Super Mario World 2: Yoshi's Island

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Template:Articleabout Template:Infobox Super Mario World 2: Yoshi's Island (sometimes referred to simply as Yoshi's Island) is a 2D platform game, for the Super Nintendo Entertainment System, developed by Nintendo EAD. Despite the "2" in its name, it is the prequel to Super Mario World and chronologically the first in Mario franchise, and it stars Yoshi and the Yoshi clan who, while carrying Baby Mario, travel across Yoshi's Island to rescue Baby Luigi from Baby Bowser and his Magikoopa minion/caretaker, Kamek. Instead of relying on jumping and a power-up system for combat as in the traditional Mario platformers, Yoshis use their tongue and eggs to overcome obstacles, as well as the introduction of many other different mechanics.

Super Mario World 2: Yoshi's Island has spawned a new series of platform games from the Yoshi franchise, although it is the fourth entry overall. The game has received a remake on the Game Boy Advance, Yoshi's Island: Super Mario Advance 3, which was released on Virtual Console for Nintendo 3DS, with owners applicable for the Nintendo 3DS ambassador program being able to download the game for free, and Wii U. However, the original Super Mario World 2: Yoshi's Island has yet to be announced for release on Virtual Console on a video game system.

Plot

 
Yoshi carrying Baby Mario.
 
Kamek, one of the main antagonists, and kidnapper of Baby Luigi.

From the first cinematic of Super Mario World 2: Yoshi's Island:

Narrator: A long, long time ago... This is a story about baby Mario and Yoshi. A stork hurries across the dusky, pre-dawn sky. In his bill, he supports a pair of twins. Suddenly, a shadow appears in a gap between the clouds and races towards the stork with blinding speed.
Kamek: "SCRREEEECH!!!"
Kamek: "THE BABIES ARE MINE!"
Narrator: WOW!!! Snatching only one baby, the creature vanishes into the darkness from whence it came. The second baby falls undetected towards the open sea... OH NOO...
Meanwhile, here is Yoshi's Island, home to all Yoshies. It's a lovely day, and Yoshi is taking a walk. HUH?!? Suddenly, a baby drops in onto his back. The baby seems to be fine. This is very fortunate! Wha-? Something else fell with the baby... Let's take a peek... It looks like a map. Maybe the stork was using it? But Yoshi can't figure it out. Yoshi decides to talk to his friends.

Kamek: AAAAAAAAAAKK!!!
Narrator: Kamek, the evil Magikoopa, and kidnapper of the baby, quickly dispatches his toadies, when he discovers that he missed the other baby!
Yoshi heads leisurely back to the other Yoshies, unaware of the danger at hand. Kamek's forces are actively searching the island. Will these two children ever reach their parents safely?

From the second cinematic of Super Mario World 2: Yoshi's Island:

Narrator: This paradise is Yoshi's Island, where all the Yoshies live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... The bond between the twins informs each of them where the other one is. The Yoshies decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshies and baby Mario.

Gameplay

 
Yoshi aiming his egg at one of the enemies.

Like previous entries in the Mario franchise, Super Mario World 2: Yoshi's Island is a two-dimensional, side-scrolling platform game. In addition to the typical run and jump controls, the Yoshis can also ingest enemies and manipulate objects using their tongue. After ingesting an enemy, the Yoshi can either eject or swallow them. Swallowing them allows the Yoshi to lay a Yoshi Egg, which he can carry up to six of; eating another enemy results in the egg at the front of the line to be discarded. While Yoshi has some eggs, the player can aim and throw them to damage enemies, ricochet them off solid surfaces, and skim them across water. Power-ups also exist in the form of Morph Bubbles, which allow Yoshi to transform into various forms, and the Super Star, which lets Baby Mario turn into Superstar Mario.

 
Yoshi about to free Baby Mario from his bubble imprisonment.

Super Mario World 2: Yoshi's Island introduces the concept of time-based health, a mechanic that is reused in future Yoshi's Island games. When the Yoshi comes into contact with an enemy, Baby Mario becomes separated from Yoshi, encased in a bubble and floating around in the air. While Baby Mario is in this state, a Countdown Timer appears, counting down in seconds until it reaches zero, in which time Yoshi must recover Baby Mario or Kamek's Toadies take Baby Mario, and the player loses a life. The timer starts at ten seconds at the beginning of each level, and can be increased to a maximum of thirty by collecting stars, using 10-Point Stars and 20-Point Stars, and entering Middle Rings. If the timer falls below ten, it increases back up to ten slowly after recovering Baby Mario. Entering a Middle Ring also marks the point where the Yoshi can continue from if it loses a life.

The objective of each level is to reach the goal roulette. There are ten spots on the roulette, and five of the spots can be made winning spots by collecting the five flowers in each level. Landing on one of the flower spots allows the player to play a Bonus Challenge.

Scattered throughout each level are three types of collectibles: thirty Stars, twenty Red Coins, and five Flowers. At the end of each level, the player's score is tallied with a maximum of 100 points, with flowers worth ten points each and Red Coins and Stars one point each. Attaining a perfect one hundred points in all eight levels in a world unlocks a Bonus Challenge and an extra level on the level selection map.

Controls

 
The option mode for the control settings.

