underwater theme ★★★★ Frog Cap
- Airship Flight Yamamura Super Mario World style Main area: Airship themeSub area: Airship theme ★★★☆ 200 coins
- Coin Collecting on an Unmanned Airship Yamamura Super Mario Bros. style Main area: Airship theme ★★★☆ 200 coins
- Summer Shootout Yamamura Super Mario Bros. 3 style Main area: Airship theme ★★★★ Yamamura Shirt
- Heavy Stone Heave-Ho Red Toad Super Mario Bros. 3 style Main area: Desert theme ★★☆☆ Required to resume construction
- Head in the Clouds Green Toad Super Mario Bros. style Main area: Ground theme ★★☆☆ Required to resume construction
- Little Toad Lost Blue Toad New Super Mario Bros. U style Main area: Airship theme ★★☆☆ Purple Toad (Required to resume construction)
- POW Block Wake-Up Call! Purple Toad Super Mario Bros. style Main area: Sky themeSub area: Sky theme ★★☆☆ Wakes up Yellow Toad
- Piranha Creeper Squash Purple Toad Super Mario 3D World style Main area: Ground theme ★★★☆ Defeats the Piranha Creeper
- Spiny Shell Smashers Purple Toad New Super Mario Bros. U style Main area: Forest themeSub area: Forest theme ★★★☆ Three ? Blocks (one contains Superball Flower)
- Buried Stones Yellow Toad Super Mario World style Main area: Underground theme ★☆☆☆ Goomba Statue
- Cat-Scratch Stone Yellow Toad Super Mario 3D World style Main area: Desert theme ★★☆☆ Cheep Cheep Statue
- Stone from the River Yellow Toad New Super Mario Bros. U style Main area: Forest themeSub area: Forest theme ★★★☆ Koopa Statue
- Toad Rescue Taskmaster New Super Mario Bros. U style Main area: Sky theme ★★☆☆ Rescues Red Toad (Required to resume construction)
- Operation: Toadal Eclipse Taskmaster New Super Mario Bros. U style Main area: Castle theme ★★★☆ Rescues working Toads (Required to resume construction)
- Meowser Showdown! Taskmaster Super Mario 3D World style Main area: Castle themeSub area: Castle theme ★★★☆ Rescues the Chief (Required to complete construction) + Super Hammer
- Let's Go, Builder Mario! Princess Peach Super Mario 3D World style Main area: Underground themeSub area: Underground theme ★★☆☆ Princess Peach Dress
- March of the Rookie Toads Princess Peach New Super Mario Bros. U style Main area: Desert theme ★★☆☆ Princess Peach Wig
- Super Mario Bros. W1-1? Princess Peach Super Mario Bros. style Main area: Ground themeSub area: Underground theme ★★★★ Princess Peach Tennis Outfit

Course World[edit]

Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the Super Mario Maker Bookmark website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll". There is also a Hot Courses tab, which shows courses that have a small number of likes, and a New Courses tab, which shows newly uploaded courses. Feedback can be given to courses in the form of text, drawings, or one of 12 Super Mario-themed stamps, and instead of granting stars, players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively, which are also used in group votes during online play. As in the first Super Mario Maker, the clear rate, world record, and first clear are recorded for every course. Players always start a level in Small form, regardless of their form in the previous level.

Each player on Course World is represented by a Mii and has a Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players clear courses and react with "I like it!" for each one. However, Maker points can be lost if players fail to clear a course, and/or don't leave behind any kind of positive reaction; this includes giving the course a "Boo!".

The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.

Medals are earned from ranking high in the game leaderboards. There are 10 medals available, each in a bronze, silver, and gold variant. Some medals do not, however, have a bronze version, such as the one from the Maker Points (Weekly) leaderboard.

If a user uploads content that is deemed by Nintendo as inappropriate, including, but not limited to levels abusing game glitches or referencing inappropriate content, it is removed. If the removed content is a course, the uploader receives a warning in their notifications, telling them which level was deleted and for what reason. If it is a comment, the commenter receives an email warning regarding their removed comment, though it does not specify which comment was removed. If a Maker name is inappropriate, it is replaced by four question marks ("????") and the deleted name cannot be used again. Repeatedly uploading inappropriate content can lead to Nintendo restricting Course World for the user's Nintendo Switch console.

There is a total of 46,411,484,401,953 possible Maker IDs and course IDs in total, with each ID having nine characters, and a total of 33 types of characters (every digit and letter of the alphabet, except for I, O, and Z) can be on the ID.

Network Play[edit]

Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.

Versus Rating[edit]

Versus Rating correlates to a rank tier that can change. As a higher rank is attained, it takes a higher ratio and amount of wins to gain points. In courses with a flagpole exit, players who reach the flag within a few seconds of the winner lose a lesser amount of points (this is not possible in the Super Mario Bros. 3 or Super Mario World game styles). If no one can finish a course, no points are lost. Players who drop their connection while in a worldwide Multiplayer Versus Match will be penalized with a greater reduction of their Versus Rating than a standard loss or giving up.

Players are matched with opponents who have a close rating. The maximum Versus Rating appears to be 8000.

Versus Rating Rank
0 D
1000 C
2000 B
3000 A
4000 S
5000 S+
6000 Pink S+

Endless Challenge[edit]

Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards. Courses have to be played at least once before they can appear in this game mode. Players can also start over the course from the pause menu, and like the previous game, it costs one life.

Players start with five lives on Easy and Normal, fifteen on Expert, and thirty on Super Expert.

The pause menu sound and the Game Over music are determined by the current level's game style, similar to the ending in 100 Mario Challenge.

Ninji Speedruns[edit]

Ninji Speedruns is a mode introduced in version 2.0.0 in which the player must speed through a course created by Nintendo, with new courses being released every so often. One week after the level's release, the player can race against a Ninji Ghost. If the player receives enough stamps on their stamp card, they can earn an outfit for their Mii. The outfits are as follows:

  • Ninji Cap - Earned with one stamp
  • Ninji Shirt - Earned with four stamps
  • Ninji Slacks - Earned with seven stamps
  • Ninji Garb - Earned with ten stamps
  • Cheetah Headgear - Earned with eleven stamps
  • Cheetah Tanktop - Earned with fourteen stamps
  • Cheetah Runners - Earned with seventeen stamps
  • Cheetah Suit - Earned with twenty stamps

The player can also receive stars temporarily spinning around their Mii. They can be one bronze star, two silver stars, or three gold stars, depending on how fast they finished the course once the current Ninji Speedrun event is over.

Courses[edit]

There is a total of 21 Ninji Speedrun courses.

Course name Release date Game style Course theme(s)
Rolling Snowballs December 4, 2019 New Super Mario Bros. U style Main area: Snow theme
The Speedventure of Link December 19, 2019 Super Mario Bros. style Main area: Forest themeMain area: Castle theme
The 10-Coin of Deep Woods January 7, 2020 New Super Mario Bros. U style Main area: Forest theme
Cat Mario Dash February 5, 2020 Super Mario 3D World style Main area: Ground themeMain area: Ground theme
Banzai Bill Cliff Climb February 26, 2020 Super Mario World style Main area: Desert themeMain area: Desert theme
Swinging Claw Flyway March 18, 2020 Super Mario Bros. 3 style Main area: Forest theme
Headgear Hustle April 30, 2020 Super Mario 3D World style Main area: Sky theme
Balloon Race June 3, 2020 Super Mario World style Main area: Sky theme
Yoshi's Piranha Plant Picnic July 15, 2020 New Super Mario Bros. U style Main area: Ground theme
Player's Choice: Power-Up Party August 5, 2020 Super Mario 3D World style Main area: Forest themeMain area: Forest theme
Big Shoes Gustin' in the Desert August 26, 2020 Super Mario Bros. 3 style Main area: Desert theme
Squirrely Airship Escapades September 16, 2020 New Super Mario Bros. U style Main area: Airship theme
At the Croak of Midnight October 14, 2020 Super Mario Bros. 3 style Main area: Castle themeMain area: Underwater theme
35th Anniversary Auto-Mario November 18, 2020 Super Mario Bros. style Main area: Ground themeMain area: Castle theme
Cannon Box Blast! December 9, 2020 Super Mario 3D World style Main area: Desert themeMain area: Sky theme
Goombud Bust-Up December 29, 2020 Super Mario World style Main area: Sky themeMain area: Sky theme
SMB2 Mario: Can You Dig It? January 20, 2021 Super Mario Bros. style Main area: Snow themeMain area: Snow theme
Dry Bones Shellscape February 10, 2021 Super Mario Bros. 3 style Main area: Forest themeMain area: Ghost House theme
Cape Mario Master March 17, 2021 Super Mario World style Main area: Forest themeMain area: Underground theme
Bowser's Castle: The Last Dash April 14, 2021 New Super Mario Bros. U style Main area: Castle themeMain area: Underground theme
Link's Lightweight Longshots November 11, 2021 Super Mario Bros. style Main area: Sky themeMain area: Underground theme
Names in other languages[edit]
LanguageNameMeaningNote(s)Ref.
Japaneseハックンタイムアタック
Hakkun Taimu Atakku
Ninji Time Attack[?]
Chinese (Simplified)哈库计时挑战
Hākù Jìshí Tiǎozhàn (Mandarin)
Ngahpfu Gaisìhchoi (Cantonese)
Ninji Timed Challenge[?]
Chinese (Traditional)哈庫計時賽
Hākù Jìshísài (Mandarin)
Ngahpfu Gaisìhchoi (Cantonese)
Ninji Time Trial[?]
GermanNinji-Speedrun-[?]
ItalianCorse NinjiNinji Runs[24]
Korean닌군 타임 어택
Ningun Taim Eotaek
Ninji Time Attack[25]
Spanish (Latin America)Contrarrelojes ninjiNinji time trials[?]
Spanish (Europe)Contrarrelojes NinjiNinji Time Trials[?]

