Battle Card (Paper Mario: Color Splash)
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- “Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!”
- —Huey, Paper Mario: Color Splash
Battle Cards are important elements in Paper Mario: Color Splash. They succeeded Stickers from the game's predecessor and serve as Mario's main method of attacking, and as such there are a wide variety of cards to attack with.
Variations
There are three different kinds of battle cards:
- Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
- Enemy - These cards summon enemies that attack for Mario and take hits for him.
- Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the Koopaling bosses with specific thing cards.
Basic Cards
There are 60 Basic Cards in the game and four categories: Worn-Out Basic Cards have a striped background with fine colored stripes on a white background, Normal Basic Cards have a checkered background with colored squares on a white background, Big Basic Cards have a checkered background with bigger colored squares on a background of a lighter color, Mega or Huge Basic Cards have a striped radial background in which a striped colored slice is alternated with a striped slice of a lighter color, the stripes themselves alternating a stripe of a lighter color with a stripe of a more saturated color. There are also cards that allow to obtain the same effect up to five times, depending on the number of items in the card.
# | Image | Name | Details | Price* | Found In |
---|---|---|---|---|---|
01 | Worn-Out Jump | Stomps a single enemy with a weak jump. | N/A | Ruddy Road | |
02 | Worn-Out Jump ×3 | Stomps a single enemy with a weak jump. Repeats three times. | N/A | Ruddy Road | |
03 | Worn-Out Jump ×5 | Stomps a single enemy with a weak jump. Repeats five times. | N/A | ||
04 | Jump | Stomps a single enemy with a regular jump. | 520 | Ruddy Road | |
05 | Jump ×2 | Stomps a single enemy with a regular jump. Repeats twice. | 15 | ||
06 | Jump ×3 | Stomps a single enemy with a regular jump. Repeats three times. | N/A | ||
07 | Big Jump | Stomps a single enemy with a strong jump. | 1560 | ||
08 | Big Jump ×2 | Stomps a single enemy with a strong jump. Repeats twice. | 40 | ||
09 | Huge Jump | Stomps a single enemy with a super-strong jump. | 36170 | ||
10 | Line Jump | Stomps all enemies in order with a jump—forward and backward with perfect execution. | 2090 | ||
11 | Big Line Jump | Stomps all enemies in order with a strong jump—forward and backward with perfect execution. | 50250 | ||
12 | Huge Line Jump | Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution. | N/A | ||
13 | Hopslipper | Quickly stomps a single enemy up to 10 times. | 515 | Ruddy Road | |
14 | Hopslipper ×2 | Quickly stomps a single enemy up to 10 times. Repeats twice. | 12 | ||
15 | Hopslipper ×3 | Quickly stomps a single enemy up to 10 times. Repeats three times. | N/A | ||
16 | Big Hopslipper | Quickly stomps a single enemy with extra power, up to 10 times. | 2060 | ||
17 | Huge Hopslipper | Quickly stomps a single enemy with super power, up to 10 times. | N/A | ||
18 | Iron Jump | Stomps even spiked enemies with a regular jump. | 622 | ||
19 | Iron Jump ×2 | Stomps even spiked enemies with two regular jumps. | 20 | ||
20 | Iron Jump ×3 | Stomps even spiked enemies with three regular jumps. | N/A | ||
21 | Big Iron Jump | Stomps even spiked enemies with a string jump. | 2070 | ||
22 | Huge Iron Jump | Stomps even spiked enemies with a super-strong jump. | N/A | ||
23 | Spin Jump | Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well. | 1030 | ||
24 | Big Spin Jump | Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well. | 2080 | ||
25 | Worn-Out Hammer | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. | N/A | Ruddy Road | |
26 | Worn-Out Hammer ×3 | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times. | N/A | Ruddy Road | |
27 | Worn-Out Hammer ×5 | Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times. | N/A | The Crimson Tower | |
28 | Hammer | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. | 520 | Ruddy Road | |
29 | Hammer ×2 | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice. | 16 | ||
30 | Hammer ×3 | Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times. | N/A | ||
31 | Big Hammer | Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. | 1875 | ||
32 | Big Hammer ×2 | Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice. | 52250 | ||
33 | Huge Hammer | Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well. | N/A | ||