There are two controller configurations: Patient and Hasty. By default, Patient is selected. The control setup can be swapped at any time on the world map by scrolling over to the button with the Super Nintendo controller next to the "Score" option and selecting it; additionally, at some points, there are Message Blocks that allow the player to swap control configurations. The only difference between the "Hasty" and "Patient" settings is that with "Patient" the player must press   to target and press it again to throw an egg, while with "Hasty" the player must hold   to target and release it to toss an egg.

Action Patient Hasty
Move    
Jump   (hold to Flutter Jump)   (hold to Flutter Jump)
Ground Pound   +   (down)   +   (down)
Eat, spit out   (press to eat, press again to spit out)   (press to eat, press again to spit out)
Duck, swallow   (down)   (down)
Aim/throw egg   (press to aim, press again to throw)   (hold to aim, release to throw)
Lock target reticule   /   (while aiming)   /   (while aiming)
Look up   (up; hold to pan camera up)   (up; hold to pan camera up)
Pause menu    
Level options    

Worlds and Levels

Levels
World 0
 
Icon # Level Type of level
N/A 0 Welcome To Yoshi's Island Grass
World 1
 
Icon # Level Type of level
File:Icon SMW2-YI - Make Eggs, Throw Eggs .png 1-1 Make Eggs, Throw Eggs Grass
  1-2 Watch Out Below! Athletic
  1-3 The Cave Of Chomp Rock Cave
  1-4 Burt The Bashful's Fort Castle
  1-5 Hop! Hop! Donut Lifts Athletic
  1-6 Shy-Guys On Stilts Grass
  1-7 Touch Fuzzy, Get Dizzy Jungle
  1-8 Salvo The Slime's Castle Castle
  1-★ Poochy Ain't Stupid Cave
World 2
 
Icon # Level Type of level
  2-1 Visit Koopa And Para-Koopa Athletic
  2-2 The Baseball Boys Grass
  2-3 What's Gusty Taste Like? Cave
  2-4 Bigger Boo's Fort Castle
  2-5 Watch Out For Lakitu Athletic
  2-6 The Cave Of The Mystery Maze Cave
  2-7 Lakitu's Wall Grass
  2-8 The Potted Ghost's Castle Castle
  2-★ Hit That Switch!! Athletic
World 3
 
Icon # Level Type of level
  3-1 Welcome To Monkey World! Jungle
  3-2 Jungle Rhythm... Jungle
  3-3 Nep-Enut's Domain Jungle
  3-4 Prince Froggy's Fort Castle
  3-5 Jammin' Through The Trees Athletic
  3-6 The Cave Of Harry Hedgehog Cave
  3-7 Monkeys' Favorite Lake Jungle
  3-8 Naval Piranha's Castle Castle
  3-★ More Monkey Madness Jungle
World 4
 
Icon # Level Type of level
  4-1 GO! GO! MARIO!! Grass
  4-2 The Cave Of The Lakitus Cave
  4-3 Don't Look Back! Athletic
  4-4 Marching Milde's Fort Castle
  4-5 Chomp Rock Zone Grass
  4-6 Lake Shore Paradise Grass
  4-7 Ride Like The Wind Athletic
  4-8 Hookbill The Koopa's Castle Castle
  4-★ The Impossible? Maze Cave
World 5
 
Icon # Level Type of level
  5-1 BLIZZARD!!! Grass
  5-2 Ride The Ski Lifts Ice
  5-3 Danger - Icy Conditions Ahead Ice
  5-4 Sluggy The Unshaven's Fort Castle
  5-5 Goonie Rides! Grass
  5-6 Welcome To Cloud World Athletic
  5-7 Shifting Platforms Ahead Athletic
  5-8 Raphael The Raven's Castle Castle
  5-★ Kamek's Revenge Athletic
World 6
 
Icon # Level Type of level
  6-1 Scary Skeleton Goonies! Grass
  6-2 The Cave Of The Bandits Cave
  6-3 Beware The Spinning Logs Athletic
  6-4 Tap-Tap The Red Nose's Fort Castle
  6-5 The Very Loooooong Cave Cave
  6-6 The Deep, Underground Maze Cave
  6-7 KEEP MOVING!!!! Athletic
  6-8 King Bowser's Castle Castle
  6-★ Ultimate Castle Challenge Castle

Characters

Playable characters

Image Name Description
  Green Yoshi Used in the first and special levels of each world. The Yoshi is also used in King Bowser's Castle instead of the normal Blue Yoshi. The Yoshi is also used in Mini Battles.
  Pink Yoshi Used in the second levels of each world.
  Light Blue Yoshi Used in the third levels of each world.
  Yellow Yoshi Used in forts, which are the fourth levels of each world.
  Purple Yoshi Used in the fifth levels of each world.
  Brown Yoshi Used in the sixth levels of each world.
  Red Yoshi Used in the seventh levels of each world.
  Blue Yoshi Used in castles, which are the eight levels of each world. The exception to this is King Bowser's Castle, where Green Yoshi is used instead.

Supporting characters

Image Name Description
  Baby Mario Mario as an infant. The Yoshis have to transport him and take care of him throughout the game. Players can control him when he obtains a Super Star.
  Baby Luigi Luigi as an infant. He is kidnapped by Kamek and, similar to Princess Peach of the Mario series, he needs to be rescued.
  Stork The bird that delivers Baby Mario and Baby Luigi to their parents. The stork is captured alongside Baby Luigi.
  Poochy A dog that can run across dangerous terrain. He travels in the same direction a Yoshi faces, and he follows a Yoshi.
File:Melon bug.PNG Melon Bug Can roll up into balls and be used as projectiles that can defeat a wide variety of enemies, including Tap-Taps.
File:Huffin puffin.png Huffin' Puffin The chicks can be used as replacements for eggs.
File:Muddy Buddy.PNG Muddy Buddy Covers a Yoshi's feet, allowing Yoshis to safely traverse over spikes.

