Northern Kremisphere: Difference between revisions

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{{rewrite}}
{{location infobox
{{location-infobox
|image=[[File:Northern Kremisphere DKC3 map.png|256px]]
|image=Northern Kremisphere DKC3 map.png
|width=256px
|inhabitants=[[Brothers Bear]], [[Banana Bird]]s
|inhabitants=[[Brothers Bear]], [[Banana Bird]]s
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|first_appearance=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' ([[List of games by date#1996|1996]])
|latest_appearance=''[[Donkey Kong Land III]]'' ([[List of games by date#1997|1997]])
|latest_appearance=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' ([[Game Boy Advance]]) ([[List of games by date#2005|2005]])
}}
}}
{{quote2|Dear [[Dixie Kong|Dixie]]<br>Gone exploring the islands with [[Donkey Kong|DK]], Back tomorrow!<br>--[[Diddy Kong|Diddy]]|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' instruction booklet, page 5}}
{{quote2|Dear [[Dixie Kong|Dixie]]<br>Gone exploring the islands with [[Donkey Kong|DK]], Back tomorrow!<br>--[[Diddy Kong|Diddy]]|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' instruction booklet, page 5}}
The '''Northern Kremisphere''' (also referred to as '''Kong Country'''<ref>''Nintendo Power'', Vol. 91, December, 1996, page 61. - "'''''KAOS KORE''' Somewhere in the Kaos Kore lurks the most menacing mechanical monster in the history of Kong Country.''"</ref>) is the main setting and the overworld of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. [[Dixie Kong]] and [[Kiddy Kong]] travel to this area in both games. The name "Northern Kremisphere" is a pun on the {{wp|Northern Hemisphere}}, the top half of the [[Earth]], and the setting is inspired by {{wp|Canada}} and {{wp|Europe#List of states and territories|northern European countries}}.
The '''Northern Kremisphere''' (also referred to as '''[[Donkey Kong Country (disambiguation)|Donkey Kong Country]]'''<ref>''Nintendo Power'' Volume 90, page 26. "''Kremwood Forest demonstrates more of the diversity of the islands of Donkey Kong Country.''"</ref> or '''Kong Country'''<ref>''Nintendo Power'' Volume 91, page 61. "''Somewhere in the Kaos Kore lurks the most menacing mechanical monster in the history of Kong Country.''"</ref>) is the main setting and the overworld of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]''. [[Dixie Kong]] and [[Kiddy Kong]] travel to this area in both games. The name "Northern Kremisphere" is a pun on the {{wp|Northern Hemisphere}}, the top half of the [[Earth]], and the setting is inspired by {{wp|Canada}} and {{wp|Europe#List of states and territories|northern European countries}}.
 