34 | KO Hammer | Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well. | 728 | ||
35 | Big KO Hammer | Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well. | 1670 | ||
36 | Huge KO Hammer | Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well. | N/A | ||
37 | Eekhammer | Quickly whacks a single enemy with a hammer up to five times. | 520 | ||
38 | Eekhammer ×2 | Quickly whacks a single enemy with a hammer up to five times. Repeats twice. | 15 | ||
39 | Eekhammer ×3 | Quickly whacks a single enemy with a hammer up to five times. Repeats three times. | N/A | ||
40 | Big Eekhammer | Quickly whacks a single enemy with a strong hammer up to five times. | 1560 | ||
41 | Big Eekhammer ×2 | Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice. | 40 | ||
42 | Huge Eekhammer | Quickly whacks a single enemy with a super-strong hammer up to five times. | N/A | ||
43 | Hurlhammer | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. | 1565 | ||
44 | Hurlhammer ×2 | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice. | 50 | ||
45 | Hurlhammer ×3 | Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times. | 50250 | ||
46 | Big Hurlhammer | Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well. | N/A | ||
47 | Huge Hurlhammer | Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well. | N/A | ||
48 | Blazehammer | Looses a giant flame on impact, burning all enemies if executed well. | N/A | ||
49 | Fire Flower | Throws up to four fireballs at multiple enemies in order if executed well. | 40200 | Ruddy Road | |
50 | Big Fire Flower | Throws up to four super-hot fireballs at multiple enemies in order if executed well. | 80300 | ||
51 | Ice Flower | Throws up to four iceballs at multiple enemies in order if executed well. | 40200 | Ruddy Road | |
52 | Big Ice Flower | Throws up to four freezing cold iceballs at multiple enemies in order if executed well. | 80300 | ||
53 | POW Block | Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well. | 100 | ||
54 | Mushroom | Makes you feel better. Just the thing when you're tired. | 20 | ||
55 | Big Mushroom | Makes you feel quite a bit better. Unknown if it tastes good or not. | 70 | ||
56 | Mega Mushroom | Makes you feel GREAT! It also tastes delicious. | 150 | ||
57 | 1-Up Mushroom | Refills your paint reserves. Plus it's just fun to look at. | 300 | ||
58 | Tail | Counters enemy attacks with a swipe of the tail. Lasts until you take damage. | 80 | ||
59 | Spike Helmet | Counters attacks from above. Deals more damage if executed well. Lasts until you take damage. | 80 | ||
60 | Frog Suit | Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage. | 80 | ||
*When there are two prices, the first price is the one of the unpainted card, the second is that of the painted card. |
Enemy Cards
# | Image | Name | Details | Best Location(s) |
---|---|---|---|---|
01 | Red Shy Guy | Rushes over and punches an enemy. | Ruddy Road, Cherry Lake, Indigo Underground, Daffodil Peak, The Crimson Tower, Fort Cobalt | |
02 | Green Shy Guy | Rushes over and punches an enemy. | Cherry Lake, Sunglow Ridge, Fort Cobalt, Mossrock Theater | |
03 | Blue Shy Guy | Rushes over and punches an enemy. | Fort Cobalt | |
04 | Yellow Shy Guy | Rushes over and punches an enemy. | Plum Park, Fort Cobalt, Mossrock Theater | |
05 | Pink Shy Guy | Rushes over and punches an enemy. | Plum Park, Fort Cobalt, Mossrock Theater | |
06 | Red Slurp Guy | Slurps paint from a single enemy to restore its own HP. | Bloo Bay Beach, The Crimson Tower, Sunglow Ridge | |
07 | Blue Slurp Guy | Slurps paint from a single enemy to restore its own HP. | Cherry Lake, Fort Cobalt, Mossrock Theater | |
08 | Yellow Slurp Guy | Slurps paint from a single enemy to restore its own HP. | Cherry Lake, Sunglow Ridge, Mossrock Theater | |
09 | Red Spike Guy | Slide into a single enemy and attacks with a head-butt. | Ruddy Road, The Crimson Tower, Mossrock Theater | |
10 | Green Spike Guy | Slide into a single enemy and attacks with a head-butt. | Mossrock Theater | |
11 | Blue Spike Guy | Slide into a single enemy and attacks with a head-butt. | Cherry Lake, The Crimson Tower, Fort Cobalt | |
12 | Yellow Spike Guy | Slide into a single enemy and attacks with a head-butt. | Cherry Lake, The Crimson Tower, Fort Cobalt | |
13 | Pink Spike Guy | Slide into a single enemy and attacks with a head-butt. | Fort Cobalt | |
14 | Red Roller Guy | Rolls into all enemies using a powerful ring. | Mossrock Theater | |