Enemies

Image Name Description
File:Aqua lakitu.PNG Aqua Lakitu A Lakitu that hides underwater and throws Spiny Eggs at a Yoshi. Yoshis can defeat them when they come up from the water to attack.
  Bandit These enemies attempt to steal Baby Mario from Yoshi. It takes six eggs, three jumps or a Ground Pound to defeat them. They appear in Mini Battles as the opponent a Yoshi faces.
  Barney Bubble They quickly run back forth. Eggs or jumping on them can defeat them, though they cannot be eaten. When stomped on, they produce bubbles that a Yoshi can use.
  Baron von Zeppelin A Balloon-like foe that carries either helpful objects or harmful objects. They drop their item they are holding when a Yoshi approaches from underneath, or, in the case of helpful items only, when a Yoshi touches them or hits them with an egg.
  Beach Koopa A shell-less Koopa Troopa. They can be defeated by eating them, throwing eggs on them, or stomping them. If they find a shell, they wear it.
  Big Boo A larger version of the Boo. They act in the same fashion as them: they stop moving when looked at and follow a Yoshi when a Yoshi turns away from them. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
File:Blow hard.PNG Blow Hard They shoot Needlenoses at a Yoshi, indicated by a flashing crosshair. Throwing eggs at them or ground pounding nearby temporarily stuns them. They can be defeated only with a Special Blue Watermelon.
  Boo They stop moving when looked at and follow a Yoshi when facing away. They can be defeated only by looking away from them and bouncing an egg off a wall to hit them.
  Boo Balloon They wander around an area, attempting to attack a Yoshi. Hitting them with an egg inflates them; three hits defeats them.
File:Boo blah.PNG Boo Blah These ghosts stick to the floor or ceiling and jump up periodically. Stepping on them stuns them temporarily; they can be defeated with a POW Block or a Winged Cloud Maker.
File:Boo guys.PNG Boo Guy A ghost Shy Guy that floats and meanders around.
  Boo Man Bluff A blind Boo that uses sound cues such as the gathering of coins to attack a Yoshi.
File:Bouncing bullet bill.PNG Bouncing Bullet Bill These Bullet Bills, fired from a yellow Bill Blaster, can bounce off any surface they touch.
  Bowling Goonie A Hefty Goonie that is spat out and rolls about. They can be defeated with a ground pound.
  Bubble Dayzee Purple Crazee Dayzees that can blow bubbles.
  Bullet Bill These are emitted from a Bill Blaster and travel in a straight line.
File:Bumpties.PNG Bumpty Penguin-like foes that can bump a Yoshi around. They cannot be eaten.
File:Bashful.PNG Burt They attack in pairs by jumping on top of each other. When one is defeated, the other Burt jumps more quickly. They can be defeated with an egg or ground pound.
  Cactus Jack Stationary foes that can be moved only when shot by an egg. If they come in contact with anything while rolling, they explode.
  Caged Ghost Ghosts that appear from drainage grates. Hitting them with eggs shrinks them until they disappear momentarily, before regrowing to their large size.
  Chain Chomp These enemies are confined and lunge at a Yoshi within their range of attack. They can be defeated by using a POW Block or a Winged Cloud Maker.
  Incoming Chomp Chomps that appear in the background and jump nearby to where a Yoshi is, smashing any ground below them.
  Chomp Shark Very large, invincible enemies that give a Yoshi a chase until it chomps on a hard surface and breaks its teeth, defeating it.
  Clawdaddy Crabs covered in foam that uses its claws to attack a Yoshi. Three eggs or a ground pound can defeat them.
  Cloud Drop Enemies that move back and forth in the air.
File:Coin Bandit.PNG Coin Bandit Bandits that carry a Red Coin on their heads. They run away if they see a Yoshi, but if a Yoshi collects a coin, they behave as normal Bandits: they attempt to take Baby Mario away. It takes six eggs, three jumps or a Ground Pound to defeat them.
  Crazee Dayzee Very common enemies that behave as Shy Guys; they wander around. Unlike Shy Guys, they can survive if spat out, unless they collide with another enemy or object.
  Dancing Spear Guy Spear Guys that appear in groups and dance around. They can be defeated with eggs or eating them.
  Dangling Ghost They swing back and forth while dangling from a ceiling. They can be temporarily retracted if an egg is shot at them.
  Dizzy Dandy These enemies resemble the collectible flowers, but with an angry face. When Yoshi approaches them, they collapse and roll towards Yoshi's direction.
  Dr. Freezegood Stationary snowmen that appear on ski lifts and push Yoshi around. They can be defeated by jumping on them.
  Eggo-Dil Flower-like enemies that can expel their petals in a straight direction. Yoshi can eat the petals or ground pound the Eggo-Dil to make it lose its petals. Only use of a Chomp Rock can defeat them.
  Fang Flying bat enemies that can swoop down and fly around to attack Yoshi.
  Fat Guy Fat, slow-moving Shy Guys that produce Giant Eggs when Yoshi eat them.
  Fishin' Lakitu Lakitus that attempt to steal Baby Mario off Yoshi's back with their fishing hooks.
  Flightless Goonie Goonies that lack wings. They walk quickly back and forth.
File:Flightless skeleton goonie.gif Flightless Skeleton Goonie Skeletal Flightless Goonies that walk quickly back and forth.
  Flopsy Fish These enemies appear in water and can jump out. Eating them does not produce eggs.
  Flutter Flying enemies that get enraged and go after a Yoshi if an egg is thrown at them or stepped on. They can be defeated by either getting eaten or by ground pounding them.