Official courses[edit]

Account Course name Course ID Game style Course theme(s)
NintendoNM Cloudy Planet Escape [Kit] B2H-5P6-6QG Super Mario Bros. 3 style Main area: Sky theme
Wacky Waters [Krysta] DKD-6VN-WHG Super Mario World style Main area: Forest theme
Tricky Trap Pyramid [Chris] XRM-NWV-XVG Super Mario Bros. style Main area: Desert themeMain area: Desert theme
Bonkers Bounce House [Kit] Y7R-6FB-CKF Super Mario World style Main area: Underground theme
Never A Minute 2M8-8YL-KPG Super Mario Bros. 3 style Main area: Ground theme
We Made It Together :) TGQ-YLH-BVF Super Mario World style Main area: Forest theme
Ant Hill Antics 85G-M5R-MFG Super Mario 3D World style Main area: Underground theme
NintendoJP マリオ神話へ【よゐこオリジナル】 6GV-3YY-7QF Super Mario Bros. 3 style Main area: Forest themeMain area: Castle theme
マリオ新たなる神話へ【任天堂バージョン】 JK5-F13-BYF Super Mario Bros. 3 style Main area: Forest themeMain area: Castle theme
スーパーボールマリオ/Superball Mario 24Y-BMK-5JG Super Mario Bros. style Main area: Ground themeMain area: Underground theme
スーパーマリオU SO Q2W-2VC-NLF New Super Mario Bros. U style Main area: Ground themeMain area: Ground theme
ビルダーマリオ/Builder Mario XYK-9FY-CGG Super Mario 3D World style Main area: Desert themeMain area: Desert theme
みんなであつめて! JWD-CH3-Y8G Super Mario 3D World style Main area: Ground theme
みんなであわせて! J7S-4GC-3DG Super Mario 3D World style Main area: Snow themeMain area: Underground theme
NintendoUS Round I: Invitational 2019 641-9CJ-J9G Super Mario 3D World style Main area: Ground themeMain area: Airship theme
Round II: Invitational 2019 8CJ-376-MXF Super Mario World style Main area: Ghost House themeMain area: Ghost House theme
Finals I: Invitational 2019 22R-N5T-YCG Super Mario Bros. 3 style Main area: Desert themeMain area: Desert theme
Finals II: Invitational 2019 2GW-H75-44G New Super Mario Bros. U style Main area: Forest themeMain area: Sky theme
Finals III: Invitational 2019 N1J-HKT-DLF Super Mario World style Main area: Sky theme
Finals IV: Invitational 2019 DM7-K5X-1MG Super Mario Bros. style Main area: Castle themeMain area: Snow theme
Ruby's Slippery Slopes 2CN-X1K-CSG Super Mario 3D World style Main area: Ground themeMain area: Underground theme
Dakota's Frozen Flames L3V-RCP-C2G New Super Mario Bros. U style Main area: Snow themeMain area: Underground theme
Southwest Super Sky Challenge 39C-LQR-WLF Super Mario World style Main area: Sky theme
Starlight Spin B0D-TH0-D7G New Super Mario Bros. U style Main area: Sky theme
Tree Fortress 4FQ-0VT-QKF Super Mario Bros. style Main area: Forest theme
Temple of the Triforce 30Q-34F-G5G Super Mario Bros. style Main area: Desert themeMain area: Underground theme
Girls Make Games Castle J75-TPX-B2H Super Mario World style Main area: Castle themeMain area: Castle theme
NintendoEU Fun & Furious VND-W07-QRG Super Mario 3D World style Main area: Ground themeMain area: Castle theme
Hot & Cold 0GD-P48-4FF Super Mario 3D World style Main area: Desert themeMain area: Snow theme
Everyone, Dodge! 01C-HRR-VKG Super Mario World style Main area: Snow themeMain area: Snow theme
NintendoAU Finding Boom Boom NNP-LHS-FKG Super Mario Bros. 3 style Main area: Ground themeMain area: Underground theme
Feline Crafty H5R-DVF-RYF Super Mario 3D World style Main area: Ground themeMain area: Underground theme
The Angry Sun Effect Y89-891-JPF Super Mario Bros. style Main area: Desert theme
The Windy Moon Effect KSN-J1T-HSG Super Mario Bros. style Main area: Desert theme
PAX AUS - Halloween Escape 2QP-CHR-9RG Super Mario 3D World style Main area: Ghost House theme
PAX AUS - A Run With The Fish! J7Q-7DF-51H New Super Mario Bros. U style Main area: Ground themeMain area: Sky theme
Rhythm of the Koopa Shell G2V-8C8-YGG Super Mario World style Main area: Sky themeMain area: Airship theme
Everyone, BREAK! JWV-GCQ-5GG Super Mario 3D World style Main area: Desert themeMain area: Underground theme

Yamamura's Dojo[edit]

Yamamura's Dojo
Main article: Yamamura's Dojo

In Yamamura's Dojo, the player can view "Maker Lessons," a series of tutorials in which Yamamura teaches a new character, Nina, various course design techniques. Maker Lessons are categorized into three levels: beginner, intermediate, and advanced. The player can also view the controls for each game style, under the option "Mario's Moves."

World Maker[edit]

Introduced in version 3.0.0, World Maker allows players to compile different levels from the Coursebot into their own worlds. A set of worlds is compiled into a Super World and can be uploaded to Course World. Each world begins with a starting point and ends with a castle representing the final level (appearing as an outline until a course is placed into it), and is constructed on a 7×4 grid using a variety of course icons (which represent the levels in between), terrain, pathways, 1-Up Toad Houses, and Warp Pipes.

Unlike in the story mode, the extra lives carry over if the player enters a new level, but the power-up will still be lost. The player can set the number of lives with which they start off (from 1 to 99) and the theme of the world. Although worlds only appear in the Super Mario World style, the levels themselves can be of any style. Up to five levels can be included in a world including the castle level, while each Super World can have up to eight worlds.

Up to two Warp Pipes and three 1-Up Toad Houses can be placed in a world. Entering a Warp Pipe sends the player to the other Warp Pipe, potentially reaching areas that are not connected directly by paths. 1-Up Toad Houses allow the player to play a minigame to earn extra lives. There are three varieties of 1-Up Toad Houses, each with its own unique minigame: Match & Win!, based on the Spade Panel slot minigame from Super Mario Bros. 3, Pop & Win!, where the player has to pump a balloon, and Catch & Win!, where the player has to catch baseballs before they hit the Toad House. The three varieties can be distinguished in the editor but not while playing a world.

Similarly to Super Mario Bros. 3, the final level in any individual world can alternatively be represented by an airship (which resembles Bowser's Airship) rather than a castle, though the final level of a whole Super World will always use a castle icon resembling Bowser's Castle from most of the New Super Mario Bros. series. Regardless, these end-level icons are purely aesthetic, and a level of any theme can be placed on them.