==Description==
==Description==
As evidenced by its landscape, the Northern Kremisphere is a broad region with a temperate to frigid climate. The Northern Kremisphere is different from the main overworld from each of the two previous ''Donkey Kong Country'' games because the Kongs have more freedom to explore the Northern Kremisphere map by swimming in its lakes, rather than just follow a set path between the worlds. They can also explore the map to find some [[secret cave]]s. Dixie and Kiddy can rent watercraft from [[Funky's Rentals]], as it is more effective for traveling on the water between the islands. There are many redwood and fir trees around the mountains, plateaus and plains alike. The [[Kremling]]s have polluted and industrialized some areas, such as [[Mekanos]].
As evidenced by its landscape, the Northern Kremisphere is a broad region with a temperate to frigid climate. The Northern Kremisphere is different from the main overworld from each of the two previous ''Donkey Kong Country'' games because the Kongs have more freedom to explore the Northern Kremisphere map by swimming in its lakes, rather than just follow a set path between the worlds. They can also explore the map to find some [[secret cave]]s. Dixie and Kiddy can rent watercraft from [[Funky's Rentals]], as it is more effective for traveling on the water between the islands. There are many redwood and fir trees around the mountains, plateaus and plains alike. The [[Kremling]]s have polluted and industrialized some areas, such as [[Mekanos]].
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==History==
==History==
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
Months ago after [[Crocodile Isle]] disappears from the map,<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 4.</ref> the mainland is invaded by [[Kremling]] remnants where they build their industrial bases.<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 54. "'''''FIRE-BALL FRENZY''' The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!''"</ref><ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 76. "'''''KRACK-SHOT KROC''' After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there.''"</ref> When [[Donkey Kong]] and [[Diddy Kong]] go missing for two days, the entire mainland is dominated by the [[Kremling Krew]] where their robotic leader, [[KAOS]], is created.<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 4 & 5.</ref><ref>'''K. Rool''': "''I used all of her best pots and pans to make him and then you just cast him aside as if he were a stack of empty tins!''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''</ref><ref>'''K. Rool''': "''KAOS was my ticket to world domination...''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''</ref><ref>'''DK''': "''Whoooooaaaa... My head... What happened? One minute, I was dreaming about the world's biggest pile of bananas... The next, I was a power-crazed madman!''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''</ref><ref>'''Banana Bird Queen''': "''Oh! Thank goodness! At last somebody has found me! That rotten yellow belly K. Rool imprisoned me behind this evil barrier, which he sealed with a dark and powerful magic spell.''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''</ref><ref>'''Banana Bird Queen''': "''Then he commanded a bunch of his wicked Kremlings to hide the only ones that could split the crystal key - my poor children. Only all of them together have the power to break the spell.''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''</ref><ref>''Nintendo Power'' Vol. 89, 1996, p. 36 - "'''''LAKE ORANGATANGA:''' The once-placid shoreline of Lake Orangatanga has been invaded by scores of Kaos's krooked Kremling krew. This six-stage lake restoret has a little bit of danger in every terrain, ranging from undersea undersea uncertainties to alpine altercations. Either Dixie or Koddy can complete each stage, but you need the talents of both primates to find all the hidden items and bonus levels.''"</ref><ref>''Nintendo Power'' Vol. 89, 1996, p. 37 - "'''''COTTON-TOP COVE:''' Cotton-Top Cove is a lovely series of tiered lakes connected by roaring waterfalls. This region was a popular tourist destination before all the Kremlings showed up and chased everyone away. With the exception of a bummed-out bear named Blue, the Cove is deserted. Perhaps Blue could help you out if you found something to cheer him up.''"</ref><ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide. p. 5 - "'''''COTTON-TOP COVE:''' With its bubbling trio of picturesque waterfalls, Cotton-Top Cove might be the best vacation destination in the Northern Kremisphere. Unfortunately, the Kremlings chased all the tourists away. Perhaps this explains why Blue Bear is so bummed out.''"</ref>
Months after [[Crocodile Isle]] disappears from the map,<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' instruction booklet, page 4.</ref> the mainland is invaded by [[Kremling]] remnants where they build their industrial bases.<ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 54. "'''''FIRE-BALL FRENZY''' The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!''"</ref><ref>M. Arakawa. ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' Player's Guide. Page 76. "'''''KRACK-SHOT KROC''' After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there.''"</ref> When [[Donkey Kong]] and [[Diddy Kong]] go missing for two days, the entire mainland is dominated by the [[Kremling Krew]] where their robotic leader, [[KAOS]], is created.{{ref needed}}


During the events of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]!'', Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover [[Krematoa]], a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach [[Kaos Kore]], where they defeat KAOS and its creator, [[King K. Rool|Baron K. Roolenstein]], and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the [[Banana Queen]], who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.
During the events of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover [[Krematoa]], a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach [[Kaos Kore]], where they defeat KAOS and its creator, [[King K. Rool|Baron K. Roolenstein]], and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the [[Banana Queen]], who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.


The [[Game Boy Advance]] remake features an exclusive world, [[Pacifica]], from the Northern Kremisphere overworld.
The [[Game Boy Advance]] remake features an exclusive world, [[Pacifica]], from the Northern Kremisphere overworld.
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===''Donkey Kong Land III''===
===''Donkey Kong Land III''===
In ''[[Donkey Kong Land III]]'', Dixie and Kiddy return to the Northern Kremisphere to search for the fabled [[Lost World (Donkey Kong Land III)|Lost World]]. In their journey, they explore several new areas, such as [[Cape Codswallop]] and [[Primate Plains]].<ref>''Donkey Kong Land III'' instruction booklet, page 2.</ref>
In ''[[Donkey Kong Land III]]'', Dixie and Kiddy return to the Northern Kremisphere to search for the fabled [[Lost World (Donkey Kong Land III)|Lost World]]. In their journey, they explore several new areas, such as [[Cape Codswallop]] and [[Primate Plains]].<ref>''Donkey Kong Land III'' instruction booklet, page 2.</ref>
==Profiles==
*<u>'''Player's Guide'''</u> (page 4): ''There are eight areas to explore in the Northern Kremisphere. Not counting Bear cabins, Secret Caves or major baddie hangouts, that means you have over forty levels to conquer before finishing the game. Rumor has it — and it might just be simian senility — that Cranky Kong covered all the levels and found everything in five hours and fifteen minutes!''
*<u>'''''Nintendo Power'' vol. 89'''</u> (page 33): ''Kong Country has changed quite a bit since your last adventure.''
*<u>'''GBA instruction booklet'''</u> (page 20): ''There are nine areas to explore in this part of the world, not counting secret caves, Kremling hideout's and Brother Bear residences. That gives you over filty levels to conquer before the end of your journey!''