  Fly Guy Flying Shy Guys that can carry various items such as Red Coins and 1-Ups. After a certain time has passed, the Fly Guys that carry helpful items fly away.
File:Froggy.PNG Frog Pirate They can launch their long tongues and grab Baby Mario off a Yoshi's back. Jumping on them stuns them temporarily, but they can get defeated by eating them or throwing eggs at them.
  Fuzzy Puffy enemies that drift along. If a Yoshi touches one or eats one, dizzy, disorienting effects occur, which wear off after a period of time. Eggs can defeat them.
  Gargantua Blargg Tall and large enemies that appear out of lava and block a Yoshi's path, also giving a chase to a Yoshi. Shooting at egg at it temporarily causes it to retreat into lava.
File:Georgette jelly.PNG Georgette Jelly Slow moving enemies that can't produce eggs when eaten. Jumping on them splatters them on walls, which eventually causes them to reform.
  Goomba Goombas walk back and forth. When jumped on, they are flattened, but can still move around and hurt a Yoshi. They can be defeated by throwing an egg at them, ground pounding them, or eating them.
  Goonie Goonies are bird enemies that fly around and can be ridden on. Some of them carry bombs and Shy Guys. Spitting them out turns them into Flightless Goonies.
  Grim Leecher Grim Leechers latch onto Yoshi, kicking Baby Mario off and reversing the game's controls.
  Grunt Enemies that wear spiked helmets. If hit by an egg, they lose their helmets, causing them to frantically run around.
  Gusty Fast, aerial enemies that appear offscreen and move in a straight line.
  Harry Hedgehog Fast-moving, blue hedgehogs that curl up in a spiny, defensive position if a Yoshi approaches them. They cannot be eaten when in the defensive position.
  Hefty Goonie Slow, low flying Goonies that turn into Bowling Goonies if spat out or hit by an egg.
  Hootie the Blue Fish They patrol in the air alongside a set path, often in pairs. Throwing an egg at them temporarily stuns them. A Special Blue Watermelon, Special Red Watermelon, or a POW Block can defeat them.
File:Hot Lips.PNG Hot Lips Periodically spits lava, which defeats a Yoshi if a Yoshi touches it. It can be temporarily stunned with an egg, though POW Blocks can defeat them.
File:Jean De fillet.PNG Jean de Fillet Fish that jumps out of lava and water to attack a Yoshi. Eggs can defeat them.
  Kaboomba They shoot cannonballs, which explode after a few seconds. A Yoshi can ride on them by jumping on them. Eggs or a ground pound can defeat them.
  Kamek One of the primary antagonists of the game appears as an enemy in a few levels. He continuously flies around, swoops down, and attacks a Yoshi.
  Koopa Troopa When eaten, Yoshis can spit out their shells, though Yoshis cannot swallow and turn them into eggs.
  Lakitu They chase their opponents in the same manner that they did in Super Mario World, except they use cursors to throw Spiny Eggs; if a Yoshi touches one of these cursors, then the Lakitu will throw an egg towards the Yoshi's spot.
  Lantern Ghost Lantern-carrying specters that appear in dark areas and behave similarly to Shy Guys.
File:LargeMildesCrop.PNG Large Milde Bigger versions of Mildes that split into four smaller Mildes when jumped on.
Lava Bubble Fireballs that jump up and down out of lava. If a Yoshi eats one, the Yoshi can spit fire.
File:Lava Drop.PNG Lava Drop Floating balls of lava that patrol either left and right or up and down. They can be defeated by passing through a Middle Ring or a Winged Cloud Maker.
  Little Mouser Mice enemies that attempt to steal a Yoshi's egg and run away with it.
  Little Skull Mouser A Little Mouser that jumps. Unlike Little Mousers, it does not steal eggs. If hit by an egg, jump, or ground pound, the skull helmet, it crumbles and turns the enemy into a Little Mouser.
File:Nestor.gif Loch Nestor Appearing only when a Yoshi has transformed into a submarine, they are passive until a Yoshi hits them with a torpedo, where they give a Yoshi a chase. It is defeated when hit three times by a torpedo.
File:Lunge fish sprite.PNG Lunge Fish They hide in the water, waiting for a Yoshi to approach. When a Yoshi gets close enough, they lunge out of the water, attempting to eat the Yoshi. If they are successful, the Yoshi instantly loses a life. They can be momentarily stunned if an egg is thrown at them.
File:Maceguy.gif Mace Guy Shy Guys that swing the maces. If a Yoshi eats the mace, the Mace Guy becomes a normal Shy Guy.
File:Mildes.PNG Milde Enemies that march around in lines. When jumped on, they pop, knocking back any enemies nearby them.
File:Mini-ravens.PNG Mini-Raven These enemies can climb on walls and ceilings. When eaten, they do not produce eggs.
  Mock Up Balloons that inflate when a Yoshi approaches them. If the Yoshi eats the balloon before it pops, a 1-Up is awarded. If the balloon pops, Yoshi gets damaged, while a Fly Guy flies away.
  Naval Bud They appear in the Naval Piranha boss fight, where they attempt to strike the Blue Yoshi. The Blue Yoshi cannot defeat them.
  Needlenose These enemies often appear as projectiles in enemy attacks. They can be eaten and turned into eggs. Yellow Needlenoses pop when they strike an object while Green Needlenoses bounce around.
  Nep-Enut Aquatic enemies that chase a Yoshi and pop up out of the water in a similar fashion to Gargantua Blarggs. Shooting at egg at it temporarily causes it to retreat into the water.
  Nipper Plant These enemies appear after a Nipper Spore has touched the ground.
  Nipper Spore Free-flying, dandelion-like enemies that become Nipper Plants after they touch the ground. Eating them does not produce eggs.