15 | Green Roller Guy | Rolls into all enemies using a powerful ring. | Mossrock Theater | |
16 | Pink Roller Guy | Rolls into all enemies using a powerful ring. | Mossrock Theater | |
17 | Sombrero Guy | Throws its hat at a single enemy. | Sunset Express | |
18 | The Shy Bandit | Slurps up paint from a single enemy. Defeating an enemy with this attack may turn the enemy into a card. | Fort Cobalt, World Map | |
19 | Goomba | Headbutts a single enemy. | The Crimson Tower, Sunglow Ridge, Mondo Woods, Sacred Forest | |
20 | Paragoomba | Hurls itself at a single enemy with reckless abandon. | Mustard Café, Sacred Forest | |
21 | Bone Goomba | Headbutts a single enemy while rocking a skull on its noggin. | Marmalade Valley | |
22 | Koopa Troopa | Retreats inside its shell, and throws itself at all enemies. | Cherry Lake, Bloo Bay Beach | |
23 | Koopa Paratroopa | Retreats inside its shell, and throws itself at a row of enemies. Can only attack enemies on the ground after losing its wings. | Daffodil Peak, The Crimson Tower | |
24 | Swoop | Swoops down and hurls itself at a single enemy. | Indigo Underground | |
25 | Cheep Cheep | Shoots water at a single enemy near the ground. | Bloo Bay Beach | |
26 | Blooper | Shoots water at a single enemy. | Plum Park, Vortex Island, Lighthouse Island, Fortune Island | |
27 | Spike | Hurls an iron ball at all enemies on the ground. | Kiwano Temple | |
28 | Dry Bones | Throws a bone at a single enemy. | Marmalade Valley, Vortex Island, Lighthouse Island, Fortune Island | |
29 | Boo | Slaps a single enemy with its ghastly palm. | Vortex Island, Lighthouse Island, Fortune Island | |
30 | Scaredy Rat | Hurls itself at a single enemy. | Dark Bloo Inn, Toad Trainworks | |
31 | Ninji | Strikes a single enemy with an ancient ninja jump attack. | Fort Cobalt | |
32 | Fuzzy | Strikes a single enemy with a jump attack. | Golden Colloseum, Sunset Express,Redpepper Volcano | |
33 | Red Snifit | Spits a bullet at a single enemy. | Mustard Café | |
34 | Green Snifit | Spits a bullet at a single enemy. | Mustard Café | |
35 | Blue Snifit | Spits a bullet at a single enemy. | Mustard Café | |
36 | Yellow Snifit | Spits a bullet at a single enemy. | Mustard Café | |
37 | Pink Snifit | Spits a bullet at a single enemy. | Mustard Café | |
38 | Red Slurp Snifit | Slurps up an enemy's paint to restore its own HP. | Sunglow Ridge, Plum Park]] | |
39 | Blue Slurp Snifit | Slurps up an enemy's paint to restore its own HP. | Plum Park | |
40 | Yellow Slurp Snifit | Slurps up an enemy's paint to restore its own HP. | Plum Park | |
41 | Red Spike Snifit | Spits three bullets at a single enemy. | Plum Park | |
42 | Green Spike Snifit | Spits three bullets at a single enemy. | Plum Park, Mustard Café | |
43 | Blue Spike Snifit | Spits three bullets at a single enemy. | Plum Park | |
44 | Yellow Spike Snifit | Spits three bullets at a single enemy. | Plum Park | |
45 | Pink Spike Snifit | Spits three bullets at a single enemy. | Mustard Café | |
46 | Spiny | Retreats inside its shell, and hurls itself at all enemies. | Daffodil Peak, Sunglow Ridge, Kiwano Temple | |
47 | Buzzy Beetle | Retreats inside its shell, and hurls itself at all enemies. | Indigo Underground, Sacred Forest, Lighthouse Island | |
48 | Spike Top | Retreats inside its shell, and hurls itself at all enemies. | Redpepper Volcano, Redpepper Crater | |
49 | Rocky Wrench | Throws a wrench at a single enemy. | Sunset Express | |
50 | Pokey | Throws itself at a single enemy. | Mustard Café | |
51 | Green Pokey | Throws itself at a single enemy. | Mustard Café | |
52 | Bob-omb | Approaches a single enemy and explodes. | Fort Cobalt | |
53 | Lava Bubble | Throws itself at a single enemy. | Redpepper Volcano, Redpepper Crater | |
54 | Fire Piranha Plant | Spits a fireball at a single enemy. | Mossrock Theater, Redpepper Crater | |
55 | Ptooie | Throws an iron ball at a single enemy. | Mossrock Theater | |
56 | Dino Rhino | Charges a single enemy. | Mossrock Theater | |
57 | Hammer Bro | Tosses a hammer at a single enemy. | Golden Colosseum | |
58 | Boomerang Bro | Tosses a boomerang at all enemies. | Green Energy Plant | |
59 | Fire Bro | Tosses a fireball at a single enemy. | Redpepper Crater, Fortune Island | |
60 | Ice Bro | Tosses and iceball at a single enemy. | Lighthouse Island, Fortune Island | |
61 | Juggler Bro | Tosses a hammer at a single enemy. | Mossrock Theater | |
62 | Circus Bro | Tosses a boomerang at all enemies. | Mossrock Theater | |