All Super Worlds are saved to a variation of the Coursebot known as the Worldbot. Up to six Super Worlds can be saved.

Themes[edit]

Each theme has its own set of aesthetic features that can be added to the world for decorative purposes by adding plain terrain and holding it down on the touch screen to change it.

Name Aesthetic features Music
Theme icon from Super Mario Maker 2
Ground
Icon of an aesthetic feature for the Ground-themed Super Worlds in Super Mario Maker 2
Super Bell trees from Super Mario 3D World
Icon of an aesthetic feature for the Ground-themed Super Worlds in Super Mario Maker 2
Slanted rock pillars from New Super Mario Bros. U
Icon of an aesthetic feature for the Ground-themed Super Worlds in Super Mario Maker 2
A large hill with eyes from Super Mario World
"Yoshi's Island (Map Screen)" from Super Mario World
Underground theme icon from Super Mario Maker 2
Underground
Icon of an aesthetic feature for the Underground-themed Super Worlds in Super Mario Maker 2
A Blargg-like skeleton and mushrooms from the Underground-themed levels of the Super Mario World game style
Icon of an aesthetic feature for the Underground-themed Super Worlds in Super Mario Maker 2
Torch from the Castle-themed levels of the Super Mario 3D World style
Icon of an aesthetic feature for the Underground-themed Super Worlds in Super Mario Maker 2
Crystals from the Underground-themed levels of the New Super Mario Bros. U game style
"Vanilla Dome (Map Screen)" from Super Mario World
Theme icon from Super Mario Maker 2
Desert
Icon of an aesthetic feature for the Desert-themed Super Worlds in Super Mario Maker 2
Rocks from the Desert-themed levels of the Super Mario World game style and a Blargg-like skeleton
Icon of an aesthetic feature for the Desert-themed Super Worlds in Super Mario Maker 2
An oasis
Icon of an aesthetic feature for the Desert-themed Super Worlds in Super Mario Maker 2
Pyramids
Super Mario All-Stars arrangement of "World 2 Map (Desert Land)" from Super Mario Bros. 3
Theme icon from Super Mario Maker 2
Snow
Icon of an aesthetic feature for the Snow-themed Super Worlds in Super Mario Maker 2
Conifers covered in snow from Super Mario 3D World
Icon of an aesthetic feature for the Snow-themed Super Worlds in Super Mario Maker 2
Blue hills with spots from the snow-themed levels of the Super Mario World game style
Icon of an aesthetic feature for the Snow-themed Super Worlds in Super Mario Maker 2
Mountains from the snow-themed levels of the New Super Mario Bros. U game style
Super Mario All-Stars arrangement of "World 6 Map (Ice Land)" from Super Mario Bros. 3
Theme icon from Super Mario Maker 2
Sky
Icon of an aesthetic feature for the Sky-themed Super Worlds in Super Mario Maker 2
New Super Mario Bros. U-styled Mushroom Platforms
Icon of an aesthetic feature for the Sky-themed Super Worlds in Super Mario Maker 2
Hills with spots
Icon of an aesthetic feature for the Sky-themed Super Worlds in Super Mario Maker 2
A large, cloudy hill with spots
Super Mario All-Stars arrangement of "World 4 Map (Giant Land)" from Super Mario Bros. 3
Theme icon from Super Mario Maker 2
Forest
Icon of an aesthetic feature for the Forest-themed Super Worlds in Super Mario Maker 2
New Super Mario Bros. U-styled Mushroom Platforms
Icon of an aesthetic feature for the Forest-themed Super Worlds in Super Mario Maker 2
A poison pond
Icon of an aesthetic feature for the Forest-themed Super Worlds in Super Mario Maker 2
A tree from the Forest of Illusion
"Forest of Illusion (Map Screen)" from Super Mario World
Theme icon from Super Mario Maker 2
Volcano
Icon of an aesthetic feature for the Volcano-themed Super Worlds in Super Mario Maker 2
A Bowser Statue from Super Mario World facing right
Icon of an aesthetic feature for the Volcano-themed Super Worlds in Super Mario Maker 2
A Bowser Statue from Super Mario World facing left
Icon of an aesthetic feature for the Volcano-themed Super Worlds in Super Mario Maker 2
A torch from the Castle-themed levels of the Super Mario 3D World style
"Valley of Bowser (Map Screen)" from Super Mario World
The Space World Theme icon from Super Mario Maker 2
Space
Icon of an aesthetic feature for the Space-themed Super Worlds in Super Mario Maker 2
Soundfrog, Undodog, and the Reset Rocket
Icon of an aesthetic feature for the Space-themed Super Worlds in Super Mario Maker 2
Towers from the Airship-themed levels of the Super Mario 3D World game style
Icon of an aesthetic feature for the Space-themed Super Worlds in Super Mario Maker 2
A large hill with closed eyes
Original music

Course icons[edit]

Normal[edit]

The player must press A Button to enter the course.

Enemy[edit]

The player is immediately sent into the course when touching the enemy.

Course parts[edit]

Game Style Select
The style select menu

Instead of displaying every part on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course parts by category. Each category's parts are organized into one or more wheels, with the parts as the sectors. The top of the screen contains the most recently used parts, but parts can be pinned.

For parts whose appearance can vary, only their default appearance in the Ground theme is pictured. Parts formatted in bold are new to Super Mario Maker 2.

Styles[edit]

The game styles are separated into two categories; the Super Mario 3D World style, which features its own unique parts that are incompatible with other styles, is placed in "Extra Game Styles".

Themes[edit]

Theme Level inspiration Night effects
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Theme icon from Super Mario Maker 2
Ground
General ground levels World 1-1 Groovy Acorn Plains Way, Yoshi Hill Super Bell Hill Causes various behavior changes in enemies and items.
Underground theme icon from Super Mario Maker 2
Underground
General underground levels World 1-5 General underground levels Tilted Tunnel Koopa Troopa Cave Turns the screen upside down and inverts all vertical controls
Theme icon from Super Mario Maker 2
Underwater
General underwater levels General underwater levels General underwater levels (day)
Forest of Illusion 2's background, Donut Secret 2's terrain (night)
Tropical Refresher Pipeline Lagoon Makes everything dark except for a short radius around players and certain course elements
Theme icon from Super Mario Maker 2
Ghost House
Original World 2-Fortress's palette Donut Secret House (horizontal)
Donut Ghost House (vertical)
Swaying Ghost House (day)
Which-Way Labyrinth's background (night)
Shifty Boo Mansion
Theme icon from Super Mario Maker 2
Airship
Original World 1-Airship, World 5-Airship (day)
World 6-Airship (night)
Vanilla Secret 3's background, Sunken Ghost Ship's tileset Flight of the Para-Beetles's background, Boarding the Airship's terrain and music The Bowser Express Makes the background stormy (except in the Super Mario Bros. game style) and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead)
Theme icon from Super Mario Maker 2
Castle
General castle levels World 1-Fortress (day)
World 8-The Castle of Koopa's tileset (night)
General castle levels Lemmy's Swingback Castle Bowser's Lava Lake Keep Causes player characters to behave as if they are underwater, but leaves all other course parts unaffected
Theme icon from Super Mario Maker 2
Desert
Original Desert Land's levels Chocolate Island 5's background, Chocolate Island 2's tileset Spike's Spouting Sands' background, Stone-Eye Zone's main terrain Conkdor Canyon's background and music, Ant Trooper Hill's terrain Causes a sandstorm to occur which varies depending on the game style.
Theme icon from Super Mario Maker 2
Snow
Original Ice Land's levels Yoshi's Island 1's background, Awesome's tileset Spinning-Star Sky (day)
Cooligan Fields (night)
Snowball Park Makes all surfaces become slippery
Theme icon from Super Mario Maker 2
Forest
Original World 7-Piranha Plant Forest of Illusion 1 Jungle of the Giants Gargantuan Grotto Turns water into poison water
Theme icon from Super Mario Maker 2
Sky
Original Sky Land's levels from the second screen Vanilla Secret 3's background, Chocolate Island 3's, Way Cool's and Mondo's bonus areas' tileset Flight of the Para-Beetles, A Quick Dip in the Sky Rolling Ride Run Causes light gravity to occur, and causes all course elements to behave as if they are underwater (except Spinies, which are slowed down instead)

Modifier legend[edit]