File:SMW2 Parakoopa.png Paratroopa Winged Koopa Troopas who fly around. They lose their wings when jumped on or eaten.
  Petal Guy Shy Guys that disguise themselves as flowers. When a Yoshi approaches, they stand up and walk after a Yoshi.
  Piranha Plant These enemies start small, but grow larger in size and chomp at a Yoshi's direction when a Yoshi approaches. Throwing eggs or using an item can defeat them.
  Piro Dangle Balls of fire that patrol a set path. They appear only in a secret room in Burt The Bashful's Fort, where they cannot be defeated.
File:Pescy pete.PNG Piscatory Pete Fish enemies that are obstacles to the submarine form. Firing a torpedo at them defeats them.
  Pokey Cactus enemies that bounce Needlenoses on their heads.
  Potted Spiked Fun Guy Spiked Fun Guys that hide in pots. Throwing eggs at them can defeat them.
File:Preying Mantis.PNG Preying Mantas Jellyfish enemies that are obstacles to the submarine form; they move up and down. Firing a torpedo at them defeats them.
  Pyro Guy These Shy Guys on fire can give a Yoshi the ability to shoot fire when eaten.
File:Raven sprite.PNG Raven They are found wandering on large floating rocks. A Yoshi cannot eat them, but they can be defeated by jumping on them or throwing eggs at them.
  Red Blargg Enemies that rise out of lava to hurt a Yoshi. Throwing eggs at them temporarily stuns them, though a POW Block can defeat them permanently.
  Seedy Sally Stationary Ukikis on vines that drop Needlenoses directly below.
  Short Fuse Stationary Ukikis on vines that drop bombs directly below.
File:Shyguycolors SMW2.png Shy Guy The most ubiquitous enemy in the game, they wander about, come in different colors, and can be defeated in any manner. Shy Guys can spawn out of certain Warp Pipes until a Yoshi has the max number of eggs.
  Skeleton Goonie Skeletal Goonies that cannot be ridden on and instead turn into Flightless Skeleton Goonie if stepped on. Some of them carry bombs to drop on a Yoshi.
Slime They hide as large blocks, carrying keys, until a Yoshi touches them, which transforms them. When hit by a seed or an egg, they turn smaller until they disappear.
File:Slimes.PNG Slime Drop Goopy yellow gumdrops that are detached from Salvo the Slime when he is hit. They also appear as enemies in Prince Froggy's Fort.
  Slugger Enemies holding baseball bats that deflect projectiles such as eggs, watermelon seeds, or Chomp Rocks.
File:Sluggies.PNG Sluggy Slug-like enemies that attack a Yoshi by dropping off a ceiling. They can be defeated by jumping on them.
  Snifit They can shoot projectiles at a straight line, and the projectile can go through walls.
File:Solo Toady.gif Solo Toady Toadies that appear individually to try to snatch away Baby Mario. The darker pink Solo Toadies appear only when Baby Mario has been knocked off a Yoshi, where the Solo Toady holds Baby Mario out of reach of the Yoshi.
  Spear Guy These enemies cannot be jumped on, and their shield in the front protects them from attacks in that range. A Yoshi can defeat them by eating them or throwing at egg at them when their back is turned.
File:SMW2 Spike.PNG Spike Small enemies that can create and throw large spike balls as a projectile.
File:PSFG.PNG Spiked Fun Guy These enemies cannot be jumped on, but a Yoshi can either eat them or throw eggs at them to defeat them.
  Spooky Enemies that wear a disguise as a ghost. A Yoshi can ride on a Spooky, but cannot defeat the Spooky with a jump. If a Spooky lands on top of a Yoshi, it can steal Baby Mario. When a Yoshi attacks it, its disguise is revealed as a green Shy Guy. If Baby Mario is stolen, a Bandit is revealed.
  Spray Fish Fish enemies that appear out of water and spray a jet of water that pushes a Yoshi back. They can be temporarily stunned if an egg is thrown at it.
File:Shy Guys on stilts.PNG Stilt Guy Tall, Shy Guys on stilts that cannot be eaten in the front; a Yoshi must eat them from behind. If jumped on, they lose their stilts and turn into Shy Guys.
File:Stretch guy.PNG Stretch Tall, thin Shy Guys that cannot be defeated by jumping on them. When jumped on, they spit out watermelon seeds.
  Tap-Tap Spiky enemies that are impervious to most attacks, but they can be pushed around and stunned if a Yoshi licks them or throws an egg at them. Melon Bug balls, Chomp Rocks, Super Red Watermelons, and Super Blue Watermelons can defeat them.
  Tap-Tap the Golden A giant, golden, invincible Tap-Tap that chases after a Yoshi. It can be knocked off-screen with eggs, but it comes back after a while.
  Thunder Lakitu Lakitus that shoot a ball of energy, setting the ground on fire.
  Train Bandit They chase after a Yoshi when the Yoshi has transformed into a train.
File:Ukiki (SMW2).PNG Ukiki They appear in jungle levels, where they can be seen jumping around and climbing vines. Some Ukikis carry watermelons and spit the seeds at a Yoshi. They can snatch Baby Mario and run away with him.
File:SMW2 WhirlyFlyGuy.PNG Whirly Fly Guy Flashing Fly Guys that start off on the ground and slowly take off into the sky. If a Yoshi spits watermelon seeds at them, they drop coins. When hit enough times, they award extra lives to the Yoshi.
File:Wild Piranha.PNG Wild Ptooie Piranha Piranha Plants that spit Needlenoses at a Yoshi. They take three egg hits to defeat, changing colors when they are hit, from green, to yellow, to red.
  Woozy Guy Shy Guys that make flip jumps to move around.
  Zeus Guy These enemies attack a Yoshi by shooting balls of energy. If a Yoshi gets too close, they kick or punch that Yoshi. Jumping on them or throwing eggs at them temporarily stuns them. They can be defeated with a Super Red Watermelon, Special Blue Watermelon, or POW Block.