==Locations==
==Locations==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クレミス島
|Jap=クレミス{{hover|島|とう}}<ref>''Super Donkey Kong 3: Nazo no Kremis-tō''「クレミス{{hover|島|とう}}マップ」fold-out</ref>
|JapR=Kuremisu-tō
|JapR=Kuremisu-tō
|JapM=Kremis Island
|JapM=Kremis Island
|Spa=Kremisferio Norte
|SpaM=Northern Kremisphere
|Fre=Krémisphère Nord
|FreM=Northern Kremisphere
|Ger=Nördliche Kremisphäre
|GerM=Northern Kremisphere
|Ita=Kremisfero Nord (''DKC3'')<br>Paese di Donkey Kong/Donkey Kong Country (''DKL3'')
|ItaM=Northern Kremisphere<br>Donkey Kong('s) Country
}}
}}
==Media==
==Media==
{{media table
{{media table
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{{DKC3}}
{{DKC3}}
{{DKL3}}
{{DKL3}}
[[Category:Donkey Kong locations]]
[[Category:Northern Kremisphere|*]]
[[Category:Hubs]]
[[Category:Hubs]]
[[Category:Northern Kremisphere|*]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Land III]]
[[Category:Donkey Kong Land III]]

Latest revision as of 13:57, January 8, 2024

Northern Kremisphere
Map rip of the Northern Kremisphere, from Donkey Kong Country 3: Dixie Kong's Double Trouble! (SNES)
First appearance Donkey Kong Country 3: Dixie Kong's Double Trouble! (1996)
Latest appearance Donkey Kong Country 3 (Game Boy Advance) (2005)
Inhabitants Brothers Bear, Banana Birds
“Dear Dixie
Gone exploring the islands with DK, Back tomorrow!
--Diddy
Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 5

The Northern Kremisphere (also referred to as Donkey Kong Country[1] or Kong Country[2]) is the main setting and the overworld of Donkey Kong Country 3: Dixie Kong's Double Trouble! and Donkey Kong Land III. Dixie Kong and Kiddy Kong travel to this area in both games. The name "Northern Kremisphere" is a pun on the Northern Hemisphere, the top half of the Earth, and the setting is inspired by Canada and northern European countries.

Description[edit]

As evidenced by its landscape, the Northern Kremisphere is a broad region with a temperate to frigid climate. The Northern Kremisphere is different from the main overworld from each of the two previous Donkey Kong Country games because the Kongs have more freedom to explore the Northern Kremisphere map by swimming in its lakes, rather than just follow a set path between the worlds. They can also explore the map to find some secret caves. Dixie and Kiddy can rent watercraft from Funky's Rentals, as it is more effective for traveling on the water between the islands. There are many redwood and fir trees around the mountains, plateaus and plains alike. The Kremlings have polluted and industrialized some areas, such as Mekanos.

The Northern Kremisphere, despite its name, is located to the south of Donkey Kong Island, as the nearest mainland in that direction.[3] Kocos are said to patrol the waters of Donkey Kong Island,[4] despite only appearing in the region explicitly labeled the Northern Kremisphere.

History[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

Months after Crocodile Isle disappears from the map,[5] the mainland is invaded by Kremling remnants where they build their industrial bases.[6][7] When Donkey Kong and Diddy Kong go missing for two days, the entire mainland is dominated by the Kremling Krew where their robotic leader, KAOS, is created.[citation needed]

During the events of Donkey Kong Country 3: Dixie Kong's Double Trouble!, Dixie and Kiddy travel to the Northern Kremisphere in search of DK and Diddy. They travel through many worlds and eventually discover Krematoa, a secret island revealed from the depths of Northern Kremisphere's waters. Eventually, Dixie and Kiddy reach Kaos Kore, where they defeat KAOS and its creator, Baron K. Roolenstein, and rescue Donkey Kong and Diddy. After defeating Baron K. Roolenstein a second time, Dixie and Kiddy can rescue the Banana Queen, who then flies around the Northern Kremisphere map after Baron K. Roolenstein, who is riding a Hover Craft, and drops an egg on him.