Icon Meaning
This course part can be given a Super Mushroom This course part can be given a Super Mushroom.
This course part can be given Wings This course part can be given Wings.
This course part can be given a Parachute This course part can be given a Parachute.
This course part can be given a Key This course part can be given a Key.
This course part can be stacked This course part can be stacked with other stackable course parts. Not applicable in the Super Mario 3D World Game Style.
This course part can be put in a Pipe or Bill Blaster This course part can be put into and dispensed from a Pipe, Bill Blaster, or Bull's-Eye Blaster.
This course part can be put in blocks This course part can be put into a Brick Block, Rotating Block, ? Block, Hidden Block, Note Block, or Music Block.
This course part can be thrown by a Lakitu This course part can be put onto and thrown by a Lakitu. Not applicable in the Super Mario 3D World Game Style.
This course part can pilot a Koopa Clown Car or Lakitu's Cloud This course part can be put into and pilot a Lakitu's Cloud, Koopa Clown Car, Junior Clown Car, Fire Koopa Clown Car, or Fire Junior Clown Car. Not applicable in the Super Mario 3D World Game Style.
This course part can be put into a Tree This course part can be put into a Tree. Only applicable in the Super Mario 3D World Game Style.
This course part can be put into a Checkpoint Flag This course part can be put into a Checkpoint Flag to be collected by the player when passed.
This course part can be put on a Track This course part can be put onto and move along a Track. Not applicable in the Super Mario 3D World Game Style.

Terrain[edit]

The icon for the Terrain category in the level editor of Super Mario Maker 2

The terrain category is represented by a Brick Block icon and colored cyan.

Course Part Game styles Description Modifiers
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Ground Ground icon from Super Mario Maker 2 (Super Mario Bros. style) Ground icon from Super Mario Maker 2 (Super Mario Bros. 3 style) Ground icon from Super Mario Maker 2 (Super Mario World style) Ground icon from Super Mario Maker 2 (New Super Mario Bros. U style) Ground icon from Super Mario Maker 2 (Super Mario 3D World style) Flat, indestructible ground on which players and many enemies can walk and objects can be placed. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Steep Slope A Steep Slope in the Super Mario Bros. style from Super Mario Maker 2 Steep Slope icon from Super Mario Maker 2 (Super Mario Bros. 3 style) A Steep Slope's icon from Super Mario World's style in Super Mario Maker 2 A Slope in Super Mario Maker 2 Steep Slope icon from Super Mario Maker 2 (Super Mario 3D World style) Ground at a 45° angle that players can slide down, with a 1:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Gentle Slope Gentle Slope icon from Super Mario Maker 2 (Super Mario Bros. style) Gentle Slope icon from Super Mario Maker 2 (Super Mario Bros. 3 style) A Gentle Slope's icon from Super Mario World's style in Super Mario Maker 2 A Slope in Super Mario Maker 2 Gentle Slope icon from Super Mario Maker 2 (Super Mario 3D World style) A slope with a flatter angle with a 2:1 horizontal-to-vertical ratio. The direction and length of the slope can be changed. The stair variants do not affect the slope's function. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Pipe Pipe icon in Super Mario Maker 2 (Super Mario Bros. style) Pipe icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Pipe icon in Super Mario Maker 2 (Super Mario World style) Pipe icon in Super Mario Maker 2 (New Super Mario Bros. U style) A Warp Pipe's icon from Super Mario 3D World's style in Super Mario Maker 2 A green, extendable tube that can be used to enter sub-areas or hold other elements. It also appears in different colors that change the speed of objects that come out: blue is the slowest, green is the second slowest, yellow is the second fastest, and red is the fastest. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Clear Pipe N/A Clear Pipe icon in Super Mario Maker 2 (Super Mario 3D World style) A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Spike Trap Spike Trap icon in Super Mario Maker 2 (Super Mario Bros. style) Spike Trap icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Spike Trap icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Spike Trap icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A A hazard that damages players upon contact. They can be walked on safely with a Goomba's Shoe, Yoshi, or Dry Bones Shell. In the Super Mario Bros. 3 and Super Mario World styles while underwater, they are visually replaced by Jelectros and Sea Urchins, respectively. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Mushroom Platform Mushroom Platform icon in Super Mario Maker 2 (Super Mario Bros. style) Mushroom Platform icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Mushroom Platform icon in Super Mario Maker 2 (Super Mario World style) Mushroom Platform icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A A resizable platform that players can jump through from below and land on the top. They can be made red, green, or yellow. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Semisolid Platform Semisolid Platform icon from Super Mario Maker 2 (Super Mario Bros. style) Semisolid Platform icon from Super Mario Maker 2 (Super Mario Bros. 3 style) Semisolid Platform icon from Super Mario Maker 2 (Super Mario World style) Semisolid Platform icon from Super Mario Maker 2 (New Super Mario Bros. U style) Semisolid Platform icon from Super Mario Maker 2 (Super Mario 3D World style) A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall in the Super Mario 3D World style. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Bridge Bridge icon in Super Mario Maker 2 (Super Mario Bros. style) Bridge icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Bridge icon in Super Mario Maker 2 (Super Mario World style) Bridge icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A A horizontally resizable platform that players can jump through from below and land on top. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Block Block icon from Super Mario Maker 2 (Super Mario Bros. style) Block icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Block icon in Super Mario Maker 2 (Super Mario World style) Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Block icon in Super Mario Maker 2 (Super Mario 3D World style) A block which takes on different forms depending on the game style. In most styles, it is a Brick Block that can be broken if hit from below with a strong enough form. In the Super Mario World style, it is a Rotating Block that spins when hit in any form, becoming temporarily non-solid. In underground and forest-themed levels in the Super Mario 3D World style, they become Crystal Blocks, which function the same as Brick Blocks. Blocks can hold various items and enemies. If a Coin is placed inside, they spawn up to ten Coins if they are hit fast enough. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.This course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
? Block ? Block icon in Super Mario Maker 2 (Super Mario Bros. style) ? Block icon in Super Mario Maker 2 (Super Mario Bros. 3 style) ? Block icon in Super Mario Maker 2 (Super Mario World style) ? Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) ? Block icon in Super Mario Maker 2 (Super Mario 3D World style) A block containing a single Coin; when hit, it turns into an Empty Block. Other elements can be placed inside instead. Like Brick Blocks, they spawn up to ten Coins if they are hit fast enough when a Coin is placed. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.This course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Hard Block Hard Block icon from Super Mario Maker 2 (Super Mario Bros. style) Hard Block icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Hard Block icon in Super Mario Maker 2 (Super Mario World style) Hard Block icon from Super Mario Maker 2 (New Super Mario Bros. U style) Hard Block (Rock Block) icon in Super Mario Maker 2 (Super Mario 3D World style) A solid block that mainly serves as a platform, though a strong force such as that of a Bob-omb explosion or Big Mario jumping on it can break it. In the Super Mario 3D World style, they take the form of Rock Blocks. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Hidden Block Hidden Block icon in Super Mario Maker 2 (Super Mario Bros. style) Hidden Block icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Hidden Block icon in Super Mario Maker 2 (Super Mario World style) Hidden Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Hidden Block icon in Super Mario Maker 2 (Super Mario 3D World style) An invisible ? Block that reveals itself when hit from below. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.This course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Donut Block Donut Block icon in Super Mario Maker 2 (Super Mario Bros. style) Donut Block icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Donut Block icon in Super Mario Maker 2 (Super Mario World style) Donut Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Donut Block icon in Super Mario Maker 2 (Super Mario 3D World style) A type of platform that falls if players stand on it long enough. Thwomps can also activate Donut Blocks upon landing on them. In the Super Mario 3D World style, they are completely solid, whereas in the main four styles, they can be jumped through from below. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Note Block Note Block icon in Super Mario Maker 2 (Super Mario Bros. style) Note Block icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Note Block icon in Super Mario Maker 2 (Super Mario World style) Note Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A A block that bounces players and any elements that land on it up. They can contain coins, power-ups and enemies, and landing on or hitting the Note Block will release them. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.This course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Music Block Music Block icon from Super Mario Maker 2 (Super Mario Bros. style) Music Block icon from Super Mario Maker 2 (Super Mario Bros. 3 style) Music Block icon from Super Mario Maker 2 (Super Mario World style) Music Block icon from Super Mario Maker 2 (New Super Mario Bros. U style) N/A An alternate form of the Note Block. A Music Block plays a single note of a specific instrument and pitch depending on what landed on it and how high the block is placed respectively. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.This course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Cloud Block Cloud Block icon in Super Mario Maker 2 (Super Mario Bros. style) Cloud Block icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Cloud Block icon in Super Mario Maker 2 (Super Mario World style) Cloud Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Cloud Block icon in Super Mario Maker 2 (Super Mario 3D World style) A type of platform that can be passed through from below, similar to Semisolid and Mushroom Platforms. They can be destroyed by Thwomps, Skewers, and Bowser (in the Super Mario Bros. 3 style) and Morton's Ground Pound attacks, and SMB2 Mario can also dig through them. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Ice Block Ice Block icon in Super Mario Maker 2 (Super Mario Bros. style) Ice Block icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Ice Block icon in Super Mario Maker 2 (Super Mario World style) Ice Block icon in Super Mario Maker 2 (New Super Mario Bros. U style) Ice Block icon in Super Mario Maker 2 (Super Mario 3D World style) A slippery block that mainly serves as a platform, but can be broken with a strong force. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track

Items[edit]

The icon for the Items category in the level editor of Super Mario Maker 2

The items category is represented by a Coin icon and colored magenta.