Bosses

 
Yoshi fighting the boss of World 5, Raphael the Raven.

Each world features a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.

Fort Castle
World 1 Burt the Bashful Salvo the Slime
World 2 Bigger Boo Roger the Potted Ghost
World 3 Prince Froggy Naval Piranha
World 4 Marching Milde Hookbill the Koopa
World 5 Sluggy the Unshaven Raphael the Raven
World 6 Tap-Tap the Red Nose Tap-Tap the Golden
Baby Bowser

Transformations

Morph Bubble

Entering a Morph Bubble causes Yoshi to be transformed into one of several different types of vehicles, each with their own unique capabilities. While in this state, Yoshi is allowed to move around as the vehicle without Baby Mario for a limited time before being pulled back to the Morph Bubble and being turned back to normal. If the player is able to hit a Yoshi Block while transformed, the transformation is automatically reversed at that location. Not shown below is Ski Yoshi, which is attained upon entering a house in certain snow levels; if the player hits an obstacle fails a jump as Ski Yoshi, they are turned into Snowball Yoshi.

Car
Helicopter
Mole Tank
Submarine
Train
Allows Yoshi to move quickly across land.
Allows Yoshi to fly around for a brief time.
Allows Yoshi to tunnel through sections of dirt.
Allows Yoshi to move around underwater and fire torpedoes.
Allows Yoshi to move along tracks seen in the background.

Superstar Mario

 
Superstar Mario running on a ceiling.

Collecting a Super Star causes Baby Mario to be temporarily transformed into Superstar Mario. While in this state, Baby Mario can run around without needing to ride Yoshi, completely invincible. Superstar Mario is also capable of running on walls, ceilings, and spikes, and can glide with his cape.

Items and objects

Special Items

By winning Bonus Challenges and Mini Battles, the player's prizes can be one of several items. These items can be used at any time during a level (except during boss battles) by going to the pause menu and selecting one of them with  . Up to 22 of these items can be carried at a time.

Item Image Effect
10-Point Star File:Lmao.PNG Increases the amount of time in the Countdown Timer by ten seconds.
20-Point Star   Increases the amount of time in the Countdown Timer by twenty seconds.
Full Egg File:Full.PNG Refills Yoshi's egg count up to six.
Anywhere POW   Creates a shockwave that turns all on-screen enemies into Stars.
Winged Cloud Maker   Transforms all enemies on-screen into Winged Clouds.
Magnifying Glass File:Maginfying Lens.PNG Reveals Red Coins and hidden Winged Clouds to the player.
Super Green Watermelon   Allows Yoshi to shoot seeds at enemies.
Super Red Watermelon File:SMW2 FireWatermelon.PNG Allows Yoshi to spit fire at enemies.
Super Blue Watermelon File:SMW2 IceWatermelon.PNG Allows Yoshi to freeze enemies with ice breath.

Soundtrack

Main article: Super Mario: Yoshi Island Original Sound Version

A soundtrack CD was released in Japan on November 25, 1995, titled Super Mario: Yoshi Island Original Sound Version. Composed by Koji Kondo, the disc contains 26 tracks from the game.

Promotion

Culver City event

 
Flyer promoting the Culver City event.

An event was held in front of a Toys "R" Us in Culver City, California on October 5, 1995 at 3:00 PM to promote the North American release of Super Mario World 2: Yoshi's Island. At the event, there was a trailer and a large model Yoshi Egg surrounded by hay. The trailer held a banner with the words "Play It Loud" and stock art of Super Mario World 2: Yoshi's Island. The Yoshi Egg held a banner with the word "Nintendo". The event centered around "hatching" the Yoshi Egg. After the hosts interacted with the idle audience, children were lined up and given small, green hammers which they used to break open a designated area at the bottom of the egg. The Yoshi Egg, when breached, yielded stringed paper and a large model of the Super Mario World 2: Yoshi's Island cartridge. Group photos were then taken of children with the cartridge.