63 | Sledge Bro | Pounds the ground, shaking up all standing enemies. | Green Energy Plant | |
64 | Kamek | Attacks all enemies with his Koopa magicks. | Roshambo Temple #6 | |
65 | Morton | Scares off enemies with his imposing figure. | Roshambo Temple #1 | |
66 | Iggy | Scares off enemies with his lanky dimensions. | Roshambo Temple #2 | |
67 | Ludwig | Scares off enemies with his classical stylings. | Roshambo Temple #3 | |
68 | Wendy | Scares off enemies with her oversized jewelry. | Roshambo Temple #4 | |
69 | Larry | Scares off enemies with his kooky personality. | Roshambo Temple #5 | |
70 | Lemmy | Scares off enemies with his | Roshambo Temple #7 | |
71 | Roy | Scares off enemies with his | Roshambo Temple #8 | |
72 | Black Bowser's Castle | Falls from the sky and crushes everything. | Defeat Black Bowser |
Things
# | Image | Name | Effect | Origin | The Wringer Prices |
---|---|---|---|---|---|
01 | Fire Extinguisher | Exhales a torrent of CO2 that can quell any flame. | On top of the cliff in Ruddy Road | 300 | |
02 | Fan | The blades inside rotate at high speed to create a nice breeze. | Scenic spot in Cherry Lake | 300 | |
03 | Plunger | The plumber's weapon of choice. Push down on the shaft to unclog even the cloggiest of pipes. | Prisma Harbor in Port Prisma | 150 | |
04 | Lemon | Adds a little zest to any meal. | A hill in Indigo Underground | 150 | |
05 | Cat-o-Luck | A feline statue that purrs with good-luck vibes. Enshrined at the top of a dark-red tower. | Top floor of the Crimson Tower | 300 | |
06 | Piggy Bank | There's only one way to get the coins out of this bad boy: BREAK IT! | Shed in Château Chanterelle | 150 | |
07 | Bone | A favorite snack of round pets with sharp teeth! High in calcium! | Dressing room in Golden Coliseum | 300 | |
08 | Bottle Opener | Harnesses the principle of leverage to pry off bottle caps. | Storage in Golden Coliseum | 250 | |
09 | Ice Pick | Its pointy tip can chip ice into perfectly portioned pieces for any size glass. | Storage in Golden Coliseum | 250 | |
10 | Ballons | Makes things float into the sky, and raises voices by an octave or two. | Performance stage in Plum Park | 300 | |
11 | Teapot | Used to steep and pour tea at fancy tea parties. | Serenity Fountain in Plum Park | 250 | |
12 | Turnip | This turnip is so big that you can't pull it out without 26 hands and a big "Heave ho!" | Sacred Forest Entrance | 200 | |
13 | Instant Camera | The future of personal photography. Selfies so real, you'll begin to question reality itself. | Snifit or Whiffit prize; Cobalt Base | 150 | |
14 | Basin | An extremely heavy bathing aid. Dropping this on and enemy's head might just knock it out. | Fences in Fort Cobalt | 300 | |
15 | Battery | Contains enough energy to power household items and such. | Cabin in Violet Passage | 300 | |
16 | Compass | Directs lost travelers to their destination. | Cabin in Violet Passage | 150 | |
17 | Cork | A stopper used to keep troublesome things from coming out of dangerous holes. | Pipe in Vortex Island | 200 | |
18 | Washing Machine | Swishes water and agitate clothing in order to remove stubborn stains. | Parallel vortex in Vortex Island | 300 | |
19 | Lightbulb | Harnesses electricity to illuminate darkness. Sunglasses recommended when handling. | Top floor in Lighthouse Island | 150 | |
20 | Salt and Pepper | Seasons even the blandest of meals. | Smoky room in Fortune Island | 150 | |
21 | Charcoal Grill | Grills food to perfection. | Volcano on Fortune Island | 300 | |
22 | Megaphone | Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise. | Room in Toad Trainworks | 150 | |
23 | Hair Dryer | Blows searing-hot air that can dry out or melt practically anything! | Spa in Redpepper Crater | 250 | |
24 | Magnifying Glass | Makes things appear larger than they are. Can also fry ants and other various creatures. | Tangerino Grill freezer | 200 | |
25 | Claw Hammer | This steel-headed hammer is harder than the one Mario usually uses. It can even break huge rocks that might be blocking your path. | Pipe room in Green Energy Plant | 200 | |
26 | Recorder | The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky. | Goal in Green Energy Plant | 300 | |
27 | Disco Ball | This relic from years past is making a comeback. None can resist its call to hit the dance floor. | Backstage in Emerald Circus | 200 | |
28 | Huey | A sentient paint can who came from Prisma Fountain Emergency Recovery Unit. | Black Bowser Boss Battle | N/A |