Course Part Game styles Description Modifiers
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Coin Coin icon in Super Mario Maker 2 (Super Mario Bros. style) Coin icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Coin icon in Super Mario Maker 2 (Super Mario World style) A Coin from Super Mario 3D World's style in Super Mario Maker 2 Collecting 100 Coins grants players an extra life. When a Coin is attached to Pipes, Bill Blasters or Lakitus, they spawn multiple Coins at once. In Story Mode, Coins are required to rebuild Princess Peach's castle. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudThis course part can be put into a TreeIcon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Frozen Coin[A] A Super Mario Bros.-theme editor icon in Super Mario Maker 2 A Super Mario Bros. 3-theme editor icon in Super Mario Maker 2 A Super Mario World-theme editor icon in Super Mario Maker 2 A New Super Mario Bros. U-theme editor icon in Super Mario Maker 2 N/A An alternate form of the Coin. A coin encased in an Ice Block that thaws out when hit with fireballs or other fire-based elements such as Lava Bubbles, Fire Bars, and the Angry Sun. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
10-Coin 10-Coin icon in Super Mario Maker 2 (Super Mario Bros. style) 10-Coin icon in Super Mario Maker 2 (Super Mario Bros. 3 style) 10-Coin icon in Super Mario Maker 2 (Super Mario World style) 10-Coin icon in Super Mario Maker 2 (New Super Mario Bros. U style) 10-Coin icon in Super Mario Maker 2 (Super Mario 3D World style) A large Coin worth 10 regular coins. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.This course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
30-Coin 30-Coin icon from Super Mario Maker 2 (Super Mario Bros. style) 30-Coin icon from Super Mario Maker 2 (Super Mario Bros. 3 style) A 30-Coin in Super Mario Maker 2 A 30-Coin in the New Super Mario Bros. U style in Super Mario Maker 2. 30-Coin icon from Super Mario Maker 2 (Super Mario 3D World style) A large Coin worth 30 regular Coins, and an alternate form of the 10 Coin. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.This course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
50-Coin 50-Coin icon from Super Mario Maker 2 (Super Mario Bros. style) 50-Coin icon from Super Mario Maker 2 (Super Mario Bros. 3 style) A 50-Coin in the Super Mario World style from Super Mario Maker 2 A 50-Coin in the New Super Mario Bros. U style in Super Mario Maker 2. 50-Coin icon from Super Mario Maker 2 (Super Mario 3D World style) A large Coin worth 50 regular Coins, and an alternate form of the 10 Coin. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.This course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Pink Coin Pink Coin icon in Super Mario Maker 2 (Super Mario Bros. style) Pink Coin icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Pink Coin icon in Super Mario Maker 2 (Super Mario World style) Pink Coin icon in Super Mario Maker 2 (New Super Mario Bros. U style) Pink Coin icon in Super Mario Maker 2 (Super Mario 3D World style) A Coin with a key symbol imprinted on it. If all Pink Coins in the area are collected, a key appears. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Super Mushroom Super Mushroom icon in Super Mario Maker 2 (Super Mario Bros. style) Super Mushroom icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Super Mushroom icon in Super Mario Maker 2 (Super Mario World style) Super Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) A power-up that transforms players into their Super forms. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudThis course part can be put into a TreeThis course part can be put into a Checkpoint FlagThis course part can be put on a Track
Master Sword[A] A Super Mario Bros.-theme editor icon in Super Mario Maker 2 N/A An alternate form of the Super Mushroom. A power-up that transforms players into Link, allowing them to attack with his sword, block projectiles, and use bombs and a bow and arrow. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Fire Flower Fire Flower icon in Super Mario Maker 2 (Super Mario Bros. style) Fire Flower icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Fire Flower icon in Super Mario Maker 2 (Super Mario World style) Fire Flower icon in Super Mario Maker 2 (New Super Mario Bros. U style) A power-up that transforms players into their Fire forms, allowing them to shoot fireballs. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudThis course part can be put into a TreeThis course part can be put into a Checkpoint FlagThis course part can be put on a Track
Superball Flower Superball Flower icon in Super Mario Maker 2 (Super Mario Bros. style) N/A An alternate form of the Fire Flower. A power-up that transforms players into their Superball forms, allowing them to shoot Superballs. When using this power-up, music from Super Mario Land plays. It is an unlockable element accessible after clearing "Spiny Shell Smashers" in Story Mode. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Big Mushroom Big Mushroom icon in Super Mario Maker 2 (Super Mario Bros. style) N/A A power-up that transforms players into their Big forms, allowing them to break Hard Blocks and other obstacles. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Super Leaf N/A Super Leaf icon in Super Mario Maker 2 (Super Mario Bros. 3 style) N/A A flight power-up that transforms players into their Raccoon forms. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Cape Feather N/A Cape Feather icon in Super Mario Maker 2 (Super Mario World style) N/A A flight power-up that transforms players into their Cape forms. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Propeller Mushroom N/A Propeller Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A A flight power-up that transforms players into their Propeller forms. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Super Bell N/A Super Bell icon in Super Mario Maker 2 (Super Mario 3D World style) A power-up that transforms players into their Cat forms, allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the Goal Pole. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudThis course part can be put into a TreeThis course part can be put into a Checkpoint FlagThis course part can be put on a Track
Super Hammer N/A Super Hammer icon in Super Mario Maker 2 (Super Mario 3D World style) A power-up that transforms players into their Builder forms, allowing them to use a hammer to break hard blocks and defeat enemies and place Builder Boxes. It is an unlockable element obtained after clearing "Meowser Showdown!" in Story Mode. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudThis course part can be put into a TreeThis course part can be put into a Checkpoint FlagThis course part can be put on a Track
SMB2 Mushroom[B] A Super Mario Bros.-theme editor icon in Super Mario Maker 2 N/A A power-up that transforms players into their Super Mario Bros. 2 forms, allowing them to ride, grab, and throw enemies, as well as being able to perform charge jumps. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Frog Suit[B] N/A A Super Mario Bros. 3-theme editor icon in Super Mario Maker 2 N/A A power-up that transforms players into their Frog forms, allowing them to swim underwater more easily and run across water surfaces. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Power Balloon[B] N/A A Super Mario World-theme editor icon in Super Mario Maker 2 N/A A flight power-up that allows players to float through the air. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Super Acorn[B] N/A A New Super Mario Bros. U-theme editor icon in Super Mario Maker 2 N/A A flight power-up that transforms players into their Flying Squirrel forms. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.This course part can be put into a Checkpoint FlagThis course part can be put on a Track
Boomerang Flower[B] N/A A Super Mario 3D World-theme editor icon in Super Mario Maker 2 A power-up that transforms players into their Boomerang forms. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudThis course part can be put into a TreeThis course part can be put into a Checkpoint FlagThis course part can be put on a Track
Super Star Super Star icon in Super Mario Maker 2 (Super Mario Bros. style) Super Star icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Super Star icon in Super Mario Maker 2 (Super Mario World style) Super Star icon in Super Mario Maker 2 (New Super Mario Bros. U style) A power-up that grants players temporary invincibility. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudThis course part can be put into a TreeThis course part can be put into a Checkpoint FlagThis course part can be put on a Track
1-Up Mushroom 1-Up Mushroom icon in Super Mario Maker 2 (Super Mario Bros. style) 1-Up Mushroom icon in Super Mario Maker 2 (Super Mario Bros. 3 style) 1-Up Mushroom icon in Super Mario Maker 2 (Super Mario World style) 1-Up Mushroom icon in Super Mario Maker 2 (New Super Mario Bros. U style) A mushroom that grants players an extra life. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudThis course part can be put into a TreeIcon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Rotten Mushroom Rotten Mushroom icon from Super Mario Maker 2 (Super Mario Bros. style) Rotten Mushroom icon from Super Mario Maker 2 (Super Mario Bros. 3 style) Rotten Mushroom icon from Super Mario Maker 2 (Super Mario World style) Rotten Mushroom icon from Super Mario Maker 2 (New Super Mario Bros. U style) N/A A harmful mushroom that replaces the 1-Up Mushroom in nighttime ground levels and actively chases players. Upon contact, players are damaged, similar to Poison Mushrooms. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Shoe Goomba Shoe Goomba icon in Super Mario Maker 2 (Super Mario Bros. style) Shoe Goomba icon in Super Mario Maker 2 (Super Mario Bros. 3 style) N/A A Goomba that hides inside a Goomba's Shoe and jumps around. After it is defeated, a player can wear the shoe and jump on spiked enemies and obstacles. If the shoe is big, the player can perform a stomp that defeats nearby enemies. If the shoe has wings attached, it can perform a flutter jump. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Stiletto Goomba Stiletto Goomba icon from Super Mario Maker 2 (Super Mario Bros. style) Stiletto Goomba icon from Super Mario Maker 2 (Super Mario Bros. 3 style) N/A A variant of the Shoe Goomba that wears a stiletto. A player wearing the Stilleto can stomp Thwomps and Bill Blasters in addition to the normal functions of a Goomba's Shoe. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Yoshi's Egg N/A Yoshi's Egg icon in Super Mario Maker 2 (Super Mario World style) Yoshi's Egg icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A Upon touching solid ground, the egg hatches into a Yoshi. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Big Red Yoshi's Egg[26] N/A A Super Mario World-theme editor icon in Super Mario Maker 2 A New Super Mario Bros. U-theme editor icon in Super Mario Maker 2 N/A An enlarged version of the normal Yoshi's Egg, which is red and hatches into a Red Yoshi, which breathes fire instead of licking. If the rider is in their Fire form, the Red Yoshi can breathe three fireballs at once. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Cannon Box[B] N/A Cannon Box icon in Super Mario Maker 2 (Super Mario 3D World style) A wearable object that shoots cannonballs. The player can charge up for long-ranged shots. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Propeller Box[B] N/A Propeller Box 3DW A wearable object that allows players to fly up to three times in midair, similar to the Propeller Mushroom. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Goomba Mask[B] N/A Goomba Mask icon in Super Mario Maker 2 (Super Mario 3D World style) A wearable object that prevents enemies from attacking players. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Bullet Bill Mask[B] N/A Bullet Bill Mask A wearable object that allows players to fly horizontally through the air similar to a Bullet Bill. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Red POW Box[B] N/A Red POW Box 3DW A wearable object that can create up to three shockwaves that break or activate nearby blocks similar to the Red POW Block. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.