The organizers of the event also pledged to donate five hundred dollars to local schools on the condition that the principals of these schools sit on top of the Yoshi Egg for fifteen minutes. A person in a one-piece Mario and Yoshi costume also was seated on top of the Yoshi Egg. Participants could go on and off the egg by means of a forklift.

A raffle was then held with one winner receiving a Super Nintendo Entertainment System which includes a copy of Super Mario World 2: Yoshi's Island. Other winners may have won t-shirts. Discount coupons were also distributed.

Material

Front and back of Nintendo Power's "Super Power Club" cards.

Super Mario World 2: Yoshi's Island was the cover feature of Volume 77 of Nintendo Power. Nintendo Power also distributed eight promotional cards of some of the game's bosses part of their collectible Super Power Club series of cards which began in October 1992 with Volume 44 of Nintendo Power. The front of each card has an in-game image of the character and the reverse had a brief description of the character. The cards include:

Videos

 
The A Magical Tour of Yoshi's Island VHS.

Nintendo of America distributed Super Mario World 2: Yoshi's Island: A Magical Tour of Yoshi's Island, a six minute-long promotional VHS. The video featured Ken Lobb and the same person who narrated the Donkey Kong Country: Exposed promotional VHS. Super Mario World 2: Yoshi's Island was also featured in the The Invasion of Nintendo VHS. The video also featured Ken Lobb.

Another promotional video, titled 'The Invasion of Nintendo', was included with a copy of Nintendo Power. The video featured Super Mario World 2: Yoshi's Island along with some other video games. Ken Lobb made another appearance.

There exists another untitled promotional video that was likely shown on monitors in video game stores. It is about fifty seconds long and consists of clips of the game along with some narration. Most notably, however, the clips are from an early version of Super Mario World 2: Yoshi's Island that has some differences from the released game [1]Template:Bettersource.

Adaptations

Volume 14 of Super Mario-Kun mostly focuses on the events of Super Mario World 2: Yoshi's Island, with the arc concluding in volume 15. The Super Mario-Kun version of the story features Mario and Luigi traveling back in time to stop adult Bowser and Kamek alongside Yoshi and Baby Mario.

A standalone manga, titled "Super Mario: Yoshi Island", was also released. The series, spanning three volumes, was written by Kazuki Motoyama, who had previously written a manga based on the game Yoshi, and published by Kodansha Limited.

Yoshi's Island was also adapted as part of the 4-Koma Gag Battle series, also titled "Super Mario: Yoshi Island".

Yoshi's Island: Super Mario Advance 3

Main article: Yoshi's Island: Super Mario Advance 3

Super Mario World 2: Yoshi's Island was later ported to the handheld Game Boy Advance as part of the Super Mario Advance series, a series of updated remakes of classic Mario games. Known as Yoshi's Island: Super Mario Advance 3, it was the third in the series, and boasted new levels and slightly altered graphics and dialogue from the original, as well as various other minor changes.

Development

In an interview with game journalist Steven Kent, Shigeru Miyamoto stated that he wanted to make a game starring Yoshi as far back as Super Mario World's development[2]. Miyamoto disliked previous Yoshi games (specifically mentioning Yoshi's Cookie, Yoshi's Egg and Yoshi's Safari, the latter being mistranslated as "Yoshi's World Hunters" in the interview) and wanted to make one more authentic to the Yoshi character[2].

An early version of the game was demoed to Nintendo's marketing department, who rejected it due to the visuals "lacking punch" in comparison to Donkey Kong Country's pre-rendered 3D graphics[2]. In response, Shigeru Miyamoto developed a more stylized and "cartoony" art direction for the game, which was accepted.

Super Mario World 2: Yoshi's Island was one of three completed games to use the Super FX 2 graphics chip, which allowed for larger sprites and more advanced effects such as sprite scaling and rotation (advertised as "Morphmation" technology), basic polygonal rendering, and advanced parallax scrolling.

Staff

Main article: List of Super Mario World 2: Yoshi's Island staff

Super Mario World 2: Yoshi's Island was directed by Takashi Tezuka, Toshihiko Nakago, Shigefumi Hino, and Hideki Konno. Koji Kondo was the sound composer. Shigeru Miyamoto was the producer, and Hiroshi Yamauchi was the executive producer.

Pre-release and unused content

Main article: List of Super Mario World 2: Yoshi's Island pre-release and unused content

According to Shigeru Miyamoto, the marketing department at Nintendo wanted him to use pre-rendered 3D sprites like in Donkey Kong Country for the game, rather than stylized 2D sprites. Additionally, found in the game's data are several sprites that go unused, such as several Super Mario All-Stars sprites and three unused Yoshi forms. There are also three unused Mini Battles that can be seen in the game's code.