The Game Boy Advance remake features an exclusive world, Pacifica, from the Northern Kremisphere overworld.

Donkey Kong Land III[edit]

In Donkey Kong Land III, Dixie and Kiddy return to the Northern Kremisphere to search for the fabled Lost World. In their journey, they explore several new areas, such as Cape Codswallop and Primate Plains.[8]

Profiles[edit]

  • Player's Guide (page 4): There are eight areas to explore in the Northern Kremisphere. Not counting Bear cabins, Secret Caves or major baddie hangouts, that means you have over forty levels to conquer before finishing the game. Rumor has it — and it might just be simian senility — that Cranky Kong covered all the levels and found everything in five hours and fifteen minutes!
  • Nintendo Power vol. 89 (page 33): Kong Country has changed quite a bit since your last adventure.
  • GBA instruction booklet (page 20): There are nine areas to explore in this part of the world, not counting secret caves, Kremling hideout's and Brother Bear residences. That gives you over filty levels to conquer before the end of your journey!

Locations[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

South[edit]

Center[edit]

North[edit]

Donkey Kong Land III[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese クレミス[9]
Kuremisu-tō
Kremis Island

French Krémisphère Nord
Northern Kremisphere
German Nördliche Kremisphäre
Northern Kremisphere
Italian Kremisfero Nord (DKC3)
Paese di Donkey Kong/Donkey Kong Country (DKL3)
Northern Kremisphere
Donkey Kong('s) Country
Spanish Kremisferio Norte
Northern Kremisphere

Media[edit]

Audio.svg Northern Kremisphere - The main map theme from Donkey Kong Country 3: Dixie Kong's Double Trouble!
File infoMedia:Northern Kremisphere 1.oga
Audio.svg Krematoa Koncerto - Secret world theme in Donkey Kong Country 3: Dixie Kong's Double Trouble!, which is an arrangement of "Northern Kremisphere".
File infoMedia:DKC3 OST Krematoa Koncerto.oga
Audio.svg Sub-Map Shuffle - The theme that plays in each area of the Northern Kremisphere in Donkey Kong Country 3: Dixie Kong's Double Trouble!
File infoMedia:Submap Shuffle.oga
Audio.svg Northern Kremisphere - The main map theme from Donkey Kong Land III
File infoMedia:DKL3 OST Northern Kremisphere.oga
Help:MediaHaving trouble playing?

Trivia[edit]

  • According to the game's official Player's Guide, a supposed, in-universe rumor claims that Cranky Kong covered all of the levels in the Northern Kremisphere and found everything by five hours and fifteen minutes.[10] This is supported by the ranking seen in-game upon completing the game 103%.

References[edit]

  1. ^ Nintendo Power Volume 90, page 26. "Kremwood Forest demonstrates more of the diversity of the islands of Donkey Kong Country."
  2. ^ Nintendo Power Volume 91, page 61. "Somewhere in the Kaos Kore lurks the most menacing mechanical monster in the history of Kong Country."
  3. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 5.
  4. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 19.
  5. ^ Donkey Kong Country 3: Dixie Kong's Double Trouble! instruction booklet, page 4.
  6. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Page 54. "FIRE-BALL FRENZY The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!"
  7. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Page 76. "KRACK-SHOT KROC After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there."
  8. ^ Donkey Kong Land III instruction booklet, page 2.
  9. ^ Super Donkey Kong 3: Nazo no Kremis-tō「クレミスマップ」fold-out
  10. ^ M. Arakawa. Donkey Kong Country 3: Dixie Kong's Double Trouble! Player's Guide. Page 4. "NORTHERN KREMISPHERE There are eight areas to explore in the Northern Kremisphere. Not counting Bear cabins, Secret Caves or major baddie hangouts, that means you have over forty levels to conquer before finishing the game. Rumor has it — and it might just be simian senility — that Cranky Kong covered all the levels and found everything in five hours and fifteen minutes!"