Enemies[edit]

The icon for the Enemies category in the level editor of Super Mario Maker 2

The enemy category is represented by a Goomba icon and colored green.

Course Part Game styles Description Modifiers
Super Mario Bros. style Super Mario Bros. 3 style Super Mario World style New Super Mario Bros. U style Super Mario 3D World style
Goomba Goomba icon in Super Mario Maker 2 (Super Mario Bros. style) Goomba icon in Super Mario Maker 2 (Super Mario Bros. 3 style) N/A Goomba icon in Super Mario Maker 2 (New Super Mario Bros. U style) Goombas walk along the ground and can be defeated by stomping on them. In the Super Mario 3D World style, Goombas chase the player upon spotting them. They float around in the air in the nighttime Ground theme. When enlarged, jumping on them causes them to split into two regular Goombas. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Goombrat Goombrat icon from Super Mario Maker 2 (Super Mario Bros. style) Goombrat icon from Super Mario Maker 2 (Super Mario Bros. 3 style) N/A Goombrat icon from Super Mario Maker 2 (New Super Mario Bros. U style) N/A An alternate form of the Goomba. Goombrats act like Goombas, except that they turn around when they reach an edge. They float around in the air in the nighttime Ground theme. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Galoomba N/A Galoomba icon in Super Mario Maker 2 (Super Mario World style) N/A When stomped on, Galoombas flip over and can be held and thrown by players. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Goombud N/A Goombud icon from Super Mario Maker 2 (Super Mario World style) N/A An alternate form of the Galoomba. Goombuds act like Galoombas, except that they turn around when they reach an edge. They float around in the air in the nighttime Ground theme. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Koopa Troopa Koopa Troopa icon in Super Mario Maker 2 (Super Mario Bros. style) Koopa Troopa icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Koopa Troopa icon in Super Mario Maker 2 (Super Mario World style) Koopa Troopa icon in Super Mario Maker 2 (New Super Mario Bros. U style) Koopa Troopa icon in Super Mario Maker 2 (Super Mario 3D World style) When stomped on, Koopa Troopas retreat into their shells; in the Super Mario World and Super Mario 3D World styles, they become unshelled Koopas. Their shells can then be held and thrown by players. Green Koopa Troopas walk off edges and bounce along the ground when given wings. When enlarged, their shell cannot be picked up, but can break ? Blocks, Hard Blocks and Ice Blocks. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Super Mario Maker 2 icon (Super Mario Bros. style) A Red Koopa Troopa's icon from Super Mario Maker 2 (SMB3 game style). Sprite of the icon for a red Koopa Troopa in the Super Mario World style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a red Koopa Troopa in the New Super Mario Bros. U style of Super Mario Maker 2. It appears in the user-interface for editing mode. A Super Mario 3D World-style editor icon in Super Mario Maker 2 Red Koopa Troopas are an alternate form of the green ones, which turn around at edges and fly in a vertical motion when given wings. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Ant Trooper N/A Ant Trooper icon in Super Mario Maker 2 (Super Mario 3D World style) Ant Troopers can walk on walls and ceilings, but cannot be defeated with a normal stomp, instead requiring a ground-pound. When enlarged, they also become invulnerable to fireballs. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Horned Ant Trooper N/A Horned Ant Trooper icon from Super Mario Maker 2 (Super Mario 3D World style) An alternate form of the Ant Trooper. Horned Ant Troopers act like regular Ant Troopers, but have a spiked helmet on their head, hurting players that jump on them. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Buzzy Beetle Buzzy Beetle icon from Super Mario Maker 2 (Super Mario Bros. style) Buzzy Beetle icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Buzzy Beetle icon in Super Mario Maker 2 (Super Mario World style) Buzzy Beetle icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A Buzzy Beetles act similar to Koopa Troopas, but are immune to fireballs. When attached to a ceiling, they fall once the players approach them, spinning in their shell form. When given wings, they become Parabeetles. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Buzzy Shell Buzzy Shell icon in Super Mario Maker 2 (Super Mario Bros. style) Buzzy Shell icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Buzzy Shell icon in Super Mario Maker 2 (Super Mario World style) Buzzy Shell icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A An alternate form of the Buzzy Beetle. Buzzy Shells can be worn by players to protect themselves against hazards from above. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.This course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Spike Top Spike Top icon in Super Mario Maker 2 (Super Mario Bros. style) Spike Top icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Spike Top icon in Super Mario Maker 2 (Super Mario World style) Spike Top icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A Spike Tops can walk along walls and ceilings, and like Buzzy Beetles, they are resistant to fireballs. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Super Mario Maker 2 icon (Super Mario Bros. style) Sprite of the icon for a blue Spike Top in the Super Mario Bros. 3 style of Super Mario Maker 2. It appears in the user-interface for editing mode. An editor icon in Super Mario Maker 2 Sprite of the icon for a blue Spike Top in the New Super Mario Bros. U style of Super Mario Maker 2. It appears in the user-interface for editing mode. N/A An alternate form of the red Spike Tops, the blue versions are faster than their red counterparts. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Spiny Spiny icon in Super Mario Maker 2 (Super Mario Bros. style) Spiny icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Spiny icon in Super Mario Maker 2 (Super Mario World style) Spiny icon in Super Mario Maker 2 (New Super Mario Bros. U style) Spiny icon in Super Mario Maker 2 (Super Mario 3D World style) Spinies have spikes on their shells, which damage players if they land on them normally. Spinies are also thrown by Lakitus. When attached to a ceiling, they act like Buzzy Beetles, in which state they can be jumped on and their shell can be carried. They can also be turned into upside-down shells by Raccoon Mario's tail, Cape Mario's cape spin, Cat Mario's claw swipe, and Boomerang Mario's boomerangs. While thrown or underwater, Spinies take the form of Spiny Eggs. When they are given wings, they occasionally retract into their Spiny Egg forms and shoot spines in the four cardinal directions. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Spiny Shell Spiny Shell icon in Super Mario Maker 2 (Super Mario Bros. style) Spiny Shell icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Spiny Shell icon in Super Mario Maker 2 (Super Mario World style) Spiny Shell icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A An alternate form of the Spiny. Spiny Shells function similarly to Buzzy Shells, but can be used to defeat enemies instead of simply knocking them away. The shell can also be used to break certain blocks. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.This course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Blooper Blooper icon in Super Mario Maker 2 (Super Mario Bros. style) Blooper icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Blooper icon in Super Mario Maker 2 (Super Mario World style) Blooper icon in Super Mario Maker 2 (New Super Mario Bros. U style) Bloopers can be placed on land or underwater, where they move erratically towards players. On land, they can be defeated with a stomp. In the Super Mario 3D World style, they cannot pass through walls or blocks. Giving them wings makes them move faster. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Blooper Nanny Blooper Nanny icon from Super Mario Maker 2 (Super Mario Bros. style) Blooper Nanny icon from Super Mario Maker 2 (Super Mario Bros. 3 style) Blooper Nanny icon from Super Mario Maker 2 (Super Mario World style) Blooper Nanny icon from Super Mario Maker 2 (New Super Mario Bros. U style) N/A An alternate form of the Blooper. Blooper Nannies act like regular Bloopers, except with Blooper Babies following their path. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Cheep Cheep Cheep Cheep icon in Super Mario Maker 2 (Super Mario Bros. style) Cheep Cheep icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Cheep Cheep (Blurp) icon in Super Mario Maker 2 (Super Mario World style) Cheep Cheep (Deep Cheep) icon in Super Mario Maker 2 (New Super Mario Bros. U style) Cheep Cheep icon in Super Mario Maker 2 (Super Mario 3D World style) When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players. When placed underwater, they will constantly swim in one direction. When placed in lava, they will become invulnerable to jumps. In the Super Mario World and New Super Mario Bros. U styles, they are visually replaced by Blurps and Deep Cheeps respectively. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Super Mario Maker 2 icon (Super Mario Bros. style) An editor icon in Super Mario Maker 2 An editor icon in Super Mario Maker 2 An editor icon in Super Mario Maker 2 A Super Mario 3D World-style editor icon in Super Mario Maker 2 Red Cheep Cheeps are an alternate form of the green ones. When placed on land, they follow the player while bouncing. While underwater, they swim back and forth instead of one direction. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Skipsqueak N/A Skipsqueak icon in Super Mario Maker 2 (Super Mario 3D World style) Skipsqueaks march in place and jump into the air when players jump. Giving them wings allows them to flutter jump. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Spiny Skipsqueak N/A Spiny Skipsqueak icon from Super Mario Maker 2 (Super Mario 3D World style) An alternate form of the Skipsqueak, with spines on their back that damage players upon contact. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Stingby N/A Stingby icon in Super Mario Maker 2 (Super Mario 3D World style) Stingbies chase after players if they spot them, though they only move horizontally. This course part can be given a Super MushroomIcon representing that a Super Mario Maker series Course Part cannot be given Wings.This course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Piranha Plant Piranha Plant icon in Super Mario Maker 2 (Super Mario Bros. style) Piranha Plant icon in Super Mario Maker 2 (Super Mario Bros. 3 style) N/A Piranha Plant icon in Super Mario Maker 2 (New Super Mario Bros. U style) Piranha Plant icon in Super Mario Maker 2 (Super Mario 3D World style) Piranha Plants can be placed in pipes, where they periodically emerge to attack players and retreat. When placed elsewhere such as on ceilings and walls, they act as stationary hazards. In the Super Mario 3D World style, they lunge at players, and can be defeated by stomping them. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Jumping Piranha Plant N/A Jumping Piranha Plant icon in Super Mario Maker 2 (Super Mario World style) N/A Jumping Piranha Plants attack by shooting straight up, before descending back down slowly. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Fire Piranha Plant Fire Piranha Plant icon from Super Mario Maker 2 (Super Mario Bros. style) Fire Piranha Plant icon from Super Mario Maker 2 (Super Mario Bros. 3 style) Fire Piranha Plant icon from Super Mario Maker 2 (Super Mario World style) Fire Piranha Plant icon from Super Mario Maker 2 (New Super Mario Bros. U style) Fire Piranha Plant icon from Super Mario Maker 2 (Super Mario 3D World style) An alternate form of the Piranha Plant. Fire Piranha Plants spit out fireballs from their set location. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Piranha Creeper N/A Piranha Creeper icon in Super Mario Maker 2 (Super Mario 3D World style) Piranha Creepers move along a path set by the editor. Purple ones move constantly back and forth between their starting point and the end of their path. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they resume their routine after a short period of time. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
N/A A Super Mario 3D World-style editor icon in Super Mario Maker 2 Blue Piranha Creepers are an alternate form of purple ones. They sleep at the end of their set path, thus staying immobile. When stomped on or hit with a projectile, they move back towards their starting point in small increments, and are permanently defeated if they reach it after being hit in quick succession. Otherwise, they reset themselves to the end of their path after a short period of time. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.Icon representing that a Super Mario Maker series Course Part cannot be given Wings.Icon representing that a Super Mario Maker series Course Part cannot be given a Parachute.Icon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Muncher Muncher icon from Super Mario Maker 2 (Super Mario Bros. style) Muncher icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Muncher icon in Super Mario Maker 2 (Super Mario World style) Muncher icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A Munchers simply act as hazards, similar to Spike Traps. Like them, they can be walked on with a Goomba's Shoe, Yoshi, or a Dry Bones Shell. They can be defeated with a POW Block, or a stomp from a Goomba's Stiletto. When winged, Munchers will periodically jump in the air. This course part can be given a Super MushroomThis course part can be given WingsIcon representing that a Super Mario Maker series Course Part cannot be given a Parachute.This course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Thwomp Thwomp icon in Super Mario Maker 2 (Super Mario Bros. style) Thwomp icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Thwomp icon in Super Mario Maker 2 (Super Mario World style) Thwomp icon in Super Mario Maker 2 (New Super Mario Bros. U style) Thwomp icon in Super Mario Maker 2 (Super Mario 3D World style) Thwomps crash down from above when players approach one, then move back up to their original location. They can activate certain elements such as ? Blocks and P Switches upon landing on them. They can also be set to attack horizontally. In the Super Mario 3D World style, they are safe to touch, but can instantly take out players by squishing them. When enlarged, they can continuously break blocks that are in their way. When winged, they slowly float to the left. In nighttime Ground levels, they chase the players when not looked at, similar to Boos. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedIcon representing that a Super Mario Maker series Course Part cannot be put into a Warp Pipe or Bill Blaster.Icon representing that a Super Mario Maker series Course Part cannot be put into a Block.Icon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.This course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Monty Mole Monty Mole icon in Super Mario Maker 2 (Super Mario Bros. style) Monty Mole icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Monty Mole icon in Super Mario Maker 2 (Super Mario World style) Monty Mole icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A When placed in the ground, Monty Moles remain hidden until players approach them, causing them to jump out and chase them. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Rocky Wrench Rocky Wrench icon in Super Mario Maker 2 (Super Mario Bros. style) Rocky Wrench icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Rocky Wrench icon in Super Mario Maker 2 (Super Mario World style) Rocky Wrench icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A Rocky Wrenches hide underneath manhole covers in the ground, then slowly emerge to throw wrenches at players. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Hammer Bro Hammer Bro icon in Super Mario Maker 2 (Super Mario Bros. style) Hammer Bro icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Hammer Bro icon in Super Mario Maker 2 (Super Mario World style) Hammer Bro icon in Super Mario Maker 2 (New Super Mario Bros. U style) Hammer Bro icon in Super Mario Maker 2 (Super Mario 3D World style) Hammer Bros. throw hammers in an arc towards players, occasionally jumping while doing so. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Sledge Bro Super Mario Maker 2 icon (Super Mario Bros. style) Sprite of the icon for a Sledge Bro in the Super Mario Bros. 3 style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Sledge Bro in the Super Mario World style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Sledge Bro in the New Super Mario Bros. U style of Super Mario Maker 2. It appears in the user-interface for editing mode. A Super Mario 3D World-style editor icon in Super Mario Maker 2 A form of the Hammer Bro when given a Super Mushroom, which throws sledge hammers and can also perform a stomp that stuns any players on the ground. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Fire Bro N/A Fire Bro icon from Super Mario Maker 2 (Super Mario 3D World style) An alternate form of the Hammer Bro. Fire Bros. shoot fireballs at players instead of hammers. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Heavy Fire Bro N/A A Super Mario 3D World-style editor icon in Super Mario Maker 2 A form of the Fire Bro when given a Super Mushroom. Like Sledge Bros., can also perform a stomp that stuns any players on the ground in addition to throwing fireballs. Icon representing that a Super Mario Maker series Course Part cannot be given a Super Mushroom.This course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Chain Chomp Chain Chomp icon from Super Mario Maker 2 (Super Mario Bros. style) Chain Chomp icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Chain Chomp icon in Super Mario Maker 2 (Super Mario World style) Chain Chomp icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A Chain Chomps are tied to a stake and occasionally lunge towards players from their set positions. In the New Super Mario Bros. U style or while riding a big Goomba's Shoe or Dry Bones Shell, their stake can be removed by Ground Pounding on it, setting them free. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Unchained Chomp Unchained Chomp icon from Super Mario Maker 2 (Super Mario Bros. style) Unchained Chomp icon from Super Mario Maker 2 (Super Mario Bros. 3 style) Unchained Chomp icon from Super Mario Maker 2 (Super Mario World style) Unchained Chomp icon from Super Mario Maker 2 (New Super Mario Bros. U style) N/A An alternate form of the Chain Chomp. Unchained Chomps are not attached to stakes, enabling them to move about freely. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Spike[A] Sprite of the icon for a Spike in the Super Mario Bros. style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Spike in the Super Mario Bros. 3 style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Spike in the Super Mario World style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Spike in the New Super Mario Bros. U style of Super Mario Maker 2. It appears in the user-interface for editing mode. Spikes produce and throw Spike Balls at players, which fly forward (Super Mario Bros. and Super Mario Bros. 3 styles) or roll along the ground (Super Mario World, New Super Mario Bros. U and Super Mario 3D World styles). Additionally, they walk forward in the former styles and stand still in the latter styles. In snow-themed levels, they produce snowballs instead, similarly to Snow Spikes. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Spike Ball[A] Sprite of the icon for a Spike Ball in the Super Mario Bros. style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Spike Ball in the Super Mario Bros. 3 style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Spike Ball in the Super Mario World style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Spike Ball in the New Super Mario Bros. U style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Spike Ball in the Super Mario 3D World style of Super Mario Maker 2. It appears in the user-interface for editing mode. Spike Balls are hazards that either fly forward or roll along the ground, and break when they collide into a wall. They are produced and thrown by Spikes as their main attack. They can also appear on their own as an alternate form of Spike. In nighttime ground levels, they home in on the players. This course part can be given a Super MushroomIcon representing that a Super Mario Maker series Course Part cannot be given Wings.This course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Snowball[A] Sprite of the icon for a Snowball in the Super Mario Bros. 3 style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Snowball in the Super Mario World style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Snowball in the New Super Mario Bros. U style of Super Mario Maker 2. It appears in the user-interface for editing mode. Sprite of the icon for a Snowball in the Super Mario 3D World style of Super Mario Maker 2. It appears in the user-interface for editing mode. Spike Balls are replaced by Snowballs in snow-themed levels. Snowballs can be picked up and thrown at enemies to defeat them or objects such as P Switches. This course part can be given a Super MushroomIcon representing that a Super Mario Maker series Course Part cannot be given Wings.This course part can be given a ParachuteIcon representing that a Super Mario Maker series Course Part cannot be given a Key.Icon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Hop-Chops N/A Hop-Chops icon in Super Mario Maker 2 (Super Mario 3D World style) Hop-Chops chase after players, but can be jumped on like Trampolines to bounce higher. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Wiggler Wiggler icon in Super Mario Maker 2 (Super Mario Bros. style) Wiggler icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Wiggler icon in Super Mario Maker 2 (Super Mario World style) Wiggler icon in Super Mario Maker 2 (New Super Mario Bros. U style) N/A Wigglers walk back and forth without actively attacking players, but become angry when stomped on. When winged, Wigglers jump along the ground. In nighttime Ground levels, they can float in the air. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Angry Wiggler Angry Wiggler icon from Super Mario Maker 2 (Super Mario Bros. style) Angry Wiggler icon from Super Mario Maker 2 (Super Mario Bros. 3 style) Angry Wiggler icon from Super Mario Maker 2 (Super Mario World style) Angry Wiggler icon from Super Mario Maker 2 (New Super Mario Bros. U style) N/A An alternate form of the Wiggler. While angry, Wigglers move faster and chase after players. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Boo Boo icon in Super Mario Maker 2 (Super Mario Bros. style) Boo icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Boo icon in Super Mario Maker 2 (Super Mario World style) Boo icon in Super Mario Maker 2 (New Super Mario Bros. U style) Boos slowly float towards players when their backs are turned, but freeze when they face them. When placed on the ground without modifiers, they become Stretches, which hide in the ground and occasionally emerge while moving back and forth. Giving them wings makes them move faster while chasing the player. In nighttime Ground levels, Boos have their behavior reversed, chasing the players when looked at and stopping when their backs are turned, while Stretches act like regular Boos. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyThis course part can be stackedThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Boo Buddies Boo Buddies icon from Super Mario Maker 2 (Super Mario Bros. style) Boo Buddies icon from Super Mario Maker 2 (Super Mario Bros. 3 style) Boo Buddies icon from Super Mario Maker 2 (Super Mario World style) Boo Buddies icon from Super Mario Maker 2 (New Super Mario Bros. U style) N/A An alternate form of the Boo. Boo Buddies are a group of Boos that spin in a circular formation, though players can safely pass through an opening in the circle. When winged, their formation can grow and shrink. In nighttime Ground levels, they behave like regular Boos. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Peepa N/A Peepa icon from Super Mario Maker 2 (Super Mario 3D World style) An alternate form of the Boo. Peepas constantly move around in a circular motion. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksIcon representing that a Super Mario Maker series Course Part cannot be thrown by a Lakitu.Icon representing that a Super Mario Maker series Course Part cannot be put into a Koopa Clown Car or Lakitu's Cloud.Icon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.Icon representing that a Super Mario Maker series Course Part cannot be put onto a Track.
Lava Bubble Lava Bubble icon in Super Mario Maker 2 (Super Mario Bros. style) Lava Bubble icon in Super Mario Maker 2 (Super Mario Bros. 3 style) Lava Bubble icon in Super Mario Maker 2 (Super Mario World style) Lava Bubble icon in Super Mario Maker 2 (New Super Mario Bros. U style) Lava Bubble icon in Super Mario Maker 2 (Super Mario 3D World style) Lava Bubbles periodically leap out from the bottom of the screen. If the player is wearing a Goomba Mask, they will stay the bottom of the screen. When winged, Lava Bubbles fly diagonally. This course part can be given a Super MushroomThis course part can be given WingsThis course part can be given a ParachuteThis course part can be given a KeyIcon representing that a Super Mario Maker series Course Part cannot be put into a stackThis course part can be put in a Pipe or Bill BlasterThis course part can be put in blocksThis course part can be thrown by a LakituThis course part can pilot a Koopa Clown Car or Lakitu's CloudIcon representing that a Super Mario Maker series Course Part cannot be put into a Tree.Icon representing that a Super Mario Maker series Course Part cannot be put into a Checkpoint Flag.This course part can be put on a Track
Bob-omb