Glitches

Main article: List of Super Mario World 2: Yoshi's Island glitches

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By going into any level with a Fat Guy and carrying a Giant Yoshi Egg to the end of a level, the player must go to the edge of the screen past the exit and throw the egg up, then use Yoshi's tongue to push it slightly into the edge of the screen. By finishing the level like this, the next Yoshi will collect the egg as it appears to take Baby Mario, allowing the player to take a Giant Yoshi Egg into any level in the game.[3]

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By jumping through a Middle Ring and spitting out an enemy at the same time, Yoshi constantly appears to have a full mouth, despite still being able to stick his tongue out and not being able to spit anything out.[3]

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This glitch can only be done if the player has a 10-Point Star or 20-Point Star item. In levels that feature enemies near a Morph Bubble, the player must get hit and wait until the counter reaches zero. While the Toadies are taking Baby Mario away, the player should quickly hit him with Yoshi's tongue and touch the Morph Bubble. Once Yoshi has already transformed, the Toadies will try to take Baby Mario again. When they pop Baby Mario's bubble, the player must open their inventory and use the 10-Point Star or 20-Point Star. When the Toadies are gone, the player must wait until Yoshi transforms back to normal. The player is able to eat Mario if Yoshi licks him, and can also turn him into an egg. By doing this, the level is rendered impossible to complete.[4]

This glitch can be fixed while Baby Mario is in Yoshi's mouth by hitting a Message Block; Baby Mario returns to being on Yoshi's back, though his graphics are glitched. This can also be fixed by using another Morph Bubble.[3]

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In Touch Fuzzy, Get Dizzy, the player must touch a Fuzzy, then immediately return to the map screen. If done correctly, the entire screen will appear pixelated. The glitch is fixed as soon as the player completes another level.[3]

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At various points throughout several levels and through various methods, the player can warp to the top-left corner of the Welcome To Yoshi's Island stage. This is caused by Yoshi's position during the transition between portions of a stage; if Yoshi is not positioned where intended during the transition, the game instead warps him to the top corner of the World 0-1 map. Additionally, by fluttering to a point where the level will load rather than Yoshi falling into a "bottomless pit" and beating the level, this counts as beating the level the player warped from.[3]

In the bonus room before the locked door in Burt the Bashful's Fort, the player must aim an egg and walk into the first Piro Dangle. The player must then walk back over to the exit and jump and flutter through, regaining Baby Mario at the same time. If done correctly, the warp will work.

In Visit Koopa And Para-Koopa, by jumping off the Warp Pipe just before the Middle Ring on the same frame as entering it, the player will be warped to World 0-1.

In Welcome to Monkey World!, near the Middle Ring, the player must jump off of a Grinder carrying a Super Green Watermelon and flutter near and over the screen exit leading to the bonus room, then land on it. If done properly, the warp works.

In Ride Like The Wind, the player must hold left while going up to the bonus room off the second spring to trigger the warp.

In Sluggy the Unshaven's Fort, The player must take a Shy Guy to the first Warp Pipe leading to a bonus room. First, the player must use eggs to destroy the spiked floor under the area where a Winged Cloud will spawn a pathway. The player must then spit out the Shy Guy and, jumping off of it, fall into the hole, then flutter under the Warp Pipe. If done correctly, the Warp Pipe's exit will be activated, and the player will be warped.

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This glitch must be done in King Bowser's Castle, in the Door 1. The Player must go to an area where a ! Switch near a long lava pit can be found. The player would normally have to hit the switch in order to get across the lava, activating the Dotted Line Blocks. If the player jumps in the lava, in the direction of the switch, Yoshi will perform a last jump, since he burned himself. If done right, Yoshi will hit the switch, and will not lose a life. The music stops, and the player controls Yoshi normally, even though he was supposed to lose a life. If the player loses a life with 0 lives remaining after doing this, Yoshi will instantly get 999 lives.[5]

References to other games

  • Super Mario Bros.: This game's "end of level" fanfare at the end of the credits is a cover version.
  • Super Mario Bros. 2: Part of this game's "character select" theme is part of Yoshi's Island's "Athletic" theme. Shy Guys and Snifits also return in this game.
  • Super Mario Bros. 3: Yoshi's sprite is based on the All-Stars version of the game.
  • Super Mario World: The American and European versions of the game are sold as a sequel to Super Mario World (although the game is actually a prequel by definition). Also, some of Yoshi's sound effects were taken from the original.

References in later games

Media

Gallery

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Names in other languages

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Trivia

  • The game was placed 18th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[6]
    • The game placed 185th in the 200th Issue of Game Informer's "Top 200 Games of All Times", the lowest ranked Mario series game.
  • While the English version is called "Super Mario World 2", the original Japanese title is "Super Mario: Yoshi's Island". This was to draw a connection to Nintendo's earlier SNES success, Super Mario World. However, this also generated a lot of confusion as to whether to call it a sequel or not, even if it is clearly a prequel to the entire series. Similarly, Super Mario World was also known as Super Mario Bros. 4 in Japan.
  • This is the first Mario game with French and German localizations, and the only SNES Mario game to have these.
  • This is the first game where Yoshi can Flutter Jump, which he could not do in Super Mario World.
  • On the PAL version, as well as US Revision 1.1, the font was much thicker than in the Japanese version, though graphics such as controller buttons were left the same. This thicker font was later used in all versions of Yoshi's Island : Super Mario Advance 3.

Links

References

  1. ^ http://www.youtube.com/watch?v=WKzA-SCjnG4
  2. ^ a b c The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World, p. 518.
  3. ^ a b c d e Super Mario World 2: Yoshi's Island Glitches (SNES) - Son Of A Glitch - Episode 37. A + Start (January 30, 2015). Retrieved February 15, 2015.
  4. ^ YouTube video of "Eating Baby Mario"
  5. ^ YouTube video of "Zombie Yoshi"
  6. ^ http://www.gamekult.com/communaute/forum/voirmessage.html?foid=13000909, retrieved 6/4/2009

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